Might just be a personal addition, but
13th is one of the few games that ever successfully gave me a jump-scare (the other being the fantastic
Eternal Darkness: Sanity’s Requiem… that bathtub, man).
rn
rnSure, its mechanics were biased in favor of a couple characters—
Mark being amazing, and everyone else being mostly awful—and it had a confusing inventory system, but it played well enough and looked smooth and distinctive with some of the nicest backdrops I’ve seen on the NES.
rn
rnPlus, as it’s a horror game, it actually delivered on scares when Jason showed up in houses. On the roads, yeah, not so much, but at least occasionally I remember feeling actually ambushed.