Virtua Fighter 5 FAQ/ Walkthrough

Virtua Fighter 5
By: Alex "Joker" Hall
Started on: April 30, 2007
Completed on:
E-Mail: Sanctuary_Remix@yahoo.com


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- Yes people! I have returned! Just as I said before in my last guide (Rumble
Roses for the PS2...which I never did finish....but eh oh well) I joined the
Marine Corps and I have been gone for quite some time. I'm currently
stationed out here in Japan and have been for the past two years. It's been
a real eye opening exprience and I can't say that I won't miss things out
here when I leave. But getting to the guide stuff....needless to say that it
would seem that alot of big time games that have come out are without a
proper walkthrough writer these days. I've watched GameFAQs put up alot of
bounties and most wanteds and such of walkthroughs to games that you would
figure alot of people would be fighting to get. And that's where I come in!
Alot of people have asked me to return to the walkthrough writing scene, even
though I had "retired" from it. Well....I must say that I did miss doing
this and I missed writing up for GameFAQs and other sites out there. Never
knew that a person could get a fanbase (albeit a very small one) for the
guides that they write. So....I am here to bring the guide for the game that
should of had one a long time ago. I'm of course talking about Virtua
Fighter 5! Now since being out here in Japan, I've seen alot of games hit
the arcades and consoles way before it ever made it to the states. One day,
I was walking around in an arcade, and then I noticed a special, different
machine in the corner, with a Luchador picture above the machine. I raised
an eyebrow and went to check it out. I was never too big into the Virtua
Fighter series, though I did play a few of the titles in the past. But when
I started playing as El Blaze....I was hooked. Number one, hispanic fighters
aren't normally seen in many games....let alone hispanic characters either!
So playing as a new fighting style of Lucha Libre and a hispanic fighter
(such as me...I'm of Nicaraguan decent) I was dead set at becoming a master
at this game. I played against the japanese all the time out here, and
whooped their asses big time once I got the hang of things. Now that I got
a PS3 and the game as well....well I've got a ton of time to practice all
the time! And with this game coming out as well on the 360, I'll get it on
that console too. Hopefully on the 360, they'll put in online multiplayer
since there is none on the PS3. Still this game kicks ass no matter what!
And with this guide, I'll cover the arcade, the Playstation 3, and when it
finally comes out for the system, the XBox 360 respectively. So lets get
this show on the road! It's been far too long since I've been away....and
retirement is for pansies! The return of Sanctuary Remix is here!

- As with every other guide that I've wrote, this guide is my own property! I
happily made this for all to enjoy and to use, and all that I ask is that if
you are planning on using this for your site, then just ask me for permission
ok. I'm really easy to get along with and generally don't mind it so long as
you ask for my permission first. Don't go thinking "Oh he'll never say ok,
lets just rip the guide and post it anyways" because that's a flawed way of
thinking. Just give it a shot sometime and you may be surprised! My e-mail
box is always open!

- A big reminder to everyone out there....if you're looking for updates to this
guide, then head on over to www.gamefaqs.com. I write for that site and that
site only.....or at least, that's where the guide's origins are. Any update
that I do will hit there. I don't really plan on keeping up with how many
other hundreds of sites have my guides up for their use and have to go and
update it on their site as well, so save yourself some trouble and headache
and check my guide out at GameFAQs ok. I really don't want to deal with a
million e-mails asking me about updates and info and such when I'm telling
you now what to do.

*** Version 1.0 ***
- This walkthrough will go into detail on how to play the game properly, how
each character works and their background, basic gameplay mechanics
explained, details on how the game modes work, how to unlock all secrets and
cheats, and how to work with the game.

- Next version update should include the following:

Detailed listing of each character's clothing items
In-Depth coverage of Playstation 3 Quest Mode


*** Constant Updater Info ***
- I will always constantly update this guide despite what version it is that I
have out. This is due to the fact of the User Tactics Section of this guide.
Whenever I am e-mailed with a tip from someone on a tactic that they find
useful in certain or any situation, then it will be posted up as fast as I
can possibly get it up. This along with whenever I find any tactics that I
can come up with myself. So always be on the look out for that!



- Table of Contents -

1) Story
2) Controls
*Arcade Controls*
*Playstation 3 Controls*
3) The Basics
*Arcade Basics*
*Playstation 3 Basics*
4) Game Modes
*Arcade Game Modes*
*Playstation 3 Game Modes*
5) The Characters
*Akira Yuki*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*El Blaze*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Eileen*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Pai Chan*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Lei-Fei*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Aoi Umenokouji*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal opinion
*Goh Hinogami*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Kage-Maru*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Sarah Bryant*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Jacky Bryant*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Brad Burns*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Shun Di*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Lau Chan*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Jeffry McWild*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Vanessa Lewis*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Wolf Hawkfield*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Lion Rafale*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Dural*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
6) Quest Mode
*The Arcades*
- Sega World North
- Sega World South
- Sega World Route 101
- Club Sega Downtown
- Club Sega Bay Area
- Sega Arena Coast
- Sega Arena East
- Special
*Gaining Exprience*
*Official Titles*
*The Opponents*
- Sega World North
- Sega World South
- Sega World Route 101
- Club Sega Downtown
- Club Sega Bay Area
- Sega Arena Coast
- Sega Arena East
- Special
*Tournaments*
*The Ins and Outs*
* Home *
- Customize
= Costume Settings
= Item Shop
= Change Ring Name
= Personal Comment Settings
= Emblem Settings
- Status
- Quest Settings
- Save
*Tips and Tricks*
* The Sega Balloon *
* Arcade Tournaments *
* Orb Discs *
* Emblem Unlocking *
* Making Money *
* Win or Lose *
* Accessing the Special Arcade Fighters *
* Treasure Chest Icons *
* Quick Arcade Search *
7) Cheats, Secrets, and Such
* Old School Sega! *
* The Sega Balloon *
* Unlocking Dural *
* Various Background Trivia *
* Unlocking Costumes C and D *
* Watch Mode *
* Unlocking the Dojo Stages *
* Playing Route B in Arcade Mode *
* Custom Characters in VF TV *
* Downloading the Soundtrack *
* Knowing Your Virtua Fighter and Where to go for It *
8) User Character Tactics
* Akira *
* El Blaze *
* Eileen *
* Pai Chan *
* Lei-Fei *
* Aoi Umenokouji *
* Goh Hinogami *
* Kage-Maru *
* Sarah Bryant *
* Jacky Bryant *
* Brad Burns *
* Shun-Di *
* Lau Chan *
* Jeffry McWild *
* Vanessa Lewis *
* Wolf Hawkfield *
* Lion Rafale *
* Dural *
9) Credits




1) The Story of Virtua Fighter 5

- Now I'm not an expert as to the whole story of Virtua Fighter, so I'm going
to go off of what info I can get ahold of and go from there.

- The Fourth World Fighting Tournament had come to one fianl bout between
Kage-Maru and Shun Di. But as Kage-Maru launched his final offensive, the
glowing, silver form of Dural interrupted the match.

"Mother..." Kage-Maru whispered, facing the transformed being that had once
been Tsukikage. Knowing full well that it was too late to save his mother,
Kage-Maru destroyed her with his own hands. But when he looked at her face,
his expression froze. "This is..."

Concerned by Dural's defeat, J6 captured Vanessa for the next step of the
Dural program. But before they could turn her into the next Dural, she
disappeared - apparently with inside help. But they had already transplanted
her combat data into the production-model Dural, and thus J6 announced the
Fifth World Fighting Tournament to test the abilities of the new V-Dural and
to determine the identity of any traitors within J6.

What is J6?
Judgement 6, or J6, is made up of six global corporations. Together, they
exert enormous influence over areas ranging from weapons development to
international politics. J6's goal is to complete their subtle form of world
domination.

- So basically from what I've gathered is that each fighter has their own
reason to fight....just like any other fighting game. Now some of the
fighters have ties to J6 and hold a personal vendetta against them. While
others are in it for their own reasons. For the most part there has not been
a clear cut hero in the story, nor has their been a real consecutive winner
of each tournament like Liu Kang of Mortal Kombat fame. Most people seem to
think that Akira is the big man to beat in the game with winning all the
tournaments. This is not true. Akira (from what I've gathered canonically)
has only won the Second World Fighting Tournament, even though he is
prominently displayed on the cover art of each title and given that whole
main good guy look to him. So basically this is a game where it is possible
that any character could very well be the official winner of each tournament.
As far as the whole background of the entire Virtua Fighter universe goes,
well as I said before....I just don't know. If anyone has info on the story
of the past games or parts of the Virtua Fighter universe that are
significant and worthwhile, then e-mail the info to me and I'll put it up
with the credit going to you.


2) Getting to Know Your Controls

- Arcade Controls -

- Well it's pretty cut and dry with the arcade controls. The console versions
can really spoil you due to the layout, but still...the arcade comes with
classic controls that one can quickly get use to.

- The joystick is what you'll use to move about the place. It's an 8-way
joystick. Just move it in the direction you desire to move about. Basically
it's like this:

| /

- O -

/ |

- I haven't seen any arcade machine with more than 3 buttons so far for this
game. All you need is three anyways, so unless you're playing some version
of it that I don't know about, then you'll run into just 3 button for
playing. The buttons are as follows:

The Punch button allows your character to throw a punch
The Kick button allows your character to throw a kick
The Guard button allows your character to put up a block

When using the buttons, you'll want to mix up the directions you input them
in with the joystick so that you'll get various results from your attacks.
You'll learn more as you move on to the characters.

- Here's the control techniques you can do with the arcade controls:

Dash
Double tap the joystick either forward or backward to make the character do
a quick dash

Run
Double tap and hold the joystick forward to make your character do a run

Throw
By pressing the Punch and Guard buttons together, you can make your character
grab your opponent for some damage. Check out the characters section in this
guide to see what throws they can do and how to do them

Crouching Dash
Double tap the joystick at a downward angle either forward or backward to
make your character dash while crouching

Walk
Just hold the joystick in the direction you want them to move. To make them
move toward the camera, quickly tap down twice and on the second tap, hold
down on the joystick

Throw Escape
By pressing the Punch and Guard buttons at the same time in correspondence to
your opponent's grab, you can escape their grab. You must also use the right
direction at times depending on the grab trying to be used on you

Down Attack
This one is universal for all characters, even though they all have many
unique down attacks as well. To do the simple one for each, just hold up on
the joystick and then press the punch button

Quick Recovery
By pressing the Punch, Kick, and Guard buttons at the same time just before
you hit the ground, you will do a quick recovery. This is extremely helpful
so that you can avoid someone taking advantage of you by using a Down Attack,
or by setting up their next offensive on you

Recovery
If you're flat on your back, hit the Punch and Guard buttons by button
mashing to make your character get up faster

Rising Attack
While you're getting up from being knocked down, hit the Kick button to make
your character do a Rising Attack. You can also use a low Rising Attack by
holding down on the joystick and pressing the Kick button while your
character is getting up

Defensive Move
By pressing down or up on the joystick quickly, you can make your character
do a Defensive Move. This sets them up to either reverse an attack, or get
into a better position to avoid a combo or move that your opponent is trying
to use on you

Offensive Move
By pressing down or up on the joystick quickly and pressing the Punch, Kick,
and Guard buttons together, your character should do a quick sidestep while
closing in on your opponent. This sets them up to start a combo of your own
or get in a good grab move if you're fast enough

Staggering
Some attacks performed by a character will make your opponent stagger
backward off balance. During this time you can take advantage of a good
opportunity to hit them with a big move or combo

Stagger Recovery
If you are put into Stagger status you will be prompted to recover faster by
a joystick icon in the corner. Just start moving the joystick back and forth
quickly to make your character regain their balance and continue the fight



- Playstation 3 Controls -

- As I stated above, the Playstation 3 controls can really spoil you with the
way you can layout your controls. With the ability to lay the buttons out
however you want it, you'll have a better feel and control over the game.
Try out different layouts til you're comfortable with what you want.

- You use the D-Pad in this game to move about. The joystick is disabled
during the game. With the D-Pad though, you have a direct feel over the
character I think. You still have the same 8 direction basic movement with
the D-Pad just like you did with the Arcade joystick.

- The default button layout for the Playstation 3 is as follows:

Triangle = Punch
Circle = Kick
Square = Guard
X = Punch
L1 = Punch+Guard
L2 = Punch+Guard+Kick
R1 = Punch+Kick
R2 = Kick+Guard

I recommend using this layout though.....it has a better feel for the
controls and I think it helps to keep the action flowing and smooth. You
don't have to keep it like this though. Like I said....experiment til you
find something that you're comfortable with. This is my layout scheme:

Triangle = Kick
Circle = Guard
Square = Punch
X = Guard
L1 = Punch+Guard
L2 = Punch+Guard+Kick
R1 = Punch+Kick
R2 = Kick+Guard

As you can see, there's not too much of a change from the default settings.
I just think that with the Punch and the Kick setup like that, you have a
better way of keeping things flowing, and with a quick thumb roll, you can
easily guard when you need it. Keeping two guard buttons does help when you
start to panic under pressure.

When using the buttons, you'll want to mix up the directions you input them
in with the joystick so that you'll get various results from your attacks.
You'll learn more as you move on to the characters.

- Here's the control techniques you can do with the Playstation 3 controls:

Dash
Double tap the joystick either forward or backward to make the character do
a quick dash

Run
Double tap and hold the joystick forward to make your character do a run

Throw
By pressing the Punch and Guard buttons together, you can make your character
grab your opponent for some damage. Check out the characters section in this
guide to see what throws they can do and how to do them

Crouching Dash
Double tap the joystick at a downward angle either forward or backward to
make your character dash while crouching

Walk
Just hold the joystick in the direction you want them to move. To make them
move toward the camera, quickly tap down twice and on the second tap, hold
down on the joystick

Throw Escape
By pressing the Punch and Guard buttons at the same time in correspondence to
your opponent's grab, you can escape their grab. You must also use the right
direction at times depending on the grab trying to be used on you

Down Attack
This one is universal for all characters, even though they all have many
unique down attacks as well. To do the simple one for each, just hold up on
the joystick and then press the punch button

Quick Recovery
By pressing the Punch, Kick, and Guard buttons at the same time just before
you hit the ground, you will do a quick recovery. This is extremely helpful
so that you can avoid someone taking advantage of you by using a Down
Attack, or by setting up their next offensive on you

Recovery
If you're flat on your back, hit the Punch and Guard buttons by button
mashing to make your character get up faster

Rising Attack
While you're getting up from being knocked down, hit the Kick button to make
your character do a Rising Attack. You can also use a low Rising Attack by
holding down on the joystick and pressing the Kick button while your
character is getting up

Defensive Move
By pressing down or up on the joystick quickly, you can make your character
do a Defensive Move. This sets them up to either reverse an attack, or get
into a better position to avoid a combo or move that your opponent is trying
to use on you

Offensive Move
By pressing down or up on the joystick quickly and pressing the Punch, Kick,
and Guard buttons together, your character should do a quick sidestep while
closing in on your opponent. This sets them up to start a combo of your own
or get in a good grab move if you're fast enough

Staggering
Some attacks performed by a character will make your opponent stagger
backward off balance. During this time you can take advantage of a good
opportunity to hit them with a big move or combo

Stagger Recovery
If you are put into Stagger status you will be prompted to recover faster by
a joystick icon in the corner. Just start moving the joystick back and forth
quickly to make your character regain their balance and continue the fight



2) The Basics to the Game

- This section will talk about various aspects of the game for that respective
system. Certain things that would not be in the other sections of this
walkthrough will be put here.


- Arcade Basics -

- Here's where to learn about a few odds and ends of playing at the arcades out
there. Now number one, I'm here to tell you that I've only played out in the
Japanese Arcades and I haven't had a chance to see if they're out in the
States or not. So from what I'll go on about here is what to expect while
playing in the Japanese Arcade. Once I've done some research and found any
Virtua Fighter 5 US Arcade games out there, then this section will cover that
as well.

- First off when you play some of the game systems out here in Japan, you will
notice that some of them have card readers. I have found machines that do
not have card readers as well, so basically it depends on your location and
the arcade itself as to whether it will have a card reader or not. Arcades
out here are plentiful and all over the place from a professional setting to
underground. But I'm getting off subject....the card reader is meant for a
special card that you can buy from certain vending machines within the arcade
itself. They allow you to create character data that will save your settings
from a previous time playing the game. So basically if I was playing as
El Blaze, then the card would be burned with the data of how I did at that
time and act accordingly by recording my wins and losses and making a small
memory of how I fought. I'm not totally sure on this either since I can't
read japanese, but everytime I've seen a card used, it brought up a small
antenna power signal on the bottom of the screen. Now I've used cards before
on other games out here like Tekken and what appears to be a Romance of the
Three Kingdoms game, and when I do, it will find opponents for me that are
playing in another arcade somewhere else. So basically it's an online match
in the arcades. I'm not entirely sure that this works with Virtua Fighter 5
or not, but I'd say it's a safe bet that it does. Also with the card, there
is a way to go online with it and save info to it that will give you a
customed character type of option. I've seen it work on Tekken, but I have
not yet seen if this is true of Virtua Fighter 5 yet. The last thing that I
think that this card does as well is feed your character information (i.e.
fighting style, win/loss record, etc) to the system. This leaves a memory of
what you've done thus far from what the card has recorded on the machine you
were playing at. On a score attack game, depending on how you fight with
your character and you current record with them, your character data will be
placed in a certain standing for someone to fight. So if you play as a newb
or noob then your character data can be shown relatively early on for someone
to fight against. If you play as an expert or veteran, then it will reflect
and it would be quite sometime before anyone has a chance to fight your
character data. So for the most part the card does a few little extra quirks
to the arcade that you didn't think possible. If any of this info is wrong
or not complete, then by all means e-mail in the correct information and it
will be corrected.

- One thing that should catch your eye is that the machine (at least in Japan)
is played on a big plasma screen tv. The machine layout is comfortable too,
and if you want to challenge someone, they're on the other side of the
machine, out of sight and hard to hear. The music and sounds are loud enough
that you'll have a hard time distinguishing if your opponent is cussing or
screaming at you for winning. This game looks beyond amazing with a machine
that's made to solely run it. You'll feel at home as well with the simple
control layout and comfortable arm rests that the machine provides as well.

- I'm not sure what the current version for the arcades is, but I do know that
the game does receive some updates, via online capabilities. I've seen the
version number and letter rise from time to time, so the people at Sega must
be working out some bugs with it and making this game run alot smoother than
before. Honestly, I've never encountered any bugs or issues so far in the
game, but if I do find any or find out about any, I'll be sure to let all of
you know.


- Playstation 3 Basics -

- There's not too much to hit on on the Playstation 3 from what I can tell
right now. There is no online capabilities to speak of, so if you were
hoping to fight others online....think again. There's also no downloadable
material for the game either, so all that you can earn in the game is all
that you can get. I do know that playing this game on a plasma or HD TV does
wonders for the graphics on this game. This was a game that was meant to be
played in high definition. I played a floor model of the Playstation 3 with
Virtua Fighter 5 on a floor model HD TV and wasn't sure if this game looked
better here or on the arcade. I honestly think that it's better on the
Playstation 3 in terms of graphics. Now you can notice the difference when
this is on a regular TV and an HD TV....trust me! So if you're the kind of
person that's all up in arms about graphics and the details of the game, then
play it on an HD TV and you won't be disappointed.

- One thing about this game is that you have to create character data for the
most part to play most modes. Once you've selected a character, that's it,
no do overs. You can go to the Customize menu and change your display name
and many other aspects to the character data there. This helps to keep a
personal record of how you do with that character and to show the progress
you make with them. Now in most modes you don't have to play with character
data, but in Quest Mode you have to....there is no choice.


4) Game Modes


- Arcade Game Modes -

- Knockout Mode -

- Knockout Mode is basically you choosing a path out of three choices of
randomly drawn opponents. You are allowed to see all that you are going to
fight in each path, but which ever path you choose, they will not go in order
from left to right. Instead the computer randomly picks an opponent from the
path that you've chosen and keeps going on as such til you either lose or
have beaten all opponents on your path. Now in each path you can end up
fighting the same fighter more than once. Just look carefully at all the
paths there are and you will see that sometimes the face of one fighter
appears more than once. If you truely hate fighting against that character,
then avoid that path. There is no score count or any type of ranking count
for playing Knockout Mode, so you're playing this one for fun really. This
isn't a story mode either. So like I said before....this is basically for
fun. Once you've defeated all the opponents of the path that you've chosen,
then the credits will roll and you will have beat game....that's it. There's
not even an extra credit for you to play again just for winning either.
It's all pretty much just get up and leave so the next person can play.

- Score Attack -

- Score Attack is just as its name implies....a means of getting ranked on the
machine. You're not given any kind of path to choose from, and you just run
through a gauntlet of opponents that progressively get harder and harder. I
have never seen an actual end to this mode, so basically you just keep going
until you get your ass royally handed to you and you run out of money to play
any more. If you've broke a record on the machine, then you get the chance
to leave your name behind for all to see. From what I can tell, the machine
has a memory bank, so your score won't be erased when the machine is turned
off. If you're really trying to put up a good score to impress everyone,
then you better know what you're doing since this mode gets hard real fast.

- Common Themes in all Arcade Modes -

- One thing about each mode, no matter what you play, the game gets harder and
harder with each passing fighter. It starts off relatively simple, but by
the time you've reached the 4th match at least....you're basically playing
the game on hard mode on crack it seems. The computer will basically seem
to almost know everything you're going to do before you do it, and the only
way to win is by becoming unpredictable and figuring out tactics that just
seem cheesy and underhanded at times.

- You're not allowed to select a new character during a continue. Once you've
chosen a character, make sure that it's the one you want to use for the
remainder of the time that you're playing. I believe that if you lose during
a multiplayer match, then you get the option to chose a new character at the
continue, so I think that this is the only exception.

- You can be interrupted by another player in any mode of play to start up a
Versus match. Always be ready for a challenger at any time!


- Playstation 3 Game Modes -

- Arcade Mode -

- This is the basic way to play the game. It's set up to the supposed story
mode of this game, even though there's really nothing there in a story that
lets you know what's going on. Every character has two routes that they can
go on in this mode, so you don't always have the same character order that
you have to fight. At the end of everyone's routes though (including
Akira's) you will always face Akira in the final battle. After that, you
will be given a chance at a bonus fight against Dural. You only have one
shot against Dural at this time. Whether you win or lose the fight, the
game will be over after it is done. Then your character data will be
entered into your own personal high score rankings and that's that. That's
all there really is about Arcade Mode.

- Versus -

- This is pretty self explanatory really. It's the only multiplayer aspect of
the game. You have a few friends over? Well get to challenging them! You
can't go online in this game, so you have to do things the old fashioned way
of inviting everyone over your place to begin owning them. Just make sure
you have 2 controllers, both of you pick characters, and then just keep
fighting til you two are at each other's throats in real life.

- Quest Mode -

- In order to actually come up with something of an extra challenge, the guys
at Sega decided to put this in. This is basically you (yes you....they meant
for this to be all based on YOU as the main character) going around to
various arcades in a small island like area and proving that you are the
best of the best at Virtua Fighter 5. In this mode you can unlock items and
clothes to further expand on your character's customization. Though I have
been playing this mode for awhile, the one way to beating it for sure from
what I can tell is by winning all the official tournaments. Though I will
put out an entire section later detailing everything about Quest Mode, this
is where I'm just going to elaborate on it. Each Arcade has it's own set
amount of players that goes to it. Each Arcade also holds it's own special
tournaments that aren't official and won't really hurt you if you lose them.
All that the Arcade tournaments offer is special items that are usually hard
to find, or a large sum of money so you can buy more clothes. You can check
your status and who you've fought and how much and many people and items
you've collected or fought here as well.

- Dojo -

- Here is where you can get in some practice before heading out to Arcade Mode
or Quest Mode. You have two types of practice you can do. They are Free
Sparring, which gives you free reign over what you want to do and how you
want to practice, and there's Command Training, which gives you each
character's move set that you must get through as it shows up on the top of
the screen. I suggest using Command Training at first so you can learn all
the character's move sets and then go into Free Training to get that
perfection down with the character. In Dojo, you also have the Time Trial
Mode. This is where you try to set how fast you can get through your
selected character's basic move set as fast as you can. The first time you
do this, you're basically setting the time. From there on out, it's all
about seeing how fast you can get it all done in faster than your previous
time.

- V.F. TV -

- Simply put...you just come here to watch some videos that the creators of the
game put in for your enjoyment. There's nothing to unlock to watch later in
this section and everything you see there is what you get. You have two
promo videos and two videos starring the two new characters El Blaze and
Eileen.

- Customize -

- Here you can go into your character data that you've made and start changing
the way your character looks and the tagname that you want that character
data to go by. This is basically where you go to change up the whole look of
your data and what you want to use while in battle. It's not going to change
the strength or weakness of your character, but you can make them to look
smooth while kicking someone's ass!

- Options -

- Here's where you go to tweek all the aspects of gameplay to this game to suit
your needs. I'll go through everything so you know what to do and expect.

Game Settings

Arcade
Difficulty - Change how hard or easy the game is from very easy to very hard
Round Count - Change how many rounds before victory from 1 to 5
Time Limit - Change how long rounds will last from 15 seconds to 60 seconds
Max Health Bar: Player - Change how much your life bar will start off with
during gameplay from 160 to 300
Max Health Bar: CPU - Change how much the computer's life bar will start off
with during gameplay from 160 to 300
Commentary - You can put on announcers during gameplay that will make it seem
like you're playing on live tv during gameplay. An interesting
feature to try out at first, but it just annoyed me after awhile

Versus
Round Count - Change how many rounds will before victory from 1 to 5
Time Limit - Change how long rounds will last from 15 seconds to 60 seconds
Max Health Bar: Player 1 - Change how much P1's life bar will start off with
during gameplay from 160 to 300
Max Health Bar: Player 2 - Change how much P2's life bar will start off
with during gameplay from 160 to 300
Stage Select - Change whether or not you want to change stages after each
battle or not.
Commentary - You can put on announcers during gameplay that will make it seem
like you're playing on live tv during gameplay. An interesting
feature to try out at first, but it just annoyed me after awhile

Controller Settings

Here you can map out how you want your controller's button functions to work.
The default layout is seen as such:

Triangle = Punch
Circle = Kick
Square = Guard
X = Punch
L1 = Punch+Guard
L2 = Punch+Guard+Kick
R1 = Punch+Kick
R2 = Kick+Guard

Find your own comfortable setting so you can kick some ass properly!

Screen Settings

Here you can alter the way the screen will appear on your tv. If you're
having problems reading something or you feel that the screen is too far to
the left, then come here and change the way that it is displayed. You can
also change the detail settings here as well.

Sound Settings

Here you can change how loud you want the game to be. You can alter three
different categories. They are sound effects, music, and commentary. Each
respective category alters how loud or soft the sound will be compared to
the others. Leaving it all on 20 is the default and best recommended for
this game, unless you're one of those people that just doesn't like hearing
the music or sound effects during battle.

Save Data

Here you can choose to save all your data that you've done or load data from
a previous game. Here you can also turn on or off the autosave feature of
this game. You can also delete saved data from here as well.

Rankings

Here you can view the games rankings and see where you stack up. If you play
with enough people that come over your place, let them try to get up on a few
rankings to see if you're better or worse than they are.

- And there you have it. Everything explained for the Options of this game.


5) The Characters

- Ok....lets get down to it. You want to know how to fight with each character
and what they can do. Well here's the layout of all to know for each
character and their respective backgrounds.

*** Akira Yuki ***

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- Backstory -

- Akira left the Fourth World Fighting Tournament in the semifinals, defeated
by Kage-Maru. With only disappointment to show for his efforts in the third
and fourth tournaments. Akira began to doubt himself. But one day, as he
continued his training deep in the mountains, Akira's gaze dropped to a creek
nearby. A single leaf rode the current and spun around a boulder in the
middle of the stream, avoiding it neatly. "The leaf spins because it rides
the stream, not trying to resist the flow..." With a new epiphany fresh in
his mind, Akira resumed his training. And now, as his training nears its
close, an invitation for the fifth tournament arrives. "Now I should be able
to hold my own-and more-against him."

- Stats -

Nationality - Japanese
Birthday - 9/23/1968
Hobby - Kung-Fu
Height - 180 cm (5'11)
Weight - 79 kg (173 lbs)
Measurements - 105/90/94
Blood Type - O
Occupation - Kung Fu Teacher
Fighting Style - Hakkyoku-Ken
Voice Actor - Miki Shinichirou
First Game - Virtua Fighter


- Move Set -

- Now it's time to learn how to use Akira properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Chusui - P
Hacimon Kaida - P,P
Kansuitai - P,K
Shousui - =>,P
Shousui~Tanheitou - =>,P,<=
Shousui~Tanheitou~Anshou - =>,P,<=,P
Shousui~Tanheitou~Anshou Chouchu - =>,P,<=,P,P
Shousui~Teirou Kanpo - =>,P,P+K+G
Rimon Chouchu - =>,=>,P
Yakuho Chouchu - =>,=>,=>,P
Jouho Senshou - <=,=>,P
Fukko - <=,,P
Fukko~Shichiseiho - <=,,P,|(or ^)
Fukko~Shichiseiho~Chouchu - P during Fukko~Shichiseiho
Fukko~Shichiseiho~Chouchu~Ouda - P,P during Fukko~Shichiseiho
Housui - |,P
Mouko Kouhazan - Hold |, =>,P
Mouko Kouhazan~Kakuda Chouchu - Hold |, =>,P then P during guard or hit
Byakko Soushouda - Hold |, <=,=>,P
Koboku - |,/,<=,P
Youhou - ,,P
Shoutai - K
Youteitou - =>,K
Kenhou - =>,K,P
Utankyaku - =>,=>,K
Renkantai - =>,=>,K,K
Fujinkyaku - |,K
Youzentai - Hold |(or /),K
Sokutai - ,K
Kinkei Tourei - P+K
Youho Shousui - P+K,P
Renkan Toushou - P+K,=>,P
Suisou - P+K,P+K
Senzankou - =>,=>,P+K
Senzankou~Shichiseiho - =>,=>,P+K,|(or ^)
Senzankou~Shichiseiho~Chouchu - P during Senzankou~Shichiseiho
Senzankou~Shichiseiho~Chouchu~Ouda - P,P during Senzankou~Shichiseiho
Hazan Ryoutenchi - =>,=>,P+K,P
Chouzan Housui - <=,=>,P+K (can be charged)
Tetsuzankou - <=,=>,=>,P+K
Maho Shoukou - Hold |, =>,P+K
Gaimon Chouchu (deflect) - |,/,<=,P+K
Souka Housui - ,P+K
Hekisui - ,,P+K
Zanshu - K+G
Youshi Saiken - K+G,P (can be charged)
Teishitsu Dantai - K+G (release G after 1 frame)
Ryusoushiki - ,K+G
Ryusoushiki~Maho Chouchu - ,K+G,=>,P
Ryusoushiki~Maho Chouchu~Kyoho - ,K+G,=>,P,| (or ^)
Ryusoushiki~Maho Chouchu~Tetsuzankou (Shura Ha'ou Koukazan) - ,K+G,=>,P,P+K
Ryusoushiki~Maho Chouchu~Tetsuzankou (Shura Ha'ou Koukazan) -
,K+G,=>,P,<=,=>,=>,P+K
Fujinkyaku - |,K+G
Fujinkyaku~Jouho Choushitsu - |,K+G,K
Fujinkyaku~Jouho Choushitsu~Fukko (Fujin Shoushitsu Fukkogeki) - |,K+G,K,=>,P
Houken - P+K+G
Houken~Youshi Senrin - P+K+G, then <=,,P+G during hit
Houken~Youshi Senrin~Soushou (Hougeki Unshin Soukoshou) -
P+K+G,then <=,,P+G,=>(or <=),P during hit
Gekiho Honko (stagger) - |,P+K+G
Kaiko (stagger) - =>,P+K+G
(during stagger) Mouko Kouhazan - |,=>,P (during stagger)
(during stagger) Byakko Soushouda - |,<=,=>,P (during stagger)
(during stagger) Utankyaku - =>,=>,K (during stagger)
Geimon Tessen - <=,=>,P+K+G
Hougekishu (deflect) - ,P+K+G
Hougekishu~Gaimon Chouchu - ,P+K+G,P
Tenzankou - P+K (during Defensive Move)
Toushou - P (during Offensive Move)
Juji Toutai - K (during Offensive Move)

* Moves from Teirou Kanpo *

Teirou Kanpo - /,P+K+G
Teirou Kanpo~Choushinchu - From Teirou Kanpo: P
Teirou Kanpo~Shousui - From Teirou Kanpo: P (delayed)
Teirou Kanpo~Shousui~Teirou Kanpo - P,<= (delayed)
Teirou Kanpo~Jashin Hisei - From Teirou Kanpo: K
Teirou Kanpo~Hakkaku Chuten - From Teirou Kanpo: K, then P+G during hit
Teirou Kanpo~Honshin Shouten - From Teirou Kanpo: P+K
Teirou Kanpo~Honshin Shouten~Shouten Housui - From Teirou Kanpo:
P+K, success, then =>,P

* Throws *

Toushin Soutai - P+G
Kaikyusei - =>,P+G
Kaikyu Tenshin Touda - =>,P+G,| (or ^)
Daiden Housui - <=,=>,P+G
Shin'iha - /,=>,P+G
Junshin Honko - =>,<=,P+G
Junshin Honko~Shin'iha - P+K (during Junshin Honko)
Junshin Honko~Chinho - | (or ^)(during Junshin Honko)
Chinho~Kouzanheki - P+K(during Chinho)
Junho Honko (stagger) - <=,|,P+G
Shishi Hougetsu - ,P+G
Youshi Senrin - <=,,P+G
Shinporiko - /,P+G
Shishi Hougetsu - (wall in back) ,P+G
Kyuho Chouchu - (on opponent's left or right) P+G
Daisekkou - (opponent facing away) P+G

* Reversals *

Youhou - <=,P+K (vs. right high punch)
Gaimon Chouchu - <=,P+K (vs. left high punch)
Tan'yokuchou - <=,P+K (vs. high kick)
Youhou - /,P+K (vs. right mid punch)
Gaimon Chouchu - /,P+K (vs. left mid punch)
Tan'yokuchou - /,P+K (vs. mid kick)
Gaimon Chouchu - /,P+K (vs. elbow)
Jouho Shoukou - /,P+K (vs. right side kick)
Haiho Richu - /,P+K (vs. left side kick)
Senpu Soushou - /,P+K (vs. knee)
Shoutenkou - /,P+K (vs. somersault)
Honshin Tanda - |,P+K (vs. low punch)
Souhakushu - |,P+K (vs. low kick)
Tsutenhou - <=,P+K+G
Tsutenhou~Mouko Kouhazan - <=,P+K+G success, then =>,P

* Down Attacks *

Soukahou - (opponent down) ,P
Gekihousui - (opponent down) ^,P

* Back Attacks *

Kenhaisui - (opponent behind) P
Hairakuheki - (opponent behind) |,P
Haitai - (opponent behind) K
Hashitsutai - (opponent behind) |,K
Chisentai - (opponent behind) Hold |,K
Tetsuzankou - (opponent behind) P+K
Haishin Ponken - (opponent behind) P+K+G

* Jump Attacks *

Rakuho Shasui - (while rising) P
Rakuhosui - (in midair) P
Choushitai - (while rising or in midair) K
Choushitai - (before landing) K

* Wall Moves *

Hekiyakutai - (wall in front) <=,P+K+G



- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Long Wild Brown Hair = 5000G Use: ABCD
Long Brown Hair = 10000G Use: ABCD
Short Gray Hair = 5000G Use: ABCD
Brown Ponytail = 5000G Use: ABCD
Wild Brown Hair = 1000G Use: ABCD
Gray Pigtail = 9000G Use: ABCD
Long Gray Bangs = 9000G Use: ABCD
Purple Headband = 1000G Use: ABCD
White Sports Band = 10000G Use: ABCD
Blue Pattern Band = 3000G Use: ABCD
Purple Pattern Band = 10000G Use: ABCD
Yellow Sports Band = 10000G Use: ABCD

*Face*
Red Contacts = 10000G Use: ABCD
Black Rimmed Glasses = 1000G Use: ABCD
Gray Sunglasses = 1000G Use: ABCD
Thin Eyebrows = 9000G Use: ABCD
Wild Moustache = 5000G Use: ABCD

*Upper Body*
Brown Bead Necklace = 2000G Use: ABCD
White Bead Necklace = 10000G Use: ABCD
White Kung Fu Tunic = 12000G Use: C
Blue Kung Fu Tunic = 12000G Use: C
Gold Kung Fu Tunic = 12000G Use: C
Black Dogi = 6000G Use: A
Blue Dogi = 6000G Use: A
Orange Dogi = 6000G Use: A
Dark Hakkyoku Top = 9000G Use: B
Black-Sleeved Tunic = 12000G Use: C
Red-Sleeved Tunic = 12000G Use: C
Coral Hakkyoku Top = 9000G Use: B
Purple Flame Dogi = 9000G Use: A
Purple Kung Fu Tunic = 18000G Use: C
Black Sweat Shirt = 23000G Use: D
Red Training Parka = 15000G Use: D
Blue Training Parka = 15000G Use: D
Green Kung Fu Tunic = 18000G Use: C
Brown Flame Dogi = 9000G Use: A
Gray Hakkyoku Top = 14000G Use: B
Olive Sweat Shirt = 23000G Use: D
Teal Dogi = 9000G Use: A
Green Hakkyoku Top = 9000G Use: A
Orange Kung Fu Tunic = 9000G Use: C
Yellow Gym Parka = 15000G Use: D
Yellow Flame Dogi = 6000G Use: A
Purple Hakkyoku Top = 6000G Use: B
Yellow Kung Fu Tunic = 12000G Use: C
Orange Sweat Shirt = 23000G Use: D

*Arms*
White Bead Bracelets = 10000G Use: ABCD
White Wristbands = 1000G Use: AB
Brown Bead Bracelets = 1000G Use: ABCD
White Bandages = 3000G Use: ABCD

*Lower Body*
White Belt = 1000G Use: A
Indigo Kung Fu Belt = 1000G Use: C
Blue Belt = 1000G Use: A
Purple/White Belt = 1000G Use: A
Brown/White Belt = 1000G Use: A
Yellow/Black Belt = 1000G Use: A
Gray Hakkyoku Belt = 1000G Use: B
Yellow Nunchaku = 1000G Use: ABCD
Wooden Sword = 10000G Use: ABCD
Three Section Staff = 5000G Use: ABCD
Red Nunchaku = 10000G Use: ABCD
White Kung Fu Pants = 8000G Use: C
Blue Kung Fu Pants = 8000G Use: C
Black Pants = 4000G Use: A
Blue Pants = 4000G Use: A
Orange Pants = 4000G Use: A
Dark Hakkyoku Pants = 6000G Use: B
Coral Hakkyoku Pants = 6000G Use: B
Purple Flame Pants = 6000G Use: A
Gold Kung Fu Pants = 8000G Use: C
Black Sweat Pants = 15000G Use: D
Red Training Pants = 10000G Use: D
Blue Training Pants = 10000G Use: D
Green Kung Fu Pants = 8000G Use: C
Brown Flame Pants = 6000G Use: A
Gray Hakkyoku Pants = 9000G Use: B
Olive Sweat Pants = 15000G Use: D
Teal Pants = 6000G Use: A
Green Hakkyoku Pants = 6000G Use: B
Orange Kung Fu Pants = 6000G Use: C
Yellow Gym Pants = 10000G Use: D
Yellow Flame Pants = 4000G Use: A
Purple Hakkyoku Pants = 4000G Use: B
Yellow Kung Fu Pants = 8000G Use: C
Orange Sweat Pants = 15000G Use: D
Purple Kick Guards = 4000G Use: ABCD
Red Sneakers = 6000G Use: ABCD
White Kung Fu Shoes = 1000G Use: ABCD
Green Light Plate = 50000G Use: ABCD


- Personal Opinion -

- Ok....here's basically my take on Akira:

First of all, if you didn't notice from his move sets, he's an extremely
advanced character to try and master. So this guy is in no way a character
to start off as until you know the ins and outs of this game. He may have
that whole Ryu simplistic look to him, but don't be fooled....this guy takes
FOREVER to actually get just some of his moves down right. I'd say that once
you've mastered a character or two in this game and you want to use Akira as
your main character of choice....then go for it. But be prepared for the
long haul with him. I haven't actually met anyone that has mastered playing
with him in the arcades on the home system yet. Everytime someone picks him,
it's usually a newb that just barely gets off a simple punch with him right.
Needless to say, without practicing extensively with him, you'll just be
easy pickings for anyone that has played this game, even for just a few
minutes with another character. I have somewhat of a problem with his fight
style as well. I think that he kinda telegraphs his moves before he uses it.
I just say that because I can usually block or dodge with relative ease any
of his moves when playing against him. Now that's not to say that he's a
complete failure of a character and to just leave him alone. No....like I
said before....if you can get good with him and master him, then you'll see
that this guy is a complete powerhouse. His combos are extremely devistating
in strength, and just doing a few simple moves or one strong lunging elbow
takes off damn near what a 5 hit combo would do with some characters in the
game. If you ever meet an Akira master, then just stand there and let them
beat you is all I can say....mainly because they had to of put in a lot of
time and effort to getting as good as they did with him. So basically what
I can say of him is that though his fighting style is somewhat too slow for
my taste and too complicated that I don't even want to attempt to getting
into even the mid level moves, he is still a strong offensive and defensive
fighter, being able to dish out major damage in just a few simple moves and
taking a beating while at it as well.



*** El Blaze ***

::::::::::~~~~:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~===============================
:::::::::::::::~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=============================
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.................................,,,,,,,::~~===+?====~~~~~~~~~=========~~~~~~~~~
................................,..,,,,,::~~==++=======~~~~~~=========~~:~~~~~~~


- Backstory -

- Unrivaled in the light-heavyweight division, El Blaze viewed Wolf's victories
with envy and jealousy. In order to surpass Wolf and finally put these
feelings behind him, El Blaze decides to enter the Fifth World Fighting
Tournament.

