Ain’t nothin’ but a G thang. Review

Joe Dodson
Def Jam: Fight for NY Info

genre

  • N/A

players

  • 1 - 4

Publisher

  • EA

Developer

  • EA Canada

Release Date

  • 01/01/1970
  • Out Now

Platform

  • GameCube
  • PS2
  • Xbox

rating

Ain’t nothin’ but a G thang.

When hip hop first hit the music scene, it was a rebellious movement as well
as a new art form. Gradually it became more self-conscious, attacking social
and political issues with an urban punk rock fury. From there things got paranoid
and violent; hip hop became a window into the thug lifestyle. After two of
the genre’s
most dynamic artists were murdered, greed and vanity took over, and rap’s soul
was sold in favor of some nice ice and a Cadillac.

At least, that’s what I heard on VH1.

But whether you’re a real O.G. or just an arm-chair M.C., there’s no denying that last year’s Def
Jam: Vendetta
placed style way before substance. The result was a mediocre wrestling game in a do-rag and some bling. While fancy finishing moves and famous faces made Vendetta fun to watch, its lazy combo system and wimpy Story mode got old faster than a St. Ides forty.

And like so many rappers, instead of buckling down and reinventing itself as a serious contender, Def
Jam: Fight for NY
piles on even more style, story, bitches, and bling. Surprisingly, a lot of this new stuff is really cool. Coupled with Aki’s so-so wrestling engine, FFNY‘s considerable stylistic features keep the game flowing for much longer than the original. But all the Flava Flaves, tattoos, and cage matches in the world can’t change the fact that, ultimately, FFNY is more about looking def than being def.

The game’s modes include exactly what you’d expect from a wrestling game, minus
the ability to go online. There’s
a main Story mode, 1 on 1 and 2 on 2 Battles, and giant Free-For-Alls. However,
you only start out with a few playable arenas – all the rest have to be
unlocked via Story mode.

FFNY‘s story picks up where Vendetta left off, with D-Mobb getting taken to jail. As the cruiser he’s in rolls down the street, a big ass humvee comes out of nowhere and smashes it, allowing D-Mobb to escape with a mystery man played by you. After the break, one of the cops sits at a table and tries to describe your features to a Sketch Artist. Then the game cuts to D-Mobb’s base, where you’re introduced to D-Mobb’s crew. Since his arrest, all of D-Mobb’s territory has been taken over by the evil Crow, played by Snoop Dogg. In order to reclaim the territory, you and the crew have to win it back through a series of high-stakes fights at each locale.

The Sketch Artist is FFNY‘s version of the character creator,
and it’s definitely one of the better new features. You can customize your
fighter’s
features including his height, weight, head shape, eyes, mouth, nose, ears, skin
tone, hair and voice, and even though there aren’t always a ton of features to
choose from, most of them are nicely exaggerated and they all fit together on
your fighter’s face incredibly well.

We decided to put the Sketch Artist to the test and create a short fat man with
pouty lips and a falsetto voice. We named him Brutus. Not only did Brutus look
perfectly ridiculous in the ring, he also looked amazing in every cut-scene.
Seeing our homemade Star Wars kid with an afro squeal at scary looking thugs, “I’m
about to make you my bitch!” made every fight that much more compelling. Word
to your motherboards.

Once
you decide on whether or not you want your fighter to be a cut, dangerous thug,
a blue-eyed softy, or something in between, you can head into the shop district
and spend any money you’ve earned on a haircut, tattoo, new threads, some bling,
or a little training with Henry Rollins. Everything other than training costs
money that you earn from fighting, and new cuts, tats, and bling are unlocked
with practically every victory.

Whereas Brutus started out with a huge afro, an orange tank-top and some red
Chuck Taylors, he quickly got serious and transitioned into a dark phase with
a biker jacket, some leather pants and a huge gold chain. After a good many
fights, Brutus became sick of his pretty image, so he shaved his head for practicality’s
sake and covered his torso with menacing Yakuza-style tattoos. This may sound
silly, but tweaking your character’s image is one of the most interesting and
involving aspects of FFNY‘s game. If looks could kill, this game would be on
death-row.

