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FEATURED VOXPOP whytenoiz ~~        When I was eleven years old, it was a very good year, and I can remember my daily routine vividly. These were the years before I owned a Sony Playstation, and I used to venture to my friends house - everyday after school - to watch him play through Final...

Wizardlings Screenshots



Wizardlings challenges players to explore unique landscapes by using magic wands to fight back the shadows that cover the world and reveal the vibrant land hidden beneath. With each new tile uncovered, the player reveals flowers, trees, buildings, and hundreds of other objects and treasures - some of which are used as ingredients to create mighty spells. Beware - lurking in the shadows are dangerous monsters guarding various tiles that players must defeat in order to bring the Light back to all corners of the world. Brew powerful spells from the magical Spellbook to vanquish these monsters and reclaim the oppressed land.

Wizardlings features include:
- Exploration and Discovery: By tapping the various tiles, players reveal the world around them as they play. Hidden in the darkness are treasure items, ingredients for spells, quest items, and vibrantly colored landscape items.
- Highly Stylized Art and Animation: In the gorgeous fantasy setting of Skywind, Wizardlings features beautiful and playful art and animations that will look stunning on mobile devices.
- Fun, Magical Combat: Players use a spellbook to brew and cast magic from five schools of elemental powers: Fire, Water, Charge, Air and Holy. Players brew new spells from ingredients discovered within the world and select spells from each school of magic that best defeats the monsters they encounter.
- Tons of Collectibles: Treasures, ingredients, and quest items are hidden throughout the land waiting to be discovered. With hundreds of unique treasures and items to find and collect, even the most tenacious treasure hunters will be challenged to discover them all!
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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