Diablo 2 Expansion Pack skill guide and FAQ Version 1.1.107-09-01 Calvin [email protected] This FAQ is Copyright 2001 Calvin Schneider Contents 1. Version History 2.A Druid Shapeshifting Skills B Druid Elemental Skills C Druid Summoning Skills 3.A Assassin Martial Arts Skills B Assassin Show Disciplines C Assassin Traps 4. Act V Walkthru 5. FAQ (coming soon) 6. Future Plans 7. Legal 8. List of sites this is posted at. 9. Anything else I've forgotten Version 1.1.1 Just a small, quick update. Version 1.1 The Act V walkthru is complete! It took a less time than I expected. I'm going to add a bit more detail to it eventually though. More 20+ skills done too. The next update probly won't come out for a week or two. Version 1.0 Well, this update came a lot sooner because I found the level and experience address (I hex-hacked my save file to get all of the skill levels) so now, all skills are in. Plus I added a few 20+ skills Version 0.9 First release, all Druid skills are in. Version 0.0 Not released, checked for typos. 2.A Druid Shapeshifting skills Werewolf Required Level: 1 Prerequisites: None Description: Allows you to transform into a Werewolf Mana: 40 Duration: 40 Seconds Life: +35% Stamina: +25% Level Attack Speed +%Attack Rating +% 1 2050 2 2865 3 3580 4 4065 5 45110 6 48125 7 51140 8 53155 9 56170 10 57185 11 59200 12 61215 13 62230 14 63245 15 64260 16 66275 17 66290 18 67305 19 68320 20 68335 2169350 2270365 Pros: Well, other than being a pretty cool spell, In werewolf form, you life is increased a lot and at high levels, your attack rating is extraordinarily high. Also, the attack skills you can use in Werewolf form will add even more effects. Cons: You can't cast any elemental spells. Lycanthropy (Passive) Required Level: 1 Prerequisites: Werewolf Description: Adds to the duration and to you maximum life while in Werewolf and Werebear form LevelMax Life +%Duration +Sec 1 2040 2 2550 3 3080 4 35100 5 40120 6 45140 7 50160 8 55180 9 60200 10 65220 11 70240 12 75260 13 80280 14 85300 15 90320 16 95340 17 100360 18 105380 19 110400 20 115420 21120440 22125460 23130480 24135500 25140520 Pros: Adds to your life and to how long you can stay transformed Cons: Hey, who can complain about more life and more transform time? Werebear Required Level: 6 Prerequisites: None Description: Allows you to transform into a Werebear Mana: 15 Duration: 40 Seconds Life: +100% LevelDamage +%Defense +% 15025 2 5730 3 6435 4 7140 5 7845 6 8550 7 9255 8 9960 9 10665 10 11370 11 12075 12 12780 13 13485 14 14190 15 14895 16 155100 17 162105 18 169110 19 176115 20 183120 Pros: Once again, other than being a very cool spell, not only your damage, but also your defense is boosted way up. The attack skills for this spell are also very cool Cons: You can't cast any elemental spells. Maul Required Level: 12 Prerequisites: Werebear Description: Claw your enemies and possibly stun them. Adds to your attack rating and damage after each successful hit. Mana: 3 per hit Duration of Dam/Atk Bonus: 20 seconds Damage Bonus Increase per hit: +20% Attack Bonus Increase per hit: 3% LevelDamage +%Attack +%Stun Length (sec) 1 25-75201.7-2.8 2 25-75301.7-3.2 3 25-125401.7-3.2 4 25-125501.7-3.4 5 25-150601.7-3.4 6 25-150701.7-3.7 7 25-175801.7-3.7 8 25-175901.7-3.9 9 25-2001001.7-3.9 10 25-2001101.7-4.0 11 25-2251201.7-4.0 12 25-2251301.7-4.2 13 25-2501401.7-4.2 14 25-2501501.7-4.4 15 25-2751601.7-4.4 16 25-2751701.7-4.5 17 25-3001801.7-4.5 18 25-3001901.7-4.6 19 25-3252001.7-4.6 20 25-3252101.7-4.7 Pros: Adds a good amount of damage and attack to the Werebears already heavy damage. The stun ability is also handy. Cons: There are attack skills much better than this one, but with a couple of points in it, it's useful until you get a better attack. Feral Rage Required Level: 12 Prerequisites: Werewolf Description: At you attack with this skill, you gain more life and speed with each successful hit. Mana: 3 Duration: 20 sec LevelDamage +%Attack +%Life Steal %Walk/Run Speed +% 1 50204-1219-31 2 55304-1619-36 3 60404-1619-36 4 65504-2019-40 5 70604-2019-40 6 75704-2419-43 7 80804-2419-43 8 85904-2819-45 9 901004-2819-45 10 951104-3219-47 11 1001204-3219-47 12 1051304-3619-49 13 1101404-3619-49 14 1151504-4019-50 15 1201604-4019-50 16 1251704-4419-52 17 1301804-4419-52 18 1351904-4819-53 19 1402004-4819-53 20 1452104-5219-55 Pros: Life stealing and a speed bonus are both great. Cons: Like with the Werebears maul, there are better attacks than this. Fire Claws Required Level: 18 Prerequisites: Werewolf, Werebear, Feral Rage, Maul Description: Adds fire damage and adds to your attack rating. Mana: 4 LevelFire DamageAttack +% 1 15-2050 2 21-2665 3 27-3280 4 33-3895 5 39-44110 6 45-50125 7 51-56140 8 57-62155 9 69-75170 10 81-86185 11 93-98200 12 105-110215 13 117-122230 14 126-135245 15 141-146260 16 153-158275 17 173-178290 18 193-198305 19 213-218320 20 233-238335 Pros: Good for when you're in higher difficulties and encounter a monster who is immune to physical attacks Cons: It would be nice if it added more than just fire damage. Rabies Required Level: 18 Prerequisites: Werewolf, Feral Rage Description: Adds poison damage to your attacks. Mana: 10 Poison Duration: 4 Seconds. LevelPoison DamageAttack +% 1 18-4350 2 31-5657 3 43-6864 4 56-8171 5 68-9378 6 81-10685 7 93-11892 8 106-13199 9 121-146106 10137-162113 11 