More skeletons in the closet. Review

MediEvil II Info

genre

  • N/A

players

  • 1 - 1

Publisher

  • Sony

Developer

  • N/A

Release Date

  • 01/01/1970
  • Out Now

Platform

  • PS

rating

More skeletons in the closet.

I once went to a party with Alan
Menken
and the two Tim’s (Leary and
Burton). It
was a hot day and we were all thirsty, so Timothy (Leary) made all of us some
"special" Kool-aid. While sipping the magic elixir, Tim (Burton) and
Al started arguing over what would make a better movie.

Tim B: “Dude, I’m gonna make me a movie where this skeleton guy is all
bummed that Halloween is so creepy and Christmas gets to be all fun, y’know,
with presents and stuff, so he tries to fix ’em up by learnin’ the rules for
Christmas…y’know?”

Al: “Aw Tim, that ain’t funny…a good movie has plants! Plants that
can sing and dance and stuff, and then start eatin’ people between songs…and
it’s all in a little plant shop, a little shop of…uh…horror. Whoa.”

I guess nobody noticed the guy sitting diabolically in the corner, staring
at the purple smoke billowing from the barbecue in the middle of the room. He
was just sitting and staring, staring and sitting… mindlessly listening to
Al and Tim B. arguing. His head started to swell and throb, he was leaving trails
behind his every move, and his feet were melting. That’s when I went home to
sleep it off. This always happens when Timothy makes Kool-aid.

Thirty years later, the diabolical man in the corner is a successful game designer
working for Sony. He doesn’t know where the inspiration came from, but he has
a brilliant idea for a game: There’s this skeleton guy that has to save the
world from impending doom. Along the way he’ll meet mad scientists, aliens,
and plants that dance around and eat people. If nothing else good came from
that party, MediEvil II was brought forth. I still wonder if Tim or Al
ever got it together enough to make their movies.

You once again play Sir Daniel Fortesque, the skeleton of a 13th century knight
brought back to life by an evil spell. This time, the fiendish criminal Lord
Palethorn has unleashed the undead to take over the world. It’s your job to
stop him…and in the process add to your legend.

The game requires you to collect the “Chalice of Souls” for each level. Every
time you slay a helpless victim, their soul is collected in the chalice. The
chalice can only be collected when it is full, and is hidden somewhere in the
level for you to find. Bringing the chalice to the Professor at the end of a
level is rewarded with a new weapon; this new weapon is necessary for completing
the next level.

Which rocks, seeing as how you start off with only your arm. Yes, your arm.
Sir Dan pops that little sucker right out of its socket and uses it as a club.
Thankfully, it is not necessary to slay all of the enemies in a level to fill
the chalice, making it entirely possible to “re-arm” yourself.

Graphically,
MediEvil II really shows the Playstation’s power. The environments are
very clean and rich with detail. The framerate is smooth and there is little,
if any, pop-up. The ambiance of satirical eeriness is beautifully conveyed,
and the levels are a joy to explore. MediEvil II is eye candy, to say
the least.

Navigating Sir Dan through the levels is a breeze. Excellent control of both
Dan and the camera makes every nook and cranny easy to reach. Each level has
areas that are inaccessible the first time around; not until you learn the secret
ways of the “Danhand” will you be able to fully complete your quest. Once this
skill is learned, Sir Dan can remove his empty ‘noggin bone’ and attach it to
one of the many “spare” hands roaming around the levels (kinda like the pet
hand from The Addams Family). Once created, Danhand can get in and out
of the little cracks and crevices that Dan is too big for. There are even puzzles
that require Dan to remove his skull and use it for a task while running his
headless little frame elsewhere to press buttons or flip switches.

Following the tradition of the first MediEvil,
this game is a hoot. The cast is simply hilarious and the animations are a riot;
killing zombies has never been more entertaining. The first swat from your sword
relieves them of the burden of a left arm, then a right. Keep swinging that
blade to philanthropically help them not have to deal with the pesky head on
their shoulders, or the hassle of walking the earth.

There’s the Spiv, an ‘olde tyme’ hustler with a trenchcoat full of ill-gotten
merchandise for sale. Then there’s the little ghost that advises you along your
way. His cockney accent and wit will have you ROFLOL (‘Rolling On Floor Laughing
Out Loud’ for you chat room virgins. God, I need to get a life). The enemies
are chock full of fun as well; sailors, aliens and walking pumpkin vines that
want to eat you alive add to the hilarity.

As a third-person action/adventure, MediEvil II is top notch. But at
this point, we’ve seen a virtual host of other games that are essentially identical.
While offering something very good, this isn’t very original and may leave some
gamers twiddling their thumbs in boredom.

For most, though, MediEvil II is an excellent game. It mixes great
gameplay with humor and shakes (not stirs) it up with smooth control and splendid
graphics. The result is a great looking, fun playing game that has kept me up
way too late for way too many nights. I recommend it to anyone who has a sense
of humor and several hours a day to spare.



REVOLUTION REPORT CARD

4
Rating
Beautiful Graphics
Hilarious Characters
Great Control
Use Your Arm as a Club!
Nothing innovative
You've played this before