Fear Effect 2: Retro Helix Walkthrough



Fear Effect 2: Retro Helix Walkthrough


v1.0
03-05-2001
By SirpluS
[email protected]

Game developed by Kronos
Fear Effect 2: Retro Helix is a
trademark of Eidos Interactive, Inc.
Kronos is a trademark of Kronos
Digital Entertainment.

This document Copyright 2001 Chad Athey.
You can do whatever you like with this walkthrough,
but I will not be held responsible for any regret felt
because you ruined the game experience abusing it.



* This is not intended to be the ultimate FAQ, only to descriptively &
straightfowardly guide you through the game step by
  step; the various endings, secrets, codes, etc. will not be covered in this
version, as what is known in can easily be
  found elsewhere (on the very sight I'm submitting this walkthrough to, in fact
- gamefaqs.com), & I would rather wait
  until all has been revealed in those departments,  & include that stuff in the
update; what I do cover is what I know
  from extensive play; also, I absolutely no mention is made of any story
elements, so you're pretty safe from spoilers



"""""""""""""""""""""""
General Notes
"""""""""""""""""""""""

- Puzzle solutions for Normal & Hard Difficulties are covered
- Before each puzzle solution, I have given an explanation of what you need to
do to solve the puzzle, in case you're
  just having trouble figuring out what you're supposed to do, but don't want to
know the solution
- Since the puzzle solutions are probably the most sought after information
about the game, I have placed all of what I
  considered to be puzzles at the top, noting the puzzle # & name I've made up
for it when they occur in the walkthrough
- I've noted any hidden or hard to find items, mostly ammo & such, but I realize
that I haven't necessarily found
  everything
- All directions given (left, right, etc.) refer to your perspective looking at
the screen, unless I'm describing something
  relative to something else, such as "Use the Tan Teleporter (to the left of
the jets of fire)".
- Since there are cameras & screens in this game, I will say "run toward the
camera/screen" (rather than just "camera" or
  "screen") when giving directions to avoid possible confusion
- Feel free to e-mail me with any notable information about the game you might
have (with a subject of Fear Effect), as I
  am planning to update, & I love the game



"""""""""""""""""""""""
Combat
"""""""""""""""""""""""

I'm generally not covering any combat in this walkthrough, but here are a few
things I find help to keep (insert favorite character) & the gang from getting
blasted, beat upon, exploded on, etc.:

- Always stealth kill when possible.
- Always make sure the green (or red, for stealth kills) target is at the top of
the screen before attacking.
- Never panic in combat. If an enemy is suddenly & unexpectedly upon you,
distance yourself from them if necessary, calmly
  face them (crouch if they have a ranged weapon, which doesn't guarantee
they'll miss, but it often helps; no good against
  Plasma Wrists), watch for the lock in, & attack.
- Roll to the side (or back for melee attacks) just as an enemy is about to
attack & attack them.
- To avoid running out of ammo, pay attention to the type of ammo the majority
of the enemies in a given area are giving
  up, & use the corresponding weapon to take them out, unless that weapon is
particularly ineffective in that area, or
  you want to save it.
- As always with the trusty shotgun, use it to take out tightly packed or lined
up groups of enemies.
- Certain weapons are particularly effective against certain enemies, especially
bosses.
- The quick draw button (X by default) draws the last weapon you had equipped.
- Reload by pressing square then triangle, or just sliding your thumb across
them (unless your inventory is already up &
  your weapon already selected; then it's just triangle).
- If the weapon you have equipped is near the end of your weapon inventory, &
you need to get to beginning of it quickly
  (say, to quickly equip the knife for an impromptu stealth kill), press circle
then square, & you're there.
- Practice just avoiding enemies attacks without attacking them; this will give
you insight on how to engage them
  more effectively.
- Practice selecting & firing & reloading weapons while running & rolling.


Fear Effect 2: Retro Helix
Developed by Kronos
"""""""""""""""""""""""""""""""""""""""""""""""
The Puzzles
"""""""""""""""""""""""""""""""""""""""""""""""
________________________________________________

#1  The 80/86 Puzzle

All you really need to know to figure this puzzle out is that you need to gain
access to the 80th & 86th floors, which Jin made abundantly obvious in the intro

You need to form the numbers 80 & 86 with the given patterns

To form the 80, select 1, 2, 3, 4, c, d, in any order

To form the 86, select 1, 2, 3, 4, a, d, in any order
________________________________________________


________________________________________________

 #2  The BCDEF Puzzle

You need to use the letters & numbers at the top right
of the screen to determine the input order of the numbers

After inputting each set of five numbers, you need
to flip the gray switch next to the corresponding line

The cursor is blue, so you need to start with
the line of numbers with the blue square beside it

The order is:  Blue - 3, 1, 4, 5, 2
               Yellow - 4, 5, 1, 2, 3
               Red - 2, 3, 4, 5, 1
________________________________________________


________________________________________________

#3  The +/- Puzzle

It's important to note the + & - signs when trying to figure out this puzzle

You need to put the number in the middle block, that when added
to the number in the top block, equals the number in the bottom block,
or to put it another way, subtract the number on the bottom from the number
on top to get the number that goes in the middle

