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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Traverse Screenshots


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traverse_001

The goal of Traverse is to consume the power nodes in each level. You do this by controlling the path your energy disc. When your disc hits a node, the node is consumed.
The disc is controlled by the launcher ring. When the disc is released, it will follow the path you set and then return magnetically back to the ring. There are a limited number of shots in each level so you have to plan your strategy to consume all the nodes.
The path the disc travels is controlled by setting the location of two targets. The disc target and the ring target. Once these locations are set, you release the disc and depending upon where you set your targets, the path of the disc could be straight, or very curved.
A number of other game power-ups affect the path of the disc. There are 9 types of power-up cells which are path altering, exploding, multi-disc spawning and more. You will need to master the use of the power-ups to complete all the puzzles.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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