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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Wings of Prey Screenshots


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In Wings of Prey players can participate in some of the war’s most famous battles piloting fighters, battle planes and bombers across a range of thrilling missions. There are six theatres of war to engage in – The Battle of Britain, Stalingrad, Ardennes, Berlin, Sicily and Korsun – representing the main airborne battles of World War II in Europe.

The game also boasts an all new damage effects engine as well as advanced environmental visuals enriching the game play. Wings of Prey features hundreds of airplanes taking part in air battles. The unique environmental engine also produces highly detailed, realistic landscapes that allow players to see breathtaking ground support actions.

Wings of Prey features

• Authentic World War atmosphere: Cutting edge technologies with highly detailed visuals bring the epic battles to life
• Engage in more than 50 missions from famous historical battles over Eastern and Western Europe
• Historically accurate aircrafts: Experience over 40 planes including fighters, battle planes and bombers. Learn to master Spitfire, Mustang, Messerschmitt and many more.
• Flexible difficulty level system: from arcade to realistic simulation
• Downloadable content support: more planes and missions coming in 2010
• Support of 6-DOF TrachIR, TripleHead2Go, Saitek and Thrustmaster joysticks, mouse and voice headsets
• Vast multiplayer: 4 game modes to choose; VoIP, lobby, game system, leaderboards, friends lists, join-in-progress and host migration features provide great experience
• Realistic sound effects and original music from Jeremy Soule
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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