Final Fantasy VII Walkthrough Part 2

The following is Part II of the Final Fantasy VII FAQ/Walkthrough.

Final Fantasy VII FAQ/Walkthrough cont...
 
 

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8 .    S  E  C  R  E  T  S      A  N  D      C  O  D  E  S
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  8 . 1      g e t t i n g   y u f f i e   k i s a r a g i
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You can get Yuffie in your party during any disc.  If you're in Disc 1
and are riding around in the Buggy, that will work, too.  The two
places that she appears most often are the forests beyond the Gold
Saucer (in the Gongaga Area), and most forests in the Junon Area.
After a few battles, you'll fight Yuffie (seems to be a 1 in 15 chance,
if you ask me).

_________________________________________________________________________
BOSS TIPS: MEI NO NINJA       LV: 37  HP: 1950  MP: 280

Just attack, really.  The Summon Materia 'Titan' works well.  Yuffie can
do all kinds of cool attacks during this time, but not once she joins
you!  Yuffie's level, HP and MP vary depending on what level your
characters are at.
_________________________________________________________________________

When the battle ends, you'll be in a plain with Yuffie lying nearby.
There's also a Save Point here.  However, if you touch the Save Point,
then go to your menu screen to save, Yuffie escapes and steals 200 gil!
Don't worry, you can meet her again.  You'll have to talk to her several
times to get her to join.  As she and you converse, she'll ask you
several questions, and you can reply in two ways.  To get her to join,
respond like this:

  Bottom answer, Top answer, Bottom answer, Top answer, Bottom answer

Put another way, respond using the second reply, then the first reply,
then the second reply... and so on.  After that, you can name her, and
she'll hook up with Cloud and the rest of the gang.  Note that if you
choose the top answer for the last question she asks, you can name her,
but she'll steal 700 gil from you and run away.  You'll have to repeat
the whole process if you want to get her in your party.
 

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  8 . 2      g e t t i n g   v i n c e n t   v a l e n t i n e
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The second 'optional' (or hidden) character in the game, Vincent can
also join your party during any disc.  You'll need the gold key from the
safe in Nivelheim's Shinra Mansion (see below if you don't know how to
open it).  Go down to the pink cavern leading to Sephiroth's library
(it's in the Shinra Mansion, the entrance is in the stone wall in the
eastern wing).

Remember the door to the crypt you couldn't get through?  You can now
enter it.  Stand at the foot of the purple coffin and hit O.  The lid
will fly off and Vincent will talk to you.  Choose the bottom reply when
he asks you a question.  When the coffin closes, press O again.  Choose
the second (bottom) reply when Vincent poses another question, and you
can name him.  Then, try to leave the cavern and he'll join you.  Vincent
can join you from the first time you reach Nivelheim onwards (but not
during Cloud's flashback).
 

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  8 . 3      t h e   s a f e   i n   n i v e l h e i m
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What most people forget when trying to open the safe is that it's just
like a real combination lock...so you have to go in more than one
direction when inputting the numbers.  Furthermore, unless you're
fast enough, you'll run out of time if you try any other combination.
The code is:

        RIGHT TO 36, LEFT TO 10, RIGHT TO 59, RIGHT TO 97

This means that you hold right and scroll through the numbers, then
hold left until you reach 10, then hold right for the last two numbers.
Don't forget to press O to verify each entry.  When the safe opens, a
Summon Materia (Odin) pops out, and you are assaulted by a big goon
(how'd he fit into that little safe?)

_________________________________________________________________________
BOSS TIPS: ROSUTONANBAA            LV: 35  HP: 7000  MP: 300
This boss can be taken out just by attacking and using Limit Breaks.
Magic spells (Fire, Cold, Lighting) that are at level 2 are also
okay to use.  Heal yourself and use Summon Materia (like 'Sumon Chocobo
and Moogle', and you'll win in no time.  Aside from physical attacks,
all this guy can really do is use a Lightning 2 spell on you, but it only
does 400-500 points of damage to one character, so it's nothing to
worry about.  Rarely, he does a double-fisted hammer punch to one
character that averages 2200 points of damage, though, so pack in some
Phoenix Downs before trying to tackle him.  If you blow off his red
half (the one that uses magic) his physical attacks become more
aggressive, so keep your HP Plus.  Likewise, if his purple half is
destroyed first, the Lost Number will use more mid-level spells, like
Quake 2, against your party.  It is possible to kill this boss without
either part of it dying (by stunning it using the 'Summon Chocobo and
Moogle' spell).
_________________________________________________________________________

Not only do you get an item from the boss once you beat it (it's the
manual for Red 13's Level 4 Limit Break, the Cosmo Memory), but there's
also a gold key lying in the safe that you can grab (Chi x x no Key).
Don't forget to take the Red Materia!  Apparently, there's a paper in
the lower room in the right wing of the mansion that hints at the correct
combination for the safe, but someone like me can't read it :(  Once
you've read the paper, you can find hints throughout the house (by the
piano, next to the chair in the bedroom, etc.)  Refer to the Disc One
Walkthrough for more information.

Did the code still not work?  Remember, the safe's lock is LIKE A REAL
COMBINATION LOCK.  So, when you're turning to 36, you can either land
on it or creep up to it, but you can't hit 37 and go back.  This
applies to the rest of the digits, too; you can't go farther than the
number you want.  If you do (i.e. you go to 09 when trying to get to
10), you'll have to start all over again.
 

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  8 . 4      t h e   s l e e p i n g   m a n
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Get over 100 wins by fighting battles.  To see how many wins you have,
get in the Highwind or ride a Green, Blue, Black, or Gold Chocobo
ever so slightly south and a little ways to the east of Midgar City,
where you'll find a cave surrounded by mountains with a river nearby.
Inside the cave is a sleeping fellow who (usually) tells you how many
wins you've gotten so far.  Not only do you need to have over 100 wins,
but the last two digits have to be the same (100, 111, 255, 733, etc.)

When you have the correct number of victories, talk to the sleeping
man.  He'll toss and turn, then give you an item (Mythril).  Next,
go to the house on the penninsula near the Gold Saucer (you should
recognize it since it's full of weapons inside).  Talk to the man in
the house, and when he gives you a choice, pick the top option.
You'll lose the Mythril, but you now have the choice of opening the
long wooden chest by the bed to get a Gold Armlet, or examining the
metal lid on the upper floor at the end of the walkway to get the
manual for Aeris's Level 4 Limit Break.

It's probable that you can do this with less than 100 wins, but I'm
not certain of that.  Someone want to verify it for me?
 

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  8 . 5      p i a n o   t r i c k
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Go to Nivelheim (the town by the pointed mountains on the Western
Continent).  Enter Tifa's house (the second building on the right side)
and head upstairs to where her piano is.  Choose the bottom option,
then the bottom option again to play it (you can't use the top option
if you want the manual).  Then, press:

        X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X

                              or*

        D, L, U, L1+T, L1+S, D, L, U, L1+X, R, D, L, D

 * You can also use a combination of buttons and direction presses.

I'd like to stress that as far as I can determine, the result of
playing the piano is random.  Sometimes, nothing happens, other times,
you'll find 1 gil, and other times, you'll find Tifa's Level 4 Limit
Break Manual (keep reading).  I'd also like to state that I've gotten
her manual _without_ having Tifa in my party.  I'm not sure how I did
it, but I have a save file that proves it (see? see!)  I thought I did
it by playing the melody once, exiting out, playing it again, exiting
out again, and then getting back on the piano and pressing L1+T.

But, the way that you're _supposed_ to do it is to stick Tifa in your
party, go to the piano, play it once using the 'button only' method,
and she'll eventually find a letter from her master, Zangan (the caped
guy you saw during the first Nivelheim flashback).  Tifa will get the
Final Heaven Limit Break Manual after reading his letter.
 

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  8 . 6      k e y   t o   m i d g a r   c i t y   ( s e c t o r   5
             k e y )
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  First talk to the man standing by the doors back at
Midgar City.  He won't appear until after you've gotten the Highwind
and rescued Cloud from Mideel Village.  Talk to him, then return to the
excavator's village on the Northern Continent.  Chat with the man by the
door and pick the first option, then the second or third option.  While
you could place diggers and hunt for the Key yourself, if you want to
cheat, go over to the destroyed plane atop the dinosaur's skull.  See
the one excavtor near the bottom of the screen?  Near him is a tiny
piece of metal sticking outwards; position yourself underneath it and
press up so that your character is looking forward, then dig.

You can use the Key to enter the locked gates near Area 7 and look
around Midgar City.  If you go into the church where you met Aeris,
you can see her bending over the flowers; she'll flicker and disappear
after a second.  There's not a lot to do here, but if you go back to
the Wall Market and go to the 'ITEM' building with the machine gun
inside it, you can get Tifa's Ultimate Weapon by examining the computer
before the gun fires upon you (you don't need Tifa to get the item).
Also, remember the man in the gun shop that you bought the Battery
from to reach the Shinra Building back in Disc 1?  The man in the left
side of the shop will sell you an accessory (Sneak Glove) for
129,000 gil this time around.
 

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  8 . 7      t u r t l e s '   p a r a d i s e   f l y e r s
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There are six of these flyers scattered throughout the world.  You can
find them in the following locations:

Flyer No. 1:  Midgar City...the town next to Aeris' house.  Go to
              the second floor of the southeastern building and look
              at the papers taped to the wall by the stairwell.

Flyer No. 2:  Shinra HQ...on the first floor, check out the board with
              the papers on it near the elevators.  The only time you
              can read this flyer is at the beginning of the game or
              when you raid Midgar in Disc 2.

Flyer No. 3:  Gold Saucer...go to the Ghost Square and enter the hotel.
              Read the sign that says 'SHOP' next to the shop entrance.

Flyer No. 4:  Cosmo Canyon...check the left wood post of the Tigerlily
              Arms Shop.

Flyer No. 5:  Cosmo Canyon...the gold paper by the door on the second
              floor of the inn (the entrance is behind some hanging
              cloth near the bonfire).

Flyer No. 6:  Utai...the bottom floor of Yuffie's house; it's the wall
              scroll to the right of the doorway.  You can't get there
              unless you've done the sub-quest (refer to the 'Bonus
              Areas' section).

You don't have to find the flyers (they look like pieces of paper) in
order.  Whenever you have read all six of them, go to the restaurant
in Wutai (the large building in the southwestern corner of town).  Talk
to the barkeep and you'll get a Power Source, Guard Source, Magic Source,
Mind Source, Speed Source, Luck Source, and a Mega Elixir.
 

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 8 . 8      a l l   7   f e v e r
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As easy as this trick sounds, it's harder to perform than you might
think.  One of your characters has to have a current HP of 7777 (or a
maximum and a current HP of 7777...I'm not sure yet).  This can be done
by getting injured, equipping materia, or raising levels.  When that
particular character enters a battle, the message 'Ooru 7 Fiibaa' (All 7
Fever) will appear.  It will show up every time the 'fevered' character
attacks, too.

During this time, the person affected by the 'All 7 Fever' will make one
_normal_ attack against each enemy when their Time Bar is filled, even if
you have materia such as Slice Everybody or Mega All
equipped.  However, assuming they don't miss, that person will always
strike for 7777 damage, even if an enemy has special defenses.
Furthermore, that person behaves as if he/she was berzerked (i.e. you
can't select commands for them since they will do nothing but attack),
and can take no other action (even if you're wearing a Counter Attack
materia).  They can still lose HP or be affected by enemy abilties/magic/
etc.

There are two major drawbacks to this trick; your current HP drops to 1
point after the battle (it can be healed by normal means), and you can't
repeat the trick unless you have 7777 HP exactly.  Since I think your
maximum HP has to be 7777 too, this means that you can't repeat that
trick once you raise a level, since you will gain HP and it will affect
the amount of HP a materia is adding/taking away from your 'real' total.
This means that the only way to permanently keep this trick is to get
really good at using materia orbs to customize your character's life,
or by killing that character before the end of the battle so that they
don't gain experience ^_^;
 

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  8 . 9      f m v   v i e w i n g   t r i c k
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All you FF7 owners out there should try this!  Go to any point in the
game with an FMV sequence (such as starting a new game--the part where
Cloud runs up to the Makoro furnace).  Open your PSX and put in another
disc.  When you continue playing (the game won't crash) the FMV sequence
will be replaced with one from the disc!  (Using the last example, put
in Disc 3 and you'll see the sequence with the stone pillars rising from
the center of the last level; it's the same bit you see after killing
Jenova Synthesis before fighting Sephiroth for the last time.)

What's really weird is that you can keep playing the game with another
disc in your system!  I beat the whole first part of the game and the CD
would load up the various levels!  I don't know for sure, but I guess
that means that the ENTIRE game is written on each disc (barring the FMV,
obviously)!  If you want to verify this, try starting up a save file from
disc 3 and replace it with, say, the first disc.  You can do the
submarine/snowboard sequences, or go to any place you couldn't go to in
the first disc--and all the data loads up!

Going back to the trick, though, you can try this anywhere, and you
usually get cool results.  For instance, near the end of Disc 2, the
Weapon monster rises up from the sea and attacks Midgar City--and gets
decapitated by the Mako Cannon.  I switched to the first disc before
viewing the FMV and saw parts of the intro, and some parts from the
FMV during/after Aeris's death!  If you're fast, try switching the
discs during the opening FMV when you start a new game; with Disc 2
inserted, it showed some more FMV of Aeris (this is when you return
with Buugen Haagen to the Ancient City).

Even stranger is the fact that you can still see text/graphics over the
FMV in some cases, such as Cloud and the Avalanche member running
offscreen just after the furnace explodes near the start of the first
disc, or Cid talking to Cloud on his phone during the part where the
Weapon attacks Midgar City (of course, this is over the FMV from the
disc you've chosen).  And as I mentioned before, you can play normally
after the FMV is over, even with the other disc in your PSX!

In earlier versions of this FAQ, I said that there was 'hidden' FMV of
a silver car rotating around.  Several people e-mailed me and informed
me that you can normally view this in the Shinra HQ during Disc One.
What's interesting, though, is that when I saw this FMV by using the
trick above, I had switched Disc One with Disc Three (at the FMV with
the bridge collapsing in Cloud's flashback).  This means that it's on
at least two of the three discs.  Why it's there is another story.
Also, the scene with the planets in Buugen Haagen's observatory (which
is only in Disc 1) will also be partially displayed if you switch it
with Disc 2 or 3.
 

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  8 . 1 0    a l w a y s   r u n   f r o m   b a t t l e s
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Interestingly enough, you will instantly flee a battle if at least one
character is petrified, stopped, or paralyzed while in the 'running'
pose.  So as long as you are not fighting a boss or have been ambushed
(see the Running section for more detail), you can always escape simply
by letting the enemy do one of the above attacks to you, or by doing it
to yourself (via Spell Materia)!  This is also useful if all your members
are paralyzed, stopped, or whatever, and your last character is about to
suffer a similar fate.  Simply try to run away (even if you can't), and
you'll escape the moment you are hit by the attack.  The only exception
to this trick is that if you are petrified and your other teammates are
dead or petrified, then you will always lose.  This doesn't work on boss
battles, by the way.
 

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  8 . 1 1    r a i s i n g   c h o c o b o s
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This section is based upon a summarized guide written by Nikki.  Some
information is also taken from a more detailed guide written by Crow.
Their addresses can be found in the Special Thanks section near the end
of the FF7 FAQ.

