The Resident Evil 2 remake gives players the chance to play slightly different versions of each character’s story with 1st and 2nd run scenarios. Many fans were hoping that the A/B scenarios from the original RE2 would make it into the remake and in a way they have. However, the 1st and 2nd run differences are a lot smaller in scope compared to the A and B scenarios of the original Resident Evil 2.
Below we’ll tell you whether or not A/B scenarios and Zapping made it into Resident Evil 2 remake, and what the differences are between the 1st and 2nd runs.
Are there A and B scenarios or the Zapping system in Resident Evil 2 remake?
One of the things that increased the replay value of the original Resident Evil 2 significantly was the inclusion of the A/B scenarios. When you finished the first character’s story, you could load up the other disk and be treated to what the other character was doing in the meantime.
In the original, the A and B scenarios were vastly different. Though you visited many of the same locations, most key items had their positions moved, and you explored the RPD in a different order. Tyrant T-103, aka Mr. X, was also exclusive to the B scenario in RE2.
The A and B scenarios also featured the Zapping system. This meant that things you did in the A scenario would affect the B scenario. If you took a particular item in the A scenario, it wouldn’t show up in the B scenario, for example.
The A/B scenarios are back in Resident Evil 2 remake, albeit in an altered form. Here, they’re called 1st and 2nd run, but the basic idea remains the same. The paths between the two are a lot more similar to a character’s 1st run, but there are some key differences.
Just like in the original, playing as one character during the first run unlocks the opposite character’s second run scenario.
For example:
- Playing as Leon first unlocks Claire 2nd run.
- Playing as Claire first unlocks Leon 2nd run.
- Playing either character’s 2nd run will unlock the 2nd run for the opposite character.
So, to enable all four scenarios to be playable, you just have to run through the game twice in one 1st run, and one 2nd run.
The Zapping system, on the other hand, is no longer in the game as far as we can tell. Though you’ll see evidence of the other character’s actions in various parts of the game, even getting notes from them from time to time, decisions from the 1st Run don’t carry over.
What are the differences between the 1st and 2nd run in Resident Evil 2 remake?
The 1st and 2nd run differences in Resident Evil 2 remake are more minor than those between the A/B scenarios in the original. The most significant deviation between the two is where you start the game at. In the 1st run, you enter the RPD through the front door, while in the second you have to acquire the key for the side door near the fire escape. This leads to a whole different route through the first part of the RPD.
You also get a different primary handgun in the 2nd run. While you still start with each character’s standard pistol, you get a .45 caliber handgun soon after you begin the game. Instead of finding handgun bullets throughout the game you’ll find ammo for this gun instead, which means you have to make regular handgun bullets out of gunpowder if you want to use your original sidearm.
Several optional key items are also in different locations in the 2nd run. This means you can get certain weapons and weapon upgrades earlier on. However, the items you need to progress through the game remain in the same spots, though because of the way you enter the RPD you may get them earlier or later than you did in the 1st run.
All-in-all, the 1st and 2nd run are comparable to the A/B scenarios from the original Resident Evil 2 but feature fewer differences. However, there are enough changes to distinguish the two and add replay value to the game.
Top 10 Most Gruesome Resident Evil Villains
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Top 10 Most Gruesome Resident Evil Villains
Whether you're playing as Jill Valentine or the esteemed Leon S. Kennedy, the Resident Evil series always has unique foes to throw your way. Here is a quick summary of what you can expect as you work your way through the many mansions and labs of Umbrella Corps. (Some spoilers ahead!) -
Alexia Ashford
A clone of a British noblewoman, Alexia injects herself with a strain of T-Virus while in cryosleep. The resulting monster is a blue-skinned boss that takes gunfire like a champ and spews fire. Only something as powerful as the Linear Launcher is able to take her down after a few mutations. -
Dr. Salvador
Commonly referred to as the Chainsaw Man, the good doctor relentlessly chases Leon Kennedy through the streets of Spain in Resident Evil 4. Leon has to be quick on his feet and fast on the trigger to avoid decapitation. Just don't use a pistol, he can absorb those shots with ease. -
Jack Krauser
Jack Krauser is an experienced military man who takes mercenary work on the side. This puts him into a partnership with Leon Kennedy as they take on the bioweapons in Resident Evil 4's Spain. Eventually, Jack succumbs to the virus, growing a nasty arm blade, and a violent temper. -
Lisa Trevor
A mutated hunchback from the original Resident Evil, Lisa spent years undergoing Umbrella experiments. She drapes herself in the flesh of her victims, namely anyone unfortunate enough to be wandering the halls of the mansion. Distinctive features include uncanny eyeballs and a propensity for lunging at anything that moves. -
Mimicry Marcus
A walking, grunting bomb of leeches, you don't want to get in close quarters with a Mimicry Marcus. Taking the form of James Marcus, it can stretch out its limbs for a whip attack or wrap them around you and start strangling. As it dies, it explodes into smaller enemies for you to take on. -
Nemesis
There's a reason that Resident Evil 3 is subtitled Nemesis. This trenchcoat wearing creature hunts players all throughout the third entry in the series. Its unique visage and signature style made it popular. Nemesis eventually appeared with its rocket launcher as a playable character in the Marvel vs. Capcom series. -
Neptune
Neptune may not be the biggest or the baddest Umbrella creation you'll face in RE, but he is a zombified shark. Any mad scientist creating abominations would at least consider creating shark monsters. So, of course, we have a whole breed of Neptunes swimming around. Watch out for the teeth. -
Ramon Salazar
Ramon's distinctive look may cause some confusion. Despite his small stature and grey hair, he's just 20 years old at the time of Resident Evil 4. Setting off the events of the game by kidnapping the President's daughter, he's flanked at all times by a pair of imposing bodyguards. -
Tyrant
The mass produced versions of the species of monster that also brought us Nemesis, these Tyrants served under Alfred Ashford during Code Veronica. While they're a little easier to take down, you'd probably rather be fighting run of the mill monsters. Thankfully, they haven't spread to the rest of the series. Yet. -
William Birkin
A child prodigy and head researcher at Umbrella, William turns against his employer when he's looked over for a promotion. One game of plot later, he's a hulking monster with an eyeball shoulder pad and several forms to fight. Thus is the cycle of Resident Evil big bads.