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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Wings of Prey Screenshots



In Wings of Prey players can participate in some of the war’s most famous battles piloting fighters, battle planes and bombers across a range of thrilling missions. There are six theatres of war to engage in – The Battle of Britain, Stalingrad, Ardennes, Berlin, Sicily and Korsun – representing the main airborne battles of World War II in Europe.

The game also boasts an all new damage effects engine as well as advanced environmental visuals enriching the game play. Wings of Prey features hundreds of airplanes taking part in air battles. The unique environmental engine also produces highly detailed, realistic landscapes that allow players to see breathtaking ground support actions.

Wings of Prey features

• Authentic World War atmosphere: Cutting edge technologies with highly detailed visuals bring the epic battles to life
• Engage in more than 50 missions from famous historical battles over Eastern and Western Europe
• Historically accurate aircrafts: Experience over 40 planes including fighters, battle planes and bombers. Learn to master Spitfire, Mustang, Messerschmitt and many more.
• Flexible difficulty level system: from arcade to realistic simulation
• Downloadable content support: more planes and missions coming in 2010
• Support of 6-DOF TrachIR, TripleHead2Go, Saitek and Thrustmaster joysticks, mouse and voice headsets
• Vast multiplayer: 4 game modes to choose; VoIP, lobby, game system, leaderboards, friends lists, join-in-progress and host migration features provide great experience
• Realistic sound effects and original music from Jeremy Soule
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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