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FEATURED VOXPOP oblivion437
I Don't Want to, but I Have To...
By oblivion437
Posted on 10/20/14
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War of Angels Screenshots



War of Angels is a high fantasy MMORPG situating players in a colossal struggle between good and evil. Players must choose their destiny as they battle to aid or prevent the resurrection of the evil fallen angel, Dertgotz. Gamers who engage in this epic tale will find a distinctive experience with several dynamic features:

* City Construction – Guilds can occupy locations, set up merchant stores to gain profit and branch out with their own cities. As economic activity takes place, guilds may find themselves in constant battle to control vital trade hubs from their neighbors.

* Good vs. Evil – Players will be enraptured in the core of War of Angels content, which enables players to develop their characters as either good or evil. Certain points throughout the game will determine a character’s alignment based on their actions. Upon completing the main story quest, players will be judged as good or evil, which opens up end-game player-versus-player options (PvP). Once alignment is determined, characters are locked in constant battle during quests and while hunting monsters in high level areas of the map.

* Deathblow Attacks – Turn the tide of battle with savage attacks. Player build the deathblow gauge by successfully wounding ferocious monsters, eventually unleashing different levels of devastating attacks when it’s needed most.

* Expansive Crafting System – As players level up their characters they will gain the ability to enchant their weapons and armor. Additionally, the unique Constellation system allows players to create exceptional and powerful items that are not attainable through enchanting alone.

* Item Store – Players can purchase many items via War of Angel’s online marketplace. As players gain Honor points within the Good/Evil systems, rare items will become available for purchase.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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