Back to the trenches. Review

Medal of Honor: Allied Assault - Spearhead Info


  • N/A


  • 1 - 64


  • EA


  • N/A

Release Date

  • 01/01/1970
  • Out Now


  • PC


Back to the trenches.

Sergeant! Sergeant! Wake your ass up, soldier! If you don’t wake up right now,
we’re all gonna get dead real soon! You sure picked a fine time to go and get
knocked on the head. What’s that? You don’t know what’s going on? Aw hell, not

some water, son. Drink up and pay attention. You are Sergeant Jack Barnes and
we are the 501st Parachute Infantry Regiment, currently in France. We just dropped
into Jerry’s backyard to lead the Spearhead for the Allied Assault.
The Nazis are out to get us and we’ve got a quick nine missions to complete
before this damn war will end.

What are our mission goals? Why, to shoot every guy that’s shootin’ back at
us, of course! You still remember how to fire that weapon, don’t you? We’ve
also got average artillery to blow up, a few supply lines to raid and the usual
hit to put on some high ranking Nazi officers. Got all that, Sarge? Well then,
let’s get to it.

I hope you still remember our first
, because it sure was a doozy. Damn near lost half the squad. Do
you remember the gunfire, Sarge? It was like some kind of crazy space light
show. A few of the boys got blasted before we got ground side and I think poor
Jenkins’ chute never opened.

Now that you seem to be getting your memory back, let me brief you on what’s
new since the last Assault. HQ sent us a bunch of fresh arms for our
mission, but none of the guns are really all that different from what we’re
used to using. There are some grenades, a Brit Webley pistol and a Lee Entfield
rifle, plus a handful of new machine guns. It’s nice that HQ was thinking about
us, but the new toys operate just like the old ones. As long as they still kill
the bad guys, it’s all the same to me.

The brass has also changed the rules of engagement by allowing us to play with a little melee combat. When using those less fragile weapons (i.e. the ones without an alternate fire), we are now authorized to beat any enemy soldiers we encounter into submission. I personally would have preferred a nice combat knife, but I guess this is war, not hunting…or is it?

We’ve picked up some new Intel indicating that some strange things have happened to the German army. The word going around says that they’re not as quick as they used to be – something in the water, maybe. This has made it a little easier for our boys to go up and whack ’em without getting filled with lead. Their snipers have also been caught drinking on duty, which has made them a lot less lethal then before. I guess they’ve found out that you’ve come to play, eh Sarge? Hehe…

As in previous engagements, the brass wants us to stick to the straight and narrow path, which doesn’t leave a whole lot of room for exploration on our missions. They say as long as we keep going the way we’re supposed to, things will just happen like it’s some kind of movie script. Bah, does this look like Hollywood to you? I don’t think so.

all I see are fields, trees and burnt out buildings. It’s no vacation spot,
but these places don’t look half-bad, considering how tragic war can be. That
shouldn’t come as a surprise since this battle is built on the same engine as
the last one.

It also sounds about the same, so remember the golden rule – DO NOT REMOVE YOUR HELMET TO HEAR THE GREAT SOUNDS. You don’t want to take a stray slug to the temple and wind up like old Ferguson, eating your next meal out of a straw.

Now son, you know that I hate war. You know I want to be back with the wife
and kids just as bad as you do. But boy, this conflict seems too short. Word
has it that the fighting was practically over by the time we started and all
we’re really left with is a three-hour mop-up tour. I was hoping to see more
action than that. I can’t help feeling that we should have gotten a little more
out of this latest battle.

Oh, and one more thing. HQ just sent down 12 new maps for the next engagement,
Codename: Multiplayer, whatever that means. There’s also some info on a new
type of warfare they’re calling ‘Tug of War’. Basically, the two armies battle
each other in order to complete up to five objectives all at once. I hear it’s
kind of like what’s happening over on the Battlefield,
but with the ability to knock out an enemy’s reinforcement center (or as the
Krauts call it, “Spawn Point.”)

Crap! Look at the time. Sarge, it’s time to move out and get this Spearhead
going. It’s gonna be a short battle, so let’s try to have a little fun before
it’s over. This Assault isn’t much different from the other one, so just keep
your finger on the trigger and we’ll all get out of this mess alive. Move out!


Same fun
Looks and sounds good
Less frustrating AI
Very linear
Not much added
Too short