The five numbers from left to right are: 2, 5, 10, 13, -1
________________________________________________


________________________________________________

#4  The EQ/Stairstep Puzzle

To solve this puzzle, study the yellow
& blue prong diagram on the opposite wall

If you look at the prongs on the opposite wall, you can see
that the left set of blue prongs has 5 lit, & the right set has 4 lit,
& the left yellow set has 3 lit, the right yellow set, 2 lit

Also, if you look at the puzzle itself you can see that the two left
columns have a blue stripe running between them, & the two right
columns have a yellow stripe running between them, so the pattern is:

5 squares in the 1st column
4 squares in the 2nd column
3 squares in the 3rd column
2 squares in the 4th column
________________________________________________


________________________________________________

#5  The Geometric Figure Puzzle

You need to make the shape on the right match the shape
on the left using the up, down, left, right, & don't change commands provided

The patterns differ between Normal & Hard Difficulty

U = Up
D = Down
L = Left
R = Right
DC = Don't Change

The commands for Normal Difficulty are:

  1st shape - D, U, D, U, D, U, D, U

  2nd shape - U, D, U, D, U, D, U, D

  3rd shape - U, U, U, U, D, U, U, U

  4th shape - D, D, U, D, D, D, U, D

  5th shape - D, L, D, L, D, L, D, L

  6th shape - D, R, U, L, D, U, D, U


The commands for Hard Difficulty are:

  1st shape - U, D, U, D, U, D, U, D

  2nd shape - D, L, D, L, D, L, D, L

  3rd shape - D, R, U, L, D, U, D, U

  4th shape - D, U, L, D, DC, D, R, U

  5th shape - D, L, R, D, DC, L, DC, R

  6th shape - L, D, R, U, DC, D, L, U
________________________________________________


________________________________________________

#6 The Johnny 5 Special Edition Puzzle

You need to create a loop that doesn't connect
to the red energy T's & run it out to the blue
connector on the left using the pieces provided
& flipping them around, Tetris style, then press
the OK button

You can use as many of the pieces as you want

=    = straight horizontal piece

|    = straight vertical piece

-^-  = T pointing up

r    = lower case "r" shaped piece

L    = "L" shaped piece

-'   = "L" on it's back shaped piece

-,   = "r" mirrored shaped piece

In this one, I've only filled in the pieces you need to place

             1 2 3 4 5 6 7 8
            1          -,
            2  r   = -'
Blue Piece> 3=-^-=       =
            4      r       |
            5      L =   L-'

Functional, but a bit confusing; here's what
it looks like with everything except the unused
parts

             1 2 3 4 5 6 7 8
            1        r-,
            2  r = =-' |
Blue Piece> 3=-^-= =-, L =-,
            4      r-' r-, |
            5      L =-' L-'

Finally, if the diagram thing isn't for you,
here are the coordinates of the pieces that need
to be placed, & what they are:

(1,6) -,

(2,2) r

(2,4) =

(2,5) -'

(3,1) =

(3,2) -^-

(3,3) =

(3,7) =

(4,4) r

(4,8) |

(5,4) L

(5,5) =

(5,7) L

(5,8) -'
________________________________________________


________________________________________________

#7 The Beam Switch Puzzle

You need to switch the beams so that they match the
pattern on the bottom left of the screen, but to move
a beam, you need to remove the batteries from each of it's
two correspondingly colored slots on the top & bottom

To switch beams, you need to remove the batteries for both
beams at the same time

If you try to move a beam that's powered, you'll get zapped

From the beginning battery placement, move the batteries
around by picking them up with the X button, moving them
(top can't go to bottom & vice versa), & placing them again
with the X button, like this (this isn't necessarily the
best or quickest way, but it works):

B = Blue
G = Green
P = Purple
R = Red
W = White
Y = Yellow

To shorten things, as an example, "Top W to R" would
mean move the Battery in the Top White Slot to the Top Red Slot

- Top W To R
- Bottom Y to G
- Switch the White & Yellow Beams
- Top G to Y
- Bottom G to Y
- Switch the White & Green Beams
- Top B to G
- Top P to W
- Bottom B to G
- Bottom P to W
- Switch the Blue & Purple Beams
- Bottom R to P
- Top R to P
- Switch the Red & Blue Beams
_________________________________________________


_________________________________________________

#8  The DNA Puzzle

You need to fill in all of the blanks with the correct
blocks of colored stripes so that yellow is always opposite
red & blue is always opposite green throughout the string

You can flip the blocks with the circle & square buttons

A flipped block will be indicated by "(flipped)" beside it

There are twelve blocks of colored stripes to choose from,
& I'll refer to them as 1-12, numbered like so:

    1   2   3   4   5   6
    7   8   9  10  11  12

The top row has three blanks; the blocks for these,
left to right, 1-3, are:

1 - 9 (flipped)

2 - 7 (flipped)

3 - 12

The bottom row has nine blanks; the blocks for these;
left to right, 1-9, are:

1 - 1 (flipped)

