Calling all noobs!
We can’t have it both ways. A game can’t be both “just a game” and at the same time be meaningful.
Long games have become too expensive, and a whole other side of the industry has opened up that thrives on cheaper, more profitable, ultra-short games.
Just like friends and family who want to know the sex of a newborn child, gamers desperately need to know a game’s genre.
Games rarely end up in the trash.
It’s distinctly possible that games just aren’t very good at telling stories.
Like alcohol and regret, games and tutorials go hand in hand.
Is it possible that the rise of the Evil Casual Gaming Empire isn’t such a bad thing after all?