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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Velvet Assassin Screenshots



Cockpit, Austin, TX – February 29, 2008 – Today developer Replay Studios, along with publisher Gamecock Media Group, have announced the official name change for 'Velvet Assassin', their upcoming stealth-action title formerly known as 'Sabotage'. The new title creates a perfect marriage between the story of real life hero Violette Szabo and the clandestine art of sabotage she championed. From the incredibly innovative art style, storyline, and combat gameplay, Velvet Assassin is poised to revolutionize the stealth-action genre later this year.

"Rather than a trite, overused, and generic working title like 'Sabotage,' 'Velvet Assassin' captures the heart of what we're trying to accomplish," said Sascha Jungnickel, Creative Director at Replay Studios. "From the start we've wanted a game with a strong female lead that stays true to the history of Violette Szabo while pulling players into a world of dark intrigue."

Inspired by the true story of British Agent Violette Szabo, players will take on the role of Violette Summer. Behind enemy lines in Nazi occupied Europe, Violette risks her life fighting to fell the Third Reich with anything she can get her hands on, including enemy soldiers. With no support or official backing from the British Government, Violette puts everything on the line to defeat the German war machine – one mission at a time. Velvet Assassin combines lush, surreal visuals, a ground-breaking stealth combat system and one of the most unique perspectives ever brought to gaming. Velvet Assassin is planned to release in Fall 2008 on PC and next-generation consoles.

"Most of the time a name change happens because it's not 'catchy' enough or because the marketing team didn't like it," said Tim Hesse, Executive Producer at Gamecock Media Group. "I have to say, the Replay crew have outdone themselves by making Violette into one of the best looking stealth-killers ever. This game has come so far since last year that Sabotage just didn't do the game justice – 'Velvet Assassin' sums up every aspect that makes this game great."

Replay Studios will be on hand with Velvet Assassin at Gamecock's EIEIO 2008 in Austin, Texas on March 6th. For more information, please visit: www.EIEIO2008.com

To view or download the latest Velvet Assassin footage, visit http://gamecock.televis.es/velvet_assassin_behind_the_scenes_feb_2008.

About Replay Studios Replay Studios is an independent computer and video game developer located in Hamburg, Germany. Founded in 2002, Replay Studios is dedicated to creating original and intuitive high-end games for next-generation consoles and PC. Fully playing off its strength in the fields of creativity, innovation, and game design, the philosophy of Replay Studios is to work in a medium-size, highly experienced core team. The big challenge of creating next-generation games imposed by massive content creation and ever growing technical complexity is faced by a successful collaboration with various outsourcing providers and the use of proven middleware in any of Replay's games. For more, please visit www.replaystudios.com.

About Gamecock Media Group Based in Austin, Texas, Gamecock Media Group offers a welcome solution to the bloated and originality-starved video game industry. A well-funded, independent, artist-driven company, Gamecock favors the most innovative and original video game developers in the industry. Publishing games for all platforms, Gamecock offers its developers a high degree of participation, freedom and financial incentives, allowing them to perform and create to their utmost ability. For more, please visit www.gamecockmedia.com.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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