In pursuit of perfection. Review

Need For Speed: Hot Pursuit 2 Info

genre

  • Racing

players

  • 1 - 2

Publisher

  • EA

Developer

  • EA

Release Date

  • 11/30/1999
  • Out Now

Platform

  • PC
  • PS2

rating

In pursuit of perfection.

Electronic Arts has earned the adulation of racing fans around the world by gifting
us with the Need For Speed series of arcade-style racers. Need For Speed:
Hot Pursuit 2
, the sixth bright-eyed, bushy-tailed puppy in the litter, is
the series’ introduction to the PS2 and is easily the best of the bunch.

The game offers a variety of game modes: Single Races and Challenges, 2-player, 2-player Challenges, Championship, and Cop Chase. A veritable extravaganza of racing options, and all of them are playable, fun, involving and possessing unique merits. All styles can be played in either World Circuit or Hot Pursuit modes, the main difference being whether or not you’re just racing other drivers or frantically avoiding cops (or frantically BEING a cop).

The
namesake mode, Hot Pursuit, is well implemented. Here the objective is (as a
cop) to run into the speeding cars a few times and then try to block them against
an embankment until they cannot move, or (as a non-cop) to avoid having this
done to you. It’s made even cooler thanks to the emergence of helicopters, spike
strips to take out tires and even the ability to set up (or crash through) roadblocks.

Both Hot Pursuit and World Circuit mode feature an ‘Ultimate Racer’ sub-mode
that puts you in a branching career spanning 30 events. Winning races lets you
unlock more events and cars. There’s certainly plenty under the hood here.

This time around they have dispensed with the sad upgrade and customization
attempts that had marred the series after the popularity of Gran
Turismo.
The game focuses instead on its strong point: the illusion of being
able to rip the road apart in a priceless piece of metal and fiberglass.

The NFS series maintains its dedication to the plentiful selection
of exotic speed monsters like the Lamborghini Murcielago, the Mustang SVT Cobra
R, and the Ferrari 360 Spider. There are 49 total cars in here – fans of the
series will also get the opportunity to jump behind the wheel of old friends
like the Mercedes Benz CLK GTR, the Porsche 911 Turbo, the Lamborghini Diablo,
and (of course) the McLaren F1.

Regardless of your ride, the graphics are crisp and smooth. The cars are beautifully
rendered. Smoke, sparks, dust, solar effects and gorgeous light-sourcing are
all present and accounted for here. Vibration is brilliantly implemented, registering
not only resounding impacts but also the texture differences between asphalt,
dirt, gravel, wood, cobblestone and grass. It’s not quite as polished at Gran
Turismo 3
, but it’s no slouch.

A fully customizable HUD offering a rearview mirror without confining the
player to a cockpit view (hallelujah!) provides a valuable addition. The ability
to see what is behind you without sacrificing your view (and, consequently,
control of your vehicle) allows you to wreak havoc on the cars behind you, swerving
left and right to keep them on your six.

Following tradition, most of the tracks are lapped circuits. But uniquely, the tracks in this game are almost unbelievably vast for a driving game of its kind. In addition to their incredible length, they are littered with alternate routes. These aren’t just shortcuts; they are weighty decisions with which you, the player, will be faced…frequently at over 200 mph.

The tracks are set in beautifully realized, detailed, varied and expansive
environments. Getting to know the tracks is essential, and you will come to
know them well as you race them many times, backwards and forwards in the NFS
tradition. Here is where the sheer length and varied terrain of the tracks comes
in handy.

You will be racing against up to 6 other drivers; typical of the series, but
it seems a little sparse in this game. The long tracks thin out the direct competition,
as do the plenitude of alternate routes – which other drivers are quick to take.
This adds up to stretches of time when – although you are, position-wise, in
the middle of the pack – you’ll see neither hide nor hair of your opponents.
In close quarters, however, their will to feed you their dust becomes glaringly
apparent. Though not exactly what you would call “fierce” competition, without
a doubt they are committed opportunists who – in proximity – never miss a chance
to cut in front of your vehicle to let you sample the airborne grit from their
tires.

Thankfully,
the control is very responsive with noticeable differences in the handling of
the vehicles and, while the cars are very maneuverable, they are realistically
heavy. The vehicle physics are really quite good. Which leads us to the puzzling
matter of collisions…

Although there are collisions in NFS: HP2 involving objects, opponent
vehicles and occasionally random traffic, the consequences of crashes are noticeably
delinquent. Though cars will show damage, they never manage to flip out the
way you might expect them to. A head-on collision will slow you down considerably
and a terribly executed jump might land you on your side, but don’t expect big
wrecks.

This is forgivable in the Championship and Single Race modes, which come down
to out-driving your opponents. It is a lamented tragedy, however, when it comes
to the Hot Pursuit mode. Given, Hot Pursuit is is pretty darn cool, but it would
have been much more fun if they let you smash into other cars and really feel
like you’re smashing into them, or at least be the source of a
massive chain pileup from time to time.

As if to make up for this, cars that are out of control seem determined to
not only land on their wheels, but they also take great pains to end a spin
with you facing in the right direction. Speed is the focus here, not cheap spin-outs.
Still, you never really get the satisfaction of seeing someone you just side-swiped
suffer a devastating crash.

Replays in NFS games have always been good – sometimes very
good. Plenty of camera angles were offered which allowed you to get a good look
at what was really going on during the race. Conversely, the replay in NFS:
HP2
is just plain awful. You never get a chance to sit back and take the
race in from a decent distance. Instead, you are offered the same camera angles
that were available when you were racing along with another vantage that is,
for the most part, fastened so closely to the vehicle that it might as well
be inside it.

Though most of the sound is decent, ubiquitous engine rumbling and tire screeches,
Hot Pursuit 2 comes equipped with some very interesting police chatter.
You can actually hear the cops plan out how they intend to stop your progress.
It’s a kick.

Despite the lack of cool crashes and the poor implementation of the replay
feature, NFS: HP2 does just about everything else right and stand out
as the best arcade racer to hit the PS2. With it’s combination of really fun
gameplay, good delivery, terrific tracks and robust modes, this is definitely
worthy of gracing the collection of any console racing fan.


REVOLUTION REPORT CARD

4.5
Rating
Tons of exotics
Long, gorgeous tracks
Fun!
Great variety of game modes
Beautiful graphics
Crappy replay
Lame collisions