2 - 7

3 - 10

4 - 8

5 - 3

6 - 4

7 - 6

8 - 2

9 - 12

______________________________________________


_______________________________________________

#9  The Turn-Based Strategy Puzzle

You need to capture the enemy's flag before he captures yours. This is done by
moving one of your soldiers next to the enemy's flag, moving the movement cursor
on top of it, & selecting it

Not really a puzzle, just basic strategy. Maneuver your Medium & Large Soldiers
along one path taking out enemies & luring them away from their flag, while
maneuvering your Small Soldiers along another path (if available; if not, just
bring them in close behind the Medium & Large Soldiers) to capture it, except in
the case of the fourth match, where you're given all Medium Soldiers; just use
five or six of them for combat & luring & one or two to go after the flag; or
just rush

The AI is strictly defense (& not too sharp), so you don't actually really have
to worry about them getting your flag, just killing all of your soldiers

Continue to Use the gameboard until you've finished the four matches
______________________________________________


______________________________________________

#10  The Eight Colored Stones Puzzle

You need to drop the colored stones into their
corresponding slots using the cursor

You must drop the bottom ones first, so that the top ones can rest on them

The pattern differs between Normal & Hard Difficulties

"Push the (insert color) stone-" is implied for each of these

One Method for Normal Difficulty is:

  1. Orange right
  2. Green left, then down
  3. Lime Green right
  4. Red right, then down
  5. Light Blue left
  6. Lime Green down
  7. Gray beneath Dark Blue left
  8. Dark Blue left
  9. Orange down
 10. Brown down, then left, then down
 11. Dark Blue down
 12. Light Blue down
 13. Gray above Purple right
 14. Purple down, then left, then down


One method for Hard Difficulty is:

  1. Light Blue up, then left
  2. Dark Green up, then left
  3. Gray above the Dark Green left
  4. Red right, then up, then left
  5. Dark Green down
  6. Gray that is beneath the Red & Dark Blue left
  7. Dark Blue left
  8. Red down
  9. Brown down, then left, then down
 10. Dark Blue down
 11. Orange & Lime Green right
 12. Lime Green down
 13. Orange down
 14. Gray beneath the Light Blue left
 15. Gray beside (on the left of) Light Blue down
 16. Light Blue down
 17. Purple left, then down
_______________________________________________


_______________________________________________

#11  The Musical Squares Puzzle

You need to step on the musical squares in the correct order,
without stepping on any of the pain inducing squares (if you do
you must return to the two starting dark squares & try again)
finishing by stepping on the set of two dark squares on the
other side

You must also restart if you step on a musical square out of
order

The symbols of the squares you need to step on & the order you
need to step on them, from top left to bottom right, can be
found on the sides of the door you started at; also the tune the
squares play when stepped on in the correct order frequently
plays in the background music

The symbols of the squares that will hurt you are written
in red on the back wall of the room

                   ___________
                  |     |     |
                  |  Finish   |
 _________________|_____|_____|_________________
|     |     |     |     |     |     |     |     |
|Three|  X  |  X  |  X  |Eight|  X  |  X  |  X  |
|_____|_____|_____|_____|_____|_____|_____|_____|
|     |     |     |     |     |     |     |     |
|     |  X  |  X  |     |     |Four |  X  |  X  |
|_____|_____|_____|_____|_____|_____|_____|_____|
|     |     |     |     |     |     |     |     |
|     | Two |     |     |  X  |  X  |  X  |Seven|
|_____|_____|_____|_____|_____|_____|_____|_____|
|     |     |     |     |     |     |     |     |
| Six |  X  |  X  |     |  X  |     |     |     |
|_____|_____|_____|_____|_____|_____|_____|_____|
|     |     |     |     |     |     |     |     |
|  X  |  X  |  X  | One |     |     |Five |  X  |
|_____|_____|_____|_____|_____|_____|_____|_____|
                  |     |     |
                  |   Start   |
                  |_____|_____|

________________________________________________



"""""""""""""""""""""""""""""""""""""""""""""""
Section 1 - Disc 1 - Aqueducts
"""""""""""""""""""""""""""""""""""""""""""""""


Hana

- Follow Rain
- In the Room With Four Doors (three in one view, one in the other), Use the
left door & keep going until you go
  down the ramp & spot the Fixers, take them out, then go down the short walkway
in the back left of the room & Take the
  Metal Hook
- If you like, you can also Take the EMP in the dark area to the right of the
door with the blinking yellow panel beside it
- Go back up the ramp, Use the door (with the blinking red light above it)
closest to the ramp, & Use the Metal Hook on the
  grate to get the Yellow Key Card
- Go back down the ramp & Use the Yellow Key Card on the blinking yellow panel
beside the door at the back of the room
- Climb down the ladder & Use the switch, then Climb back up, exit, & return to
the Room With Four Doors where Rain is
  waiting
- Go Use the switch again


Rain

- Navigate Rain through the steam blasts & Use the door at the other end of the
room
- Climb down the ladder & Use the door
- Navigate Rain through the sliding walls (just holding up straight down the
middle works fine going this way; not coming
  back, though) & Use the door
* Note that if you don't kill the Freakin' Out Guys, you will skip a boss battle
later in the game
- Run down the long hallway, Use the door, kill everything in the large, bloody
room (except, perhaps, the Freakin' Out
  Guy), & Use the door in the corner with the two red stripes running across it
- Use the right door (the one without the sporadically blinking red light), &
Use the Flash Disc on the terminal
________________________________________________

