More Reviews
REVIEWS Resident Evil Revelations 2 -- E Review
In this second chapter we see the "survival" part of "survival horror" come charging into the forefront.

Screamride Review
If you've been wanting a game that makes you scream “WHOO!”, Screamride has just the ticket.
More Previews
PREVIEWS Sword Coast Legends Preview
Would you like to be the Dungeon Master who controls the fate of the players like a randomly cruel, unforgiving god? I thought so...
Release Dates
NEW RELEASES Screamride
Release date: Out Now

Helldivers
Release date: Out Now

BLADESTORM: Nightmare (working title)
Release date: 03/17/15

Stealth Inc 2: A Game of Clones
Release date: 04/01/15


LATEST FEATURES GDC 2015 Content Round-Up
Looking to catch up on all the announcements, previews, and panels at this year's Game Developers Conference? We've got you covered.

PAX East 2015 Panel Guide
The Boston-based convention begins later this week, and along with it a whole bunch of interesting panels to check out.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

World in Conflict Screenshots



SIERRA ENTERTAINMENT’S WORLD IN CONFLICT TO START WORLD WAR III IN SPRING 2007

Strategy Game From Acclaimed Developer Massive Entertainment Will Bring War Home As Soviet Armies Invade the Free World

LOS ANGELES (April 5, 2006) – Sierra Entertainment will release World in Conflict™, a PC strategy game that delivers intense action and coordinated team play amidst the war the world feared most – an apocalyptic showdown between the Soviet Union and the United States. Developed by Massive Entertainment, World in Conflict represents the next generation of strategy games, with completely destructible 3D battlefields, aggressive team-based multiplayer action and a focus on fast, hard-hitting battles. The game is expected to ship in Spring 2007.

“World in Conflict will take strategy games in a new, exciting direction, narrowing the gameplay focus on the best part – the intense action of modern warfare – and challenges gamers to work together to defeat the most powerful armies the world has ever seen,” said Cindy Cook, Chief Strategy and Marketing Officer for VU Games. “Massive Entertainment’s critically acclaimed Ground Control® series represented landmark advances in 3D technology. World in Conflict will continue that legacy and bring the strategy genre to the next generation.”

World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era’s most powerful military machines in the campaign to retake America’s cities and suburbs.

"With World in Conflict, our focus has been to create the maximum number of tactical choices, climactic battles and other game-shifting events that occur during each scenario or multiplayer match," said Martin Walfisz, Founder and CEO of Massive Entertainment. "We've done this through a focus on the one thing people love most about strategy gaming – the combat."

Features in World in Conflict include:

  • Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
  • Bleeding-Edge Graphics – The latest version of Massive’s proprietary Masstech engine allows for a full 360° range of camera control and features advanced lighting and physics effects
  • Complete Destructibility – As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests
  • Deep Multiplayer Modes: Using Massive’s proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head, team-based battles
  • Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
  • Player Roles – Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness
World in Conflict is expected to ship in Spring 2007 for personal computer.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about World in Conflict


More On GameRevolution