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10 Tips for Kingdoms of Amalur: Reckoning - A Hero's Mini-Guide [Update]

Posted on Tuesday, February 7 @ 08:50:00 Eastern by

Nick_Tan
by Nick_Tan
For as little fanfare as there's been for Kingdoms of Amalur: Reckoning, it is surprisingly vast. Its intricately detailed world offers more than 100 hours of content with numerous side quests, dungeons, treasures, and environments. That's a lot of ground to cover. Luckily for you, Game Revolution's got your back. We've got several tips and tricks to get you through the opening hours of the game and accustomed to the particular hybrid of action-RPG gameplay of Reckoning. Once you've absorbed these ten pieces of advice, the world will be at your knees.



1. Change sprinting control scheme immediately.

Upon getting control of the main character, you should switch the control scheme for sprinting in the options menu. Pressing or holding down the X button to sprint doesn't make much sense when the right analog stick controls movement. So unless you have two right hands, consider switching to the "press L3" input for running. It will save you a lot of frustration.

2. Evasion and parrying is as important as attacking.

It may be your initial inclination to waltz into a pack of wolves and start swinging your hammer around, and though you'll might knock a few of them around, you'll also take some nasty hits. Quickly rolling away should be your first defense, as it will usually throw off enemies and interrupt their assaults. When that's not enough, though, blocking is your next best bet, particularly since it's almost instantaneous. Blocking at the right time will parry an attack altogether and give you a momentary opportunity to block.

3. Check the lake before going onward.

Immediately after the tutorial dungeon, you'll be thrust right into the world, in the middle of a lush forest with elk and wolves. But don't let the visual splendor make you miss the lake behind you, as it hides several treasures. In fact, nearly all bodies of water in the game usually have whirlpools along the surface where you can dive for extra goodies. This introductory lake also hides a tunnel behind the waterfall with giant rats and two lootable chests, one locked by key and the other by ward, serving as an introduction to lockpicking and dispelling.



4. Focus on a specific character build.

When you escape from the tutorial dungeon, you'll also have the chance to level up for the first time. Luckily, there isn't much pressure when choosing which skills and abilities to upgrade, since you can search out a fateweaver at any point in the game and reset all of your point allocations for a fee. Of course, you won't want to spend any gold you don't have to, so always keep in mind what build, you wish to make your character and look ahead to which skills and abilities make sense for that build. If you're not sure what build you want, you'll get a preview by seeing various "destinies", which you'll discover almost immediately after leaving the tutorial dungeon.

For more straightforward advice, you'll want to focus on damage output first and foremost, whether that's through daggers, arrows, swords, hammers, or magic. Expanding your moveset, as with Brutal Weaponry in the Might subsection, will also keep your combat options flexible. Putting a few skill points in each subsection (Might, Finesse, and Sorcery) is advisable, so that your character can make full use of melee, ranged, and magical combat, not leaving any resource behind. Remember, you still have mana even if you're a fighter; you might as well some of it.

5. Put at least two points into Alchemy.

Obtaining alchemic ingredients in Amalur isn't the same as it is in Skyrim. Finding a pickable flower, marked by a shimmering gold hue, doesn't mean you're successfully obtain it. Without several points in Alchemy, expect many attempts to result in "no reagents found". You'll certainly free to skip all the flora, but health potions are rather expensive and why bother paying for something you can get for free? By mixing 2 Black Cohosh and 1 Embereyes plant at an alchemy lab (first found in the potion shop in the first town), you'll receive a Minor Health Potion, which is enough to fill the majority (if not all) of your health at the beginning of the game.


Comments
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 26th, 2012 at 12:30 pm
    I for one am quite excited for this game
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Jan 26th, 2012 at 12:35 pm
    I heard the developers say in a podcast that the run button was a toggle, meaning you don't have to hold it down?
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Jan 26th, 2012 at 12:38 pm
    You don't have to hold it down, no.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Feb 4th, 2012 at 1:36 am
    The 'A' button can be used to toggle running, but that means you have to move your right hand away from the right analog stick (which controls the camera) every time you run. When you stop running, you have to press 'A' again to start it up again. Using L3 as the toggle for running just makes sense since the left analog stick controls basic movement anyway.
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Jan 26th, 2012 at 4:03 pm
    I played the demo, it was amusing enough. Most of the quests I was able to get done in my 45 minutes were simple fetch quests. The story was fairly generic and uninteresting as well. The art style is definatly not my cup of tea either. It reminded me a lot of WoW, if WoW weren't designed by the color blind. The combat was pretty fun though. Sort of a mix between God of War and Dragon Age 2. I probably won't be getting it right away, but I might grab it once the price drops below twenty bucks or so.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Feb 7th, 2012 at 6:56 pm
    I thought this was a troll at first then realized it was posted well before the review. This comment is the TLDR of the review.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jan 27th, 2012 at 2:09 am
    I need a GR review before I commit to buying this one.
  • pennpsu
    pennpsu

    Joined: Sep 2010
    Posted: Jan 27th, 2012 at 9:02 am
    I keep forgetting to download this demo. I think I should take a break from Skyrim for a bit before I do though. The inevitable comparison might not give this game a fair verdict. That, and my pathetic 20GB HD is packed to the gills already.
  • stromie83
    stromie83

    Joined: Sep 2012
    Posted: Sep 27th, 2012 at 1:19 pm
    This game is pree' sick ;p

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