#1  The 80/86 Puzzle
________________________________________________

- Return to the bloody room & Use the tan door in the back right corner
- Use the left door (the one without the keypad beside it)
- Run straight & Use the door at the turn (the only door you can Use in this
hall right now)
- The first puzzle is on the right
________________________________________________

 #2  The BCDEF Puzzle
________________________________________________

________________________________________________

#3  The +/- Puzzle
________________________________________________


Hana

- Run across the wreckage & go around the corner
- Walk towards the Videotape, & as soon as the rats burst forth, quick turn &
run back across the wreckage to the spot
  where you started
- Once the rats have cleared out, run back across & around the corner, Take the
Videotape A, & keep going
- Use door set back from the wall (the one with the pulsing red light above it),
Take the Fixer Piston from the broken
  Fixer inside, & exit the room
- Continue down the hall, go towards the top on the screen with the bloodstain
on the floor, & Use the machine in the
  middle
________________________________________________

#4  The EQ/Stairstep Puzzle
________________________________________________

- Continue down the hall


Rain

- Exit the room
- Return to the large, bloody room
- Use his fallen corpse


Hana

- Climb the ladder beside the man in orange slumped in the corner
- Take the Machine Cog & Use the Green Key Card on the door
- Go back to the Room With Four Doors (which is conveniently right there), & Use
the right door
- Climb down the ladder, Take the Fixer Head Key from the broken Fixer, go up
the ramp, & Use the door
- Climb down the ladder, Use the door, navigate Hana through the sliding walls,
run down the long hall, & enter the large,
  bloody room
- Go to the shiny area opposite the tan door & Use the Machine Cog
- Go back through the yellow door, run back down the long hall, through the
sliding walls (just holding up won't work this
  time), Climb the ladder, Use the door on the left (the silver one), down the
ramp, Climb the ladder, Use the door, &
  you're back in the Room With Four Doors
- Use the door that Hana & Rain originally came through, the one in a screen by
itself (walk towards the camera, or screen
  if you prefer, to find the door)
- Blast the Fixer & Take the Fixer Battery
- Return to the large, bloody room

Optional if you have already seen the Videotapes
________________________________________________

- Use the door with the two red stripes in the corner
- Use the left door (the one with the sporadically blinking red light)
- Blast the Fixer, Take the Videotape B,  Use the video player to watch the
Videotapes, & exit
________________________________________________

- Return to the large, bloody room & use the tan door
- Use the keypad near the door to the right; the code is found by watching
Videotape B, & it is 92572
- Run straight & Use the big door at the end
- Go around the corner & use the Blasting Caps on the hot water heater, or
whatever that thing is, & hide in the nook in
  the wall
- While the Fixers are fixing, Use the big door, run back across the runway with
the yellow arrow, go down the ramp, & Take
  the Fixer Chip
- Go back up the ramp & exit
- Use the left door (the one without the keypad), run down the hall & around the
corner, Use the Fixer Head Key on
  the broken Fixer, & install the parts
- Use the now fixed door, Climb down the ladder, go to the corner, & Use Rain
- Blast the freak into the electrified falling water
- Use Rain again
- Climb back up the ladder, Use the door, go around the corner & Use the door
with the red light & black & yellow stripes
  on it
- Use the bomb & exit
- Use the next door down the hall, Use the bomb, & return to the large room
where Rain is
- Run like hell, & freak that triangle (by default) button
________________________________________________






""""""""""""""""""""""""""""""""""""""""""""""""
Section 2 - Disc 2 - Wing Chune
""""""""""""""""""""""""""""""""""""""""""""""""


Rain

- Use the door
- Go straight & to the left, turn right at the bushes with the lights on them, &
go down the ramp with the pretty red
  banners hanging by it
- Go left & up the ramp, then around & up another ramp & Use the door at the top
- Here is a map of the Maze:

  S = Save
  W = Wheel
  1 = 1st Floor Pad
  2 = 2nd Floor Pad
 [] = Door
      ____________
 S   |            |
 T   |    ___     |
 A->[]       |    |
 R   |___    |    |
 T   |       |    |__ ___
     |___    |     S |   |
         |  _|_______|   |___
         |                   |___
         |                   |W  |
         |2______   _________|_  |
                 |               |
                 |_______    ____|
                         |       |
                         |___    |
                         |   |   |
                         |   |   |
                   ______|   |   |
                  |1             |
                  |______________|

- Using the map, go Use the Wheel, then go Use the 1st floor pad
- Use the Sniper Scope
- Go Use the 2nd Floor Pad & shoot the banner
- Take Jin's Package


Hana

- Go up the Escalator to the right of the Christmas Tree & head towards the Big
Red Ramp; you'll go through some
  pretty disorienting angle changes on the way, but if you just point yourself
towards the ramp & push up, you'll
  get there
- Approach the guy standing by the ramp; a conversation should be initiated
- Walk away until the angle changes, then return to him & Use him to get the
Filled Glass
- Go up the Big Red Ramp, & when you get to the top, go left, toward the
Macarening people; another conversation should be
  initiated
- Go over & Use the Gold VIP Bracelet on the man standing at the end of the long
red carpet
- Go right, & Use the Filled Glass on Dr. Liu, who is standing in the corner by
the railing
- Exit the VIP area