You're going to need a lot of money, patience, and luck if you want to
raise chocobos.  The payoff is that you can breed chocobos that can fly,
swim, climb over mountains and go to places normal vehicles can't reach.

a)  Go to the Chocobo Farm once you've accquired the Highwind.  Enter
    the house (not the barn) and talk to the person there.  Choose
    the first option, then choose the top choice.  Doing this will let
    you purchase one of the stalls in the barn.  You'll need to purchase
    all six, but they cost 10000 gil a pop.  If you want, you can do
    the process with only four stalls, but you'll have to kick out the
    chocobos you don't need to make room for the newer ones.

b)  Leave and get on the airship.  Fly to the northern continent and
    land near the lone house surrounded by grass (it's exactly to the
    northwest of the farm).  Equip one character with a Steal (yellow)
    materia and keep walking around on the grass until you fight a
    large red reptile (Brachosaur?)  Try to steal from him until you
    get a Carob Nut (you'll get a message with an exclamation mark
    if you stole something).  Run away or beat him, then repeat the
    process three times so that you have three Carob Nuts.  You can
    also get this item from the same enemy if you go to the tip of the
    penninsula near the excavator's village on the Northern Continent
    where the dark grass is.

c)  Now, go to the chocobo tracks near the Gold Saucer (by the shore).
    Equip someone with a Chocobo Attract materia and walk along the
    tracks until you enter a battle with a Chocobo.  Don't kill the
    chocobo, but do kill the other enemies.  When the battle is over,
    press X to dismount and select the top option to make the chocobo
    return to the farm.

d)  Go to the tracks on the Southern Continent, near the forest where
    you found Cloud in Disc 2.  Unlike the walking kind, you can get
    running chocobos here.  Just repeat step (c) to catch one.  Wait
    a second--save your game.  If you didn't get the right type of
    chocobo (more about this in part e), you can reset the game and
    try again: the chocobo's gender is determined randomly each time,
    so you can end up with the correct gender if you keep resetting
    and naming the Chocobo until you get the one you want.

e)  Return to the chocobo farm.  Talk to the guy standing still in the
    barn and choose the 3rd option, then the first choice twice.  Name
    your chocobo, then repeat with the other bird.  This will also place
    your chocobos in the stables.  You can tell by their stance (walking
    or running) if they are the right type.  To tell your chocobo's
    gender and race ranking (more on this later), go up to them in the
    barn and press O.

    You'll want to make sure that the running chocobo is female and
    the walking chocobo is male.  If you have a chocobo walking with
    his head down, put it in a stall, then talk to the man again and
    choose the 6th option from the top.  Pick that chocobo and choose
    the top option twice, then the bottom option once to let that bird
    go so you can get another one.  If the sex of the chocobo is wrong,
    just use the trick in the above section to change it.

f)  Do you have the correct type and gender?  Talk to the man in the
    barn again and choose the fifth option from the top.  Choose one
    of the chocobos by walking up to it and pressing O.  Pick the top
    option, then repeat with the other chocobo.  When you get another
    choice, pick the top option.  A list will appear.  Remember the
    items you stole from that reptile in the north?  It will appear
    as the item 7th from the top (there should be a 3 next to it
    since you stole 3 items).  Choose and and choose the top choice.

g)  Hopefully you got a green Chocobo!  If you got a blue one or a
    yellow one, reset and try to mate the two chocobos again (repeat
    step f).  You'll want a blue chocobo, but if you get one right
    now, it's harder to breed a green one -NSS-.  Keep note of your
    chocobo's gender--it's important.

h)  At this point, you can't mate the yellow chocobos again or the
    green chocobo.  If you don't want to wait, repeat steps (c)
    through (f) and try to breed a Blue Chocobo who is the opposite
    gender of your Green Chocobo.  If you have time on your hands,
    though, waste it and come back later.  You can re-breed your
    two yellow chocobos and try to get a Blue Chocobo.  Either way,
    it will take _a lot_ of tries, but you save the trouble of
    capturing and renaming chocobos if you waste some time and just
    re-breed your two yellow birds.  Remember the item that you
    used (Carob Nut), will now have a '2' next to it since you
    already used one.  Don't worry, it will still stay in the same
    place on the menu.

i)  Okay!  Now, you should have a Blue chocobo and a Green chocobo of
    opposite genders.  If you caught another pair of yellow chocobos,
    you won't have any more stall space and you'll have to let the
    two yellow ones go.  If you simply breeded them again, you'll
    still have two stalls left open.  Since the Blue chocobo is a
    newborn, you'll need to waste some more time before you can breed
    it to the Green one.  Hop in the Highwind and fly back to the
    house on the grassy patch in the Northern Continent.  Talk to the
    purple geezer and choose the first option.  He will offer to sell
    ou items; buy 40 of the ones that cost 5000 gil (Shirukisu
    Vegetable).

    Return to the Chocobo Farm and give ten of them to your blue
    chocobo and 10 to your green chocobo.  You can do this by picking
    the fourth option when you talk to the man, then picking the
    Sylkis Greens (it's the next to last one).  Pick the chocobo
    you want to feed it to and press up or down on your controller to
    increase the number.  Then press O twice to feed the chocobo.

j)  Go to the Gold Saucer (you can get there from the sky lift in
    North Corel).  Go to the Chocobo Square, enter the main
    building, and talk to the girl in front of the 'STAFF ROOM'
    door.  Choose the first option and pick either your green
    chocobo or your blue chocobo to race.  Then pick the top choice
    two times and press Start at the next screen to start the race.

    The point of racing is to improve your chocobo's race ranking.
    Remember what happened when you checked your chocobo's stats?
    Underneath the gender was the race ranking.  You need to improve
    it from a C to an A-class ranking, and you can do so by racing.
    It doesn't matter if you lose; just keep racing until you gain
    new classes.  Refer to the chocobo-racing tips in section 3o if
    you need help, although it's easy to win the races using
    Automatic Sequence Mode.  Every time you win a race, pick the
    top option to get an item, the bottom option twice to get an
    item, or the bottom option, then the top option to get some GP.
    Remember, to raise a class level, you have to come in first place
    (and even then you may need to get a high score such as 1-2 or
    1-2 a few times before you'll gain a level).  When you do raise
    a race ranking, the girl will tell you.  You can see your
    chocobo's class every time you race it (at the screen before the
    race starts).  Obviously, it will take quite a few races before
    you can hit class 'A' (it took me around 3 races to raise to
    the next class each time).

k)  Fun, wasn't it?  Get back in the Highwind and return to the
    Chocobo Farm.  Refer to step (f) and breed the blue and green
    chocobos together.  With a little luck, you'll find a black
    chocobo in one of the empty stalls the following day.  Yes,
    you may have used up your last piece of Karabu, but you won't
    need it anymore.  Once again, take note of your black chocobo's
    gender.

l)  There's an elongated island with a forest on it northeast of the
    Chocobo Farm.  Go into the forest and wander around until you
    run into a tiny monster wearing boxing gloves (Goblin).  You can
    steal a Zeio Nut off of it--you only need one.  After you
    get it, fly to the chocobo tracks on the west edge of the Northern
    Continent and capture one; you can get the dashing kind here.
    Then go back to the farm, name your yellow Chocobo, and put it in
    the stalls.  If it isn't the opposite gender of your black chocobo,
    reset and try the naming process again.  Refer to step (e) if you
    forgot how to do this.

m)  You should have 20 Sylkis Greenss left, so feed 10 of them to
    the dashing yellow chocobo and 10 to your black chocobo (just like
    how you did it in step i).  Now for the real fun part--you have to
    get an A-rank class for both the yellow and black chocobos!  So,
    just repeat what you did back in step (j).  It will take a while,
    but when they're both at race ranking A, leave the Gold Saucer and
    return to the Chococbo Farm.

n)  Now, breed your yellow and black chocobo together.  This time,
    use the Zeio Nut (it's at the very bottom of the list).
    Once again, refer to step (f) if you have trouble navigating
    the menus.  It may have to retry a few times, but you'll end up
    with the gold chocobo eventually.  Now you can go anywhere on
    the World Map!

YELLOW CHOCOBOS can go anywhere you can normally get to on foot.  The
sole advantage is that a chocobo is a lot quicker than walking.

BLUE CHOCOBOS can walk along rivers, but they can't go past waterfalls.
They can also walk in shallow water, just like Cid's airplane could.

GREEN CHOCOBOS can run over mountains, even the pointed mountains by
Nivelheim.  They can also dash over _most_ cliffs and drops.

BLACK CHOCOBOS can walk along rivers and move around in shallow water.
They can also run over mountains and cliffs.  Unlike the blue or green
chocobos, the black variety can go over any cliff or drop: even
walk up or down waterfalls, enter the canyon surrounding the Ancient
City, or walk _over_ the ice forest that you have to traverse in Disc
2 after the snowboard scene!

GOLD CHOCOBOS can do everything a black chocobo can--they can also
walk in the ocean, allowing you to go anywhere you want, even into
the dirt pit surrounding the Gold Saucer (just like the Saucer
vehicle).  Truly the ultimate in transportation!

In case you didn't know about it, you can rotate the chocobo you're
viewing when using the various options in the Chocobo Farm by holding
the R1 or L1 buttons :)

Unlike chocobos that you capture and ride around on, the ones that you
ride out from the Chocobo Farm are a little tamer.  They'll stay where
you get off them until you ride them again, and you can do this as much
as you want and return them to the Farm whenever you want (although you
can only have one chocobo out at a time).  If you're riding a chocobo
and you try to enter the Highwind, you'll find it in the 'Chocobo' area
of the the ship.  You'll automatically be riding the chocobo when you
land the ship, too.
 

-------------------------------------------------------------------------
  8 . 1 2    u n c h a r t e d   i s l e s
-------------------------------------------------------------------------

Head due south from Cosmo Canyon in the Highwind, then go a little to
the west.  You'll see an island that's part dirt, part grass, with
a smaller grassy island nearby.  This isle doesn't appear on the Map,
but if you land the Highwind on the grassy plain and run around in
the dirt long enough, you can fight Sabotenders (better known as
Cactrots; those little cactus guys from FF3)!  You can't get Rename
Cards from them or anything like that, but it's kinda fun fighting
them.  Actually, the name of this island is 'Cactus Island' so it
makes sense to find them here.

To get to the second isle, head for the two islands near to each other
on the northeastern edge of the map.  Then go north (and a little more
to the east), and you'll come across an oval-shaped island surrounded
by mountains.  There's a cave entrance here, but you can't land there
in the Highwind.  For more about the island, refer to the Bonus Areas
part in section 6.  The name of this place is 'Round Island'.
 

-------------------------------------------------------------------------
  8 . 1 3    g a m e   s h a r k   c o d e s
-------------------------------------------------------------------------

I'm not much of a code-maker myself, but here are some cheats you might
want to try.  Remember, you need a Game Shark or a Pro Action Replay for
these to work.  Some people have reported problems with these codes
(such as, these codes don't work with a PAR).  FYI, I made these codes
using a Game Shark with PAR software (version 1.98), so I really don't
know why it wouldn't work on both devices.

All of the codes in this FAQ were made by me, unless otherwise stated.
If you want to reprint, submit, or display these codes, please give
credit where it is due.  If you want to submit a code, just tell me
the code itself, what it does, and include any glitches/problems with
the code.  Oh, and please tell me the code's creator if you didn't make
it yourself.

Finally, the reason why I've made these codes is because I didn't see
anything like them beforehand.  So don't BS me about making the 'Materia
Select' code first or any of that garbage, as I'm not interested.
 

FF7 MASTER CODE                                         80000000 - 0000
-----------------------------------------------------------------------
This is the cheat that lets you use other codes with this game.  I don't
know if it (and the other codes listed here) will work on every disc,
but if a code doesn't, then I'll let you know.
 

CHARACTER SELECT - 3RD POSITION                         8009CBDE - FF0x
-----------------------------------------------------------------------
Enter this code, but replace the last digit with one of the following:

        x = 0  -  Cloud Strife
            1  -  Barett Wallace
            2  -  Tifa Rockheart
            3  -  Aerith Gainsborough
            4  -  Red 13
            5  -  Yuffie Kisaragi
            6  -  Cait Sith         (sometimes, Young Cloud)
            7  -  Vincent Valentine (sometimes, Sephiroth)
            8  -  Cid Hiwind
            9  - 
            A  - 
            B  - 
            C  -    (Now Printing)
            D  -    (Now Printing)

When you turn on the code, the character in the 3rd position will turn
into whatever character you specified.  You may want to go into the
PHS menu, turn off the code, and put the character in/out of the PHS
groups a few times to 'debug' it a bit.  When you return to the Main
Menu screen, that person will have the portrait/stats. of the desired
character.

It is HIGHLY recommended that you have the 3rd space EMPTY when you
use this code as in some cases, a pre-existing character may overlap
with the selected one.  The result is that, when you enter a battle,
that character does not appear, cannot interact, and his/her HP drops
steadily until it hits zero.

Using this code:

Characters all start off at their 'base' level (1).  If you use this
code to get a character that you don't have at the moment (say picking
Aeris while in Disc 2 or 3), they'll have the same stats and abilities
as they did when you last had them in your party.  If you level them
up, change their equipment, etc., then save the game and use the code
to replace them with another character and put them back in, any changes
you made will be saved, too.  Note that if you use this code to get a
character you already have (say, if Cid is in the 3rd position and you
put in the code for Cid), you'll get multiple copies of the character.
This also happens if you have the code on while you try to pull a
character in/out of the active group.  Copied characters disappear when
you exit the PHS menu.

Yes, if you save the game, you save the added characters.  The only way
to remove them is to use the code to 'select' a new character, or to
put them in PHS (inactive party) and then return to your Main Menu.
Also note that sticking a 'selected' character in the first position
will make Cloud disappear on-screen (you can still use the cursor).

Finally, note that if you enter a conversation/event with a character
you're not supposed to have (say, Sephiroth outside of the flashback
or Aeris after Disc 1), the game may (and probably will) crash.  The
only exception to this are the 'general' quotes which a character will
say automatically, regardless of who he/she is.

Specific Character info.:

Both Cloud and Aeris become 'permanent' members of either your active
party or the inactive party.  To remove them, you'll have to stick
them in the third position (use Order), and put in a code for one of
your normal characters.

Sephiroth is still controlled by the computer, although you can take or
change his equipment and Materia.  As he only has one weapon (Masamune),
using the 'Item Select' code to have this item is useless as it's the
only weapon he can equip.  Although it will act as if he and Young Cloud
have Limit Breaks, they don't in actuality (if you look, you'll see
that it's Vincent's and Cait's Breaks instead).

This code has trouble realizing who is Cait Sith/Young Cloud and who
is Vincent/Sephiroth, because of the way the characters' data is
stored.  As a result, you may not always get the character you want
when trying to get either of these characters.

The 'Chocobo' and 'Now Printing' are not real characters.  They have
no weapons, statistics, etc. (if you look, you'll see that they
borrow the stats. of another character, usually your leader).  If you
try to enter a battle with one of them in your party, you get the
'overlap' result described above (as they are not playable).
 

ITEM SELECT                                               8009CCxx - yzzz
-------------------------------------------------------------------------
Please take note:  As long as you follow the below guidelines (remember
to be careful when putting in the two 'location' digits), this code
should work.  Several people have been complaining that they can't get
the code to work--even the people with the same GS and version number
aS-mine (1.98).  If you've _carefully_ tried this code and can't get any
results, then you may simply not be able to use the code on your game.
I have NO IDEA what causes this and I'm sorry I can't offer more help to
those with problems concerning this code or the Materia Select code
(they both work in the same manner).

And yes, saving your game with this code _will_ save the items into
memory--you'll still have to be careful that you don't end up with the
'battle' glitch' described below (although it seems as if it's not in
the English version).

