An Introduction Guide to Metal Gear Online’s Game Modes, Classes and Maps

Metal Gear Online launches on PS4, PS3, Xbox One, and Xbox 360 this week. Thousands of gamers are ready to head online and show why they're the real Big Boss.

As with Metal Gear Solid 4: Guns of the Patriots' online multiplayer, there's a lot to Metal Gear Online. This isn't just another shooter that sends you into a lobby to fire at enemies and level up, it's a tactical shooter that requires patience, finesse, and teamwork. To help prepare you for deployment, below you will find all the information you need to get started.

 


 

Game Modes

Bounty Hunter

  • Team versus team with an emphasis on team deathmatch.
  • One kill or Fulton costs the enemy one ticket.
  • Fulton also increases your team's ticket total by the Bounty value of the foe.
  • First team to fall to 0 tickets loses.
  • Respawns are enabled.

Cloak and Dagger

  • Attackers versus Defenders.
  • Attackers only have non-lethal weapons.
  • Defenders only have lethal weapons.
  • Attackers are responsible for obtaining a Data Disc and bringing it to the Evacuation Point for upload.
  • Defenders try to stop the Attackers from uploading the Data Disc.
  • Respawns are disabled.

Communication Control

  • Attackers versus Defenders.
  • Attackers are responsible for capturing Communication Links by standing near them.
  • Communication Links are captured quicker with more Attackers present.
  • Attackers defend these Communication Links.
  • Once all Communication Links are captured, the Attackers win.
  • Respawns are disabled.

Classes

 

Enforcer (Intermediate Difficulty)
  • Strengths: Heavy weapons, high armor, destruction of vehicles and defenses.
  • Weaknesses: Slow, low ammunition, susceptible to multiple angles of pressure.

Infiltrator (High Difficulty)

  • Strengths: Overwhelms solo opponents, short range combat, melee options.
  • Weaknesses: Low armor, relies heavily on positioning, is at a disadvantage when spotted.

Scout (Low Difficulty)

  • Strengths: Speed, long-distance combat, simplicity, reconnaissance.
  • Weaknesses: Requires patience, vulnerable to short-distance combat.

 

 

Maps

Amber Station

  • Set at a gas refinery next to a large body of water.
  • Most of the map is taken up by structures, including a freight boat.
  • Line of sight is broken by the presence of many steal beams and rails.
  • Uses the Afghanistan region textures of the single-player campaign.

Black Site

  • Set at Camp Omega from the Ground Zeroes campaign.
  • Mixture of moderate cover areas and open paths.
  • Low topology with few observer points.
  • Long walkways leave players vulnerable.
  • Includes adjustments to original Camp Omega for online competitive purposes.

Gray Rampart

  • Set on a concrete dam.
  • Map is split in half, with one featuring a lot of verticality, and the other having water and more spacious design.
  • Warm colors make players stand out.
  • Uses the Afghanistan region textures of the single-player campaign along with unique architecture.

Jade Forest

  • Set in a jungle environment.
  • Colors hide players well, especially those equipped with the right camouflage.
  • Multi-layer design with two bridges leaves players open to attack.
  • Uses the Africa region textures of the single-player campaign.

Red Fortress

  • Set in an open desert area.
  • Canyons and side paths provide multiple angles of attack.
  • Open design leads to action being seen and heard from a distance.
  • Uses the Afghanistan region textures of the single-player campaign.

 

 

Other Information

  • The download size is 913MB.
  • The expected debut time is 12:00AM PDT, or 3:00AM EST.
  • There are no clans or text chat.
  • The PC version will arrive in January 2016.

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