The Legend of Zelda: The Wind Waker Legend of Zelda: Wind Waker

 

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                   THE LEGEND OF ZELDA: WIND WAKER
                            FAQ/Walkthrough
                          By nintendo_girl21
                   Copyright (c) Megan L., 2007-...
                         mlynch2[at]rogers.com

                Also available at my Legend of Zelda site:
                 http://www.geocities.com/zeldaprincess21

                 **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**

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                            *Version Info*

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                           *Latest Version*

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Version 1.0
October 6, 2007

SHE'S BAAAAACK!

If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:

1)  I started teacher's college, 100x more demanding and so updates are
now going to be posted less often.  *Wipe away a tear*.  Hence, I've
posted a disclaimer under Contact Info.

2)  My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up.  Just kidding...it died a noble death.

3)  I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.

4)  As for e-mails sent in the last week, they have not yet been read
or replied to.  Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week,  *WHEW*.  If you fall in this category, please be patient as I catch
up with my e-mail.

Thanks for your patience and understanding.  I'll get back on things
very soon, I promise :o)

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Version 1.0
September 22, 2007

Added FAQ on Ghost Ship.

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Version 1.0
September 15, 2007

Added FAQ on Outlook Island Triforce Chart.

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Version 1.0
September 11, 2007

Added FAQ on Picto Box.

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Version 1.0
August 28, 2007

Walkthrough now available on Gamesradar.com and Cheatplanet.com


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Version 1.0
August 20, 2007

Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
added links to my files on these sites from my Geocities site.


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Version 1.0
August 18, 2007

Walkthrough "complete" to the best of my knowledge with side quest
list information-- i.e. Golden Bugs, Heart Pieces, Howling Stones, etc.

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                          *Table of Contents*

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Use the bracketed codes to easily find the right section.  To search
for a sub-section, see the bracketed codes tabbed over within each
section below. 

[Z1]   Version Info
       [Z1.1] Latest Version
[Z2]   Table of Contents (you're looking at it)
[Z3]   Game Information
       [Z3.1]  Technical Info
       [Z3.2]  Game Premise
       [Z3.3]  Decoding My Directions
       [Z3.4]  Bare Bones Guide
[Z4]   Basic Controls & Actions
       [Z4.1]  Link's Basic Actions
       [Z4.2]  Sword-Play
       [Z4.3]  Sailing
       [Z4.4]
[Z5]   Item Information
       [Z5.1]  Trading & Quest Items
       [Z5.2]  Great Sea Items
       [Z5.3]  Dungeon Items
       [Z5.4]  Collectible Items
       [Z5.5]  Special Items
[Z6]   Walkthrough
       [Z6.1]  Outset Island & Pirate Ship
       [Z6.2]  Forsaken Fortress Part I
       [Z6.3]  A Stop at Windfall Island
       [Z6.4]  Dragon Roost Cavern
       [Z6.5]  Forbidden Woods
       [Z6.6]  Tower of the Gods
       [Z6.7]  Return to Hyrule
       [Z6.8]  Forsaken Fortress Part II
       [Z6.9]  Earth Temple
       [Z6.10] Wind Temple
       [Z6.11] Triforce of Courage
       [Z6.12] Ganon's Tower
[Z7]   Heart Pieces
[Z8]   Charts
       [Z8.1]  Treasure Charts
       [Z8.2]  Special Charts
       [Z8.3]  Triforce Charts
[Z9]   Great Sea & Master Sea Chart
[Z10]  Side Quests
       [Z10.1] Big Octos
       [Z10.2] Blue ChuChus
       [Z10.3] Great Fairy Upgrades
       [Z10.4] Sea Platforms
       [Z10.5] Rings of Light
       [Z10.6] Secret Caverns
       [Z10.7] Submarines
[Z11]  Boss & Mini-Boss Strategies
[Z12]  Enemy Bestiary
[Z13]  Wind Waker Songs
[Z14]  Shops & Vendors
[Z15]  Mini-Games
[Z16]  Nintendo Gallery
[Z17]  Secrets & Rumours
[Z18]  FAQs & Other Oddities
[Z19]  Copyright, Thank-Yous & Contact Info

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                          *Game Information*

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                           *Technical Info*


Genre: Action-Adventure, Fantasy
Designer: Nintendo
Publisher: Nintendo
System: Nintendo Game Cube
ESRB Rating: E (Everyone)
Player(s): 1
Release Date: Dec. 13, 2002 (Japan), Mar. 24, 2003 (North America),
May 3, 2003 (Europe)

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                            *Game Premise*


Legend of Zelda: Wind Waker is the first Zelda game designed for Nintendo
Game Cube and the first to use cell-shaded graphics to give a more 3D look
to the game's animation. The game is set about one hundred years after
Ocarina of Time and centres on the adventures of a young boy who resembles
the famous hero Link after reaching the age of maturity and dressing in green
as per the town's custom. The goal of the game is to rescue your young sister
Aryll from the clutches of a monstrous bird and furthermore seal away the evil
spirit of Ganon as the Hero of Time did so many years ago.

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                        *Decoding My Directions*


All compass directions are based on the maps found on the game screen.
Basically, north = up, south = down, east = right, west = left, northwest
= up & left, northeast = up & right, southwest = down & left, and southeast
= down & right.

Sometimes I use a short form #x that means number of times to do something.
For example, 2x means "2 times".

You will also notice that at the top of each section of my walkthrough is a
tallied list of important items, weapons, and other things found in the
section, with a total listing beside it separated by //. For example, you
might have found two Heart Pieces in one section and had found two Heart
Pieces in the previous section(s), with a total of 45 in the game, so the
tally would look like this:  2 // 4/45.

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                          *Bare Bones Guide*


1) Rescue Tetra and complete Mako's "swabbie" test.
2) Disable searchlights at Forsaken Fortress.
3) Find Medli and Prince Komali at Dragon Roost Island.
4) Explore all possible rooms in the dungeons, defeating all enemies and
   destroying all plausible barriers.
5) Find the Great Deku Tree at Forest Haven.
6) Get Bombs from Mako at ship docked on Windfall Island.
7) Find Jabun at Outset Island.
8) Place the three pearls at Southern, Northern & Eastern Triangle Islands.
9) Navigate the Tower of the Gods.
10) Descend into Hyrule and obtain the Master Sword.
11) Find Cyclos and get Ballad of Gales.
12) Obtain Fire & Ice Arrows from Fairy Queen.
13) Disable searchlights again at Forsaken Fortress.
14) Obtain Power Bracelets at Fire Mountain.
15) Learn Earth God's Lyric at Headstone Island.
16) Navigate Earth Temple with Medli.
17) Obtain Iron Boots at Ice Ring Isle.
18) Navigate Wind Temple at Gale Isle with Makar.
19) Free Tingle at Windfall Island. Get Tingle Tuner & IN-credible Chart.
20) Find the 5 Great Fairies for Bomb, Rupee and Arrow upgrades.
21) Obtain Bombs, Grappling Hook, Skull Hammer, Hyoi Pears, Picto Box,
    Hero's Bow, Hookshot and Power Bracelets.
22) Obtain at least 21 Joy Pendants to get Cabana Deed from Mrs. Marie at
    Windfall Island.
23) Fill in your Sea Chart by coaxing Merman with bait at sea.
24) Find the 8 Triforce Charts, get Tingle to decipher them, and find the
    8 Triforce shards.
25) Re-enter Hyrule, navigate Ganon's Tower & defeat Ganon in 6 total stages.

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                       *Basic Controls & Actions*


Here you will find tips on controlling Link and the different moves
required to navigate throughout the islands.


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                        *Link's Basic Actions*

 
Walking/Running: Hold Control Stick forward

Jumping: Automatically jumps over gaps while running

Crouching/Crawling: R + Control Stick while in front of a tunnel

Rolling: Press A with Control Stick forward to roll. If you roll into
an object, you will kick it.

Sidling: A while against a wall and Control Stick left/right on a narrow
ledge

Hanging: Gently press Control Stick while standing on the edge of a cliff
to dangle on it. Press Control Stick left/right to move across while hanging.

Climbing: Press Control Stick up against ladder and hold to climb up.
Press stick down to climb down.

Lifting/Carrying/Throwing/Placing: Press A to lift an object. Use Control
Stick to move while carrying it. Press A again to throw. Press R to place
down gently.

Grabbing/Pushing/Pulling: Press R while against an object to grab hold.
Push Control Stick forward to push and back to pull.

Swinging: Jump to a rope to grab hold. Push Control Stick forward to gain
momentum. Press A to jump off. Press R to stop action. Hold R & use Control
Stick left/right to rotate and up/down to climb.

Swimming: While in the water, use Control Stick to swim. You can only swim
for a limited time. Watch Link's air gauge in the bottom right corner.

L-Targeting: Press L while close to a person/enemy/sign/important object to
target it (watch for a yellow arrow, it will turn red when targeted). Press A
to speak/read/check/attack.

Speaking/Reading/Checking: Press A while L-Targeting.

Camera Angles: Press C-Stick forward to zoom in and back to zoom out. Press
left/right to rotate camera around Link. Press L to return camera behind Link
(default).

Conducting: Assign Wind Waker baton to X, Y or Z, and press that button. Watch
the glowing dot move across the band of dots. When it reaches the middle dot,
move the C-Stick in the direction of the first note, then each note thereafter
for 3 note songs. To play 4 notes, hold Control Stick left and then play the
notes with C-Stick. For 6 note songs, hold Control Stick right and play notes
with C-Stick.

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                             *Sword-Play*


Take Out Sword: Press B to remove sword from holster. Press A while still
to replace.

Horizontal Slice: Press B without L-targeting.

Vertical Slice: Press B while L-targeting.

Thrust: Hold Control Stick forward and press B repeatedly.

Spin Attack: Press and hold B to gain power. Release B to perform attack.

Parry Attack: L-target and wait for A button to flash (a sound occurs as well).
Press A quickly for Link to automatically counterattack.

Jump Attack: Press A while L-targeting.

Defend: Press R to hold shield up in defense.

Sidestep/Backflip: While L-Targeting, push Control Stick left/right and press A
to sidestep. Hold Control Stick down & press A to backflip.

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                              *Sailing*

When you befriend the King of Red Lions, he offers you his services as a
carrier sailboat. Press A while next to him to get in. Press A to get out.
While in the boat, assign your sail to X, Y or Z and press that button to
raise it up. Make sure the wind direction is set properly behind the sail
to move forward. While sailing, press R (with enough speed supporting you)
to jump over enemies or barrels. Press Control Stick left/right while
jumping to make sharp turns. With the sail down, press and hold R to cruise
forward (inching little by little). Rock the boat with the Control Stick to
push it a little further. Assign your Grappling Hook to X, Y or Z and press
that button to attach a crane to pull up treasure under the sea. Press your
Control Pad right to show a compass & clock. Press it left to hide it.


