Metal Gear Solid V: The Phantom Pain is the first Metal Gear to feature an open world. With massive environments to explore, there are seemingly countless ways to play around and have fun as Big Boss.
Below you will find 10 great ways to spend your time when you're looking for a good laugh.
1. Fulton A Guard's Vehicle
Once you fully upgrade your Fulton device, you can begin shipping away large containers and even vehicles. One of the most hilarious ways to take advantage of this is to Fulton a vehicle that someone recently got out of. When they return to the vehicle to use it, they'll notice it's gone and use the radio to ask if someone took it. The guard will become incredibly confused once other guards share that they have no idea what he's talking about. You may see him scratch his head and look around for the vehicle as if he thinks he may have forgotten to put it in park.
2. Rocket Punch Someone In The Face
Later in the game you will have the option to develop the Rocket Fist. This technology allows you to fire the Bionic Arm like a rocket, and control it mid-air as it heads toward guards to knock their lights out. It's surprisingly effective, but makes a lot of noise. When you use it, be strategic about which order you knock enemies out (you can use one Rocket Fist on multiple foes) to prevent any alerts. They never stood a chance.
3. Go Sledding On Your Cardboard Box
The Cardboard Box has a variety of uses, none more wild than using it to sled down a hillside. To get down a hill in the flashiest way possible, stand upright while Big boss has the Cardboard Box deployed, and then press the dive button (X on the Xbox controller). He will lunge forward stomach first on the bottom panel of the box, bewildering guards, and making Quiet jealous in the process. Guards will want to come see how in the world a box stayed upright during a full descend down a dirt hill, allowing you to take them down away from their original post.
4. Use Horse Poop To Ambush a Vehicle
Once you get your buddy level with D-Horse high enough, you will unlock the option to have him poop on command. It's gross, but provides a new tactical option as the poop is slippery. Leave it in the middle of the road to make an approaching vehicle spin out, disorienting the occupants, and providing an opportunity for you to Fulton extract everyone inside.
5. Deploy A Decoy In A Guard's Face
The Decoy is one of the most potent pieces of equipment in the game. Using it, you can distract enemies for a while, but you can also use it to knock them out. In order to accomplish this, toss a Decoy near a guard or group of guards, and wait for them to approach and examine it. As they look downward to see what it is, deploy it to send the guards flying to a deep slumber. This can be effective on up to three guards assuming they all come close enough. Seeing the balloon snake flopping around after the enemies get blown away into a dirt nap never gets old.
6. Start A Super Soaker War
Several hours into the game you will be able to research and unlock the Water Pistol for 1,000 GMP. Taking up your sidearm slot and granted unlimited ammunition, it's a lot of fun to use. If you spray team members, such as those at Mother Base, they will grow tired of your immaturity. If you spray an enemy enough times, they will fall asleep. Nothing is more demoralizing for an enemy than losing a one on one battle against someone equipped with a Super Soaker.
7. Distract An Enemy With A Babe Poster
As you collect posters around the game world, which are usually found on the walls of enemy installations, you can attach them to the bottom of your Cardboard Box. Once equipped, you can employ the Cardboard Box, stand up, and showcase the poster. Every poster gets a different reaction, none funnier than babe posters which excite the guards. Watch them get aroused before putting them in a choke hold and extracting every last bit of information from them. They deserve it for being bad at their job.
8. Knock A Guard Out With An Ammo Magazine
Aimed correctly, empty magazines are more than just a distraction. When thrown into the head of an enemy, they will be knocked out. This is easiest to accomplish when Reflex Mode is triggered as you can aim in slow motion, but it can be done from close range under normal circumstances, too. Hearing the *bing* noise before the enemy drops to the floor is always a lot of fun. Alternatively, you can throw your magazine in their face while they're on the floor to extend their stun duration.