An example code would be 8009CCA8 - 202A for the Ghost Hand item, for
those of you who don't understand how the x/y/z entries work.

xx = Location where item appears on the Item Select Screen.  You can
     change this number to enter the code multiple times to have
     multiple items of your choice, but you _must_ use EVEN numbers
     (i.e. C2, 9A, or 88) or the game may glitch.  Also, if this code
     would put an item over an occupied space and not a blank one, the
     game may freeze or the item may not appear.  Finally, try to keep
     the location range between 8_ and C_ or the game may crash.

  y = No. of items; you'll have an infinite amount unless you turn
      the switch off (usually).  The number you enter is converted
      to hexidecimal form (so what you put in won't correlate with
      the # of items you get).  Keep in mind that 0 is a valid
      number and can be used.

zzz = Item name:

000 = Potion                            0A0 = Gatling Gun
001 = Hi-Potion                         0A1 = Assault Gun
002 = X-Potion                          0A2 = Cannon Ball
003 = Ether                             0A3 = Atomic Scissorss
004 = Turbo Ether                       0A4 = Heavy Vulcan
005 = Elixir                            0A5 = Chainsaw
006 = Megaelixir                        0A6 = Microlaser
007 = Phoenix Down                      0A7 = A*M Cannon
008 = Antidote                          0A8 = W Machine Gun
009 = Soft                              0A9 = Drill Arm
00A = Maiden's Kiss                     0AA = Solid Bazooka
00B = Cornucopia                        0AB = Rocket Punch
00C = Echo Screen                       0AC = Enemy Launcher
00D = Hyper                             0AD = Pile Banger
00E = Tranquilizer                      0AE = Max Ray
00F = Remedy                            0AF = Missing Score
010 = Smoke Bomb                        0B0 = Mythril Clip
011 = Speed Drink                       0B1 = Diamond Pin
012 = Hero Drink                        0B2 = Silver Barrette
013 = Vaccine                           0B3 = Gold Barrette
014 = Grenade                           0B4 = Adaman Clip
015 = Shrapnel                          0B5 = Crystal Comb
016 = Right arm                         0B6 = Magic Comb
017 = Hourglass                         0B7 = Plus Barrette
018 = Kiss of Death                     0B8 = Centclip
019 = Spider Web                        0B9 = Hairpin
01A = Dream Powder                      0BA = Seraph Comb
01B = Mute Mask                         0BB = Behimoth Horn
01C = War Gong                          0BC = Spring Gun Clip
01D = Loco weed                         0BD = Limited Moon
01E = Fire Fang                         0BE = Guard Stick
01F = Fire Veil                         0BF = Mythril Rod
020 = Antarctic Wind                    0C0 = Full Metal Staff
021 = Ice Crystal                       0C1 = Striking Staff
022 = Bolt Plume                        0C2 = Prism Staff
023 = Swift Bolt                        0C3 = Aurora Rod
024 = Earth Drum                        0C4 = Wizard Staff
025 = Earth Mallet                      0C5 = Wizer Staff
026 = Deadly Waste                      0C6 = Fairy Tale
027 = M-Tentacles                       0C7 = Umbrella
028 = Stardust                          0C8 = Princess Guard
029 = Vampire Fang                      0C9 = Spear
02A = Ghost Hand                        0CA = Slash Lance
02B = Vagyrisk Claw                     0CB = Trident
02C = Light Curtain                     0CC = Mast Axe
02D = Lunar Curtain                     0CD = Partisan
02E = Mirror                            0CE = Viper Halberd
02F = Holy Torch                        0CF = Javelin
030 = Bird Wing                         0D0 = Grow Lance
031 = Dragon Scales                     0D1 = Mop
032 = Impaler                           0D2 = Dragoon Lance
033 = Shrivel                           0D3 = Scimitar
034 = Eye drop                          0D4 = Flayer
035 = Molotov                           0D5 = Spirit Lance
036 = S-mine                            0D6 = Venus Gospel
037 = 8inch Cannon                      0D7 = 4-point Shuriken
038 = Graviball                         0D8 = Boomerang
039 = T/S Bomb                          0D9 = Pinwheel
03A = Ink                               0DA = Razor Ring
03B = Dazers                            0DB = Hawkeye
03C = Dragon Fang                       0DC = Crystal Cross
03D = Cauldron                          0DD = Wind Slash
03E = Sylkis Greens                     0DE = Twin Viper
03F = Reagan Greens                     0DF = Spiral Shuriken
040 = Mimett Greens                     0E0 = Shotgunball
041 = Curiel Greens                     0E1 = Magic Shuriken
042 = Pahsana Greens                    0E2 = Rising Sun
043 = Tantal Greens                     0E3 = Oritsuru
044 = Krakka Greens                     0E4 = Conformer
045 = Gysahl Greens                     0E5 = Yellow M-phone
046 = Tent                              0E6 = Green M-phone
047 = Power Source                      0E7 = Blue M-phone
048 = Guard Source                      0E8 = Red M-phone
049 = Magic Source                      0E9 = Crystal M-phone
04A = Mind Source                       0EA = White M-phone
04B = Speed Source                      0EB = Black M-phone
04C = Luck Source                       0EC = Silver M-phone
04D = Zeio Nut                          0ED = Trumpet Shell
04E = Carob Nut                         0EE = Gold M-phone
04F = Porov Nut                         0EF = Battle Trumpet
050 = Pram Nut                          0F0 = Starlight Phone
051 = Lasan Nut                         0F1 = HP Shout
052 = Saraha Nut                        0F2 = Quicksilver
053 = Luchile Nut                       0F3 = Shotgun
054 = Pepio Nut                         0F4 = Shortbarrel
055 = Battery                           0F5 = Lariat
056 = Tissue                            0F6 = Winchester
057 = Omnislash                         0F7 = Peacemaker
058 = Catastrophe                       0F8 = Buntline
059 = Final Heaven                      0F9 = Long Barrel R
05A = Great Gospel                      0FA = Silver Rifle
05B = Cosmo Memory                      0FB = Sniper CR
05C = All Creation                      0FC = Shotgunshot ST
05D = Chaos                             0FD = Outsider
05E = Highwind                          0FE = Death Penalty
05F = 1/35 Soldier                      0FF = Masamune
060 = Super Sweeper                     100 = Bronze Bangle
061 = Masamune Blade                    101 = Iron Bangle
062 = Save Crystal                      102 = Titan Bangle
063 = Combat Diary                      103 = Mythril Armlet
064 = Autograph                         104 = Carbon Bangle
065 = Gambler                           105 = Silver Armlet
066 = Desert Rose                  106 = Gold Armlet
067 = Earth Harp                   107 = Diamond Bangle
068 = Guide Book                   108 = Crystal Bangle
069 =                            109 = Platinum Bangle
06A =                            10A = Rune Armlet
06B =                            10B = Edincoat
06C =                            10C = Wizard Braceletlet
06D =                            10D = Adaman Bangle
06E =                            10E = Gigas Armlet
06F =                            10F = Imperial Guard
070 =                            110 = Aegis Armlet
071 =                            111 = Fourth Bracelet
072 =                            112 = Warrior Bangle
073 =                            113 = Shinra Beta
074 =                            114 = Shinra Alpha
075 =                            115 = Four Slotss
076 =                            116 = Fire Armlet
077 =                            117 = Aurora Armlet
078 =                            118 = Bolt Armlet
079 =                            119 = Dragon Armlet
07A =                            11A = Minerva Band
07B =                            11B = Escort Guard
07C =                            11C = Mystile
07D =                            11D = Ziedrich
07E =                            11E = Precious Watch
07F =                            11F = Chocobracelet
080 = Buster Sword                      120 = Power Wrist
081 = Mythril Saber                     121 = Protect Vest
082 = Hardedge                          122 = Earring
083 = Butterfly Edge                    123 = Talisman
084 = Enhance Sword                     124 = Choco Feather
085 = Organics                          125 = Amulet
086 = Crystal Sword                     126 = Champion Belt
087 = Force Stealer                     127 = Poison Ring
088 = Rune Blade                        128 = Touph Ring
089 = Murasame                          129 = Circlet
08A = Nail Bat                          12A = Star Pendant
08B = Yoshiyuki                         12B = Silver Glasses
08C = Apocalypse                        12C = Headband
08D = Heaven's Cloud                    12D = Fairy Ring
08E = Ragnarok                          12E = Jem Ring
08F = Ultima Weapon                     12F = White Cape
090 = Leather Glove                     130 = Sprint Shoes
091 = Metal Knuckle                     131 = Peace Ring
092 = Mythril Claw                      132 = Ribbon
093 = Grand Glove                       133 = Fire Ring
094 = Tiger Fang                        134 = Ice Ring
095 = Diamond Knuckle                   135 = Bolt Ring
096 = Dragon Claw                       136 = Tetra Elemental
097 = Crystal Glove                     137 = Safety Bit
098 = Motor Drive                       138 = Fury Ring
099 = Platinum Fist                     139 = Curse Ring
09A = Kaiser Knuckle                    13A = Protect Ring
09B = Work Glove                        13B = Cat's Bell
09C = Powersoul                         13C = Reflect Ring
09D = Master Fist                       13D = Water Ring
09E = God's Hand                        13E = Sneak Glove
09F = Premium Heart                     13F = HypnoCrown

 -   Codes ending in 069 - 07F give you these items.  As of right now,
     I don't know what their purpose is (they may be disabled Key
     Items, I think).
 -   Codes ending in 080 - 08F are swords for Cloud.
 -   Codes ending in 090 - 09F are claws for Tifa.
 -   Codes ending in 0A0 - 0AF are cannons for Barret.
 -   Codes ending in 0B0 - 0BD are combs for Red XIII.
 -   Codes ending in 0BE - 0C8 are rods for Aeris.
 -   Codes ending in 0C9 - 0D6 are spears for Cid.
 -   Codes ending in 0D7 - 0E4 are shurikens for Yuffie.
 -   Codes ending in 0E5 - 0F1 are M-phones for Cait Sith.
 -   Codes ending in 0F2 - 0FE are handguns for Vincent.
     The code ending in 0FF looks like a gun, but it is in
     fact Sephiroth's Masamune blade.
 -   Codes ending in 100 - 11F are defensive bracelets.
 -   Codes ending in 120 - 13F are accessories you equip.
 -   Codes ending in 140 - FFF are 'glitch' items that don't exist
     and have no purpose/effect on the game.

If you have this code activated and you go into a battle, you may get
a strange effect that prevents you from fighting the battle.  As the
battle begins, these messages will appear, one after the other:

                xxx: ### / Error Occurred: ##
                L1+R1+SELECT x Reset xxx
                System Error x xx xxxx

Should you press L1+R1+Select at any time, you're instantly taken out of
the battle.  While you don't gain AP, gil, or experience points or items,
you don't lose anything, either.  Not only can this be used to bypass
normal battles, but it can be used during boss battles and the game will
continue as if you had fought and beaten the boss!

This is pure speculation on my part, but I think this is probably some
sort of error checker/debugger that was used by the game's programmers
to test battle sequences, probably to fix up any flaws in the 'Active
Time Battle' system.  This seems possible because the number seem to
indicate your party's Agility compared to the enemies (I think).  And
assuming my translations are correct (assuming, mind you :)) it would
make some sense.

Keep in mind that this may still happen even with the code off.  So,
it's a good idea not to have this code on when you go into a battle.
The best procedure would probably be to put in the codes for the items
you want, then save your game and load it without using this code.
Then, make sure that you don't have any spare items left in your menu
(use them, sell them, or try 're-equipping' them to reduce the amount
that you have--if you re-equip them you'll still keep one, but the
others will vanish).  Of course, if you don't want to fight any battles,
then leave the code activated :)
 

MATERIA SELECT                                            8009D0xx - 00yy
-------------------------------------------------------------------------
Well well!  Here's an interesting code.  It works very much like the
Item Select code above, except that you have to go into the Materia
Screen.  As long as the switch is up, you have an infinite number of
whatever Materia you've selected.  The only bad thing about this code
is that it will sometimes start off the Materia orbs with 'beyond master'
levels, meaning that you can use all their abilities, but you can't get
another one by mastering it.

xx = Location where the materia appears on the Materia Menu.  You can
     change this number to enter the code multiple times to have
     multiple materia of your choice, but you _must_ use EVEN numbers
     (i.e. A0, C4, or 86) or the game may glitch.  Also, if this code
     would put a materia over an occupied space and not a blank one, the
     game may freeze or the materia may not appear.  Finally, try to
     keep the location range between 8_ and C_ or the game may crash.

yy = Name of Materia:

00 = MP Plus                            2E = (glitch)
01 = HP Plus                            2F = (glitch)
02 = Speed Plus                         30 = Master Command
03 = Magic Plus                         31 = Fire
04 = Luck Plus                          32 = Ice
05 = EXP. Plus                          33 = Earth
06 = Gil Plus                           34 = Lightning
07 = Enemy Away                         35 = Restore
08 = Enemy Plus                         36 = Heal
09 = Chocobo Plus                       37 = Revive
0A = Pre-emptive                        38 = Seal
0B = Long Range                         39 = Mystify
0C = Mega All                           3A = Transform
0D = Counter Attack                     3B = Exit
0E = Slash-All                          3C = Poison
0F = Double Cut                         3D = Demi
10 = Cover                              3E = Barrier
11 = Underwater     3F =
12 = HP MP                          40 = Comet
13 = W-Magic                            41 = Time
14 = W-Summon                           42 =
15 = W-Item                             43 =
16 =         44 = Destruct
17 = All                                45 = Contain
18 = Counter                            46 = Full Cure
19 = Magic Counter                      47 = Shield
1A = MP Turbo                           48 = Ultima
1B = MP Absorb                          49 = Master Magic
1C = HP Absorb                          4A = Choco/Mog
1D = Elemental                          4B = Shiva
1E = Added Effect                       4C = Ifrit
1F = Sneak Attack                       4D = Titan
20 = Final Attack                       4E = Ramuh
21 = Added Cut                          4F = Odin
22 = Steal as well                      50 = Leviathan
23 = Quadra Magic                       51 = Bahamut
24 = Steal                              52 = Kjata
25 = Sense                              53 = Alexander
26 =             54 = Phoenix
27 = Throw                              55 = Neo Bahamut
28 = Morph                              56 = Hades
29 = Deathblow                          57 = Typoon
2A = Manipulate                         58 = Bahamut ZERO
2B = Mime                               59 = Knights of Round
2C = Enemy Skill **                     5A = Master Summon
2D = (glitch)                           89 = (glitch)

*   Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that
    you can't normally get during the game.  In the Japanese game,
    they were still usable, but their abilities, descriptions, and
    other stats. have been removed/altered in this release.

    Note that the Underwater materia has been made into a
    real, usable Materia!  It's not used to revive Aerith, but to
    explore more of the underwater areas (and fight the underwater
    Weapon monster).

**  Starts off with a variable number of stars (usually missing the
    first eight or stars 3, 6, and 7).

 - Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
 - Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
 - Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia.
 - Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
 - Codes ending in 4A - 5A are Summon Materia.
 - Codes ending in 2D - 2F, 89 are game glitches and not real Materia.
 - However, equipping the '089' materia will raise most of your stats.
   to 255 and your MAX MP to 999, although your HP will be dramatically
   reduced.
 - All other codes (5B - FF, excluding 89) are game glitches and not
   real Materia.

Here are materia charts for each of the 'disabled' materia.  Please note
that the abilities/AP levels of these materia tend to fluctuate, even if
you put these in using the Game Shark, saved your game, and then played
again without the GS codes on.  Refer to the 'Main Menu' section of the
first part of the FAQ for information on Materia descriptions, etc.

These stats are taken from the Japanese version, only because they are
more descriptive.  In the American version, none of the Materia have
names (except for SuichuuKokyuu, which is 'Underwater'), and they have
altered/disabled stats. and abilties.  For some reason, the only two
Materia with abilities that work are Mabarrier and Law (in the Japanese
version, all the materia had an effect except for 'Underwater'
and 'Booster').

-------------------------------------------------------------------------
MABARIA  (Mabarrier) - Magic Materia            20000 AP          3 stars
-------------------------------------------------------------------------
Â¥ížÂ¥íÂ¥íªÂ¥Â¢

LV1: Mabarrier  Â¥ížÂ¥íÂ¥íªÂ¥Â¢Â Â Â Â Â Â  24      Lessens Magic Plus damage
LV2: Mabarrier  Â¥ížÂ¥íÂ¥íªÂ¥Â¢Â Â Â Â Â Â  24      Lessens Magic Plus damage
LV3: Mabarrier  Â¥ížÂ¥íÂ¥íªÂ¥Â¢Â Â Â Â Â Â  24      Lessens Magic Plus damage

This materia has its own description, Mabaria no....  Although it is just
like other Magic Materia descriptions, note that the bracket-like quotes
put around most magic spells are not used in this description (as in
Mabaria instead of [Mabaria], sort of).

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Find:                Use the 'Materia Select' Game Shark code (3F).
 

