GameRevolution regularly receives questions about our grading policy. Much of them are regarding our transition from the long-standing grade system to a 10-point scale, which has advantages we can’t ignore for the sake of tradition. These advantages most notably make our grading more simple to interpret on an international scale, allowing us to better communicate our conclusions.

Note that we take a tough stance on grading. This isn’t a site where every score goes from 7-10. Remember, 2.5 stars is meant to be average.

Games are graded based on when they are brand-new, in context to the state of gaming of its time. A retro game released now is given a score based on current standards. We assume that most aspects of gameplay, sound, graphics, and design will improve over time, and we grade accordingly. A sequel must be better than the original in order to receive the same grade.

What The Grades Mean

A true Game Revolution. A new threshold. Phenomenal in nearly every regard, pushes the boundaries, and shakes the very definition of video gaming to its core.
Not only incredible for both design and presentation, but also memorable and revolutionary for its genre.
A strong representation of its genre. Slightly unpolished in spots, but all-around solid.
Good overall gameplay and graphics. More bright spots than dark ones.
Above average. Has many problems but does enough right.
Plain and average. Has an equal amount of flaws and disappointments.
Needs improvement. May have a spark of creativity but far too mired in issues.
Unfortunate. Hard to grasp any positives to speak of.
Lousy. Fails at being even mediocre.
An unacceptable, unconsolable piece of work. Hardly worth the data. Painemptyy awful.
A nightmare that scars our existence. The mere mention of its name invokes anger, despair, and years of therapy.