153-178120 12 168-193127 13 184-209134 14 200-225141 15 215-240148 16 231-256155 17 250-275162 18 268-293169 19 287-312176 20 306-331183 Pros: Poison damage is great. Especially when it's 331 poison damage! Cons: The attack bonus is also less than on the other attack skill. Also, I don't see why a bear couldn't get rabies either! :) Shock Wave Required Level: 24 Prerequisites: Werebear, Maul Description: Stuns and damages nearby enemies. Mana: 7 LevelDamageStun Length (Sec) 1 10-201.6 2 13-232.2 3 16-262.8 4 19-293.4 5 22-324 6 25-354.6 7 28-385.2 8 31-415.8 9 36-466.4 10 41-517 11 46-567.6 12 51-618.2 13 56-668.8 14 61-719.4 15 66-7610 16 71-8110.6 17 78-8811.2 18 85-9511.8 19 92-10212.4 20 99-10913 Pros: Has a VERY long stun length at high levels Cons: By the time you get the skill, a damage of 10 to 20 isn't very High Hunger Required Level: 24 Prerequisites: Werewolf, Werebear, Feral Rage, Maul, Fire Claws Description: Steals life and mana, adds to your attack rating but, lowers your damage. Mana: 3 Damage: -90% (remember, that's MINUS 90%) Level Attack +%Life/Mana Steal % 1 50187 2 60217 3 70240 4 80260 5 90275 6 100287 7 110297 8 120305 9 130315 10 140320 11 150327 12 160332 13 170337 14 180342 15 190345 16 200350 17 210352 18 220355 19 230357 20 240360 Pros: WOW, that's a lot of life and mana to steal. Cons: The damage modifier is a BIG con. The biggest boosts, as usual, are in the first few levels. I'd recommend only putting 3 or 4 points into this. Fury Required Level: 30 Prerequisites: Werewolf, Feral Rage, Rabies Description: Attack multiple enemies and increase attack rating and damage Mana: 4 LevelHitsAttack +%Damage +% 1 250100 2 357117 3 464134 4 571151 5 578168 6 585185 7 592202 8 599219 9 5106236 10 5113253 11 5120270 12 5127287 13 5134304 14 5141321 15 5148338 16 5155355 17 5162372 18 5169389 19 5176406 20 5183423 Pros: It's almost exactly like the Paladins Zeal attack, it's nice to hit more than once with one click. Con: Only 5 hits. (although, I can remember missing 20 times with the Paladins Zeal attack too) 2.B Druid Elemental Skills Firestorm Required Level: 1 Prerequisites: None Description: Shoot waves of fire out at your enemies Mana: 4 LevelFire Dam/Sec 13-7 27-10 310-14 414-17 517-21 621-24 724-28 828-31 932-36 1037-41 1142-45 1246-50 1351-55 1456-59 1560-64 1665-69 1771-75 1877-80 1982-86 2089-92 21 22100-104 Pros: It's a decent low-level spell. Cons: Not much damage, not very accurate. Molten Boulder Required Level: 6 Prerequisites: Firestorm Description: Rolls a ball of fire towards your enemies. LevelManaFire Dam/Sec 11011-16 210.519-24 31128-32 411.536-41 51244-49 61252-57 71360-65 81369-73 91479-84 101490-94 1115100-105 1215111-116 1316121-126 1416132-137 1517142-147 1617153-158 1718166-171 1818179-183 1919192-196 2019205-209 2120 2220230-236 Pros: Good damage, explodes after a while Cons: Rolls very slow. In other words, it doesn't hit too often. Arctic Blast Required Level: 6 Prerequisites: None Description: The cold damage version of the Sorceresses Inferno LevelMana/Sec Cold Dam/Sec Cold Length (Sec) Range (yd.) 148-1545.3 2514-214.66 3620-285.26 4726-345.86.6 5733-406.66.6 6839-466.87.3 7945-5377.3 81051-597.28 91058-667.68 101165-727.88.6 111271-7988.6 121378-858.49.3 131485-928.89.3 141491-999.210 151598-1059.610 1616105-1121010.6 1717112-11910.410.6 1817119-12610.811.3 1918126-13311.211.3 2019133-14011.612 2120140-1471212 2212.812.8 2321154-16112.812.8 Pros: Good range once it gets points in it, plus, decent damage and it freezes your enemies. Cons: Lots of mana/sec when it gets into high levels. Might not do A lot in Nightmare and Hell Fissure Required Level: 12 Prerequisites: Firestorm, Molten Boulder Description: Opens cracks in the ground, burning your enemies. Mana: 15 Duration: 3.2 Seconds. LevelFire Dam/Sec 115-25 221-31 327-37 433-43 539-49 645-55 751-61 857-67 969-79 1081-91 1193-103 12105-115 13117-127 14129-139 15141-151 16153-163 17169-179 18185-195 19201-211 20217-227 21 22249-259 Pros: Good damage. Cons: Doesn't last long, not always accurate, doesn't span a large area. Cyclone Armor Required Level: 12 Prerequisites: Arctic Blast Description: Creates a shield protecting you from elemental attacks LevelManaDam. Absorbed 1540 2642 3764 4876 5988 610100 711112 812124 913136 1014148 1115160 1216172 1317185 1418196 1519208 1620220 1721232 1822244 1923256 2024268 Pros: It's a shield spell, and it absorbs some damage. Cons: It's your only shield spell, and it absorbs only fire, cold and lightning damage Twister Required Level: 18 Prerequisites: Arctic Blast, Cyclone Armor Description: Shoots small tornadoes towards your enemies damaging, and stunning them Mana: 7 Stun Length: .4 Sec LevelDamage 16-8 28-10 310-12 412-14 514-16 616-18 718-20 820-22 923-25 1027-29 1130-32 1234-36 1337-39 1441-43 1544-46 1648-50 1752-54 1857-59 1961-63 2066-68 Pros: It stuns for a little while. Cons: Low damage, hard to hit your enemies. Volcano Required Level: 24 Prerequisites: Firestorm, Molten Boulder, Fissure Description: Opens up a volcano which spews fire. Mana: 25 LevelFire Damage 115-20 219-24 323-28 427-32 531-36 635-40 739-44 843-48 951-56 1059-64 1167-72 1275-80 1383-88 1491-96 1599-104 16107-112 17119-124 18131-139 19143-148 20155-160 Pros: It's an area attack. Cons: Low damage, high mana. Tornado Required Level: 24 Prerequisites: Arctic Blast, Cyclone Armor, Twister Description: throw out a tornado towards your enemies. Mana: 10 LevelDamage 125-35 233-43 341-51 449-59 557-67 665-75 773-85 881-91 995-105 10109-119 11123-133 12137-147 13151-161 14165-175 15179-189 16193-203 17213-223 18233-243 19253-263 20273-283 Pros: Good Damage Cons: Hard to aim. Hurricane Required Level: 30 Prerequisites: Arctic Blast, Cyclone Armor, Twister, Tornado Description: A hurricane surrounds your druid, heavily damaging any enemies around you. Mana: 30 Duration: 10 seconds Radius: 5.3 yards LevelDamage 125-50 232-57 339-64 446-71 553-78 660-85 767-92 874-99 984-109 1094-119 11104-129 12114-139 13124-149 14134-159 15144-169 16154-179 17166-191 18178-203 19190-215 20202-227 Pros: Good damage, hits everyone right around you. Cons: Doesn't really last that long, also any monsters with a range attack may be outside of the radius. Armageddon Required Level: 30 Prerequisites: Firestorm, Molten Boulder, Arctic Blast, Fissure, Cyclone Armor, Twister, Tornado, Volcano, Hurricane Description: Rains down fire around you, that will move with you Mana: 35 Duration:10 Seconds Radius: 5.3 yards LevelFire Dam/Sec 125-75 240-90 355-105 470-120 585-135 6100-150 7115-165 8130-180 9150-200 10170-220 11190-240 12210-260 13230-280 14250-300 15270-320 16290-340 17315-365 18340-390 19365-415 20390-440 Pros: Great damage, follows you around. Cons: Nothing really bad about this skill, could last a bit longer though. 2.C Druid Summoning skills Raven Required Level: 1 Prerequisites: None Description: Summon ravens who attack your enemies. Mana: 6 LevelRavensHitsDamage 11122-4 22133-6 33144-7 44155-8 55166-9 65177-10 75188-11 85199-12 952010-13 1052111-14 1152212-15 1252313-16 1352414-17 1452515-18 1552616-19 1652717-20 1752818-21 1852919-22 1953020-23 2053121-24 2153222-24 Pros: ONE POINT is all that is needed, this spell isn't worth any more. It's a good spell for about 3 seconds Cons: Everything Poison Creeper Required Level: 1 Prerequisites: None Description: A vine slinks underground and will poison enemies. Mana: 8 LevelLifePoison Dam/4 Sec. 1154-6 2187-8 3210-11 42412-15 52715-17 63018-19 73321-22 83623-25 93928-30 104233-34 114537-39 124842-44 135147-48 145451-53 155756-58 166061-62 176367-68 186673-74 196978-80 207284-86 Pros: Good in the beginning, and if you keep putting skills points into it, it will be good for quite a while, but it the other vines are better Cons: Not much life Oak Sage Required Level: 6 Prerequisites: None Description: summon a spirit to increase your life and the life of your companions. LevelManaLifeLife +% 1153030 2163935 3174840 4185745 5196650 6207555 7218460 8229365 92310270 102411175 112512080 122612985 132713890 142814795 1529156100 1630165105 1731174110 1832183115 1933192120 2034201125 Pros: This is a great spell, at max, it more than doubles your life. Cons: Doesn't do anything else. Summon Spirit Wolf Required Level: 6 Prerequisites: Raven Description: Allows you to summon up to 5 Spirit Wolves to help you in battle, also adds a passive increase to Attack and Defense to your other wolf and bear summons Mana: 15 Life: 35 PassivePassive LevelWolvesDamageAtk. +%Def. +% 112-65050 223-76060 334-87070 446-98080 557-109090 658-12100100 759-13110110 8510-14120120 9513-16130130 10515-19140140 11518-21150150 12520-24160160 13522-26170170 14525-28180180 15527-31190190 16530-33200200 17534-38210210 18539-43220220 19544-48230230 20549-52240240 Pros: Great spell, even when you get Dire Wolf, this spell will still add to the attack and defense of your wolves and bears. Cons: It does get quickly replaced by Dire Wolf. Carrion Vine Required Level: 12 Prerequisites: Poison Creeper Description: A vine that eats the corpses of your fallen enemies, giving you life. LevelLifeHeals +% 1474 2565 3656 4756 5847 6947 71038 81128 931228 101319 111419 121509 131599 141699 1517810 1618810 1719710 1820610 1921610 2022510 2123510 Pros: It gives you life and, in Act V, if it eats the corpses have those pesky undead guys, they can't come back to life. Cons: Doesn't give you much life. Heart of Wolverine Required Level: 18 Prerequisites: Oak Sage Description: Increases your and your parties attack rating and damage. Radius: 20 Yards LevelManaLifeDamage +%Attack +% 120682025 221812732 322953439 4231084146 5241224853 6251365560 7261496267 8271636974 9281767681 10291908388 11302049095 123121797102 1332231105109 1433244111116 1534258118123 1635258125130 1736285132137 1837299139144 1938312146151 2039326153158 Pros: Adds a good amount of damage and attack rating, plus it lasts A lot better than the Oak Sage because of the increased life. Cons: Increases are a lot less in high levels, I'd only put a max of 10 points in this one. Summon Dire Wolf Required Level: 18 Prerequisites: Raven, Oak Sage, Summon Spirit Wolf Description: Summon up to 3 Dire Wolves and adds a passive increase to life of other Wolves and Grizzly bear. Mana: 20 Passive Life +% LevelWolvesLife(Wolves & Bears)Damage 1185508-14 22916010-16 33967013-19 431028015-21 531089018-24 6311410020-26 7311911022-28 8312512025-31 9313113028-34 10313614032-38 11314215036-42 12314816039-45 13315317043-49 14315918046-52 15316519050-56 16317120054-60 17317621061-67 18318222068-74 19318823075-81 20319324082-88 Pros: This is much better than Spirit Wolf, even though you can only have 