-------------------------------------------------------------------------
RIFUREKU  (Reflect) - Magic Materia             20000 AP          4 stars
-------------------------------------------------------------------------
Â¥íªÂ¥í•Â¥í¬Â¥Â¯

LV1: Reflect  Â¥íªÂ¥í•Â¥í¬Â¥Â¯Â Â Â Â Â Â Â Â  30      Reflects most magic
LV2: Wall     ¥¦¥ª¡¼¥í«Â Â Â Â Â Â Â Â  58      Barrier and Mabarrier cast at once

This materia has its own description, Rifureku no....  Although it is
just like other Magic Materia descriptions, note that the bracket-like
quotes put around most magic spells are not used in this description (as
in Rifureku instead of [Rifureku], sort of).

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Find:                Use the 'Materia Select' Game Shark code (42).
 

-------------------------------------------------------------------------
RIFUABU  (Reflect Wave?) - Magic Materia        60000 AP          3 stars
-------------------------------------------------------------------------
Â¥íªÂ¥í•Â¥Â¢Â¥í–

L1: --                         --      --
L2: Wall  ¥¦¥ª¡¼¥í«Â Â Â Â Â Â Â Â Â Â Â Â  58      Barrier and Mabarrier cast at once

This materia has its own description, Uooru no....  Although it is just
like other Magic Materia descriptions, note that the bracket-like quotes
put around most magic spells are not used in this description (as in
Uooru instead of [Uooru], sort of).

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Find:                Use the 'Materia Select' Game Shark code (43).
 

-------------------------------------------------------------------------
SUICHUU KOKYUU  (Underwater Breath) - Independant Materia          1 star
-------------------------------------------------------------------------
¤¹¤¤¤íÂ¤í¥Â¤Â¦Â¤Â³Â¤Â­Â¤í¥Â¤Â¦

Has no description.

It says it's ability is 'SuichuuKokyuu*'

This materia seems to have no effect when equipped, nor does it affect
anything or anyone at any point in the game, as far as I can tell.
Unlike all other materia, it has only one star.  I would assume that
this Materia starts off mastered, but because of the Materia Select code,
I have way over a million AP and I can't seem to make that number go
down.  It could be that you have to master it (just like other materia)
but then it would be the only materia in the game that starts off with
no mastered star levels.
 

* The info. box will give the stats. of the last Materia the cursor was
  on should you move it around (unless it was last on an Independant
  Materia, in which case it will display 'SuichuuKokyuu' for the ability
  name).

Find:                Use the 'Materia Select' Game Shark code (11).

NOTE:  If you want to learn more about this materia, please refer to the
'Rumors and Speculation' and 'Documents' sections for more detailed
conjecture.  For those of you who keep asking, I've been to the Ancient
City and _nothing_ happens.  Believe me, I've experimented with this
materia in just about every possible way and it doesn't seem to have
any effect in the game.
 

-------------------------------------------------------------------------
HOUSOKU  (Law*) - Command Materia               20000 AP          2 stars
-------------------------------------------------------------------------
¤í›Â¤Â¦Â¤Â½Â¤Â¯

Has no description.

LV1:  ZENINAGE  (Coin Toss)  ¤¼¤í‹Â¤íŠÂ¤Â²
      Just like the 'Zeninage' skill of the 'Nageru' materia.  Although
      it doesn't say it, you also have the Nageru skill (Throw) in
      battle, too.

Find:                Use the 'Materia Select' Game Shark code (26).

*  Mr. Kelley points out that this is most likely a joke by the
   programmers.  'Law' is what lawyers deal with, and the listed skill
   given for this materia is Coin Toss.  As in 'you have to throw away
   your money when dealing with lawyers'.
 

-------------------------------------------------------------------------
BUUSUTAA  (Booster) - Combination Materia       90000 AP          5 stars
-------------------------------------------------------------------------
¥햡¼¥¹¥¿¡¼

Has no description.

It says it's ability is 'Buusutaa'.

So far, it doesn't seem to affect any Materia I equip it to.  From the
name, though, I'd imagine that it's supposed to increase the range/
effectiveness/power of the Materia that you combine it with or perhaps
increase the amount of AP you earn for that Materia.

Find:                Use the 'Materia Select' Game Shark code (16).
 

=========================================================================
9 .    A  P  P  E  N  D  I  X
=========================================================================

-------------------------------------------------------------------------
  9 . 1      m a t e r i a   o r b s
-------------------------------------------------------------------------

As you play the game, you'll find, buy, and be given Materia Orbs.  When
equipped, these orbs have various functions (like Relics from FF3), and
become stronger as you use them (like the Classes from FF5j).  There are
five types of Materia:

        Green   -       Spell Materia.  When equipped, you can cast
                        spells like Lightning, Fire, Cure, Barrier, etc.
        Yellow  -       Command Materia.  These give you the ability
                        to Steal, Throw, Mimic, etc.
        Purple  -       Independent Materia.  These will increase
                        your scores, like Max HP or Speed Plus.
        Blue    -       Support Materia.  These augment the power
                        of certain other Materia.  For instance,
                        the 'Select All' Materia, when combined with
                        a Fire materia, lets you cast a fire spell on
                        all foes.
        Red     -       Summon Materia.  These let you summon monsters,
                        like Chocobo, Shiva, Bahamut, or even Typoon!

* My tv has some strange color properties.  This means that when I
  mention a 'Purple Materia', it may actually be a Blue Materia.  I
  didn't even realize this until after first releasing this FAQ, so
  try and bear with me, okay?  I'll avoid incorrect naming in the
  future, but I may still get it wrong sometimes.  Sorry! ^_^;

You can equip Materia from the Main Menu, and mix and match them in
any way you want.  This is how they work:

Weapons and bracelets have a certain number of 'holders' on them.  You
can equip one Materia per holder.  So, if a sword has one holder and a
bracelet has five holders, you can equip six Materia in all.  The benefit
to equipping a Materia is the skills/magic/etc. it gives you.  The bad
part is that equipping Materia tends to lower your statistics.  While
this is only temporary, you'll have to decide if you value skills or
scores more when equipping certain Materia.  To restore your stats. to
normal, simply unequip the Materia you're using.  You'll notice that
some holders aren't connected, and some are (it looks something like
this: 0=0 ).  Connected holders are used to couple an Independent
Materia with another Materia, since Independent Materia have no effect
on their own.

When you win a battle, you gain AP (Ability Points).  Each Materia has
a number of stars, representing its' 'levels'.  All Materia start off
at level 1, but can be increased to their max. level.  The more level
stars a Materia has, the stronger and more useful it becomes.  To
gain a star level, you have to gain a certain number of Ability Points,
just like raising levels or learning Esper magic (in FF3).  However,
only Materia that you have equipped earn AP.  Luckily, that Materia has
the same number of points no matter who uses it.  For example, let's
say Cloud keeps the Summon Chocobo materia equipped for a long time,
and manages to raise it to level 2.  If Barret, who's never worn that
Materia before, equips it, he can also use it at level 2 strength.  When
you do 'master' a Materia (by gaining all its' levels), you will
instantly get another Materia of the same type!  Even though it will
begin at level 1 (i.e. unused), this means that you can have as many
Ultima or Summon Bahamut materia as you want (for example), providing
you max out the ones you already have beforehand.  Be sure to sell off
Materia that you don't need; if you have a full Materia list with no
empty places and you master a materia that you have equipped, it will
appear in a random location on the list, permanently erasing the Materia
that was in it's place (guess the programmers at Square never bothered
to check that out, did they?)

You'll want to be careful if you have more than one of the same Materia,
because you have to raise them seperately.  And there's no point in
giving two of the same Materia to the same person!  Try to figure out
what Materia works best with which person (i.e. give the MAX MP Plus
Materia to a good magic-user, and give the Deathblow materia to a
character with low normal attack power).  Also, take note of the way
the holders look; if they don't have silver dots in them (like this:
O=O or just O), then you can still equip Materia, but you can't level-
up them since none of the AP you gain in battles will be distributed to
the Materia in that weapon or item.  The tradeoff is that such equipment
is usually very strong.
 

-------------------------------------------------------------------------
  9 . 2      h u g e   m a t e r i a  /  m a s t e r   m a t e r i a
-------------------------------------------------------------------------

From Disc 2 onwards, you have the chance to find and collect four 'Huge
Materia'.  They can be gotten from these locations:

Blue Materia   - North Corel.  You have to save the town from being
                 destroyed by a train during Disc 2.

Yellow Materia - The other Huge Materia is located in the Fort Condor--
                 you can only get this during Disc 2.  What you have to
                 do is win the 'mini-battle' sequence atop the tower or
                 you won't receive the Huge Materia.

Green Materia* - Rocket Town.  After you and Cid blast off in his ship,
                 you'll have to enter the code command to free the huge
                 Green Materia.  If you can't save the Materia, it's lost
                 for good.  This quest can only be done during Disc 2.

Red Materia    - Red Submarine.  If you were able to sink the red sub
                 during the return trip to Junon Town in Disc 2, you can
                 capture the huge Red Materia from the sunken submarine
                 at any time during Discs 2 or 3.  If you weren't able
                 to stop the sub, then this Materia is permanently lost.

* In one game, I tried beating every quest but Corel.  I had three of
the materia, Yellow, Green, and Red.  I always thought the Blue Materia
was part of the Rocket Town sub-quest, but I guess not.

While you have to get two of the Huge Materia in order to make the game
progress during Disc 2, you don't need to collect all four of them.
However, you can get the powerful 'Master Materia' from the Huge Materia,
as well as the strongest Bahamut summon materia, 'Bahamut Form Zero', so
it's advisable that you try to find them all.  You can receive the
following materia from each Huge Materia:

NAME                DESCRIPTION              PREREQUISITES
Master Magic        Cast any magic spell     Huge Green materia and a
                                             'master' level for all 21
                                             magic materia.

Master Command      Use most commands        Huge Yellow materia and a
                                             'master' level for seven
                                             command materia (see below).

Master Summon       Use all summon spells    Huge Red materia and a
                                             'master' level for all 16
                                             summon materia.

Bahamut Form Zero   A summon materia         Huge Blue materia and the
                                             Bahamut and Neo Bahamut
                                             summon materia orbs.

Once you've fulfilled the prerequisites to get a certain master materia,
simply return to Buugen Haagen's observatory in Cosmo Canyon and touch
the correct Huge Materia (I hope you have the Huge Materia on you/have
already taken it to the observatory in Cosmo Canyon beforehand!)  Pick
the first option and the screen will glow; pick the top option to get
your master materia or the bottom option if you want to get that
particular master materia later.  You do have to have all the mastered
materia on hand, but it doesn't matter whether they're equipped or not.

If you're trying to get Bahamut Form Zero, then all you have to do is
touch the huge blue materia and you'll automatically receive it after
choosing the first option; you have to get this summon spell before you
can receive the Master Summon materia.  There's good news and bad news,
though:

 - All of the Master materia do not have level stars, so you can't
   simply 'master' them and get a second Master Materia.  Wearing
   one doesn't effect your statistics, either (so all of you who
   were hoping for a 'MAX MP +80%' or something like that will be
   disappointed!)

 - When you receive a Master materia, you lose all the materia that
   you mastered.  This means that not only will you be left with a
   bunch of low-level materia (since you get another materia of the
   same type when you master it, remember?), but you'll have to master
   each of them if you want to get a second Master materia of that
   type.  The good news is that if you have two mastered orbs of the
   same type (say, two Fires and you're trying to get the Master
   Magic materia), you'll only lose one and keep the other.  So, if
   you have two mastered Kjata materia and you get a Master Summon
   materia and want another one, you'll only have to level-up 15 orbs
   instead of 16 since one is already mastered.

Individual notes on the Master materia:

 - If you affix a combination materia like All or Random Magic
   Strike to the Master Magic orb, it will affect all the spells!
   However, not all combination materia work with each spell.

 - When you master a Summon materia, you can call a particular summoned
   beast five times.  With the Master Summon materia equipped, you can
   summon any beast an infinite number of times (providing you have the
   MP for it)!  Like the Master Magic materia, Combination materia
   attached to this orb will affect all summon spells.

 - You only have to master the Steal, Sense, Throw, Morph,
   Deathblow, Manipulate and Mime materia orbs in order to get the
   Master Command materia.  This may sound good, but then again, all you
   get are the above abilities of those materia: this orb won't let you
   use other commands like Swordplay, W-Item, Techniques of the
   Enemy, or Continuous Slice, for example (but you can equip these
   seperately, if you like).

 - And of course, there are no Master Combination or Master Independant
   Materia :)
 

-------------------------------------------------------------------------
  9 . 3      m a t e r i a   l i s t
-------------------------------------------------------------------------

This section lists each Materia and explains it's abilities and other
information.  A new addition to this section is 'AP to Master': this
tells you how many AP you will need to master that materia.  It's easy
enough to check your current AP level in the Main Menu, but you can't
figure out what the master amount of AP is until you're at the next
to the last level--the reason for this addition.
 

=====================
GREEN MATERIA - SPELL
=====================

-------------------------------------------------------------------------
MATERIA NAME                              AP TO MASTER   # OF LEVEL STARS
-------------------------------------------------------------------------

Levels: Name    MP Cost    Effect when used

Changes to status when Materia is equipped:

Who has it when they first join you:
Where you can buy it from:            (may change depending on what Disc
                                      you're currently on)
Where you can find it at:             (* anything else you should know)

-------------------------------------------------------------------------
Fire                                            35000 AP          4 stars
-------------------------------------------------------------------------
LV1: Fire 1                 4      Fire damage
LV2: Fire 2                 22     Fire damage x2
LV3: Fire 3                 52     Fire damage x3

Status Changes:      POWER -01         MAX HP -02%
                     MAGIC +01         MAX MP +02%

Initially equipped:  Red 13
Purchase from:       Wall Market, Costa Del Sol, Fort Condor, Mideel
 

-------------------------------------------------------------------------
COLD                                            35000 AP          4 stars
-------------------------------------------------------------------------

LV1: Blizzard 1             4      Ice damage
LV2: Blizzard 2             22     Ice damage x2
LV3: Blizzard 3             52     Ice damage x3

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Initially equipped:  Cloud
Purchase from:       Wall Market, Costa Del Sol, Mideel, Fort Condor
 

-------------------------------------------------------------------------
THUNDER                                         35000 AP          4 stars
-------------------------------------------------------------------------

LV1: Lightning                4      Lightning (bolt) damage
LV2: Lightning 2              22     Lightning (bolt) damage x2
LV3: Lightning 3              52     Lightning (bolt) damage x3

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Initially equipped:  Cloud
Purchase from:       Wall Market, Costa Del Sol, Mideel, Fort Condor
 

-------------------------------------------------------------------------
EARTH                                           40000 AP          4 stars
-------------------------------------------------------------------------

LV1: Quake                  6      Earth damage
LV2: Quake 2                28     Earth damage x2
LV3: Quake 3                68     Earth damage x3

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Kalm Town, Costa Del Sol
 

-------------------------------------------------------------------------
POISON                                          38000 AP          4 stars
-------------------------------------------------------------------------
¤í‰Â¤Â¯Â  ¡íŠí†í‡Â¡í‹

LV1: Bio         8      Poison dmg., then continuous damage
LV2: Bio 2       36     Poison dmg., then continuous damage x2
LV3: Bio 3       80     Poison dmg., then continuous damage x3

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +02         MAXMP +02%

Purchase from:       Kalm Town, Costa Del Sol
Find:                Shinra HQ -- 68th floor
 

-------------------------------------------------------------------------
GRAVITY                                         40000 AP          4 stars
-------------------------------------------------------------------------

LV1: Demi        14     Reduces current HP to 3/4*
LV2: Demi 2     33     Reduces current HP to 1/2
LV3: Demi 3      48     Reduces current HP to 1/4

Status Changes:         POWER -01         MAXHP -02%
                        MAGIC +01         MAXMP +02%

Purchase from:       Costa Del Sol, Mideel
Find:                Cave below Cosmo Canyon after beating the boss.

*  If the description doesn't make sense, think of it like this: Demi
   reduces current HP by 1/4, Demi 2 reduces current HP by 1/2, and
   Demi 3 reduces current HP by 3/4.  Make sense now?
 