Rain

- Run Rain back toward the camera/screen, Use the red & yellow flashing panel,
go up the ramp, & exit the maze
- Go down the ramp, then down the next ramp, then straight & left to get to
where the Wheel turned off the waterfall
- Climb the ladder, Use the door, & Use the Maintenance Keycard on the door in
that room
- Go down the ramp & use the door
- Use the Flash Disc on the terminal on the left

________________________________________________

#5  The Geometric Figure Puzzle
________________________________________________

- Go into the next room & Use the terminal
________________________________________________

#6 The Johnny 5 Special Edition Puzzle
________________________________________________

- Go into the next room
________________________________________________

#7 The Beam Switch Puzzle
________________________________________________

- Exit, blast or gut the guard, & Take the Bridge Control Card
- Go back to where you found Jin's Package, or to be more specific, go back out,
Climb down the ladder,
  go around & up the ramp that leads to the Maze, up the next ramp & Use the
door to the Maze at the top, step
  on the 2nd floor pad to make the wall drop & run down the ramp
- Go over to the flashing red panel & Use the Bridge Control Card on it
- Go up the Escalator to the right of the Christmas Tree
- Again, run toward the Big Red Ramp, but this time, when the angle changes the
first time, & you see
  the door with the blue sign on it (the men's bathroom), Use it
- When the coast is clear, run to the back of the bathroom & Use the guy
standing by the wall stall to get the
  Elevator Keycard
- If you get caught just go back in & try again
- Exit the bathroom & run straight ahead, go left around the big red ramp &
continue straight until you see
  another door with a blue sign on it next to a large potted plant on the left
(the women's bathroom)
- Run to the left of it & Use the Elevator Keycard on the right keypad by the
big gray elevator doors


Hana

- Go to the elevator & Use the keypad on the right
- Use Rain
- Go to the opposite corner of the elevator & Use the Dress on the camera
_______________________________________________







"""""""""""""""""""""""""""""""""""""""""""""""
Section 3 - Disc 1 - 80th & 86th Floors
"""""""""""""""""""""""""""""""""""""""""""""""


Hana

- Climb the ladder


Rain

- Use the right door
- Blast the yellow suit, Take the Biohazard Keycard, & go back out to the
Elevator Screen
- Run toward the camera/screen, across the lobby, down the gray walkway, & Use
the Biohazard Keycard on the door
- Use the left door, go to the flashing suit pod, Use it, & return to the
Elevator Screen

Optional if you've already
viewed the monitors & know the codes:
_______________________________________________

- Use the left door, then Use the Video Room Keycard on the left door
- Use the terminal with the 9 colorful screens & input the code, which is
836745, & can be found on the keypad
  by the door at the end of the hallway on the other side of the elevator
- Go to the opposite corner of the room & Use the terminal with the very
brightly lit screens
- Maneuver the red dot into the green slot
- Go back to the 9 screens, Use the terminal, & look at them, taking special
note of the hand entering the code
  4615207, & the "circle the word puzzle" looking grid showing the positions of
the 4, 2, B, 3, D, & A, then return to the
  Elevator Screen
_______________________________________________

- Use the right door, then Use the keypad by the door on the right at the end of
the hall & enter the code
  4615207 (then OK), which can be found by viewing the bottom right screen in
the Video Room
- Use the Bypass Keycard on the door
- Use the Flash Disc on the blue screened terminal in the corner
- To get the proper alignment pattern, look at the right, middle screen in the
Video Room; it is:

     S P K O K E
     C E 6 3 6 R
     4 P G V 3 L
     P 0 Z Y G A
     I 2 H 5 H W
     A P B 0 D 7

To get the alignment, press:

  Up x 4 for the 1st column
  Down x 4 for the 2nd column
  Up x 2 for the 3rd column
  Down x 3 for the 4th column
  Up x 4 for the 5th column
  Down x 2 for the 6th column
______________________________________________


Hana

- Turn Hana to her right, run straight across the room, & you'll see a door on
the right; run over to the door
  & you'll see a panel next to a biohazard sign; Use the panel, exit the screen,
take a step back &/or draw a weapon
  if necessary to target the panel, & fire
- Turn around & take the Dispersion Canister, then exit the room
- Blast the yellow suit & take the Security Keycard
- Use the left door, then Use the Security Keycard on the middle door
- Use the fusebox & place the fuse in the top slot
- Return to the Two Chairs & A Plant Room & Use the Security Keycard on the
right door
- Run down the long gray walkway & Use the ornate, circular door
- Use the right door
- Use the Hair Sample on the large white scanner to get the Genetic ID Card
- Return to the Two Chairs & A Plant Room & Use the left door
- Use the Security Card on the middle door, Use the fusebox, place the fuse in
the bottom slot, & exit
- Use the Security Card on the left door, then Use the Genetic ID Card on the
door
- Slowly take a couple of steps forward until the Use tab appears & Use the
Dispersion Canister
- Navigate the laser beams & Use the door