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                            *Tingle Tuner*


The Tingle Tuner is given to you by Tingle when you rescue him from the jail
cell at Windfall Island. This item can only be used if you have a GameBoy
Advance console. I haven't used this item before, but I will try and explain
how it works.

Assign the Tingle Tuner to X, Y or Z, and connect your GameBoy Advance console
to a control socket in the GameCube. Press the assigned button for the Tingle
Tuner to make a connection. A friend can play Tingle while you play Link, and
can use special items and uncover secret treasures. Press A to call link, B to
use items, L + Control Pad to use map, R to return Tingle to Link or lock on an
enemy, Start to view item screen and Select to view GBA controls.


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                      *Item & Weapon Information*

Below is a complete list of items & weapons you will come across (and some
that you will use quite often) while navigating the islands.

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                          *Trading & Quest Items*


Bait Bag: Purchased from Beedle's Shop Ship. Used to hold All-Purpose Bait
and Hyoi Pears, also purchased from Beedle.


Boat's Sail: Purchased from Zunari's Stall at Windfall Island. Used to sail
with the King of Red Lions.


Boomerang: Found in Forbidden Woods. Used as weapon or to target switches or
ropes.


Cabana Deed: Given by Miss Marie in exchange for 21 Joy Pendants. Allows
access to Private Oasis (E5).


Complimentary ID: Given by Beedle when you reach 30 shop points (purchase
30 items, also called Silver Membership). Used once, for a verbal
compliment. That's it...?!?


Deku Leaf: Found in Forest Haven. Used to blow switches and enemies on
ground or to fly from a height.


Delivery Bag: Given by Chieftain in Dragon Roost Island. Used to hold
trading items like letters and Wandering Merchant stall products.


Empty Bottles: Four are found throughout the islands. Used to hold Potions,
Fairies, Water, and Forest Water. Given by Medli at Dragon Roost Island,
Beedle (purchased at Rock Spire Isle, B3, shop), Mila at Windfill Island
(catch her breaking into Zunari's safe), and Submarine prize at Bomb Island
(F5).


Fill-Up Coupon: Given by Beedle when you reach 60 shop points (purchase 60
items, also called Gold Membership). Used to replenish Life Gauge, Magic
Meter, Bombs or Arrows.


Forest Firefly: Found in Forest Haven. Can be bottled and brought to Lenzo
to upgrade Picto Box to Deluxe Picto Box.


Forest Water: Found in Forest Haven. Can be bottled and kept fresh for up
to 20 minutes. Used primarily to water Withered Deku Trees for a Heart
Piece.


Grappling Hook: Given by Medli at Dragon Roost Cavern. Used as weapon, but
mainly to swing across large gaps using poles or climb onto poles.


Hero's Bow: Found in Tower of the Gods. Used to shoot arrows (normal, fire,
ice or light) to defeat enemies or activate switches.


Hero's Charm: Given by Miss Marie at Windfall Island in exchange for 20 Joy
Pendants (after getting Cabana Deed).


Hero's Shield: Family heirloom given by Grandma at Outset Island when first
setting out on quest.


Hero's Sword: Given by Orca at Outset Island when first setting out on quest.


Hookshot: Found in Wind Temple. Used as weapon, but mainly to hook onto targets
from far away and pull yourself up.


Iron Boots: Found in Ice Ring Isle (E6). Used to weigh yourself down and walk
through wind gusts or destroy cracked floor tiles underfoot.


Letters: Found in various locations. Can be mailed to you or sent to someone
through the red Rito postboxes.


Magic Armour: Given by Zunari at his stall in Windfall Island for completing
the first half of the Wandering Merchant sidequest.


Master Sword: Found in Hyrule Castle depths. Used to upgrade sword and begin
second half of main quest, to defeat Ganon.


Mirror Shield: Found at Earth Temple. Replaces Hero's Shield. Used to deflect
attacks and reflect light.


Picto Box/Deluxe Picto Box: First found in Tingle's jail cell at Windfall
Island. Used to take black-and-white pictographs. Can be upgraded after
completing Lenzo's three tasks and bottling a Forest Fairy.


Pirate's Charm: Given by Tetra. Used to communicate between Tetra and King of
Red Lions.


Potions: Four kinds. Red (refills Life Gauge), Green (refills Magic Meter),
Blue (refills both) & Elixir Soup (refills Life Gauge up to two times and
increases attack power x2 until first hit on you). Coloured potions are found
at the Chu Juice Jelly Shop in exchange for Chu Jelly after defeating the
corresponding coloured ChuChu enemy. Elixir Soup is free from Grandma after
reviving her later. All potions require an empty bottle to fill it.


Power Bracelets: Found at Fire Mountain (F3). Strengthens Link's lifting
ability. Can now lift giant stone heads.


Skull Hammer: Found at Forsaken Fortress (A1) on return visit. Used to hammer
down spiked pegs to allow access to blocked areas. Can also be used as a
weapon.


Spoils Bag: Given by Mako at pirate ship for first "swabbie" test on the way
to Forsaken Fortress. Holds collectible items: Boko Baba Seeds, Chu Jellies,
olden Feathers, Joy Pendants, Knight's Crests & Skull Necklaces.


Telescope: Given by Aryll at beginning of game as birthday present. Used to
scout far-off locations. Use Control Stick to move its view around and the
C-Stick to zoom in and out.


Tingle Tuner: Given by Tingle after you rescue him from the jail cell at
Windfall Island. Used to call Tingle for help via a GameBoy Advance hookup.
See Basic Controls and Actions page for more information.


Wind Waker: Given by King of Red Lions upon arriving at Dragon Roost Island.
A baton used to change wind direction and play other songs that perform
specific tasks.

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                          *Great Sea Items*


Bomb Plants: Found growing on various islands. Pluck them with A and they
automatically begin to detonate. Throw quickly to destroy boulders or wooden
barriers. They can be destroyed from a distance with your sword, arrows or
a rock.


Cannon Boats: Found sailing around various islands, especially important ones
to visit, and each reef island. Can bomb your boat when in sight. Use your
Cannon to sink them. They take 3 hits to sink.


Cyclone: Found on various islands. When you get the Hero's Bow, use arrows
to stun Cyclos and he will offer his services. If you get caught in one or
don't hit him in time, you will be redirected to another island.


Ghost Ship: Found at seven different islands depending on the phase of the
moon. Until you have the Ghost Ship Chart, you will sail right through it.


Holes: Open holes and blocked ones offer small rewards in their secret
underground chambers. Bombing certain boulders will reveal them.


Long Grass/Bushes: Use your sword (especially your spin attack) to cut grass
and bushes for minor rewards.


Narrow Ledges: Sidle along these paths to carefully reach the other side.


Postboxes: These red boxes are found on most major islands, left by the Rito
postmen of Dragon Roost Island. Use it to send and receive letters. If it
wiggles, you have mail. Postage applies while sending and sometimes when
receiving.


Rings of Light: Found across the Great Sea at night under a full moon, they
indicate a treasure is found directly beneath them. Often holds small rupee
prizes. When a Treasure Chart is open, a long ray of light will appear at its
exact location.


Rocks/Stone Heads: Small rocks are found scattered on almost every island.
They can be thrown about and often hold small rupees or items. Stone heads
cannot be lifted until you acquire the Power Bracelets. They block important
entrances.


Sea Platforms: Found within island quadrants, these wooden platforms with
skulls decorating the roost are manned by Bokoblins and sometimes Wizzrobes
or Floor Masters. Defeating these enemies often results in small rewards.


Stakes/Pegs: Wooden stakes or pegs usually block entrances. Acquiring the
Skull Hammer allows you to hammer them into the ground and allow access.


Submarines: Found within island quadrants, and usually within the site of
Old Man Ho Ho's telescope. These harbour enemies and other puzzles, usually
with Heart Piece or Treasure Charts as prizes.


Trading Quest Products: In trading with wandering merchants, flowers, flags
and small statues are sent to Zunari's Stall on Windfall Island. You use your
Delivery Bag to carry them.


Treasure Sphere: Found on land and sea. Left by enemies. Use boomerang or
sword to break it, releasing lots of minor rewards.


Trees: Vegetation. What else would they be? They can be used as hookshot
targets and one tree in Windfall holds a Joy Pendant.


Updrafts: Found along the Great Sea, they act as propellers for your Deku
Leaf while flying or small nuisances while sailing.


Water: H2O. Used for sailing, swimming, secret drinking?


Whirlpools: Indicates a Big Octo or found at Outset Island's back end.
Defeat the enemy quickly to avoid being swept away by the current.


Wind: Use the Wind Waker and play the Wind's Requiem to change wind
direction. Important for sailing.


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                           *Dungeon Items*


Baba Bud: Mostly found in Forest Haven & Forbidden Woods. Walk into one
and direct yourself with Control Stick. You will shoot out and land where
pointed.


Light Beam: Use light sources to reflect beams off your Mirror Shield,
mirrors and Medli's harp to destroy statues and activate things.


Boss Door: Big wooden doors blocked by a gold star-shaped lock. Find the
Boss Key to open it for the final fight in a dungeon.


Boss Key: Found in blue and gold chest within the dungeon, leading to the
boss door.


Blocks/Crates: Can be pushed or pulled. Small crates can be used to weigh
down switches or thrown for small prizes.


Bridges: Wooden platforms held up by ropes that can be cut with your sword
or an enemy's weapon. Be careful when fighting on one.


Cable Platforms: Found in Forbidden Woods. Use your Deku Leaf to activate
pinwheels that move the platforms across large gaps.


Chests: Small chests contain minor rewards like rupees and collectable items.
Chests with spikes on top contain Heart Pieces, Treasure Charts or important
items. Fancy blue and gold chests contain Boss Keys.


Compass: Found in chest within dungeon. Used to show direction on map. Also
shows treasure chests, boss door, and location of partner if lost.


Cracked Floor Tiles: Found throughout, especially in the Wind Temple. Use
Iron Boots to break through.


Dungeon Map: Found in chest within dungeon. Used to show floor plans of
dungeon.


Eye Plaques: Found in Tower of the Gods. Use arrows to pierce the eye and
activate platforms.


Heart Container: A reward after defeating the dungeon's boss. Adds a full
heart to your Life Gauge.

Ice: Found in Ice Ring Isle. Link can walk across slippery paths and slide
along steep ones.


Lava: Found in various dungeons. If Link falls in lava, he will automatically
return to the last door he came through with damage in life gauge. Use water
pots and Ice Arrows to create temporary platforms across it.


Locked Doors: Collect Small Keys to open these doors.


Paralyzing Fog: Blue tinged fog found in Earth Temple. If it touches Link, he
loses control over his items and weapons temporarily. Use wind and light to
create safe paths through it.


Leaf Piles: Found in Forest Haven and Forbidden Woods. Use Deku Leaf to blow
them away for small prizes.


