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FEATURED VOXPOP whytenoiz ~~        When I was eleven years old, it was a very good year, and I can remember my daily routine vividly. These were the years before I owned a Sony Playstation, and I used to venture to my friends house - everyday after school - to watch him play through Final...

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IRVINE, CALIFORNIA - JUNE 17, 2010 - Atlus U.S.A., Inc., in collaboration with Frozenbyte, today announced Trine 2TM, a high-fantasy, physics-based action platformer with cooperative online multiplayer. The sequel to GameSpot.com's Best Downloadable Game of E3 2009, Trine 2 takes the first game's beloved triad-the powerful knight, the swift rogue, and the crafty wizard-and puts them into an all-new adventure filled with more action, more puzzles, and the introduction of online support for the series's popular cooperative 3-person gameplay.

"The Trine series is a bastion of pure gaming fun," stated Aram Jabbari, Manager of Public Relations and Sales for Atlus, "Expanding upon what was considered one of the best cooperative multiplayer experiences in recent memory, Trine 2 introduces online cooperative support for up to three players, dramatically expanding the fun and appeal of the game's spectacularly rich action platforming. In addition, the unique traits and abilities of the three character types in Trine 2 mean more now than ever before, with enhanced skill trees and progression ensuring perfect balance. As a result, the game's new arsenal of thrilling physics-based puzzles delivers just as much challenge and satisfaction for a sole player as for three friends playing together."

Boasting sumptuous visuals, a masterful musical score, and clever physics-based gameplay, Trine 2 is the perfect mix of old-school platforming action, original physics-based level design, and cooperative multiplayer fun!

Trine 2 is currently scheduled for release Spring 2011 via digital distribution. Details regarding platforms and availability will be released soon. For more information, please visit http://www.trine2.com.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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