Rain

- Exit the room & Use the computer in the corner


Hana

- Use the door, then Use the left door
- Use the E.L.P. on the heavy door to the left of the big radioactive sign to
get the Centrifuge Tubes
- Use the Centrifuge Tubes on the centrifuge in the corner to get the Purified
Tubes
- Return to the fusebox & place the fuse in the middle slot
- Return to the Two Chairs & A Plant Room & Use the rear door (with the keypad &
blinking red light beside it)
- Use the Purified Tubes on the white machine in the back corner to get the
Blots
- Use the Blood Blot A on the red terminal in the corner at the other end of the
room & exit
- Use the Security Card on the right door, across the gray walkway, Use the
circular door, & Use the right door
- Use the Gland Blot G on the Green terminal & return to the Two Chairs & a
Plant room
- Use the left door, then Use the Security Keycard on the right door
- If you like, Use the terminal that explains a bit about DNA
- Use the Nucleus Blot T on the yellow terminal in the back of the room & exit
- Use the Security Keycard on the left door, Use the Genetic ID Card on the
door, Use the Cell Blot C on the blue
  terminal in the back of the room, then use the left door
- Use the right door with the red biohazard sign on it, run to the back of the
room with the three resting(?) Cateyes
  & Use the DNA Code Disc on the terminal

______________________________________________

#8  The DNA Puzzle
______________________________________________


Rain

- Run toward the camera/screen, across the lobby, down the gray walkway, & Use
the Biohazard Keycard on the door, run
  straight, & Use the Big Red Button
- Walk over to the right of the green suit & a cut scene will play
- Walk forward & Use the Blasting Caps on the wall
- Run like hell back toward the Elevator Screen
- Roll & shoot
_____________________________________________





"""""""""""""""""""""""""""""""""""""""""""""
Section 4 - Disc 4 - Xi'an
"""""""""""""""""""""""""""""""""""""""""""""


Deke

- Take the Genetic Marker
- Run like hell
- Blast the moaning guys, Take the Machine Key, & Use the wooden door on the
right
- Use the metal door on the right, Take the Diesel Fuel, & exit
- Run toward the camera/screen, then to the left & Use the Diesel Fuel on the
gas tank of the
  large, dangerous vehicle
- Climb the ladder & Use the Machine Key on the vehicle
- If you like, Take the RL 480 hidden off in the back left of the screen
- Run toward the camera/screen, Use the 9-paned door, blast the moaning guys, &
Take the Elevator Lock Key
- Go to the back of the room, blast the doorknob, Use the door, blast the
doorknob in the next room, & Use that door
- Use the Elevator Lock Key on the elevator door
- Exit the elevator, run toward the camera/screen, to the the right past the
falling bodies, & Use the red right door
- Take the Ancient Gold Crank & exit
- Use the gold left door, Take the Ancient Red Crank, Use the Ancient Gold Crank
on the gold dragon head, & exit
- Use the red right door, Use the Ancient Red Crank on the red dragon head, &
exit
- Use the Red & Gold Dragon Door in the middle, go down the ramp, & Use the
Mirror Door
- Run across the room toward the camera/screen & Use the door in the corner


Hana

- If you like, Take the .90 Pistol lying in the rubble
- Exit, Use the Red & Gold Dragon Door on the right, go straight, & Use the
elevator
- Exit, Use the door, blast the moaning guy, Take the Archeology Key, & Use the
door across the room
- Use the Archeology Key on the 9-paned door you are standing by
- Run across the room, Take the Mirror Segment, & exit
- Return to the Red & Gold Dragon Door, Use it, go down the ramp, & Use the
Mirror on the Mirror Door at the bottom
- Run across the room toward the camera/screen & Use the door in the corner
- If you like, Take the .90 Pistol lying in the left corner
- Run toward the camera/screen, down the short ramp, & Use the green door on the
left
- Go around & Use the Green Door With The Red Awning Over It


Deke

- Switch to a weapon (the RL 480, perhaps), blast your way out of the corner, &
Use the left door
- Run toward the camera/screen, up the ramp, & Use the door at the top


Glas (in mechanowalker)

- Run down the street, blasting the walls out as you go


Hana

- Climb the long ladder (the one Deke just climbed), & Use the door


Rain

- Run toward the camera/screen, down the short ramp, & Use the green door on the
left
- Go around & Use the Green Door With The Red Awning Over It
- Use the left door, run down the hall, & Use the red door at the bottom of the
ramp
- Climb down the ladder, Climb up the long ladder, & Use the door
- Run around Deke's body to trigger the cut scene


Glas

- Use the elevator, Use the door, Use the door across the room, then run toward
the camera/screen & Use the
  9-paned door
- Go back through the 9-paned door & Use the Storage Room Key on the 9-paned
door on the left
- Take the Dynamite & return to the where the mechanowalker fell & Use the
Dynamite to the right of it
- Return to the Green Door With The Red Awning Over It, & Use it
- Use the left door, run down the hall, & Use the red door at the bottom of the
ramp
- Climb down the ladder & run toward the long ladder
_______________________________________________





