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SimCity (2013) Review

Nick_Tan By:
Nick_Tan
03/06/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Simulation 
PLAYERS 1- 16 
PUBLISHER Electronic Arts 
DEVELOPER Maxis 
RELEASE DATE  
E10 What do these ratings mean?

It was the best of times; it was the worst of times.

Read the user reviews for SimCity on Metacritic, and you'll find what seems like a GR Showdown of epic proportions. The vast majority of them slam Electronic Arts for ruining the single-player experience of a beloved franchise with always-online DRM. It may be unfair to reduce SimCity to a single issue, but it's hardly irrelevant. The sheer quantity and variety of server issues I've experienced has been toxic. However, once I'm fully embedded in a game session, I forget the troubles of always-online DRM and merrily organize and cultivate my city to my heart's content, as long as I'm not "unable to claim a city at this time."

The reason for the disparity between critic reviews and user reviews for SimCity hinges on the differing criteria we judge our games. On the spectrum of criticism, user reviews slant toward customer experience whereas critic reviews slant toward issues of design, not to dismiss the fact that they intersect often. We are users too. On design alone, SimCity hangs only several notches away from perfection, though a handful of targeted comparisons to its predecessors reveal some of its shortcomings.



Unsurprisingly, the point of this much-anticipated SimCity reboot is the same as it's always been: Transform a plot of open land into a hustling, bustling metropolis. Even Joe Rogan might call this desire to consume the Earth cancerous, but this is a game, darnit! As the ultimate mayor and city planner, you have the godlike power to construct the necessary roads, construction zones, and grids for power, water, and sewage in the formation of a small town. Elevating it to a fuller city requires mass transit, schools, garbage collection, and hopefully a specialization in production, trade, technology, or tourism. With careful organization and methodical customization, there's little to prevent you from achieving urban greatness.

The SimCity series has always been about managing an extraordinary number of spinning plates, and how this installment copes with so many dynamic systems is incredible. Everything from wind and air pollution to land wealth and resource topography matter. Thusly, every significant component of the city comes with accompanying graphs and charts to ensure the best, most efficient decisions. To help understand all of this, the tutorial does a fair job explaining the basic elements and several citizens may give you a hand in the form of step-by-step quests. It would have been nice to have preset examples to learn more complex actions, but they're not necessary.

Just to name several ways that each system impacts each other, industry creates pollution and higher risks for fires, uneducated Sims have a higher chance of becoming criminals, and wealthy Sims are picky about high-quality parks and commercial centers. Keeping all of the city's citizens happy increases your approval rating as a mayor and keeps the city's budget in the black. That said, it's important to build at a proper pace and try not to please too many people at oncea point which sandbox mode makes clearly despite allowing you to build whatever you want with infinite simoleans.



Where SimCity improves on prior titles in the franchise is in its production and graphical detail. The introduction of curved roads is just one. Plopping down objects in the city are coupled with quality animations and streamlined snaps to the grid. Zoom the camera into the city and you'll find Sims going about their daily routine, with ambulances, police cars, and fire trucks coming to the rescue of their fellow citizens in real time. Any issues with traffic will become immediately apparent.

A part of the trouble with SimCity, however, stems from its scope and precision. The plots of land available don't match the size of cities from prior SimCity titles, and the demand for industry and residents usually becomes confining as soon as your township reaches the status of a small city. This gets worse if you choose to construct large, high-quality streets; the city will only extend about eight blocks on some maps before running out of space.

This may be understandable given the graphical improvements, but some of the depth has been sacrificed with the smaller, streamlined design. You may not need to place things as tedious as power lines and plumbing pipes, but these are the kinds of civic micromanagement that many Sim veterans love to obsess over. The same goes for the lack of terraforming tools, which leads to feeling even more cramped in a city that needs more room but can't place objects on steep slopes.

Another reason for the relatively confining spaces is to encourage multiplayer play, working together with friends as neighbors synergistically. Where your town might specialize in producing materials but suffer in pollution, the demand for low-wealth jobs might assist your friend's town and your resources will contribute to building a great work, such as a space center or an international airport. There's nothing like a neighbor taking out fires and criminals you can't handle on your own to feel the utmost gratitude.