9. Duel a Bear
There is a lot of wildlife to be encountered, none more dangerous than the bear. Capturing one is no easy task as you need to shoot more than 10 tranquilizer darts into their thick tissue to knock them out. Without riding D-Horse for his mobility, putting a bear to sleep before it tackles and mauls you is a difficult task. Try it sometime, and be prepared for the most thrilling boss battle in the game.
10. Play With The Chicken Hat On
Available in the options menu, the Chicken Hat allows you to avoid alerting enemies by making them laugh instead. When Big Boss has it on, he can do whatever he wants without enemies aiming their firearms at him. Throw it on sometime and try some things that you wouldn't dare think of while playing seriously.
The Weirdest Story Elements in Metal Gear
Top 10 Wierd and Outrageous Story Elements in the Metal Gear Solid Series
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Mr. Hot Coldman\'s Peace Walker Kills Itself
During Metal Gear Solid: Peace Walker Big Boss learns that CIA Station Chief Hot Coldman—yes, that's his name—worked together with Dr. Strangelove to make a nuclear metal gear equipped with The Boss' A.I. Called Peace Walker, it was a remarkably dangerous creation that was made specifically to return nuclear fire in the event of an offensive attack.
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rnSoon after its deployment, Peace Walker is mistakenly given order to return nuclear fire. A moment before the A.I. fires its ICBM, potentially summoning nuclear war, The Boss' A.I. comes alive and forces the Peace Walker to drown itself in Lake Nicaragua. The event is shown as a reawakening of the legendary The Boss and her anti-war philosophy. -
Johnny Sasaki the Diarrhea Expert
Since the original Metal Gear Solid there's been a recurring appearance of a character who battles with bowel issues. Known as Johnny Sasaki, his first appearance was in Metal Gear Solid where he guarded the cell of Solid Snake. He would leave his post after experiencing a rush of diarrhea, opening up an opportunity for Snake to hide himself and escape. His name was only encountered later in the credits upon finishing the game.
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rnIn Metal Gear Solid 2 Johnny wasn't physically encountered, and instead made a cameo when the player was provided a directional microphone to detect Richard Ames' pacemaker. Johnny's bowel movements could be heard through the wall during this sequence.
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rnMetal Gear Solid: Snake Eater continued the ridiculousness as Johnny's Russian grandfather was met by Big Boss following his capture. To no surprise, he similarly battled diarrhea while guarding a cell block.
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rnIn Metal Gear Solid 4 Johnny Sasaki was not only made into a major character, but his face was seen for the first time ever. Solid Snake encounters Johnny while he's having a bowel movement under the disguise of a barrel. Interestingly enough, Johnny would fight alongside Solid Snake during the game, and eventually marry Meryl Silverburgh leaving the audience in pure disbelief. -
Illuminati Censorship
Throughout the Metal Gear Solid series a powerful organization comprised of wealthy individuals is mentioned. This world-controlling organization is made mysterious, bearing striking resemblance to what people in our real-world refer to as The Illuminati. It isn't until Metal Gear Solid 4 that the organization is featured front and center stage. rn rnDuring the course of Metal Gear Solid 4, the player regularly hears mention of a group with an obscure name. It turns out that when this name is heard, the person speaking is actually saying "The Patriots", the official name of the organization. However, thanks to nanomachine censorship, this is translated to "La-li-lu-le-lo" during communication. rn rnThe Patriots would later be revealed to be the support group of Metal Gear Solid: Snake Eater including Sigint, Para-Medic, and Major Zero, once again reinforcing that Hideo Kojima likes to correlate everything in the franchise no matter how insane it is. -
MGS2 Simulation Reveal
Big Boss' appearance at the end of Metal Gear Solid 4 was arguably unnecessary. What isn't arguable is how ridiculous the things he had to say were.