Pinwheels: Found in Forbidden Woods. Use Deku Leaf to activate them, in turn
moving cable platforms.


Poles: Use Grappling Hook on them to swing across large gaps. Can also be
climbed on with Grappling Hook.


Pots: Break with sword, grappling hook, hookshot or simply by throwing them,
often for rupees or collectable items.


Ropes: Jump to swing from them across large gaps.


Sealed Doors: A wooden beam often blocks doors in Forsaken Fortress. Defeat
enemies or activate switches to release it.


Small Key: Found in chests within dungeon. Used to unlock doors.


Spikes: Found in Forsaken Fortress. Avoid touching (obviously). Defeat
enemies or activate switches to disable.


Springboards: Found in Wind Temple. Climb up and use Iron Boots to spring up.
Use Deku Leaf (if necessary) to fly across gaps.


Switches: Three kinds. Pressure switches only require one jump on it from you.
Constant pressure switches need a weightier object (crate, pot, Armos statue)
to hold presssure. Simultaneous pressure switches need to be activated at the
same time by you and a partner/Armos Statue/crate/pot.


Torches: Used to illuminate dark rooms. Use Deku Sticks to light and create
torches you can run with.


Warp Jars: Blue, green and orange jars are found in dungeons to warp between
the beginning, middle and end of the dungeon, often in important rooms. If
blocked, bomb or torch to open up.


Water Pots: Can be thrown on lava to create temporary platforms.
Interchangeable with Ice Arrows.

Wind Crests: Found while searching for Triforce Charts. Play the Wind's
Requiem while standing on them to make a chest appear with a Triforce Chart.


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[Z5.5]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                          *Collectible Items*


All-Purpose Bait: Purchased at Beedle's Shop Ship. 10 rupees for a 3-piece
sample. Used to bribe Merman on the sea for Sea Chart info and/or free
shooting game, or to get pigs to dig in dark soil.


Arrow: Three kinds. Normal arrows are used as weapons or to activate switches.
Fire arrows can melt ice. Ice arrows can freeze fire. Light arrows are used to
attack Ganondorf.


Boko Baba Seed: Rewards from Boko Baba enemies. Bring to Hollo's Forest Potion
Shop to get Blue Potion.


Bomb: When you get your own batch, used to destroy blockage, attack enemies or
activate switches.


Chu Jelly: Three kinds. Red, Green and Blue Chu Jelly are collected from
defeating ChuChu enemies. Brewed at Doc Bandam's Chu Juice Jelly Shop in
Windfall Island for red, green & blue potion.


Deku Stick: Found in pots or by defeating certain Boko Babas. Used to create
torches to burn wood, defeat enemies or light stationary unlit torches.


Enemy Weapon: Enemies with swords or maces that you defeat leave behind their
weapon, which you can use as your own weapon for that room or to activate
something.


Fairy: Found in pots or Great Fairy Fountains. Used to refill Life Gauge.
Collect in Empty Bottles to summon automatically when Life Gauge is empty.


Golden Feather: Left after defeating Kargorocs. Give 20 to a Rito in Dragon
Roost for a Heart Piece.

Hearts: Found in pots or left by enemies. Used to refill Life Gauge.


Hyoi Pear: Purchased at Beedle's Shop Ship. Used as bait to control
seagulls.


Joy Pendant: Found in dungeon chests, left by Bokoblins or randomly found
in pots. Collect 21 for Miss Marie's Cabana Deed, and another 20 for the
Hero's Charm.


Knight's Crest: Left by Darknuts or Mighty Darknuts. Give 10 to Orca in
Outset Island to learn Hurricane Spin Attack.


Magic Vial: Found in pots or left by enemies. In small and large sizes.
Used to refill Magic Meter.


Rupees: Found in pots or grass, left by enemies, or received by generous
people. Keep in wallet to purchase goods. Different colours represent
different amounts. Green= 1, Blue= 5, Yellow= 10, Red= 20, Purple= 50,
Orange= 100, Silver= 200.


Skull Necklace: Left by Moblins. Give 20 to Maggie's Father for a Treasure
Chart.


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[Z5.6]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                           *Special Items*


Din's Pearl: Goddess pearl given by Prince Komali after completing Dragon
Roost Cavern. Used to open Tower of the Gods from Northern Triange Island
(D3).


Farore's Pearl: Goddess pearl given by the Great Deku Tree after completing
Forbidden Woods. Used to open Tower of the Gods from Eastern Triangle Island
(F4).


Nayru's Pearl: Goddess pearl given by Jabun at Outset Island. Used to open
Tower of the Gods from Southern Triangle Island (D5).


Nintendo Gallery Figurines: Take pictographs of characters for display. See
Nintendo Gallery page for more info.


Pictographs: After finding the Picto Box, take black-and-white pictographs
of characters. Upgrade to the Deluxe Picto Box to shoot in colour.


Heart Pieces: Found throughout the islands, usually involving a puzzle or
sidequest of some sort. Each piece is a quarter heart. When you collect four
pieces, you complete another Heart Container for your Life Gauge.


Triforce Shards: After Tingle deciphers your Triforce Charts, they point to
the 8 locations of the shards that complete the Triforce of Courage.


Triforces: The second half of your quest is to obtain the Triforce of
Courage, one-third of the complete Triforce to defeat Ganondorf, who holds
the Triforce of Power, and rescue Princess Zelda, who has the Triforce of
Wisdom.


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[Z6]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                            *Walkthrough*

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[Z6.1]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                     *Outset Island & Pirate Ship*


Items/Weapons:  Telescope, Hero's Sword, Hero's Shield, Spoils Bag
Heart Pieces:  0  //  0/44
Treasure Charts:  0  //  0/41
Special Charts:  0  //  0/12
Great Fairies:  0  //  0/8
Empty Bottles:  0  //  0/4
Songs:  None

Watch the opening cinema of the backstory of Legend of Zelda.  In the faraway
future, a century after Ocarina of Time, a new hero has emerged.  Continue to
watch the story unfold until you gain control of the young boy, whom I will
refer to as Link throughout, though his name is the same as the name you
entered in the file screen.  Head down the ladder and across the pier, then
to the rightmost house.  Inside is Grandma.  Climb the ladder to talk to her. 
She will give you the traditional green clothes from the Hero of Time legend. 
When that's finished, head outside and back to the watchtower.  Aryll will
give you her telescope for the day as your birthday present.  Press Start and
assign it to X, Y or Z.  Press that button to use it.  Use the Control Stick
to move it around and use the C-Stick to zoom in & out.  Centre on the house,
then the red postbox to see Quill, the Rito postman.  He starts to flap his
wings in fear.  Look up to see a giant bird holding a young girl in his
claws.  A pirate ship shoots the bird down, sending the girl flying into the
back forest.  This is your cue to save her.  But, with what?  Head down the
pier and look for the house with an old man sitting on the second floor.  Get
close and he'll show you how to L-target.  You can go up to his loft and
learn about basic controls from his notes (or see my Basic Controls & Actions
page).  Head through the bottom door to meet Orca, the ancient swordsman of
the island.  Begin his tutorial to learn about swordplay (see also my Basics
page).  He lets you keep the Hero's Sword used in the lesson.  At this point,
you can play a little game.  Crawl near the three pigs running around the
island and carry them to the pig pen in the back farm where Rose is standing. 
Talk to her and she'll give you 20 rupees for each pig you bring her.  You'll
also need a small cache of...cash.  Crawl under the porch of Grandma's house
into a basement.  Open the chest for an Orange Rupee.  You can also try
fighting Orca for more rupees, but this proves difficult for now.  Head
towards the watchtower, then turn right near a sign and up a short cliff to
another sign.  Chop down the trees and long grass, then head up to a peak
area.  Go along the bridge, hopping over the gap and enter the Forest of
Fairies.  You'll see the young girl hanging from a tree branch.  Head right
up the winding path and down to find a Bokoblin enemy.  Defeat it with your
sword.  You can also collect a Red Rupee by crawling through the log there. 
Hop onto the stump and jump up to the next level.  That boulder blocks a
Great Fairy Fountain you'll re-visit later.  Walk the inclined log to an open
area.  Defeat two more Bokoblins and Tetra, the girl, will awaken...and fall. 
Ouch.  You'll follow her and a minion back outside.  The next minute is quite
sad.  That big ugly bird swoops down and flies away with Aryll, who came by
to say hi.  Now the first half of your quest is established: to find & rescue
Aryll.  Quill will speak on your behalf to the cheeky pirates.  You just need
a shield to complete the ensemble.  Head back to Grandma's house and up the
ladder.  The family shield is taken down.  Climb back down and Grandma will
offer it to you.  It's old, but it will do for quite a while.  Head back to
the beach and talk to Tetra to climb on board.  She sends you to Niko, so
take the door up front and then down the stairs to the open lit door in front
of you.  Niko is thrilled he is no longer the "swabbie", the low end of the
ranks.  He will give you a big prize if you complete his first "swabbie"
test.  This is good practice for later on.  Jump to each lantern rope and
adjust your position to jump off and land on the platforms.  See Basics for
more info on how to swing.  Make your way across to Niko, who rewards you
with the Spoils Bag.  After that, the ship has arrived at Forsaken Fortress. 
Go back through the door to the dock and climb up the long ladder to the
crow's nest.  Soon, you will be placed in a barrel, ready for catapult!  Hold
your breath, count to 3, and GERONIMO!

