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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Vectorman Screenshots



VECTORMAN™
Platform: Playstation®2 computer entertainment system
[This title is not yet concept approved by Sony Computer Entertainment America]
Category: Action/Adventure (Shooter)
Developer: Pseudo Interactive
Ship Date: North America: Q1 2004
Europe: To be announced

“Vectorman” straps a rocket onto the third-person shooting genre with a nuclear blend of weapon-based combat and “living world” environments.

Gamers become Vectorman, a veritable walking arsenal, in his journey to find his creator, Aura, and free his land from an oppressive robot dictator bent on galactic conquest. The game’s dark storyline is packed with explosive combat and vast opportunities for exploration. With a high-tech arsenal of more than 15 weapons and more than 25 powerful upgrades, Vectorman has all the resources he needs to take on Volt’s evil minions.

With a focus on player freedom, “Vectorman’s” game design encourages players to explore the world at large and utilize any number of different combat strategies. Whether gamers prefer the direct approach of guns-blazing action, or a more cerebral type of combat composed of sniping and full use of the environment, Vectorman will not disappoint. The game’s advanced physics engine and complex AI routines serve to fully immerse players in a “living world” where Orbots work and live, reacting to the player’s every move.

Features:

• Advanced physics engine and AI routines create a fully-immersive “living world”

• Unique morphing abilities diversify the action

• Advanced Weaponry - take on Volt’s minions with 15 weapons and 25 different upgrades including: Incinerators, Freon Cannons, Starblasters, Bazookas, and Grapplers

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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