-------------------------------------------------------------------------
METEORITE                                       60000 AP          3 stars
-------------------------------------------------------------------------

LV1: Comet         70     Special damage x4 against one enemy
LV2: Comet 2       110    Special damage x4 against all foes

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Find:                Ancient City
 

-------------------------------------------------------------------------
SEALED OFF                                      60000 AP          5 stars
-------------------------------------------------------------------------

LV1: Freeze        82     Ice damage + Stop  (chance)
LV2: Break         86     Earth damage + Petrify  (chance)
LV3: Tornado       90     Wind damage + Confyuu  (chance)
LV4: Flare         100    Fire damage

Status Changes:      POWER    -04      MAGIC         +04      MAXHP -10%
                     STRENGTH -02      MAGIC DEFENSE +02      MAXMP +10%

Find:                Mideel  (see note *1)

*1 Go to the town on the Southernmost Continent and feed the hyperactive
   boy's chocobo.  You'll have to make sure that you have the proper
   seasoning on you (buy it for 1500 gil from the Chocobo Farm; it's the
   same one you use to learn Chocobockle; the 5th item from the top).
   Choose the top option when you examine the chocobo, then choose the
   5th option (the next to last one), and you'll get this materia.  You
   can still do it even after the town is partially destroyed.
 

-------------------------------------------------------------------------
ULTIMA                                          100000 AP         3 stars
-------------------------------------------------------------------------

LV1: --                     --     --
LV2: Ultima       130    Special damage (heavy) to all foes

Status Changes:      POWER    -04      MAGIC         +04      MAXHP -10%
                     STRENGTH -02      MAGIC DEFENSE +02      MAXMP +10%

Purchase from:       North Corel  (see note *2)
Find:                North Corel

*2 You get this for free if you save the town.  If you fail, you can
   still buy it from a kid in one of the train cars for 50,000 gil.
 

-------------------------------------------------------------------------
Restore                                         40000 AP          5 stars
-------------------------------------------------------------------------

LV1: Cure            5      Recover lost HP
LV2: Cure 2        24     Recover lost HP x1.5
LV3: Regene       30     Gain back some HP each round
LV4: Cure 3         64     Recover lost HP x3

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Midgar City -- Area 5, Wall Market, Mideel,
                     Fort Condor
Find:                Makoro Furnace
 

-------------------------------------------------------------------------
FULL CURE                                       100000 AP         3 stars
-------------------------------------------------------------------------

LV1: --                     --     --
LV2: Full Cure    99     Recover all lost HP

Status Changes:      POWER    -04      MAGIC         +04      MAXHP -10%
                     STRENGTH -02      MAGIC DEFENSE +02      MAXMP +10%

Find:                Cosmo Canyon; behind the Item Shop (Disc 2+ only)
 

-------------------------------------------------------------------------
MEDICAL TREATMENT                               60000 AP          4 stars
-------------------------------------------------------------------------

LV1: Poisona        3      Cures Poison status
LV2: Esuna            15     Cures any bad status
LV3: Resist    120    Prevents status change

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Kalm Town, Gongaga Town, Junon Town
 

-------------------------------------------------------------------------
RESURRECT                                       55000 AP          3 stars
-------------------------------------------------------------------------

LV1: Raise          34     Come back to life with some HP
LV2: Life 2         100    Come back to life with all HP

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Purchase from:       Junon Town, Costa Del Sol (Disc 2+)
 

-------------------------------------------------------------------------
SEAL                                            20000 AP          3 stars
-------------------------------------------------------------------------

LV1: Sleepel     8      Enemy falls asleep
LV2: Silence      24     Enemy is silenced

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Junon Town
 

-------------------------------------------------------------------------
PERPLEX                                         30000 AP          3 stars
-------------------------------------------------------------------------

LV1: Confuse       18     Enemy is confused
LV2: Berserk       28     Automatic attack/Attack Power goes up

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Cosmo Canyon  (see note *3)

*3 Berserk is useful against magic-casting enemies because they're
   forced to attack and can't use spells.  You can also use this
   spell on yourself; while the ally can do nothing but attack, his
   attack power is greatly increased (but this is true for enemies
   hit with this spell, too).
 

-------------------------------------------------------------------------
TRANSFORM                                       24000 AP          3 stars
-------------------------------------------------------------------------

LV1: Minimum        10     Body shrinks; stats./damage drop to 1.
LV2: Toad          14     Can do nothing but attack/ cast 'Toad'

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Initially equipped:  Cait Sith
Purchase from:       North Corel, Cosmo Canyon, Gongaga Town, Mideel
 

-------------------------------------------------------------------------
SEPERATION                                      30000 AP          3 stars
-------------------------------------------------------------------------

LV1: Escape       16     Escape from battles (some exceptions)
LV2: Degeon       99     All enemies are banished (killed)

Status Changes:      POWER -01         MAXHP -02%
                     MAGIC +01         MAXMP +02%

Purchase from:       Rocket Village  (see note *4)

*4 Yes, if you cast Degeon on yourself then you'll all die ^_^;
 

-------------------------------------------------------------------------
TIME                                            42000 AP          4 stars
-------------------------------------------------------------------------

LV1: Haste        18     Time bar fills faster
LV2: Slow         20     Time bar fills slower
LV3: Stop         34     Time bar can't fill for a short while

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Purchase from:       Gongaga Town, Rocket Village
 

-------------------------------------------------------------------------
BARRIER                                         45000 AP          5 stars
-------------------------------------------------------------------------

LV1: Barrier        16     Lessens physical damage
LV2: Mabarrier    24     Lessens Magic Plus damage
LV3: Reflect       30     Reflects most magic
LV4: Wall          58     Barrier and Mabarrier cast at once

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Purchase from:       Rocket Village  (see note *5)

*5 Reflect reflects a magic spell to the opposite party (foe to ally, ally
   to foe) even if the caster and receiver are both allies or enemies.
   If a spell affects more than one person, only the people with Reflect
   will have the spell reflected.

   Unlike previous Final Fantasy games, a reflected spell (at least, if
   the reflective power is automatic or due to an accessory like the
   Reflect Ring) will bounce back and forth until it 'breaks through'
   a target's reflectiveness (which will still be there--it's not
   permanently removed) or misses.  This is quite a change from the
   normal 'reflect one time' rule of other FF incarnations, and whether
   it was programmed in purposely or is a glitch remains to be seen.

   Riflek doesn't work against Juuryoku-type spells, Inseki-type spells,
   Ultima, Shield, Debarrier, or Dispel.
 

-------------------------------------------------------------------------
ANNIHILATION                                    45000 AP          4 stars
-------------------------------------------------------------------------

LV1: Debarrier   12     Cancels Barrier spells
LV2: Dispel      20     Cancels any magic
LV3: Death       30     Kills foe instantly

Status Changes:      POWER    -02      MAGIC         +02      MAXHP -05%
                     STRENGTH -01      MAGIC DEFENSE +01      MAXMP +05%

Purchase from:       Fort Condor, Mideel  (see note *6)

*6 Dispel removes status-changing magics such as Wall, Haste, Slow,
   Regene, Toad, etc.  It only affects the spells in use, but can
   remove more than one Magic Plus status at once.
 

-------------------------------------------------------------------------
SHIELD                                          100000 AP         3 stars
-------------------------------------------------------------------------

LV1: --                     --     --
LV2: Shield         180    Ally becomes invincible for a while

Status Changes:      POWER    -04      MAGIC         +04      MAXHP -10%
                     STRENGTH -02      MAGIC DEFENSE +02      MAXMP +10%

Find:                Makou Pit
 

-------------------------------------------------------------------------
MASTER MAGIC                                    n/a              no stars
-------------------------------------------------------------------------

When equipped, you can cast ANY magic spell, providing you have enough
MP.  Remember, using a combination materia together with the Master Magic
materia will affect all your spells, but not all of them will be
compatible with certain types of combination materia.
 

========================
YELLOW - COMMAND MATERIA
========================

-------------------------------------------------------------------------
STEAL                                           50000 AP          3 stars
-------------------------------------------------------------------------

LV1: (Steal)
     Attempt to steal an item from an enemy.  It doesn't always work,
     and you can't steal if an enemy has no items.

LV2: (Plunder)
     As above, but you will attack and steal at the same time.  Once
     you learn this, you can't use Nusumu.

Status Changes:      Speed Plus +02

Purchase:            Kalm Town
Find:                After killing the boss when you fall into the sewers
                     once you've rescued Tifa from Wall Market (Disc 1).
 

-------------------------------------------------------------------------
THROW                                           60000 AP          3 stars
-------------------------------------------------------------------------

LV1: (Throw)
     You can throw one of the weapons in your inventory at an enemy.
     You'll lose the weapon you throw, however.  The only items you're
     allowed to throw are: swords (Cloud), rods (Aeris), cannons
     (Barret), shuriken (Yuffie), M-phones (Cait Sith), handguns
     (Vincent), and spears (Cid).  You cannot throw a weapon an ally
     is equipped with.

LV2: (Coin Toss)
     Once you learn it, this command and Nageru switch constantly while
     the Battle Window is open.  If you choose it, you must then decide
     how much money you will _keep_ by using the controller (just like
     purchasing a certain amount of items).  No matter how much gil you
     toss, the maximum damage is always 9999.  The ratio of gil to
     damage points is 10:1, so you'd better have a lot of money.

Status Changes:      STRENGTH +01

Intially Equipped:   Yuffie
Purchase:            Fort Condor, Rocket Town
 

-------------------------------------------------------------------------
CONTINUOUS SLICE                                150000 AP         3 stars
-------------------------------------------------------------------------

LV1: (Continuous Slice)
     You can make make two physical attacks on one enemy.

LV2: (Random Hit)
     You can attack 4 times, but the damage you inflict is slightly
     lower than normal.  Each enemy that you attack is picked at
     random.

Status Changes:      Speed Plus +02

Find:                Wrecked Plane
 

-------------------------------------------------------------------------
SLICE EVERYBODY                                 150000 AP         3 stars
-------------------------------------------------------------------------

LV1: Slice Everybody)  You can make one attack which will hit all
enemies.  It's possible to hit and miss at the same time with this
command.

LV2: (Swordplay)
     All enemies facing you are instantly killed.  This command doesn't
     always work.

Find:                Old Forest
 

-------------------------------------------------------------------------
PERCIEVE                                        40000 AP          2 stars
-------------------------------------------------------------------------

You're shown an enemy's HP, MP, experience level, and any weaknesses they
may have.  Furthermore, their current HP and MP rate is shown if you
select them while the Help Window is activated.  Not all enemies can be
scanned with this command.

Initially Equipped:  Red 13
Purchase:            Kalm Town, Junon Town
Find:                Midgar City -- Area 7
 

-------------------------------------------------------------------------
Morph                                           100000 AP         2 stars
-------------------------------------------------------------------------

This command makes you do a physical attack at roughly 2/3rds less
damage.  If your foe is killed with this hit, he will transform into an
item for you to take.  Not all enemies can be morphed.

Find:                At the Temple
 

-------------------------------------------------------------------------
Deathblow                                       40000 AP          2 stars
-------------------------------------------------------------------------

When used, an ally will try to make a critical strike.  This attack
misses often, but still hits more frequently than a regular critical
attack does.

Status Changes:      LUCK +01

Purchase:            Fort Condor, Rocket Village
Find:                Area near Gongaga Town
 

-------------------------------------------------------------------------
MANIPULATE                                      40000 AP          2 stars
-------------------------------------------------------------------------

You can control an enemy with this command.  If it works, your character
can't do anything aside from controlling the enemy.  Not all enemies can
be controlled, and on top of that, this command doesn't always work.
While an enemy is under your command, you can do nothing aside from
direct it (you can't perform normal commands, only pick commands for the
monster under your control).  If you're using this materia and Subete
All, you'll attempt to control all monsters, but you can only
control one, no matter how successful you are :(

Initially equipped:  Cait Sith
Purchase:            Fort Condor, Rocket Village
 

-------------------------------------------------------------------------
Enemy Skill                                     n/a              24 stars
-------------------------------------------------------------------------

You can learn certain skills normally available only to your enemies
with this materia equipped.  To learn a skill, the enemy must use it
on you (even if you dodge it or are killed by it), and you must then
proceed to win the battle.  Each time you gain a new skill, one of the
24 stars in the Materia Menu lights up and the skill's name is added
to the gray box beneath it.  Using enemy skills costs MP, in most cases.
You can also check out Enemy Skills in the Magic Menu.

Find:                Shinra HQ -- 68th floor, after killing the boss.
                     Ancient City (behind a bed), Chocobo Sennin's
                     house (talk to the Green Chocobo), basement of
                     Junon Town (the room with the soldiers).
 

-------------------------------------------------------------------------
Mime                                            100000 AP         2 stars
-------------------------------------------------------------------------

You can mimic the last action one of your allies made when using this
command, whether it was spell-casting, using up an item, activating a
Command Materia, summoning a monster, changing rows, etc.  You won't
lose any HP, MP, items, or anything else that would be used up or
depleted normally.  Since Monomane mimics the last action made, you can
skip through the other allies until it is your turn again to repeatedly
imitate yourself.  And while you can't mimic Limit Breaks, you can
imitate your own Breaks.  What's really cool about this materia is that
you will imitate the person's combination materia, too.  So if someone
casts Fire 2, and it's combined with Quadra Magic, then you will
use Quadra Magic as well when you mimic them without having to have
it equipped!

Find:                One of the bonus areas...refer to section 5b.
 

-------------------------------------------------------------------------
W-Magic / W MAGIC                               250000 AP         2 stars
-------------------------------------------------------------------------

This command lets you cast two spells, one right after the other.  MP
consumption remains normal and you have to have enough for both spells.
The great thing about this materia is that you can still use Mahou
Midareuchi, All, Subete All, MP Turbo, or any other materia
that affects magic along with this to affect both spells that you're
casting.

Find:                Makou Pit.
 

-------------------------------------------------------------------------
W-Summon / W SUMMON                             250000 AP         2 stars
-------------------------------------------------------------------------

You can summon two monsters, one right after the other, when this Materia
is equipped.  You have to have enough MP to perform the summons, and if
you've already called a monster the maximum number of times, you can't
call it again using this command.

Find:                A prize you can buy at the Gold Saucer's Battle
                     Square.
 

-------------------------------------------------------------------------
W-Item / W ITEM                                 250000 AP         2 stars
-------------------------------------------------------------------------

You can use two items, one right after the other, with this command.
You must have enough items to use, though.
 

Find:                At the end of the passageway leading south when you
                     raid Midgar City at the end of Disc 2.
 

-------------------------------------------------------------------------
MASTER COMMAND                                  n/a              no stars
-------------------------------------------------------------------------

When equipped, you can use the following commands in battle: Certain
Kill, Coin Toss, Manipulate, Morph, Mime, Sense, Steal,
and Throw.
 

============================
PURPLE - INDEPENDENT MATERIA
============================

Note that when more than one of the following Materia are worn, their
bonus is culmulative:  HP Plus, MP Plus, Luck Plus, Magic Plus, and Plus.
This means that you can wear more than one for an even higher increase in
your scores (but you can only wear so many--try to equip lots of the
same type of Materia and you'll see that your stats. remain the same.
The rest of the Purple Materia (Gil Plus, Teki Yose, etc.) have no
Added Effect of two or more of them are worn at once.  The only
exception is when you wear the Counter Materia; see below for details.

-------------------------------------------------------------------------
HP Plus                                         50000 AP          5 stars
-------------------------------------------------------------------------

LV1: HP 10% Up       When equipped, your Maximum HP increases by the
LV2: HP 20% Up       listed amount, allowing you to gain back more HP.
LV3: HP 30% Up       Your HP cannot be raised above 9999, though, and you
LV4: HP 40% Up       lose your HP bonus when this materia is de-equipped.
LV5: HP 50% Up

Purchase:            Cosmo Canyon or Mideel.
 

-------------------------------------------------------------------------
MP Plus                                         50000 AP          5 stars
-------------------------------------------------------------------------

LV1: MP 10% Up       When worn, your Maximum MP increases by the listed
LV2: MP 20% Up       amount, allowing you to gain back more MP.  Your MP
LV3: MP 30% Up       cannot be raised above 999, though, and you lose the
LV4: MP 40% Up       MP bonus when this materia is taken off.
LV5: MP 50% Up

Purchase:            Cosmo Canyon or Mideel.
 

