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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Vessel Screenshots


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Built on a groundbreaking liquid-physics engine, Vessel will allow players to solve puzzles by bringing to life physically-simulated liquid (water, lava, glowing goo, chemicals and more) by animating them into living machines called Fluros that retain all the properties of the liquid they contain. Using the unique technology of the Vessel engine, these liquid creatures are like no other character in video games; each possesses a body composed entirely of physically simulated fluid that allows them unique abilities that include melting, reforming, mixing with other types of fluid, and re-growing lost limbs. Combining the properties of each fluid type with the behaviors of the liquid creatures that it comprises, players will be able solve puzzles and progress in this fantastic mechanical world.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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