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rnDuring his 10+ minute speech to Solid Snake in a graveyard, Big Boss would state that many of the events of Metal Gear Solid 2 were just a simulation and never actually took place. He would go on to explain that an A.I. created by Major Zero would try to assume control of the world, crafting alternate universes in the process. For those who didn't like Metal Gear Solid 2, it was a redeeming revelation. For everyone else, it was silly beyond belief. -
Nanomachines Explain Everything
Metal Gear Solid has employed various supernatural elements over the years. Given the series' commitment to a realistic world, these elements always stood out as something bizarre but explainable through natural means.
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rnFor example, in Metal Gear Solid 4 Solid Snake would encounter an antagonist named Vamp, an ex-member of Dead Cell capable of running on walls at blazing speed, and even standing on water. He would even recover from significant wounds out of nowhere, making him seemingly invincible.
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rnVamp, along with a large library of other supernatural elements in the series, would later be explained as the product of nanomachines, microscopic machines that would dwell in the bloodstream of individuals. It was such a ridiculous turn of events that it has remained common joke among gamers when discussing game elements that have no logical explanation. -
Quadruple Agents
Undercover operations were an extremely important part of Metal Gear Solid: Snake Eater's storytelling. For one, The Boss' undercover defection from the U.S. to the Soviet Union was a major plot element, but it went much further from that.
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rnIt's revealed later into the story that Revolver Ocelot is a U.S. Agent who is, similar to The Boss, now working with the Soviet Union. However, he shows moments of being a double agent as he works in the Soviet Union's favor. Shortly after, he becomes a triple agent, and then eventually a quadruple agent. It's all a mess of complexity that ultimately does the iconic character a disservice.
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rnTo make matters worse, another character named Eva was similarly an undercover agent. Her motives are explained much more directly, but it's hard to dismiss the fact that Metal Gear Solid: Snake Eater is overflowing with undercover agents. -
The Arm
There is, simply put, nothing as controversial as Liquid Snake's arm. Chopped off during battle, the arm was soon transplanted onto the one and only Revolver Ocelot. Throughout Metal Gear Solid 4 Revolver Ocelot is shown behaving remarkably similar to Liquid Snake, explained as nanomachines in the arm taking over Ocelot's body. It's a far-fetched explanation that confused many players. rn rnHowever, the story makes a quick left turn out of nowhere and reveals that Ocelot was never controlled by the arm, but rather Ocelot hypnotized himself to behave and sound like Liquid Snake. Supposedly, he did this in order to fool The Patriots into thinking he was actually controlled by Liquid Snake. If you can't make sense of it, then you aren't alone. This single piece of the story is considered by many Metal Gear fans to be the worst plot element in the series' over 28 years of history. -
Paz\'s Nether Parts Bomb
The story behind what Paz endured at the hands of Skullface prior to the events of Metal Gear Solid V: Ground Zeroes was already way over the top. To give you an idea, she was apparently gangraped and beaten, among other things that could be regarded as worse.
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rnAt the end of Metal Gear Solid V: Ground Zeroes she is rescued by Big Boss in a dangerous mission. Members on-board the escape helicopter quickly learn that she has a bomb in her abdomen. It is surgically removed before detonation, saving the crew. However, she soon reveals that there is another bomb, inferring that it's inside her private parts. She jumps out of the helicopter just in-time for the nether parts bomb not to cause instant-death to Big Boss and his team. However, the helicopter crashes due to structural damage, trigger the beginning of Big Boss' multi-year coma. -
MGS3\'s Supernatural Bosses
Metal Gear Solid: Snake Eater's boss cast is regarded as one of the most consistently interesting in gaming history. However, that doesn't mean that their design is founded in reality. rn rnAmong the group of antagonists you have a guy who can control bees, another who produces electricity at will, a ghost, and an over 100 year old man who is better with a sniper rifle than anyone else in the world. It's got to be those nanomachines. -
Visible Codec Conversations
Codec conversations have been an important element of Metal Gear since its inception. In Metal Gear Solid 4 Liquid Snake demonstrates that people can see each other through the system when he changes costume to fool Solid Snake. Given that codec is supposed to be radio communication through an ear piece, it makes absolutely no sense.