-------------------------------------------------------------------------
HPMP                                         80000 AP          2 stars
-------------------------------------------------------------------------

This materia switches your maximum HP score with your maximum MP score.
While this allows you to have up to 9999 MP, your HPs can never go
beyond 999 while wearing this materia.  Interestingly enough, equipping
an 'HP Plus' materia will increase your MP amount (up to 9999), and
wearing a 'MP Plus' materia will increase your maximum HP (but you still
can't go beyond 999 Hit Points).

Find:                One of the bonus areas...refer to section 5b.
 

-------------------------------------------------------------------------
Luck Plus                                       100000 AP         5 stars
-------------------------------------------------------------------------

LV1: Luck 10% Up     This materia raises your luck score (which helps
LV2: Luck 20% Up     determine your critical hit (Hissatsu) rate.  If
LV3: Luck 30% Up     it is removed, your luck drops back to normal.
LV4: Luck 40% Up
LV5: Luck 50% Up

Find:                At the Temple.
 

-------------------------------------------------------------------------
Magic Plus                                      50000 AP          5 stars
-------------------------------------------------------------------------

LV1: Magic 10% Up    This materia raises your magic score (which helps
LV2: Magic 20% Up    rate the effectiveness of Mahou materia).  When
LV3: Magic 30% Up    de-equipped, your magic score returns to normal.
LV4: Magic 40% Up
LV5: Magic 50% Up

Find:                Bottom of ladder in the cave beyond the Ancient
                     City in Disc 2.

-------------------------------------------------------------------------
Speed Plus                                      100000 AP         5 stars
-------------------------------------------------------------------------

LV1: Speed Plus 10% Up    This materia increases your Speed rating (which
LV2: Speed Plus 20% Up    determines, in part, battle initiative and your
LV3: Speed Plus 30% Up    ability to dodge attacks).  Should this materia
LV4: Speed Plus 40% Up    be taken off, your speed will go back to it's
LV5: Speed Plus 50% Up    former level.

Find:                A prize you can buy at the Gold Saucer's Battle
                     Square.
 

-------------------------------------------------------------------------
Gil Plus                                        150000 AP         3 stars
-------------------------------------------------------------------------

LV1: Receive 1.5 times more gil than usual when you win a battle.
LV2: Receive twice as more gil than usual when you win a battle.

Status Changes:      LUCK +01

Purchase:            Gold Saucer's Wonder Square.
 

-------------------------------------------------------------------------
EXP. Plus                                       150000 AP         3 stars
-------------------------------------------------------------------------

LV1: Receive 1.5 times more EXP than usual when you win a battle.
LV2: Receive twice as more EXP than usual when you win a battle.

Status Chagnes:      LUCK +01

Purchase:            Gold Saucer's Wonder Square.
 

-------------------------------------------------------------------------
Enemy Away                                      50000 AP          3 stars
-------------------------------------------------------------------------

LV1: Enemy enCounter Attack rate drops to one-half.
LV2: Enemy enCounter Attack rate drops to one-fourth.

Status Changes:      LUCK +01

Find:                Receive as a prize if you did well in the chocobo
                     races at the Gold Saucer.
 

-------------------------------------------------------------------------
Enemy Plus                                      50000 AP          3 stars
-------------------------------------------------------------------------

LV1: EnCounter Attack enemies 1.5 times more often.
LV2: EnCounter Attack enemies twice as often.

Status Changes:      LUCK -01

Find:                A prize you can buy at the Gold Saucer's Battle
                     Square.
 

-------------------------------------------------------------------------
Chocobo Plus                                    30000 AP          4 stars
-------------------------------------------------------------------------

Allows you to enCounter Attack chocobos while in areas with very light
grass or with Chocobo tracks.

LV1: Chocobo enCounter Attack rate is 2 times higher.
LV2: Chocobo enCounter Attack rate is 4 times higher.
LV3: Chocobo enCounter Attack rate is 8 times higher.

Status Changes:      LUCK +01

Purchase:            The man in the chocobo stables at the Chocobo Farm.
Find:                Edge of the Chocobo pen at the Chocobo Farm (Disc
                     2+).
 

-------------------------------------------------------------------------
Pre-emptive                                     80000 AP          5 stars
-------------------------------------------------------------------------

LV1: Chance of attacking first is 12%    When worn, this materia gives
LV2: Chance of attacking first is 24%    your party an increased chance
LV3: Chance of attacking first is 36%    of getting a free round of
LV4: Chance of attacking first is 48%    fighting, just as if you had
                                         made an initial attack.

Status Changes:      Speed Plus +02

Find:                A prize you can buy at the Gold Saucer's Battle
                     Square.
 

-------------------------------------------------------------------------
LONG DISTANCE ATTACK                            80000 AP          2 stars
-------------------------------------------------------------------------

You may attack from the back row without any reduction in your attack
power.  This materia has no effect if you are in the front row.

Find:                In the Mythril Mine.
 

-------------------------------------------------------------------------
PROTECT                                         40000 AP          5 stars
-------------------------------------------------------------------------

LV1: 20% Up          The character wearing this Materia will block
LV2: 40% Up          an enemy's attack by standing in front of one of
LV3: 60% Up          his allies when they are attacked.  It won't
LV4: 80% Up          always happen (unless you're at 100%), and that
LV5: 100% Up         ally will keep guarding even if his HPs are low.
                     This only works when another ally is hit by a
                     physical attack, not by magic or certain enemy
                     abilties.

Status Changes:      STRENGTH +01

Find:                In the garden next to Aeris's house.
 

-------------------------------------------------------------------------
Counter Attack                                  100000 AP         5 stars
-------------------------------------------------------------------------

The character wearing this will Counteattack using his weapon if he is
targeted by an enemy (the attack doesn't have to be physical, and it
doesn't have to be aimed specifically at the person wearing the Counter
Attack Materia.  In fact, it doesn't even have to hit or do damage in
order to trigger a counterattack).  Damage is the same, just as if you
had attacked normally (it's even possible to miss).

A counterattack is made only against the enemy you hit; combining
this materia with Subete All, Renzokugiri, or any other materia that
affects your ability to attack will have no effect.  However, I'm not
sure how Enkyori Kougeki would affect this materia.  The chance of you
Counter Attacking when hit raises at 20% per star.  You won't
counterattack your friends if they attack you, BTW.

Note that the more of these that you wear, the more times you make a
counterattack.  So if you have 4 Counter Attack materia equipped and an
enemy hits you with a physical attack, you will strike that foe 4 times.

Find:                Caves behind Nivelheim, or you can receive it as a
                     prize for winning the chocobo races held at the
                     Gold Saucer.
 

-------------------------------------------------------------------------
Mega All                                        160000 AP         5 stars
-------------------------------------------------------------------------

Like All, this materia allows you to target all allies or enemies
instead of just one.  However, the Subete All affects _every_
ability your character possesses.  The ability must be a selectable one
(in the Battle Window), and not an ability such as Counter Attack or
Cover.  This Materia doesn't work with Summon Spells or the ability to use
Items (even with W Item equipped).

Find:                Makou Pit.
 

==========================
BLUE - COMBINATION MATERIA
==========================

-------------------------------------------------------------------------
HP ABSORB                                       100000 AP         2 stars
-------------------------------------------------------------------------

Every time you hit an enemy with magic, 1/10th of the damage you did is
given back to you in the form of HPs.

Find:                Makou Pit.
 

-------------------------------------------------------------------------
MP ABSORB                                       100000 AP         2 stars
-------------------------------------------------------------------------

Every time you hit an enemy with magic, 1/10th of the damage you did is
given back to you in the form of MPs.

Find:                Chest in Wutai.
 

-------------------------------------------------------------------------
MP TURBO                                        120000 AP         5 stars
-------------------------------------------------------------------------

When paired with a Mahou or Summon materia, the MP cost raises by about
1/3rd the original amount.  However, the effectiveness of the spell cast
is increased by a third as well, whether it is damaged inflicted or HP
restored.  The only exception to this that I've found so far is the
Knights of Round materia--pair it to MP Turbo and the cost raises
only 5 points, yet the amount of damage is still raised by a third.

Find:                In the Temple.
 

-------------------------------------------------------------------------
All                                             35000 AP          5 stars
-------------------------------------------------------------------------

When linked to a green materia, you will target that spell on all allies
or enemies instead of just one.  This allows you to hit them all with
that spell.  The more levels you raise this materia, the more times you
can do this; after enough uses of that spell, you'll have to target
one enemy again until the next battle.  Note that All will not work
with the following materia: Altema, Chiryou (Resist only), Fulkea, Fuuin,
Inseki, Ridatsu, or Shield.

Initially Equipped:  Red 13
Purchase from:       Fort Condor
Find:                Shinra HQ -- trade in one of the bags from the
                     'locked door' puzzle to get it.
 

-------------------------------------------------------------------------
Quadra Magic                                    200000 AP         5 stars
-------------------------------------------------------------------------

This can be combined with Spell or Summon Materia.  When used, the spell
strikes 4 times, with the target randomly chosen each time.  The damage
that spell would inflict is reduced, but the you only lose MP as if you
had casted the spell once.  The same applies if it is combined with a
Summon Materia.  This Materia works with every magic spell and summon
skill except for Escape and Knights of Round.

Find:                One of the bonus areas...refer to section 5b.
 

-------------------------------------------------------------------------
Sneak Attack                                    150000 AP         5 stars
-------------------------------------------------------------------------

If you have a Mahou, Summon, or Command materia attached to the Fuiuchi
materia, then the character wearing them will instantly use the
attached materia before the allies or enemies can attack.  However,
there is only a small chance of this working, but you can increase it
by raising this materia's levels.  This materia doesn't work against
enemies that are supposed to attack first (such as the armored tank
that you fight after escaping from Shinra HQ in Disc One).

Find:                Receive as a prize if you did well in the chocobo
                     races at the Gold Saucer.
 

-------------------------------------------------------------------------
MAGIC Counter Attack                            300000 AP         5 stars
-------------------------------------------------------------------------

Despite it's name, you can attach a Mahou or a Summon materia to this
materia orb.  If you are attacked, there is a chance that you will
Counterattack with whatever spell or Shoukan you have equipped, providing
you have the MP for it.  The chance of you making a Counterattack
increases 20% per level star you earn.  If you have either the Master
Magic or Master Summon materia equipped, the Shoukanjuu or magic spell
used is determined randomly.

Find:                Receive as a prize if you did well in the chocobo
                     races at the Gold Saucer.
 

-------------------------------------------------------------------------
Counter Attack                                  100000 AP         5 stars
-------------------------------------------------------------------------

This materia will only work if it is attached to a Command Materia.
Furthermore, it will will only work with the following Materia:
Ayatsuru, Henka, Hissatsu, Miyaburu, Monomane*, Nageru, and Nusumu.
If you have the Master Command materia linked to this one, then one of
the eight commands will be picked at random.  When you are attacked by
an enemy, you will Counter Attackattack with the command materia you have
equipped.  The chance of you counterattacking increases by 20% for each
new level star you earn.  If the command chosen is Nageru or Zeninage,
then the item thrown/amount of gil thrown is randomly determined.

* Since Monomane will make you imitate what you or your allies just did,
  you can use Monomane to Counter Attackattack with Renzokugiri, a Summon
  spell, or any other Materia ability.  It's probably the best Materia
  to have when using the Counter Attack because you can strike back
  with just about any ability you can think of.

Find:                Makou Pit.
 

-------------------------------------------------------------------------
FINAL ATTACK                                    160000 AP         5 stars
-------------------------------------------------------------------------

This works just like the ability that many of your enemies have; when
your HP is reduced to 0, you will activate whatever Materia is attached
to the Final Attack Materia, but that Materia has to be a Mahou, Shoukan,
or Command materia.  Be careful, though, since if one of your allies
kills you, you'll attack them with the Materia you have equipped!  You
can equip a Materia like Sosei or Barrier to revive yourself or protect
your party once you pass away, though, making this useful as both an
offensive and defensive tactic.  The more stars you've earned, the more
times you can use this Materia when you are killed.

Find:                A prize you can win at the Gold Saucer's Battle
                     Square, should you win the URA Battle.
 

-------------------------------------------------------------------------
ADDITIONAL SLICE                                200000 AP         2 stars
-------------------------------------------------------------------------

After using the materia that this is combined with, you'll perform a
single physical attack on the enemy affected by the materia.  This means
that if you use a materia on yourself (like Barrier), you'll attack
yourself or your allies!

Find:                Look on the 'switching path' in the Mountain
                     Crossroads area (it's where you can use your map
                     in the 2nd disk, just before the snowfield).

-------------------------------------------------------------------------
Steal as well*                                  200000 AP         2 stars
-------------------------------------------------------------------------

After using the materia that this is combined with, you'll attempt to
steal from the enemy affected by the previous materia (you won't move
or anything--you simply receive a message telling you if you were
successful or not).  Combining this with the Nusumu materia is obviously
pointless unless you're having a hard time stealing from a particular
foe.

Find:                In a cavern above Wutai (you need to be able to
                     cross the fire-pits before you can reach it).

*  Could also be translated 'Steal while you are doing (action)'.
 

-------------------------------------------------------------------------
Added Effect                                    100000 AP         2 stars
-------------------------------------------------------------------------

This materia is affect not only by which Mahou or Shoukan materia you
combine it with, but if you affix it to your weapon or your bracelet.
It takes the properties of the linked materia and gives your weapon or
bracelet those properties.  For example, equip Shiva on your paired
bracelet holders and you are protected from Ice damage.  Equip it and
the Ikazuchi materia on your weapon's holders and your normal attacks
will hit for lightning damage.  Like Zokusei (below), not all materia
will work with this combination materia.

Find:                Cosmo Canyon -- the cave that you and the old man
                     explore.
 

-------------------------------------------------------------------------
Elemental                                       80000 AP          4 stars
-------------------------------------------------------------------------

Like Tsuika Kouka, this materia affects the weapon or armor it is
attached to as well as the materia it is combined with.  Zokusei only
works when paired with certain Mahou or Shoukan materia.  If it is
attached to a weapon, the type of damage you inflict is the same as the
Materia combined with Zokusei (so if you have Phoenix attached to your
weapon and it is combined with this materia, you'll hit for fire damage.
And if you have Doku attached to you armor along with this materia, you
will be protected from Poison attacks).  This Materia has no additional
power when linked with a weapon, but if it is combined with a bracelet,
it has the following abilities:

LV1: Damage inflicted is reduced to 1/2 if it is the corresponding type.
LV2: No damage is received if it is the corresponding type.
LV3: Gain HP if you are struck with the corresponding type of attack.

Zokusei will only work when paired with these materia:

MAHOU MATERIA        SHOUKAN MATERIA
Poison               Alexander        Titan
Fire                 Ifrit            Ramuh
Lightning            Leviathan
Demi                 Phoenix
Cold                 Shiva

Find:                From Domino on the 62nd floor of the Shinra HQ.
                     Also in either Tifa's house or the mountains
                     behind Nivelheim (NSS).
 

====================
RED - SUMMON MATERIA
====================

All summon materia have five level stars.  The more levels you raise,
the more times you can summon that particular Shoukanjuu (Summoned
Beast) during a battle.  Unless mentioned, all summon attacks strike
all enemies at once.

-------------------------------------------------------------------------
CHOCOBO AND MOOGLE                              35000 AP     COST - 14 MP
-------------------------------------------------------------------------

Technique:       ULTIMATE SPECIAL TECHNIQUE!!
                 Dash attack hitting for physical damage.  Has a small
                 chance of stunning your foes for several rounds.  In
                 case you're wondering, the kanji on the moogle's
                 headband is the real name of this Summon in the
                 Japanese version (it is 'HissatsuWaza' or 'Ultimate
                 Special Technique').

Technique:       FAT CHOCOBO
                 Fat Chocobo performs squashing attack hitting for
                 physical damage.  Occurs 1/16th of the time.

Status Changes:  MAGIC +01               MAXHP -02%
                                         MAXMP +02%

Find:            Talk to the fenced in Chocobo at the Chocobo Farm.
                
