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The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Ufc Tapout 2 Screenshots



Release: Q4 2002
Format: Microsoft Xbox
Genre: Real Fighting
Developer: Dream Factory
Publisher : Crave Entertainment
Number of Players: 1- 2 players
ESRB: Teen (Anticipated) Website: www.ufcvideogames.com

Real Fighters. Real Fighting.

UFC: Tapout 2 takes "real fighting" to the next round with an all new, realistic look and feel mixing all the full contact violence and intensity found in the Octagon. Following up UFC: Tapout, OXM's Editors Choice Award for outstanding fighting game in 2002, UFC: Tapout 2 debuts it's first major engine overhaul since the franchise began in 2000. UFC Tapout 2 will be the most realistic fighting game to date (in both looks and gameplay) and still the only real fighting game for the Xbox.
  • The sequel to OXM's Editor Choice Award, UFC: Tapout, developed exclusively for the Xbox™ video game system from Microsoft.
  • A brand new, redesigned model and animation system will result in fighter models with more points of articulation, and movements will appear more fluid and life-like.
  • Real-time mesh deformation - when players move and flex their muscles, you'll see the skin move and ripple with them.
  • Over 35 real UFC fighters, the most mixed martial arts brawlers in any UFC game to date, including UFC stalwarts Tito Ortiz, Chuck Liddell, and B.J. Penn. Several new fighters, such as current UFC Middleweight Champion Murilo Bustamante will also be making their debut in UFC: Tapout 2
  • With improved AI, fighters will behave even closer to their real life counterparts, use more attack combos and grappling, use more counter and reverse moves, and be much more aggressive overall than in the previous version.
  • The fan favorite Tournament Mode returns in Tapout 2, where up to eight human and/or computer controlled fighters battle in an open weight free for all.
  • The Career Mode continues to expand, allowing players to create their own fighters from scratch, using a wide variety of body types, clothing, faces and hairstyles. Through training and sparring against computer-controlled opponents, players will develop an ever-increasing repertoire of moves and abilities.
  • An improved interface, enhanced sound, a new music soundtrack with a customizable play list and the ability to play ripped music from the Xbox hard drive
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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