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Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Vampire Rain Screenshots



In addition to the single-player, story-driven campaign, "Vampire Rain" will support up to eight players online via Xbox LIVE, which should help to alleviate the fear of playing this nail-biting horror title alone. Those brave enough to venture into the darkness can choose to remain a human or become a Nightwalker as the battle rages online. To continue the brutal, vampire-like conflict over Xbox LIVE, gamers will have access to four different games including Deathmatch, Death or Nightwalker, Destroy or Capture the Flame. Players can setup the multiplayer action of each game as individual or team play. 

Deathmatch features head-to-head combat between Nightwalkers and humans, while in Death or Nightwalker, players must choose to fight as a Nightwalker or human being. In Destroy, players compete to stay within a targeted object's proximity or they compete for the shortest time in destroying all the target objects. Just as it sounds, Capture the Flame awards points to players who capture the flame.

Developed by Artoon and published by Microsoft, "Vampire Rain" combines stealth, survival horror and shooter aspects of several classic games, where gamers embark on a pulse-pounding missions and lead a highly-trained black-ops unit on secret missions to eliminate some of the deadliest supernatural enemies ever faced in living rooms; the super-fast and agile Nightwalkers.

In a city soaked in darkness, rain and terror, survival and victory are one in the same. Are you ready for the horror?

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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