 

-------------------------------------------------------------------------
SHIVA                                    50000 AP            COST - 32 MP
-------------------------------------------------------------------------
¥·¥í´Â¥Â¡

Technique:       DIMOND DUST
                 Attacks with frost blast for ice damage.

Status Changes:  MAGIC +01               MAXHP -02%
                                         MAXMP +02%

Find:            In the cave between the chocobo farm and Fort Condor
                 (before Junon Town). 
 

-------------------------------------------------------------------------
IFRIT                                           50000 AP     COST - 34 MP
-------------------------------------------------------------------------

Technique:       Fire OF HELL
                 Flaming body check hitting for fire damage.

Status Changes:  MAGIC +01               MAXHP -02%
                                         MAXMP +02%

Find:            After killing Jenova Birth on the Shinra Boat. 
 

-------------------------------------------------------------------------
TITAN                                           80000 AP     COST - 46 MP
-------------------------------------------------------------------------

Technique:       ANGER OF EARTH
                 Ground lift and crush hitting for earth damage.

Status Changes:  MAGIC +01               MAXHP -02%
                                         MAXMP +02%

Find:            Check the ruined machinery after the Shinra minions
                 leave in the village located before Cosmo Canyon.
                
 

-------------------------------------------------------------------------
RAMUH                                           70000 AP     COST - 40 MP
-------------------------------------------------------------------------

Technique:       LIGHTNING OF JUDGMENT
                 Lightning storm striking for thunder damage.

Status Changes:  MAGIC +01               MAXHP -02%
                                         MAXMP +02%

Find:            Alcove in Chocobo racer's room in the Golden Saucer.
                
 

-------------------------------------------------------------------------
ODIN                                            90000 AP     COST - 80 MP
-------------------------------------------------------------------------

Technique:       IRON-CUTTING SWORD
                 Slashes with sword, instantly killing all enemies.

Technique:       GUNGNIR SPEAR
                 Impales one foe with spear for special damage (done
                 only vs. foes that cannot be 'instantly killed', such
                 as bosses).
 

Status Changes:  MAGIC         +01       MAXHP -05%
                 MAGIC DEFENSE +01       MAXMP +05%

Find:            After opening the safe and defeating the boss in the
                 mansion in Nivelheim (where Vincent is found).
                
 

-------------------------------------------------------------------------
LEVIATHAN                                      10000 AP      COST - 78 MP
-------------------------------------------------------------------------

Technique:       GREAT OCEAN COLLIDE
                 Summons tidal wave that hits for water damage.

Status Changes:  MAGIC         +01       MAXHP -05%
                 MAGIC DEFENSE +01       MAXMP +05%

Find:            Given to you after beating the Ashura-like monster at
                 the top of the pagoda in Utai on the Westmost Continent.
                
 

-------------------------------------------------------------------------
KJATA                                           140000 AP   COST - 110 MP
-------------------------------------------------------------------------

Technique:       TRI-DISASTER
                 Hits for three element damage (Fire, Ice, Bolt)

Status Changes:  MAGIC         +01       MAXHP -05%
                 MAGIC DEFENSE +01       MAXMP +05%

Find:            Second screen of endless Forest on Northern Continent.
                
 

-------------------------------------------------------------------------
BAHAMUT                                         120000 AP   COST - 100 MP
-------------------------------------------------------------------------

Technique:       MEGAFLARE
                 Attacks with flare breath for special damage.

Status Changes:  MAGIC         +01       MAXHP -05%
                 MAGIC DEFENSE +01       MAXMP +05%

Find:            After beating the dragon in the Temple once you've met
                 Sephiroth and the Temple starts to shake. 
 

-------------------------------------------------------------------------
ALEXANDER                                       150000 AP   COST - 120 MP
-------------------------------------------------------------------------

Technique:       HOLY JUDGMENT
                 Laser ray hitting for holy power damage.

Status Changes:  MAGIC         +01       MAXHP -05%
                 MAGIC DEFENSE +01       MAXMP +05%

Find:            In a cave on the east edge of the icy wasteland below
                 the old man's shack on the Northern Continent.
                
 

-------------------------------------------------------------------------
NEO BAHAMUT                                     200000 AP   COST - 140 MP
-------------------------------------------------------------------------

Technique:       GIGAFLARE
                 Attacks with stronger flare breath for special damage.

Status Changes:  MAGIC         +02       MAXHP -10%
                 MAGIC DEFENSE +02       MAXMP +10%

Find:            Lying on path leading to first barrier at top of the
                 crater in the Frozen Mountain. 
 

-------------------------------------------------------------------------
PHOENIX                                         180000 AP   COST - 180 MP
-------------------------------------------------------------------------

Technique:       Fire OF REINCARNATION
                 Causes fire damage to enemy and revives all dead allies
                 (restores a dead character's HP to max).

Status Changes:  MAGIC         +02       MAXHP -10%
                 MAGIC DEFENSE +02       MAXMP +10%

Find:            Win the Mini-Battle at Fort Condor. 
 

-------------------------------------------------------------------------
HADES                                           250000 AP   COST - 150 MP
-------------------------------------------------------------------------

Technique:       CAUDLRON OF DARKNESS
                 Hades appears and summons a gas from within his cauldron
                 which will affect enemies with various status ailments,
                 in addition to inflicting poison damage.

Status Changes:  MAGIC         +04       MAXHP -10%
                 MAGIC DEFENSE +04       MAXMP +15%

Find:            Near the ruined helicopter in the sunken Shinra plane
                 next to the Gold Saucer. 
 

-------------------------------------------------------------------------
BAHAMUT ZERO                                    250000 AP   COST - 180 MP
-------------------------------------------------------------------------

Technique:       TERAFLARE
                 Bahamut's ultimate form appears in outer space and
                 eradicates all enemies with a Shotgun flare for special
                 damage.  This attack hits for around 8000-9999 damage.

Status Changes:  MAGIC         +04       MAXHP -10%
                 MAGIC DEFENSE +04       MAXMP +15%

Find:            Touch the floating blue stone in Cosmo Canyon after
                 revisiting the Ancient City with the old man.  You
                 must have Bahamut and Bahamut Kai or you won't
                 receive this materia. 
 

-------------------------------------------------------------------------
TYPOON                                          250000 AP   COST - 160 MP
-------------------------------------------------------------------------

Technique:       COLLAPSE OF HEAVEN AND EARTH
                 Typoon creates a wind vortex, then turns the ground
                 upside-down and all the enemies fall down into the
                 sky :)  This attack instantly kills foes, but it can
                 miss.

Status Changes:  MAGIC         +04       MAXHP -10%
                 MAGIC DEFENSE +04       MAXMP +15%

Find:            In a bag on a branch across from three pink vines, in
                 the third area of the Old Forest. 
 
 

-------------------------------------------------------------------------
KNIGHTS OF ROUND                                500000 AP   COST - 250 MP
-------------------------------------------------------------------------

Technique:       ULTIMATE END
                 King Arthur and his fellow knights (they don't look
                 like knights to me) each take a turn attacking your
                 opponents with all kinds of attacks (causing fire
                 damage, ice damage, special damage, etc.)

Status Changes:  MAGIC         +08       MAXHP -10%
                 MAGIC DEFENSE +08       MAXMP +20%

Find:            In a cave on the uncharted island in the northeast
                 corner of the map.  You'll need the Gold Chocobo to
                 reach it. 
 

-------------------------------------------------------------------------
MASTER SUMMON                                   n/a              no stars
-------------------------------------------------------------------------
When equipped, you can summon ANY monster.
 

-------------------------------------------------------------------------
  9 . 4      e n e m y   s k i l l   l i s t
-------------------------------------------------------------------------

This section lists the enemy skills you can learn in numerical order.
It also lists the amount of MP needed to use an enemy skill, the effect
of that skill, and the locations of monsters you can learn them from.

-------------------------------------------------------------------------
STAR 01 - FROG SONG                                           COST - 5 MP
-------------------------------------------------------------------------

Effect:  Transforms all foes into frogs and puts them to sleep.
Learn:   From the green frogs (Tatchimi) in the circular forest near
         Gongaga Town (also from the other forests nearby). 
Tip:     You can control the enemy and make it use Kaeru no Uta on you
         (pick the bottom option).
 

-------------------------------------------------------------------------
STAR 02 - SUICIDE                                            COST - 10 MP
-------------------------------------------------------------------------

Effect:  All enemies with an experience level that is a multiple of 4
         loses almost all their HP (you can't kill an enemy with this
         spell--the best you can do is reduce their HP to one point).
         In addition, they may be afflicted with the 'Minimum' status.
Learn:   Burrowing squirrel-like foes (Muu) found near the Chocobo Farm.
        
Tip:     You can't control this enemy, so you'll have to wait until they
         use it on you.
 

-------------------------------------------------------------------------
STAR 03 - MAGIC MALLET                                        COST - 3 MP
-------------------------------------------------------------------------

Effect:  Bop one foe on the head and gain up to 100 MP (assuming
         the monster has enough MP).
Learn:   Plant-like monsters (Ashigirisou)  found on the tip of the
         Westernmost Continent (in the dark grass). 
Tip:     You can control an Ashigiisou and have it use the Magic
         Hammer against one of your allies (choose the third
         option).
 

-------------------------------------------------------------------------
STAR 04 - PEARL WIND                                         COST - 34 MP
-------------------------------------------------------------------------

Effect:  Each ally regains lost HP and their status ailments are cured
         and dispelled.  The amount of HP recovered depends on the
         current HP of the caster.
Learn:   The white and green cactus-like monsters (Zemzerett) in the
         grassy area by Junon Town  , or from the winged
         serpents you fight if you're hit by a barrier at the Frozen
         Mountain. 
Tip:     You can't learn White Wind from a Zemzerett unless you control
         it and make it use the skill on you (pick the bottom choice to
         do this).
 

-------------------------------------------------------------------------
STAR 05 - BIG GUARD                                          COST - 56 MP
-------------------------------------------------------------------------

Effect:  Has the same effect as casting Haste, Barrier, and Mabarrier on
         all your allies.
Learn:   The spiky, shelled creatures with green tentacles (Beach Plug)
         that live on the shore near the Gongaga Town. 
Tip:     The Beach Plug won't use Mighty Guard unless you control it
         and make it use the skill on one of your members (it's the
         middle option).
 

-------------------------------------------------------------------------
STAR 06 - ANGEL'S WHISPER                                    COST - 50 MP
-------------------------------------------------------------------------

Effect:  An angel appears above one person and brings them back to life
         if they are dead.  They also relieve any status ailments and
         dispel any bad effects.  In addition HP is restored to the
         amount shown during the skill's use; however, this can be a
         bane to characters with high HP because if your life is higher
         than the amount shown, it is reduced to that amount.  You'd
         think that this would be a great way to weaken enemies with
         more than 9999 HP, but it won't work on your opponents in this
         manner--it will only heal them, remove status ailments, etc. :(
Learn:   From the beckoning women in the yellow swimsuits (Polan Solita)
         you meet in the Makou Pit if you take the right path the first
         time you meet your friends. 
Tip:     The easiest way to learn this skill is by controlling your
         enemy and picking the bottom option to make them use this skill
         on you.
 

-------------------------------------------------------------------------
STAR 07 - DRAGON FORCE                                       COST - 19 MP
-------------------------------------------------------------------------

Effect:  Increases your physical and Magic Plus defense rating.
Learn:   From the dragons (Dark Dragon) you meet during the descent into
         the Makou Pit. 
Tip:     You can't learn this unless you control the Dark Dragon and have
         it use Dragon Force on one of you (pick the second choice).
 

-------------------------------------------------------------------------
STAR 08 - DEATH FORCE                                         COST - 3 MP
-------------------------------------------------------------------------

Effect:  One ally becomes immune to instant death attacks (this doesn't
         protect you from dying if you lose all your HP).
Learn:   The huge tusked turtles (Adamantaimai) by the shoreline of the
         Westmost Continent. 
Tip:     You can't learn this skill unless you control the turtle and
         make it use Death Force against you.  To do this, choose the
         bottom option once it's under your control.
 

-------------------------------------------------------------------------
STAR 09 - Fire BLASTER                                      COST - 10 MP
-------------------------------------------------------------------------

Effect:  A stream of fire burns one foe for fire (Honoo) damage.
Learn:   From any enemy that utilizes a fire breath attack. One of the
         earliest locations would be the room with the ladders and
         pipes where you fight the boss of the mountains behind
         Nivelheim; you can fight Dragons in that area that use Kaen
         Housha often.    You can also learn it from the
         flying yellow monsters (Aakudoragon) in the Mythril Mine.
Tip:     While you could learn this skill by controlling a Dragon and
         picking the bottom choice to make it use this skill on you,
         chances are it will hit you with Kaen Housha as it's initial
         attack in the first place.  The same goes for the flying
         Aakudoragons.
 

-------------------------------------------------------------------------
STAR 10 - LASER                                              COST - 16 MP
-------------------------------------------------------------------------

Effect:  Reduces an enemy's HP by one-half.
Learn:   From the dragons (Dark Dragon) you meet during the descent into
         the Makou Pit. 
Tip:     You can either let the Dark Dragon use this ability on you, or
         you can control it (using Ayatsuru), and pick the top option
         to make it use Laser on one of your allies.
 

-------------------------------------------------------------------------
STAR 11 - MATRA MAGIC                                         COST - 8 MP
-------------------------------------------------------------------------

Effect:  Fire a pack of missiles at one enemy for magic damage.
Learn:   Machines with big feet and guns for arms (Sweeper Custom) around
         Junon Town.    Or from the wheeled robo-creatures in
         the underwater part of Junon Town. 
Tip:     To learn this skill from the Sweeper Custom, just control it
         and choose the last option.
 

-------------------------------------------------------------------------
STAR 12 - BAD BREATH                                         COST - 58 MP
-------------------------------------------------------------------------

Effect:  Inflict multiple status ailments upon all enemies, including
         Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel.
Learn:   From the Mobol creatures (green guys with tentacles and really
         big mouths) living on the outside ledges in the Frozen Mountain.
           You can also meet them in the Makou Pit, if you take
         the right path the first time you run into your friends.
        
Tip:     Be sure to have some protective accessories equipped when trying
         to learn this skill or your party may be too weakened by the
         Smelly Breath to kill the Molbol or even escape!
 

-------------------------------------------------------------------------
STAR 13 - BETA                                               COST - 35 MP
-------------------------------------------------------------------------

Effect:  A swirling red shape appears, surrounded by specks of white.
         All targets are hit for magic damage.
Learn:   The big shadow snake (Midgal Zuolm) in the marsh near the
         Chocobo Farm. 
Tip:     This monster won't use Beta unless he's waving back and forth.
         To make him do that, inflict heavy damage on him.  Then just
         wait until he uses Beta.  If he still doesn't use it, take off
         a little bit of his life since he tends to use Beta more when
         he's near death.
 

-------------------------------------------------------------------------
STAR 14 - AQUALUNG                                           COST - 34 MP
-------------------------------------------------------------------------

Effect:  Blue bubbles strike all enemies for water damage.
Learn:   From the boss of the Ancient City  , the winged chimera
         in the plains surrounding the Gold Saucer  ; or from
         the floating sea-dragon creature (Saapando) in the sunken plane
         near the Gold Saucer. 
Tip:     To pick up this skill, just control a Chimera and choose the
         bottom option to make it use Aqua Breath.
 

-------------------------------------------------------------------------
STAR 15 - TRYNE                                              COST - 20 MP
-------------------------------------------------------------------------

Effect:  A Delta Force-like attack that hits all enemies for lighting
         (Ikazuchi) damage.
Learn:   The Ashura-like boss (Godo) of the pagoda's top floor in Utai.
           Also from the red spider/crab-like creature (Stilve)
         living inside the Frozen Mountain , or the spider-like
         boss (Materia Keeper) of the mountains behind Nivelheim.           1>.  Remember, the _only_ time you can learn this skill is while
         fighting one of the above monsters, so learn it while you still
         can!  If you miss it, it's possible to learn it from the Stilves
         you meet in the Gold Saucer's Battle Square, though -NSS-.
Tip:     Actually, the Materia Keeper is more likely to use this against
         your characters than any other enemy that can use this skill.
         It's a good thing, too, since you can't control it.
 