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[Z6.2]

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                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                      *Forsaken Fortress Part I*


Items/Weapons:  Pirate's Charm
Heart Pieces:  1  //  1/44
Treasure Charts:  0  //  0/41
Special Charts:  0  //  0/12
Great Fairies:  0  //  0/8
Empty Bottles:  0  //  0/4
Songs:  None

Upon landing (against a wall) at Forsaken Fortress, you lose your sword, but
don't worry, we'll get it back!  You will gain the Pirate's Charm, which
allows you to communicate with Tetra and the King of Red Lions.  You'll have
to go under the cover of darkness for now.  Go up the stairs and pick up a
barrel to hide in it.  Avoid being seen by enemy guards and searchlights,
otherwise you'll be thrown in jail.  If you are caught at any time, you are
thrown into a cell.  To escape, climb on the table and jump to the ledge. 
Throw away the pot and crawl through the tunnel.  Follow it straight to the
end and continue north until you come to where you left off.  Your goal for
now is to disable all the searchlights to reach the upper floor where Aryll
is being held captive.  Hiding in the barrel, take the stairs up, avoiding
the searchlights.  Along a blue path is a ladder.  Climb up to the first
searchlight.  Since you don't have your sword, use the Deku Sticks found in a
pot to defeat the Bokoblin guard.  When he's gone, climb back down and go
right through the door.  It would be good to grab a Heart Piece here.  Drop
down to the first floor room.  Lift the barrels in the corner and step on the
switch it blocked to open a jail cell.  Inside is a chest.  Open it for the
Heart Piece (#1).  The easiest way to get back to the second floor is to get
caught by the Moblin guards and escape from the jail cell (see instructions
above).  Go north until you find the right room.  You'll see a swinging rope
and a chest.  Open it for the Dungeon Map, then swing across the room and
take the further door.  Go left onto the balcony, then climb up to the second
searchlight.  Defeat the Bokoblin as you did before, then climb back down and
backtrack to the first searchlight.  Go through the door.  In this room, lift
the barrels blocking a chest and open it for the Compass.  Swing across the
room and take the door there.  Go left onto the balcony and take the winding
path to a ladder.  Climb up to the third searchlight and defeat the Bokoblin
once again.  Be sure to collect any Joy Pendants that these guys sometimes
leave behind.  Climb back down and take the north door.  Swing across the
room and take the door there.  Go left onto yet another balcony to find a
crate.  Push it off the edge to create a stepping stone to the ladder in the
main courtyard.  Take the north door.  This room requires good hiding
techniques.  Use the barrel to hide and sneak past the Moblins walking around
this room.  Don't move when a Moblin is close by.  A warning grunt will sound
if you're close enough.  Sneak up to the big wooden door just across the room
and go on through.  Take the stairs up until you find a barrel.  Use it to
sneak past the single Moblin patrolling the floor.  Go forward and you'll
come to a narrow ledge.  Sidle across it, then across another gap collecting
the hearts.  Go up the stairs to find your sword lying there.  Grab the
sword, then fight the Shield Bokoblin guard.  When he's gone, go through the
door to the cell to find Aryll.  However, the joyous reunion is soon broken
as the Helmaroc King grabs you.  You will witness your first (albeit subtle)
glance at Ganon before the big bird throws you into the Great Sea.

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[Z6.3]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                       *A Stop at Windfall Island*


Items/Weapons:  King of Red Lions, Sail, Tingle Tuner, Picto Box, Wind Waker,
Delivery Bag
Heart Pieces:  1  //  2/44
Treasure Charts:  2  //  2/41- #s 7, 23
Special Charts:  1  //  1/12- Tingle's Chart
Great Fairies:  0  //  0/8
Empty Bottles:  1  //  1/4
Songs:  None

You are soon rescued by a beautifully crafted red boat in the shape of a
dragon and lion.  This is the King of Red Lions, and he will be your single
mode of transportation from here on out.  He tells you all about the return
of Ganon and what you must do next to rescue Aryll.  You are currently
stationed at Windfall Island.  I would consider this the hub of the entire
Great Sea, a large, lively town with plenty of small quests and fun
adventures to fulfill.  For now, there is not much you can do, but once you
acquire certain tools you will a busy little green man!  First of all, let's
get that sail.  Cross the river to the island's shore, then walk through the
arch to the market area.  Make sure you have at least 80 rupees, otherwise
cut up the grass and smash some pots until you come up with the dough.  Go up
the stairs and around until you find a merchant stall run by a little man in
a parka.  Talk to him (Zunari) and he will tell you all about his plight.  He
will not specifically say he has a sail, but buy his remaining item for 80
rupees, and it will indeed be a sail.  Before sailing on, you can acquire
some things here with the little skill that you have.  Walk around the
perimeter of the marketplace to find a gravestone with a dancing man in
front.  Across from him is a door.  Enter to find Tingle, a recurring
character from Majora's Mask, locked in a jail cell.  Step on the switch in
the corner to free him.  He will give you the Tingle Tuner and Tingle's
Chart.  The chart is a rough drawing showing you where to find his private
island.  This will come in handy later.  The Tuner is only useful if you have
a Game Boy Advance (see Game Info for details).  Don't exit just yet, but go
into Tingle's cell and pull the crate out.  Crawl through the hole and
navigate the small maze.  Just avoid wooden trapdoors guarded by purple mice. 
Push the C-Stick up to use the point-of-view angle to see what's ahead of
you.  If you see Rupees, collect them.  It means you're on the right track. 
Soon, you'll come to a cove with a chest.  Open it for the Picto Box.  To
exit, crawl back out or purposely crawl on a trap door to be escorted out. 
If you fall through a trap, you'll land next to your boat who will explain
how to use the sail.  Now that you have the Picto Box, you can take black-
and-white pictographs.  You can also apply to be an assistant to Lenzo at the
Pictography Shop.  In the market area, look for a door with a camera lens
above it.  Enter and talk to Lenzo.  Explore his gallery upstairs, then talk
to him back at the front desk and he will give you a total of three tasks to
reach the rank of assistant.  For the first task, stand by the tree opposite
the red postbox in front of the marketplace.  Wait for a man in red overalls
with dark hair to pass by and stop at the mailbox.  Aim your camera at him
(with full body in the frame, focused clearly) and snap a photo just as he
mails a letter.  Take the photo to Lenzo and show it to him to pass the first
task.  For the second task, enter the cafe adjacent to Zunari's Stall. 
Inside is a man sitting at a table.  Stand near him and bang into the wall to
smash some china.  He startles and gets the shakes.  Aim your camera at him
(with full body in the frame) while he's still shaking and snap a photo.  If
you smash all the pots without getting a good shot, exit and try again.  Take
the photo when you have it to Lenzo to pass the second task.  For the third
and final task, stand by the lighthouse across from a lady in an orange
dress.  Wait for a man to pass by from behind the staircase.  Aim your camera
at the couple (with both full bodies in the frame) and snap a photo just as
they glance at each other.  Take the photo to Lenzo to pass the full test and
receive a Joy Pendant.  It doesn't mean much now, but later when you visit
Forest Haven, you can get your Picto Box upgraded.  The last thing you can do
is play the Squid Hunt minigame at the lighthouse.  Enter the door near the
orange dress lady and talk to Salvatore to play.  For 10 rupees each, you
play a game similar to Battleship.  Choose a quadrant and fire a bomb.  If it
gets marked X (Splash!), you missed.  If it gets marked with an explosion
(Kaboom!), you got a hit.  Continue to fire along the line (up/down or
left/right) to complete the hit on a single squid.  If you hit all three
squids within 24 shots, you win a Heart Piece (#2).  Win a second time for a
Treasure Chart #7.  Win (either for the second time or later) with a new high
score to get a second Treasure Chart (#23).  If you run out of shots, you
lose.  If you run out of money, you can always try again later.  Now, you
must set sail for the destination marked on your Sea Chart.  Find your boat
at the dock in front of Windfall and hop in.  Set your sail to X, Y or Z
button and press that button to put it up.  For help on sailing, see Game
Info.  Just a quick note about Treasure Charts:  I will mention the location
of Charts that contain Heart Pieces as part of the walkthrough, however not
all Charts contain Heart Pieces.  The others contain varying rupee rewards,
listed in my Treasure Charts page.  To get those locations, see that page and
collect those at any time throughout, especially when you need cash.  Anyway,
sail east to quadrant F2.  Check your Sea Chart by pressing the Control Pad
up to check your direction.  If you spot a long colourful boat, that's
Beedle's Shop Ship, where you can purchase bait.  When you approach F2, the
King of Red Lions will tell you a bit about Dragon Roost Island and the
happenings occurring here.  He will also give you the Wind Waker baton, an
extremely useful tool (I mean, it has to be for the game to be named for it). 
He will offer a short tutorial on how to conduct.  This can be tricky on your
first try.  For help on conducting, see my Songs page.  Go up the pathway at
left.  Read the sign for info on the Bomb Plants.  Pluck one and set it by
the big boulder there to blow it up.  Continue bombing boulders up and around
the walkway until you reach a narrow ledge.  Sidle across it to the blue
rupee, then hope down to the plateau underneath.  Bomb the stone block to
clear a path with the blocks below, then take the doorway next to the
postbox.  Go up the path to find Quill, who invites you inside.  Walk up some
more and into the Rito Aerie.  Inside, talk to the Chieftain in the middle of
the main floor.  He will tell you about Valoo and his son Komali, and finally
give you the Delivery Bag.  Now you need to find the Rito page, Medli.  Take
the winding path up to the second floor and into the first open doorway with
a guard.  Talk to the young girl and she will give you a letter from the
Chieftain to give to Komali.  To find the prince, drop down to the main floor
and go through a cave opposite the main entrance.  Go through the door at the
end to reach his room.  You'll notice he's holding a goddess pearl.  Give him
the letter and he'll ask (more like challenge) you to investigate the Cavern
and see what's bothering Valoo.  On the first floor, go left and through a
guarded door to the cavern's entrance.  Jump off the broken bridge to find
Medli.  She will ask you to throw her up onto the ledge leading to the
cavern.  Pick her up and stand on the small rock peak.  Face the bridge and
wait for the debris in the air to blow towards the ledge.  When it does,
throw her forward and she will fly.  When she lands, she will give you an
Empty Bottle and run into the cavern.  Now, are you just going to stand there
and let her go in by herself?  I think not.  Fill your new bottle with water
from the spring, then climb the bridge like a ladder up to the top.  Empty
the bottled water on a withered Bomb Plant to refresh it.  Pluck it and toss
it below on the giant boulder (a la Ocarina of Time).  If you miss, you can
keep trying with the same Bomb Plant.  When the boulder is destroyed, the
spring overflows, creating a river.  Jump in and swim to the ledge where
Medli stood.  To cross the lava, use the Bomb Plants and toss one into each
statue's pot to knock them over, creating platforms.  Bomb the right first,
then the left (by standing on the right platform).  Hop across and enter
Dragon Roost Cavern.