- Stats -

Nationality - Mexican
Birthday - N/A
Hobby - N/A
Height - N/A
Weight - N/A
Measurements - N/A
Blood Type - N/A
Occupation - N/A
Fighting Style - Lucha Libre
Voice Actor - N/A
First Game - Virtua Fighter 5


- Move Set -

- Now it's time to learn how to use El Blaze properly. Remember, you can
always go into Dojo and use Command Training to perfect using these moves
properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Jab - P
Quick Hook - P,P
Keen Edge Combo - P,P,P
Burnout Combo - P,P,P,K
Burnout Combo~Combo Rocket Discharge - P,P,P,K, then => during guard or hit
Jab~High Kick - P,K
Jab~Low Kick - P,|,K
Shadow Strike - =>,P
Shadow Fang - =>,P,K
Back Knuckle - <=,P
Shadow Spin Kick - <=,P,K
Shadow Spin Kick~Combo Rocket Discharge - <=,P,K, then => during guard or hit
Shadow Storm Combo - <=,P,K,P
High-Speed Jab - <=,=>,P
Shouda - <=,=>,P,P
Rising Back Spin Kick - <=,=>,P,P,K
Back Spin Low Kick - <=,=>,P,P,|,K
Flame Toe Kick - <=,=>,P,K
Inferno Savate - <=,=>,P,K,K
Inferno Savate~Turn - <=,=>,P,K,K,<=
Inferno Savate~Combo Rocket Discharge - <=,=>,P,K,K, then => during hit
Rolling Low Knuckle - /,P
Sit Jab - |,P
Body Blow - ,P
Fake Roll - HCF,P
Venus - From Fake Roll: P
Venus Diversion - From Fake Roll: P, then K during hit
Jumping Elbow - UF,P
High Kick - K
Shadow Spear - =>,K
Shadow Spear~Combo Rocket Discharge - =>,K, then => during hit
Shadow Lance - =>,=>,K
Shadow Lance~Combo Rocket Discharge - =>,=>,K then => during guard or hit
Toe Kick - <=,K
Shadow Slash - <=,K,P
Face Smash - <=,K,P,P
Darkness Savate - <=,K,P,K
Darkness Savate~Turn - <=,K,P,K,<=
Darkness Savate~Combo Rocket Discharge - <=,K,P,K, then => during hit
Head Smash Kick - <=,=>,K
Head Smash Kick~Combo Rocket Discharge - <=,=>,K, then => during hit
Low Kick - |,K
Hook - |,K,P
Face Hit - |,K,P,P
Quick Savate - |,K,P,K
Quick Savate~Combo Rocket Discharge - |,K,P,K, then => during hit
Slide Low Kick - Hold | (or /),K
Death Scythe Slash - ^,K
Death Scythe Slash~Combo Rocket Discharge - ^,K, then => during guard or hit
Middle Kick - ,K
Fade Roll Kick - UB,K
Fade Roll Kick~Combo Rocket Discharge - UB,K,=>
Drop Kick - UF,K
Drop Kick~Combo Rocket Discharge - UF,K,then => during hit
Volcano Knee - K (while rising from a crouch)
Elbow - P+K
Double Elbow - P+K,P
Combo Elbow Upper - P+K,P,P
Straight - =>,P+K
Quick Combo - =>,P+K,P
Shadow Hammer - Hold |,=>,P+K
Hammer Smash - <=,=>,P+K
Short Upper - ,P+K
Combination Blow - ,P+K,P
Shutdown Knee - ,P+K,P,K
Darkness Smash - <=,,P+K
Handsome Scratch Rush - <=,,P+K, then =>,P+G during hit
Handsome Scratch Rush~Combo Rocket Discharge -
<=,,P+K, then =>,P+G,=> during hit
Volcano Upper - <=,P+K
Darkness Hammer - |,P+K
Jumping Hammer Knuckle - ^,P+K
Rolling Body Press - UB,P+K
Demon Dance - UF,P+K
Demon's Tail - From Demon Dance: K
Demon's Tail~Combo Rocket Discharge - From Demon Dance:
K, then => during guard or hit
High Spin Kick - K+G
Jumping Savate - =>,K+G
Jumping Savate~Turn - =>,K+G,<=
Jumping Savate~Combo Rocket Discharge - =>,K+G, then => during hit
Darkness Sword - ,K+G
Darkness Sword~Combo Rocket Discharge - ,K+G, then => during hit
Low Spin Kick - |,K+G
Low Drop Kick - /,K+G
Tornado Spin - P+K+G
Heartbreak Smash - From Tornado Spin: P
Fake Savate - From Tornado Spin: K
Darkness Flame - From Tornado Spin: K, then P+G during hit
Quick Back Spin - P+K (Defensive Move)
Quick Back Spin Kick~Combo Rocket Discharge -
P+K (during Defensive Move), then => during hit
Quick Body - P (during Offensive Move)
Quick Knee - K (during Offensive Move)

* Moves from Rocket Discharge *

Rocket Discharge - =>,P+K+G
Backfire - =>,P+K+G
Flying Cross Chop - From Rocket Discharge: P
Drop Kick - From Rocket Discharge: K
Drop Kick~Combo Rocket Discharge - From Rocket Discharge: K,
then => during hit
Low Drop Kick - From Rocket Discharge: |,K
Tope Mortal - From Rocket Discharge: K+G
Demon Dance - From Rocket Discharge: P+K
Fake Roll - From Rocket Discharge: P+K+G
Deja Vu - From Rocket Discharge: P+G

* Throws *

High-Speed Brain Buster - P+G
Decapitation - =>,P+G
Whirlwind - HCF,P+G
Just Face Lock - P+G (during Whirlwind)
Screw Drag - <=,P+G
Hole Drag - =>,<=,P+G
Swing DDT - HCB,P+G
44 - <=,|,P+G
Astro Scissors - ,P+G
Head Scissors - ,,P+G
Hammer Through - /,P+G
Hammer Through~Combo Rocket Discharge - /,P+G,<=
High-Speed Huracan Rana - UF,P+G
Tope Invertida - (wall behind opponent) <=,=>,P+G
Swing DDT - (wall behind opponent) =>,<=,P+G
Rebs Cutter - (wall behind opponent) ,P+G
Thunderclap - (on opponent's right) P+G
Falchion - (on opponent's left) P+G
Stinging Leap - (on opponent's right) <=,=>(or =>,<=),P+G
Strike Back - (on opponent's left) <=,=>(or =>,<=),P+G
Mysterious Rana - (opponent facing away) P+G
Rolling Clutch - (opponent crouching) |,P+K+G
Fantasma - (opponent crouching) ,P+K+G
Spread Wing - (opponent crouching) ,,P+K+G
Thunderclap - (on crouching opponent's right) |(or ),P+K+G
Falchion - (on crouching opponent's left) |(or ),P+K+G
Diamond Dust - (opponent facing away and crouching) |(or ),P+K+G

* Down Attacks *

Tread Smash - (opponent down) ,K
450 Splash - (opponent down) ^,P
Personal Elbow - (opponent down) ,P
Rolling Body Press - (opponent down) UB,P+K

* Back Attacks *

Shouda - (opponent behind) P
Darkness Hammer - (opponent behind) |,P
Behind Heel Kick - (opponent behind) K
Rebs Low Kick - (opponent behind) |,K
Meteor Impact - (opponent behind) ^,K
Back Knuckle - (opponent behind) P+K
Stab Blade - (opponent behind) K+G


* Jump Attacks *

Step Hammer - (while rising) P
Rock Punch - (in midair) P
Toe Crush - (in midair) K
Hammer Edge - (before landing) K


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Orange Blaze Mask = 5000G Use: ABCD
Blue Scorpion Mask = 10000G Use: ABCD
Blue Fire Mask = 5000G Use: ABCD
Red Blaze Mask = 1000G Use: ABCD
Red Fringe Mask = 9000G Use: ABCD
Green Beetle Mask = 9000G Use: ABCD

*Face*
Red Contacts = 10000G Use: ABCD
Moustache = 15000G Use: ABCD

*Upper Body*
White Chain Necklace = 1000G Use: ABCD
Black Bead Necklace = 4000G Use: ABCD
Red Elbow Braces = 3000G Use: A
Amber Training Shirt = 3000G Use: B
Orange Tanktop = 4000G Use: B
Yellow/Black Braces = 5000G Use: A
Green/Black Braces = 5000G Use: A
Purple Tanktop = 4000G Use: B
Brown Elbow Pads = 3000G Use: C
Green Elbow Pads = 3000G Use: C
Apricot Shirt = 4000G Use: B
Yellow Tanktop = 4000G Use: B
Dark Red Sweatshirt = 8000G Use: B
Brown Denim Vest = 10000G Use: C
Black Denim Vest = 10000G Use: C
Del Sol Denim Vest = 15000G Use: C
Flame Shirt = 23000G Use: D
Green Formal Shirt = 15000G Use: D
White Formal Shirt = 15000G Use: D
Purple Del Sol Parka = 11000G Use: B
Tan Denim Vest = 15000G Use: C
Blue Flame Shirt = 23000G Use: D
Apricot Sweatshirt = 23000G Use: B
Orange Denim Vest = 23000G Use: C
Purple Formal Shirt = 23000G Use: D
Aqua Del Sol Parka = 23000G Use: B
Purple Del Sol Vest = 23000G Use: C
Orange Flame Shirt = 23000G Use: D

*Arms*
Purple Arm Cloth = 5000G Use: AC
Tribal Tattoo = 6000G Use: AC
Arm Scars = 5000G Use: AC
Green Arm Strings = 10000G Use: AC
Mexican Bracelets = 10000G Use: ABCD
Spiked Bracelet = 1000G Use: ABCD
Leather Bracelt = 10000G Use: ABCD
Green Wristbands = 1000G Use: ABCD
Blue Open Gloves = 1000G Use: ACD
Black Gloves = 4000G Use: ABCD
Red Open Gloves = 1000G Use: ACD
Black Fire Gloves = 10000G Use: ACD
White Hand Bandages = 10000G Use: ABCD

*Lower Body*
Brown Fringe Belt = 3000G Use: ACD
Red Nylon Belt = 1000G Use: C
Green Leather Belt = 1000G Use: D
White Leather Belt = 1000G Use: D
Brown Nylon Belt = 1000G Use: C
Green Nylon Belt = 1000G Use: C
Purple Leather Belt = 1000G Use: D
Amber Leather Belt = 1000G Use: D
Red Azteca Belt = 2000G Use: A
Black Nylon Belt = 2000G Use: C
White Azteca Belt = 2000G Use: A
White Nylon Belt = 2000G Use: C
Navy Leather Belt = 1000G Use: D
Flame Loincloth = 9000G Use: A
Maracas = 10000G Use: ABCD
Purple Loincloth = 1000G Use: A
Red Ring Pants = 7000G Use: A
Gray Sweatpants = 5000G Use: B
Blue Jeans = 7000G Use: C
Gray Jeans = 7000G Use: C
Nazca Red Jeans = 10000G Use: C
Blue Formal Pants = 10000G Use: D
Green Formal Pants = 10000G Use: D
White Formal Pants = 10000G Use: D
Green G. Pants = 10000G Use: A
Purple Sweatpants = 8000G Use: B
Nazca Teal Jeans = 10000G Use: C
Purple Formal Pants = 10000G Use: D
Olive Ring Pants = 10000G Use: A
Apricot Sweatpants = 10000G Use: B
Purple Jeans = 10000G Use: C
Citrus Formal Pants = 10000G Use: D
Purple G.Pants = 10000G Use: A
Aqua Sweatpants = 10000G Use: B
Nazca Yellow Jeans = 10000G Use: C
Aqua Formal Pants = 10000G Use: D
Blue Ring Shoes = 1000G Use: ABCD
Red Ring Shoes = 1000G Use: ABCD
Green Enamel Shoes = 1000G Use: ABCD
Green Light Plate = 50000G Use: ABCD


- Personal Opinion -

- Ok....here's basically my take on El Blaze:

What can I say about El Blaze? He's a total badass for starters! It's about
damn time that we hispanics got a decent video game fighting character for
once. And before anyone says that there was Christy from Tekken, let me just
point out that she was nothing more than a character model swap for Eddy....
I mean they have the same exact move sets for christs sake! The only thing
that separated the two was that they made Christy into a stereotypical latina
by making her big breasted and with a big ass...not to say that that's wrong
mind you, but I'm just saying. But now....now we get a truely decent latin
fighter in El Blaze with a great fighting style that did originate in Mexico.
I really do hope that the guys at Tekken take note of the lucha fighting
style and make a luchador of their own....THAT'S HISPANIC, NOT JAPANESE!!!
With that said, El Blaze is easily a great character to start off with if
you're new to the series. His move set is simple enough to pick up on in no
time, yet still offering quite alot in terms of advanced fighting. El Blaze
can seem like a beginners character at first, but once you get to the core
of his fighting style, then you find a very tricky character to use. Now El
Blaze is not a powerhouse by no means, and he's certainly not a defensive
character either. What El Blaze shines in is his speed, move diversity, and
what I like to call "Blitz Tactics". What that means is that if you can
switch up enough with him quickly enough, then you find yourself with a total
offensive character. El Blaze is not a turtle users dream by no means. You
don't want to actually stay on offense too long. Hell even most if not all
of El Blaze's reversal techniques immedieately require you to start launching
an offensive and keep it going. El Blaze from what I've seen has an answer
for everything in terms of fighting. For those that love to push offensive
pressure onto you, you can push it back onto them easily enough, throwing
their game off. For those that love to turtle and stay in crouching blocked
or just avoidance of you, El Blaze can immedieately run after an opponent at
the drop of a hat, and with an extensive throwing set, he can catch turtlers
in any position. As stated before, if you are a beginner to the Virtua
Fighter series, then El Blaze is a great character for you to at least learn
some of the basic ropes without worrying too much about things. If you feel
that your loyalty lies with another character after using El Blaze at first,
then move on. For those that love the style that El Blaze brings to the
table though, veterans and pros will come to love the diversity and
simplicity that El Blaze can offer in terms of advanced fighting. I just
hope that in terms of canon in the Virtua Fighter storyline, that El Blaze
does defeat Wolf and places high if not wins the 5th World Tournament.


*** Eileen ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=~~~=~=================================
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- Backstory -

- After losing both her parents at a young age, Eileen was raised by her
grandfather, a martial arts master. In addition to her grandfather's
training she also spent much time studying with a Beijing opera troupe. One
day, she happened to see a martial arts demonstrationby Pai Chan, and was
amazed by the beauty of her movements. Since then, Eileen thinks of little
else besides finding some way to approach Pai.

- Stats -

Nationality - Chinese
Birthday - N/A
Hobby - N/A
Height - N/A
Weight - N/A
Measurements - N/A
Blood Type - N/A
Occupation - N/A
Fighting Style - Kou-Ken
Voice Actor - N/A
First Game - Virtua Fighter 5


- Move Set -

- Now it's time to learn how to use Eileen properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Shusshou - P
Enkou Rensou - P,P
Enkou Rensou~Koushi Choukan - P,P then |=> P during guard or hit
Enkou Rensou~Taisei Honsou - P,P then |/<= P during guard or hit
Enkou Rensou~Taisei Chouzan - P,P then |=> K during guard or hit
Enkou Rensou~Taisei Dakka - P,P then |/<= K during guard or hit
Enkou Rensou~Zenkuhon - P,P then |=> P+K during guard or hit
Enkou Rensou~Enkou Nyudou = P,P then |/<= P+K during guard or hit
Enkou Rensou~Rakuchi Bougetsu = P,P,| P+K+G
Enkou Rensou~Rakuten Hagetsu = P,P,^ P+K+G
Rensou Hekizan = P,P,P
Rensou Hekizan~Koushi Choukan = P,P,P then |=> P during guard or hit
Rensou Hekizan~Taisei Honsou = P,P,P then |/<= P during guard or hit
Rensou Hekizan~Taisei Chouzan = P,P,P, then |=> K during guard or hit
Rensou Hekizan~Taisei Dakka = P,P,P then |/<= K during guard or hit
Rensou Hekizan~Zenkuhon = P,P,P then |=> P+K during guard or hit
Rensou Hekizan~Enkou Nyudou = P,P,P then |/<= P+K during guard or hit
Rensou Hekizan~Rakuchi Bougetsu = P,P,P,| P+K+G
Rensou Hekizan~Rakuten Hagetsu = P,P,P,^ P+K+G
Rakuho Senpukyaku = P,P,P,K
Renkan Zensou Senpu = P,P,P,|,K,K
Enkou Gekisou = P,P,=>,P
Renkan Chouten = P,,P
Renkan Chouten~Koushi Choukan = P,,P then |=> P during guard or hit
Renkan Chouten~Taisei Honsou = P,,P then |/<= P during guard or hit
Renkan Chouten~Taisei Chouzan = P,,P then |=> K during guard or hit
Renkan Chouten~Taisei Dakka = P,,P then |/<= K during guard or hit
Renkan Chouten~Zenkuhon = P,,P then |=> P+K during guard or hit
Renkan Chouten~Enkou Nyudou = P,,P then |/<= P+K during guard or hit
Renkan Chouten~Rakuchi Bougetsu = P,,P,| P+K+G
Renkan Chouten~Rakuten Hagetsu = P,,P,^ P+K+G
Shoukou Yakutou = P,,P,K
Rententai = P,K
Douchu = =>,P
Jouho Chu'um = =>,P,P
Jouho Chu'um~Koushi Choukan = =>,P,P then |=> P during guard or hit
Jouho Chu'um~Taisei Honsou = =>,P,P then |/<= P during guard or hit
Jouho Chu'um~Taisei Chouzan = =>,P,P then |=> K during guard or hit
Jouho Chu'um~Taisei Dakka = =>,P,P then |/<= K during guard or hit
Jouho Chu'um~Zenkuhon = =>,P,P then |=> P+K during guard or hit
Jouho Chu'um~Enkou Nyudou = =>,P,P then |/<= P+K during guard or hit
Jouho Chu'um~Rakuchi Bougetsu = =>,P,P,| P+K+G
Jouho Chu'um~Rakuten Hagetsu = =>,P,P,^ P+K+G
Matsumen Soubi = =>,P,P,|,K
Enkou Nyurin = =>,=>,P
Soumensou = <=,P
Juji Kimensou = <=,P,P
Juji Kimensou~Koushi Choukan = <=,P,P then |=> P during guard or hit
Juji Kimensou~Taisei Honsou = <=,P,P then |/<= P during guard or hit
Juji Kimensou~Taisei Chouzan = <=,P,P then |=> K during guard or hit
Juji Kimensou~Taisei Dakka = <=,P,P then |/<= K during guard or hit
Juji Kimensou~Zenkuhon = <=,P,P then |=> P+K during guard or hit
Juji Kimensou~Enkou Nyudou = <=,P,P then |/<= P+K during guard or hit
Juji Kimensou~Rakuchi Bougetsu = <=,P,P,| P+K+G
Juji Kimensou~Rakuten Hagetsu = <=,P,P,^ P+K+G
Enkou Yurin = <=,P,P,K
Nichigetsu Tenkan = <=,<=,P
Enkou Kenka = <=,=>,P
Fukushinshou = |,P
Koushi Choukan = |=>,P
Taisei Honsou = |/<=,P
Taisei Rensou = |/<=,P,P
Hikou Sousou = ^,P
Enkou Chousou = ,P
Enkou Chousou~Koushi Choukan = ,P then |=> P during guard or hit
Enkou Chousou~Taisei Honsou = ,P then |/<= P during guard or hit
Enkou Chousou~Taisei Chouzan = ,P then |=> K during guard or hit
Enkou Chousou~Taisei Dakka = ,P then |/<= K during guard or hit
Enkou Chousou~Zenkuhon = ,P then |=> P+K during guard or hit
Enkou Chousou~Enkou Nyudou = ,P then |/<= P+K during guard or hit
Enkou Chousou~Rakuchi Bougetsu = ,P,| P+K+G
Enkou Chousou~Rakuten Hagetsu = ,P,^ P+K+G
Enkou Santen = ,P,P
Hikou Hagetsu = ,,P
Tenshin Rinheki = /,P
Tenshin Rinheki~Koushi Choukan = /,P then |=> P during guard or hit
Tenshin Rinheki~Taisei Honsou = /,P then |/<= P during guard or hit
Tenshin Rinheki~Taisei Chouzan = /,P then |=> K during guard or hit
Tenshin Rinheki~Taisei Dakka = /,P then |/<= K during guard or hit
Tenshin Rinheki~Zenkuhon = /,P then |=> P+K during guard or hit
Tenshin Rinheki~Enkou Nyudou = /,P then |/<= P+K during guard or hit
Tenshin Rinheki~Rakuchi Bougetsu = /,P,| P+K+G
Tenshin Rinheki~Rakuten Hagetsu = /,P,^ P+K+G
Rinheki Hairen = /,P,K
Hikou Bokushoku = UF,P
Tonhi Yakuboku = UB,P
Tentai = K
Kousokuhon = K (while rising from a crouch)
Hikou Niki = =>,K
Hikou Senshi = =>,=>,K
Hairenkyaku = <=,K
Kousokutan (deflect) = <=,=>,K
Kasettai = |,K
Taisei Chouzan = |=>,K
Taisei Renteki = |=>,K,K
Taisei Kouten = |=>,K,K, then K during hit
Taisei Dakka = |/<=,K
Hikou Choukan = ^,K
Sokutantai = ,K
Tanhikyaku = UF,K
Tonhi Toutai = UB,K
Dokuritsu Sougan = P+K
Jinraishou = =>,P+K
Jinraishou~Koushi Choukan = =>,P+K then |=> P during guard or hit
Jinraishou~Taisei Honsou = =>,P+K then |/<= P during guard or hit
Jinraishou~Taisei Chouzan = =>,P+K then |=> K during guard or hit
Jinraishou~Taisei Dakka = =>,P+K then |/<= K during guard or hit
Jinraishou~Zenkuhon = =>,P+K then |=> P+K during guard or hit
Jinraishou~Enkou Nyudou = =>,P+K then |/<= P+K during guard or hit
Jinraishou~Rakuchi Bougetsu = =>,P+K,| P+K+G
Jinraishou~Rakuten Hagetsu = =>,P+K,^ P+K+G
Sayu Gekishou = =>,P+K,P
Sayu Gekishou~Koushi Choukan = =>,P+K,P then |=> P during guard or hit
Sayu Gekishou~Taisei Honsou = =>,P+K,P then |/<= P during guard or hit
Sayu Gekishou~Taisei Chouzan = =>,P+K,P then |=> K during guard or hit
Sayu Gekishou~Taisei Dakka = =>,P+K,P then |/<= K during guard or hit
Sayu Gekishou~Zenkuhon = =>,P+K,P then |=> P+K during guard or hit
Sayu Gekishou~Enkou Nyudou = =>,P+K,P then |/<= P+K during guard or hit
Sayu Gekishou~Rakuchi Bougetsu = =>,P+K,P,| P+K+G
Sayu Gekishou~Rakuten Hagetsu = =>,P+K,P,^ P+K+G
Jinrai Santen = =>,P+K,P,P
Geimenshou = <=,P+K
Geimen Hashitsu = <=,P+K,P
Geimen Hashitsu~Koushi Choukan = <=,P+K,P then |=> P during guard or hit
Geimen Hashitsu~Taisei Honsou = <=,P+K,P then |/<= P during guard or hit
Geimen Hashitsu~Taisei Chouzan = <=,P+K,P then |=> K during guard or hit
Geimen Hashitsu~Taisei Dakka = <=,P+K,P then |/<= K during guard or hit
Geimen Hashitsu~Zenkuhon = <=,P+K,P then |=> P+K during guard or hit
Geimen Hashitsu~Enkou Nyudou = <=,P+K,P then |/<= P+K during guard or hit
Geimen Hashitsu~Rakuchi Bougetsu = <=,P+K,P,| P+K+G
Geimen Hashitsu~Rakuten Hagetsu = <=,P+K,P,^ P+K+G
Sayu Hashitsu = <=,P+K,P,P
Taisei Soudou = <=,=>,P+K
Taisei Soudou~Shukushin = <=,=>,P+K,G
Enkou Toutou = ,P+K
Koushi Kouzan = Hold |,,P+K
Koushi Kouzan~Koushi Choukan = Hold |,,P+K then |=> P during guard or hit
Koushi Kouzan~Taisei Honsou = Hold |,,P+K then |/<= P during guard or hit
Koushi Kouzan~Taisei Chouzan = Hold |,,P+K then |=> K during guard or hit
Koushi Kouzan~Taisei Dakka = Hold |,,P+K then |/<= K during guard or hit
Koushi Kouzan~Zenkuhon = Hold |,,P+K then |=> P+K during guard or hit
Koushi Kouzan~Enkou Nyudou = Hold |,,P+K then |/<= P+K during guard or hit
Koushi Kouzan~Rakuchi Bougetsu = Hold |,,P+K,| P+K+G
Koushi Kouzan~Rakuten Hagetsu = Hold |,,P+K,^ P+K+G
Koushi Renzan = Hold |,,P+K,P
Shashin Sousou = /,P+K
Rigou Tenshintai = K+G
Honshin Senputai = =>,K+G
Honshin Senputai~Koushi Choukan = =>,K+G then |=> P during guard or hit
Honshin Senputai~Taisei Honsou = =>,K+G then |/<= P during guard or hit
Honshin Senputai~Taisei Chouzan = =>,K+G then |=> K during guard or hit
Honshin Senputai~Taisei Dakka = =>,K+G then |/<= K during guard or hit
Honshin Senputai~Zenkuhon = =>,K+G then |=> P+K during guard or hit
Honshin Senputai~Enkou Nyudou = =>,K+G then |/<= P+K during guard or hit
Honshin Senputai~Rakuchi Bougetsu = =>,K+G,| P+K+G
Honshin Senputai~Rakuten Hagetsu = =>,K+G,^ P+K+G
Hikou Rantsui = =>,K+G,|,K
Hansenpu Tenshin = <=,K+G
Renkan Touku Kouhaikyaku = <=,K+G,K
Kesshi Hanbi = <=,=>,K+G
Zensoutai = |,K+G
Zensou Senpu = |,K+G,K
Honshin Kousoutai = ,K+G
Goku Shicchi = =>,P+K+G
Goku Kouzan = From Goku Shicchi: P
Goku Santeki = From Goku Shicchi: K
Zenkuhon = From Goku Shicchi: P+K
Enkou Choushou = =>,=>,P+K+G
Goku Senshin = <=,P+K+G
Goku Honshin = /,P+K+G
Goku Hekitai = From Goku Honshin: K
Goku Kouhon = ,P+K+G
Shashin Hon'yaku = P+K (during Defensive Move)
Shashin Sousou - P (during Offensive Move)
Shashin Teikyaku = K (during Offensive Move)

* Moves from Zenkuhon *

Zenkuhon = |=>,P+K
Zenku Soutui = From Zenkuhon: P
Zenkuhon Rakutai = From Zenkuhon: K
Rakuchi Bansoutai = From Zenkuhon: |,K
Rakuchi Senshintai = From Zenkuhon: ,K
Taisei Soumen = From Zenkuhon: P+G

* Moves from Enkou Nyudou *

Enkou Nyudou = |/<=,P+K
Enkou Shutsudou = From Enkou Nyudou: P
Shukushin Sokutan = From Enkou Nyudou: K
Shukushin Zensoubi = From Enkou Nyudou: |,K

* Throws *

Kou'ou Enten = P+G
Kou'ou Touten = =>,P+G
Kou'ou Gezan = =>,P+G,=>
Kou'ou Hyou'un = =>,P+G,|(or^)
Kou'ou Tekikyu = =>,P+G,|(or^),K
Kou'ou Roukyu = =>,<=,P+G
Kou'ou Batsuzan = HCB,P+G
Kou'ou Kouzan = ,P+G
Kou'ou Haibi = (on opponent's right) P+G
Kou'ou Touju = (on opponent's left) P+G
Kou'ou Ryouran = (opponent facing away) P+G

* Down Attacks *

Enkou Shousui = (opponent down) ,P
Enkou Rakuten = (opponent down) ^,P

* Back Attacks *

Haishin Gekichou = (opponent behind) P
Haishin Kasou = (opponent behind) |,P
Haishin Kouryoutai = (opponent behind) K
Kasoukyaku = (opponent behind) |,K
Bateikyaku = (opponent behind) ^,K
Touho Shikei = (opponent behind) P+K
Haishin Souyakutai = (opponent behind) K+G
Haishin Kousou = (opponent behind) |,K+G
Goku Haishin = (opponent behind) P+K+G


* Jump Attacks *

Rakuchisou = (in midair) P
Toukutai = (in midair) K
Rakuchi Sokutan = (before landing) K


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Orange Knit Cap = 9000G Use: ABCD
Red Flower Ornament = 5000G Use: ABCD
Golden Crown = 5000G Use: ABCD
Black Short Hair = 1000G Use: ABCD
Shaggy Black Hair = 5000G Use: ABCD
Brown Ponytail = 10000G Use: ABCD
Brown Hair/Headband = 5000G Use: ABCD
Pink Pigtails = 9000G Use: ABCD
Pink Hair/Bun Caps = 9000G Use: ABCD
Pink Flower Ornament = 5000G Use: ABCD

*Face*
Heavy Makeup = 5000G Use: ABCD
Nose Bandage = 5000G Use: ABCD
Red Rimmed Glasses = 1000G Use: ABCD
Hot Pink Sunglasses = 1000G Use: ABCD
Brown Rimmed Glasses = 5000G Use: ABCD
Blue Rimmed Glasses = 4000G Use: ABCD
Red Contacts = 10000G Use: ABCD

*Upper Body*
Goldfish Necklace = 1000G Use: ABCD
Black Kung Fu Vest = 5000G Use: A
Yellow Kung Fu Top = 2000G Use: A
Orange Kung Fu Vest = 5000G Use: A
White Kung Fu Top = 2000G Use: A
Pink Chinese Shirt = 9000G Use: B
Light Blue T-Shirt = 7000G Use: C
Light Yellow T-Shirt = 7000G Use: C
Red Spiral Top = 3000G Use: A
Red Flower T-Shirt = 10000G Use: C
Purple Tanktop = 6000G Use: D
Blue Shoulder Scarf = 6000G Use: AC
Black Half Vest = 13000G Use: D
White Tanktop = 4000G Use: D
Orange Half Vest = 13000G Use: D
Orange Tanktop = 4000G Use: D
Gray Kung Fu Vest = 8000G Use: A
Black Spiral Top = 3000G Use: A
Green Kung Fu Vest = 8000G Use: A
Green Shoulder Scarf = 1000G Use: AC
Black Chinese Shirt = 13000G Use: B
Green Flower T-Shirt = 10000G Use: C
Green Half Vest - 19000G Use: D
Wine Red Tanktop - 6000G Use: D
Wine Red Scarf - 5000G Use: CD
Violet Kung Fu - 14000G Use: A
Navy Kung Fu Top - 10000G Use: A
Purple Chinese Shirt - 14000G Use: B
Purple T-Shirt - 10000G Use: C
Pink Half Vest - 14000G Use: D
Pink Tanktop - 10000G Use: D
Pink Kung Fu Vest - 14000G Use: A
Pink Spiral Top - 10000G Use: A
Orange Chinese Shirt - 14000G Use: B
Coral Flower T-Shirt - 10000G Use: C
Amber Half Vest - 14000G Use: D
Dark Green Tanktop - 10000G Use: D

*Arms*
Carnelian Bracelet = 4000G Use: ABCD
Baby Blue Wristbands = 1000G Use: ABCD
Pink Wrist Cloth = 4000G Use: ABCD
Yellow Open Gloves = 10000G Use: ABCD

*Lower Body*
Feminine Sandals = 1000G Use: ABCD
Flower Sandals = 9000G Use: ABCD
Green Light Plate = 10000G Use: ABCD
Yellow Sash = 1000G Use: A
Red Kung Fu Pants = 3000G Use: A
Red Kung Fu Shoes = 1000G Use: AB
Blue Pants = 13000G Use: C
Blue Leather Belt = 1000G Use: C
Yellow Pants = 13000G Use: C
Brown Leather Belt = 1000G Use: C
Pink Sash = 1000G Use: A
Maroon Spiral Pants = 5000G Use: A
Two-Toned Shoes = 1000G Use: ABCD
Low-Rise Jeans = 20000G Use: C
Purple Gym Pants = 8000G Use: D
Red Flower Sash = 1000G Use: D
White Gym Pants = 8000G Use: D
Black Flower Sash = 1000G Use: D
Black and Blue Sash = 1000G Use: A
Black Spiral Pants = 5000G Use: A
Purple Jeans = 20000G Use: C
Purple Leather Belt = 1000G Use: C
Wine Red Gym Pants = 13000G Use: D
Yellow Flower Sash = 1000G Use: D
Gray Flower Sash = 1000G Use: D
Blue Sash = 1000G Use: A
Yellow Kung Fu Pants = 9000G Use: A
Pink Shorts = 9000G Use: B
Black Shorts = 9000G Use: B
Pink Leather Belt = 1000G Use: C
Moss Green Pants = 13000G Use: C
Pink Gym Pants = 13000G Use: D
Amber Flower Sash = 1000G Use: D
White and Gray Sash = 1000G Use: A
Pink Spiral Pants = 13000G Use: A
White Shorts = 13000G Use: B
White Leather Belt = 1000G Use: C
Light Brown Jeans = 13000G Use: C
Blue Flower Sash = 1000G Use: D
Dark Green Gym Pants = 13000G Use: D

- Personal Opinion -

- Ok....here's basically my take on Eileen:

Eileen is the other new character to the game. Now I haven't seen monkey
style kung fu too much in games....actually the only time I can say I've seen
it off the top of my head is in Mortal Kombat Armageddon. But here, we have
a cute little girl character kicking some ass and taking names with this
style to say the least. She is a character that requires almost the same
game style as El Blaze, but not so much so. I've seen people use her as a
turtle character before and play an extremely annoying low game to win
matches. She is a great character to learn the ropes with in this game, but
don't expect much from her in the strength department. You have to rely on
her quickness and combos in order to put in some high damage. All in all
Eileen is a great character to get to know the game with and quickly master.


*** Pai Chan ***

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- Backstory -

- Pai had entered the Fourth World Fighting Tournament out of concern for her
sick father, Lau. But before she could see him, she was defeated and had to
leave the tournament. Pai searched for her father afterward, and found him
just in time to save the weakened Lau from Lei-Fei's killing blow. Hit with
the realization that Lau did not have long to live, Pai realized that she
could do nothing for her father-she had to respect his desire to pursue
ultimate strength for as long as he lived. So when Pai learned that Lau was
participating in the fifth tournament, she decided to enter as well, telling
herself that the only way she can show her love for her father is to be
strong, both emotionally and in combat.

- Stats -

Nationality - Chinese
Birthday - 5/17/1975
Hobby - Dancing
Height - 166 cm (5'5 1/2)
Weight - 49kg (107 lbs)
Measurements - 85/54/88
Blood Type - O
Occupation - Action Star
Fighting Style - Ensei-Ken
Voice Actor - Minami Takayama
First Game - Virtua Fighter


- Move Set -

- Now it's time to learn how to use Pai Chan properly. Remember, you can
always go into Dojo and use Command Training to perfect using these moves
properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Chuken = P
Renshou = P,P
Raigekishou = P,P,P
Renkan Tenshinkyaku = P,P,P,K
Renkan Haitenkyaku = P,P,P,<=(or UB)K
Renkan Tenshin Soukyaku = P,P,P,|,K
Renkan Engeki = P,P,<=,P
Renkan Kousentai = P,P,<=,P,K
Renkan Enshi Rantsui = P,P,<=,P,K,|,K
Renken Toukyaku = P,P,K
Renken Youkikyaku = P,P,K,K
Renkentai = P,K
Renkentai~Bokutai = P,K,|
Senchuken = =>,P
Gyokujo Kensho = =>,P,K
Enshi Soushou = =>,=>,P
Hi'en Dantai = =>,=>,P,K
Jouho Souchushou (deflect) = =>,<=,P
Ensei Soushou = =>,<=,P,P
Ensei Soushouheki = <=,P
Henshin Engeki = <=,<=,P
Souchuken = |,P
Ensei Kosouha = Hold |,=>,P
Ensei Raige****n = Hold |,<=,P
Soukasui = ,P
Soukasui~Bokutai = ,P,<=
Souka Rensui = ,P,P
Souka Rensuishou = ,P,P,=>,P
Souka Senpukyaku = ,P,K (can be charged)
Souka Senpukyaku~Honshin = ,P,K, then G while charging
Souka Senpukyaku~Haishin = ,P,K, then <= while charging
Souka Senpukyaku~Shukushin = ,P,K then | while charging
Rikensui = /,P
Koushutai = K
Koushu Kasui = K,P
Koushu Kasui~Bokutai = K,P,<=
Koushu Kasui Senpukyaku = K,P,K (can be charged)
Koushu Kasui Senpukyaku~Honshin = K,P,K, then G while charging
Koushu Kasui Senpukyaku~Haishin = K,P,K, then <= while charging
Koushu Kasui Senpukyaku~Shukushin = K,P,K, then | while charging
Ko'en Senkyaku = K,K
Koudantai = K (while rising from a crouch)
Danshitsu = =>,K
Danshitsu Senshou = =>,K,P
Shi'en Kousen = =>,K,P,K
Shi'en Haiten = =>,K,P,<=(or UB)K
Shi'en Zensou = =>,K,P,|,K
Koutankyaku = =>,=>,K
Renkan Tanheki = =>,=>,K,P
Ensei Haikyaku = <=,K
Ensei Haikyaku~Bokutai = <=,K,|
Ensei Toukyaku = <=,=>,K
Ensei Toukikyaku = <=,=>,K,K
Hansenpu = <=,<=,K
Touku Kouhaikyaku = <=,<=,K,K
Ensei Katai = |,K
Ensei Katai~Turn = |,K,<=
Ensei Haijinkyaku = Hold |,<=,K
Sensaitai = Hold |(or /)K
Renka Sentai = Hold |(or /)K,K
Senchutai = ,K
Senkyaku Chushou = ,K,P
Hi'en Tankyaku = UF,K
Hi'en Rekkyaku = UF,K,K
Haitenkyaku = UB,K
Rensen Haitenkyaku = UB,K,=>,K
Ensei Katanheki = P+K
Hi'en Tenshinshou = P+K (rising from a crouch)
Chouho Soukasui = =>,=>,P+K
Chouho Soukasui~Bokutai = =>,=>,P+K,<=
Kasuishou = <=,=>,P+K (can be charged)
Ensei Katai = |(or ^)P+K
Ensei Senpukyaku = K+G
Enbu Renkyaku = =>,K+G
Ensei Touku Haikyaku = =>,=>,K+G
Kochoukyaku = <=,K+G
Enshu Haitenkyaku = <=,=>,K+G
Enshu Haiten Renkyaku = <=,=>,K+G,K
Zensoutai = |,K+G
Honshin Soukyaku = /,K+G
Honshin Choutankyaku = Hold =>,K(while running)
Sokushin Senpuga = P+K (during Defensive Move)
Sokushin Toushou = P (during Offensive Move)
Sokushin Danshitsu = K (during Offensive Move)

* Moves from Bokutai *

Bokutai~Chuken = From Bokutai: P
Bokutai~Raigekishou = From Bokutai: P,P
Bokutai~Kousoutai = From Bokutai: K
Bokutai~Koushou Soushougeki (deflect) = From Bokutai: K,P
Bokutai~Kinkei = From Bokutai: P+K
Bokutai~Zensou Taitoukyaku = From Bokutai: K+G

* Moves from Meishouho *

Meishouho = <=,P+K+G
Meishouho Ryusui Shouda = From Meishouho: P
Meishouho Gekiryu Shouda = From Meishouho: P,P
Meishouho Gekiryuha = From Meishouho: P,P,P
Meiho Zensoutai = From Meishouho: K
Meishougei Ensenkyaku = From Meishouho: K+G
Meishougei Enshi Renshou = From Meishouho: K+G,P
Meishougei Enshi Renshou Soukyaku = From Meishouho: K+G,P,K

* Throws *

Toushin Housoukyaku = P+G
Raishin Nyurin = =>,P+G
Toushin Inshou = =>,=>,P+G
Ensei Monka = <=,=>,P+G
Kuretsu Tenhou = Hold |,=>,P+G
Shun'en Ryouku = <=,P+G
Honshin Haisetsukou = =>,<=,P+G
Senpu Enka = HCB,P+G
Ensei Houshin Katai = =>,|,P+G
Sei'en Katou = <=,|,P+G
Hi'en Honko = ,P+G
Junsui Suishu = ,,P+G
Raishin Nyurin = (wall in back) =>,P+G
Haishin Choushou = (on opponent's left or right) P+G
Shun'en Katou = (opponent facing away) P+G
Zenshu Koutenkyaku = (during Shun'en Katou)
Hi'en Tenshin Shoukyaku = (opponent crouching) |,P+K+G
Enfu Rinshou = (opponent crouching) =>,P+K+G
Ensei Shoutai = (opponent crouching) <=,=>,P+K+G
Haishin Choushou = (on crouching opponent's left or right) = |(or=>),P+K+G
Shun'en Katou = (opponent facing away and crouching) = |(or=>), P+K+G

* Reversals *

Unshu Soushouha = =>,P+K (vs high punch)
Senpu Soukyaku = =>,P+K (vs right high kick)
Senpu Haikyaku = =>,P+K (vs left high kick)
Raku'en Katou = =>,P+K (vs right high elbow)
Sousui Sanmon = =>,P+K (vs left high elbow)
Unshu Soushouha = ,P+K (vs mid punch)
Senpu Soukyaku = ,P+K (vs right mid kick)
Senpu Haikyaku = ,P+K (vs left mid kick)
Raku'en Katou = ,P+K (vs right mid elbow)
Sousui Sanmon = ,P+K (vs left mid elbow)
Ryusui He****n = ,P+K (vs right side kick)
Mougyu Kenkaku = ,P+K (vs left side kick)
Soushitsu Touraku = ,P+K (vs right knee)
Teishitsu Soukyaku = ,P+K (vs left knee)
Ensen Hairyu = <=,P+K (vs high punch)
Rasen Anshou = <=,P+K (vs high kick)
Honshin Rasen Anshou = P+G (vs opponent Pai's Rasen Anshou)
Hi'en Hairyu = <=,P+K (vs high elbow)
Ensen Hairyu = /,P+K (vs mid punch)
Rasen Anshou = /,P+K (vs mid kick)
Hi'en Hairyu = /,P+K (vs mid elbow)
Kakyaku Senten = /,P+K (vs side kick)
Shitsuten Toukai = /,P+K (vs knee)

* Down Attacks *

Rai'in Shouda = (opponent down) ,P
Enshu Raigeki = (opponent down) ^,P
Hi'en Youshu = (opponent down) ^,K+G

* Back Attacks *

Haishin Housui - (opponent behind) P
Haishin Kasui - (opponent behind) |,P
Haishin Kasui~Bokutai - (opponent behind) |,P,<=
Koushutai - (opponent behind) K
Zaka Sentai - (opponent behind) |,K
Zaban Soushou - (opponent behind) P+K
Haishin Chugeki - (opponent behind) |,P+K
Haishin Kakyaku - (opponent behind) |,P+K, then P+G during hit
Zenshu Koutenkyaku - UF,K (during turning attack)
Meishouho - (opponent behind) P+K+G

* Jump Attacks *

Touku Soushou - (while rising) P
Toudan Kensui - (in midair) P
Hishitai - (while rising) K
Sokushutai - (in midair) K
Sokushutai - (before landing) K

* Wall Moves *

Hekika Haishu - (wall in front) <=,P+K+G
Hekika Haiten - (wall in front) UB,P+K+G


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Brown Pigtails = 1000G Use: ABCD
Brown Twin Pigtails = 5000G Use: ABCD
Short Brown Hair = 5000G Use: ABCD
Brown Hair and Bun = 10000G Use: ABCD
Blond Twin Buns = 5000G Use: ABCD
Bralmageed Blond Hair = 5000G Use: ABCD
Green Newsboy Cap = 10000G Use: ABCD
Yellow Hibiscus = 5000G Use: ABCD

*Face*
Yellow Rim Glasses = 1000G Use: ABCD
White Sunglasses = 5000G Use: ABCD
Silver Rim Glasses = 10000G Use: ABCD
Pink Sunglasses = 6000G Use: ABCD
Blue Sunglasses = 1000G Use: ABCD
Red Contacts = 10000G Use: ABCD

*Upper Body*
Straight Sword = 5000G Use: ABCD
Rhinestone Necklace = 1000G Use: ABCD
Red Chinese Top = 6000G Use: A
Blue Crop Top = 5000G Use: B
Blue Chinese Dress = 12000G Use: C
Green Chinese Dress = 12000G Use: C
White Chinese Dress = 18000G Use: C
Aqua Butterfly Shirt = 23000G Use: D
Black Chinese Shirt = 15000G Use: D
Green Chinese Shirt = 15000G Use: D
Purple Chinese Top = 9000G Use: A
Yellow Chinese Top = 9000G Use: A
Black Crop Top = 8000G Use: B
Pink Chinese Dress = 18000G Use: C
Pink Butterfly Shirt = 23000G Use: D
Green Chinese Top = 23000G Use: A
Mint Crop Top = 8000G Use: B
Lime Chinese Dress = 18000G Use: C
Red Chinese Dress = 23000G Use: D
White Flower Top = 23000G Use: A
Wine Red Crop Top = 8000G Use: B
Yellow Chinese Dress = 23000G Use: C
Jade Butterfly Shirt = 23000G Use: D
Gold Necklace = 9000G Use: ABCD

*Arms*
Pink Bangle = 1000G Use: ABCD
Navy Silk Gloves = 5000G Use: AC
Red Silk Gloves = 5000G Use: AC
Aqua Silk Gloves = 9000G Use: AC
Light Blue Bangle = 1000G Use: ABCD

*Lower Body*
Green Light Plate = 10000G Use: ABCD
Red Fish Shoes = 1000G Use: ABCD
Red Chinese Pants = 4000G Use: A
Red Chinese Shoes = 1000G Use: ABCD
Gold Sash = 1000G Use: A
Blue Flare Pants = 10000G Use: B
Blue Shorts = 8000G Use: C
Green Sandals = 4000G Use: ABCD
Pink Sash = 1000G Use: B
Pink Line Shoes = 1000G Use: ABCD
Purple Capris = 15000G Use: D
Blue Fish Shoes = 1000G Use: ABCD
Black Capris = 10000G Use: D
Green Capris = 10000G Use: D
Purple Chinese Pants = 6000G Use: A
Yellow Chinese Pants = 6000G Use: A
Black Flare Pants = 15000G Use: B
Orange Sash = 1000G Use: B
Purple Shorts = 8000G Use: C
Pink Capris = 15000G Use: D
Black Leather Whip = 5000G Use: ABCD
Blue Sash = 1000G Use: A
Maroon Sash = 1000G Use: A
Green Chinese Pants = 15000 Use: A
Mint Sash = 1000G Use: B
Green Flare Pants = 15000G Use: B
Green Shorts = 8000G Use: C
Yellow Capris = 15000G Use: D
White Flower Pants = 15000G Use: A
Wine Red Sash = 1000G Use: B
Gold Flare Pants = 15000G Use: B
White Shorts = 15000G Use: C
Orange Capris = 15000G Use: D

- Personal Opinion -

- Ok....here's basically my take on Pai Chan:

Ya know....with the way technology is going nowadays and the way we can make
3D models look almost human is crazy....especially if you can find a woman
that looks like her....damn! A beautiful fighter to say the least, and very
powerful, she is far beyond the stereotypical female fighter. She can take
down people in just a few good hits, and when properly mastered, you can
destroy people with a blistering offense and a strong defense. Pai Chan is
easily enough one character that people would love to master simply because
of her style of martial arts and the way she destroys the competition in no
time flat. Now that's not to say that she doesn't have her down sides. She
does take time to master and if you are wanting to end matches in about 3 or
4 moves....then you're going to have to learn how to time her counters to
hitting people. Her counters are the big money makers and sometimes it is
tough to time them against people, especially if they're veterans of the
game. So if you can learn how to bait people into attacking you the way you
want them to do so, then you'll have no problem destroying everyone that you
come across in this game. Pai Chan is beauty and strength all rolled into
one that you won't regret using once you've mastered. I would say that she
is an advanced to intermediate fighter so get some practice with a beginner
character for a little bit and then move up to her.


*** Lei-Fei ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~==~~=================================+====
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- Backstory -

- Lei-Fei had received orders from his master to put an end to the Ko'en-Ken
style. But when he found Lau in the fourth tournament, he saw for himself
the amazing power of the style, and approached Lau after the tournament as a
promising student. Impatient to learn quickly, Lei-Fei attacked Lau, hoping
to see the secrets of Ko'en-ken. But the weakened Lau was unable to fight
back, and survived only because of Pai's sudden appearance. Lei-Fei had
failed in his mission to destroy Ko'en-ken and had failed to learn Ko'en-ken
for himself. His only choice was to develop the strength required to defeat
anyone who came after him. Lei-Fei used the pressure to push himself to new
heights. Now, Lei-Fei is ready to enter the fifth tournament.