Unfortunately, this directly leads to the issue of always online DRM for a game that's traditionally single-player. Now, fight as we might against this practice, this change is inevitable. But if publishers feel it necessary to force this change on us to combat piracy, they better be sure that their online service is robust and consistent, which SimCity's has not been since launch so far.

In the past two days, I've been kicked out of my game sessions about five times and have been unable to connect to servers about ten times. Without the ability to save my progress, as it is auto-saved onto the servers, it's frustrating to lose hours worth of work merely due to a crash or connection error I have little to no control over. Being able to save manually, even if it is to an online server and perhaps only once every 30 minutes or so, would have been a good idea. Then for almost two hours, Daniel and I attempted to start a multiplayer session to no avail, with the game not recognizing us as friends and neither of us being able to join the same game together either privately or publicly. While I know other players have not had this terrible experience with SimCity so far, I know many people have.

Since I was never particularly great at the real-time strategy of SimCity when I was a child, I anticipated this reboot for several years in the name of redemption. The present itself is fantastic, well-conceived, and highly customizable to new SimCity players such as myself, and will be for SimCity veterans provided that they can get stomach the smaller cities, several missing tools, Origin, and always online DRM. Of course, that may be one too many pills for them to swallow. As Electronic Arts and Maxis fix the issue with the online servers, which the entire game hinges upon, feel free to add up to one full star to the grade below.

Code provided by publisher. PC exclusive.
SimCity (2013)
fullfullfullhalfempty
  • Retains most SimCity features
  • Strong, dynamic systems
  • High customization
  • Influence of connected cities
  • Great graphical detail
  • Streamlined functions
  • Can be too streamlined for SimCity veterans
  • Cities slightly cramped
  • Can't save manually
  • No terraforming tool
  • Always-online DRM with full, inconsistent online servers
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Comments
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Mar 6th, 2013 at 4:22 pm
    [insert SimCity 2000 depression music here]
  • Guernica
    Guernica

    Joined: Mar 2009
    Posted: Mar 6th, 2013 at 4:33 pm
    You can't make an updated version of a classic game and leave out features. I'm sure they'll still sell plenty but when the old version is superior to the game in most ways except the graphics I'll stick to the old one.
  • cereal13killer
    cereal13killer

    Joined: Nov 2008
    Posted: Mar 6th, 2013 at 5:00 pm
    Criterion #1 for gaming review - can you play it? If the answer is anything other than "yes," a game has serious problems...
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Mar 6th, 2013 at 5:09 pm
    The sad part for consumers is always-on DRM doesn't combat piracy, it encourages it. It'll be cracked fast and while everyone is raging at the servers being flaky, the pirates will be playing the game without a problem.

    Good job, EA.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Mar 6th, 2013 at 5:22 pm
    Guaranteed no-buy from me. That list of negatives is too much for me to prioritize this game over any of the stacks and stacks of other good-looking experiences out there. I like Sim City, but eh, not gonna deal with always-online DRM.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Mar 6th, 2013 at 5:37 pm
    Always-On DRM can never be justified, nor should it be encouraged. To me, it the big Publishers taking control away from you, as a consumer. You aren't buying the game, you're buying the privilege, no the -honor- of playing their game. They, as the parental overseer, are there to protect you, the consumer, from the evil pirates. It's the equivalent of being a child and the parent dictating when you can play and how long. It's ****ing insulting, and belittling to the consumer to be treated that way.
    This is a practice that needs to stop, it doesn't accomplish anything except piracy, and the blind leviathans like EA will not see this, they'll just see increased piracy numbers and create even more restrictive DRM. They won't think it's because of their DRM, they'll blame pirates, and inch by inch, you will lose any rights you have as a consumer.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Mar 6th, 2013 at 8:21 pm
    You better close your blinds tonight...
  • hellomcfly
    hellomcfly

    Joined: Sep 2010
    Posted: Mar 7th, 2013 at 1:25 pm
    Well it can be justified if the game is multiplayer only. Unfortunately SimCity, like Diablo 3, decided that it was going to be a multiplayer only game. That's a loss for those of us who don't really play multiplayer games because we either don't enjoy them or don't have a social circle to play them with.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Mar 8th, 2013 at 9:01 am
    "Blind Leviathans"