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[Z6.4]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                        *Dragon Roost Cavern*


Items/Weapons:  Grappling Hook, Din's Pearl
Heart Pieces:  1  //  3/44
Treasure Charts:  2  //  4/41- #s 11, 39
Special Charts:  0  //  1/12
Great Fairies:  0  //  0/8
Empty Bottles:  1  //  2/4
Songs:  Wind's Requiem

Once inside, pull the leftmost statue block forward, then the middle one to
the left to open a passageway.  Defeat the two Bokoblins here, then steal one
of their Deku Sticks.  Light it from the flaming torch, then light the two
unlit ones to make a chest appear.  Open it for a Small Key.  Use it to open
the locked door to the north.  Go forward and slash the rotting wooden beams
to reach a multi-leveled main room.  Go left around the perimeter and drop
down at the second, big gap.  Pull the block out and climb up to get across
the bridge.  Go around and hop to the suspension bridge, timing it so you
aren't baked by the pillar of lava.  Bomb the boulder at the end of the
bridge and enter the door.  Use the water pots to create temporary platforms
across the lava pool.  Make your way left to the chest and open it for the
Dungeon Map.  Create a path to the south end.  Climb the ladder slightly to
lure a Red ChuChu down and defeat it.  Climb up all the way and enter the
door.  Watch out for the Bokoblin who bursts through the wooden beams. 
Defeat it and pick up his sword.  Shatter the west beams with it, then move
southwest to a ledge.  Lure and defeat the ChuChu enemies.  Smash the next
set of beams with the Bokoblin's sword.  Open the chest for a Small Key.  In
the northwest, go through the door back to the main room.  Use a rock or pot
and toss it at the Bomb Plants growing on the wall to destroy a boulder.  Go
west to a locked door and open it with your key.  Go west and then north to
the wooden beams and a Shield Bokoblin will spring out at you.  Defeat him,
then use his Deku Stick to light it from the torch, then burn the beams to
the northwest.  Step on the switch to open the sealed door, then enter it to
the outside.  Cross the bridge, being careful when fighting the Bokoblin not
to cut the bridge's cords.  Climb the ladder about halfway and wait for the
horizontal lava plume to pass, then continue up.  Defeat the Kargoroc enemy
and collect the Golden Feather it leaves.  Sidle along the ledge and watch
out for another lava plume.  Don't get too close, and time your moves well. 
Around the boulder, hang from the next ledge and shove along to the other
side.  Go up the rocks to the Bomb Plants and use one to blow the large
boulder blocking a door.  Head through, back to the inside.  Pull the middle
block forward, then climb up and continue pulling the middle one to create
steps up to the top.  Enter the door there.  Defeat or bait the rats if you
can.  Pull out the north block and get up on the landing.  Open the chest for
the Compass.  Smash the pots for a Deku Stick and light it.  Throw it across
the room to burn away the wooden beams.  Climb up the ladder and open the
chest for a Small Key.  Use it to unlock the north door.  You'll arrive
outside again.  Head up the stairs, jumping over the gaps.  Lure the Kargoroc
out of its nest and defeat it.  Collect the Small Key in the nest and use it
on the south door.  Smash a pot for a Deku Stick and light it.  Defeat the
Keese enemies until they're all gone.  Light the centre torch and open the
chest for a Joy Pendant.  Burn the wooden beams and light both torches at
that end to unseal the door.  Go through to the upper level of the main room. 
Bomb the boulder on top of the second Warp Jar (the first one is back in the
very first room).  Go across the bridge and through the door.  Defeat the
Bokoblin and smash all the pots in the room.  To smash the high ones, ram
into the wall to knock them down.  Defeat two more Bokoblins hiding in pots. 
When all are defeated the sealed door opens, but before you enter, light the
torch to the west to reveal a chest with a Treasure Chart (#11).  Then climb
the ladder, get the Joy Pendant from the high pot, then enter the door.  Leap
to the centre platform and defeat the Magtail with a parry attack.  Use a
water pot to create a platform elevator over the giant pillar of lava.  Use
it to reach the third floor and hop off onto a wooden ledge.  Open the door
to the next room.  You will see the boss door ahead, but you're not nearly
finished here yet (sorry!).  Bomb the boulder blocking the third Warp Jar,
then bomb the boulder blocking a door.  Enter it to the outside where you
will spot Valoo atop the cavern.  Quickly ascend the stairs as they crumble
behind you and enter the door at the top.  You will find Medli trapped in a
cell in a fighting arena.  Defeat the two Shield Bokoblins.  Then a Kargoroc
will drop a single Moblin from the sky.  Defeat it and collect its Skull
Necklace.  Medli is freed when all are defeated.  Talk to her to receive the
Grappling Hook. This is another extremely useful item that allows you to
swing across gaps and can be used in your boat to grab treasure under the
sea.  Follow Medli up the path and grapple along, using the poles.  Keep
moving along until you reach the beams.  Smash them with your sword, then
drop down to the area before the stairs.  Face the opposite way and grapple
along the poles until you reach door.  Enter and go along the bridge west to
reach a Bokoblin.  Be careful when fighting on the bridge.  Defeat him, then
the Shield Bokoblin in a pot.  A chest will appear below you.  Light a Deku
Stick and torch the ropes holding the bridge up to collapse it.  Open the
chest for a Joy Pendant.  Take the west door.  Go along the narrow pathway to
the birdcage.  Stand on the platform there and do a sword spin attack to
sever all its ropes at once.  You'll crash down to the first floor.  Take the
northeast and leap across until you find a ladder.  Climb up and go along the
path to a sealed door.  To unseal it, grapple the bar above which will
trigger the door.  Leap off backwards to the previous ledge and enter the
door.  Grapple the pole overhead, stop swinging, turn right, and swing to the
landing.  Jump across the platforms, then grapple and swing to the landing
and through the door.  You will find a chest surrounded by flames and a
switch.  Use the Magtail to hold down the switch.  Instead of defeating it,
slash its eye to curl it into a ball and place it on the switch to put out
the flames.  Quickly open the chest for the Boss Key.  Now we're talking! 
Backtrack two rooms and take the ladder at left down to the birdcage platform
and through the east door.  Use the water jars to cross the lava to the
southeast, then ride the elevator platform to the third floor.  Hop across to
the door.  Once outside, grapple along to the door, and back to the room
before the boss.  Before fighting him, you can easily backtrack using the
Warp Jars to get a Treasure Chart (#39).  It's best to do it now than later. 
Use the Warp Jar to reach the very first room and go forward once.  Go
southwest to another room.  Find the northeast cove and grapple across. 
Smash the wooden beams and open the chest for a Treasure Chart.  Backtrack
across and through the two previous rooms to the first room.  Take the Warp
Jar to the second one, then through that Warp Jar to the room before the
boss.  Grapple across and defeat the Magtail there and open the chests for
rupees, fairies, and a Knight's Crest.  It's a good idea to bottle a fairy in
case of emergency.  Save your game, then enter the boss door.  See Bosses
page to defeat Gohma.  Collect the Heart Container and step into the warp
when you win the fight.  Upon arriving, Komali gives you Din's Pearl, the
first goddess pearl of your quest.  Medli mentions about the Wind Shrine
before running off to Komali.  Go through the opening and wade across the
water to the shrines.  Take out your Wind Waker to learn the Wind's Requiem. 
Soon, Zephos the first Wind god appears to tell you about his brother Cyclos'
rage and the importance of the Wind's Requiem.  Return to your boat to learn
your next destination.  With the Wind's Requiem and Grappling Hook in your
possession, you can acquire another Empty Bottle and some Heart Pieces. 
Unfortunately, your boat will not allow you to sail too far without
completing the next dungeon.  In the Rito Aerie at Dragon Roost Island, you
can play a fun minigame at the post office.  Talk to Koboli at the desk to
gain a job at the mail centre.  Toss the letters in their matching slots for
30 seconds.  If you match 10 correctly, you get a raise.  Then, you must sort
20 letters.  Once you do that, sort 25 letters to get another pay increase. 
For more details, see my Mini Games page.  If you come back later, Baito will
be working the desk.  If you sort 25 letters for him, he will give you a
letter to mail.  Put it in the postbox (BTW, if it ever wiggles, check it for
your own mail) outside the Aerie (postage costs 5 rupees) and the next
morning you will get a Heart Piece from his mother (#7).  Set the wind south
before getting in the boat, then sail to F5 (Bomb Island).  On the way,
you'll encounter Merman, a large fish who will offer his help in improving
your Sea Chart.  To get Sea Charts for all the islands, you'll need to offer
bait when you spot him on the sea (see my Sea Chart page for more info).  You
can buy bait and the Bait Bag from Beedle (see Shops page).  At Bomb Island,
find the submarine near the shore and enter it.  Once inside, defeat the
Bokoblins and Rats to reveal a chest.  Open it for an Empty Bottle.  That was
easy!  Unfortunately, that's it for now.  You must complete the next dungeon
to continue.  Sail south to F6 (Forest Haven).

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[Z6.5]

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                                ~~~~~~
                               ~~~~~~~~

                          *Forbidden Woods*


Items/Weapons:  Deku Leaf, Boomerang, Farore's Pearl, Deluxe Picto Box,
Bombs, Nayru's Pearl
Heart Pieces:  16  //  19/44
Treasure Charts:  13  //  17/41- #s 1, 15, 34, 3, 10, 9, 29, 24, 17, 22, 14,
28, 8
Special Charts:  1  //  2/12- Submarine Chart
Great Fairies:  2  //  2/8- Big Magic Meter, Rupee Upgrade
Empty Bottles:  0  //  2/4
Songs:  Song of Passing

