More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Xbox Infinity: Everything (We Think) We Know About Microsoft's Next-Gen Console [Updated... Again]
Microsoft is pulling back the curtain on their next-gen gaming box tomorrow. Here's an updated look at what we're expecting to see.

GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Ultimate Ride Screenshots


« PREVIOUS IMAGE NEXT IMAGE »
Viewing image ultimate_ride_003

ultimate_ride_011 ultimate_ride_010 ultimate_ride_009 ultimate_ride_008 ultimate_ride_007
ultimate_ride_006 ultimate_ride_005 ultimate_ride_004 ultimate_ride_003 ultimate_ride_002
ultimate_ride_001


Overview

You've created the ultimate ride... now strap yourself in and experience the high-speed rush invented by your own twisted imagination! With only the laws of physics to hold them back, players can build their own rides and customize an entire 3D experience with Ultimate Ride. The first game from the new Disney Imagineering brand, it is the only photo-realistic, real-time 3D game that lets's true rollercoaster fans and gamers alike design, customize, test and ride their own roller coasters. In Inmagineering Mode, players make a roller coaster based on specific criteria, for example, "four loops, a minimum G force of seven and a ride rating of 10." In Build Mode, players create any roller coaster they can imagine and customize it through a combination of environments, backgrounds, characters and props. When it's done players can "ride" their creation in first-person view or from four unique camera angles, including a moving 360 degree view from anywhere in the park. they can then email their coaster to friends to share the adrenaline rush, or post it to the Ultimate Ride website (www.ultimateridegame.com) to compete with other designers for Rollergod status!

Features

  • Imagineering Mode: In Imagineering, Ultimate Ride auomatically sets up challenges that need to be solved. Players take on the role of an actual roller coaster designer and create roller coasters that must meet certain requirements. Some may be tamer coasters, while others are intense ride experiences. As players successfully complete each challenge, their notoriety as roller caoster designers increases. The ultimate goal to create the fastest and most exotic coaster, and to become a Rollergod!

  • Build Mode: Imagination is the limit for players to create with complete freedom any roller coaster configuration they want. Compliant with the laws of physics, Build Mode makes it possible to create a track that no one could ride or complete in real-life. the testing Mode provides clues about which areas may cause problems and what to do to overcome them. Build Mode is where every gamer's fantasy roller coaster ride become reality.

  • Post on www.ultimateridegame.com to have others ride and rate new coaster creations.

  • Four environment: Mountain, Outer Space, Tunnel and Grid.

  • Three themes: Jules Verne, Dragon's Realm and Outer Space.

  • Three types of coasters: Steel, Wood and Hanging.

  • Download unique theme-park props to add to the coaster collection.

  • Email coasters to friends for them to ride or post on the internet.

  • Easy to play, challenging to master.

Release Date: September 25, 2001

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Ultimate Ride


More On GameRevolution