- Stats -

Nationality - Chinese
Birthday - Unknown
Hobby - Praying
Height - 175 cm (5'9)
Weight - 63 kg (138 lbs)
Measurements - 98/85/83
Blood Type - B
Occupation - Monk
Fighting Style - Shoalin-Ken
Voice Actor - N/A
First Game - Virtua Fighter 4


- Move Set -

- Now it's time to learn how to use Lei-Fei properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Chugeki - P
Renken~Dokuritsu Shiki - P,P
Rengeki Soushouha~Hai Shiki - P,P,P
Kakushu Suigeki - =>,P
Kakushu Suigeki~Ura Koko Shiki - =>,P,P+K+G
Kakushu Suirengeki - =>,P,P
Toushou - =>,=>,P
Yushin Kengeki - <=,P
Rakengeki - <=,P,P
Souyokugeki - <=,=>,P
Uryu Banda~Hai Shiki - <=,,P
Fukusoushou - |,P
Toutenshou - Hold |,=>,P
Chouchu - ,P
Honrai Konten - ,P,P
Shatenshou - ,,P
Shatenshou~Ura Nehan Shiki - ,,P,P+K+G
Shaten Renshou - ,,P,P
Haisenkyaku~Hai Shiki - K
Haisenkyaku~Bokutai - K, then | during guard or hit
Rigoutai~Koko Shiki - =>,K
Toukyaku - =>,=>,K
Toukyaku~Dokuritsu Shiki - =>,=>,K, (hold K)
Fujinkyaku - |,K
Shazen Tenshin Haikyaku~Koko Shiki - ^,K
Tenshin Senputai - ^,K,K
Bunkyaku - ,K
Niki Bunkyaku - UF,K
Kinkei Dokuritsu - P+K
Kongou He****n - P+K,P
Kongou He****n~Ura Nehan Shiki - P+K,P,P+K+G
Kongou Renshin Houda - P+K.P.P
Mahosui - =>,P+K
Mahosui~Ura Nehan Shiki - =>,P+K,P+K+G
Geimen Soushou - =>,P+K,P
Zaban Hekishou - =>,=>,P+K
Chinheki - <=,P+K
Hekizan Jujikou - <=,P+K,P
Kyuho Soufuken - <=,=>,P+K
Goka Zasan - <=,=>,=>,P+K
Souryu Shukkai - <=,,P+K
Soushou~Nehan Shiki - |,P+K
Haishin Chugeki~Koko Shiki - |,P+K,P
Kochouheki (deflect) - |,,=>,P+K
Katoken - (or UF)P+K
Haisetsukou~Koko Shiki - (or UF)P+K.P
Sousuigeki - /,P+K
Sokutankyaku~Dokuritsu Shiki - K+G
Hansenpu~Ura Nehan Shiki - =>,K+G
Senpukyaku~Koko Shiki - =>,=>,K+G
Shouhikyaku - <=,K+G
Shouhi Renkyaku~Dokuritsu Shiki - <=,K+G,K
Soushouhi Kousoutai - <=,K+G,K,|,K
Zensoutai - |,K+G
Touku Tenshinkyaku - ^,K+G
Chisen Choukyaku 1 - ,K+G
Chisen Choukyaku 2 - ,K+G,K
Fukushin Soukyaku - ,,K+G
Toushintai~Suirakan Shiki - ,,K+G,K
Toushin Choukyukyaku - ,,K+G,K,K
Toushin Sen'enkyaku - ,,K+G,K,K+G
Souhikyaku - UF,K+G
Kousoku Toukyaku~Dokuritsu Shiki - P+K (during Defensive Move)
Teishitsu Sokushou - P+K,P (during Defensive Move)
Shaho Toushin - P (during Offensive Move)
Shaho Shitsuda - K (during Offensive Move)


* Moves from Dokuritsu Shiki *

Dokuritsu Shiki - ^,P+K+G
Senshin Toushou~Hai Shiki - From Dokuritsu Shiki: P
Juji Toukyaku~Dokuritsu Shiki - From Dokuritsu Shiki: K
Nikikyaku - From Dokuritsu Shiki: K,K
Fukushintai~Hai Shiki - From Dokuritsu Shiki: |,K
Shouhikyaku - From Dokuritsu Shiki: <=,K
Shouhi Renkyaku~Dokuritsu Shiki - From Dokuritsu Shiki: <=,K,K
Soushouhi Kousoutai - From Dokuritsu Shiki: <=,K,K,K
Shinpo Bunkyaku - From Dokuritsu Shiki: K+G
Sokushin Kousoutai - From Dokuritsu Shiki: |(or ^) K+G (back side)
Sokushin Zensoutai - From Dokuritsu Shiki: |(or ^) K+G (front side)
Yasha Sekka - From Dokuritsu Shiki: P+K
Yasha Sekka~Ura Nehan Shiki - From Dokuritsu Shiki: P+K,P+K+G
Zenten - From Dokuritsu Shiki: =>,P+K+G
Zenten~Touku Rensenkyaku - From Dokuritsu Shiki: =>,P+K+G,K
Zenten~Hou'ou Ten'yoku - From Dokuritsu Shiki: =>,P+K+G,P+G
Dokuritsu Shiki~Hai Shiki - From Dokuritsu Shiki: | (or <=) P+K+G
Dokuritsu Shiki~Nehan Shiki - From Dokuritsu Shiki: /,P+K+G
Dokuritsu Senshou - From Dokuritsu Shiki: (vs high punch/mid punch/low punch/
elbow)

* Moves from Hai Shiki *

Hai Shiki - |,P+K+G
Housui~Hai Shiki - From Hai Shiki: P
Housui Rengeki~Dokuritsu Shiki - From Hai Shiki: P,P
Housui Shouheki - From Hai Shiki: P,P+K
Koudantai~Dokuritsu Shiki - From Hai Shiki: K
Hai Shiki Zensoutai - From Hai Shiki: |,K
Senpukyaku~Hai Shiki - From Hai Shiki: K+G
Senshippo - From Hai Shiki: P+K (can be charged)
Hai Shiki~Dokuritsu Shiki - From Hai Shiki: ^ (or <=) P+K+G
Hai Shiki~Nehan Shiki - From Hai Shiki: /,P+K+G

* Moves from Bokutai *

Bokutai - From Hai Shiki: |
Kyuho Koken - From Bokutai: P
Shinpo Senshinken - From Bokutai: P,P
Tenshin Ryousou~Ura Koko Shiki - From Bokutai: =>,P
Fukushin Koushitai~Ura Nehan Shiki - From Bokutai: K
Senkyutai - From Bokutai: ,K
Hanshouda - From Bokutai: P+K
Touku Tenshinkyaku - From Bokutai: K+G

* Moves from Nehan Shiki *

Nehan Shiki - /,P+K+G
Tenshin Housui (deflect)~Ura Nehan Shiki - From Nehan Shiki: P
Sokushukyaku~Dokuritsu Shiki - From Nehan Shiki: P,K
Honshin Kouryoukyaku - From Nehan Shiki: K
Hi'en Senpukyaku~Koko Shiki - From Nehan Shiki: K+G
Zensoutai - From Nehan Shiki: |,K
Honsha Teiken (deflect)~Ura Koko Shiki - From Nehan Shiki: P+K
Renkan Honshin Jousui - From Nehan Shiki: P+K,P
Renkan Honshin Mahosui - From Nehan Shiki: P+K,P,P
Nehan Shiki~Hai Shiki - From Nehan Shiki: |,P+K+G
Nehan Shiki~Dokuritsu Shiki - From Nehan Shiki: ^,P+K+G
Nehan Shiki~Suirakan Shiki - From Nehan Shiki: |,|

* Moves from Suirakan Shiki *

Rakan Dako - From Suirakan Shiki: P
Rigyo Datei - From Suirakan Shiki: P+K
Fukuchi Settai~Ura Nehan Shiki - From Suirakan Shiki: K
Kinkou Sentai - From Suirakan Shiki: K+G

* Moves from Koko Shiki *

Renkan Sousui (deflect) - From Koko Shiki: P
Koushutai (deflect) - From Koko Shiki: K
Haishin Kasouhsou~Hai Shiki - From Koko Shiki: |,K
Kasou Rensengeki~Dokuritsu Shiki - From Koko Shiki: |,K,P
Kasou Rensen Housui - From Koko Shiki: |,K,P,P
Koko Shiki~Hai Shiki - From Koko Shiki: | (or ^)P+K+G

*Moves from Ura Nehan Shiki *

Youho Suishou - From Ura Nehan Shiki: P
Kouryu Zoubi~Nehan Shiki - From Ura Nehan Shiki: P,P
Rakan Doushou - From Ura Nehan Shiki: P,P,P
Kishin Hikyaku - From Ura Nehan Shiki: K
Kishin Niki - From Ura Nehan Shiki: K,K
Honshin Soudoutai - From Ura Nehan Shiki: |,K
Soubunsui - From Ura Nehan Shiki: P+K
Kishin Senpu~Koko Shiki - From Ura Nehan Shiki: K+G
Uryu Souchi - From Ura Nehan Shiki: K+G,K
Ura Nehan Shiki~Hai Shiki - From Ura Nehan Shiki: <= (or |)P+K+G
Ura Nehan Shiki~Dokuritsu Shiki - From Ura Nehan Shiki: |,P+K+G
Ura Nehan Shiki~Suirakan Shiki - From Ura Nehan Shiki: |,|

* Moves from Ura Koko Shiki *

Jirou Tanzan (deflect) - From Ura Koko Shiki: P
Touku Kobi - From Ura Koko Shiki: K
Chouho Tansa~Hai Shiki - From Ura Koko Shiki: =>,K
Honshin Kousou - From Ura Koko Shiki: |,K
Tenshin Mouko Shutsudou - From Ura Koko Shiki: P+K
Taihou Haikyaku~Hai Shiki - From Ura Koko Shiki: K+G

* Throws *

Raishin Senbu - P+G
Kyusen Shouheki - =>,=>,P+G
Kouryu Haibi - <=,=>,P+G
Soufu Kanji - HCF,P+G
Sousai Haiken - From Soufu Kanji: <=,=>,P+G
Rakan Shintengeki - From Sousai Haiken: |,,=>,P+G
Haikyaku Soutou - =>,<=,P+G
Kinryu Gakkou - ,P+G
Haizan Toukai -,,P+G
Ryou'in Senshu - (on opponent's right) P+G
Bokutai Nentou - (on opponent's left) P+G
Toushin Soukasui - (opponent facing away) P+G

* Down Attacks *

Toushingeki - (opponent down) ,K
Rakugeki Houda - (opponent down) ^,P

* Back Attacks *

Haikengeki - (opponent behind) P
Haishin Zaban Hekishou - (opponent behind) |,P
Koushitai - (opponent behind) K
Zasenshu - (opponent behind) |,K
Touku Hairenkyaku (deflect)~Hai Shiki - (opponent behind) ^,K
Haishin Chugeki~Koko Shiki - (opponent behind) P+K
Haishin Sentai~Hai Shiki - (opponent behind) K+G
Turn~Hai Shiki - (opponent behind) |,P+K+G
Turn~Dokuritsu Shiki - (opponent behind) ^,P+K+G

* Jump Attacks *

Chouhosui - (while rising) P
Choudansui - (in midair) P
Choutotsushu - (in midair) K
Chouho Totsushu - (before landing) K

* Wall Attacks *

Hekika Haishu - (wall in front) <=,P+K+G
Hekika Haiten - (wall in front) UB,P+K+G


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Yellow Bandana = 10000G Use: ABCD
Green Knit Cap = 1000G Use: ABCD
Green Worker's Cap = 9000G Use: ABCD
Brown Topknot = 5000G Use: ABCD
Shaggy Brown Hair = 10000G Use: ABCD
Spiky Brown Hair = 5000G Use: ABCD
Silver Queue = 9000G Use: ABCD
Silver Bun = 9000G Use: ABCD
Brown Ponytail = 5000G Use: ABCD
Silver Ponytail = 5000G Use: ABCD

*Face*
Black-Rimmed Glasses = 1000G Use: ABCD
Round Sunglasses = 1000G Use: ABCD
Silver Rim Glasses = 1000G Use: ABCD
Red Contacts = 10000G Use: ABCD

*Upper Body*
Trlmageent = 5000G Use: ABCD
Monk's Spade = 5000G Use: ABCD
Brown Bead Necklace = 1000G Use: ABCD
Red Shoalin Robe = 6000G Use: A
Blue Bead Necklace = 6000G Use: BC
Brown Kung Fu Top = 9000G Use: B
Dark Green Necklace = 6000G Use: BC
Red Workout Gear = 10000G Use: C
Orange Workout Gear = 10000G Use: C
Purple Workout Gear = 15000G Use: C
Red Surplice = 23000G Use: D
Orange Ornate Top = 14000G Use: B
Purple Shoalin Top = 9000G Use: A
Green Workout Gear = 15000G Use: C
Brown Tanktop = 3000G Use: C
Blue Surplice = 23000G Use: D
Black Bead Necklace = 4000G Use: ABCD
Aqua Shoalin Robe = 23000G Use: A
White Kung Fu Top = 14000G Use: B
Aqua Workout Gear = 23000G Use: C
Yellow Surplice = 23000G Use: D
Green Shoalin Robe = 23000G Use: A
Purple Ornate Top = 23000G Use: B
Blue Workout Gear = 15000G Use: C
Aqua Surplice = 23000G Use: D

*Arms*
Brown Bead Bracelets = 1000G Use: ABCD
Olive Wristbands = 1000G Use: CD
Gray Wristbands = 1000G Use: CD
Yellow Wristbands = 1000G Use: CD
Red Wristbands = 2000G Use: CD
Orange Bracers = 1000G Use: BCD
Russet Wristbands = 1000G Use: CD
Blue Wristbands = 2000G Use: CD
Purple Wristbands = 1000G Use: CD
Aqua Wristbands = 1000G Use: CD
Worn Bracers = 2000G Use: BCD

*Lower Body*
Blue 3-Part Staff = 10000G Use: ABC
Dragon Sword = 5000G Use: ABC
Red Workout Pants = 7000G Use: ABC
Black Monk Shoes = 4000G Use: AB
Green Workout Belt = 1000G Use: C
Orange Workout Pants = 7000G Use: C
Rust Monk Shoes = 1000G Use: AB
Purple Workout Pants = 7000G Use: C
Brown Chinese Pants = 15000G Use: D
Gray Dragon Pants = 10000G Use: D
Yellow Dragon Pants = 10000G Use: D
Orange Ornate Pants = 9000G Use: B
Orange Kung Fu Shoes = 1000G Use: AB
Green Shaolin Pants = 4000G Use: A
Green Workout Pants = 7000G Use: C
Russet Workout Belt = 1000G Use: C
Blue Chinese Pants = 15000G Use: D
Aqua Shaolin Pants = 15000G Use: A
White Kung Fu Pants = 9000G Use: B
Aqua Workout Pants = 15000G Use: C
Purple Dragon Pants = 15000G Use: D
Brown Shaolin Pants = 15000G Use: A
Purple Ornate Pants = 15000G Use: B
Blue Workout Pants = 7000G Use: C
Rust Chinese Pants = 15000G Use: D

- Personal Opinion -

- Ok....here's basically my take on Lei-Fei:

Lei-Fei is the *******s dream character I'd say. He's doing things all his
way and he doesn't care who he hurts to achieve his goals. He's a strong
character to use and has an extremely big mix up game. Alot of his style and
damaging combos requires him to transition into one stance to another. He
does have some simplistic and good moves for his basic stance that you start
off with at the beginning of each round, but using this is just a beginner's
strategy. For a person to become great with Lei-Fei, it'll require alot of
practice and perfection. You have to learn the ins and outs of all his
stances and when the right time to use them is. One of the biggest downfalls
that Lei-Fei has is that in most, if not all, of his stances is that he is
unable to block until he's set back to his basic stance. So don't get
discouraged in the beginning of learning him. You have to learn how to keep
a huge offensive going with Lei-Fei without allowing people to break it. If
you have to try and mount a defense with Lei-Fei, then the first thing you
need to learn is to get back into his basic stance and then learn how to
counter from this stance. This way you have a means to block at least and
with some practice, a means to begin your offensive again. Lei-Fei can be a
great character to use and learn, but he is definitely a character that a
beginner couldn't bring out all of the potential and abilities just right off
of the bat. Lei-Fei isn't a character like Akira that requires perfection
and to be a veteran at the game or the series of the game, but Lei-Fei is a
character that a pro at the game could use and love. So basically get some
getting to know the game with a simple character at first, and then move on
over to Lei-Fei once you have a feel for the game, then spend alittle bit of
time in the Dojo to perfect your technique with Lei-Fei. A great Lei-Fei
fighter can definitely win matches and tournaments with very little stress or
effort.


