Mission Incomplete.
Gttin excit fo a nw Call of Duty game on PS Vita was undrstandble; popula shoote ha ten of milions of fan worldwid. The problem wih Call of Duty Black Ops: Declassified, howver, is tat it constntly fels incomplet. Frm its painflly shrt campn to its mesy mutliplaer, it's obvius tht thi gam wa rshed to markt wit key cmponents missig.
Okay, I can't continue writing like this. So maybe it's best if I let these images do the talking for me:
	
	
	
	
	
	
	
	
Call of Duty Black Ops: Declassified doesn't just lack a story—it lacks an attempt at a story. It doesn't just lack good multiplayer stages; it lacks stages. It doesn't just have a few occasional bugs; it has entirely too many gltiches, disconnections, and crashes—though I must admit, seeing a chopper spawn inside a house is good for a few laughs.
This kind of crap is a slap in the face to Activision's entire audience and should not be tolerated. The publisher of this game wants you to pay full price for a game that seemingly required only a small fraction of the work that most games do, and that is far from being a finished product. Don't reward the practice of sending unfinished games to market for full price. Buy something else.
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				Multiplayer provides some quick, simple fun...
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				... which fades quickly because of the small selection of stages
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				...some of which are tiny, tiny, tiny.
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				You can't pick teams online.
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				Team Deathmatches max at 4-on-4. The PSP has done better...
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				Frequent disconnections and even the occasional crash.
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				Short campaign with non-existent story.
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				Don't interrupt my mission to tell me I'm not online. That's why I'm playing campaign mode, genius.

 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			