All-Star Baseball 2002 Review

Nebojsa Radakovic
All-Star Baseball 2002 Info


  • Sports


  • N/A


  • Acclaim


  • N/A

Release Date

  • 01/01/1970
  • Out Now


  • GameCube
  • PS2


A swing and a miss.

Well, baseball season has ended and the ground outside is beginning to freeze
over. Quite an interesting year, don’t you think? Bonds broke the home run record,
the A’s managed to lose both the playoffs and Giambi to the Yankees and Acclaim
has decided to ship All-Star Baseball 2002 over to the GameCube. Bet you
didn’t see any of those coming…

The All-Star Baseball franchise has been around for some time. But
while Acclaim has managed to deliver some insane
in the past, they certainly dropped the ball for this season. With
plenty of AI faults, some bad camera work and the most boring announcer this
side of Fenway Park, someone needs to make sure this error is recorded.

The front end is familiar, with enough modes to keep you busy until next season.
There’s Quick Play (with computer selected teams), Home Run Derby, Batting Practice,
Team Management (the fantasy draft), and MLB Play. MLB Play breaks down into
even more modes including Exhibition, Season, All-Star Game, and Series. Take
each of those modes, slam them together and you get a whopping total of eight
modes. That’s more baseball than you’ll ever need.

There are a few other nice little bits, including Hall of Fame Teams and a
Player Creator. If there’s one thing ASB 2002 has going for it, it’s

At first, the gameplay seems decent enough. Pitching is made comfy with ye
olde pitching cursor for you to move around on screen and, as usual, different
buttons throw different player-specific pitches. Some pitchers have more to
choose from, some have less. It all depends on your man.

Batting is just as simple with a triangle-shaped batting cursor hovering over
the plate. Just hit the big green button and smash away or just hit ‘X’ and
give that little round sucker a bunt. One nice feature of the batting game is
the ability to tilt the batting cursor. This makes it much easier to hit the
grounder or fly ball you’re going for. You can also hold down the ‘R’ trigger
and try to guess at the next pitch location. Guess correctly and you just might
be the hero. It’s all really easy to handle due to the simple, intuitive control.

I just wish things were always as simple as they seem, because once you get
into the game, you’ll only be dealt a decent hand that gets screwed by one of
the game’s numerous faults.

Easily the most annoying problem with ASB 2002 is the lame AI. The
outfielders must have passed through Dr. Frankenstein’s lab, since they seem
to be missing any type of brain matter. Picture this: A ball flies out down
the left field line and manages to go over the head of the left fielder. The
ball rolls to a stop in the corner and the left fielder stops cold. I’m not
sure if it’s some kind of sensory overload or the “sun” getting into his eye,
but the LF just stops and stands perfectly still. This leaves the ball for the
center fielder, who has to come trotting over to the 3rd base line from half
a field away. Brilliant.

Outfielders often stand by as pop flies drop at their feet. This even happens
during night games, but I bet it was that pesky “sun” again. Who let their brains

Equally frustrating is the game’s camera work. Just forget about catching
foul balls because you’ll never see which player you’re controlling. The baseline
cameras almost never include fielders. You’ll just have to get lucky in order
to swing someone over in time.

The visuals are nothing special, featurng very plain stadiums and the occasional
disproportionate player. The player modeling is subpar. Everything just looks
drab. Even the bizarre cut-out crowd looks bored. Make sure have a few pillows

Keeping with the whole dull theme is the announcing, which is as boring as
the visuals. You’ll hear the occasional player factoid or update on the game,
but absolutely nothing else. No color, no excitement, no fun. This is partly
due to having only one announcer, I guess, which was a bad design decision.

The only bright spots are some of the player animations. Several of the catch
animations are pretty smooth and add realism, particularly when they flow into
one another. I once witnessed two fielders going for the same ball with one
jumping over the other to make the catch. Pretty neat.

But once again, the good is mangled by the bad, as the transitions between
animations stink. Even scooping up a simple grounder can get messed up. One
second he goes to pick up the ball, the next there’s a jerk and the player is
magically lined up for a ball that would have otherwise gone past him. This
can lead to irritating moments of having to wait for the player to finish his
cheap animation before he throws the ball, costing precious seconds and potentially
ruining a play.

As it stands, All-Star Baseball 2002 is just a ho-hum game with some
annoying AI and marginal presentation. Despite its plethora of modes, it’s simply
not very fun. This team must be in its rebuilding phase, since the greatness
of past ASB games is nowhere to be found. Maybe next season they’ll
make it to October.



Lots of modes
Nice animations
Easy to manage
Stoopid AI
Frustrating camera
Looks so-so
Boring, scarce audio