3, instead of 5. Plus this also increases the life of your wolves and bears. Cons: You can only have 3 of them and they don't attack for a whole lot, although that isn't a major drawback. Solar Creeper Required Level: 24 Prerequisites: Poison Creeper, Carrion Vine Description: Summons a vine that eats corpses and increases your mana recovery rate LevelManaLifeMana Recovery % 114822 215982 3161143 4171314 5181474 6191644 7201805 8211965 9222135 10232295 11242465 12252626 13262786 14272956 15283116 16293286 17303446 18313606 19323776 20333936 Pros: Speeds your mana recovery, plain and simple, and, in Act V, if it eats the corpses of those pesky undead guys, than they can't come back to life. Spirit of Barbs Required Level: 30 Prerequisites: Oak Sage, Heart of Wolverine Description: Summons a spirit which reflects damage back upon the attacker, much (well almost exactly) like the Paladins Thorn aura. LevelManaLife% Damage returned 12510650 22612760 32714870 42816980 52919090 630212100 731233110 832254120 933275130 1034296140 1135318150 1236339160 1337360170 1438381180 1539402190 1640424200 1741445210 1842466220 1943487230 2044508240 Pros: Great for those enemies with a lot of hp, takes 'em down real nice. Cons: You can't have any other spirits out, just the one. Summon Grizzly Required Level: 30 Prerequisites: Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf Description: Summon a Bear to fight for you. Also, it increases damage of bears and wolves. Mana: 40 Life: 213 Passive Damage +% LevelDamage(to Wolves and Bears) 137-7525 252-9130 367-10835 484-12640 5101-14545 6120-16550 7139-18655 8160-20860 9189-23965 10221-27270 11253-30675 12288-34280 13323-37985 14361-41890 15399-45895 16440-500100 17492-553105 18546-609110 19602-666115 20660-726120 3.A Assassin Martial Arts Skills Note that the charge level will be abbreviated as C1, C2 or C3. Also, the all Charge-up skills are listed first. Tiger Strike Required Level: 1 Prerequisites: None Description: The "charge-up" skills allows you to save up "charges" for use with a finishing move. The attacks themselves have normal damage, but the modifiers are added to the finishing move you use. This applies for all charge up skills. This skill simple adds to the damage and to your attack rating for the next finishing move. Charge-up Skill Mana: 1 LevelAttack +%C1 Damage +%C2 Damage +%C3 Damage +% 140100200300 250120240360 360140280420 470160320480 580180360540 690200400600 7100220440660 8110240480720 9120260520780 10130280560840 11140300600900 12150320640960 131603406801020 141703607201080 151803807601140 161904008001200 172004208401260 182104408801320 192204609201380 202304809601440 Pros: This skills adds a high amount of damage to your finishing move. Cons: There aren't any other mods to this one. Fists of Fire Required Level: 6 Prerequisites: None Description: Adds Fire damage to your finishing move. Charge-up Skill C2 Fire Radius: 2 Yards C3 Fire Burn Length: 2.5 Seconds Mana: 2 LevelAttack +%Fire Damage (on all charges) 1506-10 26011-15 37016-20 48021-25 59026-30 610031-35 711036-40 812041-45 913051-55 1014061-65 1115071-75 1216081-85 1317091-95 14180101-105 15190111-115 16200121-125 17210141-145 18220161-165 19230181-185 20240200-205 Pros: The fire damage is nice at high levels, and doesn't have a wide span. Cons: No damage mod. Cobra Strike Required Level: 12 Prerequisites: Tiger Strike Description: Adds Life and/or mana steal to your finisher Charge-Up Skill Mana: 2 LevelAttack +%C1 Life Steal %C2 Life/Mana % C3 Life/Mana +% 160404080 275454590 3905050100 41055555110 51206060120 61356565130 71507070140 81657575150 91808080160 101958585170 112109090180 122259595190 13240100100200 14255105105210 15270110110220 16285115115230 17300120120240 18315125125250 19330130130260 20345135135270 Pros: Adds a lot of Life % mana steal on charge 3, even at first level. Cons: None of these moves have any major drawbacks, just that they have one sole purpose, to help kill the monster and life steal, fire, etc. Claws of Thunder Required Level: 18 Prerequisites: Fists of Fire Description: Adds Lightning damage to your finisher. Charge Up Skill (Requires Claw weapon.) Mana: 4 LevelAttack +%C1 Lightning DamC2 Nova Dam.C3 Charged bolt Dam. 1801-801-201-40 29511-901-351-60 311021-1001-501-80 412531-1101-651-100 514041-1201-801-120 615551-1301-951-140 717061-1401-1101-160 818571-1501-1251-180 920091-1701-1501-220 10215111-1901-1751-260 11230131-2101-2001-300 12245151-2301-2251-240 13260171-2501-2501-380 14270191-2701-2751-420 15290211-2901-3001-460 16305231-3101-3251-500 17320261-3401-3601-460 18335291-3701-3951-620 19350321-4001-4301-680 20365351-4301-4651-740 Pros: High damage is ensured when maxed at C1, even higher is possible at C3, but also possible is much lower damage. Cons: The 1-X damage in C2 and 3, it's a big span. Blades of Ice Required Level: 24 Prerequisites: Fists of Fire, Claws of Thunder Description: Adds Ice damage to your finisher. Charge-up Skill (Requires Claw weapon.) Mana: 3 Charge 2 cold radius: 3.3 yards. LevelAttack +%C1 Cold Dam.C3 Freeze Duration (sec) 18015-354 29523-434.4 311031-514.8 412539-595.2 514047-675.6 615555-756 717063-836.4 818571-916.8 920081-1017.2 1021591-1117.6 11230101-1218 12245111-1318.4 13260121-1418.8 14270131-1519.2 15290141-1619.6 16305151-17110 17320171-19110.4 18335191-21110.8 19350211-23111.2 