As you approach Forest Haven, the King of Red Lions will briefly explain your
goals here. Climb up and go along to the right, fighting the Boko Babas along
the way. Turn left and up to the ledge with a gap leading to two waterfalls.
Grapple the overhead pole and swing to the ledge. Deflect the Octorok's
attack back to it to defeat it. Hop across to a ledge with another Boko Baba.
Defeat it, then hop to the middle platform. Defeat another Octorok from afar,
then grapple and swing to the shallow water at the entrance to Forest Haven.
If you fall into the water along the way, swim around left to the first
ledge. Upon entering Forest Haven, go right and climb up the small
waterfalls. Head around to dry land and find the Great Deku Tree in the
middle of the forest. Several ChuChus will appear, hiding within the tree.
Ram into the tree's base to knock them off, then defeat them all. When all
are gone, the Tree will offer his thanks and further assistance. The Koroks
appear with bad news that one of their own, Makar, is lost in the Forbidden
Woods. The Great Deku Tree offers Link a useful item, a Deku Leaf, which he
grows on a high perch on a bough of his. To reach it, hop into the Baba Bud
near the tree's base and propel yourself forward into the next one. Shoot
yourself through four Buds until you reach a leafy platform. Grapple the pole
and swing into the next Baba Bud. A few more Buds and you reach the Deku
Leaf. This item allows you to temporarily "fly" using wind direction and wind
gusts to reach high, out of place areas. It can also be used on ground level
to stun enemies, blow piles of leaves for minor rewards or activate
pinwheels. Any use of the leaf requires magic power, measured on your new
Magic Meter. Staying on this ledge, look for the ledge with grass shaped like
an arrow and glide with the Deku Leaf to that spot. Cut the grass for Magic
Vials to refill your meter. Take the doorway outside. To reach the Forbidden
Woods, walk forward from here and set the wind to the southwest (with the
Wind's Requiem). Glide with your Deku Leaf to a nearby hill. From there,
refresh your magic meter and set the wind northwest towards the gargantuan
cavern nearby. Time your initial leap to glide over the cyclone circling the
hill. Use it to gain height, then continue gliding to the Forbidden Woods. If
you fall into the water, you will unfortunately drown, not being near any
land. You will end up back at the entrance to Forest Haven and will have to
backtrack all the way inside and up to the hill. Once inside the Forbidden
Woods, defeat all 11 ChuChus in the room. Open the chest to the northeast for
the Dungeon Map. A sealed door lies to the north. To open it, pluck a large
seed in the back left corner and face the sealed door. Make sure the blue
flower on the organic lock is open. Toss the seed directly at it to destroy
it and enter the door. This is the main room with several levels (like the
big lava room in Dragon Roost Cavern). Hop into the Baba Bud nearby, shoot to
the northeast and glide with your Deku Leaf to the next closest Baba Bud.
Watch out for the thorny vines sticking out of the walls. If you fall into
the basement level, you can navigate it pretty easily. Just defeat the Boko
Babas and ChuChus, light a Deku Stick from the torch and throw it at the
sealed chest. Open it for a Knight's Crest. Use the Baba Buds and glide with
the Deku Leaf to eventually reach the ledge on the next level up. Use the
Baba Buds and Deku Leaf to make your way up to the second floor to the
northwest. You will find another sealed door to the north. Defeat the ChuChus
near the Bomb Plant, then pluck it and set it by the door. Move to open the
blue flower in time and the barrier will be blown away. Enter the door. Face
the pinwheel and use your Deku Leaf on the ground to activate it, sending a
cable platform your way. Hop to it and face the door you came from. Use the
Deku Leaf to move across the room and enter the door there. Defeat the
Peahats and Boko Babas to find a single Baba Bud near a tall stump. Hop in
and bounce to it. Take the next Baba Bud (now on the third floor) to the
north platform with a sealed door. Ride the cable platform to the opposite
end (same way as before). Smash the beams with your sword to reveal a large
seed. Pluck it and place it on the platform beside you. Ride the platform
back and quickly toss the seed from a distance at the sealed door to unlock
it, and enter. Another large seed sits in the middle of the room, but thorny
vines block your way to it. Blow it with your Deku Leaf to the opposite end
of the room, then go around the vines, toss the seed at the door and enter.
Move counter-clockwise to the south platform and grapple/swing to the east.
Hop across the moving platforms carefully to reach the north end. Pick up the
large seed there, hop to the platform and to the west end. Unlock the door
with the seed once more and enter the door. You can fall into the ravine to
get a Yellow Rupee from the chest and encounter some harmless Morths. Climb
back up and go through the next door. This can be tricky. There are waves of
thorny vines blocking certain paths around this room. You need to reach the
south side where you'll find a Bomb Plant. Carefully navigate around the
vines to the Bomb Plant. Bomb the wooden beams to an alcove and open the
chest there for the Compass. Bomb another wooden beam alcove slightly
elevated to the right. Vines block your way, so navigate around to that spot
on the other side. Open the chest there for a Small Key. The easiest way to
backtrack out of this room is use the Baba Buds and glide with your Deku Leaf
to nab small prizes, then land at the east door. Backtrack one more room to
the big room with several doors. Go to the north end and unlock the door
there, entering it. Defeat the two Peahats if need be, then ride the cable
platform across and through the door there. Defeat the two Boko Babas and a
Wingless Mothula. Use a Baba Bud to shoot up to the leafy platforms, and
launch up to the fourth floor. Head through the north door. You must fight a
Mothula here. Slash with your sword continually to pluck its wings and
finally hit its body. Open the chest for your reward, the Boomerang. To exit
this room, target the two crystals above the sealed door with your Boomerang
and activate them, which unlocks the door. Go back to the previous room. Head
to the south end and target both flowers on the door's lock with your
boomerang, destroying them. If you want a Joy Pendant, read on, otherwise go
through the door here. **To get the Joy Pendant, grapple the overhead pole at
the north end, pull yourself up to stand on it, and grapple the next pole.
Swing to the west platform and ride the moving platforms. Leap east from the
highest point to a small cove with a chest. Open it for a Joy Pendant**. In
the next room, there are many dangling pinecones in the middle of the room.
Chop them down with your Boomerang to clear a path. Glide with your Deku Leaf
to the south. Open a chest for another Joy Pendant, then go through the door.
Glide to the southwest and blow away the leaves there to unveil the second
Warp Jar (the first being in the very first room). Target the boomerang on
the vines holding up a flower-shaped platform to bring it down to the
basement level. Hop waaaay down onto the flower and go through the west door.
Use the Boomerang to take out the Peahat and Morths in this room. Jump across
the platforms to the northwest side. Watch out for ChuChus and grabbling
cables. Quickly go through the door there. Jump onto the large flower and
beyond it to the chest. Open it for a Yellow Rupee, then cut down this flower
with your Boomerang and drop down onto it (deja vu?) Defeat the Octorock from
afar, then face east and blow the Deku Leaf to move along the water. Defeat
the next two Octoroks, then blow to the north to continue. Jump onto the
south ledge and continue through the door (avoiding the enemies there). The
door behind you seals shut, but there is no battle. Go up onto the large
stump in the middle of the room and target each crystal surrounding it with
your Boomerang. If you hit them all, the alcove underneath you in the stump
opens. Drop down and open the fancy chest for the Boss Key. Defeat the two
Moblins that appear and collect their Skull Necklaces. Once defeated, a door
unlocks. Grapple the pole above the stump platform and swing to the door,
then through it. You're now above a previous room. Drop down and go forward
to the floating brown flower. Cut it down again and drop. Bomb the door to
the northeast and go through it. Defeat the three Peahats and leap across two
platforms to the north. Defeat a second set of Morths and Boko Babas with
your boomerang. Get onto the northwest platform and take out the next Boko
Baba. Use the Baba Bud left behind to launch up to the north. Activate the
pinwheel and ride the cable platform the opposite way. Pluck the Bomb Plant
and run across the cable platform, dropping it in the centre of the large
tree trunk in the middle, destroying the barrier over a chest inside. Drop
into the tree trunk and open the chest for a Treasure Chart (#1). Exit the
trunk by crawling through the tiny opening, then exit and backtrack two more
rooms to the other floating flower. Take the brown flower down the river,
grapple/swing to the door abvoe the stump, then down and through the east
door. To reach the boss door, activate the pinwheel and hop into the Baba
Bud, launching and gliding, using the updraft in the middle. Glide to the
second floor and target the blue flowers on the sealed door at east with your
Boomerang. Enter and defeat the two Wingless Mothulas. Open the chest for a
Joy Pendant, then go through the next door. Light a Deku Stick found in the
pot and burn the boards covering the third Warp Jar. To get one more Treasure
Chart (#15), warp to the first room, then go north to the next room. Use the
Baba Buds and Deku Leaf to ascend two floors in the same room. Using the
northeast Baba Bud, glide to the southwest corner. Target the blue flower on
the chest to destroy the barrier and open the chest for a Treasure Chart.
Drop to the basement and launch up to the first floor. Backtrack one room and
take the Warp Jar, then the next one to the boss door room. Save your game,
then enter the boss door to fight Kalle Demos. See Boss section for details.
Collect the Heart Container and step into the warp when the boss is defeated.
The Great Deku Tree will give you Farore's Pearl, the second goddess pearl of
your quest. Makar will lead the Korok's festival with a song. Collect a
Forest Firefly in your empty bottle (they are small balls of light that shine
a strong light on the walls), then exit Forest Haven. Check the mailbox near
your boat to get a Heart Piece (#3) from the Chieftain of Dragon Roost
Island. Before moving on to your next destination, there are MANY sidequests
to fulfill. If you're willing to do them all, here are my instructions.
Please be aware that they can be completed at any time, but now is the time
to get my help on doing them :o) Along the way, you would also be wise to get
Sea Chart info from Merman for each island. Also, if you happen to find (at
any time) a boat with a hook and four seamen on board, that is the Salvage
