Despite Changes, For Honor’s Player Count Remains Dramatically Low

It's not uncommon for a new multiplayer game to start out with gaudy player-count numbers only to taper off as time goes on. In the case of For Honor, though, its drop off was much more dramatic, in terms of speed and volume, and it might have hit rock bottom.

This is especially disappointing for For Honor, as Ubisoft only just recently rolled out a slew of changes to the balance of their game, specifically as it relates to in-game currency (Steel) and the power of purchasable gear, which were among For Honor''s biggest points of criticism.

In an aggressive PR blitz, Ubisoft increased the amount of Steel players earn from doing daily activities (matches and Orders), and they rebalanced Revenge mode, which was part of the reason why the microtransactions were so controversial.

Before For Honor rolled out these changes on March 31, the game had a daily average of 3-6 thousand players on Steam, according to Githyp. Since then, the daily average has been a solid 3-6 thousand players. This player count routinely ranks For Honor around the 80th most played PC game, behind even single-player or story-driven titles, let alone other competitive multi-player titles.

For Honor's player count remained mostly unchanged after its major balance changes.

For Honor's situation isn't even replicated in other controversial Ubisoft titles. Rainbox Six: Siege, which many people have hyperbolically declared dead with familiar criticisms, is routinely in the top 20 with almost 20,000 daily players on average. Of course, it's no No Man's Sky, but For Honor isn't exactly doing great.

Many predicted, as soon as the microtransactions were fully detailed, that For Honor could go the way of Evolve, a game that barely survived similar initial controversy only to completely shut down after more than a year of limping along. With Evolve, the gaming community seemed to think that, no matter what changes were implemented, Turtle Rock Studios had already burned the bridge.

Of course, that remains to be seen with For Honor, but you would hope that these kinds of changes are intended to increase player engagement and reassure the community that they are listening to feedback and developing in response to it, but that just hasn't been the case thus far for For Honor.

We could also be at the stage where Ubisoft is just hoping to keep their core audience of dedicated followers happy, and not necessarily trying to attract new or lost players. If they are trying to grow their player count, though, I'd expect to see them follow the roadmap of other games that haven't sold well or lost players. That usually starts with a Free Weekend. Titanfall 2 has already had one of these, Dishonored 2 has a free demo up, and Evolve tried this when things were looking bad. Of course, when this didn't work for Evolve, they tried to go Free-To-Play and the rest is history.

Ubisoft, hoping to avoid the same fate, will evidently need to try something else or make further improvements to reinvigorate For Honor's once-vast audience that has been whittled down to its most hardcore group.

Upcoming Releases

Tactical, beautiful, and wholly unique, the GOTY-winning sci-fi RTS returns with Homeworld 3. Assume control and battle through fleet combat in dazzling, fully 3D space while the award-winning story unfolds on a galactic scale.
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.

Reviews