    Seriously, I'm forming a metal band just to be called this.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Mar 6th, 2013 at 5:42 pm
    Not as in depth as previous simcity's? Yikes.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Mar 6th, 2013 at 6:00 pm
    Can someone clarify something about always on DRM - does this mean 5-10-whatever years down the road the game is unplayable due to servers being shutdown (much like an mmo)
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 6th, 2013 at 6:11 pm
    Unfortunately, that seems to be the case for SimCity, though that doesn't necessarily need to be true of always-online DRM. I believe some Ubisoft games with always-online DRM still has saves on the PC, but I could be incorrect on this point. But for SimCity, since all of the saves are only on the online servers, they will be deleted once they are discontinued.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Mar 6th, 2013 at 6:17 pm
    In short, that's quite likely. It's possible they'll release some kind of patch which would disable the need to connect to the servers, but I doubt it.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Mar 6th, 2013 at 6:20 pm
    OUCH! NO SALE! Suck me EA.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Mar 6th, 2013 at 6:56 pm
    This was on my top 3 list for 2013. Key word: was.
  • Zajix
    Zajix

    Joined: Nov 2012
    Posted: Mar 6th, 2013 at 7:20 pm
    All of this DRM hate reminds me of an old friend from 2012, Error 37.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Mar 6th, 2013 at 9:00 pm
    It reminds me of my old friend from 1983 to about 2007: games and systems that just WORKED.

    gamerevolution.com/features/a-conversation-wi​th-1998-best-video-games-ever
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Mar 6th, 2013 at 8:02 pm
    Damn! I'm still on the fence about this game, someone wanna push me over on one side?
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Mar 6th, 2013 at 8:17 pm
    I'm sure the cracked version is ready to download by now:-)
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Mar 6th, 2013 at 8:19 pm
    Shhhh!! Don't tell everyone the broke people's secret!
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Mar 6th, 2013 at 9:08 pm
    Yo, ho, haul together, hoist the colors high.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Mar 7th, 2013 at 1:57 am
    I'm sure the cracked version is ready to download by now:-)
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Mar 7th, 2013 at 1:58 am
    There should be a delete button for times like this.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Mar 7th, 2013 at 2:53 am
    The GR comment section will forever be stuck in 1995.
  • Ken_m
    Ken_m

    Joined: Mar 2013
    Posted: Mar 8th, 2013 at 12:22 pm
    Easy DO NOT BUY THE PRODUCT until DRM is removed!
  • t1pz0r
    t1pz0r

    Joined: May 2008
    Posted: Mar 6th, 2013 at 9:11 pm
    Excellent review Nick. I like the inclusion of the Joe Rogan clip about humanity as a cancer (which he made while probably high) but the whole time he's riding in a limo. That's a pretty interesting dichotomy.

    Which speaking of dichotomies that summarizes my thoughts on SimCity. I am very much enjoying the actual game side of it's experience since I spent a lot of my youth playing the many versions of SimCity on PC and even SNES because it draws me back into that city crafting gamer that lurks inside me.

    At the same time I dislike all this online forced multiplayer. I have made a private game where I can create multiple cities that are all interconnected without worry of dealing with random asshats of the internet.

    And to put this in perspective I have written this while I wait for the server to come available so that I can actually play the game. Fuck you EA. Fuck you. Also sorry for the long post to everyone who sat through it.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 7th, 2013 at 4:05 am
    Glad you enjoyed the Joe Rogan link! As you, I have a love/hate relationship with this SimCity remake. Oh so good, but oh so evil.
  • metalimi
    metalimi

    Joined: Nov 2005
    Posted: Mar 7th, 2013 at 2:18 am
    This is now on the top of my list (the only game actually) of downloading illegally.
  • mpditrag
    mpditrag

    Joined: Mar 2013
    Posted: Mar 7th, 2013 at 8:48 am
    "The reason for the disparity between critic reviews and user reviews for SimCity hinges on the differing criteria we judge our games. On the spectrum of criticism, user reviews slant toward customer experience whereas critic reviews slant toward issues of design, not to dismiss the fact that they intersect often. We are users too."