Corps. Talk to them to get Treasure Chart #34. Anyway, here goes... First,
right at Forest Haven, make your way up to the Deku Leaf platform on the
Great Deku Tree. Glide to the lone Baba Bud, then to a higher spot on the
Deku Tree, and then finally to the highest ledge in Forest Haven. Exit to the
outside. Change the wind direction to face the island you see in a short
cutscene (southeast). Glide with the Deku Leaf to the hill, using the C-Stick
to change to a bird's eye view. When your shadow appears safely on the hill,
you can drop knowing you will land. Open the chest for a Treasure Chart (#3).
Find your boat and sail north to F1 (Seven-Star Isles). Look for circling
seagulls with your telescope and sail to that spot. Defeat the Big Octo with
your Boomerang. Use the Grappling Hook while over the glowing spot and pull
up a Heart Piece (#15). Now, sail west to E1 (Crescent Moon Island). First,
open Treasure Chart #11 and use the chart's map to find the spot. Pull up a
Heart Piece (#4) at that spot. On the island itself, climb up to the top peak
where you'll find a lone chest with a Treasure Chart inside (#10). Around the
island, there should be a Submarine. Enter it and defeat Miniblins until the
four torches are lit. Climb the ladder at the end and open the chest for
Treasure Chart #9. Once outside, sail southwest to D2 (Windfall Island). Once
here, head into the marketplace and enter the Pictography Shop. Give Lenzo
the Forest Fairy to upgrade to the Deluxe Picto Box, which takes colour
pictographs. Exit the shop and head up the staircase to the mansion. Stand on
the railing facing Lenzo's shop, set the wind to blow towards it, and then,
using the Deku Leaf, glide to the upper door above the shop and enter. Open
the chests here for a Purple Rupee and Treasure Chart #29. Crawl through the
hole between the chests to wriggle out of a picture frame on the wall.
Carefully get close to Lenzo and Minenco without being caught. Take a photo
of them together in the same shot (both full bodies in frame). Once you have
the photo, show it to Pompie and Vera (talk to them twice), the gossipy women
near the shop. They will give you Treasure Chart #24. You should also learn
the Song of Passing. Go to the gravestone at the top of the hill surrounding
the marketplace to find Tott, a dancing man. Take out your Wind Waker and he
will teach you the Song of Passing. This song allows you to move ahead to day
or night, and to pass a day or more if needed for side quests. Sail south two
quadrants to D4 (Six-Eye Reef). Find the Submarine in this quadrant and enter
it. Once inside, defeat the Moblins to make a ladder drop. Climb up to a
chest with a Heart Piece (#9). Sail south three quadrants to D7 (Two-Eye
Reef). Find and defeat the Big Octo in this area to reveal a Great Fairy who
will upgrade your magic meter to its highest level. Sail east to E7 (Angular
Isles). To get Heart Piece (#13), you must navigate the block structure that
is the island. Climb onto the larger isle and pull out the movable block
halfway as a stepping stone. Climb onto the second level and find another
moveable block. Push it off the edge and hop to it. Pull it to climb and
reach the next level up. Pull the block from a stack of two just halfway so
you can step up on both. You'll reach the top where you can open the chest
for the Heart Piece. Also in this quadrant, open Treasure Chart #15 and find
the treasure's spot to pull up Heart Piece #20. Sail east to F7 (Boating
Course). Set the wind accordingly and use the Deku Leaf to glide to the
smaller isle across from the finish line. Drop into the hole to a secret
cavern. This is a tricky task. You must target and hit all three crystal
switches with your Boomerang while being attacked by a wave of Miniblins. All
I can suggest is to wipe out a bunch, then quickly target and throw your
Boomerang at one crystal at a time. There is no way to knock out all the
enemies, so just keep your wits about you and you'll finally get it.
Activating all three makes a chest appear and inside is the Submarine Chart.
Exit quickly via the warp before the Miniblins spear you to death (ouch).
Sail east again to G7 (Five-Star Isles). Find the Submarine and enter it.
Defeat the Bokoblins and Keese to make a ladder drop. Climb it and open the
chest for Heart Piece #14. Sail north five quadrants (sorry) to G2 (Flight
Control Platform). All you can do here is the Bird Man's Contest at the
platform itself. You will need a lot of rupees. See the Minigames page for
more details. If you win, you get Heart Piece #16. From here, sail west four
quadrants to C2 (Spectacle Isle). Here you can play the Cannon minigame (see
that page for details). Win once to get Heart Piece #5. Win again to get
Treasure Chart #17. Sail north to C1 (Northern Fairy Island). Find the
Submarine and enter it. You can easily avoid a fight by swinging across the
lantern ropes to the end. Be sure to aim your swings properly. If you drop,
climb the ladder back up to avoid the Moblines unless you want their Skull
Necklaces. At the end is a chest with Treasure Chart #22. Also in this
quadrant, open Treasure Chart #24 and find the treasure's spot. Pull up a
Silver Rupee. Sail south two quadrants to C3 (Tingle Island). Find and defeat
the Big Octo here. Pull up Heart Piece #17 from the ring of light it leaves
behind. Sail southwest to B4 (Greatfish Isle), marked in blue on the Sea
Chart. On shore, you will bump into Quill from Dragon Roost Island, who will
tell you about Ganon's destruction of this island and where the fish god
Jabun is hiding. At this point, the weather turns dark & rainy, so it's very
hard to continue with the side quests until the weather clears up. While
here, climb up the winding path of the small isle here and set the wind west.
Glide with the Deku Leaf to the top of the next isle over. Hop over, head up
the steep wall and set the wind to the north. Glide around the isle's edge to
a cove with a chest. Inside is Heart Piece #18. Return to Windfall Island
(D2). You will find the pirate's ship docked here. Approach the Bomb Shop in
the southwest and go around to the back side. Sidle along the narrow ledge,
then climb the vines to reach a secret opening. Crawl through to the inside
where you will spy on the pirates robbing the shop. Remember the password
mentioned in the conversation. It changes with each game. You will need to
enter the ship. Once they're all gone, exit the shop and climb the hill
surrounding the marketplace to hop on board the ship. Try entering the cabin
door and you will be prompted for the password. Enter the password and watch
your spelling! Upon entering, find Niko in the bottom level. He will offer
you the bombs stolen from the shop if you pass his second "swabbie" test.
Like the first test, swing from rope to rope until you reach Niko. This time,
there are no platforms to rest on, so time and line up everything
accordingly. When you reach Niko, open the chest to receive Bombs, the
ability to hold your own stock. They also work on board your boat as a
cannon. Exit the ship and get into the King of Red Lions. Set the wind
southwest and sail to Outset Island (B7), your home town. While there, you
can take a red or blue potion or a bottled fairy to Grandma to rejuvenate
her. She will reward you with Elixir Soup and offers this service continually
afterwards. Take the boat around to the back of Outset until you get caught
up in a whirlpool. Quickly use the cannon and fire at the top, middle, and
then bottom of the cracked wall. Aim when close to get better shots. When
it's destroyed and the whirlpool subsides, you'll sail into the cave to meet
Jabun. After a conversation in Hylian, you are given the third goddess pearl,
Nayru's Pearl. While here, you can complete a couple of side quests. Go up
the path to Forest of Fairies where you rescued Tetra. The bridge is now
completely destroyed. Set the wind towards the forest, stand on the rock peak
behind Old Man Ho-Ho, and glide with your Deku Leaf straight to the entrance.
Navigate the forest to find a boulder blocking the Great Fairy Fountain
(sound familiar? I mentioned it before). Bomb the boulder with your own stock
and enter the hole. You will receive a Rupee Purse upgrade, allowing you to
hold up to 1000 rupees. Another upgrade is to come later. Exit the forest and
find Orca's house (the bottom door of the split-level house). This minigame
is quite fun and fairly simple, though it gets more difficult as you go
along. During the battle, hit Orca 100 times to get a Purple Rupee and the
rank of Knight. Hit him 300 times to get a rupee prize. The ultimate goal is
500 hits to get Piece of Heart #43. Use the parry attack often as it counts
as two hits. If he hits you three times, the battle is over. You can exit any
time if you get tired. If you hit him 999+ times, you'll reach the rank of
Master (see Games page). Now that you have bombs, you can get another Heart
Piece. Now, sail northeast to C5 (Stone Watcher Island). Find the Sea
Platform and destroy the cannons from your boat with the Boomerang to reveal
a chest. Climb up to the platform and open it for Heart Piece #19. Sail south
two quadrants to C7 (Headstone Island). Find the Submarine and enter. Defeat
the Bombchu (rats holding bombs) with your Boomerang (to avoid being blasted
by lone Bomb Plants with your sword). When you defeat them all, a ladder
drops, leading to a chest with Treasure Chart #14. The ladder behind you will
be blocked by fire until you defeat the Bombchu. Once you do, the fire is
extinguished. Also on the island itself, if you have a Hyoi Pear, take
control of a seagull and fly him into a Heart Piece (#12) atop the peak.
Release control to collect the Heart Piece. Now, sail west two quadrants to
A7 (Horseshoe Island). On the island itself, use the Deku Leaf to blow the
big seeds into the holes to disable the wall of thorny vines. Continue until
the end and glide to the centre platform with a chest. Inside is Treasure
Chart #28. Also on this island, find and drop into a hole to a secret cavern.
Defeat the Mothula and two Wingless Mothulas to reveal a chest with Treasure
Chart #8. And lastly, sail north to A6 (Diamond Steppe Island). Find and
defeat the Big Octo and pull up an Orange Rupee from the ring of light. Also,
open up Treasure Chart #23, find the treasure's spot and pull up Heart Piece
#11. Sail to E2 (Pawprint Isle) and slash the grass around the dome structure
to reveal a crawlspace. Wiggle your way through it and drop into the hole.
Defeat the ChuChu enemies inside and look around until you find a chest with
Heart Piece #6. Also, you can bomb the boulders and find a chest with a
Purple Rupee and another with a Joy Pendant. Exit the cave and sail southwest
to D3 (Northern Triangle Isle) and approach the small statue. You
automatically place Din's Pearl in the statue's hands. Sail south two
quadrants to D5 (Southern Triangle Island) and place Nayru's Pearl. Finally,
sail northeast to F4 (Eastern Triangle Island) and place Farore's Pearl to
complete the triangle. The statues break, revealing goddess statues that send
beams across the Great Sea, creating a triangular Triforce image. A tall
tower emerges from the sea: Tower of the Gods, located in quadrant E4. Sail
into the entrance to begin another dungeon quest.