*** Aoi Umenokouji ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~====~~==~~~===============================+=++
~~~~~~~~~~~~~~~~~~~~~~~~~~~=~=~IONMNNNNN8I~=~=~=================================
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::::~~~~~~~~~~~~~~~~=~~?ODDDDDD8DNDOO8DDMMNMMMMNI~==============================
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::::::~:::~~~~~:~?MMNNDOODDMMMMMMMMMMNN88DNDNNMMMMMM7~==========================
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:::::::::::::~7MM88OMMMMNNNMMMMMMMMMMND8888DNNDNMMMMMMMO+=======================
:::::::::::~:$MMN8MMMMNNNNNMMMMMMMNNDDD8OOODNNNN8NMMMMMMM+=~====================
::::::::::~~ZMMNDNMMMMNNNNNNMMMNNMNDDD88OO8DDNNMNDDMMMMMMM+=~===================
:::::::::::ZMMNDDNMMNNNNDDNNNMNNDDND88OOOODDNNNNNNDD8NMMMMMO====================
:::::::::::NMM88DNNNNNDDDDDDNNNND8888O88ODDNNNMNNDND8ODNMMMMM+==================
::::::::~:OMM8O8D88DDD8NDDD8DDD88OOOO8ODNDDNNMNNNNDD8O88NMMMMM~~~===============
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- Backstory -

- Aoi left the fourth tournament with only frustration and anger. She had to
endure a slew of pick-up lines before her match, and the match itself was a
complete loss. Her opponent's nimble footwork and powerful kicks were more
than impressive, but his tendency to come on to any woman he saw only angered
Aoi. Even after the tournament ended, Aoi thought about her opponent often.
There had never been any fighters like that in the previous tournaments, and
he had made a strong impression on her. Aoi found herself training harder
because she wanted to show him a thing or two. Now that the invitation to
the Fifth World Fighting Tournament has arrived, Aoi can barely contain her
desire to enter the tournament and see him again.

- Stats -

Nationality - Japanese
Birthday - 3/14/1979
Hobby - Ikebana
Height - 162 cm (5'3 1/2)
Weight - 47 kg (104 lbs)
Measurements - 83/53/86
Blood Type - A
Occupation - Student
Fighting Style - Aikijutsu
Voice Actor - N/A
First Game - Virtua Fighter 3


- Move Set -

- Now it's time to learn how to use Aoi properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
FCFC = Full Circle Clockwise Forward
FCFCC = Full Circle Counter Clockwise Forward
FCBF = Full Circle Backwards Clockwise
FCBCC = Full Circle Backwards Counter Clockwise


* Normal Moves *

Datotsu - P
Nirentotsu - P,P
Nirentotsu Ouchu - P,P,P
Rentotsu Kodachi - P,P,P,K
Rentotsu Kodachi~Tenchi In'you - P,P,P,K,P+K+G
Rentotsu Kusanagi - P,P,P,|,K
Rentotsu Kusanagi~Sundome - P,P,P,|,K,G
Rentotsu Kusanagi~Tenchi In'you - P,P,P,|,K,P+K+G
Nirentotsu Ouda - P,P,=>,P
Nirentotsu Ouda~Sundome - P,P,=>,P,G
Rentotsu Kinuguruma - P,P,=>,P,P
Rentotsu Kinuguruma~Sundome - P,P,=>,P,P,G
Rentotsu Ryusen - P,P,|(or ^),P
Rentotsu Ryusen~Sundome - P,P,|(or ^),P,G
Rentotsu Ryusen~Ryubu - P,P,|,(or ^),P,<=
Rentotsu Ryusen Soushou - P,P,|(or ^),P,P
Rentotsu Ryusen Shoshou~Sundome - P,P,|(or ^),P,P,G
Nirentotsu Kugikyaku - P,P,K
Shougerigasane - P,K
Chudan Hiji'ate - =>,P
Tsumujisakura - =>,P,P
Tsumujisakura~Sundome - =>,P,P,G
Koromoguruma - =>,=>,P
Koromoguruma~Sundome - =>,=>,P,G
Ougibarai (deflect) - =>,<=,P
Ougibarai~Kasane'ate - =>,<=,P success, then P
Ougibarai~Tenkai - =>,<=,P success, then P, then P+G during hit
Ougimai - <=,P
Ougimai~Tachikaze - <=,P,K
Ougimai~Tenchi In'you - <=,P,P+K+G
Kasane'ate - <=,=>,P
Tenkai - <=,=>,P, then P+G during hit
Usumaki Shutou - <=,<=,P
Ryoushi - <=,,P
Gedan Shouda - |,P
Musouha - Hold |,,P
Sodeguruma - Hold |,,P, then <=,P+G during counter hit
Hou'oushu - ,P
Sunekudaki - /,P
Uegeri - K
Uegeri~Datotsu - K,P
Uegeri~Datotsu~Abarakudaki - K,P,K
Kusarigami - K,K
Raijinha - =>,K
Raijinha~Tenchi In'you - =>,K,P+K+G
Kumogeri - =>,K,K
Sou'unha - =>,=>,K
Kamageri - <=,K
Kasumigeri - |,K
Kasuminagi - |,K,P
Kasumi Renshou - |,K,P,P
Gedan Keri'ate - Hold |(or /),K
Maegeri - ,K
Hirate 1 - P+K
Hirate 2 - P+K,P
Hirate 3 - P+K,P,P
Ouda - =>,P+K
Oushu Hiji'ate - =>,P+K,P
Oushu Hiji'ate~Sundome - =>,P+K,P,G
Sanseigan - =>,=>,P+K
Ouka - =>,=>,P+K,P
Namigaeshi - =>,<=,P+K
Iwaodome - =>,<=,P+K,P
Soushouda - <=,=>,P+K
Jousei Ryusenshou - <=,<=,P+K
Jousei Ryusenshou~Sundome - <=,<=,P+K,G
Inshou - <=,,P+K
Shinchuzuki (deflect) - |,,=>,P+K
Tengu Otoshi - Hold |,,P+K
Tengu Otoshi~Kaname'uchi - Hold |,,P+K,P
Tengu Otoshi~Kaname'uchi~Sundome - Hold |,,P+K,P,G
Ryusen - (or /),P+K
Ryusen~Sundome - (or /),P+K,G
Ryusen~Ryubu - (or /),P+K,<=
Ryusen Soushou - (or /),P+K,P
Ryusen Soushou~Sundome - (or /),P+K,P,G
Sodeshinken - ,,P+K
Sodeshinken~Sundome - ,,P+K,G
Sodeshinken~Tenchi In'you - ,,P+K,P+K+G
Shigure - K+G
Joudan Keri'ate - =>,K+G
Suigetsutotsu (deflect) - =>,K+G,P
Ogamigeri (deflect) - <=,K+G
Kusanagi - |,K+G
Kusanagi~Sundome - |,K+G,G
Kusanagi~Tenchi In'you - |,K+G,P+K+G
Mikawashi Ouda - P+K (during Defensive Move)
Abara'uchi - P (during Offensive Move)
Hiza'ate - K (during Offensive Move)

* Moves from Tenchi In'you *

Tenchi In'you - <=,P+K+G (can be charged)
Ryuka - From Tenchi In'you: <=
Ryusui - From Tenchi In'you: |(or ^)
Ryusen - From Tenchi In'you: |(or ^),P

* Throws *

Ko'ate - P+G
Hikichigai - =>,P+G (change throw direction with <= or | or ^)
Okurite Mawashi - <=,=>,P+G
Wakigarami - HCF,P+G
Itomaki - =>,^(or <=,^) P+G (during Wakigarami)
Yumigatame - =>,|(or <=,|) P+G (during Wakigarami)
Ebi'ori - |,^,P+G (during Yumigatame)
Kaibiki - ^,|,P+G (during Yumigatame)
Taiboku Taoshi - FCFC (or FCFCC) P+G
Taiboku Kudaki - HCF,K+G (during Taiboku Taoshi)
Aikinage - Hold |,=>,P+G
Okuri Otoshi - =>,<=,P+G
Chougarami - HCB,P+G
Itomaki - =>,^(or <=,^) P+G (during Chougarami)
Yumigatame - =>,|(or <=,|) P+G (during Chougarami)
Ebi'ori - |,^,P+G (during Yumigatame)
Kaibiki - |,^,P+G (during Yumigatame)
Kiri'e Otoshi - FCBC (or FCBCC) P+G
Morotebiki - Hold |,<=,P+G
Konoha Otoshi - ,P+G
Oboroguruma - ,,P+G
Hangetsuha - /,P+G
Ayatetori - (on opponent's right) P+G
Samidare - (on opponent's left) P+G
Sugi Taoshi - (opponent facing away) P+G
Tekime Toushin - (opponent crouching) |,P+K+G
Shin no Kurai - (opponent crouching) /,P+K+G
Ayatetori - (on crouching opponent's right) /(or |) P+K+G
Samidare - (on crouching opponent's left) /(or |) P+K+G
Sugi Taoshi - (opponent facing away and crouching) /(or |) P+K+G

* Reversals *

Uzuneri - <=,P+K (vs right high punch)
Tenshin Nyushin - <=,P+K (vs left high punch)
Edasaki - <=,P+K (vs right high kick)
Kusabi Otoshi - <=,P+K (vs left high kick)
Ryu no Agito - <=,P+K (vs high elbow)
Konami - <=,P+K (vs high full spin kick)
Ryuokoromo - <=,P+K (vs high two-handed attack)
Tsumuji - <=,P+K (vs high two-footed attack)
Uzuneri - /,P+K (vs right mid punch)
Tenshin Nyushin - /,P+K (vs left mid punch)
Edasaki - /,P+K (vs right mid kick)
Kusabi Otoshi - /,P+K (vs left mid kick)
Ryu no Agito - /,P+K (vs mid elbow)
Konami - /,P+K (vs mid full spin kick)
Ryoukoromo - /,P+K (vs mid two-handed attack)
Tsumuji - /,P+K (vs mid two-footed attack)
Ougisaki - /,P+K (vs right side kick)
Tsutakazura - /,P+K (vs left side kick)
Fusharin - /,P+K (vs right knee)
Ochibamai - /,P+K (vs left knee)
Ouzu - /,P+K (vs somersault)
Tasuki Shichijou - /,P+K (vs shoulder)
Chidori - /,P+K (vs mid head attack)
Oroshi Ha'ori - /,P+K (vs back)
Tsumuji - |,P+K (vs low two-footed attack)
Chidori - |,P+K (vs low head attack)
Konami - |,P+K (vs low full spin kick)
Senryu - |,P+K (vs low punch)
Kaede Otoshi - |,P+K (vs low kick)
Ura Kotegaeshi - /,P+K (opponent behind, vs mid punch)
Ura Senryu - /,P+K (opponent behind, vs mid kick)
Mamorimino - P+K (lying face up with head toward opponent, vs punch down
attack)
Hasami Okuri - P+K (lying face up with feet toward opponent, vs punch down
attack)
Hasami Okuri - P+K (lying face up with feet toward opponent, vs kick down
attack)
Ryuseishu - From Tenchi In'you: (vs high punch/mid punch/elbow)
Ha'oboro - From Tenchi In'you: (vs high kick/mid kick)
Hangetsuguruma - From Tenchi In'you: (vs side kick)
Hangetsuguruma - From Tenchi In'you: (vs knee)

* Down Attacks *

Tate Shutou - (opponent down) ,P
Kusei Komashutou - (opponent down) ^,P
Kusei Gatosugeri - (opponent down) ^,K+G
Edakudaki - (opponent lying face up, feet toward you) |(or ) P+G
Fuyoujin - (opponent lying face up, head toward you) |(or ) P+G
Fuyoujin - (opponent lying face up, side toward you) |(or ) P+G
Unsui - (opponent lying face down, feet toward you) |(or ) P+G
Fudoujin - (opponent lying face down, head toward you) |(or ) P+G
Fudoujin - (opponent lying face down, side toward you) |(or ) P+G

* Back Attacks *

Shutou Mawari - (opponent behind) P
Mawari Shutou - (opponent behind) |,P
Sokutougeri - (opponent behind) K
Ura Kasumigeri - (opponent behind) |,K
Mawari Shitageri - (opponent behind) Hold |,K
Oboro Shutou - (opponent behind) P+K
Oborotsumuji - (opponent behind) P+K,P
Oboroharai - (opponent behind) P+K,P,P
Oboroharai~Sundome - (opponent behind) P+K,P,P,G
Namigaeshi - (opponent behind) P+K,P,<=,P
Iwadome - (opponent behind) P+K,P,<=,P,P
Ura Kusanagi - (opponent behind) |,K+G
Ura Kusanagi~Sundome - (opponent behind) |,K+G,G
Ura Kusanagi~Tenchi In'you - (opponent behind) |,K+G,P+K+G
Ryuou - (opponent behind) |(or ^) P+K+G
Ryuoyouha - (opponent behind) |(or ^) P+K+G,P

* Jump Attacks *

Tobi Shutou - (while rising) P
Tobi Shutou - (in midair) P
Tobi Moegeri - (while rising) K
Tobi Kakatogeri - (in midair) K
Tobi Kakatogeri - (before landing) K


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Brown Low Ponytail = 1000G Use: ABCD
Brown High Ponytail = 5000G Use: ABCD
Brown Hair and Bow = 5000G Use: ABCD
Bobbed Brown Hair = 10000G Use: ABCD
Short Blonde Hair = 10000G Use: ABCD
Flipped Blonde Hair = 10000G Use: ABCD
Blue Chime Earrings = 6000G Use: ABCD
Short Brown Pigtails = 10000G Use: ABCD
Silver Pigtails = 10000G Use: ABCD
Yellow Hair Ornament = 5000G Use: ABCD

*Face*
Glasses = 1000G Use: ABCD
Black Rimmed Glasses = 1000G Use: ABCD
Moles = 5000G Use: ABCD
Red Rimmed Glasses = 1000G Use: ABCD
Blue Rimmed Glasses = 1000G Use: ABCD
Red Contacts = 10000G Use: ABCD

*Upper Body*
Pink Umbrella = 6000G Use: ABCD
Light Pink Fan = 1000G Use: ABCD
White Kimono = 6000G Use: A
Pink Bikini Kimono = 9000G Use: B
White Aiki Top = 12000G Use: C
Maroon Aiki Top = 12000G Use: C
Black Aiki Top = 12000G Use: C
Fancy White Kimono = 9000G Use: A
Red Aiki Top = 18000G Use: C
Formal Black Dogi = 23000G Use: D
Purple Dogi = 15000G Use: D
Red Dogi = 15000G Use: D
Fancy Pink Kimono = 9000G Use: A
Black Bikini Kimono = 14000G Use: B
Green Aiki Top = 18000G Use: C
Formal Red Dogi = 23000G Use: D
Aqua Kimono = 23000G Use: A
Green Bikini Kimono = 14000G Use: B
Violet Aiki Top = 14000G Use: C
Yellow Dogi = 14000G Use: D
Fancy Black Kimono = 23000G Use: A
Blue Bikini Kimono = 14000G Use: B
Citron Aiki Top = 14000G Use: C
Formal Aqua Dogi = 14000G Use: D

*Arms*
Blue Aiki Gloves = 1000G Use: D
Purple Aiki Gloves = 1000G Use: D
Red Aiki Gloves = 1000G Use: D
Brown Aiki Gloves = 1000G Use: D
Gray Aiki Gloves = 1000G Use: D

*Lower Body*
Bare Feet = 3000G Use: ABCD
Bamboo Water Bottle = 9000G Use: ABCD
Green Light Plate = 10000G Use: ABCD
Japanese Flute = 1000G Use: ABCD
Brown Skirt = 4000G Use: A
Navy Skirt = 4000G Use: A
Pink Bikini Kimono = 9000G Use: B
Violet Sandals = 1000G Use: ABCD
Orange Flower Skirt = 8000G Use: C
Gray Flower Skirt = 8000G Use: C
Blue Skirt = 4000G Use: A
Pink Flower Sash = 2000G Use: A
Garnet Skirt = 4000G Use: A
Purple Sandals = 4000G Use: ABCD
Shiny Purple Skirt = 12000G Use: C
Gold Skirt = 15000G Use: D
Purple Wing Skirt = 10000G Use: D
Purple Strap Sandals = 5000G Use: ABCD
Red Wing Skirt = 10000G Use: D
Elegant Gray Skirt = 9000G Use: B
Black Sandals = 10000G Use: ABCD
Shiny Yellow Skirt = 12000G Use: C
Ivory Skirt = 15000G Use: D
Blue Folding Fan = 5000G Use: ABCD
Black Sash = 1000G Use: A
Lazuline Skirt = 15000G Use: A
Elegant Plum Skirt = 9000G Use: B
Blue Flower Skirt = 9000G Use: C
Crimson Wing Skirt = 9000G Use: D
Red Flower Sash = 1000G Use: A
Pearl Skirt = 15000G Use: A
Elegant Pink Skirt = 9000G Use: B
Shiny Brown Skirt = 9000G Use: C
Moss Skirt = 9000G Use: D
Olive Sandals = 1000G Use: ABCD
Azure Sandals = 5000G Use: ABCD
Pink Sandals = 5000G Use: ABCD
Aqua Wind Chime = 5000G Use: ABCD

- Personal Opinion -

- Ok....here's basically my take on Aoi Umenokouji:

Aoi is a character that can be a beginner's and an expert's dream. Aoi's
combo game is something that can be easily learned and can cause anyone to
cringe and rethink strategies. Being that said her combos string together
long and what seems to be damaging. In reality though her combos aren't as
strong as one would think. They seem damaging because of all the hits she
can string together. So for beginnners, they can at least get vets to even
back off for a moment and rethink strategies should they be able to land a
few of these combos, simply because seeing a long combo like what she is
capable of does tend to psychologically make a person say "What the hell
already?" She has a few strong attacks as well that can be abused like crazy
that beginners will love as well. Now as far as for experts, they will love
the advanced repetoire that she has in her arsenal. She is a master at
counter attacks and can use a very damaging and lethal mix up game from low
to mid to highs back down to lows all over again. In the hands of an expert,
this woman can make your life a living hell. With a devestating counter game
accompanied by a strong mix up game will leave any veteran and expert pulling
out all the stops and cursing your name without shame. The only downside to
her is that she is relatively weak. Once a vet has seen her ins and outs and
can tell what you are trying to use against them, especially if you're a
beginner with her and using the same old set of moves over and over, then
she'll be extremely vulnerable. People will learn when the openings on her
combos can be exploited and since she can't take a hit as well either, then
she'll be gone in no time flat. So when you start off as a beginner with
her, try not to get comfortable with her basics and strive to move on to her
advanced techniques. This is a character that can only be put to the
greatest of use once you've mastered her move set and put some time to
learning how to time her counter moves properly. It's not that she's a
character that is designated specifically for pro, vet, and expert players...
it's just that in order to realise her full potential, you have to learn a
balance of pressure offense and counter defense with her to win matches
flawlessly. No matter if you're picking up this game for the first time or
you've spent countless hours playing it, you can feel comfortable playing
with Aoi.


*** Goh Hinogami ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~===========================================
::~~~~~~~~~~~~~~~~~~~~~~~=+~~~~~~~~~~~==========================================
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- Backstory -

- Goh found himself in an old, abandoned dojo. This was a former J6 training
facility, where Goh had spent much of his youth. As he layed on the ruined
tatami mats, sunlight filtered in from the holes in the ceiling to play
across Goh's face. His orders had been to assassinate certain fighters
taking part in the Fourth World Fighting Tournament, but he had failed
completely. He had explained to his superiors that Dural's interruption of
the final match had disrupted his plans as well as the tournament itself, but
the organization had done little to hide its disappointment in him. He could
not afford to fail again. The Fifth World Tournament is his last chance to
redeem himself.

- Stats -

Nationality - Unknown
Birthday - Unknown
Hobby - Collecting Silver Accessories
Height - 176 cm (5'9 1/4)
Weight - 66 kg (145 lbs)
Measurements - 105/79/85
Blood Type - AB
Occupation - Assassin
Fighting Style - Judo
Voice Actor - N/A
First Game - Virtua Fighter 4: Evolution


- Move Set -

- Now it's time to learn how to use Goh properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
FCFC = Full Circle Clockwise Forward
FCFCC = Full Circle Counter Clockwise Forward
FCBF = Full Circle Backwards Clockwise
FCBCC = Full Circle Backwards Counter Clockwise


* Normal Moves *

Shouda - P
Tsurane Shouda - P,P
Shouda~Kasumigoroshi - P,K
Shouda~Kasumigoroshi~Turn - P,K,<=
Hibara'uchi - =>,P
Rengoku - =>,P,P
Abara Kudaki - =>,=>,P
Yomi'okuri - =>,=>,P, then <=,P+G during counter hit
Kui'uchi - <=,P
Aragami - <=,P,K
Urahiji - <=,<=,P
Soukyu - <=,=>,P
Sune Kudaki = <=,,P
Sune'uchi - |,P
Raika - ,P
Kirin - ,,P
Inazuma (Migi Hibara) Geri - K
Tsukikage - =>,K
Garyu - =>,=>,K
Kyousengeri (deflect) - <=,=>,K
Yamibaraigeri - <=,K
Uchikurubushigeri - |,K
Ura Inazuma (Migi Hibara) Geri - ,K
Senryukeri - /,K
Hayabusa - =>,P+K
Jun'you - =>,P+K.P
Fudousatsu Arata - =>,=>,P+K
Karura - <=,P+K
Kotetsu - <=,P+K (when fully charged)
Kokuryusatsu Ichi - <=,=>,P+K
Kokuryusatsu Ni - <=,=>,P+K,P
Kokuryusatsu Todome - <=,=>,P+K,P,P
Kokuryusatsu Arata - <=,=>,P+K,P,=>,P
Minamobarai - |(or ^) P+K
Goukitotsu - Hold |,=>,P+K
Gohou Yuri'ori (delflect) - ,P+K
Yoroidoshi (deflect) - /,P+K
Kiribarai - K+G
Ikaruga - K+G,P
Raijinsatsu - <=,=>,K+G
Onikubikari - =>,=>,K+G
Murakumo - =>,=>,K+G, then <=,P+G during guard or hit
De'ashibarai - |(or ^) K+G
Ni'oudaoshi - ,K+G
Ni'ousatsu - ,K+G, then =>,P+G during counter hit
Orochinagi - /,K+G
Tengusatsu - UF,K+G
Basara - P+K+G
Basara~Mekira - P+K+G, then <=,,P+K during hit
Basara~Mekira~Bikara (Shinshou Sangou) - P+K+G, then <=,,P+K,=>,P during hit
Basara~Mekira~Indara (Ura Shinshou Sangou) - P+K+G, then <=,,P+K,<=,P
during hit
Zenpou Kaiten Ukemi - =>,P+K+G
Suigetsugeri - P+K (during Defensive Move)
Shouda - P (during Offensive Move)
Keri'age - K (during Offensive Move)

* Throws *

Makikomi - P+G
Tsuchikumo - =>,=>,P+G
Osotogari - <=,=>,P+G
Tsuyubarai~Todome - HCF,P+G
Tachidori~Todome - FCFC(or FCFCC) P+G
Se'oinage - =>,<=,P+G
Tai Otoshi - HCB,P+G
Hiza'ate~Oguruma - FCBC(or FCFBCC) P+G
Uchimata - =>,|,P+G
Onigari - ,P+G
Naraku Otoshi - <=,,P+G
Gourai - ,,P+G
Hiji'ate~Kuchiki'ori - (on opponent's left or right) P+G
Kegon Otoshi - (opponent facing away) P+G
Kuchikitate - (opponent crouching) |,P+K+G
Orochi - (opponent crouching) ,P+K+G
Hiji'ate~Kuchiki'ori - (on crouching opponent's left or right) |(or ),
P+K+G
Kegon Otoshi - (opponent facing away and crouching) |(or ) P+K+G

* Moves from Tsukami *

Kumite Harai - P+K
Kumite Harai~Tsukami - P+K,P+G
Yamibarai - <=,,P+K
Yamibarai~Tsukami - <=,,P+K success, then =>,P+G
Tsukitobashi - From Tsukami: P+G
Zenpou Kuzushi - From Tsukami: =>
Zenpou Kuzushi~Osotogari - From Tsukami: =>,P+G
Zenpou Kuzushi~Osotoguruma - From Zenpou Kuzushi: =>,P+G
Zenpou Kuzushi~Se'oi Otoshi - From Zenpou Kuzushi: <=,P+G
Zenpou Kuzushi~Okuri'ashibarai - From Zenpou Kuzushi: |(or ^),P+G (back side)
Zenpou Kuzushi~Ashibarai - From Zenpou Kuzushi: |(or ^),P+G (front side)
Kouhou Kuzushi - From Tsukami: <=
Kouhou Kuzushi~Tamanage - From Tsukami: <=,P+G
Kouhou Kuzushi~Osoto Otoshi~Todome - From Kouhou Kuzushi: =>,P+G
Kouhou Kuzushi~Yashaguruma - From Kouhou Kuzushi: <=,P+G
Kouhou Kuzushi~Okuri'ashibarai - From Kouhou Kuzushi: |(or ^),P+G (back side)
Kouhou Kuzushi~Ashibarai - From Kouhou Kuzushi: |(or ^),P+G (front side)
Uhou Kuzushi - From Tsukami: |(or ^) (back side)
Uhou Kuzushi~Okuri'ashibarai - From Tsukami: |(or ^) P+G (back side)
Uhou Kuzushi~Osotogari - From Uhou Kuzushi: =>,P+G
Uhou Kuzushi~Hizaguruma - From Uhou Kuzushi: <=,P+G
Uhou Kuzushi~Okuri'ashibarai Gou~Todome - From Uhou Kuzushi: |(or ^),P+G
(back side)
Uhou Kuzushi~Ashibarai - From Uhou Kuzushi: |(or ^),P+G (front side)
Sahou Kuzushi - From Tsukami: |(or ^) (front side)
Sahou Kuzushi~Ashibarai - From Tsukami: |(or ^) P+G (front side)
Sahou Kuzushi~Osotogari - From Sahou Kuzushi: =>,P+G
Sahou Kuzushi~Hizaguruma - From Sahou Kuzushi: <=,P+G
Sahou Kuzushi~Okuri'ashibarai - From Sahou Kuzushi: |(or ^),P+G (back side)
Sahou Kuzushi~Ashibarai~Gou~Todome - From Sahou Kuzushi: |(or ^),P+G
(front side)

* Down Attacks *

Todome - (opponent down) ,P
Hayate - (opponent down) ^,P
Matasaki - (opponent lying face up, feet toward you) |(or ),P+G
Kesagatame - (opponent lying face up, head toward you) |(or ),P+G
Murasame - (opponent lying face up, right side toward you) |(or ),P+G
Udehishigi - (opponent lying face up, left side toward you) |(or ),P+G
Hi'engaeshi - (opponent lying face down, feet toward you) |(or ),P+G
Enmasatsu - (opponent lying face down, right side toward you) |(or ),P+G
Udehishigi - (opponent lying face down, left side toward you) |(or ),P+G

* Back Attacks *

Tsuki - (opponent behind) P
Tettsui - (opponent behind) |,P
Mawashigeri - (opponent behind) K
Sunegeri - (opponent behind) |,K
Kouryusatsu - (opponent behind) P+K
Ouchigari - (opponent behind) K+G


* Jump Attacks *

Tobitsuki - (while rising) P
Tobi Tetsubishi - (in midair) P
Tobigeri - (while rising or in midair) K
Tobi Suigetsugeri - (before landing) K


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Half Mask = 5000G Use: ABCD
Black Bandanna = 5000G Use: ABCD
Wild Gray Hair = 1000G Use: ABCD
Spiky Gray Hair = 5000G Use: ABCD
Gray Mohawk = 5000G Use: ABCD
Short Gray Ponytail = 10000G Use: ABCD
Natural Black Hair = 9000G Use: ABCD
Parted Black Hair = 9000G Use: ABCD
Blue Bandana = 5000G Use: ABCD
Orange Bandana = 9000G Use: ABCD

*Face*
Stubble = 6000G Use: ABCD
Black Rimmed Glasses = 1000G Use: ABCD
Red Contacts = 10000G Use: ABCD
Gray Lens Sunglasses = 10000G Use: ABCD

*Upper Body*
Gold Necklace = 1000G Use: ABCD
Shotgun = 6000G Use: ABCD
Devil Necklace = 1000G Use: ABCD
Skull Choker = 2000G Use: ABCD
Gray Judogi = 5000G Use: A
Orange Tanktop = 2000G Use: A
Brown Hitman Jacket = 9000G Use: B
Navy Training Wear = 12000G Use: C
Green Training Wear = 12000G Use: C
Red Flame Judogi = 8000G Use: A
Blue Training Wear = 18000G Use: C
Purple Hitman Suit = 13000G Use: D
Open Green Shirt = 6000G Use: D
Red Hitman Suit = 13000G Use: D
Open Red Shirt = 4000G Use: D
White Hitman Suit = 13000G Use: D
Open White Shirt = 4000G Use: D
Blue Tanktop = 2000G Use: A
Yellow Flame Judogi = 8000G Use: A
Yellow Tanktop = 2000G Use: A
Blue Hitman Jacket = 14000G Use: B
Blue Hitman Suit = 13000G Use: D
Open Orange Shirt = 6000G Use: D
White Judogi = 13000G Use: A
Purple Tanktop = 6000G Use: A
Beige Hitman Jacket = 18000G Use: B
Aqua Training Wear = 18000G Use: C
Tan Hitman Suit = 18000G Use: D
Open Cobalt Shirt = 6000G Use: D
Green Flame Judogi = 18000G Use: A
Green Tanktop = 6000G Use: A
Purple Hitman Jacket = 18000G Use: B
Orange Training Wear = 18000G Use: C
Yellow Training Wear = 18000G Use: C
Moss Hitman Suit = 18000G Use: D
Open Lime Shirt = 6000G Use: D

*Arms*
Croc Skin Bracelet = 1000G Use: ABCD
White Hand Tape = 10000G Use: ABCD
Leather Bracelet = 10000G Use: ABCD
White Leather Gloves = 1000G Use: ABCD
Black Hand Tape = 10000G Use: ABCD

*Lower Body*
Green Light Plate = 10000G Use: ABCD
White Loafers = 1000G Use: ABCD
Gray Judo Pants = 3000G Use: A
Brown Leather Pants = 6000G Use: B
Dark Red Shoes = 1000G Use: ABCD
Dark Blue Gym Pants = 8000G Use: C
White Gym Pants = 8000G Use: C
Silver Sneakers = 10000G Use: ABCD
Gold Sneakers = 1000G Use: ABCD
Red Flame Judo Belt = 1000G Use: A
Red Flame Pants = 5000G Use: A
Black/Gray Gym Pants = 12000G Use: C
Purple Hitman Pants = 8000G Use: D
Red Leather Belt = 1000G Use: D
Red Hitman Pants = 8000G Use: D
White Leather Belt = 1000G Use: D
White Hitman Pants = 8000G Use: D
Blue Flame Judo Belt = 1000G Use: A
Yellow Judo Belt = 1000G Use: A
Yellow Flame Pants = 5000G Use: A
Blue Leather Pants = 9000G Use: B
Black Leather Belt = 1000G Use: B
Brown Leather Belt = 1000G Use: B
Orange Training Wear = 18000G Use: C
Green Gym Pants = 12000G Use: C
Blue Hitman Pants = 8000G Use: D
Brown Leather Belt = 1000G Use: D
Red Bandages = 9000G Use: ABCD
White Judo Pants = 8000G Use: A
White Leather Belt = 1000G Use: B
Beige Leather Pants = 12000G Use: B
Gray Gym Pants = 9000G Use: C
Tan Hitman Pants = 12000G Use: D
Green Flame Pants = 12000G Use: A
Purple Leather Pants = 12000G Use: B
Yellow Gym Pants = 12000G Use: C
Moss Hitman Pants = 9000G Use: D


- Personal Opinion -

- Ok....here's basically my take on Goh Hinogami:

I've actually sat down and tried using Goh.....I mean seriously, at first
glance when you see Goh just by appearance and some of the demo movies that
have him in it, you'd think that he's a total badass and want to immedieately
play as him without a second thought. Well there's a very big problem with
that....his fighting style! Goh has a very complex style. His move set is
far different than any other character's to say the least. He has a few
reliable combos that you can fall back on, but that's not saying much with
him. You have to learn how to utilize his complex grapples and advance
countering system. I would put Goh up in the Akira range of characters. Goh
is yet another character that if you're a total beginner to the game, you
have to stay away from him. Alot of hours will be spent in the Dojo trying
to perfect his style on just the grappling alone. You have to set up an
opponent in certain situations in order to start up his advanced techniques.
Like I said before, he does have a few combos and strikes that you can fall
back on, but if you try to rely solely on them, you're going to easily get
dominated by players that are even in the mid-exprienced range. They don't
have to be an expert with the characters they are using, they just have to
know the game well enough to beat you if you use this. So be prepared to
spend alot of time learning his countering as well. His most damaging
potential is when he does get the opponent in close and starts holding
control over them with his grabs and counters. You can easily destroy
everyone you face simply because Goh offers alot of unblockable grapples and
grapple combos. And once you get the timing down to utilize his countering
game, you are quite possibly one of the most deadliest Virtua Fighter players
around. No one can mount a true game plan against an opponent if you keep
on breaking their's up and surprising them with a few tricks of your own.
Goh has a very solid defensive game to say the least, so if you're a turtle
fighter, then here's your character. If you can learn to time counters
properly (even to the point that you just win matches solely on using counter
grabs and counter grapple combos) and use some of the grapple combos and
grapple moves along with some of his offensive combos and strikes as a mix up
game, then no person in their right mind can truely say that they can begin
an offense or even a defense against you. I'd be hard pressed to say that
the few expert Goh players I've fought haven't pushed me to my limits. You
will only find a challenge presented to you as an expert Goh fighter from
experts only with other characters since only they would be able to maybe
figure out a way to finally break your balance of offense/defense/counter
mix. So to finally finish this off, spend your time in the dojo training
with Goh to learn him inside and out, and don't get frustrated if can't get
things down right on the first try. The saying holds very true with Goh and
his style of fighting, patience is a virtue.


*** Kage-Maru ***

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::::::::::::~::~~~:~~~~~~~~~~~~~:=?++=:=~~~=~~~~~~~~~~==~=======================
:::::::::::::::::~:::~=+=+7$ZZZ$7I++IZ$Z$7=~~~~==~~=~=========================+
::::::::::::::::~:~7I77=7$888O8DDNN8O$77I$OZZI+=~~~~============================
:::::::::::::::::~II7II?78OOOOO888DDDNN8ZZO$ZOZ$?+==~==~=======================
::::::::::::::~~=I=7I$?$88ZOZO8O8888888DN88O8OOZZ$ZI?7+=========================
::::::::::::::=++=+=I+I?OOZZ8OOOOOO8O888DNND888OOZZO7?I$7~======================
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- Backstory -

- Kage-Maru had entered the fourth tournament to save the soul of his mother,
Tsukikage, who had been transformed into Dural by J6. He made it to the
final round, but the finals were interrupted by the sudden intrusion of
Dural. Kage-Maru tried to reach whatever was left of Tsukikage, but realized
that it was too late. He destroyed Tsukikage and Dural with his own hands.
Afterwards, however, he realized that the destroyed Dural he held in his arms
was not Tsukikage, but one of the production model Durals. After further
investigation, Kage-Maru found that J6 continued the Dural Project with a new
model with Vanessa's abilities. Kage-Maru decides to enter the fifth
tournament - to stop J6, and to save Tsukikage.

- Stats -

Nationality - Japanese
Birthday - 06/06/1970
Hobby - Mah-Jong
Height - 178 cm (5'10)
Weight - 66 kg (145 lbs)
Measurements - 101/89/90
Blood Type - B
Occupation - Ninja
Fighting Style - Hagakure-ryu Ju-Jutsu
Voice Actor - N/A
First Game - Virtua Fighter


- Move Set -

- Now it's time to learn how to use Kage properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Danken - P
Resshou - P,P
Sandangeki - P,P,P
Sanden Urageri - P,P,P,K
Sandan Fujinkyaku - P,P,P,<=(or UB) K
Resshou Rasengeki - P,P,<=,P
Resshou Rasengeki~Hagakure-ryu You Jumonji - P,P,<=,P (hold P)
Resshou Rasengeki~Hagakure-ryu In Shippujin - P,P,<=,P,P+K+G
Sandan Rasen Urageri - P,P,<=,P,K
Rekkukyaku - P,P,K
Rekku Renkyaku - P,P,K,K
Hagasane - P,K
Hagasane~Hagakure-ryu In Shippujin - P,K,P+K+G
Hiji'uchi - =>,P
Hiji'uchi~Hagakure-ryu You Jumonji - =>,P (hold P)
Hiji'uchi~Hagakure-ryu In Shippujin - =>,P,P+K+G
Rasen - <=,P
Rasen~Hagakure-ryu You Jumonji - <=,P (hold P)
Rasen~Hagakure-ryu In Shippujin - <=,P,P+K+G
Rasen Urageri - <=,P,K
Rakujin Gaeri - <=,<=,P
Jizuridan - |,P
Hagakure-ryu In Yougeki - Hold |,,P
Fusenjin - ,P
Shippuzan - ,,P
Sokudan - /,P
Sokudangasane - /,P,K
Sokudangasane~Hagakure-ryu In Shippujin - /,P,K,P+K+G
Zenten - HCF,P
Kouten - HCB,P
Zenten 2 - From Zenten or Kouten: HCF,P
Kouten 2 - From Zenten: HCB,P
Shinsodan - From Zenten 2 or Kouten 2: HCF,P
Kaiten Jizurikyaku - From Zenten or Kouten: K
Kaiten Kageyaiba - From Zenten or Kouten: =>,|,,P+K
Kaiten Ryugakuha - From Zenten or Kouten: K+G (can be charged)
Kaiten Ryugakuha~Cancel - From Zenten or Kouten: K+G, then G while charging
Kaiten Rairyu Hishoukyaku - From Zenten or Kouten: HCF,P+K+G
Tsukikaeshigeri - K
Surigeri - |,K
Fushin Hizageri - Hold |,=>,K
Doukudaki - =>,K
Ryu'eikyaku - =>,=>,K
Ryu-eikyaku~Cancel - =>,=>,K,G
Kodachinuki (deflect) - <=,K
Kodachinuki~Hagakure-ryu You Jumonji - <=,K (hold K)
Kodachinuki~Hagakure-ryu In Shippujin - <=,K,P+K+G
In Senpugeri - From Kodachinuki~Hagakure-ryu In Shippujin: UF,K
Ryubigeri - <=,K,K
Tenshin Agokudaki - <=,K,K,K
Ura Tsumujigeri - <=,<=,K
Kuruwageri - <=,=>,K
Kuruwageri~Hagakure-ryu You Jumonji - <=,=>,K (hold K)
Nakageri - ,K
Rasen Fujin - ,K,P
Rasen Fujin~Hagakure-ryu In Shippujin - ,K,P,P+K+G
Rasen Kouryujin - ,K,P,P
Jibashiri - /,K
Senpugeri - UB,K
Tobimaegeri - ^(or UF) K
Bosatsushou (stagger) - P+K
Hagakure-ryu In Raijingeki - <=,=>,P+K
Hagakure-ryu In Raijingeki~Hagakure-ryu In Shippujin - <=,=>,P+K,P+K+G
Rakusenjin Gaeshi - =>,P+K,P
Kasumi Yaiba - =>,=>,P+K
Kage Yaiba - =>,|,,P+K
Hishou Nichirinzan - =>,|,,P+K then P during guard or hit
Hishou Rendan - =>,|,,P+K then K during guard or hit
Hagakure-ryu In Suzaku Hishoukyaku - =>,|,,P+K,P,K,then K during hit
Naraku Otoshi - =>,|,,P+K,K
Senpujin - |,P+K
Senpujin~Hagakure-ryu In Shippujin - |,P+K,P+K+G
Fujin Urasuisha - |,P+K,K
Fujin Urasuisha~Hagakure-ryu You Jumonji - |,P+K,K (hold K)
Rakuyou Senpudan - ^,P+K
Souhajin - ,P+K
Rasengeri - K+G
Fusen Renkyaku - =>,K+G
Hagaryu - =>,=>,K+G
Gen'you - <=,K+G
Gen'you Otoshi - <=,K+G then <=,P+G during guard or hit
Ryubisen - <=,<=,K+G
Tsumujigeri - |,K+G
Ryugakuha - |,,=>,K+G (can be charged)
Ryugakuha~Cancel - |,,=>,K+G, then G while charging
Urasuisha - ,K+G
Urasuisha~Hagakure-ryu You Jumonji - ,K+G (hold K+G)
Suishageri - UB,K+G
Engetsugeri - UF,K+G
Rairyu Hishoukyaku - =>,=>,P+K+G
Sokuten - <=,<=,P+K+G
Sokuten~Hagakure-ryu You Jumonji - <=,<=,P+K+G (hold P+K+G)
Sokuten~Hagakure-ryu In Shippujin - <=,<=,P+K+G,P+K+G
Jisuberibashiri - Hold =>,K (while running)
Hagakure Senjin - P+K (during Defensive Move)
Ryusuizan - P (during Offensive Move)
Ryusui Urageri - K (during Offensive Move)

* From Hagakure-ryu You Jumonji Kamae *

Hagakure-ryu You Jumonji Kamae - P+K+G
Juji Danken - From Hagakure-ryu You Jumonji Kamae: P
Jumonji Hagasane - From Hagakure-ryu You Jumonji Kamae: P,K
Jumonji Hagasane~Normal Stance - From Hagakure-ryu You Jumonji Kamae: P,K
(hold K)
Hagakure-ryu In Kama'itachi - From Hagakure-ryu You Jumonji Kamae: P,K,K+G
Hagakure-ryu You Kusabi'uchi - From Hagakure-ryu You Jumonji Kamae: =>,P
Suigetsugeri - From Hagakure-ryu You Jumonji Kamae: K
Hagakure-ryu In Dounuki - From Hagakure-ryu You Jumonji Kamae: =>,K
Hagakure-ryu In Dounuki~Normal Stance - From Hagakure-ryu You Jumonji Kamae:
=>,K (hold K)
Suimengeri - From Hagakure-ryu You Jumonji Kamae: |,K
Hagakure-ryu In Suigetsuhou (deflect) - From Hagakure-ryu You Jumonji Kamae:
P+K
Hagakure-ryu In Suigetsuhou~Normal Stance - From Hagakure-ryu You Jumonji
Kamae: P+K (hold P+K)
Hagakure-ryu You Hi'en - From Hagakure-ryu You Jumonji Kamae: K+G
Hagakure-ryu You Hi'en~Normal Stance - From Hagakure-ryu You Jumonji Kamae:
K+G (hold K+G)
Fushin Randangeki - From Hagakure-ryu You Jumonji Kamae: P+G
Fushin Randangeki~Normal Stance - From Hagakure-ryu You Jumonji Kamae:
P+G (hold P+G if fail)
Hagakure-ryu You Jumonjibashiri - From Hagakure-ryu You Jumonji Kamae: =>,=>
Hagakure-ryu In Kabutowari - From Hagakure-ryu You Jumonjibashiri: K
Hagakure-ryu In Kagenui - From Hagakure-ryu You Jumonjibashiri: ,K+G
Hagakure-ryu In Ryubigaeshi - From Hagakure-ryu You Jumonjibashiri: ,K+G,
then P+G during hit
Ryu'eiten - From Hagakure-ryu You Jumonji Kamae: |(or ^)
Hagakure-ryu In Chinryu - From Hagakure-ryu You Jumonji Kamae: (vs high/mid
punch)
Hagakure-ryu In Myou'oujin - From Hagakure-ryu You Jumonji Kamae:
(P+K+G vs mid/side kick)
Hagakure-ryu In Shippujin - From Hagakure-ryu You Jumonji Kamae: <=,P+K+G
Juji Uraha - (opponent behind) From Hagakure-ryu You Jumonji Kamae: P
Ura Tachigeri - (opponent behind) From Hagakure-ryu You Jumonji Kamae: K
Ura Tachigeri~Normal Stance - (opponent behind) From Hagakure-ryu You Jumonji
Kamae: K (hold K)
Ura Shutou Rin - (opponent behind) From Hagakure-ryu You Jumonji Kamae: |,P
Ura Shutou Rin~Normal Stance - (opponent behind) From Hagakure-ryu You
Jumonji Kamae: |,P (hold P)
Ura Minamogeri - (opponent behind) From Hagakure-ryu You Jumonji Kamae: |,K
Ura Minamogeri~Normal Stance - (opponent behind) From Hagakure-ryu You
Jumonji Kamae: |,K (hold K)
Ura'ate - (opponent behind) From Hagakure-ryu You Jumonji Kamae: P+K
Ura'ate~Normal Stance - (opponent behind) From Hagakure-ryu You Jumonji
Kamae: P+K (hold P+K)
Zan'eiten - (opponent behind) From Hagakure-ryu You Jumonji Kamae: |(or ^)
Yamigasumi - (opponent behind) From Hagakure-ryu You Jumonji Kamae: P+G
Hagakure-ryu You Raimeizan - (opponent behind) From Hagakure-ryu You Jumonji
Kamae: P+G,P
Amatsukitsune - (opponent behind) From Hagakure-ryu You Jumonji Kamae: P+K+G
Amatsukitsune~Normal Stance - (opponent behind) From Hagakure-ryu You Jumonji
Kamae: P+K+G (hold P+K+G)

* From Hagakure-ryu In Shippujin *

Hagakure-ryu In Shippujin - <=,P+K+G
Hagakure-ryu In Fujin - From Hagakure-ryu In Shippujin: P
Hagakure-ryu In Shinsokujin - From Hagakure-ryu In Shippujin: P,P
Hagakure-ryu In Shinsoku Renjin - From Hagakure-ryu In Shippujin: P,P,P
Hagakure-ryu In Kumobarai - From Hagakure-ryu In Shippujin: P,K
Hagakure-ryu In Shouryuzan - From Hagakure-ryu In Shippujin: ,P
Hagakure-ryu In Kusanagigiri - From Hagakure-ryu In Shippujin: =>,P
Hagakure-ryu In Shippukyaku - From Hagakure-ryu In Shippujin: K
Hagakure-ryu In Ryubibarai - From Hagakure-ryu In Shippujin: |,K
Hagakure-ryu In Ryubi Renkyaku - From Hagakure-ryu In Shippujin: |,K,K
Hagakure-ryu In Ryujin - From Hagakure-ryu In Shippujin: P+K
Fushin Randangeki - From Hagakure-ryu In Shippujin: P+G
Hagakure-ryu In Ura Fujin - (opponent behind) From Hagakure-ryu In Shippujin:
P
Ura Shutou - (opponent behind) From Hagakure-ryu In Shippujin: |,P
Gyakugeri - (opponent behind) From Hagakure-ryu In Shippujin: K
Hangetsugeri - (opponent behind) From Hagakure-ryu In Shippujin: |,K
Hairyusou - (opponent behind) From Hagakure-ryu In Shippujin: ^,K
Ura Senpugeri - (opponent behind) From Hagakure-ryu In Shippujin: UB,K
Tachi Shutou - (opponent behind) From Hagakure-ryu In Shippujin: P+K
Tachi Shutou~Hagakure-ryu In Shippujin - (opponent behind) From Hagakure-ryu
In Shippujin: P+K,P+K+G
Shin'youshu - (opponent behind) From Hagakure-ryu In Shippujin: P+K,K
Yamigasumi - (opponent behind) From Hagakure-ryu In Shippujin: P+G
Hagakure-ryu You Raimeizan - (opponent behind) From Hagakure-ryu In
Shippujin: P+G,P
Amatsukitsune - (opponent behind) From Hagakure-ryu In Shippujin: P+K+G

* Throws *

Taitou - P+G
Jungyaku Jizai - =>,P+G
Kagegasumi - <=,=>,P+G
Tomoenage - <=,P+G
Ko'enraku - =>,<=,P+G
Izuna Otoshi - =>,<=,P+G,^,P+G
Fugasumi - <=,|,P+G
Katanagasumi - ,P+G
Fushin Randangeki - UF,P+G
Hakakure-ryu In Shiranui - (wall behind) <=,|,P+G
Kirigasumi - (on opponent's left or right) P+G
Jungyaku Jizai - (on opponent's left or right) =>,P+G
Ha'uragasumi - (opponent facing away) P+G
Jungyaku Jizai - (opponent facing away) =>,P+G

* Reversals *

Kotegaeshi - <=,P+K (vs high punch)
Kotegaeshi - /,P+K (vs mid punch)

* Down Attacks *

Kakato Otoshi - (opponent down) ,K
Hi'endan - (opponent down, close range) ^,P
Asuka - (opponent down, mid range) ^,P
Hishougeki - (opponent down, long range) ^,P

* Back Attacks *

Uraha - (opponent behind) P
Ura Shutou - (opponent behind) |,P
Gyakugeri - (opponent behind) K
Hangetsugeri - (opponent behind) |,K
Hairyusou - (opponent behind) ^,K
In Senpugeri - UF,K (during turning attack)
Ura Senpugeri - (opponent behind) UB,K
Tachi Shutou - (opponent behind) P+K
Tachi Shutou~Hagakure-ryu In Shippujin - (opponent behind) P+K,P+K+G
Shin'youshu - (opponent behind) P+K,K
Yamigasumi - (opponent behind) P+G
Hagakure-ryu You Raimeizan - (opponent behind) P+G,P
Amatsukitsune - (opponent behind) P+K+G
Amatsukitsune~Hagakure-ryu You Jumonji - (opponent behind) P+K+G (hold P+K+G)

* Jump Attacks *

Shutou - (while rising) P
Tobi Seiken - (in midair) P
Tsukikakatogeri - (while rising or in midair) K
Jitsumuji - (before landing) K

* Wall Moves *

Kaimon Kousui - (wall in front) <=,P+K
Boukeshu - (wall in front) <=,P+K+G


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Brown Topknot = 1000G Use: ABCD
Samurai Helm = 5000G Use: ABCD
Brown Ninja Hood = 1000G Use: A
Black Ninja Hood = 1000G Use: A
White Ninja Hood = 1000G Use: A
Brown Helmet = 1000G Use: B
Gray Helmet = 1000G Use: B
Shaggy Black Hair = 9000G Use: ABCD
Green Shinobi Hood = 1000G Use: C
Purple Shinobi Hood = 1000G Use: C
Red Ninja Hood = 1000G Use: A
Green Camo Hood = 2000G Use: C
Silver Ninja Helm = 2000G Use: D
Black Topknot = 9000G Use: ABCD
Silver Ponytail = 5000G Use: ABCD
Long Silver Hair = 10000G Use: ABCD
Red Battle Hood = 1000G Use: D
Yellow Battle Hood = 1000G Use: D
Yellow Ninja Hood = 1000G Use: A
Blue Helmet = 2000G Use: B
Orange Camo Hood = 2000G Use: C
Blue Ninja Helm = 2000G Use: D
Purple Ninja Hood = 4000G Use: A
Green Helmet = 4000G Use: B
White Shinobi Hood = 4000G Use: C
Gray Battle Hood = 4000G Use: D
Orange Ninja Hood = 4000G Use: A
Red Helmet = 4000G Use: B
Violet Camo Hood = 4000G Use: C

*Face*
Green Shinobi Mask = 1000G Use: C
Purple Shinobi Mask = 1000G Use: C
Navy Shinobi Mask = 1000G Use: C
Ryusui Battle Mask = 2000G Use: ACD
Red Battle Mask = 1000G Use: ACD
Mauve Shinobi Mask = 1000G Use: C
Black Shinobi Mask = 1000G Use: C
Blue Battle Mask = 2000G Use: ACD
Yellow Ninja Mask = 5000G Use: ABCD
Teal Ninja Mask = 2000G Use: ABCD
White Shinobi Mask = 4000G Use: C
Red Contacts = 10000G Use: ABCD
Gray Battle Mask = 2000G Use: ACD
Purple Battle Mask = 2000G Use: ACD
Violet Shinobi Mask = 2000G Use: C
Spectacles = 1000G Use: ABCD

*Upper Body*
Black Ninja Sword = 1000G Use: ABCD
Huge Throwing Star = 5000G Use: ABCD
Brown Ninja Suit = 6000G Use: A
Brown Scarf = 1000G Use: A
Black Ninja Suit = 6000G Use: A
Black Scarf = 1000G Use: A
White Ninja Suit = 6000G Use: A
White Scarf = 1000G Use: A
Brown Armor = 8000G Use: B
Gray Armor = 8000G Use: B
Green Shinobi Armor = 12000G Use: C
Purple Shinobi Armor = 12000G Use: C
Red Ninja Suit = 9000G Use: A
Red Scarf = 1000G Use: A
Orange Undershirt = 3000G Use: B
Green Camo Armor = 18000G Use: C
Purple Battle Suit = 19000G Use: D
Ryusui Battle Collar = 2000G Use: D
Red Battle Suit = 13000G Use: D
Red Battle Mail = 4000G Use: D
Yellow Battle Suit = 13000G Use: D
Yellow Battle Mail = 4000G Use: D
Yellow Ninja Suit = 9000G Use: A
Blue Armor = 11000G Use: B
Blue Undershirt = 3000G Use: B
Orange Camo Armor = 18000G Use: C
Blue Battle Suit = 19000G Use: D
Purple Ninja Suit = 12000G Use: A
Green Armor = 12000G Use: B
White Shinobi Armor = 6000G Use: C
White Shinobi Mail = 3000G Use: C
Gray Battle Collar = 2000G Use: D
Gray Battle Suit = 6000G Use: D
Orange Ninja Suit = 12000G Use: A
Red Armor = 12000G Use: B
Red Armor Scarf = 2000G Use: B
Orange Scarf = 2000G Use: A
Violet Camo Armor = 12000G Use: C
Grape Battle Suit = 12000G Use: D
Violet Battle Collar = 2000G Use: D

*Arms*
Brown Gauntlets = 6000G Use: ABCD
Black Arm Guards = 1000G Use: ABCD
Navy Arm Guards = 2000G Use: ABCD
Gold Armlet = 1000G Use: D
Amber Battle Bracers = 2000G Use: ABCD
Black Hand Tape = 2000G Use: ABCD
Red Battle Bracers = 1000G Use: ABCD
Gold Gauntlets = 10000G Use: ABCD
Purple Armlet = 1000G Use: D
Green Armlet = 1000G Use: D
Red Arm Guards = 1000G Use: ABCD
Gray Armlet = 1000G Use: D
Violet Arm Guards = 2000G Use: ABCD

*Lower Body*
Black Short Sword = 9000G Use: AB
Green Light Plate = 10000G Use: ABCD
Coin Roll = 4000G Use: ABCD
Brown Ninja Pants = 4000G Use: A
Black Ninja Pants = 4000G Use: A
White Ninja Pants = 4000G Use: A
Brown Armor Pants = 5000G Use: B
White Belt = 1000G Use: A
Red Armor Belt = 1000G Use: B
Gray Armor Belt = 1000G Use: B
Gray Armor Pants = 5000G Use: B
Gray Armor Sandals = 1000G Use: ABCD
Green Shinobi Pants = 8000G Use: C
Purple Shinobi Pants = 8000G Use: C
Black Belt = 1000G Use: A
Red Ninja Pants = 6000G Use: A
Purple Armor Sandals = 1000G Use: ABCD
Green Camo Pants = 12000G Use: C
Navy Battle Belt = 2000G Use: D
Purple Battle Pants = 13000G Use: D
Ninja Battle Greaves = 4000G Use: ABCD
Red Battle Belt = 1000G Use: D
Red Battle Pants = 8000G Use: D
Black Leg Tape = 1000G Use: ABCD
Yellow Battle Belt = 1000G Use: D
Yellow Battle Pants = 8000G Use: D
Amber Battle Greaves = 1000G Use: ABCD
Brown Belt = 1000G Use: A
Yellow Ninja Pants = 6000G Use: A
Blue Armor Belt = 2000G Use: B
Blue Armor Pants = 5000G Use: B
Green Tabi Boots = 1000G Use: ABCD
Orange Camo Pants = 12000G Use: C
Blue Battle Belt = 2000G Use: D
Blue Battle Pants = 13000G Use: D
Purple Ninja Pants = 8000G Use: A
Green Armor Pants = 8000G Use: B
White Shinobi Pants = 4000G Use: C
Gray Battle Belt = 2000G Use: D
Gray Battle Pants = 4000G Use: D
Orange Ninja Pants = 8000G Use: A
Orange Armor Belt = 2000G Use: B
Red Armor Pants = 8000G Use: B
Violet Camo Pants = 8000G Use: C
Violet Ninja Greaves = 1000G Use: ABCD
Grape Battle Belt = 2000G Use: D
Grape Battle Pants = 8000G Use: D


- Personal Opinion -

- Ok....here's basically my take on Kage-Maru:

Kage-Maru is kinda funny in terms of character difficulty and such. Normally
a ninja character is one of the most frustrating, confusing, and extremely
difficult characters in the roster to learn and master their moves with. But
that's not necessarily the case with Kage-Maru. I don't know if it's because
he's one of the characters that has ended up in the finals often enough in
previous games, or if he's the one that's suppose to be the main character of
the game despite the fact they keep giving Akira that appearance. Whatever
the case may be, Kage-Maru is a character that anyone no matter what their
skill level is, can pick up Kage and find a comfort zone with him. Beginner
players will love the fact that he has some simple and extremely reliable
combos and strike moves that will give you a sense of satisfaction and means
of getting use to the game. Expert players will love Kage's advance
repetoire of moves that, just like any other ninja character, range from
tricky to deadly. It's hard to find a reason not to like him. As a
beginner, I'd recommend that you use Kage-Maru to try and learn the game
with. Kage is a character that offers you the opportunity to learn and
easily progress into expert techniques without too much stress and worry.
Kage's move set allows a beginner to move up at a nice and even pace,
learning advanced to expert move sets with just a little difficulty. The
only problem with Kage would be that if you are a beginner and get over
confident with him thinking that you would be able to immdieately take on his
expert moves without learning the basics. It is very easy to think you're
greater than everyone else with Kage's moves, plus the fact that he's a ninja
as well probably has something to do with it too. Just remember to hold back
your overconfidence and make sure to learn the basics properly and progress
at a normal pace. Just alittle but of time in the dojo is all that is needed
with Kage as well. Kage offers up a nice balance of speed and damage. Kage
isn't exactly a defensive kinda character. He has the means of being a
counter character, just not to the extent of Goh. Kage can counter with
strikes and combos which does make him dangerous if you have put in the time
to learn his counters properly. Kage can have an answer for anyone and
anything that you throw at him, just so long as you're not trying to rely on
him being a tank that can easily take damage like it's nothing. An expert
Kage player can become a huge annoyance to anyone. If you push pressure on
your opponent with Kage and take a few breathers to either let them offer up
a chance for a counter or to allow the opponent to give up an opening to push
more pressure onto them and finish them off. One big thing that Kage has
going for him is arsenal of launchers. Kage is by far one of the easiest
characters that can throw people over walls no matter the height. As said
before....Kage has an answer for everything. You can become a true nightmare
with punishing combos and strikes, or you can become the cheesiest guy
around.....either way, Kage can offer up a ton of victories in your books if
you use him to your advantage.


*** Sarah Bryant ***

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- Backstory -

- Sarah had entered the Fourth World Fighting Tournament in the hopes that
surpassing her brother would allow her to put her past behind her. But while
she was able to push Jacky to the edge, she was unable to defeat him. In
addition, Sarah was faced with the sudden disappearance of Vanessa, who had
been protecting her. Then one day, Sarah heard that Jacky had resumed his
training in order to destroy J6 itself. Sarah decided that if she could
destroy J6 first, she could both surpass her brother and prevent anyone else
from becoming a victim of the evil organization. But Sarah knew too little
of the power of J6. Her efforts to infiltrate J6 play neatly into their
hands, and danger threatens her once again...

- Stats -

Nationality - American
Birthday - 7/04/1973
Hobby - Sky Diving
Height - 173 cm (5'8)
Weight - 55 kg
Measurements - 90/57/90
Blood Type - AB
Occupation - College Student
Fighting Style - Martial Arts
Voice Actor - N/A
First Game - Virtua Fighter


- Move Set -

- Now it's time to learn how to use Sarah properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
FCFC = Full Circle Foward Clockwise
FCFCC = Full Circle Foward Counter Clockwise
FCBC = Full Circle Backwards Clockwise
FCBCC = Full Circle Backwards Counter Clockwise


* Normal Moves *

Straight Lead - P
Jab Straight - P,P
Flash Piston Punch (A) - P,P,P
Combo Rising Knee - P,P,P,K
Combo Somersault Kick - P,P,P,<=(or UB) K
Combo Scarecrow - P,P,P,^,K
Flash Piston Punch (B) - P,P,<=,P
Combo Somersault Kick - P,P,<=(or UB) P,K
Flash Piston Punch (C) - P,P,^,P
Combo Somersault Kick - P,P,^,P,K
Combo Back Spin Kick - P,P,K
Combo Reverse High Kick - P,P,K,K
Serpent Tail - P,P,|,K
Serpent Bite - P,P,|,K, then K just before hit
Punch High Kick - P,K
Punch Knee Kick - P,<=,K
Rising Elbow - =>,P
Elbow Side Chop - =>,P,P
Double Joint Butt - =>,P,K
Elbow Hook Kick =>,P,<=,K
Elbow Hook Kick~Step - =>,P,<=,K,P+K+G
Back Knuckle - <=,P
Serpent Rage - <=,P,K
Serpent Frenzy - <=,P,K, then K during hit or guard
Tail Sweep - <=,P,K,K+G
Serpent Claw - <=,P,K,<=,K
Back Knuckle Turn - <=,<=,P
Squat Straight - |,P
Snap Side Chop - ,P
Setup Combination - ,P,K
Setup Combination~Step - ,P,K,P+K+G
Vertical Hook Kick - K
High Kick Straight - K,P
Double Thrust Kick - K,K
Knee Kick - =>,K
Dash Knee - =>,=>,K
Switch Kick - <=,K
Sharpsword - <=,<=,K
Sharpsword Combo - <=,<=,K,K
Sharpsword Combo Cancel - <=,<=,K,K,G
Quick Knee - <=,=>,K
Jackknife Kick - |,K
Jackknife Middle Kick - |,K,K
Low Kick - Hold |(or /) K
Spin Turn Kick - Hold |,<=,K
Double Spin Kick - Hold |,<=,K,K
Middle Kick - ,K
Mirage Kick - ,K,K
Dragon Smash Cannon - ,,K
Feather Scarecrow - ^,K
Full Spin Heel Kick - UF,K
Heel Kick Moonsault - UF,K,P+K+G
Somersault Kick - UB,K
Hide Side Kick (deflect) - P+K
Breeze Shot - =>,P+K
Wind Knuckle - =>,P+K,P
Storm Combination - =>,P+K,P,K
Storm Combination Cancel - =>,P+K,P,K,G
Rising Upper - =>,P+K,,P
Blizzard Kick - =>,P+K,,P,K
Blizzard Kick Cancel - =>,P+K,,P,K,G
Double Rise Kick - <=,P+K
Serpent Toe Kick - |,P+K
Serpent Smash Cannon - |,P+K,K
Spinning Scarecrow - K+G
Spinning Scarecrow~Step - K+G,P+K+G
Crush Tornado - (while rising from a crouch) K+G (can be charged)
Heel Slash - =>,K+G
Shadow Slash - =>,K+G,K
Spear Kick - =>,=>,K+G
Spear Kick Combo - =>,=>,K+G,K
Spear Kick Combo Cancel - =>,=>,K+G,K,G
Crescent Heel - <=,K+G
Crescent Hell Cancel - <=,K+G,G
Leg Slicer - |,K+G
Rising Knee - Hold |,=>,K+G
Rising Knee Double - Hold |,=>,K+G,K
Rising Knee Combo - Hold |,=>,K+G, then K (delayed)
Round Kick - ^,K+G
Low Spin Kick - ,K+G
Valkyrie Low - /,K+G
Valkyrie Sword - /,K+G,K
Valkyrie Sword~Step - /,K+G,K,P+K+G
Valkyrie Flight - UF,K+G
Valkyrie Jab - UF,K+G,P
Valkyrie Straight - UF,K+G,P,P
Valkyrie Strike - UF,K+G,P,P,K
Sword Slash - UF,K+G,K
Sword Rush Combo - UF,K+G,K,K
Sword Rush Combo Cancel - UF,K+G,K,K,G
Moonsault - UF,P+G+K
Running Knee - Hold =>,K (while running)
Sidestep Kick - P+K (during Defensive Move)
Sidestep Slash - P (during Offensive Move)
Sidestep Knee - K (during Offensive Move)

* Moves from Flamingo *

Step-In Menace - From Flamingo: =>
Cut-In Punch - From Flamingo: P
Cut-In Chop - From Flamingo: ,P
Rapid Kick - From Flamingo: K
Step Kick Combination - From Flamingo: K,K
High Kick Shift Combination - From Flamingo: K,=>,K
Low Cut Combination - From Flamingo: K,|,K
Cannon Combination - From Flamingo: K,K+G
Guard Crush Sword - From Flamingo: =>,K
Valkyrie Lancer - From Flamingo: <=,K
Crush Low - From Flamingo: |,K
Hand Hold Neck Cut - From Flamingo: |,K, then P+G during hit
Somersault Kick - From Flamingo: ^(or UB) K
Cut-In Middle - From Flamingo: ,K
Switch Low - From Flamingo: /,K
Fake - From Flamingo: P+K
Back Knuckle - From Flamingo: =>,P+K
Back Knuckle Side Kick - From Flamingo: =>,P+K,K
Back Knuckle Low Kick - From Flamingo: =>,P+K,|,K
Edge Kick Combo Double - From Flamingo: =>,P+K,|,K, then K during hit
Edge Kick Combo Triple - From Flamingo: =>,P+K,|,K, then K,K during hit
Side Neck Cut Sword - From Flamingo: |(or ^) P+K
Side Neck Cut Sword Cancel - From Flamingo: |(or ^) P+K,G
Back Spin Kick - From Flamingo: K+G
Mirage Step - From Flamingo: K+G,|(or ^)
Reverse High Kick - From Flamingo: K+G,K
Heel Sword Slash - From Flamingo: =>,K+G
Low Spin Kick - From Flamingo: |,K+G
Heel Sword - From Flamingo: ,K+G
Neck Cut Slash - From Flamingo: ,K+G, then P+G during guard or hit
Leg Hook Throw - From Flamingo: P+G
Gatling Kick Beat - From Flamingo: FCFC(or FCFCC) P+G
Back Roll Escape - From Flamingo: <=,P+K+G
Moonsault - From Flamingo: UF,P+K+G
Turn Knuckle - (opponent behind) From Flamingo: P
Turn Low Straight - (opponent behind) From Flamingo: |,P
Turn Kick - (opponent behind) From Flamingo: K
Turn Low Spin Kick - (opponent behind) From Flamingo: |,K

* Moves From Step *

Step - From Flamingo: P+K+G
Step~Cross Straight - From Step: P
Cross Straight~Hook Kick - From Step: P,K
Cross Straight~Hook Kick~Step - From Step: P,K,P+K+G
Step~Toe Kick - From Step: K
Step~Toe Kick Cancel - From Step: K,G
Toe Kick~Back Spin Kick - From Step: K,K
Toe Kick Combination - From Step: K,K,K
Toe Kick Combination Cancel - From Step: K,K,K,G
Step~Low Kick - From Step: |,K
Step~Edge Kick Combo Double - From Step: |,K, then K during hit
Step~Edge Kick Combo Triple - From Step: |,K, then K,K during hit
Step~Fake - From Step: P+K
Step~Round Spin Kick - From Step: K+G
Tornado Spin Kick - From Step: K+G,K
Step~Serpent Tail - From Step: |,K+G
Step~Serpent Bite - From Step: |,K+G, then K just before hit

* Throws *

Valkyrie Rage - P+G
Requiem - =>,P+G
Requiem~Mirage Step Kick - =>,P+G,|(or ^)
Neckbreaker Drop - =>,=>,P+G
Leg Hold Throw - <=,=>,P+G
Sweet Pain - FCFC(or FCFCC) P+G
Mermaid Phalanx - <=,P+G
Front Suplex - =>,<=,P+G
Falling Angel Throw - =>,/,P+G
Rolling Face Crush - UF,P+G
Lighting Knee Smash - (wall behind opponent) <=,P+G
Shell Break Elbow - (on opponent's left or right) P+G
Backdrop - (opponent facing away) P+G

* Down Attacks *

Soccerball Kick - (opponent down) ,K
Jumping Knee Stamp - (opponent down) ^,P

* Back Attacks *

Turn Knuckle - (opponent behind) P
Turn Low Straight - (opponent behind) |,P
Turn Kick - (opponent behind) K
Dragon Kick - (opponent behind) <=,K
Turn Low Spin Kick - (opponent behind) |,K
Turn Rising Kick - (opponent behind) /,K
Turn Hook Kick - (opponent behind) K+G
Turn Hook Kick~Step - (opponent behind) K+G,P+K+G
Moonsault - (opponent behind) P+K+G


* Jump Attacks *

Elbow - (while rising) P
Step Straight - (in midair) P
Step Hook Kick - (in midair) K
Step Heel Kick - (before landing) K

* Wall Moves *

React Round Kick - (wall in front) <=,P+K+G
Wall Back Roll - (wall in front) UB,P+K+G


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Purple Star Earrings = 4000G Use: ABCD
Leopard Hat = 15000G Use: ABCD
Brown Ponytail = 1000G Use: ABCD
Parted Red Hair = 9000G Use: ABCD
Curled Red Hair = 9000G Use: ABCD
Slicked Black Hair = 5000G Use: ABCD
Black Slmagee Ponytail = 10000G Use: ABCD
Shaggy Black Hair = 5000G Use: ABCD
Amber Star Earrings = 10000G Use: ABCD

*Face*
Wild Makeup = 5000G Use: ABCD
Eyepatch = 10000G Use: ABCD
Gradation Sunglasses = 1000G Use: ABCD
Slim Sunglasses = 1000G Use: ABCD
Beauty Mark = 10000G Use: ABCD
Blue Sunglasses = 1000G Use: ABCD
Red Contacts = 10000G Use: ABCD

*Upper Body*
Magic Staff = 5000G Use: ABCD
Silver Star Necklace = 1000G Use: ABCD
Red Bodysuit = 3000G Use: A
Red Camisole = 3000G Use: C
Brown Party Dress = 5000G Use: B
Black Casual Shirt = 10000G Use: C
Pink Casual Shirt = 10000G Use: C
Green Bodysuit = 3000G Use: A
Blue Floral Shirt = 15000G Use: C
White Camisole = 3000G Use: C
Black Long Coat = 23000G Use: D
Green Long Coat = 15000G Use: D
White Long Coat = 15000G Use: D
Black Bodysuit = 5000G Use: A
Pink Bodysuit = 5000G Use: A
Lacy Pink Dress = 8000G Use: B
Brown Floral Shirt = 15000G Use: C
Yellow Camisole = 3000G Use: C
Orange Long Coat = 23000G Use: D
Orange Bodysuit = 8000G Use: A
Blue Party Dress = 8000G Use: B
Maroon Casual Dress = 23000G Use: C
Light Blue Camisole = 8000G Use: C
Brown Long Coat = 23000G Use: D
Light Blue Bodysuit = 8000G Use: A
Lacy Orange Dress = 5000G Use: B
Beige Floral Shirt = 23000G Use: C
Black Camisole = 8000G Use: C
Blue Long Coat = 23000G Use: D

*Arms*
Gothic Bangle = 1000G Use: ABCD
Black Armwarmers = 9000G Use: AB
White Gloves = 1000G Use: ABCD

*Lower Body*
Green Light Plate = 10000G Use: ABCD
Leg Holster = 4000G Use: ABC
Zebra Leg Warmers = 5000G Use: ABCD
Red Fire Long Boots = 15000G Use: ABCD
Red Leather Pants = 7000G Use: A
Black Jeans = 7000G Use: C
Light Blue Jeans = 7000G Use: C
White Long Boots = 1000G Use: ABCD
Casual Inner Wear = 15000G Use: B
Gold Trim Boots = 6000G Use: ABCD
Beige Studded Belt = 1000G Use: C
Gray Jeans = 7000G Use: C
Purple Enamel Shorts = 10000G Use: D
Gray Leather Belt = 1000G Use: A
Green Enamel Shorts = 10000G Use: D
White Enamel Shorts = 10000G Use: D
Black Leather Pants = 10000G Use: A
Pink Leather Pants = 10000G Use: A
Beige Party Boots = 10000G Use: ABCD
Pink Studded Belt = 1000G Use: C
Brown Jeans = 7000G Use: C
Brown Studded Belt = 1000G Use: C
Red Enamel Shorts = 10000G Use: D
Red Straight Boots = 1000G Use: ABCD
Beige Leather Belt = 1000G Use: A
Orange Leather Pants = 15000G Use: A
Blue Leather Sash = 1000G Use: B
Blue Studded Belt = 1000G Use: C
Olive Jeans = 15000G Use: C
Orange Enamel Shorts = 15000G Use: D
Light Blue Pants = 15000G Use: A
Orange Leather Sash = 1000G Use: B
White Jeans = 15000G Use: C
Pink Enamel Shorts = 15000G Use: D
Blue Fire Long Boots = 15000G Use: ABCD


- Personal Opinion -

- Ok....here's basically my take on Sarah:

Well first off other than being a blonde bombshell, Sarah's got a fighting
style that any beginner can easily take to. I'm really surprised at how
simplistic her style is, while still being strong and damaging. I find that
hard to believe that she hasn't placed high in the previous game tournaments,
let alone be able to beat her brother. Her fighting style does remind me
alot of Hwoarang's from the Tekken series. Some Tekken players that use
him like crazy will find a somewhat familiar ground with Sarah. Her combos
are simplistic and with little practice, easily learned. She is a huge combo
fighter, so you have to learn head on to use her combos in order to win
matches. She does have a few big strikes that can be used to knock around
opponents, but don't become reliant on them. A good majority of her big
strikes are somewhat telegraphed and easily seen ahead of time by alot of the
veterans and experts in the game. So take your time learning her mix up game
properly to keep launching offensives against your opponents. I find that
using Sarah as an offensive pressure character is the best way to go. Sarah
is strictly a "basics" character you could say. She doesn't have a huge
glaring fighting game that distinguishes her, nor does she have any kind of
"speciality" to her name either. As I said before, stick to offense with
only defense in the case that someone starts putting too much pressure for
you to handle. She has another stance that she can go into to expand upon
and mix up with her combo game. That's her big ticket to winning matches.
The biggest downside to Sarah I'd say is that because she doesn't have any
big offensive skills or defensive skills like others, that makes you have to
resort to using Sarah in a manner that is relatively "basic". This is to say
that it just doesn't seem glamourous or worthwhile that you may lose faith
in the fact that Sarah can dish out quite a bit of pain. That also means
once a person becomes a veteran or a pro at this game, then they'll easily
be able to recognize Sarah's style without hassle and develop a much simple
and easy gameplan to destroying even a pro with Sarah. She falls victim easy
enough to people that use an effective counter game due to her offensive
nature, and also to other people that are able to put up an even more
devestating offensive game than her, causing her to shrink back into a very
limited defensive game of hers. Sarah though is a truely acceptable
character to use as a beginner and learn the ropes of this game in no time
with relative ease and comfort. For a person to become an expert with Sarah
would require alot of patience and time to say the least. You have to learn
how to keep an offensive game going at all times regardless of who it is and
what they bring to the table to fight you with. All in all though...Sarah
is a great character to hit things off with and learn the ropes with. A
dedicated Sarah fan will become an expert with her in no time and figure out
ways around other characters' fighting styles. It's not impossible to be
able to use Sarah in a manner to see through the cracks of another's fighting
style and break it wide open if you know what you're doing with her. Besides
she's so damn gorgeous that at least you'll have something pretty to look at
while getting your ass kicked or doing the ass kicking!


*** Jacky Bryant ***

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- Backstory -

- Jacky could barely contain his anger against J6, the mysterious organization
that was after his sister, Sarah. He was goaded into entering the Fourth
World Fighting Tournament, but then had to deal with the disappearance of
Vanessa, who had been guarding his sister. Even in his races, the continuing
series of incidents, including sudden pull-outs by his sponsors and
improbable mechanical breakdowns, seemed to indicate someone tampering with
his racing career. J6 was behind everything and unless the organization
itself was destroyed, there would be no end to Jacky and Sarah's troubles.
with this new realization, Jacky was determined to put an end to J6. With
almost perfect timing, the invitation to the fifth tournament arrives.

- Stats -

Nationality - American
Birthday - 8/28/1970
Hobby - Training
Height - 182 cm (5'11 1/2)
Weight - 75 kg (165 lbs)
Measurements - 110/87/92
Blood Type - A
Occupation - IndyCar Racer
Fighting Style - Jeet Kune Do
Voice Actor - N/A
First Game - Virtua Fighter


- Move Set -

- Now it's time to learn how to use Jacky properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Straight Lead - P
Jab Straight - P,P
Flash Piston Punch - P,P,P
Double Punch Slash Kick - P,P,K
Double Punch Slash Kick~Slide Shuffle - P,P,K,<=
Double Punch Middle Smash - P,P,=>,P
Combo Smash Back Knuckle - P,P,=>,P,P
Combo Smash Back Knuckle~Side Slide Shuffle - P,P,=>,P,P,|(or ^),P+K+G
Combo Smash Back Knuckle Spin - P,P,=>,P,P,K
Combo Smash Back Knuckle Spin~Slide Shuffle - P,P,=>,P,P,K,<=
Combo Smash Back Knuckle Low - P,P,=>,P,P,|,K
Rib Crush - P,P,=>,P,P,P+K
Combo Smash Sword - P,P,=>,P,K
Jab Straight Back Knuckle - P,P,<=,P
Jab Straight Back Knuckle~Side Slide Shuffle - P,P,<=,P,|(or ^),P+K+G
Combo Back Knuckle Spin - P,P,<=,P,K
Jab Double Straight - P,P,^,P
Punch High Kick - P,K
Punch Side Kick - P,<=,K
Middle Smash - =>,P
Middle Smash Back Knuckle - =>,P,P
Middle Smash Back Knuckle~Side Slide Shuffle - =>,P,P,|(or ^),P+K+G
Middle Back Knuckle Spin - =>,P,P,K
Middle Back Knuckle Spin~Slide Shuffle - =>,P,P,K,<=
Low Slash - =>,P,P,|,K
Rib Crush - =>,P,P,P+K
Middle Smash Sword - =>,P,K
Spinning Back Knuckle - <=,P
Spinning Back Knuckle~Side Slide Shuffle - <=,P,|(or ^),P+K+G
Double Back Knuckle - <=,P,P
Spinning Arm Kick - <=,P,K
Spinning Back Knuckle Low Slash - <=,P,|,K
Spinning Slant Back Knuckle - <=,P,/,P
Side Hook Turn - <=,<=,P
Squat Straight - |,P
Smash Upper - Hold |,,P
Smash Straight - ,P
Smash Straight Hook - ,P,P
Lighting Back Knuckle - ,P,P,P
Smash Back Knuckle - ,P,P,P+K (can be charged)
Slant Back Knuckle - /,P
Rage Kick - /,P,K
Smash Kick - K
Forward Kick - Hold =>,K
Flash Sword Kick - Hold =>,K then G just before hit
Smash Kick~Back Knuckle - K,P
Smash Kick~Back Knuckle~Slide Shuffle - K,P,<=
Smash Kick~Back Knuckle~Side Slide Shuffle - K,P,|(or ^),P+G+K
Combo Knuckle Spin Kick - K,P,K
Combo Knuckle Low - K,P,|,K
Double Spinning Kick - K,K
Knee Kick - =>,K
Dash Hammer Kick - =>,=>,K
Standing Knee Kick - <=,K
Standing Knee Kick Combo - <=,K,K
Groin Kick - <=,=>,K
Spinning Kick Turn - <=,<=,K
Smash Low Kick - |,K
Fake Elbow - |,K then P just before hit
Fake Elbow Back Knuckle - |,K then P,P just before hit
Low Kick - Hold |(or /) K
Middle Kick - ,K
Middle Kick~Jab - ,K,P
Middle Kick~Jab~Side Slide Shuffle - ,K,P,|(or ^) P+K+G
Spin Kick Combination - ,K,P,K
Spin Kick Combination~Slide Shuffle - ,K,P,K,<=
High Angle Upper Kick - ,,K
Somersault Kick - UB,K
Double Dragon - UF,K
Beat Knuckle - P+K
Beat and Back Knuckle - P+K,P
Beat Spin Kick - P+K,K
Beat Spin Kick~Slide Shuffle - P+K,K,<=
Chopping Left - =>,P+K
Chopping Left~Slide Shuffle - =>,P+K,<=
Chopping Left~Side Slide Shuffle - =>,P+K,|(or ^) P+K+G
Chopping Left Combo - =>,P+K,P
Sway Hook - <=,P+K
Bil Jee - <=,=>,P+K
Lighting Kick 1 - |,P+K
Lighting Kick 2 - |,P+K,K
Lighting Kick 3 - |,P+K,K,K
Lighting Kick 4 - |,P+K,K,K,K
Lighting Kick 5 - |,P+K,K,K,K,K
Body Blow - ,P+K
Rage of Dragons - ,P+K then P+G during hit
Dragon Combination 1 - /,P+K
Dragon Combination 2 - /,P+K,P
Dragon Combination 2~Side Slide Shuffle - /,P+K,P,|(or ^) P+K+G
Dragon Combination 3 - /,P+K+,P,P
Spinning Kick - K+G
Spinning Kick~Slide Shuffle - K+G,<=
Spinning Kick Low Spin Kick - K+G,|,K+G
Step-In Middle Kick - =>,=>,K+G
Step-In Middle Kick~Turn - =>,=>,K+G,<=
Spin Heel Sword - <=,K+G
Middle Spin Kick - <=,=>,K+G
Leg Slicer - |,K+G
Spin Leg Slicer - |,K+G,K
Jumping Savate - ^,K+G
Head Hook Kick - ,K+G
Switch Step - P+K+G
Switch Spin Kick - P+K+G,K
Switch Spin Kick~Slide Shuffle - P+K+G,K,<=
Barrier Kick - P+K (during Defensive Move)
Sidestep Body - P (during Offensive Move)
Sidestep Hammer Kick - K (during Offensive Move)

* Moves from Side Slide Shuffle *

Spear Elbow - From Side Slide Shuffle: P
Elbow Back Knuckle - From Side Slide Shuffle: P,P

* Moves from Side Shuffle *

Slide Shuffle - <=,P+K+G
Flash Back Knuckle - From Slide Shuffle: P
Step-In Sword - From Slide Shuffle: K
Step-In Sword~Cancel - From Slide Shuffle: K, then G before hit
Step-In Low Crush - From Slide Shuffle: |,K
Step-In Low Crush~Slide Shuffle - From Slide Shuffle: |,K,<=
Step-In Low Slash High - From Slide Shuffle: |,K,K
Dragon Back Knuckle - From Slide Shuffle: P+K
Ducking - From Slide Shuffle: ,
Ducking~Heavy Body - From Slide Shuffle: ,,P
Ducking~Toe Kick - From Slide Shuffle: ,,K
Toe Kick Somersault Kick - From Slide Shuffle: ,,K then P+G during hit
Ducking~Fire Darts - From Slide Shuffle: ,,K+G

* Throws *

Face Smash Kick - P+G
One-Inch Blow - =>,P+G
One-Inch Blow~Switch Back Blow Combo - =>,P+G,|(or ^)
Dragon Fist - =>,=>,P+G
Knee Strike - =>,<=,P+G
Dragon Snap - ,P+G
Sadistic Hanging Knee - ,,P+G
Wall Face Crush - (wall behind opponent) =>,=>,P+G
Neck Slashing - (on opponent's left or right) P+G
Face Crusher - (opponent facing away) P+G

* Moves from Pak Sao *

Pak Sao - Lever neutral (vs high/mid punch)
Pak Sao Knuckle - From Pak Sao: P

* Down Attacks *

Soccerball Kick - (opponent down) ,K
Jumping Knee Stamp - (opponent down) ^,P

* Back Attacks *

Turn Knuckle - (opponent behind) P
Turn Slant Back Knuckle - (opponent behind) |,P
Rage Kick - (opponent behind) |,P,K
Turn Kick - (opponent behind) K
Turn Kick~Slide Shuffle - (opponent behind) K,<=
Turn Low Spin Kick - (opponent behind) |,K
Blind Back Knuckle - (opponent behind) P+K
Slide Shuffle - (opponent behind) P+K+G


* Jump Attacks *

Elbow - (while rising) P
Step Straight - (in midair) P
Step Hook Kick - (while rising or in midair) K
Step Heel Kick - (before landing) K

* Wall Moves *

React Round Kick - (wall in front) <=,P+K+G
Wall Back Roll - (wall in front) UB,P+K+G


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Black Bead Earrings = 3000G Use: ABCD
Spiky Brown Hair = 1000G Use: ABCD
Short Brown Hair = 5000G Use: ABCD
Long Brown Hair = 10000G Use: ABCD
Brown Ponytail = 5000G Use: ABCD
Wild Red Hair = 9000G Use: ABCD
Red Pompadour = 9000G Use: ABCD
Red Racing Cap = 5000G Use: ABCD
Blue Beanie Helmet = 10000G Use: ABCD

*Face*
Brown Sunglasses = 1000G Use: ABCD
Yellow Sunglasses = 10000G Use: ABCD
Black Sunglasses = 1000G Use: ABCD
Black Face Paint = 10000G Use: ABCD
Dark Sunglasses = 1000G Use: ABCD
Blue Face Paint = 10000G Use: ABCD
Red Contacts = 10000G Use: ABCD

*Upper Body*
Silver Wing Necklace = 1000G Use: ABCD
Red Racing Jacket = 5000G Use: A
Red T-Shirt = 2000G Use: A
Red V-Neck Shirt = 3000G Use: B
Red Tanktop = 7000G Use: C
Black Leather Jacket = 8000G Use: B
Black V-Neck Shirt = 3000G Use: B
Black Tanktop = 7000G Use: C
Black T-Shirt = 2000G Use: A
Black Skull Tanktop = 10000G Use: C
Gold Team Jacket = 19000G Use: D
White Eagle Tanktop = 6000G Use: D
Navy Eagle Jacket = 13000G Use: D
Navy Logo Tanktop = 4000G Use: D
Red Eagle Jacket = 13000G Use: D
Red Logo Tanktop = 4000G Use: D
Olive Eagle Jacket = 8000G Use: A
Orange Eagle Jacket = 8000G Use: A
White Star Jacket = 11000G Use: B
Brown Skull Tanktop = 10000G Use: C
Orange Team Jacket = 19000G Use: D
Yellow Eagle Tanktop = 6000G Use: D
Gold Wing Necklace = 9000G Use: ABCD
Green Racing Jacket = 19000G Use: A
Green Leather Jacket = 19000G Use: B
Blue Tanktop = 4000G Use: C
Black and White Jacket = 19000G Use: D
White Logo Tanktop = 4000G Use; D
Aqua Eagle Jacket = 19000G Use; A
Red Star Jacket = 19000G Use: B
Indigo V-Neck Shirt = 4000G Use: B
Green Skull Tanktop = 4000G Use: C
Purple Team Jacket = 19000G Use: D
Olive Eagle Tanktop = 4000G Use: D
White Scarf = 10000G Use: ABCD

*Arms*
Silver Bracelet = 1000G Use: ABCD
Hand Tape = 1000G Use: ABCD
Brown Racing Gloves = 4000G Use: ABCD

*Lower Body*
Green Light Plate = 10000G Use: ABCD
Gun Holster = 5000G Use: ABC
Buffalo Buckle Belt = 1000G Use: AD
Wallet Chain = 4000G Use: AB
Red Racing Pants = 3000G Use: A
Brown Racing Belt = 1000G Use: A
Brown Leather Belt = 1000G Use: ABCD
Red Work Boots = 1000G Use: ABCD
Gray OVeralls = 13000G Use: C
Blue Logo Overalls = 20000G Use: C
Purple Jeans = 8000G Use: D
Yellow Line Sneakers = 6000G Use: ABCD
Black Studded Belt = 1000G Use: D
Black Jeans = 8000G Use: D
Red Studded Belt = 1000G Use: D
Red Jeans = 8000G Use: D
Red Sneakers = 1000G Use: ABCD
Black Cowboy Pants = 5000G Use: A
Brown Cowboy Pants = 5000G Use: A
Black Logo Overalls = 20000G Use: C
Dark Purple Jeans = 8000G Use: D
Green Racing Pants = 20000G Use: A
Green Leather Pants = 20000G Use: B
Orange Overalls = 20000G Use: C
Dark Studded Belt = 1000G Use: D
Aqua Cowboy Pants = 20000G Use: A
Red Star Pants = 20000G Use: B
Green Logo Overalls = 20000G use: C
Purple Studded Belt = 1000G Use: D
Olive Jeans = 20000G Use: D


- Personal Opinion -

- Ok....here's basically my take on Jacky:

Jacky is by far one of the most popular and well used characters in the
entire Virtua Fighter cast. I find him annoying to be honest, but eh. Jacky
has a fighting style that beginners can appreciate but his true and best
potential is seen from an advanced player. Jacky relies mainly on strike
attacks and short chain combos. Jacky has a great defensive/counter game as
well. With a blistering offense when used properly and a hell of a defensive
game, Jacky can destroy and easily decimate any opponent. I would go so far
to say that with Jacky you can easily cheese your way through matches and win
with ease. A drawback with Jacky though is the fact that even though you can
get alot with just simple strikes and 2 to 3 hit combos, they're at times
easily blocked and deflected, leaving Jacky open to a severe butt whupping.
You have to mix up your offensive strategy to keep your opponents guessing so
that way you can fully appreciate Jacky's arsenal. Try not to use too many
strike attacks only simply because if blocked or deflected properly, it'll
leave Jacky open for a second or two, giving your opponent the opportunity to
launch an offensive on you. Should this happen, then make sure to learn how
to put up a defensive game with Jacky, or to make use of the few counters
that he has. In just a few simple moves, you can easily turn the momentum
back around and start back up on your opponent. Jacky is easily a striker
character, but you have to learn to maintain a slight defensive with him in
order to not get too carried away. As a beginner, you could try Jacky out
and find some comfort in him, but if you put some time and effort into fully
learning all there is about Jacky, then you'll become a severely deadly force
to be reckoned with. A great Jacky fighter can dominate in matches with
relative ease and even getting perfects over people. His style doesn't take
as long as one would think to learn and get down properly, unlike Akira. The
only thing is is that Jacky can't just be learned immedieately and start
kicking butt all over the place. Just make sure to learn to mix things up
with a low to mid to high game, and you'll be set to prove your greatness
against all challengers!


*** Brad Burns ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=~~~~~~~~~~~~~===================================++
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- Backstory -

- The Fourth World Fighting Tournament was like one big party to Brad - the joy
of fighting against challenging opponents, and the fact that many of them
were beautiful women, was almost too much for Brad to take. But after the
tournament ended, Brad's life suddenly felt empty. There were still no
opponents who could challenge him in the kickboxing ring, and none of the
women he had met at the tournament were returning his calls. Then one day,
Brad received an invitation to the Fifth World Fighting Tournament. The
invitation also included the name of a female fighter that Brad didn't
recognize. "Hmmm... Looks like I'll have to go meet her."

- Stats -

Nationality - Italian
Birthday - N/A
Hobby - Thrill Seeking
Height - 178 cm (5'10)
Weight - 68 kg (149 lbs)
Measurements - 105/78/88
Blood Type - B
Occupation - Kickboxer
Fighting Style - Muay Thai
Voice Actor - N/A
First Game - Virtua Fighter 4: Evolution


- Move Set -

- Now it's time to learn how to use Brad properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Jab - P
Jab Straight - P,P
Jab Straight~Ducking - P,P,=>
Jab Straight~Slipping - P,P,|(or ^)
Combination Upper - P,P,P
Combo Double Knee - P,P,P,K
Combination Low - P,P,K
Jab~Body Straight - P,=>,P
Gliding Knee - P,=>,P,K
Gliding Knee~Catch (Neck Clinch) - P,=>,P,K then P+G during counter hit
Jab~Spin Kick - P,K
Elbow Hook - =>,P
Elbow Hook~Ducking - =>,P,=>
Elbow Hook~Slipping - =>,P,|(or ^)
Elbow Hook~Screw High Kick - =>,P,K
Spine Whip - <=,P
Spine Whip~Ducking - <=,P,=>
Spine Whip~Slipping - <=,P,|(or ^)
Lumpini Combination - <=,P,K
Lumpini Combination~Ducking - <=,P,K,=>
Lumpini Combination~Slipping - <=,P,K,|(or ^)
Lumpini Combination~Catch (Neck Clinch) - <=,P,K then P+G during counter hit
Sit Jab - |,P
Rising Upper - Hold |,,P
Jolt Upper - ,P
Dtee Sawk Combination - ,P,P
Gazelle Upper - ,,P
Gazelle Combination - ,,P,P
Sharp Shoot - /,P
Stopping - K
High Kick - Hold =>,K
Stopping~Mobility Jab - K,P
Stopping~Mobility Jab~Ducking - K,P,=>
Stopping~Mobility Jab~Slipping - K,P,|(or ^)
Teep Combination - K,P,K
Teep Combination~Catch (Neck Clinch) - K,P,K then P+G during counter hit
Knee Upper - =>,K
Knee Upper~Ducking - =>,K,=>
Knee Upper~Slipping - =>,K,|(or ^)
Kao Loy - =>,=>,K
Stop Kick - <=,K
Stop Kick~Ducking - <=,K,=>
Stop Kick~Slipping - <=,K,|(or ^)
Fake Jab - <=,K then P just before hit
Fake Jab~Body Crush Middle - <=,K then P,K just before hit
Fake Jab~Quick Low Kick - <=,K then P,|,K just before hit
Step Change Knee - <=,=>,K
Cutting Low - |,K
Low Kick - Hold |(or /) K
Double Strike - Hold |(or /) K,K
Turn Savate - Hold |,<=,K
Middle Kick - ,K
Middle Kick~Catch (Neck Clinch) - ,K then P+G during counter hit
Dtee Sawk Bon - P+K
Sawk Klab - =>,P+K
Short Upper - =>,=>,P+K
Upper Combination - =>,=>,P+K,P
Upper Combination~Ducking - =>,=>,P+K,P,=>
Upper Combination~Slipping - =>,=>,P+K,P,|(or ^)
Short Upper~Phasing Hook - =>,=>,P+K,|(or ^) P
Step-Out Hook - <=,P+K
Step-Out Hook~Ducking - <=,P+K,=>
Step-Out Hook~Slipping - <=,P+K,|(or ^)
Shovel Hook - |,P+K
Shovel Hook~Last Shot - |,P+K,=>,P
Shovel Hook Double - |,P+K,P
Shovel Hook Double~Last Shot - |,P+K,P,=>,P
Shovel Hook Triple - |,P+K,P,P
Shovel Hook Triple~Last Shot - |,P+K,P,P,=>,P
Phasing Smash - |,P+K
Destruction Body - ,P+K
Dtee Sawk Lang - ,P+K,P
High Spin Kick - K+G
Tornado Combination - K+G,|,K+G
Step-In Knee - <=,K+G
Step-In Knee~Front Kick - <=,K+G,K
Step-In Knee~Front Kick~Ducking - <=,K+G,K,=>
Step-In Knee~Front Kick~Slipping - <=,K+G,K,|(or ^)
Pap Sawk Kao - <=,=>,K+G
Jaguar Tail - |,K+G
Over Step Middle - P+K (during Defensive Move)
Body Blow - P (during Offensive Move)
Quick Knee - K (during Offensive Move)


* Moves from Ducking *

Ducking - =>,P+K+G
Ducking~Slipping - From Ducking: |(or ^)
Ducking~Sway Back - From Ducking: <=
Body Hook - From Ducking: P
Cross Upper - From Ducking: P,P
Ducking Knee Upper - From Ducking: K (can be charged)
Ducking Knee Upper~Catch (Neck Clinch) - From Ducking: K then P+G during
counter hit
Hell Trap - From Ducking: P+K
Gazelle Upper - From Ducking: P+K success, then P
Middle Spin Kick - From Ducking: K+G

* Moves from Long Ducking *

Long Ducking - =>,P+K+G,=>
Long Ducking~Slipping - From Long Ducking: |(or ^)
Quick Hook - From Long Ducking: P
Dtee Sawk Lang Combo - From Long Ducking: P,P
Dtee Sawk Lang Combo~Ducking - From Long Ducking: P,P,=>
Dtee Sawk Lang Combo~Slipping - From Long Ducking: P,P,|(or ^)
Dtee Sawk Lang Combo~Sway Back - From Long Ducking: P,P,<=
Double Dtee Sawk Lang Combination - From Long Ducking: P,P,P
Quick Knee Kick - From Long Ducking: K
Double Knee Combo - From Long Ducking: K,K
Corkscrew Straight - From Long Ducking: P+K
Crush Knee Kick - From Long Ducking: K+G
Arrow Kick - From Long Ducking: =>,K+G

* Moves from Sway Back *

Sway Back - <=,P+K+G
Sway Back~Ducking - From Sway Back: =>
Sway Back~Slipping - From Sway Back: |(or ^)
Sway Back Jab - From Sway Back: P
Sway Back Jab~Ducking - From Sway Back: P,=>
Sway Back Jab~Slipping - From Sway Back: P,|(or ^)
Sway Back Middle Kick - From Sway Back: K
Sway Back Straight - From Sway Back: P+K
Combo Cutting Elbow - From Sway Back: P+K,P
Combo Cutting Elbow~Ducking - From Sway Back: P+K,P,=>
Combo Cutting Elbow~Slipping - From Sway Back: P+K,P,|(or ^)
Combo Elbow Middle Kick - From Sway Back: P+K,P,K
Ratchadamnoen Combination - From Sway Back: P+K,P,K then ,K during guard or
hit
Sway Back Low - From Sway Back: K+G
Cross Counter Hook - From Sway Back: <=,P+K
Cross Counter Hook~Ducking - From Sway Back: <=,P+K,=>
Cross Counter Hook~Slipping - From Sway Back: <=,P+K,|(or ^)

* Moves from Slipping Right *

Slipping Right - |(or ^) P+K+G (front side)
Slipping Right~Ducking - From Slipping Right: =>
Slipping Right~Slipping - From Slipping Right: |(or ^)(back side)
Slipping Right~Sway Back - From Slipping Right: <=
Body Break - From Slipping Right: P
Piercing Knee - From Slipping Right: K
Waving Body - From Slipping Right: P+K
Waving Body~Smash Hook - From Slipping Right: P+K,P

* Moves from Slipping Left *

Slipping Left - |(or ^) P+K+G (back side)
Slipping Left~Ducking - From Slipping Left: =>
Slipping Left~Slipping - From Slipping Left: |(or ^)(front side)
Slipping Left~Sway Back - From Slipping Left: <=
Smash Hook - From Slipping Left: P
Hunting Middle Kick - From Slipping Left: K
Hunting Middle Kick~Catch (Neck Clinch) - From Slipping Left: K, then P+G
during hit
Waving Body - From Slipping Left: P+K
Waving Body~Smash Hook - From Slipping Left: P+K,P

* Moves from Phasing Turn *

Phasing Turn - |,P+K+G,|(or ^,P+K+G,^)
Flicker Jab - From Phasing Turn: P
Flicker Jab~Ducking - From Phasing Turn: P,=>
Flicker Jab~Slipping - From Phasing Turn: P,|(or ^)
Chopping Blow - From Phasing Turn: P,P (can be charged)
Grand Sweep Hook - From Phasing Turn: |,P
Face Crush Knee - From Phasing Turn: K
Double Crusher - From Phasing Turn: P+K
Double Crusher~Ducking - From Phasing Turn: P+K,=>
Double Crusher~Slipping - From Phasing Turn: P+K,|(or ^)

* Moves from Neck Clinch *

Elbow Slash - From Neck Clinch: P
Gohk Kor Dtae Kao 1 - From Neck Clinch: K
Gohk Kor Dtae Kao 1~Goh Kor Dtae Kao 3 - From Neck Clinch: K,K+G
Gohk Kor Dtae Kao 2 - From Neck Clinch: K,K
Gohk Kor Dtae Kao 2~Goh Kor Dtae Kao 3 - From Gohk Kor Dtae Kao 2: K (or K+G)
Gohk Kor Dtae Kao 3 - From Neck Clinch: K+G
Position Change Right - From Neck Clinch: | (or ^)(front side)
Position Change Back - From Neck Clinch: <=
Position Change Left - From Neck Clinch: | (or ^)(back side)
Back Through - (after Position Change)From Neck Clinch: <=
Right Through - (after Position Change)From Neck Clinch: | (or ^)(front side)
Left Through - (after Position Change)From Neck Clinch: | (or ^)(back side)

* Throws *

Elbow Slash - P+G
Body Knee Crush - <=,=>,P+G
Neck Slash - <=,P+G
Hold Elbow - ,P+G
Face Fang - ,,P+G
Change - /,P+G
Pap Sawk Kao - (on opponent's right) P+G
Rehw Impact - (on opponent's left) P+G
Power Gradation - (opponent facing away) P+G

* Reversals *

Death Trap~Elbow - /,P+K (vs right mid kick, right side kick, right mid full
spin kick)
Death Trap~Low - /,P+K (vs left mid kick, left side kick, left mid full spin
kick)

* Down Attacks *

Gambit - (opponent down) ,K
Hell Dive - (opponent down) ^,P

* Back Attacks *

Spine Whip - (opponent behind) P
Jutting Elbow - (opponent behind) |,P
Needle Kick - (opponent behind) K
Wai Kru Turn - (opponent behind) |,K
Face Crush Elbow - (opponent behind) P+K


* Jump Attacks *

Jump Knuckle - (while rising) P
Jump Straight - (in midair) P
Jump Toe Kick - (while rising or in midair) K
Jump Side Kick - (before landing) K

* Wall Moves *

Jumping Knee - (wall in front) <=,P+K+G


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Red Headband = 1000G Use: ABCD
Black Felt Hat = 5000G Use: ABCD
Ivory Earrings = 3000G Use: ABCD
Gray Felt Hat = 5000G Use: ABCD
Spiky Brown Hair = 1000G Use: ABCD
Brown Ponytail = 5000G Use: ABCD
Slick Brown Hair = 5000G Use: ABCD
Shaggy Brown Hair = 10000G Use: ABCD
Long Blonde Hair = 9000G Use: ABCD
White Ten Gallon Hat = 8000G Use: ABCD

*Face*
Black Rimmed Glasses = 6000G Use: ABCD
Yellow Glasses = 1000G Use: ABCD
Green Sunglasses = 1000G Use: ABCD
Red Contacts = 10000G Use: ABCD

*Upper Body*
Tiger Claw Scar = 9000G Use: ABCD
Gaudy Necklace = 4000G Use: ABC
Square Pendant = 1000G Use: ABC
Silver Sun Necklace = 5000G Use: ABC
Open White Shirt = 6000G Use: A
Open Black Shirt = 6000G Use: A
Blue Tanktop = 5000G Use: B
Red Tanktop = 5000G Use: B
White Jacket = 10000G Use: C
Patterned Blue Shirt = 3000G Use: C
Brown Jacket = 10000G Use: C
Black Shirt = 3000G Use: C
Open Brown Shirt = 9000G Use: A
Light Blue Shirt = 5000G Use: C
Red Rose Jacket = 15000G Use: C
White Vest and Shirt = 23000G Use: D
Blue Vest and Shirt = 15000G Use: D
Red Vest and Shirt = 15000G Use: D
Green Zebra Tanktop = 8000G Use: B
Beige Shirt = 5000G Use: C
Black Rose Jacket = 15000G Use: C
Brown Vest and Shirt = 23000G Use: D
Open Blue Shirt = 23000G Use: A
White Tanktop = 5000G Use: B
Moss Green Jacket = 23000G Use: C
White Shirt = 5000G Use: C
Green Vest and Shirt = 23000G Use: D
Open Pink Shirt = 23000G Use: A
Moss Zebra Tanktop = 5000G Use: B
Yellow Rose Jacket = 23000G Use: C
Green Shirt = 5000G Use: C
Pink Vest and Shirt = 23000G Use: D

*Arms*
Red Armbands = 5000G Use: ABC
Leather Bracelet = 5000G Use: ABCD
Black Wrist Tape = 1000G Use: ABCD
Black Open Gloves = 1000G Use: ABD
Green Gloves = 2000G Use: ABD
Purple Gloves = 1000G Use: ABD

*Lower Body*
White Bandages = 1000G Use: ABCD
Green Light Plate = 10000G Use: ABCD
Red Slacks = 4000G Use: A
Red Trunks = 10000G Use: B
Red Jeans = 7000G Use: C
Black Jeans = 7000G Use: C
White Slacks = 4000G Use: A
Washed Black Jeans = 10000G Use: C
Black Foot Tape = 10000G Use: ABCD
White Silk Pants = 15000G Use: D
Blue Silk Pants = 10000G Use: D
Red Silk Pants = 10000G Use: D
Green Stinger Trunks = 15000G Use: B
Wallet Strap = 4000G Use: ABCD
Washed Beige Jeans = 10000G Use: C
Brown Silk Pants = 15000G Use: D
Yellow Slacks = 10000G Use: A
White Trunks = 10000G Use: B
Purple Jeans = 15000G Use: C
Green Silk Pants = 15000G Use: D
Turquoise Slacks = 15000G Use: A
Lemon Stinger Trunks = 15000G Use: B
Turquoise Jeans = 15000G Use: C
Pink Silk Pants = 15000G Use: D


- Personal Opinion -

- Ok....here's basically my take on Brad:

Welcome to the Brad Show! I'm serious....that is one of the greatest lines
I've ever heard in video game history. Of course it does scream out loud
that he is a date rapist....but a date rapist that can kick anyone's ass
easily enough! But that's beside the point. Brad is a great character that
beginner's can use and learn the game with. Brad offers up a huge arsenal
that gives him a big offensive game. Brad can counter but that's not what
his game is all about. Just remember that you have some select counters to
use with him should you be placed on the defensive with him. You have to
keep a strong offense going with him if you want to get anywhere. Brad's all
about pressure and evasion. He has a great mix up game that you can use to
your advantage, plus a great array of combos that range from the annoyingly
small and life pecking to the devistatingly strong and life threatening.
When it comes to defense, he has a few good moves to break up opponents'
offenses and keep them guessing. He also delves deep into the evasion game
that you don't see much from people in this game. If you use his dodging and
evasive manuevers to your advantage, you'd be surprised how easily what
would seem to be a defensive skills set turns into an offensive helper. But
as I said before, Brad's biggest strength is his mix-up game with strong
combo ability. Another huge plus about him is that he can keep space between
him and his opponents with long reaching kicks and punches. You don't have
to keep opponents close to you to damage them in the least, causing your
opponents to get frustrated and try to figure out how to land a blow on you.
Should an opponent finally break your long range game and get close, his
knee strikes/combos can cause even more stress and heartache for the poor
sucker. Either way a beginner all the way to an expert can find some
greatness and comfort using Brad. Plus that, a womanizing kickboxer...what's
not to love?


*** Shun Di ***

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- Backstory -

- Shun had entered the Fourth World Fighting Tournament to look for his young
student who had been abducted by J6. Hoping that he would find useful
information by fighting his way through the competition, Shun fought with
uncharacteristic energy, and made it to the final round. But he was unable
to find anything, and the tournament ended with Dural's intrusion into the
final round. Shun returned to his quiet life of retirement, and when he was
almost ready to give up, an invitation arrived for the Fifth World Fighting
Tournament, and the sender's name was that of his missing student. Shun
enters the fifth tournament, determined to discover the truth behind his
student's mysterious disappearance.

- Stats -

Nationality - Chinese
Birthday - 01/02/1912
Hobby - Drinking
Height - 164 cm (5'4 1/2)
Weight - 63 kg (138 lbs)
Measurements - 88/86/89
Blood Type - O
Occupation - Herbal Doctor
Fighting Style - Drunken Kung-Fu
Voice Actor - N/A
First Game - Virtua Fighter 2


- Move Set -

- Now it's time to learn how to use Shun properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
FCFC - Full Circle Forward Clockwise
FCFCC - Full Circle Forward Counter Clockwise
FCBC - Full Circle Backward Clockwise
FCBCC - Full Circle Backward Counter Clockwise


* Normal Moves *

Gyou'inshu - P+K+G
Chougeki - P
Rengeki - P,P
Honshin Tanka - P,P,<=,P
Saishu Renkangeki - P,P,P
Renkan Chougeki - P,P,P,K
Renkan Chougeki~Soukokukyu - P,P,P,K then <= just before hit
Rengeki Katai - (6 or more drinks) P,P,|,K
Rengeki Katai~Down - (6 or more drinks) P,P,|,K,G
Rengeki Koukashutai - (6 or more drinks) - P,P,|,K,K
Rengeki Koukashutai~Down - (6 or more drinks) P,P,|,K,K,G
Chougeki Rigoutai - P,K
Chougeki Rigoutai~Turn - P,K,<=
Kasen Chugeki - =>,P
Kasen Denda - =>,P,K
Kasen Gyou'in - (2 or more drinks) =>,P,P+K
Kasen Gyou'in~Soukokukyu Turn - (2 or more drinks) =>,P,P+K,<=
Kasen Soushou - =>,P,P
Kasen Renkan Denda - =>,P,P,K
Kasen Gyou'in - (4 or more drinks) =>,P,P,P+K
Kasen Gyou'in~Soukokukyu Turn - (4 or more drinks) =>,P,P,P+K,<=
Kasen Renkan Haishu - =>,P,P,P
Kasenko - =>,P,P,P,K
Kasen Gyou'in - (6 or more drinks) - =>,P,P,P,P+K
Kasen Gyou'in~Soukokukyu Turn - (6 or more drinks) =>,P,P,P,P+K,<=
Ousougeki - =>,<=,P
Ousou Gyou'in - (8 or more drinks) =>,<=,P,P
Ousou Gyou'in~Soukokukyu Turn - (8 or more drinks) =>,<=,P,P,<=
Tenshin Haishu - <=,P
Suisen Gyou'in - (4 or more drinks) <=,P,P
Suisen Gyou'in~Soukokukyu Turn - (4 or more drinks) <=,P,P,<=
Getsuga Gakushu - <=,=>,P
Getsuga Gyou'in - (2 or more drinks) <=,=>,P,P+K
Getsuga Gyou'in~Soukokukyu Turn - (2 or more drinks) <=,=>,P,P+K,<=
Rensai Gakushu - <=,=>,P,P
Rensai Gyou'in - (4 or more drinks) <=,=>,P,P,P+K
Rensai Gyou'in~Soukokukyu Turn - (4 or more drinks) <=,=>,P,P,P+K,<=
Rengeki Gakushu - <=,=>,P,P,P
Rengeki Gyou'in - (6 or more drinks) <=,=>,P,P,P,P+K
Rengeki Gyou'in~Soukokukyu Turn - <=,=>,P,P,P,P+K,<=
Shinho Suikoushu - <=,,P
Chougeki Haiten - <=,<=,P
Fukuchougeki - |,P
Chouwan Ryouken - |,,=>,P
Chouwan Saishu - (6 or more drinks) |,,=>,P,P
Getsuga Saigeki - Hold |,,P
Gyou'in Haishu - ,P
Gyou'in Haishu~Soukokukyu Turn - ,P,<=
Gyou'in Senshu - (8 or more drinks) ,P,P
Gyou'in Renkan Tankyaku - (8 or more drinks) ,P,P,K
Gyou'in Renkan Tankyaku~Tentouritsu - (8 or more drinks) ,P,P,K,P+K+G
Haisenchu - /,P
Haisenchu - Hold /,P
Haisenchu Kaikakyaku - /(or Hold /) P,K
Hiten Hougeki - UF,P
Koushutai - K
Koushutai~Choukarou - K (Hold K)
Renhi Chougeki - K,K
Renhi Chougeki~Choukarou - K,K (Hold K)
Renshu Kaishu - K,K,P
Renshu Haikashou - K,K,|,P
Renshu Haika Ryukyaku - (16 or more drinks) K,K,|,P,K
Sokutan Senshu - =>,K
Gyoushintai - Hold =>,K
Rentai Kanshu - Hold =>,K,P
Chubu Soutenkyaku - =>,=>,K
Gyoushin Suitai - <=,K
Getsuga Chougeki - <=,K,P
Toushin Soutanshu - <=,K,K
Asen Kaikyaku - <=,<=,K
Gyousentai - |,K
Kouhi Tentai - Hold |,<=,K
Ryubikyaku - ^,K
Sokutankyaku - ,K
Koushu Katai - /,K
Koushu Katai~Down - /,K,G
Koushu Rentai - /,K,K
Koushu Rentai~Down - /,K,K
Kuhi Soutanshu - UB,K
Senshi - UF,K
Suisenshu - P+K
Suisen Renkyaku - P+K,K
Suisen Renkyaku~Tentouritsu - P+K,K,P+K+G
Tenshin Souchushou - =>,P+K
Touku Hitenhou - (8 or more drinks) =>,=>,P+K
Tenshin Getsuga Chougeki (deflect) - (10 or more drinks) <=,P+K
Dokuritsu Kanpai - <=,=>,P+K
Gekizan Senchu - ,P+K (can be charged)
Sourou Tekisen (deflect) - /,P+K
Kanshoushi - /,P+K,P
Tanhi Chougeki - K+G
Tanhi Chougeki~Choukarou - K+G (hold K+G)
Ousoushu - K+G,P
Toukyaku - =>,K+G
Honshin Rensenkyaku - <=,K+G
Honshin Rensenkyaku~Choukarou - <=,K+G (hold K+G)
Zensen Soutai - (1 or more drinks) |,K+G
Renzensen Soutai - (6 or more drinks) |,K+G,K
Renkan Zensen Soutai - (7 or more drinks) |,K+G,K,K
Senpu Soutai - ,K+G
Haitou Rensenkyaku - /,K+G
Gyoushin Inshu - =>,P+K+G
Gyoushin Kanshu - =>,P+K+G,P
Suisen Honda - =>,P+K+G,P then P during guard or hit
Koushinhi - <=,P+K+G
Koushinhi Fusshu = <=,P+K+G,P
Suiho - |(or ^) P+K+G
Kasen Chugeki - |(or ^) P+K+G,P
Kasen Renchugeki - |(or ^) P+K+G,P,P
Kousoku Zenhi - (or UF) P+K+G
Kousoku Kouhi - /(or UB) P+K+G
Kousoku Kouhi Fusshu - /(or UB) P+K+G,P
Kousoku Kouhi Soushu - /(or UB) P+K+G,P+K
Touku Hitenhou - Hold =>,P+K (while running)
Shasoku Renkyaku - P+K (during Defensive Move)
Sokuhi Kanshu - P (during Offensive Move)
Sokuhi Teishisu - K (during Offensive Move)

* Moves from Zanbentetsu *

Zanbantetsu - |,P+K
Zanbantetsu~Tentouritsu - From Zanbantetsu: <=
Zanbantetsu~Oushin - From Zanbantetsu: |,|
Chubu Rakusenkyaku - From Zanbantetsu: K
Saiekikyaku - From Zanbantetsu: |,K
Za'inshu - From Zanbantetsu: P+K+G
Zanbantetsu~Suiho - From Zanbantetsu: |(or ^) P+K+G
Zanbantetsu~Tentouritsu - From Zanbantetsu: <=

* Moves from Tentouritsu *

Tentouritsu - HCB,P+K
Chubushin - ^,P+K
Tentouritsu~Move forward - From Tentouritsu: =>
Tentouritsu~Move back - From Tentouritsu: <=
Toushin Renkyaku - From Tentouritsu: K
Tenshin Suishukou - From Tentouritsu: P+K
Tenshin Suishukou~Oushin - From Tentouritsu: P+K,G
Soushoutai - From Tentouritsu: K+G
Honshin Sousentai - From Tentouritsu: P+G

* Moves from Oushin *

Oushin - HCF,P+K
Nehan Senkyaku - From Oushin: K
Nehan Shusui - From Oushin: K,P
Gyoushin Toutai - From Oushin: K,P,K
Nehan Rengekitai - (10 or more drinks) From Oushin: K,P,|,K
Nehan Rengekitai~Down - (10 or more drinks) From Oushin: K,P,|,K,G
Nehan Rengeki Katai - (10 or more drinks) From Oushin: K,P,|,K,K
Nehan Rengeki Katai~Down - (10 or more drinks) From Oushin: K,P,|,K,K,G
Nehan Sousoukyaku - From Oushin: =>,K
Nehan Soukyaku - From Oushin: |,K
Oushin Inshu - From Oushin: P+K+G

* Moves from Choukarou *

Chousuiho (Forward) - From Choukarou: =>
Chousuiho (Back) - From Choukarou: <=
Choukarou~Suiho - From Choukarou: |,|(or ^,^)
Ousou Sengeki - From Choukarou: P
Choukarou~Suisenshu - From Choukarou: P+K
Gyoushin Suitai - From Choukarou: P+K,K
Zensen Soutai - From Choukarou: K+G
Suisen Toushu Sougeki - From Choukarou: P+G
Choukarou~Zabantetsu - From Choukarou: P+K+G
Zenten - From Choukarou: =>,P+K+G
Zenten~Shinho Suikoushu - From Choukarou: =>,P+K+G,P
Zenten~Suisen Rensoutai - From Choukarou: =>,P+K+G,K
Choukarou~Oushin - From Choukarou: |(or ^) P+K+G
Choukarou~Turn - From Choukarou: G

* Moves from Soukokukyu *

Soukokukyu~Suiho - From Soukokukyu: |,|(or ^,^)
Ha'ou Kanshu - From Soukokukyu: P
Dokuritsu Kanshu - From Soukokukyu: P,P
Ha'ou Chouteki - From Soukokukyu: P,P,K
Kokukyu Danteki - From Soukokukyu: K
Kokukyu Danteki~Choukarou - From Soukokukyu: K (hold K)
Kokukyu Zensou - From Soukokukyu: |,K
Kaibou Honshin (deflect) - From Soukokukyu: P+K
Kaibou Hanbi - From Soukokukyu: P+K,P
Kokukyu Toutetsu - From Soukokukyu: K+G
Kokukyu Gyou'in - From Soukokukyu: P+K+G
Jouho Gyou'in - From Soukokukyu: =>,P+K+G
Tenshin Gyou'in - From Soukokukyu: <=,P+K+G
Soukokukyu~Suiho - (opponent behind) From Soukokukyu: |,|(or ^,^)
Haishin Bentsui - (opponent behind) From Soukokukyu: P
Haishin Renkan Chougeki - (opponent behind) From Soukokukyu: P,K
Haishin Renkan Chougeki~Soukokukyu - (opponent behind) From Soukokukyu: P,K
then <= just before hit
Haishin Ryoutai - (opponent behind) From Soukokukyu: K
Rouko Haibi - (opponent behind) From Soukokukyu: |,K
Kokukyu Honda (deflect) - (opponent behind) From Soukokukyu: P+K
Kokukyu Ryou'in - (opponent behind) From Soukokukyu: P+K,P
Haishin Bokuko - (opponent behind) From Soukokukyu: K+G
Haishin Bokuko~Oushin - (opponent behind) From Soukokukyu: K+G,G
Haishin Gyou'in - (opponent behind) From Soukokukyu: P+K+G
Haishin Jouho Gyou'in - (opponent behind) From Soukokukyu: <=,P+K+G
Haishin Taiho Gyou'in - (opponent behind) From Soukokukyu: =>,P+K+G

* Throws *

Suiho Tenshinchu - P+G
Suiryu Honshin - =>,P+G
Suiryu Bukazan'un - =>,P+G,|(or ^)
Rengeki Tenshin Ousoushu - (3 drinks or more) <=,=>,P+G
Toushu Richu - <=,P+G
Gouhai Senbu - (10 drinks or more) FCBC(or FCBCC) P+G
Tenshin Souko - ,P+G
Tenshin Soukeikyaku - (6 drinks or more) <=,,P+G
Toushu Richu - (wall behind opponent) <=,P+G
Tenshin Toushu Richu - (on opponent's left or right) P+G
Kanshouri - (opponent facing away) P+G

* Down Attacks *

Rasen Suichu - (opponent down) ,P
Tenchu Rakukyaku - (opponent down) ^,P
Touchi Hanshousou - (opponent down) UB,P
Tenchi Chugeki - (opponent down) UF,P

* Back Attacks *

Haihanshou - (opponent behind) P
Haika Hanshou - (opponent behind) |,P
Haisentai - (opponent behind) K
Teitoukyaku - (opponent behind) |,K
Suisenshu - (opponent behind) P+K
Sentankyaku - (opponent behind) P+K,K
Koushi Renkyaku - (opponent behind) K+G
Haisen Koushugeki - (opponent behind) P+K+G
Haisen Rengekishu - (opponent behind) P+K+G,P
Haisui Renkoushu - (opponent behind) P+K+G,P,P
Koushu Gakusai Shugeki - (10 drinks or more, opponent behind) P+K+G,P,P
(during hit)
Haitou Richu - (5 drinks or more, opponent behind) P+G


* Jump Attacks *

Touchi Hanshousou - (while rising) P
Rakuho Chougeki - (in midair) P
Saikatai - (in midair) K
Jigentai - (before landing) K


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Yellow Sage Cap = 5000G Use: ABCD
Beige Cozy Hat = 5000G Use: ABCD
Straight Black Hair = 9000G Use: ABCD
Black Ponytail = 9000G Use: ABCD
Blond Pigtail = 1000G Use: ABCD
Blond Queue = 5000G Use: ABCD
Blond Bun = 5000G Use: ABCD
Blond Mohawk = 10000G Use: ABCD
Brown Knit Cap = 9000G Use: ABCD
Brown Cozy Hat = 6000G Use: ABCD
Green Cozy Hat = 10000G Use: ABCD
Brass Crown = 4000G Use: ABCD

*Face*
Reading Glasses = 1000G Use: ABCD
Round Sunglasses = 1000G Use: ABCD
Red Contacts = 10000G Use: ABCD

*Upper Body*
Silver Staff = 10000G Use: ABCD
Brown Hermit's Cane = 1000G Use: ABCD
Red Bead Necklace = 1000G Use: ABCD
Red Sage Tunic = 6000G Use: A
Blue Sage Tunic = 6000G Use: A
Red Chinese Tunic = 9000G Use: B
Amber Fighter Tunic = 12000G Use: C
Olive Fighter Tunic = 12000G Use: C
Brown Floral Tunic = 9000G Use: A
Red Fighter Tunic = 18000G Use: C
Olive Camo Tunic = 23000G Use: D
Black Kungfu Tunic = 15000G Use: D
Brown Kungfu Tunic = 15000G Use: D
Purple Floral Tunic = 9000G Use: A
Ethnic Teal Tunic = 14000G Use: B
Blue Fighter Tunic = 18000G Use: C
Red Camo Tunic = 23000G Use: D
Black Bead Necklace = 6000G Use: ABCD
Blue Bead Necklace = 4000G Use: ABCD
Green Sage Tunic = 15000G Use: A
Blue Chinese Tunic = 15000G Use: B
Purple Fighter Tunic = 18000G Use: C
Teal Kungfu Tunic = 15000G Use: D
Black Floral Tunic = 18000G Use: A
Ethnic White Tunic = 18000G Use: B
Green Fighter Tunic = 15000G Use: C
Orange Camo Tunic = 15000G Use: D

*Arms*


*Lower Body*
Green Light Plate = 10000G Use: ABCD
Golden Gourd = 5000G Use: ABCD
Bare Feet = 3000G Use: ABCD
Yellow Sage Sash = 1000G Use: A
Green Sage Sash = 1000G Use: A
Green Sage Pants = 4000G Use: A
Pink Chinese Sash = 1000G Use: B
Red Chinese Pants = 6000G Use: B
Brown Chinese Shoes = 1000G Use: A
Yellow Fighter Shoes = 10000G Use: ABCD
Light Yellow Belt = 1000G Use: C
Olive Fighter Pants = 8000G Use: C
Purple Chinese Shoes = 1000G Use: ABCD
Teal Sage Pants = 4000G Use: A
Yellow Fighter Pants = 8000G Use: C
Yellow Belt = 1000G Use: C
Red Dyed Sash = 2000G Use: A
Brown Sage Pants = 4000G Use: A
Ornate Red Belt = 2000G Use: C
Red Fighter Pants = 12000G Use: C
Olive Camo Pants = 15000G Use: D
Black Kungfu Pants = 10000G Use: D
Brown Kungfu Pants = 10000G Use: D
Yellow Dyed Sash = 2000G Use: A
Blue Sage Shoes = 1000G Use: ABCD
Amber Dyed Sash = 2000G Use: A
Maroon Sage Pants = 4000G Use: A
Purple Sage Shoes = 4000G Use: ABCD
Ethnic Green Sash = 2000G Use: B
Ethnic Teal Pants = 9000G Use: B
Ornate White Belt = 2000G Use: C
Blue Fighter Pants = 12000G Use: C
Tan Fighter Shoes = 1000G Use: ABCD
Red Camo Pants = 15000G Use: D
Red Sage Pants = 10000G Use: A
Light Blue Sash = 2000G Use: B
Blue Chinese Pants = 10000G Use: B
Beige Belt = 2000G Use: C
Purple Fighter Pants = 12000G Use: C
Teal Kungfu Pants = 10000G Use: D
Brown Sage Sash = 2000G Use: A
Purple Dyed Sash = 2000G Use: A
Coal Sage Pants = 12000G Use: A
Ethnic Black Sash = 2000G Use: B
Ethnic White Pants = 12000G Use: B
Green Fighter Pants = 10000G Use: C
Orange Camo Pants = 10000G Use: D


- Personal Opinion -

- Ok....here's basically my take on Shun-Di:

He is nothing more than an old borracho....but he still kicks the living hell
right out of you like it's not even funny! Shun-Di...even though he doesn't
look it...is possibly one of the strongest characters in the game. His
strength and best techniques come from getting drunk! The more you pack down
the stronger he becomes. He has a great set of moves that can devastate any
one that he comes across. They're simple button combinations as well. It
could be said that he is a beginner's character, but oh no....you'd be
wrong! Despite having a ton of great things going for him, his moves
themselves are something that take a little while to get use to. He does
move all over the place when attacking, and knowing what to use and when to
use it with him is something that takes awhile to figure out. He has a ton
of evasive and low attacking moves and combos that can easily decimate any
offense and even defense that anyone can put up against you. But as I said
before, you have to learn how they work properly and when to use them. He
has this habit of leaving himself wide open should he miss or be blocked.
Any expert at the game can destroy a Shun player by exploiting this weakness,
especially if you're not an expert Shun player yourself. So take some time
to fight in the dojo and learn a thing or two on using some of Shun's combos
and strikes, and learning where they should apply and how they can be used
in other ways, not just for offense. Also learn how to pack away the drinks
as quick as you can so you can get your strength up and new move sets to use.
In this sense you also need to learn how many drinks you need to put down
before you get to use those moves and such. But it's not like Shun is like
Akira, and so just alittle time in the dojo is needed, while the rest is just
basically live and learn. So for the most part Shun is great for anyone who
has put a little time into the game and wishes to use a tricky and flamboyant
character with great moves and combos, plus a drinking habit. And besides
that....if you change Shun's clothes set in certain ways, you can make him
look like Tommy Chong! And what's better than kicking someone's butt in such
a way with an old man that no one thinks should be as great as he is? Why
kicking someone's butt in such a way that the old man looks like one of the
greatest stoners in history! After it's all said and done, you can look at
your opponent and say "Yo man....you...you really suck man...." in your best
Chong impression.


*** Lau Chan ***

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- Backstory -

- Lau was unable to win the Fourth World Fighting Tournament, but he found a
worthy successor to his Ko'en-Ken style - Lei-Fei. Lei-Fei thristed for
strength, and was obedient to his new master. As they trained, however, Lei
Fei suddenly turned on him, and the weakened Lau survived only because of
Pai's sudden appearance. Lau realized that the bond between father and
daughter was there, in spite of everything. But death was fast approaching,
there was nothing that he could do for his daughter. True to the way he had
lived his life, he disappeared. One day, an invitation to the fifth
tournament arrived at what he had thought was a secret hideaway. He is now
ready to face the last fight of his life.

- Stats -

Nationality - Chinese
Birthday - 10/02/1940
Hobby - Chinese Poetry
Height - 172 cm (5'7 3/4)
Weight - 77 kg (169 lbs)
Measurements - 99/90/93
Blood Type - B
Occupation - Cook
Fighting Style - Koen-Ken
Voice Actor - N/A
First Game - Virtua Fighter


- Move Set -

- Now it's time to learn how to use Lau properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Chusui - P
Renshou - P,P
Raigekishou - P,P,P
Renkan Tenshinkyaku - P,P,P,K
Renkan Haitenkyaku - P,P,P,<=(or UB) K
Renkan Tenshin Soukyaku - P,P,P,|,K
Souken Senputai - P,P,K
Haisen Renshou - P,<=,P
Tenshin Soukoshou - P,<=,P,P
Renkentai - P,K
Renkentai~Kokei - P,K,P+K+G
Chugeki - =>,P
Hou'ou Soushou - =>,P,P
Hou'ou Shoshou~Kokei - =>,P,P,P+K+G
Kosouken - <=,P
Kosoushou - <=,=>,P
Hi'en Tenshinshou - <=,<=,P
Hi'en Renshou - <=,<=,P,|,P
Hi'en Soukyaku - <=,<=,P,|,K
Hi'en Senpukyaku - <=,<=,P,K+G
Souchuken - |,P
Fukko Sougeki - Hold |,<=,=>,P
Shajoushou - Hold |,,P
Shajou Chusui - Hold |,,P,P
Shajou Chusui~Kokei - Hold |,,P,P,P+K+G
Renkan Soushou - Hold |,,P,=>,P
Renkan Ko'enshou - Hold |,,P,P+K
Shakashou - ,P
Renshou - ,P,P
Renkanshou - ,P,P,P
Renshou Tenshinkyaku - ,P,P,P,K
Renshou Haitenkyaku - ,P,P,P,<=(or UB) K
Renshou Tenshin Soukyaku - ,P,P,P,|,K
Renshou Senputai - ,P,P,K
Junho Chushou - ,,P
Junho Renshou - ,,P,P
Junho Renshou~Kokei - ,,P,P,P+K+G
Housui - /,P
Renshou - /,P,P
Hi'en Nyusou - /,P,P,P
Jinrai Kokou - /,P,P,|,P
Renkentai - /,P,K
Renshu Senpu - /,P,K,K
Renken Sokushu - /,P,,K
Katsumentai - K
Sokushutai - K (while rising from a crouch)
Ko'en Tenshinkyaku - K,K
Ko'en Senshi - =>,=>,K
Kasoutai - |,K
Ko'en Kasou Renshou - |,K,P
Sensaitai - Hold |(or /) K
Tenshin Risenkyaku - Hold |(or /) K,K
Senchutai - ,K
Senkyaku Chushou - ,K,P
Senkyaku Chushou~Kokei - ,K,P,P+K+G
Senkyaku Renkan Koshou - ,K,P,P
Genchi Senpukyaku - ^,K
Rakuchi Kobikyaku - ^,K,K
Touku Kosenkyaku - UF,K
Kokyaku Haiten - UB,K
Enshishou - P+K (can be charged)
Enshishou~Kokei - P+K then <= while charging
Tenshin Senchugeki - =>,P+K
Souko Sensou - =>,=>,P+K
Sako Soushou - <=,P+K
Kosou Renshou - <=,P+K,P
Kosou Renshou~Kokei - <=,P+K,P,P+K+G
Ko'en Tenshin Utanchu - <=,P+K,P+K
Kokuko Ransensou (deflect) - <=,=>,P+K
Ko'en Souken - |,P+K
Souko Reppa - ,P+K
Honshin He****n - /,P+K
Senpuga~Kokei - K+G
Koryu Tenshinkyaku - =>,K+G
Enjin Senpukyaku - <=,K+G
Chisoutai - |,K+G
Kukokyaku - UF,K+G
Geimen Tansou (stagger) - =>,P+K+G
Koushokuhi Ko'enshou - P+K (during Defensive Move)
Kokuko Toushin - P (during Offensive Move)
Kokuko Choushitsu - K (during Offensive Move)


* Moves from Kokei *

Senshinken - From Kokei: P
Senshin Shajoushou - From Kokei: P,P
Senshin Shajou Sougeki - From Kokei: P,P,P+K
Touho Ryou'inshou - From Kokei: =>,P
Kou'ou Sakou - From Kokei: =>,P then P+G during hit
Haisou - From Kokei: <=,P
Rensou - From Kokei: <=,P,P
Gako Kin'you - From Kokei: <=,P,P,P
Touku Renkanshou - From Kokei: UF,P
Kokyaku Haiten - From Kokei: K
Kokei~Enshishou - From Kokei: P+K
Kosou Gekishou - From Kokei: =>,P+K
Haichuken - From Kokei (opponent behind): P
Haigo Shakashou - From Kokei (opponent behind): |,P
Haichutai - From Kokei (opponent behind): K
Zaka Sentai - From Kokei (opponent behind): |,K
Gekihouchu - From Kokei (opponent behind): P+K

* Throws *

Kensha Touraku - P+G
Gako Shitsuda - =>,P+G
Gako Bokushoku - =>,P+G,|(or ^)
Tenshin Ha'inshou - <=,=>,P+G
Houshin Soukosoushou - Hold |,=>,P+G
Ryusha Senten - <=,P+G
Ryushu Katou - <=,|,P+G
Raishin Nyurin - ,P+G
Ko'en Renbu - <=,,P+G
Daichi Toushu - ,,P+G
Raishin Nyurin - (wall in back) ,P+G
Ryusha Senten - (wall in back) <=,P+G
Tenshin Souhashou - (on opponent's left or right) P+G
Mouko Haishu - (opponent facing away) P+G

* Down Attacks *

Toushugeki - (opponent down) ,K
Kosou Raishu - (opponent down) ^,P

* Back Attacks *

Haichuken - (opponent behind) P
Haigo Shakashou - (opponent behind) |,P
Haichutai - (opponent behind) K
Zaka Sentai - (opponent behind) |,K
Gekihouchu - (opponent behind) P+K
Kokyaku Haiten - UF,P (during turning attack)
Touku Haishou - (opponent behind) ^,K+G

* Jump Attacks *

Touku Shashou - (while rising) P
Touku Chuken - (in midair) P
Touku Chukyaku - (in midair) K
Tenshin Soutai - (before landing) K

* Wall Moves *

Hekika Haishu - (wall in front) <=,P+K+G
Hekika Haiten - (wall in front) UB,P+K+G


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Green Worker's Cap = 5000G Use: ABCD
Brown Pigtail = 1000G Use: ABCD
Unbralmageed Brown Hair = 5000G Use: ABCD
Shaggy Brown Hair = 10000G Use: ABCD
Wild Brown Hair = 5000G Use: ABCD
Red Queue = 9000G Use: ABCD
Red Bun = 9000G Use: ABCD
Red Worker's Cap = 5000G Use: ABCD
Blue Hero's Helm = 9000G Use: ABCD
Bronze Crown = 10000G Use: ABCD
Full Black Beard = 10000G Use: ABCD
Full Red Beard = 10000G Use: ABCD
Purple Eye Band = 5000G Use: ABCD
Golden Crown = 4000G Use: ABCD

*Face*
Monocle = 1000G Use: ABCD
Gauze Mask = 5000G Use: ABCD
Eyepatch = 10000G Use: ABCD
Yellow Sunglasses = 1000G Use: ABCD
Green Contacts = 10000G Use: ABCD

*Upper Body*
Dragon Halbred = 1000G Use: ABC
Three Point Halbred = 7000G Use: ABC
Dragon Broadsword = 6000G Use: ABC
Blue Kung Fu Tunic = 6000G Use: A
Red Noble Robe = 9000G Use: B
Blue Tiger Jacket = 12000G Use: C
White Tiger Jacket = 12000G Use: C
Brown Kung Fu Tunic = 6000G Use: A
Brown Dragon Jacket = 18000G Use: C
Red General Armor = 23000G Use: D
Black Warrior Armor = 15000G Use: D
Purple Warrior Armor = 15000G Use: D
Green Master Tunic = 9000G Use: A
Purple Master Tunic = 9000G Use: A
Black Noble Robe = 14000G Use: B
Red Dragon Jacket = 18000G Use: C
Brown General Armor = 23000G Use: D
White Kung Fu Tunic = 12000G Use: A
Teal Noble Robe = 12000G Use: B
Lime Tiger Jacket = 12000G Use: C
Navy Warrior Armor = 12000G Use: D
Red Master Tunic = 12000G Use: A
Brown Noble Robe = 23000G Use: B
Black Dragon Jacket = 23000G Use: C
Teal General Armor = 23000G Use: D

*Arms*


*Lower Body*
Hero's Sword = 6000G Use: ABC
Red Ba Gua Mirror = 2000G Use: ABCD
Green Light Plate = 10000G Use: ABCD
Great Sabre = 4000G Use: ABC
Green Nunchaku = 1000G Use: ABCD
Red Noble Pants = 6000G Use: B
Blue Tiger Pants = 8000G Use: C
Bronze Kungfu Shoes = 4000G Use: ABCD
Silver Kungfu Shoes = 1000G Use: ABCD
White Tiger Pants = 8000G Use: C
Brown Kungfu Pants = 4000G Use: A
Brown General Pants = 15000G Use: D
Black Warrior Pants = 10000G Use: D
Red Warrior Belt = 1000G Use: D
White Warrior Pants = 10000G Use: D
Green Kungfu Pants = 4000G Use: A
Rust Leather Belt = 1000G Use: A
Purple Kungfu Pants = 4000G Use: A
Tan Leather Belt = 1000G Use: A
Gray Noble Pants = 9000G Use: B
Red Dragon Pants = 12000G Use: C
Brown General Pants = 15000G Use: D
Blue Ba Gua Mirror = 5000G Use: ABCD
Blue Kungfu Pants = 4000G Use: A
Blue Koen Shoes = 1000G Use: ABCD
Blue Leather Belt = 1000G Use: A
Navy Kungfu Pants = 8000G Use: A
Teal Noble Pants = 8000G Use: B
Lime Tiger Pants = 8000G Use: C
Navy Warrior Pants = 8000G Use: D
Red Kungfu Pants = 8000G Use: A
Brown Noble Pants = 15000G Use: B
Black Dragon Pants = 15000G Use: C
Red General Pants = 15000G Use: D


- Personal Opinion -

- Ok....here's basically my take on Lau Chan:

Seriously.....if you have never played this game before or any in the series,
then dammit man, this is the guy that you have to play as! There's nothing
that he can't do! He's a complete beginner's dream and an expert's godsend.
Lau can destroy you flat out in like 2 well placed combos along with one or
two big strikes to end a round. He makes quick work of opponents with
lightning fast strikes and quick long hitting combos to say the least. He
has a real simple and quick learning curve which beginners will love, and
his advanced tactics are easy and a blessing, turning people into experts in
no time flat. His strength is flawlessly big, and his speed just doesn't
seem natural for a character of stature. He seems to have an answer for any
situation no matter what it is. If you use a big pressure offense game, then
he can use it with the blistering combos. If your thing is countering people
into annoyance, then he has the means of putting up a defense and counter
striking the hell out of your opponents til they cry about your cheesiness.
He can be used to turtle fight, he can be used to pressure offense, hell he
can even be used to just stand there and look friggin cool with! There isn't
much that you can say about him that's bad. If you learn how to use his
arsenal properly, you can use a deadly mix up game from high to low attacks.
Choose Lau if this is your first time playing the game so you can get the
hang of this game in no time flat. In the hands of an expert, Lau can be
deadly. I've seen the computer and even human players chain together attacks
and combos to the point that they get perfects back to back with little to no
effort. This is due to the fact that his speed is quick enough that unless
you're an expert yourself, then you won't be able to see it coming or know
how to properly defend yourself against him. If you don't want to be a Lau
user, then you'd better learn how to put up some means of a gameplan against
him by learning him. He's a nightmare to face. I don't know if it was
because he's fighting a disease and he's on the last leg in life, but the
makers of Virtua just seemed to say that "If this is the last game that Lau
will appear in, then he's going out with a bang!" Like I said to begin with,
there's just nothing that he can't do and when you use him, you'll see
exactly what I mean!


*** Jeffry McWild ***

:::::::::~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=~======================++++++++++++
::::::::~:~~~~~~~~~~~~+I?++~==~~~~~~~~~~~~~~========================++==++++++++
::::::::::::::~~=I$7D8D8NNNNNNN8O?=~~~~~~~~~=========================++=++++++++
::::::::::::~=?$ZDNNNND8NDDNNNNNNNM8$I====~~============================++++++++
:::::::::::~IOONND88OZ8DO$OIIOO8O8DNN8================================+++++++
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:::::::~78D7$ZI$I+=====~~~~====++$OZ$888DDNN8?~~~~~~~~~==================+++++++
,,:::,~?8N$=++?II??+==~~~~=+==+=++7ZO8D88D88NNZ~~~~~~~==============++==++++===+
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,,,,,~$N+~:=IIII?+?++=~~=+++==~====7$O8DNNNNNNNNO=~~~~==++??===============+====
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- Backstory -

- Jeffry had entered the Fourth World Fighting Tournament to raise funds to buy
a fishing research vessel with high-end radar, but when he returned home, he
heard from the local fishermen that the Devil Shark had been captured by J6.
His rival, captured? Jeffry couldn't believe his ears. "I'm the only one
who can defeat the Devil Shark! No one else can touch him! No one! Driven
by obsession, Jeffry tried to find out everything he could about J6, but even
after spending all of his prize money from the tournament, all he learned was
that J6 was the organization behind the tournament itself. Unsure of what to
do next, Jeffry's next move is decided for him when he receives an invitation
to the fifth tournament.

- Stats -

Nationality - Australian
Birthday - 02/20/1957
Hobby - Reggae Music
Height - 183 cm (6'0)
Weight - 111 kg (244 lbs)
Measurements - 121/93/97
Blood Type - A
Occupation - Fisherman
Fighting Style - Pancratium
Voice Actor - N/A
First Game - Virtua Fighter


- Move Set -

- Now it's time to learn how to use Jeffry properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Straight Knuckle - P
Double Knuckle - P,P
Double Knuckle~Upper - P,P,P
Straight Knuckle~Body Blow - P,=>,P
Straight Knuckle~Body Blow~Threat Stance - P,=>,P,P+K+G
Head Cut Smash - P,=>,P,P
Knuckle Kick - P,K
Combo Pile Bunker - P,K,P
Elbow Butt - =>,P
Elbow Hammer - =>,P,<=,P
Dash Elbow - =>,=>,P
Dash Elbow Upper - =>,=>,P,P
Violence Body Blow - =>,<=,P
Violence Face Stamp - =>,<=,P,K
Elbow Stamp - <=,P
Double Impact - <=,P,P
Kenka Hook - <=,=>,P
Tornado Punch - <=,=>,=>,P (can be charged)
Double Hammer Down - <=,,P
Rising Hammer - <=,,P,P
Low Knuckle - |,P
Vertical Upper - Hold |,,P
Smash Upper - ,P
Double Upper - ,P,P
Full Swing Upper - ,,P
Upper Kick - K
Killing Knee Kick - K,K
Killing Knee Hammer - K,K,P
Killing Knee Kick Splash Mountain - K,K then |,,=>,P+G
Knee Attack - =>,K
Kenka Kick - =>,=>,K
Knee Push - <=,K
Knee Push Bottle Cut - <=,K,P
Toe Kick - |,K
Toe Kick Hammer - |,K,P
Toe Kick Splash Mountain - |,K then |,,=>,P+G
Vertical Kick - Hold |(or /) K
Side Kick - ,K
Jumping Heavy Kick - UF,K
Heavy Low Kick - /,K+G (can be charged)
Body Stab - P+K
Double Stab - P+K,P
Buzzsaw Kick - P+K,P then =>,P+G during counter hit
Middle Hell Stab - =>,P+K
Hell Claw - =>,=>,P+K
Choke Slam - =>,=>,P+K then P+G during hit
Hell Dunk Hammer - =>,<=,P+K
Heavy Back Knuckle - <=,P+K
Heavy Back Knuckle~Threat Stance - <=,P+K,P+K+G
Stomach Destroyer - <=,P+K,K
Head Attack - <=,=>,P+K
Full Swing Double Hammer - <=,=>,=>,P+K
Megaton Knuckle - <=,,P+K
Power Hammer - HCF,P+K
Hell Dunk Elbow - |,P+K
Hell Dunk Knee - |,P+K,K
Tidal Wave Combo 1 - ,P+K
Tidal Wave Combo 2 - ,P+K,P
Tidal Wave Combo 3 - ,P+K,P,P
Tidal Wave Combo 4 - ,P+K,P,P,P
Megaton Fist Drop - /,P+K
Destruction Wave - K+G
Heel Drop - =>,K+G
Ducking Low - |,K+G
Heel Scythe Kick - ,K+G
Rolling Heel Attack - UF,K+G
Running Body Press - Hold =>,P+K (while running)
Running Hip Attack - Hold =>,K+G (while running)
Turn Straight - P+K (during Defensive Move)
Body Hook - P (during Offensive Move)
Quick Knee - K (during Offensive Move)

* Moves From Threat Stance *

Threat Stance - P+K+G
Catch Blow - From Threat Stance: P
Heavy Knee Strike - From Threat Stance: P then =>,P+G during guard
Counter Side Kick - From Threat Stance: K
Spear Straight From Threat Stance: P+K
Rising Rush - From Threat Stance: P+G

* Throws *

Knee Smash - P+G
Power Slam - =>,P+G
Head Butt - <=,=>,P+G
Head Crush - From Head Butt: <=,P+G
Double Head Butt - From Head Butt: =>,P+G
Triple Head Butt - From Double Head Butt: =>,P+G
Head Crush - From Double Head Butt: <=,P+G
Front Backbreaker - HCF,P+G
Machine Gun Hammer - /,=>,P+G
Body Lift - <=,P+G (change throw direction with | or ^)
Go To Sleep - HCB,P+G
Spine Buster - |,P+G
Sharkbite Tackle - ,P+G
Splash Mountain - ,,P+G
Back Throw - /,P+G
Machine Gun Tackle - (wall behind opponent) <=,,P+G
Wall Back Flip - (wall in back) ,P+G
Wall Back Flip - (wall behind opponent) ,P+G
Number One Buster - (on opponent's left or right) P+G
Only One Buster - (on opponent's left or right) <=,=>(or =>,<=) P+G
Backbreaker - (opponent facing away) P+G
Choke Sweeper Swing - (opponent facing away) |,P+G
Iron Claw - (opponent crouching) |,P+K+G
Machine Gun Knee Lift - (opponent crouching) |,=>,P+K+G
Power Bomb - (opponent crouching) ,P+K+G
Tidal Wave Bomb - (on crouching opponent's left or right) |(or or |,=>)
P+K+G
Backbreaker - (opponent facing away and crouching) |(or or |,=>) P+K+G
Air Catch Bomb - (opponent falling, face up with feet in the air) UF,P+G
Air Catch Backdrop - (opponent falling, face down with feet in the air)
UF,P+G
Air Catch Power Slam - (opponent falling, face down with head in the air)
UF,P+G
Crash Down Slam - (opponent falling, face up with head in the air) UF,P+G

* Down Attacks *

Stomping - (opponent down) ,K
Body Press - (opponent down) ^,P
Raiden Drop - (opponent down) ^,K+G
Devil Reverse Claw - (opponent lying face up) |,P+G
Devil Reverse Claw - (opponent lying face down) |,P+G
Neck Hanging Bomb - (opponent lying face up) ,P+G
Face Crusher - (opponent lying face down) ,P+G

* Back Attacks *

Spin Knuckle - (opponent behind) P
Back Double Hammer - (opponent behind) |,P
Back Kick - (opponent behind) K
Back Heel Kick - (opponent behind) |,K

* Jump Attacks *

Hammer Down - (while rising) P
Step Knuckle - (in midair) P
Step Kick - (while rising) K
Heel Drop - (in midair) K
Pushing Kick - (before landing) K

* Wall Moves *

Jumping Knee - (wall in front) <=,P+K+G


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Purple Headband = 5000G Use: ABCD
Straw Hat = 9000G Use: ABCD
Brown Tied Dreads = 1000G Use: ABCD
Brown Heavy Dreads = 5000G Use: ABCD
Brown Hair Headband = 10000G Use: ABCD
Black Bandana = 5000G Use: ABCD
Green Bandana = 9000G Use: ABCD
Slicked Brown Hair = 10000G Use: ABCD
Black Headband = 5000G Use: ABCD

*Face*
Slmageeburns = 5000G Use: ABCD
Black Sunglasses = 1000G Use: ABCD
Fishing Sunglasses = 4000G Use: ABCD
Red Contacts = 10000G Use: ABCD

*Upper Body*
Three Skull Necklace = 1000G Use: ABCD
Yellow Heavy Tanktop = 7000G Use: C
Blue Heavy Tanktop = 7000G Use: C
Red Wheel Tanktop = 10000G Use: C
Blue Wingfish Vest = 19000G Use: D
Black Leather Vest = 13000G Use: D
Orange Leather Vest = 13000G Use: D
Gray Aloha Shirt = 14000G Use: B
Green Wheel Tanktop = 10000G Use: C
Green Wingfish Vest = 19000G Use: D
Green Aloha Shirt = 19000G Use: B
Brown Heavy Tanktop = 10000G Use: C
Purple Leather Vest = 19000G Use: D
Purple Tropics Shirt = 19000G Use: B
Orange Wheel Tanktop = 10000G Use: C
Yellow Wingfish Vest = 19000G Use: D

*Arms*
Roman Shoulder Pads = 10000G Use: ACD
Leather Bracelet = 10000G Use: ABCD
Black Fire Gloves = 10000G Use: ABCD
Yellow Bead Bracelet = 1000G Use: AC
Orange Heavy Gloves = 1000G Use: ABCD
Rust Elbow Braces = 4000G Use: D
Black Elbow Braces = 4000G Use: D
Orange Elbow Braces = 4000G Use: D
Brown Elbow Braces = 4000G Use: D
Red Leather Bracelet = 10000G Use: ABCD

*Lower Body*
Great Sword = 5000G Use: AC
Double Axe = 5000G Use: AC
Roman Leg Guards = 10000G Use: ABD
Green Light Plate = 10000G Use: ABCD
Gray Beach Sandals = 6000G Use: ABCD
Brown Linen Pants = 10000G Use: A
Yellow Foot Guards = 1000G Use: A
Aqua Foot Guards = 1000G Use: A
Green Baggy Pants = 13000G Use: C
Black Baggy Pants = 13000G Use: C
Orange Rope Belt = 1000G Use: A
Blue Wave Pants = 15000G Use: A
Blue Foot Guards = 1000G Use: A
Mohogany Shorts = 9000G Use: B
Green Bead Belt = 1000G Use: C
Black Gym Pants = 20000G Use: C
Red Noble Shorts = 13000G Use: D
Black Anchor Shorts = 8000G Use: D
Black Kick Guards = 1000G Use: ABCD
Orange Anchor Shorts = 8000G Use: D
White Rope Belt = 1000G Use: A
Gray Wave Shorts = 9000G Use: B
Brown Gym Pants = 20000G Use: C
Purple Bead Belt = 1000G Use: C
Orange Beach Sandals = 10000G Use: ABCD
Yellow Beach Sandals = 10000G Use: ABCD
Brown Noble Shorts = 13000G Use: D
Purple Rope Belt = 2000G Use: A
Green Linen Pants = 20000G Use: A
Blue Shorts = 13000G Use: B
Pink Baggy Pants = 20000G Use: C
Green Anchor Shorts = 13000G Use: D
Pink Rope Belt = 2000G Use: A
Beige Wave Pants = 20000G Use: A
Brown Wave Shorts = 13000G Use: B
Navy Bead Belt = 2000G Use: C
Blue Gym Pants = 20000G Use: C
Yellow Noble Shorts = 13000G Use: D


- Personal Opinion -

- Ok....here's basically my take on Jeffry:

The hulking huge powerhouse of the game, equaled only by Wolf. Even though
he's all strength like Wolf, the two of them differ in many ways. While Wolf
retains a sort of techinical aspect, Jeffry is all about beating the living
tar out of people. Jeffry is a popular character that the computer and alot
of people love to use him. He has incredible reach that for alot of
characters, poses a big problem of getting in close to him to even begin
attacking him. One of the biggest and probably his most glaring flaw from
the start is his speed. Jeffry is not a very mobile guy compared to most of
the other characters. He's still pretty quick for a big guy, but when you
put him up against the likes of El Blaze....yeah....his lack of speed becomes
extremely apparent. Since he's basically the slowest in the game though,
that gives him the stereotypical over the top strength factor. All a good
Jeffry player has to do is land like 2 or 3 strikes to basically either win
the match or come real close. As I said before, Jeffry isn't a techinical
character, nor does he have a finesse of sorts....he's all about huge strikes
and powerfully devestating throws. You could say that he's a beginner's
character, but then again you could say that he's an expert only character as
well. The way you could see him as a beginner character is because it
doesn't take much to learn him at all. He does have some simplistic combos
but it's not like you have to learn them and use them religiously to win
matches. Just learning some big throws and his quick hard hitting strikes
alone will be what makes you win matches. Now as to why he should be an
expert character is because only someone with a firm grasp on the game's
mechanics and such could be able to compensate for Jeffry's slow speed and
lumbering strikes to make his fighting style become something more than just
simple hit or miss style. I've seen expert Jeffry players use a tremendous
amount of set up strikes and situations with walls, the enviroment, or just
pop ups to set up combos with him that I would of never even thought of that
he was capable of pulling off. So I'm going to put Jeffry out there as a
character to approach no matter who you are. There's not going to be a huge
amount of learning with the game's mechanics with him, but there is a comfort
zone that you can find with him in relatively little time. Just think of
Jeffry as a character that you play as solely to abuse opponents and to just
have some good old fun with rather than become a techinical player and learn
the Virtua Fighter 5 game with. One of the cheesiest things that you can do
with Jeffry that he has going for him is his throws. You can easily toss
people over walls and get many ring out victories over opponents. A very
effective way to annoy people and get on their bad sides. All in all Jeffry
is a character that is something more or less that you have to play as to get
your own sense of feel with and can have a total amount of freedom and fun
with, rather than trying to learn a set amount of long combos and strikes
and get an in-depth gameplan with to win matches.


*** Vanessa Lewis ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~:::~~=+======================================+++
~:~~~~~~~~~~~~~~~~~~~~~~~~~=+===+=+++==~::::::::~~=============================+
~~~~~~~~~~~~~~~~~~~~~~~~==++~=~~,,:~=~=~::::,:=~~,~=============================
:::~~~~~~~~~~~~~~~~~=~+?+==+??=,~~===~:~~~~=~:::~::::=========================++
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::::::::::~~~~~~:::,:+?7==??777$II?7?+=:~~:~~=~===++=::==~~===================++
::::::::::::~~,::~~::=?$7?$=~==?$7+I?:+,~~:~:==+??++==,~====~================++
:::::::::::~::~:::~+I$ZI$+I$7$7II7?7I=:~:~~,:::~=??+=~:,::::==================
::::::::::~,~:,,,,:=77I7ZZOZZ$777??II?=:~~=:~=~~:~=++?+=~~,:~~==================
::::::::~::::,,,.,::=?+I?IZ$7777777I?:~:,:,::~:~~~~:==+~~=,.~~==================
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- Backstory -

- When Vanessa learned that J6 was targeting Sarah, she volunteered to protect
her, and infiltrated the Fourth World Fighting Tournament as a security
officer. But midway through the tournament, Vanessa suddenly lost contact
with her team and disappeared. After a few years passed with no leads on her
whereabouts, Vanessa was suddenly found unconscious in a room in the Bryant
home. When she came to, she could only remember events up to midway through
the fourth tournament. Her body, however, showed signs of conditioning and
training beyond anything she remembered. As Vanessa struggled with her lack
of memories, she learned of the fifth tournament. Hoping to find out what
had happened, Vanessa decides to enter the tournament.

- Stats -

Nationality - Unknown
Birthday - N/A
Hobby - Singing
Height - 175 cm (5'9)
Weight - 55 kg (121 lbs)
Measurements - 93/57/93
Blood Type - AB
Occupation - Security Guard
Fighting Style - Vale Tudo
Voice Actor - N/A
First Game - Virtua Fighter 4


- Move Set -

- Now it's time to learn how to use Vanessa properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
FCFC - Full Circle Forward Clockwise
FCFCC - Full Circle Forward Counter Clockwise
FCBC - Full Circle Backward Clockwise
FCBCC - Full Circle Backward Counter Clockwise


* Normal Moves (Defensive Style) *

Jab - From Defensive Style: P
One Two - From Defensive Style: P,P
One Two Low - From Defensive Style: P,P,K
One Two~Swtich Knee Lift - From Defensive Style: P,P,P+K+G
Shadow Combination - From Defensive Style: P,P,P
Shadow Combo High Kick - From Defensive Style: P,P,P,K
Feint Body - From Defensive Style: P,,P
Crush Jaw - From Defensive Style: P (while rising from a crouch)
Back Knuckle - From Defensive Style: =>,P
Back Knuckle High - From Defensive Style: =>,P,K
Back Knuckle Stream - From Defensive Style: =>,P,K,K
Back Knuckle High~Switch Back Blow - From Defensive Style: =>,P,K,P+K+G
Back Knuckle Toe Kick - From Defensive Style: =>,P,,K
Back Knuckle Toe Kick~Front Sleeper - From Defensive Style: =>,P,,K then
=>,P+G during counter hit
Back Knuckle Toe Kick~Hold Face Knee - From Defensive Style: =>,P,,K then
=>,P+G,K during counter hit
Ducking Body Blow - From Defensive Style: =>,=>,P
Ducking Body Smash - From Defensive Style: =>,=>,P,P
Heavy Impact - From Defensive Style: <=,P
Sit Jab - From Defensive Style: |,P
Takeoff Elbow - From Defensive Style: Hold |,,P
Takeoff Elbow~Switch Knee Lift - From Defensive Style: Hold |,,P,P+K+G
Cut Upper - From Defensive Style: ,P
Defensive Elbow (deflect) - From Defensive Style: /,P
Front Kick - From Defensive Style: K
Switch Left Slicer - From Defensive Style: K,|(or ^) K
Half Moon Kick - From Defensive Style: K (while rising from a crouch)
Cut-In Knee Kick - From Defensive Style: =>,K
Cut-In Knee Kick~Front Sleeper - From Defensive Style: =>,K then =>,P+G
during counter hit
Front Sleeper~Hold Face Knee - From Defensive Style: =>,K then =>,P+G,K
during counter hit
Shadow Slicer - From Defensive Style: =>,=>,K
Parrying High Kick (deflect) - From Defensive Style: <=,=>,K
Parrying Combination - From Defensive Style: <=,=>,K,P
Stopping Low - From Defensive Style: |,K
Stopping Low Combo - From Defensive Style: |,K,P
Stopping Low~Switch Back Blow - From Defensive Style: |,K,P+K+G
Sit-Dow Low Kick - From Defensive Style: Hold |(or /) K
Right Angle Toe Kick - From Defensive Style: ^,K
Bone Crush Middle - From Defensive Style: ,K (can be charged)
Heavy Hook - From Defensive Style: P+K
Heavy Hook Combo - From Defensive Style: P+K,P
Heavy Hook~Switch Knee Lift - From Defensive Style: P+K,P+K+G
Fake Spin Elbow (deflect) - From Defensive Style: =>,P+K
Grand Spike - From Defensive Style: =>,P+K,P
Leopard Strike (deflect) - From Defensive Style: <=,=>,P+K
Cut-In - From Defensive Style: <=,,P+K
Bomber Strike - From Defensive Style: |,P+K
Boomerang Hook - From Defensive Style: ,P+K
Guard Crush Tornado - From Defensive Style: K+G
Heel Kick - From Defensive Style: =>,K+G
Switch Back Middle - From Defensive Style: <=,K+G
Back Charge Kick - From Defensive Style: <=,<=,K+G (can be charged)
Back Charge Set-Up - From Defensive Style: <=,<=,K+G then | while charging
Step Out - From Defensive Style: <=,<=,K+G then G while charging
Step In - From Defensive Style: <=,<=,K+G then G before hit
Low Spin Slicer - From Defensive Style: |,K+G
Stomach Crush - From Defensive Style: ,K+G
Stomach Crush~Front Sleeper - From Defensive Style: ,K+G then =>,P+G during
hit
Front Sleeper~Hold Face Knee - From Defensive Style: ,K+G then =>,P+G,K
during hit
Leg Bomber - From Defensive Style: /,K+G
Intrude Hook - From Defensive Style: G (hold G) |(or ^) P (front side)
Intercept Body Blow - From Defensive Style: G (hold G) |(or ^) P (back side)
Gliding Slicer - From Defensive Style: G (hold G) (or UF) P (front side)
Gliding Back Knuckle - From Defensive Style: G(hold G) (or UF) P (back side)
Gliding Toe - From Defensive Style: G (hold G) /(or UB) K (front side)
Gliding Middle - From Defensive Style: G (hold G) /(or UB) K (back side)
Set-Up (Offensive Style) - From Defensive Style: P+K+G
Barrier Kick - From Defensive Style: P+K (during Defensive Move)
Body Hook - From Defensive Style: P (during Offensive Move)
Smash Toe Kick - From Defensive Style: K (during Offensive Move)

* Normal Moves (Offensive Style) *

Step-In Jab - From Offensive Style: P
Quick Upper - From Offensive Style: P,P
Straight - From Offensive Style: P,P,P
Quick Back Blow - From Offensive Style: P,P,P,P
Machine Gun Combination - From Offensive Style: P,P,P,K
Double Jab~Switch Back Blow - From Offensive Style: P,P,P+K+G
Feint Body - From Offensive Style: P,,P
Combo Knee Kick - From Offensive Style: P,K
Smash Straight - From Offensive Style: P,K,P
Fake Lancer - From Offensive Style: P,K then =>,P+K just before hit
Smash Upper - From Offensive Style: P (while rising from a crouch)
Body Blow - From Offensive Style: =>,P
Body Blow~Bullet Hook - From Offensive Style: =>,P,P
Stride Combination - From Offensive Style: =>,P,P,K
Bullet Hook~Switch Back Blow - From Offensive Style: =>,P,P+K+G
Long Barrel Blow - From Offensive Style: =>,=>,P
Heavy Impact - From Offensive Style: <=,P
Heavy Straight - From Offensive Style: <=,=>,P
Body Straight - From Offensive Style: <=,=>,P,P
Chopping Right - From Offensive Style: <=,=>,P,P,P
Assault Combination - From Offensive Style: <=,=>,P,P,P,K
Blow Back - From Offensive Style: <=,=>,P,P,<=,P
Crimson Lancer - From Offensive Style: <=,=>,P,P,<=,P,=>,P+K
Stinger Strike - From Offensive Style: HCF,P (can be charged)
Tank Buster - From Offensive Style: HCF,P then | while charging
Leg Guard Crush - From Offensive Style: |,P
Short Upper - From Offensive Style: ,P
Bunker Buster - From Offensive Style: UF,P
High Kick - From Offensive Style: K
High Kick~Intercept - From Offensive Style: K,P
Fake Lancer - From Offensive Style: K then =>,P+K just before hit
Death Scythe - From Offensive Style: Hold =>,K
Cluster Knee - From Offensive Style: K (while rising from a crouch)
Knee - From Offensive Style: =>,K
Knee~Kick - From Offensive Style: =>,K,K
Knee~Kick~Jab - From Offensive Style: =>,K,K,P
Knee~Kick~Jab~Hook - From Offensive Style - =>,K,K,P,P
Blow Back - From Offensive Style: =>,K,K,P,<=,P
Crimson Lancer - From Offensive Style: =>,K,K,P,<=,P,=>,P+K
Knee~Kick~Jab~Switch Knee Lift - From Offensive Style: =>,K,K,P,P+K+G
Landing Knee Kick - From Offensive Style: =>,=>,K
Landing Knee Combo - From Offensive Style: =>,=>,K,P
Hunting Kick - From Offensive Style: =>,=>,K,|(or ^) K
Fake Lancer - From Offensive Style: =>,=>,K then =>,P+K just before hit
Stop Middle - From Offensive Style: <=,K
Intruder Step - From Offensive Style: <=,K then => just before hit
Counter Strike - From Offensive Style: <=,=>,K
Crimson Lancer - From Offensive Style: <=,=>,K then =>,P+K during counter hit
Stopping Low - From Offensive Style: |,K
Stopping Low Combo - From Offensive Style: |,K,P
Stopping Low Smash - From Offensive Style: |,K,P,P
Blow Back - From Offensive Style: |,K,P,<=,P
Crimson Lancer - From Offensive Style: |,K,P,<=,P,=>,P+K
Stopping Low Combo~Switch Knee Lift - From Offensive Style: |,K,P,P+K+G
Sit-Down Low Kick - From Offensive Style: Hold |(or /) K
Stopping Toe - From Offensive Style: ,K
Flag Back Knuckle - From Offensive Style: ,K,P
Stealth Body Blow - From Offensive Style: ,K,P,P
Stealth Body Blow~Switch Knee Lift - From Offensive Style: ,K,P,P,P+K+G
Stealth Spin Kick - From Offensive Style: ,K,P,K
Flag Back Knuckle~Intruder Step - From Offensive Style: ,K,P,K then =>
just before hit
Stopping Toe~Second Impact - From Offensive Style: ,K,K
Stopping Toe~Intruder Step - From Offensive Style: ,K,K then => just before
hit
Stopping Toe~Switch Back Blow - From Offensive Style: ,K,P+K+G
HAWK Strike - From Offensive Style: UF,K
Chopping Hook~Body Smash - From Offensive Style: P+K,P
Chopping Hook~Switch Back Blow - From Offensive Style: P+K,P+K+G
Pile Bunker - From Offensive Style: =>,P+K
Lighting Lancer Tackle - From Offensive Style: =>,=>,P+K
Lighting Smash - From Offensive Style: <=,=>,P+K
Lighting Smash~Combo - From Offensive Style: <=,=>,P+K,P
Russian Hook - From Offensive Style: <=,,P+K
Uppercut - From Offensive Style: ,P+K
Upper Heel Sword - From Offensive Style: ,P+K,K
Quick Back Knuckle - From Offensive Style: /,P+K
Guard Crush Tornado - From Offensive Style: K+G
Leg Slicer - From Offensive Style: |,K+G
Leg Slicer~Takedown - From Offensive Style: |,K+G then =>,P+G during counter
hit
Heel Kick - From Offensive Style: =>,K+G
Leg Cut Low - From Offensive Style: =>,=>,K+G
Leg Cut Low~Takedown - From Offensive Style: =>,=>,K+G then =>,P+G during hit
Quick Toe Kick - From Offensive Style: <=,K+G
Leg Crush Hold - From Offensive Style: <=,K+G then P+G during hit
Back Charge Kick - From Offensive Style: <=,<=,K+G (can be charged)
Back Charge Set-Up - From Offensive Style: <=,<=,K+G then | while charging
Step Out - From Offensive Style: <=,<=,K+G then G while charging
Step In - From Offensive Style: <=,<=,K+G then G just before hit
Leg Bomber - From Offensive Style: /,K+G
Set-Up (Defensive Style) - From Offensive Style: P+K+G
Sidestep Lancer - From Offensive Style: P+K (during Defensive Move)
Body Smash - From Offensive Style: P (during Offensive Move)
Quick Knee Kick - From Offensive Style: K (during Offensive Move)

* Moves from Intruder Step (Offensive Style) *

Rising Upper - From Intruder Step: P
Rising Upper~Switch Back Blow - From Intruder Step: P,P+K+G
Rolling Toe Kick - From Intruder Step: K
Bunker Crusher - From Intruder Step: P+K
Spear Tackle - From Intruder Step: P+G

* Moves from Takedown (Offensive Style) *

Hammer Knuckle - From Takedown: P
Hammer Knuckle 2 - After Hammer Knuckle or Body Punch: P
Hammer Knuckle 3 - After Hammer Knuckle 2 or Body Punch 2: P
Body Punch - From Takedown: |,P
Body Punch 2 - After Hammer Knuckle or Body Punch: |,P
Body Punch 3 - After Hammer Knuckle 2 or Body Punch 2: |,P
Hammer Knuckle (Finish) - From Takedown P+K
V1 Armlock - From Takedown: P+G
V1 Armlock 2 - After Hammer Knuckle or Body Punch: P+G
V1 Armlock 3 - After Hammer Knuckle 2 or Body Punch 2: P+G

* Moves from Hand Hold (Defensive Style) *

Hand Hold - From Defensive Style: Lever neutral (vs high punch/mid punch)
Face Crush Upper - From Hand Hold: P
Face Crush Knee - From Hand Hold: K
Shoulder Breaker - From Hand Hold: P+G

* Throws (Defensive Style) *

Canyon Dive - From Defensive Style: P+G
Elbow Rush - From Defensive Style: =>,P+G
Army Combination - From Defensive Style: HCF,P+G
Heaven's Gate - From Defensive Style: FCBC (or FCBCC) P+G
Hell's Gate - From Defensive Style: =>,|,P+G
Rolling Arm Crusher - From Defensive Style: <=,|,P+G
Replace Throw - From Defensive Style: /,P+G
Wall Kiss - From Defensive Style: (wall behind opponent) =>,=>,P+G
Judgement: Guilty - From Defensive Style: (wall behind opponent) =>,=>,P+G
=>,P+G
Stomach Crusher - From Defensive Style: (wall behind opponent) =>,=>,P+G
<=,P+G
Head Divider - From Defensive Style: (on opponent's right) P+G
Takedown Blow - From Defensive Style: (on opponent's left) P+G

* Throws (Offensive Style) *

Canyon Dive - From Offensive Style: P+G
Elbow Rush - From Offensive Style: =>,P+G
Leg Breaker - From Offensive Style: HCF,P+G
Styx Hole - From Offensive Style: HCB,P+G
Arm Crush Throw - From Offensive Style: ,P+G
Triangle Lancer - From Offensive Style: ,,P+G
Rampage Drive - From Offensive Style: (wall behind opponent) =>,=>,P+G
Head Divider - From Offensive Style: (on opponent's right) P+G
Chinook Strike - From Offensive Style: (on opponent's left) P+G
Deep Sweeper - From Offensive Style: (opponent facing away) P+G
Upkeep - From Offensive Style: (opponent crouching) |,P+K+G
Hellhound - From Offensive Style: (opponent crouching) ,P+K+G
Head Divider - From Offensive Style: (on crouching opponent's right) |(or )
P+K+G
Chinook Strike - From Offensive Style: (on crouching opponent's left) |(or )
P+K+G
Deep Sweeper - From Offensive Style: (opponent facing away and crouching)
|(or ) P+K+G

* Reversals (Defensive Style) *

Prison Armlock - From Defensive Style: <=,P+K (vs high punch)
Leg Catch Throw - From Defensive Style: <=,P+K (vs right high kick)
Leg Hold Throw - From Defensive Style: <=,P+K (vs left high kick)
Prison Armlock - From Defensive Style: /,P+K (vs mid punch)
Leg Catch Throw - From Defensive Style: /,P+K (vs right mid kick)
Leg Hold Throw - From Defensive Style: /,P+K (vs left mid kick)
Leg Hold Smash - From Defensive Style: /,P+K (vs side kick)

* Down Attacks (Defensive Style) *

Soccerball Kick - From Defensive Style: (opponent down) ,K
Rolling Leg Drop - From Defensive Style: (opponent down) ^,P


* Down Attacks (Offensive Style) *

Soccerball Kick - From Offensive Style: (opponent down) ,K
Bryant's Knee Stamp - From Offensive Style: (opponent down) ^,P

* Back Attacks (Defensive Style) *

Back Slash - From Defensive Style: (opponent behind) P
Turn Defensive Elbow (deflect) - From Defensive Style: (opponent behind) |,P
Half Moon Turn Kick - From Defensive Style: (opponent behind) K
Stopping Foul Kick - From Defensive Style: (opponent behind) |,K
Face Crush Elbow - From Defensive Style: (opponent behind) P+K
Turn Low Spin Slicer - From Defensive Style: (opponent behind) |,K+G

* Back Attacks (Offensive Style) *

Back Slash - From Offensive Style: (opponent behind) P
Turn Low Straight - From Offensive Style: (opponent behind) |,P
Half Moon Turn Kick - From Offensive Style: (opponent behind) K
Stopping Foul Kick - From Offensive Style: (opponent behind) |,K
Face Crush Elbow - From Offensive Style: (opponent behind) P+K
Turn Low Spin Slicer - From Offensive Style: (opponent behind) |,K+G

* Jump Attacks (Defensive Style) *

Double Knuckle - From Defensive Style: (while rising) P
Step Straight - From Defensive Style: (in midair) P
Step Hook Kick - From Defensive Style: (in midair) K
Step Heel Kick - From Defensive Style: (before landing) K

* Jump Attacks (Offensive Style) *

Elbow - From Offensive Style: (while rising) P
Step Straight - From Offensive Style: (in midair) P
Step Hook Kick - From Offensive Style: (in midair) K
Step Heel Kick - From Offensive Style: (before landing) K

* Wall Moves (Both Styles) *

React Round Kick - (wall in front) <=,P+K+G
Wall Back Roll - (wall in front) UB,P+K+G


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Red Hibiscus = 5000G Use: ABCD
Headset = 2000G Use: ABCD
White Drop Earrings = 10000G Use: ABCD
Blond Ponytail = 9000G Use: ABCD
Blond Pigtails = 9000G Use: ABCD
Medium Brown Hair = 1000G Use: ABCD
Short Brown Hair = 5000G Use: ABCD
Wild Brown Updo Hair = 10000G Use: ABCD
Long Brown Hair = 5000G Use: ABCD
Blue Camo Cap = 15000G Use: ABCD
Desert Camo Cap = 9000G Use: ABCD
Green Beret = 15000G Use: ABCD
Pink Drop Earrings = 2000G Use: ABCD

*Face*
Night Vision Goggles = 7000G Use: ABCD
Rimless Sunglasses = 1000G Use: ABCD
General Sunglasses = 1000G Use: ABCD
Light Makeup = 4000G Use: ABCD
Black Rimmed Glasses = 1000G Use: ABCD
Yellow Sunglasses = 10000G Use: ABCD
Red Contacts = 10000G Use: ABCD

*Upper Body*
Turquoise Necklace = 1000G Use: ABCD
Red Leather Bra = 2000G Use: A
Gray Military Shirt = 5000G Use: A
Dark Red Combat Suit = 7000G Use: C
Blue Combat Suit = 7000G Use: C
Winter Camo Shirt = 8000G Use: A
White SP Shirt = 9000G Use: B
Green Camo Suit = 10000G Use: C
Black Flight Jacket = 19000G Use: D
Brown Half Tanktop = 4000G Use: D
Blue Guardian Jacket = 13000G Use: D
Green Jacket = 13000G Use: D
Green Half Tanktop = 4000G Use: D
Forest Camo Shirt = 8000G Use: A
Green Leather Bra = 2000G Use: A
Brown Leather Bra = 2000G Use: A
Dark Green SP Shirt = 9000G Use: B
Brown Flight Jacket = 19000G Use: D
Rust Half Tanktop = 4000G Use: D
Pink Camo Suit = 10000G Use: C
Ruby Necklace = 6000G Use: ABCD
Pink Military Shirt = 19000G Use: A
Orange SP Shirt = 19000G Use: B
Orange Combat Suit = 10000G Use: C
Gray Guardian Jacket = 19000G Use: D
Red Half Tanktop = 10000G Use: D
Dry Woods Camo Shirt = 19000G Use: A
Brown SP Shirt = 19000G Use: B
Gray Camo Suit = 10000G Use: C
Lilac Flight Jacket = 19000G Use: D
Beige Half Tanktop = 10000G Use: D

*Arms*
Leather Bracelet = 2000G Use: ABC
Green Combat Gloves = 1000G Use: ABCD

*Lower Body*
Bazooka = 5000G Use: ABCD
Green Light Plate = 10000G Use: ABCD
Green Military Bag = 10000G Use: AC
Red Laced Boots = 1000G Use: ABCD
Blue Military Belt = 1000G Use: A
Gray Military Pants = 3000G Use: A
Black Laced Boots = 1000G Use: ABCD
Red Combat Pants = 13000G Use: C
Blue Combat Belt = 1000G Use: C
Blue Combat Pants = 13000G Use: C
Winter Camo Pants = 5000G Use: A
Dark Amber Pants = 9000G Use: B
Green Combat Belt = 1000G Use: C
Purple Combat Pants = 13000G Use: C
Brown Studded Belt = 1000G Use: D
Light Blue Jeans = 13000G Use: D
Gray Denim Pants = 8000G Use: D
Blue Denim Pants = 8000G Use: D
Green Military Belt = 1000G Use: A
Forest Camo Pants = 5000G Use: A
Brown Military Belt = 1000G Use: A
Washed Blue Jeans = 13000G Use: D
Pink Combat Belt = 1000G Use: C
Black Combat Pants = 13000G Use: C
Silver Nightstick = 5000G Use: ABCD
Pink Military Pants = 13000G Use: A
Orange SP Pants = 13000G Use: B
Orange Combat Pants = 13000G Use: C
Dry Woods Camo Pants = 13000G Use: A
Dark Green Pants = 13000G Use: B
Navy Combat Belt = 2000G Use: C
Olive Combat Pants = 13000G Use: C
Blue Fire SP Boots = 15000G Use: ABCD


- Personal Opinion -

- Ok....here's basically my take on Vanessa:

It's hard for me to place Vanessa in a means of who she is really meant for,
either a beginner or an expert. She has quite a few techniques that take
quite awhile to getting use to, yet when I gave her a spin, she had more
than enough simple combos and strikes to destroy opponents. I would put her
into a Jeffry category, but it's not like you can just haul off and do
whatever you want and still win matches. She does require a degree of
practice in order to finally get down right, especially if you're planning on
learning her inside and out. If you're just wanting to pick up on her
though just to see what she's about, then she still has plenty of the basics
that seem to put her skills up there with that of a pro player even in the
hands of a beginner. A true expert Vanessa player though is a force to be
reckoned with. Where Vanessa's strengths lie is in her blitz offense
tactics, her quick strikes, her counter game, and her solid defense. You
could say that she has the total package, and you could be right....but she's
not without her flaws! Though she does have the answer for any situation
given to her, it all depends on the stance that she's in. That's right.
You have to switch back and forth between her two stances in order to gain
either her full offensive tactics or her full defensive tactics. This can be
a big pain in the ass given that most of the time if you're using other
characters, it just becomes second nature to use your offense and defense
without hindrance. So basically what you have to do with her is not so much
learn her inside and out, but learn every other character inside and out!
This way you'll know what you should use and what to stay in majority of the
time given whatever character you're faced with. If you know that by
fighting Jeffry or Wolf that you have the speed advantage, then stay with her
offensive stance and stick to using blitz tactics and stringing combos. Like
wise if you're fighting against El Blaze or Eileen and know that you're out
classed in speed and blitz tactics, then switch to primarily using her
defensive stance and tactics, using her counter game to your advantage. So
I would say that basically use Vanessa as you would see fit against likewise
opponents. It all basically falls upon your own skill against players and
the computer when thrown into various situations. So in the long run when
using Vanessa it matters more on how you react to players and the way they
fight more so than learning her inside and out. You must be ready for
anything with her and know what techniques to use and how to use them on the
fly. So going back to whether or not she is a beginner or an expert
character.... well the verdict's still out. An expert can appreciate the
extremely deep gameplay that she offers up, but be turned off by the fact
that she's not as fluid a character as just about the rest of the roster is.
While a beginner will love how much Vanessa can offer and if this is a
beginner's first character for this game, will be able to learn Vanessa far
more easily than a person who's been playing the game alot longer than
others. Still a beginner can be easily overwhelmed by many given the fact
that they still lack the knowledge of the game or the other characters and
what they are capable of since they have no clue how to yet judge other
players or characters. I would say approach Vanessa with this knowledge at
hand and at your own discretion. She can be a true force to be reckoned with
yes, but not until you've definitely put in the long haul of time behind her.
All in all though....a sexy mama like her is more than enough for any one to
enjoy to the fullest extent....beauty and brawn is something that doesn't
come around very often!


*** Wolf Hawkfield ***

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- Backstory -

- When Dural appeared during the Fourth World Fighting Tournament, Wolf was on
hand to watch the final match. He saw a small mark on Dural's body that was
very similar to a symbol he had seen in his nightmares - a recurring dream
of the apocalypse. Almost as if to confirm the connection, his nightmares
ended. Wolf returned to his life as a professional wrestler, and received
a challenge from El Blaze, and an invitation to the Fifth World Fighting
Tournament. Wolf hid a smile, knowing that he'd have something else to look
forward to besides fighting Akira.

- Stats -

Nationality - Canadian
Birthday - 2/08/1966
Hobby - Karaoke
Height - 181 cm (5'11 1/4)
Weight - 101 kg (222 lbs)
Measurements - 123/93/98
Blood Type - O
Occupation - Woodman
Fighting Style - Pro Wrestling
Voice Actor - N/A
First Game - Virtua Fighter


- Move Set -

- Now it's time to learn how to use Wolf properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
FCFC - Full Circle Forward Clockwise
FCFCC - Full Circle Forward Counter Clockwise
FCBC - Full Circle Backward Clockwise
FCBCC - Full Circle Backward Counter Clockwise


* Normal Moves *

Straight Hammer - P
Jab Straight - P,P
One Two Upper - P,P,P
Elbow Smash - P,P,=>,P
Combo Elbow Butt - P,P,=>,P,<=,P
Combo Double Arm Suplex - P,P,=>,P,/,P+K+G
Hammer Kick - P,K
Body Blow - =>,P
Dragonfish Blow - =>,P,P
Rolling Back Elbow - =>,P,P+K
Screw Hook - HCB,P
Screw Lariat - HCB,P,P
Elbow Butt - <=,P
Shoulder Attack - <=,=>,P (can be charged)
Shoulder Attack~Cancel - <=,=>,P then | while charging
Clothesline - <=,=>,=>,P
Rolling Elbow - <=,,P
Emerald Flowsion - <=,,P then HCF,P+G during hit
Emerald Flowsion Variant - <=,,P then max input speed HCF,P+G during hit
Reverse Emerald Flowsion - (opponent facing away) <=,,P then HCF,P+G during
hit
DD5 - (opponent facing away) <=,,P then max input speed HCF,P+G during hit
Low Hammer - |,P
Vertical Smash - Hold |,,P
Reverse Sledgehammer - Hold |,,=>,P
Arrow Knuckle - ,P
Comet Hook - /,P
Elbow Rush 1 - /,=>,P
Elbow Rush 2 - /,=>,P,P
Elbow Rush 3 - /,=>,P,P,P
Tomahawk Chop - UF,P
European Elbow - UF,P then =>,P+G during counter hit
High Kick - K
Double High Kick - K,K
Knee Lift - =>,K
Low Drop Kick - =>,|,K
Savate - <=,K
Standing Low Kick - |,K
Low Smash - Hold |(or /) K
Face Lift Kick - ,K
Drop Kick - UF,K
Level Back Crush - P+K (can be charged)
Dragon Knuckle - =>,P+K
Dragon Knuckle Combo - =>,P+K,P
Dragon Chop - =>,P+K,P,P
Quick Shoulder - =>,=>,P+K
Ogre Slash - HCB,P+K
Half Nelson Suplex - HCB,P+K then P+G during hit
Short Shoulder - <=,=>,P+K
Ogre Chop - HCF,P+K
Burning Hammer - HCF,P+K then P+G during hit
Burning Driver - (opponent facing away) HCF,P+K then P+G during hit
Grizzly Larait - ,P+K
Regret Discharge - ,,P+K
Pounding Elbow - UF,P+K
Death Scythe - K+G
Rolling Savate - =>,K+G
Tornado Savate - =>,=>,K+G
Heavy Toe Kick - <=,K+G
Toe Kick Side - <=,K+G,K
Toe Kick Stunner - <=,K+G then P+G during hit
Front Roll Kick - <=,=>,K+G
Neck Cut Kick - |,K+G
Thrust Kick - ,K+G
Kenka Kick - /,K+G
Flying Zero - UF,K+G
Running Shoulder Attack - Hold =>,P+K (while running)
Jumping Back Elbow - Hold =>,P+K+G (while running)
Sidestep Catch - P+K (during Defensive Move)
Body Blow - P (during Offensive Move)
Dynamic Kick - K (during Offensive Move)

* Moves from Reject Wall *

Reject Wall - P+K+G (vs high punch/mid punch/elbow)
Reject Wall~Knuckle Arrow - P+K+G success, then P
Reject Wall~Low Drop Kick - P+K+G success, then K
Reject Wall~Level Back Chop - P+K+G success, then P+K
Reject Wall~Catch - P+K+G success, then P+G
Reject Wall~Reject Wall - P+K+G success, then P+K+G

* Moves from Deadly Move *

Deadly Move Front - =>,P+K+G
Deadly Move Back - <=,P+K+G
Clothesline - From Deadly Move: P
Jumping Knee - From Deadly Move: K
Running Shoulder Attack - From Deadly Move: P+K
Sky High Shoulder Through - From Deadly Move: P+G

* Throws *

Face Crush Chop - P+G
Catch - =>,P+G
Quebradora Slam - From Catch: P+G
Push - From Catch: ,P+G
Schwein - From Catch: /,P+G
Spiral Bomb - From Catch: <=,P+G
Change - From Catch: =>,P+G
One and Only - From Change: P+G
Push - From Change: =>,P+G
Calf Branding - From Change: ,P+G
Dangerous Backdrop - From Change: <=,P+G
Giant Swing - HCF,P+G
Giant Swing (fastest input) - (max input speed) HCF,P+G
KS - FCFC(or FCFCC) P+G
DDT - <=,P+G
Turbo Drop Third - HCB,P+G
Low Sway Tackle - <=,<=,P+G
F5 - FCBC(or FCBCC) P+G
Snap Meyer - ,P+G
Soccerball Kick - From Snap Meyer: <=,=>,K
Smash Down Bottom - <=,,P+G
Jackhammer - ,,P+G
Swing Through - /,P+G
Frankensteiner - UF,P+G
Wall Body Slam - (wall behind opponent) ,P+G
Shotgun Chop - (wall behind opponent) <=,,P+G
Exploider - (on opponent's right) P+G
Elimination Slam - (on opponent's left) P+G
Wrist Clutch Exploider - (on opponent's left or right) <=,=>(or=>,<=) P+G
German Suplex - (opponent facing away) P+G
Dragon Suplex - (opponent facing away) |,P+G
Side Suplex - (opponent crouching) |,P+K+G
Vertical Tiger Driver - (opponent crouching) ,P+K+G
Big Bridge Hammer - (opponent crouching) ,,P+K+G
Double Arm Suplex - (opponent crouching) /,P+K+G
Pedigree - (opponent crouching) /,/,P+K+G
Cross Armbreaker - (on crouching opponent's left or right) /(or | or )
P+K+G
German Suplex - (opponent facing away and crouching) /(or | or ) P+K+G

* Reversals *

Captured - <=,P+K (vs high kick)
Captured - /,P+K (vs mid kick)
Dragon Screw - /,P+K (vs side kick)
Low Punch Cut - |,P+K (vs low punch)
Low Punch Cut~Slip Behind - |,P+K,<= (vs low punch)
Low Punch Cut~Shining Wizard - |,P+K success, then =>,P+G

* Down Attacks *

Elbow Drop - (opponent down) ,P
Elbow - (opponent down) ^,P
Guillotine Drop - (opponent down) ^,K
Piercing Elbow - (opponent down) ,P+K
Front Roll Kick - (opponent down) <=,=>,K+G
Double Claw - (opponent lying face up) |,P+G
Double Claw - (opponent lying face down) |,P+G
Ankle Lock - (opponent lying face up, feet toward you) ,P+G
Final Cut - (opponent lying face up, side toward you) ,P+G
Armbar - (opponent lying face down, feet toward you) ,P+G
STF - (opponent lying face down, feet toward you) ,P+G
Grand Sword - (opponent lying face down, head toward you) ,P+G
Cross Face Lock - (opponent lying face down, side toward you) ,P+G

* Back Attacks *

Rolling Hammer - (opponent behind) P
Back Low Hammer - (opponent behind) |,P
Back Kick - (opponent behind) K
Back Drop Kick - (opponent behind) |,K

* Jump Attacks *

Step Hammer - (while rising) P
Rock Punch - (in midair) P
Toe Crush - (while rising) K
Toe Crush - (in midair) K
Hammer Edge - (before landing) K

* Wall Moves *

Jumping Knee - (wall in front) <=,P+K+G


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
White Headband = 10000G Use: ABCD
Silver Ponytail = 5000G Use: ABCD
Long Silver Hair = 10000G Use: ABCD
Silver Pompadour = 5000G Use: ABCD
Brown Ponytail = 1000G Use: ABCD
Permed Blond Hair = 9000G Use: ABCD
Blue Headband = 9000G Use: ABCD
Orange Headdress = 7000G Use: ABCD

*Face*
Blue Devil Paint = 10000G Use: ABCD
Black Sunglasses = 1000G Use: ABCD
Black Face Paint = 5000G Use: ABCD
Green Contacts = 10000G Use: ABCD

*Upper Body*
Black Leather Choker = 10000G Use: ABCD
Green Necklace = 1000G Use: ABCD
Black Elbow Pads = 3000G Use: A
Brown Loincloth = 8000G Use: B
Red Elbow Pads = 3000G Use: B
Red Loincloth = 11000G Use: B
Black Classic Gown = 23000G Use: D
Red Champion Gown = 15000G Use: D
Yellow Champion Gown = 15000G Use: D
Purple Elbow Pads = 5000G Use: A
White Classic Gown = 23000G Use: D
Topaz Necklace = 2000G Use: ABCD
Blue Loincloth = 11000G Use: B
Yellow Elbow Braces = 3000G Use: B
Brown Leather Choker = 1000G Use: ABCD
White Bead Necklace = 4000G Use: ABCD
Aqua Elbow Pads = 5000G Use: A
Black Loincloth = 23000G Use: B
Green Champion Gown = 15000G Use: D
Smoke Elbow Pads = 5000G Use: A
Teal Loincloth = 23000G Use: B
Purple Elbow Braces = 5000G Use: B
Pink Classic Gown = 23000G Use: D
White Elbow Braces = 5000G Use: B

*Arms*
Turquoise Bracelet = 4000G Use: ABCD
Rectangle Armlets = 10000G Use: ABC
Round Armlets = 3000G Use: ABC
Yellow Gloves = 10000G Use: ABCD
Black Fringe Bands = 1000G Use: ABC
Red Gloves = 1000G Use: ABCD
Red Wristbands = 10000G Use: ABCD
Green Gloves = 1000G Use: ABCD
Green Wristbands = 10000G Use: ABCD
Red Leather Bracelet = 3000G Use: ABCD

*Lower Body*
Red Fringe Boots = 10000G Use: ABC
Green Light Plate = 10000G Use: ABCD
Black Shorts = 7000G Use: A
Red Formal Shorts = 5000G Use: B
Red Shoes = 1000G Use: ABCD
Brown Fringed Pants = 15000G Use: C
Black Suede Boots = 6000G Use: ABC
Green Fringed Pants = 15000G Use: C
Red Maple Shorts = 10000G Use: A
Light Blue Jeans = 23000G Use: C
Black Classic Tights = 15000G Use: D
Black Belt = 1000G Use: C
Red Tights = 10000G Use: D
Yellow Tights = 10000G Use: D
Purple Maple Shorts = 10000G Use: A
White Classic Tights = 15000G Use: D
Yellow Formal Shorts = 5000G Use: B
White Jeans = 23000G Use: C
White Belt = 1000G Use: C
Yellow Belt = 1000G Use: C
Light Blue Shorts = 10000G Use: A
Dark Formal Shorts = 15000G Use: B
Pink Belt = 1000G Use: C
Red Fringed Pants = 10000G Use: C
Green Tights = 23000G Use: D
Smoke Maple Shorts = 15000G Use: A
Purple Formal Shorts = 15000G Use: B
Purple Belt = 1000G Use: C
Sky Blue Jeans = 15000G Use: C
Pink Classic Tights = 15000G Use: D
Black Fringe Boots = 10000G Use: ABC


- Personal Opinion -

- Ok....here's basically my take on Wolf:

Great Jeezamus Christ! You want pure power and refined technique you say?
Well look no further! Wolf gives you by the far the most dangerous mix up
game in this game! When used properly, it's extremely tough to figure out
what anyone will throw at you to defend it properly. He has a wide variety
of high to low attacks that devestate on each hit, and if you find yourself
in the midst of a cheesy or turtle player, well Wolf has quite a few
surprises for them as well. Should someone want to use a few cheesy pop
attacks or low attacks, Wolf has the reach over damn near every character in
the game, with the exception of Jeffry, to put a boot up someone's ass and
stop them cold in their place. As for turtle players that like to block or
crouch all the time....well don't worry....you can't block throws! Wolf has
a wide variety of throws and throw combos that will leave even the greatest
turtle player trying desperately to figure out what to do against you. Wolf,
is simply put, the total package in this game. His speed is a bit lacking
in this game, but it's not as bad as Jeffry. Besides that, Wolf also has
an impressive defensive capablity to counter like crazy and reverse the
offensive on other players. So it's not like you'll need too much speed when
playing as Wolf if you let them come to you. One of the biggest and best
things about Wolf in this game is that he's the character that has the
strongest attacks in the game. I'm not kidding. You can win a match in
just two attacks only with him....not even a combo is needed, just two simple
attacks! Wolf is blessed to have the Giant Swing in his arsenal which takes
off just about half of the opponent's life bar, and even more so if you're
able to toss them into a wall...or just win the match by tossing them over
the wall instead! In the hands of a true expert, Wolf is by far the most
deadly and the hardest character to overcome no matter who you are. One of
the best things about him as well is the fact that there's very little
learning curve with him. A beginner can easily pick up Wolf and go far with
him in no time at all. The only thing you really need to worry about doing
with Wolf is learning when and where is the best times to use certain moves
in his arsenal. Also you can't really try to go toe to toe with the faster
characters in terms of beating them to the punch all the time. Try to make
your opponents open up to you and make them play to your game, rather than
going berzerker on them. With one of the best move sets in the entire game,
Wolf is by far the best character for anyone of any skill level that they
could pick up and just have fun with the game. His high strength and defense
levels allow players to take damage and dish it out like it was going out of
style, and his technical aspects allow players to pick up on the game
mechanics easily enough, getting a proper feel for the game almost instantly.
You just can't go wrong with this behemoth of a man, so give him a try at
least once.


*** Lion Rafale ***

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- Backstory -

- At the end of the Fourth World Fighting Tournament, Lion returned home. He
had not been able to win the tournament, but was satisfied with his
performance and fighting. His father congratulated him as well, and it
seemed that his life would continue without incident. But one day, Lion
stumbled on the documents that seemed to link his father's company to J6.
Lion threw himself into his training, trying to forget his suspicions. Just
when he could no longer stand to keep quiet, an invitation arrived for the
Fifth World Fighting Tournament. Somewhat bothered by the timing of the
invitation arrival, Lion decides to enter the tournament, in part to learn
about his father's involvement with J6.

- Stats -

Nationality - French
Birthday - 12/24/1979
Hobby - Skateboarding
Height - 180 cm (5'11)
Weight - 79 kg (175 lbs)
Measurements - 90/84/88
Blood Type - AB
Occupation - Student
Fighting Style - Tourou-Ken
Voice Actor - N/A
First Game - Virtua Fighter 2


- Move Set -

- Now it's time to learn how to use Lion properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Tousui - P
Koushu Rensui - P,P
Renkan Senshou - P,P,P
Rensui Hachihon - P,P,<=,P
Rensui Hachihon~Tourou Soufu - P,P,<=,P,P+K+G
Rensui Mabanshu - P,P,|(or ^) P
Rensui Mabanshu~Honshin - P,P,|(or ^) P,G
Rensui Mabanshu~Haishin - P,P,|(or ^) P,<=
Rensui Soushu - P,P,|,P+K
Rensuitai - P,K
Rensuitai Shumen - P,K,P
Rensuitai~Kanpo - P,K,P+K+G
Banchu - =>,P
Banchu Renkanshu - =>,P,P
Senshippo - =>,=>,P
In'you - <=,P
Ni In'you - <=,P,P
Ni In'you~Tourou Soufu - <=,P,P,P+K+G
Senshou Haiten - <=,<=,P
Shinpo Tourou Soushu - <=,,P
Katousui - |,P
Shippo Shousenshu - Hold |,=>,P
Soukoushu - Hold |,,P
Rensou Koushu - Hold |,,P,P
Ryusei Koushugeki (deflect) - |,/,<=,P
Sen'inshou - ,P
Rakugekishou - ,P,P
Tougekisui - /,P
Tougeki Rensui - /,P,P
Touku Gekishou - UF,P
Senshintai - K
Rensentai - K,K
Koushu Teishitsu - =>,K
Koushu Teishitsu~Kanpo - =>,K,P+K+G
Fujinkyaku - =>,=>,K
Fujin Rentankyaku - =>,=>,K,K
Sentai - <=,K
Sentai Shumen - <=,K,P
Sentai~Kanpo - <=,K,P+K+G
Koushutai - <=,<=,K
Tanhikyaku - <=,=>,K
Attai - |,K
Zensoutai - |,K,K
Tousentai - |,K,K+G
Senputai - ^,K
Katoutai - ^,K,K
Dantai - ,K
Senkyutai - /,K
Senten Kukyaku - UF,K
Souji Senpu - P+K
Tenshin Touho Soushu - =>,P+K
Tenshin Touho Soushu~Normal Stance - =>,P+K,<=
Tenshin Touho Soushukyaku - =>,P+K,K
Soukoushu - =>,=>,P+K
Tourou Youzan - =>,=>,P+K,P
Taizan Soukoushu - <=,P+K (can be charged)
Kouho Hachihonsui - <=,<=,P+K
Kouho Hachihonsui~Tourou Soufu - <=,<=,P+K,P+K+G
Ukoushin - <=,=>,P+K
Ryusei Renkoushu - <=,=>,P+K,P
Rensansui Banchu - <=,=>,P+K,P,P
Ryusei Mabanshu - <=,=>,P+K,P,|(or ^) P
Ryusei Mabanshu~Honshin - <=,=>,P+K,P,|(or ^) P,G
Ryusei Mabanshu~Haishin - <=,=>,P+K,P,|(or ^) P,<=
Touho Soushu - |,P+K
Touho Soushu~Turn - |,P+K,<=
Takuhi Hoshinshou - Hold |,=>,P+K
Juchou Senshou - ^,P+K
Honsui - ,P+K
Zaban Shuhou - ,,P+K
Shaho Shasousui - /,P+K
Senpukyaku - K+G
Senpu Renhitai - K+G,K
Shippu Sanrentai - K+G,K,K
Tenshin Ryou'inkyaku - =>,K+G
Kasentai Haiten - <=,<=,K+G
Senpu Rakukyaku - <=,=>,K+G
Senpu Haisoushu - <=,=>,K+G,|,P
Senpu Haisoushu - <=,=>,K+G,/,P
Senpu Shoukyaku - <=,=>,K+G,|,K
Kousoutai - |,K+G
Shicchi Soutai - ,K+G
Zensou Tenshinkyaku - /,K+G
Hakotsushu - P+K+G
Hakotsushu~Senshinho - P+K+G then |(or ^) when successful
Shazenho - (or UF) P+K+G
Shazenho~Honsui - From Shazenho: P
Shazenho~Shasosui - From Shazenho: P+K
Shakouho - /(or UB) P+K+G
Mabanshu - P+K (during Defensive Move)
Shashin Konryuchu - P (during Offensive Move)
Shashin Sokusouteki - K (during Offensive Move)

* Moves from Kanpo *

Kanpo Chouchu (deflect) - From Kanpo: P
Tourou Shugan - From Kanpo: P,P
Kanpo Teishitsu - From Kanpo: K

* Tourou Soufu *

Tourou Soufu - =>,P+K+G
Taitou Bougetsu - From Tourou Soufu: P
Ousen Soufu - From Tourou Soufu: =>,P
Naisenkyaku - From Tourou Soufu: K
Tenshin Senputai - From Tourou Soufu: K,K
Naisenkyaku~Kanpo - From Tourou Soufu: K,P+K+G
Juchou Teishitsu - From Tourou Soufu - =>,K
Roushu Matsumen Senputai - From Tourou Soufu: P+G
Senpu Renhitai - From Tourou Soufu: K+G
Shippu Sanrentai - From Tourou Soufu: K+G,K

* Tourou Maifuku *

Tourou Maifuku - <=,P+K+G
Tourou Tansou - From Tourou Maifuku: P
Tourou Rensou - From Tourou Maifuku: P,P
Tourou Sanrensou - From Tourou Maifuku: P,P,P
Tourou Tansenkyaku - From Tourou Maifuku: K
Maifuku Toubi - From Tourou Maifuku: |,K
Tourou Soutansou - From Tourou Maifuku: P+K
Furakukyaku - From Tourou Maifuku: K+G
Senkutai - From Tourou Maifuku: =>,K+G
Maifuku Kousou - From TOurou Maifuku: |,K+G

* Throws *

Hatoushu Shutai - P+G
Saishu Houkou - =>,=>,P+G
Hiten Soukukyaku - <=,=>,P+G
Goda Renkanheki - HCF,P+G
Tozan Honshakyaku - Hold |,=>,P+G
Shichisei Tenbunchu - <=,P+G
Tenshin Soukoushu - HCB,P+G
Haika Senten - ,P+G
Youzan - <=,,P+G
Tourou - Chouhi Soukoushu - ,,P+G
Bokuho - =>,/,P+G
Renkan Sakusui 1 - From Bokuho: P
Renkan Sakusui 2 - From Bokuho: P,P
Renkan Sakusui 3 - From Bokuho: P,P,P
Yokudhin - From Bokuho: |(or ^) P+G (left side)
Rakushu Dantai - From Bokuho: |(or ^) P+G (right side)
Honshin Teishitsu - (on opponent's left or right) P+G
Renkoushu Haishu - (opponent facing away) P+G

* Down Attacks *

Rakusenshu - (opponent down) ,P
Hiten Rakutai - (opponent down) ^,P

* Back Attacks *

Hairensenshou - (opponent behind) P
Haiho Soushu - (opponent behind) |,P
Kousenkyaku - (opponent behind) K
Kaikakyaku - (opponent behind) |,K
Haishin Senshou - P+K (during turning attack)
Haishin Sakusui - (opponent behind) P+K


* Jump Attacks *

Touku Haigekishou - (while rising) P
Rakuho Tousui - (in midair) P
Touku Shoukyaku - (in midair) K
Chisou Shoukyaku - (before landing) K

* Wall Moves *

Suishou Koukyaku - (wall in front) <=,P+K+G
Hekikai Honkyaku - (wall in front) UB,P+K+G


- Costumes and Clothes Set -

- All Costume Items that can be bought and the costume types that they can be
used with:

*Head*
Blue Baseball Cap = 6000G Use: ABCD
Dragon Claw Earrings = 6000G Use: ABCD
Gold Claw Earrings = 10000G Use: ABCD
Silver Mlmagedle Part = 1000G Use: ABCD
Permed Silver Hair = 5000G Use: ABCD
Slicked Sliver Hair = 10000G Use: ABCD
Shaggy Silver Hair = 5000G Use: ABCD
Red Mlmagedle Part = 9000G Use: ABCD
Red Ponytail = 9000G Use: ABCD
Red Baseball Cap = 9000G Use: ABCD
Red Headband = 4000G Use: ABCD
Black Headband = 10000G Use: ABCD

*Face*
Thin Eyebrows = 5000G Use: ABCD
Yellow Sunglasses = 1000G Use: ABCD
Orange Sunglasses = 4000G Use: ABCD
Slim Sunglasses = 1000G Use: ABCD
Pink Sunglasses = 5000G Use: ABCD
Red Contacts = 10000G Use: ABCD

*Upper Body*
Black Leather Choker = 1000G Use: ABD
Red Sports Vest = 5000G Use: A
Red Mesh T-Shirt = 2000G Use: A
Black Mesh T-Shirt = 2000G Use: A
Red 3/4 Shirt = 9000G Use: B
Gray Formal Vest = 12000G Use: C
White Formal Vest = 12000G Use: C
Black NBR T-Shirt = 3000G Use: A
Blue String Vest = 18000G Use: C
Red Workout Wear = 23000G Use: D
Gray Workout Wear = 15000G Use: D
Yellow Workout Wear = 15000G Use: D
Brown Camo Vest = 8000G Use: A
Gray NBR T-Shirt = 3000G Use: A
White Feather Shirt = 14000G Use: B
Brown String Vest = 18000G Use: C
Teal Workout Wear = 23000G Use: D
Orange Sports Vest = 23000G Use: A
Moss Mesh T-Shirt = 3000G Use: A
Mint 3/4 Shirt = 23000G Use: B
Green Formal Vest = 23000G Use: C
Orange Workout Wear = 14000G Use: D
Yellow Camo Vest = 23000G Use: A
Brown NBR T-Shirt = 3000G Use: A
Purple Feather Shirt = 14000G Use: B
Yellow String Vest = 14000G Use: C
Purple Workout Wear = 14000G Use: D

*Arms*
Silver Bracelet = 1000G Use: ABD
Black Leather Band = 10000G Use: AB
Gold Chain Bracelet = 5000G Use: ABD
Green NBR Wristbands = 1000G Use: A
Gray NBR Wristbands = 1000G Use: A

*Lower Body*
Green Light Plate = 10000G Use: ABCD
Dark Blue Shorts = 3000G Use: A
Black Shorts = 3000G Use: A
Moss Waist Bag = 10000G Use: ABCD
Khaki Scissors Bag = 5000G Use: ABCD
Light Brown Slacks = 8000G Use: C
Black Slacks = 8000G Use: C
White High Tops = 1000G Use: A
Black Sting Slacks = 12000G Use: C
Tan Leather Shoes = 1000G Use: ABCD
Red Workout Pants = 15000G Use: D
Gray Workout Pants = 10000G Use: D
Moss Green Sneakers = 1000G Use: ABCD
Yellow Workout Pants = 10000G Use: D
Wine Red Shorts = 3000G Use: A
Gray Shorts = 3000G Use: A
Gray and White Pants = 9000G Use: B
Beige Sting Slacks = 12000G Use: C
Teal Workout Pants = 15000G Use: D
Green Shorts = 15000G Use: A
Khaki Casual Pants = 15000G Use: B
Green Slacks = 15000G Use: C
Orange Workout Pants = 9000G Use: D
Yellow Shorts = 15000G Use: A
Blue and White Pants = 9000G Use: B
Ochre Sting Slacks = 9000G Use: C
Purple Workout Pants = 9000G Use: D


- Personal Opinion -

- Ok....here's basically my take on Lion:

Well if you're the type that loves to cheese your way out of matches, then
look no further for your character. Lion offers up some of the sneakiest
moves that I've ever seen from a fighting character in any game. First off
you have a blazing speed advantage with him, which works extremely well with
the kind of moves that you'll be performing with him. Secondly he has a
tight game of making you guess where he'll strike. What sometimes may look
like he's about to go for a high attack to the head, it turns out that he
is really aiming for your legs with a low attack. It's more annoying trying
to figure out how to put up a solid defense against this guy, than it is
trying to learn how to use him. Lion can be summed up as a middle tier
character that you'd want to use. Give yourself some time to learn alittle
bit of the game, and get a feel for it before moving on to Lion. This is
because his style, while relatively simple in theory, requires you to set up
opponents more so for deep combo punishment rather than going on blitz
offensives. Now you can easily enough go for blitz's with Lion, but the
majority of them will be low attacks that have great range. The down side
you ask? Well people will eventually catch on to the low game that you're
playing and then you're screwed if you don't have anything else that you
can do in terms of being flexible with him. Lion does offer up a nice set
countering that does help him to lead into his better combos and big damage
pay outs, but once again....it's all a matter of being patient with him. It
can be easy to get overly excited with Lion since his character is all about
speed and quick attacks, making yourself cocky enough to want to lash out
alot at opponents. But this is a newb's mistake. Like I said, Lion is best
handled by players after they've put some time into the game to learn it
alittle bit and get a feel for things. If you can master using Lion to
luring opponents to doing what you want them to do when you want them to do
it, then people will soon start to hate you like it isn't even funny. Use
his low attacks sparringly to say the least so you don't show a pattern that
your opponents can use against you. Lion isn't built to take a huge beating
ya know! All in all though, if you want to use a smart alecky, fast-paced,
stylish, and dangerous character, then you've got that and more in Lion!


*** Dural ***

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- Backstory -

- Dural was previously a human woman. Her name was Tsukikage and she was both
Kage-Maru's mother and a Kunoichi. When the mysterious corporation J6
noticed her exemplary fighting ability and resilient body, they captured her
and used her as their prototype for their terrifying Dural project. Arming
her body with various cybernetic enhancements and brainwashing, she became a
cyborg, immune to feeling. Technically, she underwent roboticization, though
this isn't directly stated in the games. Since then, Kage has attempted to
retrieve Tsukikage and restore her to her former self, finally succeeding in
Virtua Fighter 3. However, he needed parts to keep her inhuman body
operational, and when he retrieved them, she became even less human than
before. Now Kage enters the 4th tournament to end his mother's suffering and
return her to normal. Meanwhile, the J6 corporation has their eyes on Sarah
Bryant as the subject for their next Dural project. During the Fourth World
Fighting Tournament, J6 released their true model; however it was defeated.
This drove J6 to kidnap Vanessa Lewis. Although Vanessa escaped, her combat
data was captured and transferred into a new model: V-Dural. J6 is now ready
to test if their new advanced V-Dural is truly ready to defeat the world's
best fighters - let the Fifth World Fighting Tournament begin...


- Stats -

Nationality - N/A
Birthday - N/A
Hobby - N/A
Height - N/A
Weight - N/A
Measurements - N/A
Blood Type - N/A
Occupation - Bio-Weapon
Fighting Style - Mixture of Fighting Styles
Voice Actor - N/A
First Game - Virtua Fighter


- Move Set -

- Now it's time to learn how to use Dural properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.

* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
= Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back


* Normal Moves *

Jab - P
One Two - P,P
One Two Upper - P,P,P
Combo Double Claw - P,P,P,P
Combo Death Wall - P,P,P,P,P+K
Combo Slash Kick - P,P,P,K
Combo Low Sweep - P,P,P,|,K
Intrude Elbow - =>,P
D Combination 1-Zeta - =>,P,P
D Combination 1-Theta - =>,P,P,P
Rising Upper - <=,=>,P
D Combination 7 - <=,=>,P,P
D Combination 7-Alpha - <=,=>,P,P,K
D Combination 7-Beta - <=,=>,P,P,K,K
D Combination 7-Gamma - <=,=>,P,P,K,K,K
Low Knuckle - |,P
Smash Upper - ,P
Double Smash Upper - ,P,P
Double Upper Somersault - ,P,P,K
Heaven's Kick - K
Hell and Heaven - K,K
D Combination 10 - K,K,K
Upper Kick - =>,K
D Combination 8-Alpha - =>,K,P
D Combination 8-Beta - =>,K,P,K
D Combination 8-Gamma - =>,K,P,K,K
Knee Smash - =>,=>,K
Leg Smash - |,K
Swallow Kick - ^,K
Double Swallow - ^,K,K
Middle Rapier - ,K (can be charged)
Shade Palm - P+K
D Combination 9 - P+K,P
D Combination 9-Alpha - P+K,P,K
D Combination 9-Beta - P+K,P,P
D Combination 9-Gamma - P+K,P,P,K
D Combination 9-Zeta - P+K,P,P,P
D Combination 9-Theta - P+K,P,P,P,K
D Combination 9-Epsilon - P+K,P,P,P,P
D Combination 9-Eta - P+K,P,P,P,P,K
Deadly Hook - ,P+K
Deadly Cross - ,P+K,K
Step Back Death Wall - <=,<=,P+K
Step Back Kick - <=,<=,P+K (when fully charged)
Step Back - <=,<=,P+K then G while charging
Tornado Kick - K+G
Tornado Combination - K+G,K
Clip Middle - =>,K+G
Edge Blade - =>,K+G,P
Clip Edge Impact - =>,K+G,P,P
Tail Kick - |,K+G
Leg Slash - /,K+G
Protect Kick - P+K
Body Hook - P (during Offensive Move)
Smash Toe Kick - K (during Offensive Move)


* Throws *

Learning Throw 1 - P+G
Learning Throw 2 - =>,P+G
Learning Throw 5 - <=,P+G
Learning Throw 6 - ,P+G
Learning Throw 11 - (on opponent's right) P+G
Learning Throw 13 - (on opponent's left) P+G
Learning Throw 17 - (opponent facing away) P+G

* Back Attacks *

Stomach Impact - (opponent behind) P
Spear Kick - (opponent behind) K


- Costumes and Clothes Set -

- There are no costume items that can be bought for Dural. You can't use her
in Quest Mode to get new costumes or costume parts. She has 4 different
"versions" though from what I can tell. There are two costumes that you can
use from the start, Costumes A and C. I'm still trying to figure out if
there is a way or not to unlock Costumes B and D if there even is a Costumes
B and D. But I believe I know what Costumes B and D are from what I've seen
of Dural in other modes of play in the game.

Costume A = Dural's "Platinum Steel" version. This is the one most often
seen in all of Dural's promotional pictures and videos all over
the net and magazines.

Costume B = Dural's "Black Steel" version. Now I've only seen this version
in the game when I was practicing in the Dojo while using Dural's
Costume A. She appears even more shiny than her Costume A, and
gives her a much more sleek appeal than most.

Costume C = Dural's "Invisible" version. Now this is what I call impressive!
I dunno if this version is in the Arcade or not, but if this is
a way of showing off the PS3's capablities, then damn. You can
see through Dural, but not exactly entirely. The light of the
area around you bends around her body in a way to show you where
she is at at all times. So technically she's not truely
invisible, but a window you could say. Still, impressive none
the less, and using this version could even throw off everyone's
game of trying to look extremely close at what you're trying to
do.

Costume D = Dural's "Stone" version. This is the version of Dural you see
during the bonus boss fight at the end of playing through the
series of opponents during arcade mode in the PS3. When you goto
the Sanctuary stage, she seems to be a statue that comes to life
for the sole purpose of wiping the floor with you. She isn't as
visually impressive in this version since no light really bounces
off her. This would be a definitive costume for her to play
against others since it sort of at least puts her on a level
playing field with the rest of the cast. Her body doesn't set
off reflections of light nor is she see-thru. She's a solid,
easy to tell target....but that still doesn't take away from how
deadly she is though!




- Personal Opinion -

- Ok....here's basically my take on Dural:

She's friggin Dural!!!!! I mean damn already....they talk about her
constantly as a weapon throughout the story and character bios, so why
wouldn't she be extremely powerful? Her strength factor is ridiculously
high, her defense skills are top notch, her speed is blazingly high, I mean
there's nothing you can find about her that's wrong! She has the best of
everything and to make things worse in her favor, she has the best martial
arts set in the entire game. Why do you ask? Well that's because she has
every single best move, strike, throw, or combo that's offered up by all the
cast of characters in this game. She can defeat opponents in just two moves
just like Wolf since she has access to his Giant Swing, and some of the
hardest hitting strikes that can be offered up by any of the other characters
in the game. She has the best combos as well used by the likes of Akira,
El Blaze, etc. Not only that but her versions of their combos are blazingly
fast and if you blink, you'll miss the whole combo! They're hard to block
simply due to the fact that the first hit is so hard to tell where she's
trying to aim at because she throws the first hit at an incredible speed.
There's not even too much of a learning curve with her since all of the
moves designated to her are put in such a simplistic manner than where they
originally come from. If you can't use Dural, then you simple shouldn't be
playing this game at all. A beginner can pick her up and own expert players
like they're nothing at all. It's hard enough to beat her when playing
against her as the computer, but when human controlled....in the hands of an
expert she is by far the most deadly thing in this game. I highly doubt that
she's actually tournament legal, but for fun against your friends, go for it!


6) Quest Mode

- Time to talk about the one thing that the Playstation 3's got that will be
the most time consuming thing in the game. This is suppose to simulate in
ways of taking on arcades of people. Your main goal in this is to become
the best of the best Virtua Fighter players around. This is done by fighting
and defeating "players" in the various arcades across the map. Each arcade
holds different skill level players. Since there is no difficulty that you
can set for this, this is the best way to go about doing things in terms of
how tough you want things to be. After awhile you'll notice that you gain
levels in this mode as well. As you gain levels, tougher opponents will
appear that you must take on. After awhile, players of certain skill levels
will not be open to you anymore due to the level of what you are. More on
this will be explained later. Lets get this ball rolling though in great
detail as to what you have to do to become the greatest Virtua Fighter player
in the land!


*** The Arcades ***

- This is where we shall talk about the various arcades that are scattered
across the map that you'll play on. The arcades are basically where you'll
select your real difficulty when it comes to fighting players. Each arcade
lists what kind of players there are in it and the difficulty that they will
provide you with. From the beginner difficulty to the expert difficulty, you
have to learn how to handle them all if you wish to complete the Quest Mode.
Now when you go to each arcade, depending on what kind of difficulty will
depend how each person reacts as well. You could fight a 5th Kyu player in
a beginner's arcade and he'll be incredibly easy to beat, barely even put up
a fight even. But go into an expert arcade and another 5th Kyu player could
put up a fight against you that would rival a 8th Dan player from that very
own beginner arcade. So sometimes you can't really judge the player's skill
on their title, but rather what the arcade is telling you the types of
players that frequent that arcade. There are seven arcades that you have
access to. The arcades are as follows:

* Sega Arena Coast *
A lively arcade with a welcoming environment and many beginning players.

(No matter who you fight in here, for the most part you won't have much of
a problem fighting the players in here. Until you hit some of the higher
titles, then you really won't be finding too much of a challenge here. This
is a great place to get a feel for things though, and warm up at least
for later fights and more challenging arcades.)

* Sega World North *
A well-known arcade where many advanced players gather.

(Ok...this is where you'll step into some tough territory. They're not the
hardest players in the game mind you, but it'll sure feel that way! Before
you decide to head to South, I suggest taking on a few here and getting a
feel for things before heading there. This place will push you to go
beyond the limits that you thought you couldn't break before.)

* Club Sega Downtown *
A crowded arcade packed with many beginning and intermediate players.

(Now here's a place where you can learn how to get better as a player! You
have a mixture of players that on a scale of difficulty from one to ten
stars, you have players that are from one star difficulty to about 5 star
difficulty. You can easily be pushed into digging deep to find a more
in-depth gameplan with yourself and yet be comfortable enough to feel that
you have control of things here. A definite place to sit down and play in
for a good while.)

* Club Sega Bayarea *
An arcade with a wide range of skill levels, especially popular among
intermediate players.

(Ok....once you've had your fun in Downtown, this where you should head next
to keep the good vibrations flowing. For the most part it's all
intermediate players. There are a few beginners and advanced players
roaming around in here, but they don't show up nearly half as often as the
intermediate players do. Once you start finding the people here too easy
for your own good, then you know your ready for the big leagues!)

* Sega World Route 101 *
A popular arcade with many players, ranging from novices to advanced
competitors.

(This place is a haven for majority advanced players than anything else.
Yes you do have novices and intermediate players roaming about, but not that
many as would be suggested. Still this is a good place to hone your skills
further and push yourself into learning skills and tricks that you never
thought possible. If you can't hang with the players in here, then you are
going to have one tough time later on when trying to beat the even higher
ranked players or tournaments.)

* Sega Arena East *
An arcade that attracts all skill levels for friendly competition.

(The random melting pot of various skilled players, ranging from beginners to
the elite. If you like sudden spikes in skill levels from your competition
and never knowing what will be thrown at you next, then this place is the
place to go. It's a great place to keep on your toes and to anticipate any
kind of player that you will come across.)

* Sega World South *
An elite arcade frequented by many high-ranked players.

(The cream of the crop in terms of players. This arcade houses what is
considered to be the best of the best, and when you fight them, you'll see
why. Only come to this place when you've mastered your character and
developed your skills to knowing how to do many attacks for any and all
situations thrown at you without getting stressed out or backing down.)

- So there you have it. These are the arcades where you'll head out to to
gather up the many things in Quest Mode. Good luck, and remember to develop
your skills as you continue along with Quest Mode!


*** Gaining Exprience ***

- Well as I'm sure you've noticed, after fights, you fill your exprience meter
located at the bottom of the screen. After filling it up, you're given an
opportunity on your next fight to prove your ready to move on to the next
title. In order to gain proper exprience, you have to fight players of a
higher or equal value to you. First I'll explain things and how it works for
the early titles from 10 kyu to 10 dan.

Simply put, early on things are quite simple when leveling up and gaining
exprience. Any competitor that you face will offer up some form of exprience
to gain. What you should keep an eye out for is tougher, higher title
players so that you gain more than the average sum of exprience in order to
move up faster. The higher the title that you're going for, the longer it
will take to gain that title as well. Once you've hit 10th Dan, you'll be
in range for the "Ultimate Titles". These titles are not in the same respect
as the kyu and dans in that these really sound like titles more than martial
art ranking titles. Once you've reached 10th Dan, your meter should be at
full to begin with, with only a little bit left to fill. The only way to
level up at this point is to take a Master title from a Master player. This
is easier said than done to say the least. Once you have successfully taken
a Master's title and become a Master yourself, then you are now in line to
fight the other "Ultimate Title" players yourself. Also, when you are a
Master, you have to watch out for other 10th Dan fighters as well. If you
lose to them, then you lose the Master title automatically, and they end up
taking it. So once you've attained the title of Master, start leveling up
quickly to the next title, so that you're now a cemented "Ultimate Title"
player.

"Ultimate Title" exprience gaining is far different than the simple kyu and
dan leveling up. First off the only way to level up is by fighting either
other "Ultimate Title" players of the same rank that you haven't defeated
yet, or by fighting other "Ultimate Title" players of a higher rank than you.
This is also where things get tricky. Should you lose to a player that is
of lower rank than you, you can lose exprience and after awhile, be demoted
to the last title you just held. So now you're basically playing for keeps.
You don't want all that hard work you just spent to go to waste do you? So
once you've reached an "Ultimate Title" position, you have to be on your game
in full effect or else you'll stay in the low kyu and dan rankings forever.

You can usually tell who will give you exprience by watching your bar just
before the match begins. If it flashes, then that means you're able to get
exprience from this player. This works on all titles no matter the
placement.

There is no quick and easy way to keep leveling up either. You just have to
keep going through fight after fight and winning matches. If this were a
Final Fantasy game, then of course there would be an easier way to level up.
Sadly though, there's not. So until I figure out a fast, effective way of
leveling up (especially at the "Ultimate Title" rankings), then you all have
to do things the old fashioned way.


*** Official Titles ***

- Now I'm sure you are all wondering what the titles are that you can gain
right? Well I'm going to tell you! First off, I'm putting down so far what
I have ok, so bare with me as I'm still playing Quest Mode myself ok. Each
title will place from the lowest to the highest. I will also put down which
title moves on to what title as well so there's no confusion.

*Lowest Rank Possible* 10th Kyu => 9th Kyu
9th Kyu => 8th Kyu
8th Kyu => 7th Kyu
7th Kyu => 6th Kyu
6th Kyu => 5th Kyu
5th Kyu => 4th Kyu
4th Kyu => 3rd Kyu
3rd Kyu => 2nd Kyu
2nd Kyu => 1st Kyu
1st Kyu => 1st Dan
1st Dan => 2nd Dan
2nd Dan => 3rd Dan
3rd Dan => 4th Dan
4th Dan => 5th Dan
5th Dan => 6th Dan
6th Dan => 7th Dan
7th Dan => 8th Dan
8th Dan => 9th Dan
9th Dan => 10th Dan
*Highest Lower Tier Rank* 10th Dan = Master
*Lowest Ultimate Tier Rank* Master => Warrior
Warrior => Veteran
Veteran => Gladiator
Gladiator => Vindicator
Vindicator => Avenger
Avenger => Vanquisher
Vanquisher => Conqueror
Conqueror => ?????

In order to gain each title successfully, look to the Gaining Exprience
section in this chapter.


*** The Opponents ***

- Time to learn who you'll be facing out there! These players range from the
embarrasingly crappy, to the godly elite. I will put down each arcade and
what players inhabit that arcade, plus their ranking. Remember, the easiest
player of that arcade is the first one, while the last player on the list of
that arcade is the best one that you can find there.

Also, when looking at the lists, you'll see stars placed beside player names.
You may be asking yourself just what does that mean right? Well this means
that you have defeated that player at least once already. You're looking to
get a star up beside every player's name in order to get a 100% player list
completion. So be prepared to spend some time hunting down certain players!

(Now mind you I haven't unlocked all opponents just yet, but look for later
updates for the complete list soon!)


* Sega World North *

PLAYER NAME RANK
BiG's Ring 4th Dan
Volmage 4th Dan
Peebles 6th Dan
Angry Fist 8th Dan
Allossery 8th Dan
SPICE5EVER 9th Dan
Juko (SPA) 10th Dan
Dani 10th Dan
Slmageergian 10th Dan
Iron Emu 10th Dan
Eileen 10th Dan
??? ???
??? ???
Pokey Hunter
??? ???
EL-Orochi Hunter
Flipain Enforcer
Al Enforcer
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
Ifrit Assassin
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
Rahzazu Paladin
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
Clarkson Berzerker
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
Jonnie Destroyer
??? ???
??? ???
??? ???
??? ???
Astrea Destroyer


* Sega World South *

PLAYER NAME RANK
neo kenzu 4th Dan
Jander 5th Dan
Milky Pai 6th Dan
Flounder 6th Dan
Yoopidou 7th Dan
WellcooK 8th Dan
Nicole L. 8th Dan
Renato F. 8th Dan
ChiefGutti 9th Dan
Danger Den 9th Dan
AnakiraNO 10th Dan
MEGAMIXER 10th Dan
The Animal 10th Dan
S.L. 10th Dan
Zoe K. 10th Dan
Bluegirl Defender
??? ???
??? ???
??? ???
??? ???
??? ???
Rafael Enforcer
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
Overkill Slayer
Target Slayer
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
Mil Froid Berzerker
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???


* Sega World Route 101 *

PLAYER NAME RANK
Old Beast 8th Kyu
Kogen 3rd Kyu
Schaufel 1st Kyu
Rico Suavez 1st Dan
G Radar 1st Dan
Tristar 2nd Dan
optimusuk 2nd Dan
Unicorn 3rd Dan
Telomin 3rd Dan
Luke S. 3rd Dan
Futa-Kun 4th Dan
freereign 4th Dan
JunoSynth 4th Dan
Xander 5th Dan
captin 5th Dan
Dynasty 6th Dan
Abel 6th Dan
JOXE 6th Dan
Tartaruga 7th Dan
Vincent 7th Dan
4Oi4 7th Dan
MsHardlove 7th Dan
El Guapa 7th Dan
Painani 8th Dan
Crocodile 8th Dan
Raz3th 8th Dan
Gats 8th Dan
Delta RW 8th Dan
Chano 8th Dan
Diegoracg 9th Dan
Garbonzzo 9th Dan
Iron Hulk 9th Dan
Nybec 9th Dan
apple pai 10th Dan
Fox Hole 10th Dan
Exfoliator 10th Dan
RickoSama 10th Dan
LeiRunner 10th Dan
Zinarc 10th Dan
DirtyRaska Defender
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
Kinosam Enforcer
Nho Enforcer
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
Ei-Ei Sentinel
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
Necro Slayer
??? ???
Tricky J Paladin
??? ???
??? ???
??? ???
??? ???
Broughtus Berzerker


* Club Sega Downtown *

PLAYER NAME RANK
steven jul 10th Kyu
WildStyle 10th Kyu
AndySwat 10th Kyu
Spike 10th Kyu
Pootwaddle 10th Kyu
Taiyo 9th Kyu
BlueNinja 9th Kyu
INCIDENT 9th Kyu
Drunkstyle 9th Kyu
MightyAndy 9th Kyu
alFrEdo 9th Kyu
R4IDEN ES 8th Kyu
Xandl 8th Kyu
S Wolf 8th Kyu
eVo 8th Kyu
RustyFrush 7th Kyu
Meo FJG 7th Kyu
Isabella 7th Kyu
BlackErnie 7th Kyu
Spinning 7th Kyu
Hyperion 6th Kyu
Shunto 6th Kyu
FaceMan 6th Kyu
juan 6th Kyu
LauTest 5th Kyu
I'Oasi 5th Kyu
Stalwart 5th Kyu
Asgar 5th Kyu
SethFortuy 5th Kyu
HeartNana 5th Kyu
Lalilulelo 4th Kyu
The Cage 4th Kyu
T.Samba 4th Kyu
Jieiru 4th Kyu
NightCrow 4th Kyu
Victor007 3rd Kyu
Wiz 3rd Kyu
calcilin 3rd Kyu
Enete 3rd Kyu
Imperival 3rd Kyu
doson 2nd Kyu
Vicky 2nd Kyu
LiquidM 2nd Kyu
rapideath 2nd Kyu
Sefiros 2nd Kyu
Lee Thor 1st Kyu
Karolus 1st Kyu
achosport 1st Kyu
FlyMonkey 1st Kyu
FROSTY 1st Dan
Shai Pai 1st Dan
BrNoMen 1st Dan
Alejandro 1st Dan
MonkeyFace 1st Dan
Tsobanian 2nd Dan
JRSonic 2nd Dan
The Tank 2nd Dan
fanaat 2nd Dan
Garf 3rd Dan
Style cage 3rd Dan
Darkness 3rd Dan
KiwE 3rd Dan
Kirsche 3rd Dan
M4Sh 4th Dan
koso 4th Dan
SegaVega 4th Dan
Saiki 4th Dan
Jeffahn 5th Dan
LoixArtX 5th Dan
SummAh 5th Dan
MAN!AC 6th Dan
Kawaii Aoi 6th Dan
Kobun Heat 6th Dan
Paul 7th Dan
Agent 002 7th Dan
Hkaine 9th Dan
Texas Lion 10th Dan
Silks 10th Dan


* Club Sega Bay Area *

PLAYER NAME RANK
YCSTAGL 10th Kyu
Bunny 8th Kyu
Namflow 7th Kyu
XyzzySqrl 6th Kyu
DFR1975 4th Kyu
Lobster 2nd Kyu
Tone Mealin 1st Dan
Mizume 1st Dan
Payback 1st Dan
Plague 2nd Dan
HowBoutSum 2nd Dan
Ryuutoushi 2nd Dan
miserables 2nd Dan
Dolfy Dj 2nd Dan
Aleksander 3rd Dan
grabber 3rd Dan
Raven 3rd Dan
Sniper Woof 3rd Dan
jon08 3rd Dan
Lan Di 4th Dan
Tokio 4th Dan
danTHe 4th Dan
Blaze 5th Dan
Lau.VF 5th Dan
Virgius 5th Dan
ProdigyOPM 5th Dan
Raska 5th Dan
DonMaikeru 6th Dan
AndiGotard 6th Dan
Lleyton 6th Dan
GSPY 6th Dan
EmX 7th Dan
Juseda 7th Dan
Binkleykun 7th Dan
Kendi-Z 7th Dan
El Bambino 7th Dan
Wellencamp 8th Dan
Chuck 8th Dan
Feng Shui 8th Dan
The Burn 8th Dan
Shen Fa 9th Dan
AshidoFrou 9th Dan
Snapshot 9th Dan
OgreBaptL 9th Dan
Blue David 9th Dan
Selene 10th Dan
srkelley 10th Dan
Mena Amore 10th Dan
Delighted 10th Dan
Jeneric 10th Dan
Enforcer X Defender
Diamond Defender
Pepo Feng Defender
Pendekar Defender
Yaeris Hunter
mis?er?y Hunter
Wrangler Hunter
Oozaru Hunter
Killa Enforcer
Tiny Enforcer
Rpgamer86 Enforcer
Wasted Enforcer
La Selva Enforcer
Pain Chan Raider
Sera Raider
Socko Raider
Wilderness Sentinel
Rosemberg Sentinel
Blue Light Sentinel
Oldboy Barbarian
GUERRO Barbarian
Benuix Protector
Relik Protector
Neko Protector
Hentoe Assassin
Bad Baby Assassin
Janet Guardian
No Escape Guardian
GohTheD Slayer
Si Paladin
rockboy Berzerker


* Sega Arena Coast *

PLAYER NAME RANK
SGT. Angry 10th Kyu
Buzo 10th Kyu
Qazi 10th Kyu
Zimbette 10th Kyu
C. Fodder 9th Kyu
Mishaal Q8 9th Kyu
The Flame 9th Kyu
Srider 8th Kyu
Ryker 8th Kyu
golfitops3 8th Kyu
Jcs 8th Kyu
Mossman 7th Kyu
negora 7th Kyu
Ghost 7th Kyu
Deckard 6th Kyu
Ana 6th Kyu
Corootai 6th Kyu
Megan 6th Kyu
Manu FDZ 5th Kyu
Rosnerland 5th Kyu
dan 5th Kyu
Chan Shun 4th Kyu
BludLust 4th Kyu
BrodiMAN 4th Kyu
MIE 4th Kyu
Sakura Ten 3rd Kyu
ChrmnMan0 3rd Kyu
Kordalia 3rd Kyu
WeaselBack 2nd Kyu
Woutst 2nd Kyu
Beauty Aoi 2nd Kyu
DeeDawkins 2nd Kyu
Nerkin 1st Kyu
Youri 1st Kyu
Mike 1st Kyu
bluecesar 1st Kyu
Domen 1st Dan
Ferreti 1st Dan
AuRoN 1st Dan
Sander 1st Dan
abiss 1st Dan
GTX RULES 1st Dan
Eileen 1st Dan
Luisetex 2nd Dan
Masamune 2nd Dan
R, Martin 2nd Dan
ElectricLeo 2nd Dan
MAkAtiEL 2nd Dan
Guardian K 2nd Dan
Dev1neMerc 3rd Dan
Di 3rd Dan
M-Al 3rd Dan
Mr Jones 3rd Dan
Lerida's R 3rd Dan
KiwE 4th Dan
Serserakos 4th Dan
Barcelona 4th Dan
^_^V0mv^_^ 4th Dan
Mugi 4th Dan
Tetramm 5th Dan
The Beast 5th Dan
Teh Beast 5th Dan
D!zzy120% 5th Dan
BurningUp 5th Dan
ButtonMash 6th Dan
Fernst 6th Dan
Tofu 6th Dan
andiimon 6th Dan
Darkshine 6th Dan
The Major 7th Dan
Muck 7th Dan
Louicifer 7th Dan
DaX 8th Dan
EckstEIN 9th Dan
Choi - Ryo 9th Dan
T - Kustro 10th Dan
shinyu 10th Dan
Aoihime Defender
Huntress Defender
Eos Hunter


* Sega Arena East *

PLAYER NAME RANK
Zimbo 9th Kyu
Allie 7th Kyu
Jota 6th Kyu
Jerky 5th Kyu
BillyH 3rd Kyu
Cobra 1st Kyu
I<3MySarah 1st Dan
Ice 1st Dan
Jileen 1st Dan
Brisal73 2nd Dan
MajinJekku 2nd Dan
lamps 2nd Dan
Squallmageo 3rd Dan
Shank 3rd Dan
Argos 84 4th Dan
Golden Boy 4th Dan
Cap'N Boat 5th Dan
Thrillho 5th Dan
Ting Jao 5th Dan
Natesh 6th Dan
Pipo 6th Dan
MAN-TITAN 7th Dan
xNarKoSith 7th Dan
KoD Ladon 7th Dan
Axili 8th Dan
Timothy DC 8th Dan
Zen Dragon 8th Dan
Skilletor 8th Dan
kmaso 8th Dan
THR 9th Dan
wild man 9th Dan
Laykon 9th Dan
Man o mule 9th Dan
gurgleplex 9th Dan
MvGariachi 10th Dan
Betelqeuze 10th Dan
Pepe Silva 10th Dan
Z S S 10th Dan
Snowman 10th Dan
ChileVerde 10th Dan
Sunrise 10th Dan
??? ???
Nickoten Defender
??? ???
??? ???
??? ???
Come Queso Hunter
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
Pale Blue Raider
??? ???
??? ???
Emma F. Sentinel
??? ???
Rico Blaze Sentinel
Archangel Barbarian
Girgante Barbarian
??? ???
??? ???
??? ???
??? ???
Jacky Boy Assassin
ChaosAngel Assassin
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???


* Special *

PLAYER NAME RANK
Konjou Aki Master
Endymion Master
Splendhill Master
Kempy Master
gambito Master
LouBird Master
2mph Master
Amor-Ray Master
En Fuego Master
La Mona Master
Junk Shack Warrior
Hans M. Warrior
blondqueen Warrior
NecronoiD Warrior
Cool Lei Warrior
Thomaticus Warrior
singery Warrior
SpoilerCas Veteran
ginji Veteran
BananaSlam Veteran
najibring Veteran
Slick Ant Veteran
PainBuffet Veteran
MathiusXII Veteran
wolffield Gladiator
VF Kid Gladiator
Mr. Saki Gladiator
Quickblade Gladiator
Heta Akira Gladiator
Chupalibre Gladiator
wolfman Vindicator
Canary Vindicator
Blue Vindicator
Lindie Vindicator
Damaramu Vindicator
Arno's Bar Vindicator
??? ???
KreaSe Avenger
Comicware Avenger
BugleHawkM Avenger
Huppumies Avenger
Emily Avenger
Archangel Vanquisher
Brucy Vanquisher
Big Ron Vanquisher
Randomkage Vanquisher
speed kaa Vanquisher
Davook Vanquisher
Danjah Conqueror
PaiCrust Conqueror
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
Fry Conqueror
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???
??? ???


*** Tournaments ***

- Here's where you find out if you truely are the best around. Some players
only show up at tournament gatherings as well, so if you're looking for
certain players, then try heading to a tournament or two to face them. There
are two types of tournaments as well. The official tournaments held at the
stadium on the map screen, and local arcade tournaments that have special
rules. At these tournaments, you can walk away with prizes in hand depending
on how well you do and where you place in the tournament. Naturally, a first
place victory guarantees you the top prize. First lets take a look at the
official tournaments.

The official tournaments of the Quest Mode are (at least in my opinion) the
means of winning the Quest Mode. There are a certain number of official
tournaments that are played and once you've beat them all, you get a special
credits screen showing you winning matches at the final tournament. You
really don't get anything at these tournaments except the ability to go back
and replay any of the tournaments that you've won at your leisure. You just
get a small trophy by the side of the tournament you've won, showing that
you are a champion in that respect. The list of official tournaments are as
follows:

Beginners' Try
Participants: 8
Rounds: 3
Time: 45

Amateurs' Tournament
Participants: 8
Rounds: 3
Time: 45

Challengers' Cup
Participants: 16
Rounds: 3
Time: 45

Virtua Fighter Championship
Participants: 16
Rounds: 3
Time: 45

VF Climax
Participants: 16
Rounds: 3
Time: 45

VF Battle Masters
Participants: 16
Rounds: 3
Time: 45

Virtua Fighter World Tournament
Participants: 32
Rounds: 3
Time: 45

Virtua Fighter World Tournament Finals
Participants: 32
Rounds: 3
Time: 45

As you can see, they all have a sense of structure to them, with the only
exception of things that the higher up you go in status of tournament, the
more participants there are. Now, the number of participants doesn't mean
that you have to fight that many in order to win it all. It's done in a
bracket style with that many players fighting. So for instance, if you were
in the Beginners' Try tournament, there are eight participants. The first
round is four matches with the winners moving to the next round of two
matches, with those winners fighting in the finals. So in all, you'd fight
three matches in total to win. The only tournament that doesn't go on your
list is the Virtua Fighter World Tournament Finals. This is a special
tournament that will give you an invitation to fight at it after awhile, and
when you win, you have "won" at the Quest Mode. One of the perks though to
starting up old tournaments from what I can tell is that you have the
opportunity to weed out players that are hard to find in the arcades since
they feel they're only good enough to play at tournaments.

Now moving on to local arcade tournaments. These are special tournaments
that offer up prizes to the winner. The prize is always stated before the
tournament begins, so you know what you're fighting for ahead of time.
Gold is usually a high amount in these tournaments, items are usually rare
ones that can not be bought, and sometimes emblems are given away at these
tournaments as well. Whatever the case may be, the biggest factor of these
local tournaments is that they have their own random rules thrown in. So
once a match starts, immedieately look up at the timer and round points to
see how many rounds you have to fight in what amount of time they give you.
Sometimes they make you fight for 5 rounds at 15 seconds each, basically
asking you to try and deal more damage to your opponent in the little amount
of time and get a default win. Other times you could be fighting for one
round only but have a timer of 90 seconds to have a full match. Whatever
the case may be, make sure to know what you're up against when you start the
first match. Once you know what you're doing, it will stay that way the rest
of the tournament, so don't worry about it changing constantly on you.

Whenever a tournament is about to begin, you will be given an invitation
message after you've won a match against a player during normal play. It
will ask you if you wish to stop your current streak in order to go to the
arcade or the stadium, wherever the tournament is being hosted at. If you
choose yes, you are sent back to the map screen to head out to the
tournament. If you choose no, you miss the tournament opportunity and
continue fighting regular players till another tournament invitation shows up
again.


*** The Ins and Outs ***

Here I'll explain the menus and such that are used within Quest Mode. You
have to know how things work in order to stack things in your favor right?
Well, lets get started!

** Home **

First things first....when you begin playing the game, you'll notice a house
icon on the map screen labeled Home. This is where you'll keep track of all
of your accomplishments, mess around with options, and check your status of
all you've done so far.

* Customize *

The Customize menu is where you go to alter your character's costume and your
Ring Name attributes. You can also access this on the Main Menu of the Main
Screen.

- Costume Settings

When you select Costume Settings you'll have two options to choose from,
Item edit and Main/Sub costume settings

In Item edit, you can change the appearance of your character for any
costume set you've unlocked with any items you've either bought or unlocked
in Quest Mode. Just choose between Type A through D and the items you want
to put on for that Type, then save changes and exit out. It's that simple.

In the Main/Sub costume settings menu, you select which costume you want to
use and which one you want to have on stand by. The main costume will always
be on top, so the Type that you choose here will be the default costume. The
default costume is always on A to start with. Whenever you fight an opponent
that's using the same Type costume as you, or by changing the costume on the
fly at the character select menu just before a fight, your costume Type will
be that of the Sub costume. The Sub costume is always on B to start with.
If you have trouble remembering what each costume looks like off the top of
your head, don't worry. There are pictures of each costume Type that you've
unlocked at the bottom of the screen to remind you. Just set them up and
exit out of the menu to save.

- Item Shop

Here's where you'll spend quite alot of time in. The Item Shop holds up to
at least 50% of the clothing items that you'll need to unlock for your
character. Yes buying clothes here does count toward your overall unlock
percentage for Items. As I said, about 50% is in this shop, and depending on
the character you have, it could be more or less than 50%. This is also
where you go to get Orb Discs. Check out the Tips and Tricks section for
more info on the Orb Discs. Pretty much all you do is just save up some
money earned in the Quest Mode, come here, and purchase items for use in your
Costume Settings.

- Change Ring Name

Pretty much a no-brainer, this is what you use to change the tag name that
you want to go by in game. Whatever you put here will be the name of the
"character" you will use in Quest Mode and the name of the stats that go
along with the character of the data you are using.

- Personal Comment Settings

This is what you will see in a versus match at the bottom of the screen just
before a fight. In Quest Mode, you see this alot. While the game is loading
it will show yours and your opponent's stats, the character they're using,
and the comment they put to "intimdate" you just before a match. You have
two lines of some limited space to play around with here, so don't try to be
too elaborate when making a comment. A comment will also come up should you
use data in a versus match against any other players that decide to come over
your place for a few butt whoopings.

- Emblem Settings

Throughout the course of playing Quest Mode, you should see players with tiny
emblems by their names during a match under their life bar. Those emblems
can be used by you as well. This is where you go to set the emblem that you
want to use, so long as you've unlocked it first. How do you unlock an
emblem you ask? Hit up the Tips and Tricks section to find out! This is
also where you can go to check to see which emblems you still haven't
unlocked yet to getting the 100% Emblems collected.


* Status *

Here is where you go to check up on the amount of players defeated, items
collected, and emblems collected. This also shows you just how much in total
you have of Quest Mode completed. Though I think you techinically "win" at
Quest Mode once you've defeated the Virtua Fighter 5 Tournament Finals in
Quest Mode, it would seem that once you've done and collected everything that
you've truely won at it. It also shows you your longest win streak that
you managed to pull off in Quest Mode as well. From the Status screen, you
also have access to the Player list and the Emblem list to view who you have
defeated or earned and who you haven't defeated or earned yet. Trust me when
I say that you'll be coming here often enough to check up on your progress.
One thing that will piss you off....the very slow rise of any of the stats!
Just be patient and you'll have 100% in no time.


* Quest Settings *

Here is where you can change the difficulty and the Commentary for the game.
To be honest...I don't really see a difference when changing the difficulty
between opponents. I just leave it on Normal and don't really bother with
it. The Commentary is just that....commentary during a match. You can turn
it on here and have some John Madden like announcers commenting how you are
during the match, what you should do, etc. I find it annoying really, so I
just leave it off as well. Having the Commentary on doesn't affect anything
at all in game, so this is really a personal preference.


* Save *

You have to save the game some time, and here is where you go to do it. Make
sure to save quite often in Quest Mode so you don't lose those precious wins
over opponents that you just knocked the crap out of the first time. No
sense in going back to do the work over again right?


*** Tips and Tricks ***


* The Sega Balloon *

During the course of your Quest Mode fighting, you should eventually notice a
hot air balloon fly across the map screen, usually starting in the upper
right corner. This is a good sign! When the hot air balloon is visible on
the map screen, go into an arcade, and the next 10 fights you are in will be
Item Battles. In the beginning when you have next no items, you can easily
rack up on small time to rare items with this. When you hit the later stages
of your Quest Mode, this is the best way to haul in some money. The Sega
Balloon doesn't show up often, and it is random. Also, don't enter any
tournaments when you do get the balloon trick going or else your run will
end right then and there. You have to keep winning in order to keep the 10
Item Battles going, so don't quit or lose during the run!

* Arcade Tournaments *

I know I know...why isn't this in the Tournaments part right? Well that was
to discuss them to let you know the rules and such. This is where you can
learn about taking advantage of the arcade rules for yourself. As I've
stated before, when an invitation to an arcade tournament arrives to you,
the tournament is usually govern by a set of custom rules. These rules vary
from tournament to tournament and is not usually the fault of the arcade you
are going to. These are the types that I've seen the most so far:

= Normal Tournament =
This tournament goes by the normal set of default rules that you usually go
by while playing normally. This means that the clock is set at 45 seconds
per round, and goes for 3 rounds to win in total.

= Quick Draw Tournament =
This tournament is basically to see who can inflict the most damage the
fastest before time is up. The clock is set to 15 seconds, which doesn't
give you too much time to sit and think. You have to be quick to get the
most health knocked off of your opponent and keep yours from being taken
away as well. The time limit here is 15 seconds for 5 rounds to win in
total.

= One Shot Tournament =
This tournament is basically an all or nothing type of deal. You have one
round to win with clock set to high. You can pace yourself alittle bit and
attack when you feel comfortable, but trying to let the clock run out is out
of the question. The time limit here is 60 seconds for 1 round to win in
total.

= Master Quick Draw Tournament =
After playing alittle bit more into the Quest Mode, I found a tournament with
the same rules as Quick Draw, only at three rounds! That means you really
have to watch what you do here to win. The other thing is that you have
a stacked roster of Conqueror players from the Special list. That means that
while you can earn some emblems held only by them, you're going to have one
hell of a time trying to win this thing. So do what you can and hold tough!
If you manage to win at this, you earned it!

So, how do you go about winning these things in style? Well that's what we
are here to tell you! And yes I do mean we....though I'll list all of my
thoughts and such to winning these tournaments, they may not be your cup of
tea. You yourself may have a way of winning one of these custom tournaments
and if you e-mail me your tip for this, I'll make sure that proper credit is
given to you here. So don't leave all of us hanging! Help out if you know
a trick or two!

= Normal Tournament =

- For the most part I treat these tournaments as I would a normal versus
match in the Quest Mode. There's not too much that you can do other than
use the strategy that you have used to keep your wins higher than your losses
during Quest Mode.


= Quick Draw Tournament/Master Quick Draw Tournament =

- One effective way I've found to winning these things is by using long drawn
out throw moves. El Blaze for instance. He has a few throw moves that
require him to move about and take his time before inflicting the damage on
the opponent. Using these throw moves once you've knocked off some of your
opponent's health, helps to keep you ahead and also helps to draining the
timer down, leaving your opponent with little to do anything with.

- If you are playing on a fenceless stage, try anything that you can to push
your opponent off the edge to get a ring out victory. It sounds cheesy, but
I mean seriously....you're here to win this thing right? You'd be surprised
how easy it is to win a round in a tournament like this, so take as many
shortcuts as you can.

- Turtle fighting sort of helps out here as well. If you're fighting in like
the lower kyu's and dan's then this should be a very effective strategy.
Using this in the Ultimate Title fights though may not prove to work so well.
I say this because the Ultimate Title fighters will grab you and easily
break your blocking habit in no time. So use this technique sparringly when
you reach those higher levels.

- The always effective run like a pansy helps out tons in this kind of
tournament. If you're using El Blaze, then you're really going to love these
tournaments. By hitting the opponent a few times in the beginning, making
sure that their health is lower than yours, you can now dodge and keep the
distance between the two of you til the timer runs out. With El Blaze, this
is far easier since he is able to turn around and run away with ease.
Remember, the timer is your friend when using this strategy. So put that
cape on and run like the PansyMan that you are!


= One Shot Tournament =

- Pretty much you can use your same strategy that you use in the Normal
Tournament. Sometimes I use a blistering pressure offense in order to win
these things and hurry the tournament along. Now I have lost doing this as
well. You may want to gauge your enemy sometimes before pushing a huge
offensive on them.

- A strong defense is sometimes better than a strong offense. By watching
your opponent and cherry picking the right times to attack, you can slowly
dwindle their health down til you've won the match. In this sense, using a
character that has a huge counter ability going for them will find winning
these kind of tournaments much easier than others.

- Once again, take advantage of fenceless stages! This is a winner take all
tournament with no room to make up for a lost round in. Get those opponents
of yours near the edge and cheese your way to victory!


*** Orb Discs ***

Ok....you're wondering how Orb Discs work, what they do, how to get more, and
so on and so on right? Well this is the place to find out! First off when
start a new Quest Mode with a character, they start off with an Orb Disc.
This good in the sense that you don't have to buy your first one.

So how do you fill it up? Well you have to go around to the arcades and earn
orbs in the Item Battles. You can never tell if you're fighting for an orb
during an item battle, but majority of the time while you're holding an orb
disc, it'll be an orb. So when you get ahold of 7 orbs, you'll see a small
cutscene of the orbs glowing and then shoot into the sky, causing a dragon
to appear. Pretty familiar scene right? ahem (Dragonball) ahem

Once you have seen this scene you will either of earned a new costume piece,
or one of your Costume Sets. Early on you'll earn the new Costume Set to use
so really after you've earned that, you'll just be earning costume pieces.
These are pieces that can't be bought and are considered rare. You know
you've earned the last piece when you can't buy anymore Orb Discs.

To buy Orb Discs, just go to the Item Shop and it will be the last category
that you can select. So long as there's still an item to be earned from the
Orb Discs, then they will still be available.

Each character is different in that the amount of Orb Discs available for
use varies. This means that while you may be able to unlock items with 15
Orb Discs for one character, doesn't mean that the next one will be 15 as
well. So you just have to keep buying and earning til it doesn't allow you
to buy anymore.


*** Emblem Unlocking ***

Now here's one of those annoying things to hunt down....emblems. In a way,
it's not so bad in the fact that while you're trying to get 100% player list
completion, you will be earning the emblems as well.

In order to earn an emblem first you have to find a player that has that
emblem. You can tell if they do if you see it just under their life bar
during a fight. This will be the emblem you will earn should you win the
fight against them. Everytime you win an emblem, when you go back to the
main screen to choose another arcade or go save, a pop up screen will come up
just before you can leave the arcade you're in, showing you what emblems you
earned while fighting.

You can only set emblems for your own use only if you've unlocked them. If
you fought a guy and they won the fight, you haven't earned the emblem then.
So when you see one that you haven't unlocked yet, fight for all that your
worth!

Another way to earning emblems is through Arcade Tournaments. Sometimes the
tournament will hold the first place prize as an emblem. This is usually
held by a player that's rare or hard to find in the regular arcades, so this
could very well be your only chance to getting this emblem until another
tournament begins or you manage to find them in the arcades.


*** Making Money ***

I'm sure everyone that checks out this guide for the section on Quest Mode
is wondering just how in the hell can they earn some easy and fast money?
Well.....you can't. There are ways of going about getting some money and I'm
here to tell you all about those methods.

First off there's the ever obvious earning them in the Item Battles. During
some Item Battles you can earn money. This is a bit tricky to get in the
beginning, especially when you're dealing with alot of low level costume
items and Orb Discs. When you don't have an Orb Disc in your possession,
then most of the Item Battles will be fought for money. So basically the
more clothing that you earn and the faster you get Orb Discs out of the way,
the more abundant that you will get money from Item Battles than anything
else.

Another easy way is by joining Arcade Tournaments. Once again, if you are
starting off and don't have any emblems, you will be plagued with tournaments
that are using the emblem as its grand prize. If you want the money rather
than the emblem, then on the final fight of the tournament, lose on purpose
and fight the other runner-up for the second place prize of the most amount
of money. Now when you go up in rank and have less emblem hunting to deal
with, then you'll be placed in tournaments that have huge monetary winnings.
So try to collect emblems as fast as you can in the beginning!

One way you can some really cheap cash is by losing. Check out the Win or
Lose section for more on this.

Whenever you find a Sega Balloon floating around, go into an arcade and start
taking advantage of this. If you don't have to use anymore Orb Discs,
usually have a high percentage of items earned, and have a high rank, then
your earnings from the next ten fights should put you up there since all you
to win from these 10 fights will mainly be money.

Whenever I can manage to find ways of earning a slew of money really fast,
then I'll make sure to let you all know. I'll also post up other ways that
I've found to earning money in this game as well, even if it's slow.


*** Win or Lose ***

Now you may be asking yourself, what does this section have to do with
anything? Well I'm here to tell you the ups and downs of winning and losing.
Now I know you're saying "Oh c'mon...what can be so bad about winning?" Well,
listen and you'll find out.

First off lets talk about winning. Naturally you always want to win. You
want to earn exprience and move on to the next level and so forth. But,
what if when you won a match, you lost exprience points? That's right. I've
seen it happen before too. By taking on an opponent that's of an incredibly
huge gap in title ranking, you can lose exprience. I don't know if this is
because you're just taking advantage of this person or that you are really
fighting outside of your skill level, but it does happen from time to time.
So you're saying "What should I do to stop this? I need to beat this guy
since I have to move on to the next one for a Sega Balloon challenge, or
I haven't beat him yet!" Well you're just going to have to take the hit in
those cases. If you don't have to win the match, then just quit. Find out
more about quitting safely in the Quick Arcade Search section. Now, as far
as winning goes when it benefits you, by all means win! If you see your
exprience bar flash or you know this is for an item that's rare...then win
dammit! Your stats will always look better with a high win column!

Now moving on to losing. No one wants to lose a match. It sucks to lose.
So how is it that you can earn anything from losing? Well the makers of this
game decided that even though you lost the match, you're not walking away
empty handed. That's right. You earn money for losing! Now it's a measely
chump change 50, but if you make a habit of losing on purpose....then you see
where I'm going with this. The bad thing is that you lose exprience fast if
get on a losing streak! The more you lose, the faster your exprience drops,
and eventually you're saying good bye to that rank you worked so hard to get.
So when is this acceptable to do? Maybe in the beginning when you first
start playing? If you seriously have the patience to sit down and rack up a
huge loss streak to earn fast easy money....then that's totally your thing.


*** Accessing the Special Arcade fighters ***

Now I'm sure that when you've checked your listings for your player list,
you've seen that one list that says Special. You've probably told yourself
that this list has to have the best of the best on it. You sir are correct.
But how do you go about fighting the people on this list in the first
place? There's no special arcade on the map. So how do I find these people
and bring them to their knees? Well first thing's first. You have to first
reach the level of Master, the lowest tier rank for the Ultimate Titles. This
shows that you're ready to play with the big boys! Once you've attained the
rank of Master, Special Arcade fighters will start to randomly appear in the
various arcades on the map. You can never tell who will show up where at
first, but when you first fight a Special Arcade fighter at a certain
arcade, then they will most likely reappear there in the future more often
than other arcades. They all skip around to various arcades, but they all
do have a tendency to favor one certain arcade. So moving about and hunting
them all down will be hard on you to do, especially with the arcades
themselves offering up players you haven't fought yet either. Most of the
time, Specials will show up in tournaments as well. So basically, whenever
you find a Special, pursue them til you defeat them. You never know when
you'll get another chance at fighting them again!


*** Treasure Chest Icons ***

Ok....this wasn't originally planned to be put in, but I know some dumb fool
is going to ask me "Durrrr....what does each color mean when you see the
Treasure Chest come up?" and I'm going to say "Dumbass...read my walkthrough.
I already answered this there." So here it is. It's really simple actually.
First off lets talk about the Treasure Chest Dragon and Tiger Icon.

The Dragon and Tiger Icon will come up in 3 different colors from what I've
seen so far. The colors are Silver, Gold, and Dynamic Color. The Silver
logo means that simple item will be won from this battle, like money, or
a very cheap costume item, or an orb. A gold logo means that there's a much
better item to be had with a win in this fight, such as a bigger amount of
gold or a much better costume item. Now a Dynamic Color icon can be told as
such....it will be in a shiny real time color of the dragon and tiger, and
the tribal all around them will be a mixture of silver and gold lines. This
means that the Dragon will be green and detailed and the Tiger will be orange
and detailed. The only item I've won from a fight like this is a rare and
hard to obtain costume item such as the Hand Green Light Plate.

Now you may be wondering about those jewel icons when you win a costume item
as well. Well this is simple too. Emerald items are the cheaper, easier
to obtain items. These are the items that will probably be an off color
like purple or green or yellow for like an clothing piece that no one really
cares about too much like a belt. Ruby items are the medium ranged items
that you'll find more enjoyment out of probably, such a new set of pants or
a shirt or special mask that you can use depending on the character you are
using. Now Diamond items are the cream of the crop! When you hit the rank
of Master for the first time, you're given the opportunity to win a Hand
Green Light Plate. This is a Diamond Item. Much more flamboyant or detailed
and better colored pieces of clothing also fall under this category of
Diamond Item. These are extremely hard to come by and when you get the
opportunity to take one...you better not lose the fight!


*** Quick Arcade Search ***

The Quick Arcade Search is a means of hunting down players in arcades that
you haven't fought yet without delibrately losing in a match to leave, or
without having to wait for an invitation to a tournament to stop you. This
is also where I will tell you how to go about hunting down players that you
don't have a star on them yet too.

First off, you want to just leave already and stop fighting the same people
that you beat over and over and over...but you don't want to lose in the
match to give yourself a loss on your record. Well just as the announcer is
telling you the round, get ready to hit start. When he says Fight! hit start
and just quit back to the arcade screen. Don't let the match begin, don't do
anything, just hit start and quit to the arcade screen. This will let you
leave the streak you're on without costing you a loss.

Now as you're looking at the three arcade machines that have players on them,
you're saying to yourself "Dammit...I've already beat these guys! I want to
play against people I haven't seen yet!" Well by exiting and entering into
the arcade, you will reset the machines with new players on them. This is
how you will go about hunting down all the players in order to get a 100%
completion. Just keep leaving and coming in to the arcade til you see a
player's name show up without a star by it and take them out!

So there you have it. All you have to do is combine the two of these
together and you have the means to getting the entire list for an arcade
completed. Just fight the guy that you haven't fought before, win, wait for
the next fight to load, quit immedieately, check to see if you have defeated
that person you just quit on (because when you get back to the arcade screen
it will show that person you quit on at the arcade machine you just left),
and if you have, and the other two machines have players you defeated also,
then exit the arcade and go right back in, repeating til you get a player
to show up that doesn't have a star by his name. Simple right?



7) Cheats, Secrets, and Such

Welp, as you all know, this game isn't without it's little easter eggs,
cheats, or the like. Here I will list everything that you can earn or see
in this game. Some may already have shown up in other parts of the guide,
but if some people weren't idiots and seen that, then I wouldn't have to
repeat myself. So for convienence, I'll list them here too! I'm such a nice
guy sometimes....


* Old School Sega! *

For those of you who have been gaming for a good long time like myself, and
can remember the old Atari, Nintendo, and Sega systems...then this is a nice
trip down memory lane. After you do the intial save game data load when you
start up the game, hold the O button while it loads up and keep holding til
it reaches the Sega logo screen. You should hear the old "SEGA!!!!" from the
Genesis games.


* The Sega Balloon *

Now I know I mentioned this in the Quest Mode section, but people will still
look here wondering why it's not here and how to get it to show. For
starters you can't make it show up when you want. It's a random event that
happens only on the Quest Mode Map Screen. For more information, check out
The Sega Balloon section in the Quest Mode section.


* Unlocking Dural *

Ok....yes you can unlock Dural in this game. Now the only downside is that
you can't use her in Quest Mode or unlock costumes and such for her. What
you see is what you get. Now to unlock her, you have to first win at Arcade
Mode with every single character on the roster. You don't have to beat
Dural at the end of Arcade Mode either. You just have to complete Arcade
Mode on any difficulty with all the characters. When you've done so, you
should get a confirmation message letting you know you've unlocked her.
To use her, just hit down underneath anyone on the bottom row, and she will
appear. She can only be used in Arcade Mode, Dojo, and Versus, and can't
have Data made for her either.


* Various Background Trivia *

From time to time I will notice things in the background of games and say
"Hey....that's pretty cool...I wonder if other people saw that too?" Well
here is a spot that will constantly updated with things that I see in the
backgrounds of this game. If you want to contribute to this as well, then
just e-mail me with the info of what you saw and I'll give you the creds and
place it in here for all to see.

- In the background of El Blaze's stage Arena, the scrolling sign is saying
"Excitement and invigoration are offered to all men."


* Unlocking Costumes C and D *

Well you didn't think you just had the two starter outfits for all the
characters did you? This game has two more sets that you can use should you
unlock them. They have their own items that can be bought for them as well
so don't think that it's a simple one time earned thing!

To get Costume C all you have to do is keep leveling up your character in
Quest Mode, til you reach 1st Dan. Once you do so, you should have a
confirmation message show up that says you've earned the costume.

To get Costume D, just complete your first Orb Disc and you should have it.
Maybe that's the reason why the first disc was free huh?


* Watch Mode *

Tired of fighting yourself and you just want to watch the characters go at
it without you worrying about getting up each time to choose a match over
and over? Well this nifty little secret allows you to put the game into
Watch Mode, so you can just sit back and enjoy some primo matches of the
computer going at itself without lag or on easy. Just premium fighting for
your entertainment until you say you've had enough watching and want to start
playing. First go into VF TV and select Exhibition Match. When you can
select the characters, press and hold L1 and R1 and press X. You should hear
a confirmation tone that lets you know that you did it correctly. From hear
on out...just sit back and enjoy the show!


* Unlocking the Dojo Stages *

So you want to play against your friends in the Dojo huh? Well ok. It's
real simple to do. First off you have to earn them. This can be done by
completing a Time Attack. To enter a Time Attack, start up Command Training
and you should get the option to begin a Time Attack session. Basically
just do what it tells you til you win. There's no time limit to beat. You
should get a confirmation message letting you know you won the two stages
after you complete a Time Attack. Now you have them available for use in
Versus Mode.


* Playing Route B in Arcade Mode *

You do know that there's another set of players that can be fought in Arcade
Mode right? Well when you get the question of the character that you are
choosing is correct (the Yes or No part), hold down either the G button or
the P button until your first match begins. You should now be on a new set
of enemies leading up to Akira than the normal bunch you see often enough.


* Custom Characters in VF TV *

Pretty much an Easter Egg of sorts to play around with, the costume that you
spent so much time making and pimping out for El Blaze, Wolf, and Eileen
can be shown in their demo movies. This is the Main Costume for the Data
of those characters that you saved. In order to view this, first go into
VF TV and then select Movie Theater. On either the El Blaze or Eileen Demos
hold Left on the D-Pad and then hit X. You should hear a confirmation tone
if done correctly. Now you can watch the movies again, only with your custom
costume on the characters now.


* Downloading the Soundtrack *

Yeah...you can thank me later for hunting this down over the net. It took
a good long time before I found this place, and a little while longer to
figure the site out and learn how to use it properly. So here is the link
to the Virtua Fighter 5 soundtrack. I'd grab it before the person who
uploaded it decides to take it down! If that does happen, do let me know so
I can try and figure out a way to uploading the soundtrack myself for all to
enjoy.

http://www.filefactory.com/file/228e96/

My only complaint....it didn't have the Character Select song in it!


* Knowing Your Virtua Fighter and Where to go for It *

I'll bet you were all think to yourselves "What the hell is talking about?"
well what I'm talking about is the website! The official website for all
you need on Virtua Fighter is here. Check it out sometime.

http://www.sega.com/gamesite/vf5/phase2/index.html



8) User Character Tactics

Ahhhh....the final chapter of this glorious guide of mine....to think I
finally made it this far. This part though isn't written entirely by me...
This part is written by all of you! That's right....no matter what I say or
do to tell you things about characters or explaining their ins and outs,
everyone has their own style and their own way doing things with each
character. In that respect I give to all of you this section. E-mail in
your tips, tricks, and fighting techs that you find to be useful for the
given character in the given situation you're in. For examples, goto El
Blaze's section in here. That's my main guy in this game, so you can bet
that I'll leave up quite a few tips for him that I find. The only way this
section can get bigger, is by all of you, so flood my e-mail box ok! I know
it's at the top, but for convienence my e-mail is:

sanctuary_remix@yahoo.com

I will give full credit to you that send in your tips and tricks, so be a pal
and help out those around you by contributing to this guide!


* Akira *

- (Here is an Akira tip, brought to you by the one and only Gil Morrison)
Tip description: Akira advanced techiniques for versus fighting

Joker is right folks. Akira is a hardcore character to master. Unless you've
played as him before to some length in other Virtua Fighters then expect to
look like a lumbering oaf in VF5. The Dojo will be your best friend in
beginning to understand Akira. Practice his commands every time you start up
the game so you don't forget his most basic moves. His jumping double kick is
a great way to catch your opponents off-guard at the start of the fight, but
don't use it too heavily...people will notice a pattern. Mostly you'll be
relying on his devastating assortment of lunging punches and shoulder blows.
The P+K combos will be your best friends. You can chain most of them. Land
five of them in a row and there goes half of the poor sap's life your
fighting against. The most useful of these I've found is the =>P+K | PP. If
you don't land the first punch then you'll be side stepping before your
opponent can hit you. Another similar combo is <= P | PP. The first strike
may be harder to pull of but is much more powerful. Use the "auto-side steps"
to make your own combos. Instead of "PP" at the end, throw after the side
step. Akira's throws are usually not recommended unless the enemy is stunned,
though some can be very useful for ring outs or massive damage in enclosed
arenas. Don't neglect his | | P+K either. It results in a knockdown and
allows you to recompose yourself in hairy encounters. And never forget to
practice your counters over and over again!!!!

For 360 owners playing online with Akira can be frustrating because most
other characters are much easier to use. My first 3 days playing online have
been filled with cheap wins by people playing as faster, more user friendly
fighters like Jackie, Sarah, Pai, Lau, Lei Fei, Eileen, and Brad. Don't get
discouraged. Just know that they are taking the path of least resistance and
that someday you will house them without being touched. Anyone can hit the
kick button five times in a row. To see an experienced Akira player fight is
a thing of beauty and is to be respected. Not to mention rare. Out of all
fighters I see Akira used the least online.

P.S. If your a Street Fighter fan you can make Akira look like Akuma. You can
even give him red eyes!


* El Blaze *

- From: Alex "Sanctuary Remix" Hall
Tip Description: Using El Blaze in Quest Mode or against human players

When you use El Blaze in Quest Mode, you have to remember that he is an
offensive blitz machine. I've found that in the later difficulties of the
high Dans and the Ultimate Ranks by using his Burnout Combo into Rocket
Discharge into Deja Vu is an extremely effective tactic. What I mean by
this is this. At the higher levels, the computer will block you crazily.
They love to counter and hit you fast should you try to grab them. So, with
that said, if you use the Burnout Combo, you hit them fast and either they
take the punches, or block them. This you shouldn't care about though
hitting with the punches is an added bonus should they land. What you want
is for them to block the kick at the end of the combo. This allows El
Blaze to go into his Rocket Discharge. Since he's running full force at
the opponent at point blank range, immedieately go for a grab since they
should still be blocking while in Rocket Discharge. You should then hit
them with the Deja Vu. This one move takes off quite a bit of health and
when used constantly over and over against the computer, you should be
racking up the wins with little to no hassle so long as you keep the
pressure going against them. Remember this move set as your main weapon!
This also comes in handy for Quick Draw Tournaments as well, eating up alot
of health from the opponent and taking away alot of time as well, almost
ensuring your victory should you run away the rest of the time.



* Eileen *




* Pai Chan *




* Lei-Fei *




* Aoi Umenokouji *




* Goh Hinogami *




* Kage-Maru *




* Sarah Bryant *




* Jacky Bryant *




* Brad Burns *




* Shun-Di *




* Lau Chan *




* Jeffry McWild *




* Vanessa Lewis *




* Wolf Hawkfield *




* Lion Rafale *




* Dural *




9) Credits

- First and foremost I give credit to Sega for coming out with one kick ass
fighter. I've never been so jaw dropped before by a fighting game with all
that it shows off. I'm still going strong with it, so I think I'm now
turning into a Virtua Fighter fan! Way to go Sega, by making an addictive
game like this!

- Secondly I'd like to give creds to all of those out there that asked for me
to come back and make more walkthroughs. You have no clue how much I missed
doing these, and just because I'm in the Marines, doesn't mean I have to
retire from walkthrough writing! Thank you for all the support and e-mails
that all of you have sent telling me how good my past walkthroughs were and
that you all wanted to see more. Without the support, I think the drive and
the love for walkthrough writing would of left me a long time ago.

- Next up I give credit to myself for spending long nights and many months just
working on this guide alone. The one that's out on store shelves right now
is crap, and this game just deserves a rightfully made guide....I just pray
and hope that I lived up to the expectations of everyone that reads this.
I know that without a shadow of a doubt though, this guide is by far my best
work yet to this date. I'm incredibly happy with its progress and even more
happy with how it has turned out. At this point in time I know there is
still much more to go to getting that final version stamp, but with what is
given alone, gamers should be able to do more than just the basics in this
game. I know that I will make many more in the years to come, and I can only
hope that I achieve the same degree of greatness with those guides that I
know I did with this guide.

- If there's anything that you wish to add or correct in my walkthrough, then
by all means, shoot me an e-mail at sanctuary_remix@yahoo.com. I'll take
your comments and concerns seriously and get back to you as fast as I can.
You will be given the proper credit as well for contributing to my guide.

Thanks again, and I'll sees yas all later!

Alex "Joker" Hall
Sanctuary Remix

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