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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Zerofall Screenshots


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The Zerofall game board consists of tiles with numbers. New tiles will continuously fall from the top and the main target is to remove existing tiles. The goal is to clear the levels and of course get good scores. Tiles are removed by sliding falling tiles to existing ones, which will change to the sum. If a falling tile changes existing ones to zero then those will disappear.

Zerofall encourages the player to play smart. This is done by removing multiple tiles at same time. Removing only single tiles will cause a visible penalty bar to increase. When that bar is full a terrible line of extra tiles will appear at the bottom and the game speed will increase. On the contrary, removing multiple tiles will reduce the penalty meter and give bonus scores.
This gives a good and fun balance between stress and thinking. With an increasing difficulty and many levels to clear, Zerofall will keep the players busy for a long time!
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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