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I Don't Want to, but I Have To...
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Posted on 10/20/14
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Wanted: Weapons of Fate Screenshots



Intense Third Person Action: The development team at GRIN is best known for its action-oriented gameplay and the Wanted video game is no exception; the game will feature advanced shooting, fighting and assassin "finish" mechanics as well as acrobatic and stealth moves that will blow gamers’ minds

Iconic film Moves: Fans of the blockbuster film will immediately recognize the logic-defying combat styles and moves from the motion picture -- such as "Curving Bullets" and "Assassin Time" -- and will be able to execute those moves themselves as they take on the role of Wesley.

Advanced Cover Gameplay: The Wanted video game will incorporate an advanced cover mechanic that will allow players to use the environment and other items to protect themselves as they engage enemies; the cover mechanic’s multi-faceted design changes the way "cover" gameplay is executed

Extending Film Storyline: The storyline of the Wanted video game picks up where the movie leaves off, providing fans with another chapter to explore both Wesley’s journey to become an überassassin as well as the epic fiction surrounding “The Fraternity”

Experienced Movie-Game Team: The Wanted video game re-teams the film studio with executive game producer Pete Wanat, who has previously collaborated with UPDPG on critically acclaimed movie-based games The Thing, The Chronicles of Riddick: Escape from Butcher Bay, and Scarface: The World is Yours
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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