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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

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EVE Online: Apocrypha

GENRE MMORPG 
PLAYERS  
PUBLISHER CCP 
DEVELOPER CCP 
RELEASE DATE  


LATEST EVE ONLINE: APOCRYPHA NEWS

Online Video Game Gambling May Become Legal 12/07/10
US casinos are changing their minds on online gambling, and video games are not that far behind. (read more)

EVE ONLINE: APOCRYPHA SCREENSHOTS


04/09/09

EVE ONLINE: APOCRYPHA DOWNLOADS

EVE Online: Apocrypha Full Client v1.5 (Offline Installer)
EVE Online: Apocrypha Full Client v1.5 (Offline Installer) 08/22/09
Eve is a massively multiplayer, online game that lets you play as a member of five different races as you explore, build, and form coalitions to protect your empire.
EVE Online: Apocrypha Full Client v1.5
EVE Online: Apocrypha Full Client v1.5 08/22/09
EVE takes place 20,000 years in the future. Humans have constructed a jumpgate in a wormhole named EVE. After many humans colonize the dimension on other side of the wormhole, the gate explodes, denying the humans contact with Earth. In the panic that ensues, many of the new colonies are destroyed, technology and knowledge lost. For thousands of years the colonies struggle and finally they regain all that they had lost. The only problem is that each of the colonies has formed different factions and races.
EVE Online: Apocrypha 1.5.1 Patch
EVE Online: Apocrypha 1.5.1 Patch 09/10/09
During Apocrypha 1.5 we identified and fixed several potential causes for client-server simulation desync. Additional work in this area for Apocrypha 1.5.1 revealed the root cause of the remaining desync issues. We believe that we have now fully eliminated desync issues as related to the physics simulation. More on this in an upcoming Dev Blog. It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.). A server side issue has now been fixed that was causing node deaths.

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