Call of Duty: Black Ops Declassified Review

Mission Incomplete.

Gttin excit fo a nw Call of Duty game on PS Vita was undrstandble; popula shoote ha ten of milions of fan worldwid. The problem wih Call of Duty Black Ops: Declassified, howver, is tat it constntly fels incomplet. Frm its painflly shrt campn to its mesy mutliplaer, it's obvius tht thi gam wa rshed to markt wit key cmponents missig.

Okay, I can't continue writing like this. So maybe it's best if I let these images do the talking for me:

Call of Duty Black Ops: Declassified doesn't just lack a storyit lacks an attempt at a story. It doesn't just lack good multiplayer stages; it lacks stages. It doesn't just have a few occasional bugs; it has entirely too many gltiches, disconnections, and crashesthough I must admit, seeing a chopper spawn inside a house is good for a few laughs.

This kind of crap is a slap in the face to Activision's entire audience and should not be tolerated. The publisher of this game wants you to pay full price for a game that seemingly required only a small fraction of the work that most games do, and that is far from being a finished product. Don't reward the practice of sending unfinished games to market for full price. Buy something else.

Copy provided by publisher.
  • Multiplayer provides some quick, simple fun...
  • ... which fades quickly because of the small selection of stages
  • ...some of which are tiny, tiny, tiny.
  • You can't pick teams online.
  • Team Deathmatches max at 4-on-4. The PSP has done better...
  • Frequent disconnections and even the occasional crash.
  • Short campaign with non-existent story.
  • Don't interrupt my mission to tell me I'm not online. That's why I'm playing campaign mode, genius.

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Multiplayer provides some quick, simple fun... ... which fades quickly because of the small selection of stages ...some of which are tiny, tiny, tiny. You can't pick teams online. Team Deathmatches max at 4-on-4. The PSP has done better... Frequent disconnections and even the occasional crash. Short campaign with non-existent story. Don't interrupt my mission […]
Multiplayer provides some quick, simple fun... ... which fades quickly because of the small selection of stages ...some of which are tiny, tiny, tiny. You can't pick teams online. Team Deathmatches max at 4-on-4. The PSP has done better... Frequent disconnections and even the occasional crash. Short campaign with non-existent story. Don't interrupt my mission […]
Multiplayer provides some quick, simple fun... ... which fades quickly because of the small selection of stages ...some of which are tiny, tiny, tiny. You can't pick teams online. Team Deathmatches max at 4-on-4. The PSP has done better... Frequent disconnections and even the occasional crash. Short campaign with non-existent story. Don't interrupt my mission […]
Multiplayer provides some quick, simple fun... ... which fades quickly because of the small selection of stages ...some of which are tiny, tiny, tiny. You can't pick teams online. Team Deathmatches max at 4-on-4. The PSP has done better... Frequent disconnections and even the occasional crash. Short campaign with non-existent story. Don't interrupt my mission […]

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