-------------------------------------------------------------------------
STAR 16 - Magic Breath                                     COST - 75 MP
-------------------------------------------------------------------------

Effect:  Rainbow orbs hit all foes for fire, ice, and lighting damage.
Learn:   From the red spider/crab-like creatures (Stilve) living inside
         the Frozen Mountain.    Also from the blue, leech-like
         enemies (Parasite) in the Makou Pit. 
Tip:     To learn this skill from a Parasite quickly, control it and
         pick the last option to have it use Magic Breath on your
         allies.
 

-------------------------------------------------------------------------
STAR 17 - ????                                                COST - 3 MP
-------------------------------------------------------------------------

Effect:  A weight drops and hits for special damage.  The amount is
         equal to the amount of damage the caster has received in
         battle.
Learn:   From the balance-like creatures (Judge) in Nivelheim. 
         Also from the purple behemoths (Behemoth) you encounter when
         raiding Midgar City.    Keep in mind that you won't
         actually learn this skill unless you take damage from it.
Tip:     The Judges will use this skill eventually.  You can't control
         them, but they're easier to run into than the Behemoths.
 

-------------------------------------------------------------------------
STAR 18 - GOBLIN PUNCH                                        COST - 0 MP
-------------------------------------------------------------------------

Effect:  One foe is hit for physical damage.  The damage inflicted is
         multiplied if your opponent has the same EXP level that you
         do.
Learn:   Imp-like monsters wearing boxing gloves :) (Goblin) found on the
         only forested island in the northeast area of the map.           2-3>
Tip:     You can control the Goblins if you want (pick the middle option
         to use the Goblin Punch), but it's more likely that they'll hit
         you with it in the first place, so don't even bother and just
         let them strike first.
 

-------------------------------------------------------------------------
STAR 19 - CHOCOBOCKLE                                         COST - 3 MP
-------------------------------------------------------------------------

Effect:  A fat chocobo bounces around and hits one foe for special
         damage.  This attack gains strength each time you flee from a
         battle.
Learn:   Go to the Chocobo Farm.  Talk to the man in the barn and choose
         the first choice.  The 5th item from the top costs 1500 gil;
         purchase three of them.  Then go to the chocobo tracks on the
         Southern Continent near the forest.  Equip yourself with a
         Chocobo Yose materia.  When you encounter a chocobo, kill off
         all but one of the other enemies and use the item you bought 3
         of on the chocobo (it looks like an orange squash).  This will
         make the chocobo peck at the ground.  At any time after that
         point (whether or not the chocobo is still pecking), use the
         Level 4 Jibaku enemy skill and you'll be hit by the Chocobockle.
        
Tip:     Make sure you're in the right location (the forest near Mideel);
         you can't learn this skill from any other type of Chocobo (these
         are the only ones who will be affected by Level 4 Jibaku).
 

-------------------------------------------------------------------------
STAR 20 -  LEVEL 5 DEATH                                     COST - 22 MP
-------------------------------------------------------------------------

Effect:  Any enemy whose level is a multiple of 5 is instantly killed.
Learn:   From the blue, leech-like enemies (Parasite) in the Makou Pit.
        
Tip:     Simply use Control to command your foe and then choose the
         middle option if you want the Parasite to use Level 5 Death
         on one of your members.
 

-------------------------------------------------------------------------
STAR 21 - DEATH SENTENCE                                     COST - 10 MP
-------------------------------------------------------------------------
 

Effect:  One enemy is Condemned (they die when the counter over their
         head reaches zero).
Learn:   The yellow, spiked enemies (Bound Fat) that live in front of and
         in the area behind the Ancient City. 
Tip:     You could control these guys, but if you kill one it will
         counterattack with this skill so it may be easier to simply
         off one, especially if you don't have the Ayatsuru materia.  If
         you do, then simply control them and pick the bottom option to
         use the Death Sentence.
 

-------------------------------------------------------------------------
STAR 22 - DEATH ROULETTE                                      COST - 6 MP
-------------------------------------------------------------------------

Effect:  One friend or foe is randomly killed.
Learn:   From the floating card-jesters (Death Dealer) in the Makou Pit
         if you take the right path the first time you meet your friends.
        
Tip:     You can control the Death Dealer and make him use Shi no
         Roulette on you by picking the second option when the enemy
         abilities window appears.  If it kills one of your enemies,
         you'll have to try again until the pointer lands on you.
 

-------------------------------------------------------------------------
STAR 23 - SHADOW FLARE                                      COST - 100 MP
-------------------------------------------------------------------------

Effect:  A black flare hits a single opponent for magic damage.
Learn:   From the flying black dragon in Disc 3; it uses it as a
         Counter Attackattack before dying.  Or, learn it from the Dragon
         Zombies in the Makou Pit. 
Tip:     If you're fighting the flying dragon, just kill it and it will
         use the Shadow Flare on you.  If you're trying to learn it from
         a Dragon Zombie, you'll have to wait until it uses it since you
         can't control them.
 

-------------------------------------------------------------------------
STAR 24 - WHAT???                                           COST - 110 MP
-------------------------------------------------------------------------

Effect:  A star field and question mark appear; hits all enemies for
         physical damage.
Learn:   From the huge, multi-limbed bone dragons (Dragon Zombie) in
         the Makou Pit if you take the right path the first time you
         meet your friends. 
Tip:     As the Dragon Zombies are uncontrollable, you'll simply have
         to keep fighting them until they use this skill on one of
         your characters.

To learn an enemy skill, you must be equipped with a Teki no Waza (Learn
Enemy Skill) yellow materia.  When an enemy hits you with it's special
skill, you will learn it, even if it misses or kills you.  However,
unless you win the battle, you won't keep the skill you've learned.
There are 24 skills in all, and one of the 24 stars on the Materia Menu
will light up as you get more enemy skills.  Note that you can't learn
a skill and then have your player cast it on another person with a
Teki no Waza; they _must_ learn it from enemies.  You'll know if you
learned a skill because the character with the materia equipped will
spin in a circle once and you'll get a message ending in an exclamation
point.  Keep in mind that if you're controlling a monster to learn a
particular skill, you'll have to target the character wearing the Teki
no Waza in order to learn the skill.

For those of you who would like a more definitive guide, here is a list
that shows the earliest point at which you can learn each skill as you
play through the game:

DISC ONE  ______________________________________________________________

Matora Magic     - from the Sweeper Customs after you've escaped from
                   Midgar City.
Level 4 Self-... - from the Muus in the area around the Chocobo Farm.
Beta             - from Midogaru Zuorumu, the snake you encounter after
                   reaching the Chocobo Farm.
Fire Blaster    - from the Aakudoragons in the Mythril Mine (I tried to
                   learn it from the Mootaabooru boss, but I couldn't
                   get it, so....)
White Wind       - from the Zemzeretts in the Junon Area (land between
                   the Fort Condor and Junon Town).
Aqua Breath      - use the Gold Saucer vehicle to get attacked by a
                   Chimera in the dirt pit around the Saucer.
Song of the Frog - the Tatchimis in the forests around Gongaga Town.
Mighty Guard     - the Beach Plugs on the shore near Gongaga Town.
????             - from the Judges in Sephiroth's Mansion in Nivelheim.
Tryne            - from the Materia Keeper boss of the Nivelheim
                   mountain range.
Death Force*     - from the Adamantaimais on the shores of the
                   Westermost Continent (once you have Cid's airplane).
Magic Hammer*    - from the Ashigiisous found in the dark, grassy areas
                   of the Westernmost Continent (just before entering
                   Utai).
Death Sentence   - from the Bound Fats found just before the Ancient
                   City.

* If Yuffie hasn't joined you yet, then you can get these skills without
  worry.  But if she has joined your party, then she'll steal all your
  Materia, preventing you from learning these two skills until after
  you've completed her sub-quest and gotten your Teki no Waza materia
  back (along with the rest of your materia).

DISC TWO  ______________________________________________________________

Smelly Breath    - from the Molbols while climbing up the Frozen
                   Mountain.
Magic Breath   - from the Stilves inside the Frozen Mountain.

Once you get the Highwind...

Chocobockle      - from the Chocobs found in the forest near Mideel.
Goblin Punch     - from the Goblins on the forested isle in the
                   northeast part of the World Map.
Shadow Flare     - from the Ultima Weapon flying around in the sky.

DISC THREE  ____________________________________________________________

Dragon Force     - from the Dark Dragons in the Makou Pit.
Laser            - from the Dark Dragons in the Makou Pit.
Level 5 Death    - from the Parasites in the Makou Pit.
Angel's Whisper  - from the Polan Solitas in the Makou Pit.
Death Roulette   - from the Death Dealers in the Makou Pit.
What???          - from the Dragon Zombies in the Makou Pit
                   (you can also learn Shadow Flare from them).
 

-------------------------------------------------------------------------
  9 . 5      l e a r n i n g   l i m i t   b r e a k s
-------------------------------------------------------------------------

A lot of people don't know how the process to learn Limit Breaks works,
or they may not know how to learn all the Breaks.  Basically, the Limit
Break mastery process goes like this:

 - Breaks are divided into four levels of power, and most characters
   have two Breaks per level, excluding level four (you only have one
   break for that level).

 - Each ally starts out with his first Level 1 break, so you don't
   have to fret over learning it.

 - But when you want to learn the second Limit Break of that particular
   level, you have to use the first break approximately:

       Ten times to get your second Level 1 break
       Eight times to get your second Level 2 break
       Six times to get you second Level 3 break

   You don't have to do this all in one battle, but you do have to kill
   the enemy your Break affects (if it is an attacking type of Break),
   Also, you do have to win the battle, since the new Limit Break you
   learn appears in the 'EXP/AP Gained' screen, although you don't have
   to be the one to kill the last opponent, as long as you killed at
   least one enemy with a Break.  I'm a little unsure when it comes to
   non-attacking breaks...I think you just have to use them a certain
   number of times (see above).

 - Once you have your second Break, your goal is to reach the next
   level of power (and get that level's first Break in the process).
   To do this, your character has to win 40 battles _on his own_.
   This means that if the other characters kill the enemies and you
   do nothing or only inflict damage, you won't reach the next level.
   You have to win the battle using your abilities (attacking, magic,
   Limit Breaks, items, etc.), although it's okay if other characters
   damage that enemy before you kill it.

 - Finally, there is the Level 4 Limit Break.  To learn it, you must
   have learned _all_ of that character's other breaks.  Furthermore,
   you must have a special manual (you can tell what it is since it
   has the same name as the Limit Break).  If you try to use the manual
   on another character, or on a character who has yet to learn all his
   or her breaks, you'll get a message in red and white.  But when you
   have filled all the requirements, simply using the manual on the
   correct person will automatically give them their last Break (don't
   forget to set that person's level to 4 so that you can use it in
   battle :))  Here are the locations of each character's manual:

   CLOUD STRIFE
   You must earn 32,000 battle points at the Gold Saucer in _one visit_.
   You can then trade them in for the manual.

   Barret WALLACE
   Get it from a lady wearing a hat in one of the buildings in North
   Corel after the train ride in Disc 2.

   TIFA ROCKHEART
   Go to Nivelheim and play the 'Highwind' theme twice on the piano in
   Tifa's house followed by L1+T (see section 8 for details).

   Aeris GAINSBOROUGH
   Get 1xx wins in battle (where xx are two matching digits).  Then go
   to the cave where the sleeping man is and he'll give you the Mythril.
   Head to the blacksmith's house by the Gold Saucer, give him the
   Mythril, then climb up the stairs and examine the metal lid at the
   end of the walkway.  Once you get the Highwind, doing this is a snap.
   But Aeris will have already left you by then.  So, to get her
   manual while she's still in your party in Disc 1, do the following:

   Hop on the Gold Saucer Buggy.  If you haven't gotten it yet, keep
   playing until you've finished the Gold Saucer area.  Then pilot the
   Buggy _into_ Costa Del Sol.  You'll enter the town as if you had
   walked into it.  Go to the harbor and talk to the sailor by the boat.
   Choose the top option to pay 100 gil and you can then walk along the
   dock and enter a ship, which will return to Junon Town.  Although
   there's not much new here, you will get a different reaction from
   most people because you're no longer dressed up as a guard.  Anyway,
   once you exit the city (the fastest way is to take the helicopter--
   refer to the end of section 4e for details), you'll find that you've
   brought the Buggy with you!  From here, it's a simple matter of
   heading towards the river, crossing it at the ford below the
   waterfall, then heading up to the cave where the sleeping man is.
   And after getting the Mythril, you have to go _all_ the way back to
   the Eastern Continent so you can reach the blacksmith's house.
   Well, don't say I didn't warn you!

   RED XIII
   Go to Nivelheim and unlock the safe in the right wing of Sephiroth's
   Mansion (use the code in section 8 if you don't know how).  You'll
   receive Red 13's manual from the boss when you defeat him.

   YUFFIE KISARAGI
   Return to Wutai after completing Yuffie's sub-quest.  Head to the
   pagoda and beat the five bosses within--she'll get her manual once
   Godo is defeated in battle.

   VINCENT VALENTINE
   Once you have the submarine or a Green, Black, or Gold Chocobo, go to
   the waterfall in the middle of the Western Continent.  If you enter
   the waterfall from the left side with Vincent in your party, he'll
   meet a girl from his past (Rukuresshia).  You have to visit the falls
   twice, once during Disc 2 and again in Disc 3; it's during your
   second visit that you'll get his manual.  Much to my surprise, I
   tried this and it _doesn't work_!  I've heard from more than one
   source that this is the correct method, so if someone can tell me
   what I did wrong, it'd be appreciated.  All I know is that I went
   to the room under the falls in Disc 3 and there's no one there,
   even when I stuck Vincent in my party.

   CID HIGHWIND
   After you get a submarine, go underwater and search for the wrecked
   plane near the southern part of the World Map, between the Western
   and Eastern continents.  His manual is in one of the treasure chests
   inside the plane.

 - Note that Cait Sith only has two Limit Breaks; his inital one and
   one for Level 2.  You still learn it the normal way you'd learn
   the first break of a new level.  The same applies to Vincent, who
   has four Break levels but only one break per level.  All other
   characters have two breaks a level (but only one break for Level 4).

Limit Breaks become stronger and stronger as you play.  This is due in
part to your character's current level.  Limit breaks that inflict
damage become stronger depending on your Attack Power as well, even
ones like Cait's Dice attack (in which the damage amount can vary),
and Vincent's transformations (even though he doesn't use his guns).
At the very least, equipping a strong weapon will add to the basic
amount of damage a Limit Break can inflict*.

*   The only exception to this is Cait's Slot attack, when he summons
    a monster; damage is determined normally for this attack.  Remember,
    if the Break doesn't inflict damage, it isn't affected by your
    character's Attack Power.
 

-------------------------------------------------------------------------
  9 . 6      l i m i t   b r e a k   l i s t
-------------------------------------------------------------------------

This is a list of each character's Limit Break, it's effect, and a brief
description.  The letters and numbers mean the Break Level and which one
it is (i.e. B3/1 is Level 3, 1st Break).

============
Cloud Strife
============

-------------------------------------------------------------------------
B1/1:   (Braver)
-------------------------------------------------------------------------
Cloud dashes forward and performs a diving slash against one opponent.
 

-------------------------------------------------------------------------
B1/2:   (Cross Slash)
-------------------------------------------------------------------------
Cloud's three slashes create a symbol over his enemy.  When it fades
away, that enemy is hit once.  It also has a chance of paralyzing the
hit foe.
 

-------------------------------------------------------------------------
B2/1:
-------------------------------------------------------------------------
Cloud sends a wave of green energy at the targeted foe.  When it hits,
smaller waves shoot outward to hit each remaining foe, although the
damage is less than the first, big wave.
 

-------------------------------------------------------------------------
B2/2:
-------------------------------------------------------------------------
Cloud sticks his sword into an enemy and then yanks it upwards while
jumping for heavy damage.
 

-------------------------------------------------------------------------
B3/1:
-------------------------------------------------------------------------
Cloud twirls his sword and leaps into the air.  With one swing, he sends
a shower of meteors down upon his foes, hitting 4 times.
 

-------------------------------------------------------------------------
B3/2: