It’s Australian for crap, mate. Review

It’s Australian for crap, mate.

Who is coming up with stuff like Kao the Kangaroo? Why are they coming
up with it? Who gave them the money and clearance to churn out games like this?

Whoa, started the ranting a wee early there. But if you’ve played this game,
you’ll understand why.

All things considered, Kao wasn’t wholly doomed from the start. A game
like this can work. Take a new, completely unknown mascot character and inject
the little guy with personality. Run him through well-designed levels with a
fun, natural challenge progression and voila – the Sonic the Hedgehog
story (tonight on VH1).

But nooo. Instead, we get Kao the Kangaroo, a character as forgettable
as Chubby Cherub and Jersey Devil. Is Kao pronounced “Cow,” or is it
K-O, hence the boxing gloves? You know what? It doesn’t matter. Call him Zippy
the Amazing if you want. Me, I’ve taken to calling him Krappo.

Krappo, er, Kao is a bug-eyed kangaroo with boxing gloves. He’s only got one
tooth, making him a kangaroo version of the even more irritating Croc.
There’s nothing remotely special about Kao. Apparently, the dumb marsupial has
been kidnapped by a hunter and is trying to find his way back to his homeland
of Australia. Personally, I want the hunter to make himself some kangaroo stew.

The levels are concentrated on track style courses ala Crash
Bandicoot
. There are some more diversified levels, but the overall feel
is strict and confining. Some of the levels use vehicles, allowing you to control
such tools of mobility as a hang glider, jet skis and a snowboard. Through it
all, there’s always one beginning and one ending, meaning brutally enforced
linearity.

As you hop through the levels, you get to collect… get ready for this…
COINS! Yes, coins! So original! So inventive! So sarcastic! Why does a kangaroo
need coins? Cars? Women? Some bling bling? No idea.

Kao is obviously aimed at kids, but the level of difficulty isn’t.
The game is just far too unforgiving in its gameplay. Cheap hits abound. Mis-aligned
jumps plague progress. Poor hit detection makes everything needlessly awkward.
Mundane, boring flow offers little to keep you interested. It’s not a challenge
– it’s a study in frustration.

Adding
to the annoyance is the lack of true checkpoints. If you make it all the way
through a stage and miss just one jump, you’ll have to do it all over again.
There are bonus levels that will mark your place, but if you die after you return
from the bonus, it’s right back to the beginning. Give me a break; the original
Super Mario Brothers had a better checkpoint system than this. Being
forced to repeat the same thing over and over is not fun. If it were, we’d all
be working at the cracker factory dusting crackers with salt.

There are also points in the game when large objects suddenly come careening
towards Kao, like, say, a spiked log of death or a giant boulder. The camera
perspective suddenly switches, so Kao is now running towards the screen. However,
the controls remain exactly the same, so you have to push ‘Up’ on the controller
to make Kao run ‘Down.’ I recommend putting the controller ‘Down’ and walking
‘Away.’

To compensate for the game imbalance, you are rewarded with a new life after every 50 coins, so you’ll always have plenty of healthy lives to waste. Why not just make the game a bit easier?

The graphics are bright and colorful but the movement is jerky and dated. The modeling for the enemy characters falls flat, and Kao has the amazing ability to walk through most forms of shrubbery. Oh wait – that’s just polygons colliding due to bad programming. If anything, these graphics only further support the fact that this is intended for blind kids.

The sound is not so bad…for all of 30 seconds, right before it loops. How fitting – repetitive music for a repetitive game.

Like the hundreds of shallow, empty side-scrollers that came out back in the
NES days, Kao is just another pothole in the video game road. The game
is obscenely generic, wildly frustrating and simply not worth the time. Kids
will throw tantrums and adults will pull out their hair. I fear Kao is
headed straight for the video game character wasteland, populated by such notables
as Aero the Acrobat, Bubsy and Michael Jackson. Perhaps
time will pave this over and allow us to get back to our otherwise happy lives…or
maybe Mario and Sonic will steal Kao’s lunch money and pants. Beats the Krappo
out of me.




  • There will not be a sequel
  • Kao is a boring character
  • Bland, generic 3D track game
  • Frustrating and badly tuned
  • Marginal graphics and sound
  • Doesn't fit its intended audience

1

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There will not be a sequel Kao is a boring character Bland, generic 3D track game Frustrating and badly tuned Marginal graphics and sound Doesn't fit its intended audience
There will not be a sequel Kao is a boring character Bland, generic 3D track game Frustrating and badly tuned Marginal graphics and sound Doesn't fit its intended audience
There will not be a sequel Kao is a boring character Bland, generic 3D track game Frustrating and badly tuned Marginal graphics and sound Doesn't fit its intended audience
There will not be a sequel Kao is a boring character Bland, generic 3D track game Frustrating and badly tuned Marginal graphics and sound Doesn't fit its intended audience

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