20365231-25111.6 Pros: It's nice to have elemental damage once you get to physically immune monsters. Cons: The best damage is at level 1. Phoenix Strike Required Level: 30 Prerequisites: Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder, Blades of Ice Description: Adds a strong elemental attack to your finisher, but ONLY the current charge, not all of them. Charge-up Skill Mana: 4 LevelAttack +%C1 Meter Dam.C2 Chain Light. Dam.C3 Ice Bolt Dam. 17020-401-4016-32 28530-501-5120-36 310040-601-6224-40 411550-701-7328-44 513060-801-8432-48 614570-901-9536-52 716080-1001-10640-56 817290-1101-11744-60 9190110-1301-13452-68 10205130-1501-15160-76 11220150-1701-16868-84 12235170-1901-18576-92 13250190-2101-20284-100 14265210-2301-21992-108 15280230-2501-236100-116 16295250-2701-253108-124 17310280-3001-278120-136 18325310-3301-303132-148 19340340-3601-328144-160 20355370-3901-353156-172 Dragon Talon Required Level: 1 Prerequisites: None Description: Finishing moves let loose the stored charges of charge up attacks plus, add a little something of their own the the hit. Finishing Move Mana: 6 LevelKicksKick Damage +%Attack +% 11040 21752 311464 412175 512888 6235100 7242112 8249124 9256136 10263148 11270160 12377172 13384184 14391196 15398208 163105220 173112232 183119244 193126256 203133268 Pros: Simply a move that added a little extra kick for a finisher. Cons: The + to Damage isn't as high as some other finishers. Dragon Claw Required Level: 6 Prerequisites: Dragon Talon Description: A finisher that adds to Attack and Damage. Finishing Move (Must have two Claw weapons equipped) Mana: 2 LevelDamage +%Attack +% 15050 25560 36070 46580 57090 672100 780110 885120 990130 1095140 11100150 12105160 13110170 14115180 15120190 16125200 17130210 18135220 19140230 20145240 Pros: Adds a good amount of damage and a plus to your attack skill. Cons: No other mods. Dragon Tail Required Level: 18 Prerequisites: Dragon Talon, Dragon Claw Description: A high damage kick coupled with fire damage. It takes your damage and adds extra fire damage correlated to that percent. Finishing Move Mana: 10 LevelFire Damage +%Attack +% 15040 26047 37054 48061 59068 610075 711082 812089 913096 10140103 11150110 12160117 13170124 14180131 15190138 16200145 17210152 18220159 19230166 20240173 Pros: Adds a lot of fire damage to your move. Cons: Again no MAJOR drawbacks. Dragon Flight Required Level: 24 Prerequisites: Dragon Talon, Dragon Claw, Dragon Tail Description: A strong finishing kick that teleports you to your target coupled with your charge-up move. Finishing Move Mana: 15 LevelAttack +%Kick Damage +% 1100100 2120125 3140150 4160175 5180200 6200225 7220250 8240275 9260300 10280325 11300350 12320375 13340400 14360425 15380450 16400475 17420500 18440525 19460550 20480575 Pros: VERY high damage mod. Cons: Again, no other mods. 3.A Assassin Show Disciplines Claw Mastery Required Level: 1 Prerequisites: None Description: Adds a passive effect to your attack rating and damage with claw weapons. LevelAttack +%Damage +% 13035 24039 35043 46047 57051 68055 79059 810063 911067 1012071 1113075 1214079 1315093 1416097 1517091 1618095 1719099 18200103 19210107 20220111 Pros: Increase damage and attack Cons: Can't complain about this one. This skill is a must for at least a few point. Psychic Hammer Required Level: 1 Prerequisites: None Description: Damage and knock-back enemies. LevelManaDamage 142-5 24.23-6 34.54-7 44.75-8 55.6-9 65.27-10 75.58-11 85.79-12 9610-13 106.212-15 116.513-16 126.715-18 13716-19 147.218-21 157.519-22 167.721-24 17823-26 188.225-28 198.527-30 208.729-32 Pros: Very easy to aim and useful for a while. Cons: A while means Act 1. Burst of Speed Required Level: Prerequisites: Claw Mastery Description: Ups your walk/run and attack speed for a while. Mana: 10 LevelAttack Speed +%Walk/Run Speed +%Duration (sec) 12123120 22729132 33134144 43439156 53742168 64145180 74247192 84449204 94451216 104552228 114654240 124755252 134956264 145057276 155157288 165159300 175159312 185260324 195260336 205261348 Pros: It gives you a good boost to speed Cons: not worth more than a few point, the bonuses get smaller and smaller Cloak of Shadows Required Level: 12 Prerequisites: Psychic Hammer Description: Lowers enemies defense and darkens the sky (just for looks) Mana: 13 Range: 20 yard Duration: 8 seconds LevelEnemy Defense -% 121 227 331 434 537 639 741 842 944 1045 1146 1247 1348 1449 1550 1651 1751 1851 1952 2052 Pros: Looks cool, at high levels the defense drops a lot. Cons: Doesn't last to long Weapon Block Required Level: 12 Prerequisites: Claw Mastery Description: Has a Passive effect of allowing you to block with two claw weapons. This skill is a MUST for the Assassin. LevelChance to Block +% 126 232 336 439 542 644 746 847 949 1050 1151 1252 1353 1454 1555 1656 1756 1856 1957 2057 Pros: Like I said this is a MUST at least put 5 points in this, after that it doesn't go up as much, but more than 5 will still help you. Cons: none Fade Required Level: 18 Prerequisites: Claw Mastery, Burst of Speed Description: This skill temporarily increases your resistance and lowers cure duration. Mana Cost: 10 LevelCurse Length -%Resist All +%Duration (Sec) 14719120 25327132 35833144 46238156 56542168 66745180 76947192 87150204 97352216 107454228 117556240 127657252 137758264 147860276 157960288 168062300 178062312 