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Yakuza 3 Screenshots


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SEGA of America, Inc. and SEGA Europe Ltd. has announced that its Japanese smash hit Ryu ga Gotoku 3 will be officially localized for the west as Yakuza 3. Selling over half-a-million copies in Japan the game has established an ardent fan base in its native land and has achieved cult status with true videogame connoisseurs in the west. SEGA’s decision to bring the game to its western territories was heavily influenced by the recognition of Yakuza’s enthusiastic fan base throughout the U.S. and Europe.

The Yakuza series is the brainchild of Toshihiro Nagoshi, one of SEGA’s most prolific and successful internal developers. Along with the Yakuza saga, Toshihiro also created the beloved Super Monkey Ball series and has worked on other well known SEGA games such as Daytona USA, F-Zero GX, Spikeout. To this day Toshihiro still over-sees work of internal development teams to make sure his creations speak to gamers as he originally intended.

Yakuza 3 will feature full English subtitling, while retaining the outstanding voice acting from the original Japanese version of the game to create an authentic and immersive experience. The transition to the PlayStation 3 has allowed SEGA of Japan’s CS1 team to add an unprecedented level of environmental detail and realism to the game – a hallmark of the series that fans have come to expect. In this action-adventure sequel, players will take on the role of Kiryu Kazuma to explore rich and realistic environments, take part in a multitude of unique mini-games and experience the deepest combat experience in the series yet. In addition to the familiar Tokyo haunts from the first two games, fans will also discover a completely new setting on the tropical island of Okinawa where, accompanied by his adoptive daughter Haruka, Kazuma manages an orphanage. However, he is allowed no respite in this idyllic retreat and before long he is once again forced to deal with his sordid past.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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