"""""""""""""""""""""""""""""""""""""""""""""""
Section 5 - Disc 3 - Tomb
"""""""""""""""""""""""""""""""""""""""""""""""


Hana

- Run toward the camera/screen, then left (if you like, you can Take the Shotgun
Shells from behind the guard statue
  the left), down the stone path, & Use the temple door
- Go down the hallway with the blue-lined door on the left & the Five Symbols
Wall with the round slots beneath them on
  the right until you get to the elevated circular walkway, walk around to the
left, Climb down the ladder, & walk into
  the center of the room
- Climb back up the ladder, go back down the hallway, & Use the Five Symbols
Wall
- Select the the blue gem, then the yellow gem, then the button at the bottom;
this unlocks the Moon/Sun Door for 30
  seconds
- Go back toward the entrance, Climb the ladder, & Use the Moon/Sun Door
- Take the Terra Cotta Key, exit, Climb down the ladder, run back down the
hallway into the circular walkway room,
  & Use the Terra Cotta Key on the door with the vertical red stripe in the
middle
- Run across the room toward the Butterfly/Flower/Moon Door
- Use the Gold Bullion on the innkeeper
- Go down the walkway & Use the Inn Room Key on the door
- Go around the bed & Use the Mirror on it
- Return the the Five Symbols Wall & Use it
- Select the yellow gem, then the blue gem, then the button at the bottom; this
unlocks the Butterfly/Moon Door for 30
  seconds
- Go back toward the entrance & Use the Butterfly/Moon Door
- Run toward the camera/screen, then left & Use the wooden door
- Run toward the camera/screen, & when the angle changes, run to the left door,
Use it, Take the Dig Key, exit,
  & Use the Dig Key on the right door
- Take the Wood Planks & exit
- Run straight toward the camera/screen down the path on the right, turn right,
& Use the Wood Planks on the empty
  space in front of the door
- Use the parents, then go up the stairs & Use the Astronomy Key on the door
- Go the the reed blinds on the middle of the wall & Use them to reveal the
picture, then run across the room &
  Use the reed blinds on the other side to cover the picture & exit
- Go down the stairs & follow the spirit to the well & Use it to get the Remains
- Return to the building & Use the reed blinds again, returning them to the way
you found them, & exit
- Use the Remains on the parents
- Return the Five Symbols Wall & Use it
- Select the yellow gem, then the green gem, then the blue gem, then the button
at the bottom; this unlocks the
  Butterfly/Flower/Moon Door for 40 seconds
- Run down the hallway into the circular room, Use the Terra Cotta door, run
across the room & Use the
  Butterfly/Flower/Moon Door
- Dodge the missiles, shoot only the guy with the electricity, & go through the
opening
- Use the black Clay Jar on the left
- Walk over to the gong & Use it
- Go back across the area to where you found the Clay Jar & a conversation will
be initiated
- Use the Bandages on the two statues
- Use the Clay Jar on the judge
- Take the Shotgun Shells hidden at the top of the room if you like
- Go back to the Five Symbols Wall & Use it
- Select all of the gems in any order, then the button at the bottom
- Go toward the entrance & Use the area on the floor where the block was
- You can only damage him when he poses & is targetable


Glas

- Run down & around the corner to the left & Use the pretty red door
- Use the red double doors on the other side of the room, then across the short
walkway & Use the next set of red
  double doors, & once again cross the room & Use the red double doors
- Run down the hall
- Use the left portal & Use the gameboard
_______________________________________________

#9  The Turn-Based Strategy Puzzle
______________________________________________

- Use the right portal
- Run toward the camera/screen, then right & past the streams of gas & left
- Run like hell until you're safe
- Stay to the right to avoid falling in
- Run like hell until you're safe, then go through the portal at the back left
of the screen


Hana

- Use the left portal
______________________________________________

#10  The Eight Colored Stones Puzzle
______________________________________________

- Run toward the camera/screen, then right & past the streams of gas & left
- Run like hell until you're safe
- Stay to the right to avoid falling in
- Run like hell until you're safe, then go through the portal at the back left
of the screen
- Run toward the camera/screen & Use the Emperor's Plaque on the red throne
- Run to the other end of the ship & Use the Mercury Vial at the left dragon
head
______________________________________________





""""""""""""""""""""""""""""""""""""""""""""""
Section 6 - Disc 4 - The Gardens/Base
""""""""""""""""""""""""""""""""""""""""""""""


Hana

- Use the door on the left, go straight, Take the Bridge Tiles, run across the
grass (be aware, if you're playing
  without save beacons, that there is a save point at the bottom left of the
grass), toward the dragon double arches,
  Take the Bridge Tiles there, & exit
- Use the door on the right, run away from the camera/screen, across the short
bridge over fire, Take the Bridge Tiles,
  go down the stone path, Take the Bridge Tiles there, & exit
- Go toward the tower, Use the Bridge Tiles at the water, run across the bridge,
& Use the door
- Run back across the bridge, Use the right door, run away from the
camera/screen, across the short bridge over fire,
  & Use the Red Teleporter
- Go to the left, across from the jets of fire, Take the Empty Gourd, & Use the
Tan Teleporter (to the left of the jets
  of fire)
- Go to the left & Use the Digging Tool on the rock garden to get the Rock Salt,
then Use the Blue Teleporter in the
  same room
- Run over & Use the Rock Salt on the grinder, then go out on the small pier &
Use the Salt at the water where the
  aquatic beasts are frolicking
- Use the Empty Gourd at the water where the aquatic beasts are no longer
frolicking
- Use Gold Teleporter by the grinder, then Use the Salt Water Gourd (you can use
the water wheel first & get fresh water
  instead, but as of yet I don't know of any difference) on the golden liquid