188163324 198163336 208264348 Pros: This skill is very helpful in Nightmare and Hell because or the resist all. Cons: The Curse Length mod isn't always helpful, at least, it wasn't to me. Shadow Warrior Required Level: 18 Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows Description: Create a "shadow" of yourself to fight alongside you. LevelManaLifeAttack Rating +% 1271240 22913815 33115330 43316845 53518360 63719875 73921390 841228105 943243120 1045257135 1147272150 1249287165 1351302180 1453317195 1555332210 1657347225 1759362240 1861376255 1963391270 2065406285 Pros: It's always helpful to have an extra ally. Cons: This is easily replaced my Shadow Master Mind Blast Required Level: 24 Prerequisites: Psychic Hammer, Cloak of Shadows Description: Damages your enemies and has a chance to convert them to your side. Mana: 15 Conversion Duration: 6-10 seconds LevelDamage Chance to Convert % 110-2018 212-2221 314-2424 416-2626 518-2827 620-3028 722-3229 824-3430 929-3931 1034-4432 1139-4932 1244-5433 1359-5933 1454-6434 1559-6934 1664-7435 1772-8235 1880-9035 1988-9835 2096-10636 Pros: This spell is alright but don't put to many points into it. The conversion rate doesn't go up much. Cons: The conversion rate is very small and lasts for a very short time. Venom Required Level: 30 Prerequisites: Claw Mastery, Burst of Speed, Fade Description: Poison your weapons. Mana: 12 LevelPoison Damage (2 Sec)Weapon Poisoned (Sec) 137-75120 250-90124 362-103128 475-115132 587-128136 6100-140140 7112-153144 8125-165148 9143-184152 10162-203156 11181-221160 12200-240164 13218-259168 14237-278172 15256-296176 16275-315180 17300-340184 18325-365188 19350-390192 20375-415196 Pros: This has some nice high poison damage, always a plus. Cons: Just to bad the poison doesn't last a bit longer. Shadow Master Required Level: 30 Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows, Shadow Warrior Description: In essence, this is a Shadow Warrior upgrade. This Shadow has all of your skills. Mana: 40 LevelLifeAttack Rating +% 11880 221612 324430 427245 530060 632975 735790 8385105 9413120 10441135 11470150 12498165 13526180 14554195 15582210 16611225 17639240 18667255 19695270 20723285 Pros: Great spell, it has all your skills and a lot of life. Cons: Nothing really bad about this one. 3.C Assassins Traps Fire Blast Required Level: 1 Prerequisites: None Description: Throw a small explosive device at your enemies. LevelManaFire Damage 133-4 23.15-6 33.27-8 43.39-10 53.511-12 63.613-14 73.715-16 83.817-18 9421-22 104.125-26 114.229-30 124.3.33-34 134.537-38 144.641-42 154.745-46 164.849-50 17554-55 185.159-60 195.264-65 205.369-70 Pros: I used this spell heavily in Act 1, it works very well against the clusters of Fallen, Carver etc. Cons: It looses it's edge in Act 2 but Wake of Fire works good. Shock Web Required Level: 6 Prerequisites: Fire Blast Description: Lightning bolts are fired at those who come near this trap. Mana: 6 LevelSpikesLightning Damage 165-6 266-7 367-8 468-9 579-10 6710-11 7711-12 8712-13 9814-15 10817-18 11819-20 12822-23 13924-25 14927-28 15929-30 16932-33 171035-36 181039-40 191042-43 201046-47 Pros: This trap doesn't have much damage to it, but does have a good amount of hits. Cons: Low damage. Blade Sentinel Required Level: 6 Prerequisites: None Description: A blade flies back and forth between where you cast it and you, hitting any enemies that cross its path. Mana: 7 Duration: 4 Seconds LevelDamage 16-10 29-13 312-16 415-19 518-22 621-25 724-28 827-31 931-35 1035-39 1139-43 1243-47 1347-51 1451-55 1555-59 1659-63 1764-68 1869-73 1975-78 2079-83 Pros: Does a decent amount of damage Cons: Doesn't last long Charged Bolt Sentry Required Level: 12 Prerequisites: Fire Blast, Shock Web Description: Shoots Charged Bolts at anyone who wanders to close Mana: 13 Amount of bolts: 5 LevelDamage 11-7 22-8 34-10 45-11 57-13 68-14 710-16 811-17 913-19 1015-21 1117-23 1219-25 1321-27 1423-29 1525-31 1627-33 1730-36 1833-39 1936-42 2039-45 Pros: Not to great of a spell, Wake of Fire is better. Cons: Low damage Wake Of Fire Required Level: 12 Prerequisites: Fire Blast Description: Shoots a triangular wave of fire at nearby enemies. Mana: 20 Waves: 5 LevelFire Damage 15-10 27-12 39-14 411-16 513-18 615-20 717-22 819-24 922-27 1025-30 1128-33 1231-36 1334-39 1437-42 1540-45 1643-48 1747-52 1851-56 1955-60 2059-64 Pros: Nice little trap, alright damage for it's level. Cons: The Damage could be higher. Blade Fury Required Level: 18 Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire Description: Throwing stars? Are thrown at your enemy, damaging Them. Minimum Mana: 3 LevelMana/BladeDamage/Blade 118-10 2111-13 3214-16 4217-19 5320-22 6323-25 7326-28 8429-31 9434-36 10539-41 11544-46 12549-51 13654-56 14659-61 15764-66 16769-76 17777-79 18886-87 19893-95 208101-103 Pros: The damage/blade, times that by three because that is how many you usually throw out. Cons: times the Mana cost by three also Lightning Sentry Required Level: 24 Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry Description: Shoots bolts of lighting at your nearby enemies. Mana: 20 Shots: 10 LevelLightning Damage 110-20 215-25 320-35 425-35 530-40 635-45 740-50 845-55 952-62 1059-69 1166-76 1273-83 1380-90 1487-97 1594-104 16101-111 17111-121 18121-131 19131-141 20141-151 Pros: Another good trap, Shoots