10 Tips For Dishonored: A Royal Protector's Mini-Guide
Posted on Wednesday, October 10 @ 13:29:15 PST by GR_Staff
6. Possession opens pathways and is the best option for escape (and back kills).
The first level of possession allows Corvo to possess animals, particularly rats, fish, and hounds. That might not seem like much, but it gives Corvo a wealth of options for infiltration and escape. Only rats have access to rat tunnels and only fish have access to waterways and can fit through cracks in water gates. So if you can’t seem to unlock a door, Possession can easily be the key. It can also let you get around the front entrance of a building which might be fortified to a point where a frontal assault is not a sound strategy, even if you’re going down the lethal route.
At the second level, Corvo can possess human targets which is a powerful tool for both lethal and nonlethal playthroughs. If you’re playing non-lethally, the most annoying foes are Tallboys since they are immune to sleep darts and have a long range of vision. However, possessing them and walking them away to a safe distance away from wherever you need to go is a viable solution. Also, immediately following a human possession (which lasts about ten seconds), the target is rendered helpless with his back turned, allowing Corvo to dispatch him any way he sees fit and well away from prying eyes.
7. Kill every river krust.River krusts, giant oysters that spew globs of acid (sorry, couldn't find a pic of it), appear at around the second half of the game. Most of the time, their shells are shut tight, but if Corvo gets too close, they will start opening and attacking. Of course, that’s when they are the most vulnerable, particularly to crossbows and grenades.
The best part is that most river krusts carry a pearl worth either 25 or 50 coins a pop. This is particularly good for non-lethal playthroughs, since Corvo will likely have more bolts and grenades than he can handle and killing krusts don’t count against the “don’t kill anyone” objective. They’re nasty, anyway. You might as well rid as many as you can off the face of Dunwall.
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