- You need to cross to the top left corner & Take the Empty Goblet & Gold
Crystal from the stand, walking only on the lit
  up floor panels

- The pattern for is:

    Bottom left
    Bottom right
    Center
    Top right
    Center
    Top right
    Center
    Top right
    Top left

- Take the Empty Goblet, Use the Blue Teleporter, go to the small pier, & Use
the Empty Goblet & the Empty Gourd on the
  water (if by chance you now have a Salt Water Goblet/Gourd, you need to go Use
the water wheel again, then Use the Empty
  Goblet on the water again
- Use the Red Teleporter, stand on the plain gray stone in front of the jets of
fire, & Use the Fresh Water Goblet
- Walk into the third flame from the left, & Take the Fire Crystal
- Walk over to where you got the Empty Gourd from, Use the Empty Goblet on the
now burning oven, then Use the Broken
  Digging Tool on it
- Use the Tan Teleporter, go over to the left, Use the Digging Tool, then the
Gold, Water, & Fire Crystals, & finally,
  the Fresh Water Gourd on the rock garden
- Take the Diamond
- Use the Tan Teleporter (the one you can't really see in this room), go down
the stone path, to the left & Use the
  door
- Run across the bridge, Use the door, run down the walkway, & Use the Diamond
on the Diamond Door


Glas

- Run across the garage, blast the guards, & Take the Gate Key
- Run down & Use the Gate Key on the big door
- Walk toward the camera/screen until the angle changes, then turn around & walk
back, then shoot the green barrels
- If you like, take the SS 2000 from the shadows where the guard is/was hanging
out
- Use the Grappling Hook at the ledge
- Carefully walk between the fans toward the middle one, & when it stops,
quickly step on top of it & Use it
- Exit the room
- After taking down the other mechanowalker, turn around, go straight, then
right & run like hell, until you get to the
  ladder, at which point you should run toward it
- Run over to the gun turret (it's right there) & a cut scene will be triggered
- Blast the guards, Take the Utilty Key, & Use it on the trap door
- Blast the guard & Take the Crowbar
- Use the trap door, the Use the door
- Run across the garage, Use the door, run down, go through where the big door
used to be, run toward the camera/screen,
  & Use the Utility Key on the door on the left
- Use the trap door
- Use the small "safe" areas wedged between the cracks to navigate the
electricity & Use the Gate Key on the door

- Run at an angle toward the camera/screen & to the right & Use the Gate Key on
the door
- Use the Gate Key on the gate, go left, & Use the Crowbar on the door with the
red light above it
- Walk to the back of the room & Use the body on the table
- Walk toward the exit
- Quickly run toward the gun lying in the middle of the floor
- Go Use the Diamond Door
________________________________________________





""""""""""""""""""""""""""""""""""""""""""""""""
Section 7 - Disc 2 - The Challenges
""""""""""""""""""""""""""""""""""""""""""""""""


Hana

- Use the Bell on the portal
- Play Simon; this one is random, so you're on your own; note that on Normal
Difficulty, the same sequence of notes is
  played repeatedly, getting one note longer each time, on Hard Difficulty, a
different sequence is played each time,
  getting one note longer each time


Glas

- Use the Phoenix on the portal & Play the Dragon Game; like the lady says, you
need the exact number to move your piece
  into the slot; for instance, if you're one move from it & you roll a 2, you
move into the eye & right back out-2 spaces;
  note that you can simply hold the button down, rather than pressing it for
each roll


Hana

- Stand before the two dark squares & Use the Chinese Fan

_______________________________________________

#11  The Musical Squares Puzzle
________________________________________________


Glas

- Use the Paper Doll on the portal
- "Choose between honor & loyalty"


Hana

- Use the Mirror on the portal
- If you killed any of the Freakin' Out Guys at the beginning of the game,
you'll have to fight a boss; use Melee on
  him (if Hana misses, don't worry, just keeping kicking-you'll hit him); if you
didn't, you won't have to fight him


Glas

- Use the Bravery Medal on the portal


Hana

- Use the Hair Pin on the portal
- Choose between Rain & Hana's parents


Glas

- Use the Peach on the portal
- Just run across
_______________________________________________





"""""""""""""""""""""""""""""""""""""""""""""""
Section 8 - Disc 3 -  The Void
"""""""""""""""""""""""""""""""""""""""""""""""


Glas

- Run toward the camera/screen


Hana

- Choose one of the twins


As Rain

- Quickly Use the DNA Virus on the defeated boss


- Save & start the game again


Extra special thanks to Revolution reader SirpluS!

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