Galerians Ash Review

Nebojsa Radakovic
Galerians Ash Info


  • N/A


  • 1


  • Sammy Studios


  • Enterbrain

Release Date

  • 12/31/1969
  • Out Now


  • PS2


Ash and burn.

When will people learn not to let computers run their lives? No, I’m not talking

about digital organizers and e-mail. I’m talking about the threat of supercomputers

like this one.

In the original Galerians,

the supercomputer Dorothy was a friendly caretaker, handling the mundane ins

and outs of her human masters. But like every supercomputer before her that

was given too much power, Dorothy went nuts and decided to screw over humanity.



Dorothy decided to take her time and dabble in some genetics, creating her own

race of species, the Galerians. These genetic mutations had great psychic powers

and were meant to bring about the end of mankind. That is, until Rion, a psychically

gifted young boy, was able to stop her. And that was the end of that… or was


Supercomputers aren’t morons (or else they’d just be averagecomputers). There’s

always a contingency plan. When Dorothy fell, Plan B went into effect. It seems

not all of the Galerians had been eliminated. The Last Galerians were unleashed

to devastate the world and resurrect their “mother.”

Galerians: Ash, the sequel to Galerians, brings us back to the

drugs and genetic manipulation in the post-apocalyptic world of the original.

Drawing heavily on the anime Akira, the game begins with a retread, pedaling

backwards to the conclusion of the first game. It’s a clever (albeit drawn out)

way to set up the new story. From there, though, Galerians: Ash loses

steam and winds up doing no justice to its merely decent predecessor.

While the story has some interesting points and the CG movies are notable,

the translation and dialogue is terrible, with boring and at times indecipherable

speech. Supercomputers and disembodied voices simply have to learn to e-nun-ciate.

The style has switched from the fixed camera of the original into a behind-the-back

third-person action game. Controls have also switched from the old Resident

style to a more pleasant character-centric style, but the jerky and

easily waylaid camera is awful, lacking a separate independent control.

In between the difficult bosses and trying to find hard-to-locate interactive

objects, Rion will spend much of his time wandering around. At first, there’s

an eerie sense of danger to it, but then you realize it’s just plain wandering

because nobody is going to attack Rion.

Rion is a pill popper, gleefully ingesting drugs like jelly beans. But these aren’t your garden variety Tylenols. They come in multiple colors, each “flavor” offering a different attack.


whoever built this combat system was probably on drugs as well. Before attacking,

you must wait for the drug to kick in. While you’re charging up, you are completely

vulnerable. It’s a highly restrictive and unsatisfying combat system, forcing

you to run from enemies, leave enough room to charge up, lock on, and then fire.

Even simple defensive maneuvers such as blocking have a painful lag.

Whenever Rion uses a psychic attack, it causes his body to stress out, increasing his ‘Addiction Points’ (AP) meter. If his AP gets filled, Rion suffers from a massive headache that will cause enemies around him to spontaneously combust. At the same time, Rion’s own life meter will steadily wear down.

If I’ve learned one thing from prescription drug commercials, it’s that the

best way to fight one drug is with another drug. Rion must take the drug Delmetor

in order to return to normal. Sadly, Delmetor is harder to find than a Quaalude.

At times, the lack of Delmetor can be far too frustrating. Despite the “survival

horror” of item conservation, the game’s emphasis on action requires more items

to appear. But you never have enough, and it gets irritating.

In the original Galerians, Rion resembled an 11 year-old girl. Six

years into the future, Rion still looks like an 11-year old girl, only

taller with maroon hip huggers. It looks like he’s some kind of awkward pubescent

as he runs about. Generally speaking, the visuals of the game look sharply dated.

The sterile environments and jagged lines of Galerians: Ash disavows

the sense of imminent, horrific danger introduced in the original.

The voice acting, when ungarbled, is fine. Otherwise, the sound is pretty bland.

Despite its attempts at better action and control, Galerians: Ash falls

far short of matching the flawed original. What it has gained in control it

has lost in style and pacing. Maybe it should have taken one last cue from Akira

and been a movie or a comic book instead.



Good CG movies
Better control than original
Worse everything else
Bad combat pill system
Too much wandering about
Monotonous item hunting
Dumb camera