    Way to talk down to gamers there, Nick. You're basically saying that we don't know anything and that giving a game like this trouble for NOT WORKING is out of line. If the game can't be played, who cares about stuff like the design? And why do I feel that the only reason you and most of the gaming press are giving SimCity and EA a pass is because it's a high profile release? It's just like Diablo 3 and Fallout New Vegas which also got high scores, despite both games being broken on day 1. And this isn't about the DRM/online part of the game; it's about the sheer fact that, regardless of how, EA and Maxis shipped a non-functional product.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 7th, 2013 at 12:15 pm
    Really? Where did I say that user reviews are meaningless? If anything, the user experience is what brought my grade to where it is. Also, the game isn't unplayable, just extremely difficult to get into. When the game works, and I've played three sessions without a hitch, it's actually solid.
  • mpditrag
    mpditrag

    Joined: Mar 2013
    Posted: Mar 7th, 2013 at 12:29 pm
    You said that at the very top, referencing (kind of snarkily, I must say) the Metacritic user response over the game being unplayable and then said, "it may be unfair to reduce SimCity to a single issue..." Yeah, you said right after that the issue is" hardly irrelevant," but to follow that with your "differing criteria between users and reviewers" explanation comes off as elitist and poo-pooing the players who can't play it because of EA and Maxis's decisions with the game and the server issues. And honestly, like Diablo 3, would this game have gotten a pass in the press on it not working if it wasn't a high visibility title? I think not.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Mar 7th, 2013 at 3:07 pm
    To be fair, I've never seen Nick, or anyone from GR, give a pass on anything because it was a 'high visibility title' and I've been coming here since the site went live a very long time ago. They really don't care if it is or not, or if its popular. I have seen them post a glowing review, then later being like "Yeah so in hindsight it wasn't so great." Nick's done that before, hehe... but that's something else entirely.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 7th, 2013 at 5:31 pm
    Well then, let me be clearer. The differences between critic reviews and user reviews does not make one more important than the other. They exist in different spaces and should be treated that way. A review that says "SimCity is great but is unplayable. 1/10." would be treated as a laughing stock as a professional review, but is fine with me as a user review, because critics reviews and user reviews are better at different things.

    A torrent of unhappy users giving 0s on Metacritic (or Amazon) sends a clear, impactful message to EA that my one review can't. That said, I don't need to give a 0 to send a message; a 70 is low enough and is among the lowest professional reviews on Metacritic. Besides, any review score lower than an 8 for a hyped title like this tends to be looked upon as "bad". All I can do is provide information on the current situation with SimCity and let the readers decide. And by the comments, most of our readers have already done so and won't be buying it.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Mar 8th, 2013 at 9:06 am
    Don't worry it was already clear, some people just make up reasons to *****.
  • Ken_m
    Ken_m

    Joined: Mar 2013
    Posted: Mar 8th, 2013 at 12:20 pm
    That is the most dumbest thing for a company to require constant connection to the Internet in order to use their product. I am going to spend $79 bucks for a game then rely on an Internet connection to play the game. I will pass on this. No way. A good encryption key imbedded along with a user packaging key that requires a one time online verification process would solve the issue.

    One question I have is if you install the software on computer "A" and you play the game but then you install it on compter B and play it later on how will this prevent two different people from playing it say one during the day for computer A then at night for computer B by someone else?

    What I am getting at is there any information transfered back to the servers that is not part of the game????

    DRM is a stupid concept and for the braining software engineers who put it down on paper and marveled at it in practicality it just does not work.
  • Ken_m
    Ken_m

    Joined: Mar 2013
    Posted: Mar 8th, 2013 at 12:20 pm
    That is the most dumbest thing for a company to require constant connection to the Internet in order to use their product. I am going to spend $79 bucks for a game then rely on an Internet connection to play the game. I will pass on this. No way. A good encryption key imbedded along with a user packaging key that requires a one time online verification process would solve the issue.

    One question I have is if you install the software on computer "A" and you play the game but then you install it on compter B and play it later on how will this prevent two different people from playing it say one during the day for computer A then at night for computer B by someone else?

    What I am getting at is there any information transfered back to the servers that is not part of the game????

    DRM is a stupid concept and for the braining software engineers who put it down on paper and marveled at it in practicality it just does not work.

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Also known as: Sim City 2013


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