Two strikes, but not out. Review

Sudden Strike Info

genre

  • Strategy

players

  • 1 - 1

Publisher

  • CDV Software

Developer

  • N/A

Release Date

  • 01/01/1970
  • Out Now

Platform

  • PC

rating

Two strikes, but not out.

Realism in strategy gaming has taken a backseat to whimsy. From the sci-fi exploits
of Ground Control to the otherworldly beauty
of Sacrifice, the genre has been inundated with fantastical
settings, leaving those with a taste for historical accuracy a bit unsatisfied.
Real guns and real scenarios just don’t seem to be a very high priority.

Enter Sudden Strike. A European import, Sudden Strike is a World-War
II real time strategy game that allows you to play as the Germans, the English/Americans,
or the Russians in a variety of carefully detailed environments. Like many of
the other titles published by Strategy First, the game breaks with several of
the standards of the genre – something which is sure to upset purists and grognards
while still creating a fun, engrossing experience.

In many ways, gameplay in Sudden Strike feels more like a complicated
form of chess than a real-time strategy game. Each mission begins with a fixed
number of units pre-positioned on the map. Although the units are beautifully
rendered, the rules that determine their movement, firepower, and defensive
strength are more closely tied to the laws of game mechanics than to realism
(it seems that just about anything can kill just about anything else with the
right timing). In addition, the game focuses purely on troop movement and combat,
without the additional “distractions” of resource management or production.

None of this necessarily leads to a bad game. With apologies to the armchair
generals who want to turn their laptops into little Pentagon Situation Rooms,
the purpose of any game is to create a framework of fair rules that offer balanced
challenges and reward creativity (while hopefully being fun). Sudden Strike
manages to do this quite well. If you are willing to replace the logic of real-world
combat with the logic of the game, you are in for a good time.

The graphics alone are one reason. The environments beautifully recreate a
nostalgic, 1940’s Europe. Individual soldiers, vehicles, buildings – everything
looks great (even when it’s getting blown up). The engine is 2D and isometric,
so it should run fine even on unaccelerated laptops. On a mid-range system,
it performs flawlessly even with hundreds of units on the field.

In addition
to the eye candy, Sudden Strike offers more missions than you are likely
to ever finish. There are three large campaigns (one for each nation represented)
and a plethora of additional missions included on a second. Considering the
size of some of the maps and the temptation to play them over to try different
strategies, Sudden Strike offers considerable value for your gaming dollar.

This does not mean that Sudden Strike is perfect. The interface, although
effective once mastered, could use a more thorough introduction and tutorial.
Anyone wanting to even experiment with the game should read every page of the
sparse manual.

In addition, the poor unit pathfinding in the game may cause you to shout
the occasional (or even frequent) expletive at the screen. A good real-time
strategy game sort of requires that the units have a decent AI, and the pathfinding
aggravations make the units function like lost little puppy dogs.

Finally, there really is no excuse for not including random scenario generators and a campaign editor with a strategy game. These have become staples in the genre and really up the replay value. Sadly, neither is found here.

Yet Sudden Strike is still worth a look. Even if you are not a fan
of the period or prefer more traditional RTS games, you will probably find that
the challenges offered by the diverse campaigns will suck in more of your time
than you expected. If you are a World War II buff, or someone who is looking
for an RTS game that focuses exclusively on combat and tactics, then Sudden
Strike
is for you.


REVOLUTION REPORT CARD

3
Rating
Beautiful graphics
Huge number of scenarios
No resource management
Poor pathfinding AI
No editor/generator