a lot of bolts and has good damage. Cons: In higher levels, this does become ineffective. Wake Of Inferno Required Level: 24 Prerequisites: Fire Blast, Wake Of Fire Description: Sprays fire at nearby enemies. Mana: 20 Shots: 10 LevelFire dam/sec 18-21 216-29 324-37 432-45 540-53 648-61 756-69 863-77 973-86 1083-96 1192-105 12102-115 13112-125 14121-134 15131-144 16140-154 17153-166 18166-178 19177-190 20189-203 Pros: Good damage Cons: The range isn't very far. Death Sentry Required Level: 30 Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry Description: Blows up corpses when enemies are near and adds lightning damage. Mana: 20 Shots: 5 Damage: 40-80% Of Corpse Life LevelLightning DamageCorpse Explosion Radius yds. 120-303.3 224-343.6 328-384 432-424.3 536-464.6 640-505 744-545.3 848-585.6 953-636 1058-686.3 1163-736.6 1268-787 1373-837.3 1478-887.6 1583-938 1688-978.3 1796-1068.6 18104-1149 19112-1229.3 20120-1309.6 Pros: Good amount of damage from the corpse AND lightning. Cons: If the corpse isn't near the enemy when it comes close, it doesn't always hit them. Blade Shield Required Level: 30 Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire, Blade Fury Description: Casts a shield of blades around you that hit enemies who stray to close. LevelManaDuration (sec)Damage 127201-30 229246-35 3312811-40 4333216-45 5353621-50 6374026-55 7394431-60 8414836-65 9435242-71 10455648-77 11476054-83 12496460-89 13516866-95 14537272-101 15557678-107 16578084-113 17598491-120 18618898-127 196392105-134 206596112-141 Pros: It's nice to have a shield (sort of a shield) Cons: Doesn't actually absorb damage. 4. Act V Walkthru Town: Harrogath NPCs: Malah-Magical Items Larzuk-Weapons/Armor, Socket Item (after Quest 1) Qual-Kehk-Hirelings (after Quest 2) Nihlathak-Gamble (until Quest 3 is completed) Anya-Gamble (after Quest 3), Personalize Item (after Quest 4) Waypoints:Harrogath Frigid Highlands Arreat Plateau Crystalline Passage Glacial Trail Halls of Pain Frozen Tundra The Ancients' Way Worldstone Keep Level 2 Quest 1: Siege on Harrogath. Stop the siege be killing Shenk the Overseer in the Bloody Foothills. When you first arrive in town, after entering the portal Tyrael opens when you defeat Diablo, talk to people (if you want) just to get acclimated to town. Then talk to Larzuk, he gives you Quest 1. This Quest is pretty simple to complete, exit town through the main gate in the north (because of the isometric view when I say a direction will be as follows: North would be the upper-left, South would be lower-right, East would be upper-left and West would be lower-right). You'll meet some of the new enemies, hack your way through them continuing North, If you reach the Frigid Highlands, you've gone too far. Before the Highlands, there is a larger area, within here somewhere is Shenk, You'll receive a Quest notification telling you to kill him, that means you are near him. on your auto-map you can see a circle that appears reddish, he is always on or very near this. Once you kill him open a portal, or go to the Frigid Highlands and find the waypoint, For me it was always fairly near the beginning. Talk to Larzuk, he will now add sockets to the item of your choice. Quest 2: Rescue on Mount Arreat Find The Soldiers in the Frigid Highlands. If you went to the Frigid Highlands and to the waypoint, you'll already have this Quest, otherwise, you'll have to speak with Qual-Kehk, return through your portal and go north to the Highlands (or back through the waypoint). This quest will take a bit longer than Quest 1. You can level quite a bit here as there are a lot of enemies, going north or east (it seems that most of time it is north, I've only had to go east once, but either way, you'll know, if there is a wall to the north you'll need to go east. It may also be west, but I've yet to need to go that way.)you'll eventually see "buildings" somewhere near these you can see white walls on your map, these are the prisoner pens. There are three of them and to release the prisoners you'll need to break down the doors. After a pen is opened up, you'll get a quest notification telling you you'll need to find 10 more prisoners (after the first pen) or 5 more prisoners (after the second pen) don't worry, there are 5 prisoners per pen. All three pens should be close to each other, most of the time, after you've found them all you'll be able to see all 3 pens on the map. Sometimes not. I can't give specific directions because like most quests, the pen locations are random. Once all 3 pens are empty, portal back to town and talk to Qual-Kehk, he will now allow you to hire Barbarian Mercenaries and give you three runes which can craft a runic item (you need a 3 socketed shield, but the item you make isn't that great. Quest 3: Prison of Ice Look for Anya under the Crystalline Passage by the Frozen River. Continue going through the Frigid Highlands in whatever direction you have been You'll reach the Arreat Plateau. Walk through here and once you hit the mountain side, walk near this and you will eventually see ice and a lot of snow, near here is a Unique Overlord, kill him if you want to. You should also see and entrance to the Crystalline Passage, go there. Once inside, explore around also, beware Evil Urns, sometimes they have treasure inside, other times, they act like monster shrines, summoning