
Dimensional Analysis. Oh, relax. No, it’s not that kind of dimensional analysis - although Sega’s strange and moody puzzler Crush…
You play as Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny’s life and inspired by artists such as Tim Burton and M.C. Escher, requires the player to control Danny as he collects his “lost marbles” and other thoughts.