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| Art - 05/24/05 |
| Close look at the visually rich colorful tangible locations of Cold Winter. |
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| Special Effects - 05/24/05 |
| Close up look at the special effects of Cold Winter. |
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| Story - 05/24/05 |
| The past and the present collide and the story begins to unfold. |
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| Hong Kong 1 - 05/06/05 |
| Parish negotiates with Sterling trying to get him to do a mission. |
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| Hong Kong 2 - 05/06/05 |
| Parish gets Sterling to agree. |
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| Parish Flashback - 05/06/05 |
| Parish has a flashback to when Sterling saved his life. |
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| Parish on Phone - 05/06/05 |
| Parish updates his "client" on the status of Sterling and Fariq. |
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| Physics - 05/04/05 |
| Dave Percival the Project Lead for Cold Winter discusses the physics in Cold Winter. |
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| Black Market Valley - 05/03/05 |
| Big tanks and helicopters through long, windy desert canyons. |
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| Winterlong - 05/03/05 |
| Ian Stevens shows off his favorite level. |
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| Gameplay - 04/30/05 |
| Raw gameplay from this upcoming PS2 fps game. |
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| Objects - 04/26/05 |
| The physics of destructable and explosive items. |
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| Ragdoll - 04/26/05 |
| Producer Ian Stevens shows how flexible the bad guys can be. |
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| AI - 04/21/05 |
| Rich Carless walks us through the intelligent AI in Cold Winter. |
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| Trailer 2 - 04/11/05 |
| No tux. No license. No mercy. |
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| Chang - 04/06/05 |
| Gameplay footage from October 28, 2004. |
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| Qatarra - 04/06/05 |
| Engaging troops through the ruined, burning streets. |
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| Combat - 03/16/05 |
| Not the best when it comes to aiming. |
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| Trailer 1 - 11/28/04 |
| A mission failed. A future uncertain. |
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