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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Wizardia Screenshots


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The game will combines three mechanics, presented in three different gaming areas:

THE FIRST AREA: PLAYER'S KINGDOM
Each player can choose his destiny, build and upgrade buildings, gather resources and expand his kingdom. Gathered resources can be used for crafting items and hiring units. Players can go on quests to collect experience, gain levels and increase their hero’s attributes.

THE SECOND AREA: COMBAT ARENA
Firstly, players will cooperate with each other around their world to build the battle Arena! It will be an amazing a fierce player versus player combat Arena where players take their armies to fight for rewards and glory in dynamic turn based combat. Each player receives additional bonuses for every win, and with each win he will progress higher in the in-game leader-board. Moreover, the more successful the player is in the game, the more opportunities they will gain to fight in wizard tournaments and achieve higher powers and bonuses.

THE THIRD AREA: PLAYER'S TOWN
Through our unique GPS integration system players will be able to take the battle from the virtual world onto the streets. Players will be able to track their enemies in real time and in the real world and by going to an appointed spot (GPS defined) they will be able to gain extra bonuses and real world prizes.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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