Of course, to fuel your playa lifestyle, you gotta fight. Before you get down
and dirty, though, you need to pick a style. FFNY one-ups its predecessor by
expanding the fighting system to include more than just grappling. There are
five styles to choose from: Street Fighting, Kick-Boxing,
Martial Arts, Wrestling, and Submissions. While the basic controls are the
same for each class, kick-boxers have longer kicking combos, street-fighters
have a knock-out punch, submissions experts can eliminate enemies by jacking
up a limb, and wrestlers just kind of suck.

Fortunately, you can learn up to three different disciplines. Brutus picked up
Wrestling and Street Fighting, gaining a four-punch combo and a badass Haymaker
punch that looked wonderful, had a nasty impact, and dealt huge damage. After
many knockout victories, Brutus decided to add some speed to his game by picking
up the Martial Arts discipline. But upon doing so, he forgot how to throw a
Haymaker and there was no way to get it back. It turns out you can’t mix and
match between disciplines; whichever one you just picked up is pretty much
the one you’re
using.

However, most of this is academic since very little skill is required to win
matches in FFNY. Instead, you just have to learn
the rules of the knockdown to succeed: if you knock your opponent down once,
you’ll be
able to pick him up and do another bad thing to him before he recovers. After
being knocked down a second time, he’ll recover instantly…unless you knock
him down with a Blazin’ move (special move that can be used when you fill
up a momentum meter). In this case, you’ll be able to pick him up again and
can use a power punch or kick to knock them into a wall or car and execute another power
move on him there, as it always takes longer to recover if you get knocked
into something. Following this pattern, you’ll be able to get off four high-powered
attacks on your opponent without their being able to respond. It’s simply
not a very well-balanced fighting game due to its formulaic engine design.

If
this sounds repetitive, it is. And that’s a shame, too, because FFNY features
some awesome fighting venues with extremely interactive environments. The game
looks great and pretty much the same on all three console systems, with better
models and animations than last year’s game. Some odd framerate issues crop
up from time to time on all consoles as well, but it’s not particularly distractingl.

Besides, it’s all about the kinetic joy of whipping on people. You
can beat people down with weapons taken from the crowd, slam heads into jukeboxes,
and even throw opponents off rooftops and through windshields. The game is
filled with memorable moments of pure roughneck cruelty, and the hit detection
lends an uncanny element of realism to some of the game’s
most brutal maneuvers. It’s
too bad the fighters themselves aren’t nearly as dynamic.

As you cheaply win more and more fights at these neat arenas, you’ll accumulate development points that can be cashed in at Rollins’ Gym for new Blazin’ moves, new disciplines, or better attributes. Your attributes include upper strength, lower strength, speed, toughness, and health, yet the effects of these things are never explained anywhere. Does upper strength have any bearing on grappling? The world will never know.

Of course, FFNY wouldn’t be a Def Jam game without a score of
hip-hop legends, as well as… Omar Epps? That’s right, this year’s cast of rhymesters
is complimented by a smattering of random celebs including Epps, the ubiquitous
and sleazy Carmen Electra, and random movie tough-guy Danny Trejo. While you’ve
got to respect Trejo’s
right to be in a game like this due to his talent as a troublemaker, his inclusion
makes the absence of actual Def Jam legends like Run DMC and The Beastie Boys
all the more conspicuous.

The music, unsurprisingly, is strictly old and new school hip hop, which makes
sense since this is basically a promotional product for Def Jam as much as
it’s a game. The voice-acting is actually pretty good throughout and the robust
sound effects lend oomph to the brawling.

Def Jam: Fight for New York is an extremely violent, bloody,
foul-mouthed and visceral fighter filled with plenty of style.
Unfortunately, good looks, a cool character creator and some sweet environments
are commodities that lose their luster after several hours of play. With Fight
for New York
, the Def Jam series has definitely gotten better at talking the
talk, now it just needs to practice its funky walk.

REVOLUTION REPORT CARD

3.5
Rating