Disgaea 5 is a strategy RPG fit for series newbies and longtime players alike.
The series is known for its off-the-wall worlds and emphasis on outside-the-box battle tactics, but Nippon Ichi president Souhei Niikawa said at TGS that extra work has been going into making the game approachable for all players. NIS said one way of doing this is by putting increased focus on the story and characters. According to Niikawa, player feedback praised the battles, but said that the story was a little thin. Niikawa therefore decided to flesh this game's story out. Most Disgaea games tend to be somewhat disconnected from each other, but apparently for the sake of newcomers, this one's ties will be even fewer.
I stuck some other miscellaneous info with the screens in the slideshow here:
Speaking as a series veteran, what I played on the Tokyo Game Show floor was very familiar, yet just as interesting as Disgaea has ever been. The usual Disgaea battles had even more wackiness thrown in, included new super moves and outrageous damage combos.
New to the series is Revenge. When a character is knocked out, his/her/its allies have a chance of going into Revenge Mode, during which new powers and abilities become available. When main character Killia went into Revenge Mode, for example, he was suddenly able to act multiple times in one turn — the first time I've ever seen that in a Disgaea game.
An audible "the fuck?" escaped my mouth when I noticed my mage had gun skills without actually having a gun. Then I realized what was up and told the booth attendant, "Aaaah, the fuuuuuuck!"
You can now equip sub weapons, and while you can't actually use those secondary weapons for attacks, the character in question can indeed use skills usually saved for primary users of that weapon. This was why my mages had gun techniques, as well as other little mixes and matches.