a Unique monster and some minions. Once in a while, both. Eventually you will come across an exit, if it says Glacial Trail, don't go here yet, that isn't the right exit. There is a waypoint here, I recommend trying to find it as you'll need to return here to go through that Glacial Trail exit. Once you find the Frozen Rive exit, go through it. Walk around here and eventually, you'll get a quest notification, that means you are near Anya, there will also be a Unique Frozen Abyss, Frozenstien. Once you reach Anya, you'll see she is encased in ice, talk to her and she will tell you Nihlathak did this and that Malah will be able to help her. Portal back to town and talk to Malah, she will give you a potion for Anya. Go back to Anya and give her the potion, she will return to Harrogath. Go Back to town and talk to Malah, she gives you a scroll of resistance, which permanently adds 10 to all your resistances. Talk to her Anya and she will give you a rare class-specific item, the ones I've gotten were all pretty good. She will also open a portal in town to Nihlathak's temple and give you the next quest Quest 4: Betrayal of Harrogath Take Anya's portal to Nihlathak's Temple. There isn't much to say about this Quest, enter Nihlathak's temple and go into the Halls of Anguish. Find your way to the next staircase, the Halls of Pain, there is waypoint here if you want to hit it. Then go down again into the Halls of Vaught. Nihlathak is in here. He explodes corpses so watch out. Once you dispose of him, return to town and Anya will now personalize an item for you (say you have a short sword, it will from then on be Yourname's short sword). Quest 5: Rite of Passage Travel through the Ancient's Way to find the Ancients at the Arreat Summit Okay, go back to the Crystalline Passage and find the Glacial trail exit, go through it. The Glacial Trail is just like the Crystalline Passage. Walk around until you find the exit to the Frozen Tundra. Again, walk around in this area, you'll find an exit to the Ancient's Way. The should be on a wall (it may be generated somewhere other than a wall, I always thought the Underground Passage in Act 1 was ALWAYS on a wall, then I discovered it wasn't, but most of the time this exit is on a wall). I'd recommend hitting the waypoint in this area, you may need to come back if you die while facing the Ancients. In the Ancients way you'll find the exit to the Arreat Summit. Walk east here and you'll see a circle, with 3 statues near it, and in the center, Altar of the Heavens. Make sure you and (if you have any) your minions are fully healed. Once you click on the Altar, the Ancients will tell you that you must fight them to gain access to the Worldstone Keep. Once the text is done the statues will come to life and you will have to fight them, all at once. They are very and I recommend having a lot of rejuvenation potions. Once all three are defeated, you can enter the Worldstone Keep, Level 1. Now, i have recived many e-mails from people saying that they gained stat and skill points and that is the reward, but it's just because you've beaten 3 high-level monsters one after another. So yes, in a sense there is a reward for beating them, their experience, and experience from beating the quest but, no person give you a reward and that is what I meant. Quest 6: Eve of Destruction Find Baal's throne room. Once in the Worldstone Keep, find the stairs to the second level and hit the waypoint. Go down to the next level and then to the next, The Throne of Destruction. Baal is on this level, once in his room you'll see him sitting near a portal, he will throw out a ball of light toward you, it summons a Unique monster and his minions, remember when you get lag while he is throwing out uniques it is happening to everyone. The minions or destruction are the most difficult. After about 5 of them Baal will go through the portal behind him, follow him. Once in side, watch out for the tendrils that come from the floor, Baal will also use aura's to slow you down. Nothing much left to say besides, kill Baal. Once you do Tyrael appears, talk to him, then go through the portal he open and enjoy the end cinematic. I won't tell you what happens though. Congratulations! You've beaten Act V and the game. 5. FAQ Coming Soon 6. Future Plans More effects of skills above and beyond level 20. I'm going to try for all skill effects through level 25. 7. Legal This FAQ was made my Calvin Schneider and is copyright 2001. Please do not post this FAQ on your website without consent from me personally. This FAQ was compiled by me, through many late nights and even more pieces of paper strewn about with indistinguishable abbreviations on them. In fact, I may have created my own language 8.This FAQ is posted at:
www.game-revolution.com www.gamefaqs.com www.cheatcc.com www.gamespot.com www.actiontrip.com http://gry.wr.pl/ (It's a polish game site) http://gameguru.box.sk www.megagames.com www.neoseeker.com If you see this FAQ ANYWHERE besides these listed sites, notify me immediately. 8. Extra Thanks to Blizzard for making this great game, even though the 1.08 patch REALLY stinks. Any questions, comment, suggestions or posting requests should be directed to Calvin Schneider at [email protected] (I'll fill this section up later) Extra special thanks to Revolution reader Calvin Schneider!