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[Z6.6]

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                                ~~~~~~
                               ~~~~~~~~

                         *Tower of the Gods*


Items/Weapons:  Hero's Bow
Heart Pieces:  0  //  19/44
Treasure Charts:  2  //  19/41- #s 30, 6
Special Charts:  0  //  2/12
Great Fairies:  0  //  2/8
Empty Bottles:  0  //  2/4
Songs:  Command Melody
The first room is filled with water and the tide rises and falls on occasion. 
There is no wind, so the sail is pretty useless.  Just cruise with the R
button to navigate the floor.  Head to the southeast corner and at low tide
get up and go through the door.  Defeat the yellow ChuChu with boomerang and
sword.  At low tide, push the southeast crate west to line it up with the
cracked wall.  At high tide, bomb that wall and hop into the alcove to
collect minor rewards and the Dungeon Map from the chest.  Four yellow
ChuChus drop to the floor.  At low tide, defeat them as you did before.  If
you want a Joy Pendant, move a crate to the northeast wall, bomb the crack,
and collect it inside.  Go back to the previous room and sail northeast.  At
high tide, get up to the door.  Pick up a statue and place it on the pink
switch to open the door.  Enter and defeat another yellow ChuChu.  Drop into
the recess and wait for low tide.  Place a crate on the pink switch to crate
a bridge across the gap.  Climb the ladder up and wait for the beginning of
low tide.  Cross the bridge and pick up a statue.  Wait for the beginning of
low tide again and carry it across the bridge.  Notice the glowing symbol on
the door, which indicates you can carry this kind of statue through it.  Go
through and take it to the blue and gold tile in the left corner.  Place it
there and a gate rises in the east end.  Sail to the east to a sealed door. 
Wait for high tide to get up.  Place two statues on the two pink switches to
unseal the door and enter it.  The middle of this room has a number of large
and small crates and the tide continues to rise and fall.  During low tide,
push and pull the crates in this order (from the door you came through to the
other side):  small gap, crate, large gap, two crates side by side, small
gap, three crates side by side, large gap at the end.  Climb up and smash a
pot to get a Deku Stick.  Wait for the beginning of high tide, light it from
the torch and jump across to the other side.  Light the two torches to make a
chest appear.  Open it for a Small Key.  Avoid or defeat the yellow ChuChus
and return to the previous room.  Sail to the west end and use the boat's
cannon to bomb the cracked wall in three places to open up a new area.  Swim
to the northwest and enter the door there.  Defeat the Red Bubble (or avoid
him) and run to the chest which contains the Compass.  Exit back one room. 
If you want a Joy Pendant, it's very easy.  Take the south stairs and defeat
the yellow ChuChu.  Smash a pot on the opposite side to get a Deku Stick and
wait for low tide.  Light the stick from the torch and light the two torches
to the southwest.  Open the chest for a Joy Pendant.  At low tide, unlock the
southwest door.  Defeat the ChuChus to reveal a magic stairway.  Take it to a
statue and pick it up.  At low tide, carry it on the stairs and out the door. 
Bring it upstairs and place it on the blue-gold tile.  This redirects the
waterfall to the opposite end, revealing an opening in the statue.  Sail to
that spot in front of the entrance and climb up to the opening at high tide. 
Defeat the rats, then pick up a statue.  Avoid the Beamos by running on its
left side when the revolving light is past you.  Avoid the Beamos light and
run to the opposite end.  Place the statue on a switch, then repeat the
process once more.  Stand on the third switch yourself to activate vertical
platforms.  Take them up to the second floor.  Go through the door at top. 
Smash pots for prizes, then take the east door in this room.  Defeat the
yellow ChuChu and take the platform through the door there.  Go along the
magic platform to a statue.  Read the tablet, then press R to call it.  It
will follow you!  Follow the path under the magic bridge to the southwest
corner, then lift the statue and hop to the west door.  Take it through the
door, onto a moving platform.  Go through that door and the statue will hop
to a pedestal on its own.  A stone tablet rises in the middle.  Read it and
take out your Wind Waker to learn the Command Melody.  This is a simple but
unique tune that will allow you to control a subject and use their powers, if
any.  In the tower, you will be controlling these statues.  Later, you will
control live partners.  Go through the west door, now unsealed.  Defeat one
or both of the Red Bubbles, then grapple & swing forward through the west
door.  Grapple again across the room to another statue.  Call it with R and
it will follow you.  Stand on the switch to the southwest to activate a magic
bridge.  Play the Command Melody to control the statue.  Walk it across the
bridge to the other side safely and press R to release control.  As Link,
grapple across the room, pick up the statue and go back a room.  Place the
statue on the switch at northwest to unseal the south door.  Your boat will
call you with info on this.  Leave the statue there and grapple the pole,
swinging to the south and through that door.  You enter an arena area with a
single Darknut.  These enemies are tough, but very fun to fight (IMO).  Use
the parry attack to shed its armour, then fight like a brave.  Be sure to
collect its Knight's Crest.  Defeating the Darknut reveals a chest with the
Hero's Bow and 30 normal arrows.  Go a room to find the Red Bubbles.  Defeat
them with your arrows, then aim at the eye plaque on the north wall.  Once
you hit it, platforms that move east/west appear.  Grapple to the west, pick
up the statue and carry it across the platforms to the east and through the
door.  The statue automatically hops to its pedestal, unsealing the north
door.  Go through it.  Defeat the Keese flying around, then drop to the east
side and through the door there.  Defeat the Red Bubbles with arrows, then
jump onto a moving platform.  Hop to the platform nearest the eye plaque. 
Shoot an arrow at the eye to move the platform up/down.  Ride it up and open
the chest there for a Small Key.  For another easy Joy Pendant, take the
vertical platform to the next chest and shoot the eye plaque to the south. 
The platform will move left/right.  Take it and shoot another eye plaque
above the west door.  A chest will appear at the south end.  Ride the
platform there and open it for the Joy Pendant.  Glide to the west side with
your Deku Leaf and through the door there.  From here, you can get a Treasure
Chart.  Climb up the ladder & stand on the west platform and bomb the cracked
wall to reveal a door.  Once you're through it, stand on the blue wind-crest
tile and play the Wind's Requiem to reveal a chest with Treasure Chart #30. 
Avoid or defeat the Armos Knights, then exit the room.  Climb up the ladder
and toss two statues (non-activated) onto a platform to weight it down.  Hop
to the other platform and through the north door.  Climb onto the block and
hop towards the electric barrier.  In mid-air, glide with your Deku Leaf over
the barrier.  Summon the statue with R and play the Command Melody.  Walk the
statue through the barrier (it will be unharmed) and onto a pink switch in
the middle, turning off the electricity.  Press R to release control and
carry the statue back a room.  Put the statue down and defeat the Wizzrobe
with arrows.  Acrros the room this time, throw three small statues on a
platform and, carrying the big statue, hop onto the other platform.  Hop to
the door and enter.  The statue hops to its pedestal.  This time, since all
three statues are placed, a beam of light emerges from the middle.  Before
taking the warp, you can get another Joy Pendant.  Take the east door and
defeat the Wizzrobe here.  Ride the platform and shoot the south eye plaque
to activate another platform.  Jump to it and ride it to the south door. 
Inside, defeat two Armos Knights.  Open the chest for a Joy Pendant.  Exit
back 2 rooms & go through the south door.  Ride the platforms down to the
first floor.  Dash past the Beamos and through the door back to the main
water room.  Sail to the northwest corner and through the door there where
you got the Compass.  In this room, shoot the eye plaque on the west wall to
open up an alcove.  Open the chest there for Treasure Chart #6.  That was
easy...but several Armoses appear after.  Avoid or defeat them, then take the
door out.  Sail back to the north opening across from the entrance, then past
the Beamos and up the platforms.  Take the door back to the pedestals and
pink warp.  Take the warp to the third floor.  Collect items in the pots
using your Boomerang, avoiding the Beamoses.  In the south end, use the
statues to hold down two of the pink switches, then stand on the third to
deactivate the electric barrier.  Open the fancy chest there for the Boss
Key.  When you get the key, the Armoses come alive.  Defeat them to unseal
the north door.  Take it outside (!).  Climb the stairs and take out the
Kargoroc, collecting its Golden Feather.  Several Beamoses line the stairs. 
These are different from the one you encountered earlier.  Get close to the
first Beamos, but not directly in its path.  When its laser is shot out,
destroy the light source with an arrow to dismantle it.  Destroy the next
Beamos, then avoid the regular Beamos with the revolving light.  Take out two
more blue laser Beamoses, then run past two regular ones guarding the boss
door.  Collect some goodies, save your game, then enter the door to fight
Gohdan.  See boss section for help on defeating this boss.  Collect the Heart
Container and step into the warp when the fight is over.  You reappear at a
bell tower.  Climb the ladder and grapple the bell to ring it.  A light
appears at the base of the Tower and you will sail into it.

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[Z6.7]

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                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                          *Return to Hyrule*


Items/Weapons:  Master Sword
Heart Pieces:  5  //  24/44
Treasure Charts:  4  //  23/41- #s 40, 16, 4, 37
Special Charts:  1  //  3/12- Beedle's Chart
Great Fairies:  3  //  5/8- Bomb Upgrade, Second Bomb Upgrade, Second Rupee
Upgrade
Empty Bottles:  1  //  3/4
Songs:  Ballad of Gales

Welcome back to the ancient land of Hyrule, where the original Hero of Time
made his presence known about 100 years ago.  The town is submerged under the
sea, and the castle stands out among the remains.  Your boat drops you off at
the entrance to the castle.  Go inside and everything appears frozen in time. 
In front of the Hero of Time statue are three large triangular blocks.  Your
boat will summon you about this.  You must arrange them around the points on
the ground to form a Triforce symbol over the marks on the floor.  Pull out
the blocks and turn them around to form the Triforce.  There is really no
strategy involved, just keep moving them around.  Eventually you will form
the symbol, opening up a basement level.  Go down through the passage and
approach the light in the middle of the room.  Link soon pulls the legendary
Master Sword from its pedestal, bringing colour, and unfortunately a gang of
enemies, back to Hyrule.  Exit the room and prepare for a long battle. 
Defeat all 10 Moblins and 7 Darknuts to disable the electric barriers that
block both exits.  Collect their Skull Necklaces and Knight's Crests (handy
Spoil's Bag items for later).  When all 17 enemies are defeated, the barriers
are released.  You can go through the opposite exit to get a small overview
of Hyrule.  You will return here later.  Take the exit behind the Hero of
Time statue to return to your boat.  Cruise into the light to return to the
Tower of the Gods.  Now that you have the Hero's Bow, you can get a number of
side quests completed before moving on.  Firstly, get the most important one:
the Ballad of Gales.  Sail to D3 (Northern Triangle Island) and approach the
giant cyclone.  Cyclos, brother of Zephos who taught you the Wind's Requiem,
appears.  Shoot him with arrows three times to defeat him.  He will teach you
the Ballad of Gales, an incredibly useful warping song that allows you to
reach nine important destinations in mere seconds (see Songs for a listing). 
This will shave off oodles of sailing time.  Play the song now and select B2
(Mother & Child Isles).  This song is also special, because it takes you
inside the island, an otherwise unreachable location.  The Fairy Queen
appears, but will not help you just yet.  Oh, well, she will later.  The only
way out of here is with the Ballad of Gales.  Warp to Windfall or Outset
Island.  Check the red mailbox if it's wiggling to get Beedle's Chart, which
shows the locations of all his shop ships.  Warp to E4 (Tower of the Gods)
and sail north to E3 (Eastern Fairy Island).  On the island, bomb the boulder
and drop through the hole within the conch shell.  Inside is a Great Fairy
Fountain, where you get a bomb upgrade.  You can now hold 60 bombs.  Warp to
D6 (Southern Fairy Island) and on that island, bomb the wooden gated conch
shell and enter the hole for the last bomb upgrade.  You can now hold a
maximum of 99 bombs.  Within this quadrant, find the three Sea Platforms and
destroy their wall cannons with your boomerang or cannon to make 2 chests
appear.  Climb up one platform's ladder to the top and glide with your Deku
Leaf (with the wind set properly) to the chests to collect Treasure Chart #40
and a Skull Necklace.  For the last rupee purse upgrade, warp to C3 (Tingle
Island) and sail north two quadrants to C1 (Northern Fairy Island).  Bomb the
boulder and enter the conch shell.  The Great Fairy upgrades your purse to
hold a maximum of 5000 rupees.  Now warp to F2 (Dragon Roost Island) and sail
north to F1 (Seven Star Isles), locate a trio of sea platforms and climb up. 
Defeat the Wizzrobes to reveal a chest with Treasure Chart #16.  If you have
a lot of rupees (probably more so later on), warp to B4 (Greatfish Isle) and
sail north to B3 (Rock Spire Isle).  Find Beedle's Shop Ship and enter to
find Beedle wearing an Amazon mask.  You can purchase three major items from
him:  Empty Bottle (500 rupees), Heart Piece (#22, 950 rupees), and Treasure
Chart (#4, 900 rupees).  You won't be able to purchase all three at once, but
check back when you have enough to get all three eventually.  In this
quadrant, find two Cannon Boats near each other.  Using your own cannon, bomb
them until they both sink.  Use the Grappling Hook to pull up two treasures
from their boats at the rings of light:  an Orange Rupee and Heart Piece #23. 
Also in this quadrant, on the island itself, bomb your way along the spires
to a secret cavern hole.  Inside, light a Deku Stick from a torch and use
that to light two other torches.  A bunch of Keese appear.  Wipe them all out
to reveal a chest with Treasure Chart #37.  From here, sail north two
quadrants to B1 (Star Island).  Bomb the large boulder on the west side and
enter the hole.  Defeat all the enemies to reveal a chest with Heart Piece
#21.  Warp to F6 (Forest Haven) and sail north to F5 (Bomb Island).  Bomb the
large boulder at top and drop through the hole.  In this room, stun the
Magtail by slashing its eye when it lurches at you.  It curls into a ball. 
Pick it up and place it on the pressure switch.  Enter the unsealed door. 
Carefully walk the narrow pathway at left and step on the switch to dissipate
the fire.  Go back and take the second pathway.  Stun a Magtail and throw it
into a ring of fire with a hidden switch.  Use the other Magtail to activate
the other switch the same way.  When both are activated, the fires disappear. 
Collect Heart Piece #24 from the chest, then exit back to the warp to leave. 
If you have Beedle's Treasure Chart (or when you do), warp to D6 (Southern
Fairy Island) and open Treasure Chart #4.  Find the treasure's spot and
grapple the chest under the sea to get Heart Piece #25.  That's it for side
quests at this point.  You must now return to Forsaken Fortress.  To get to
A1, warp to D2 (Windfall Island) and sail northwest to Forsaken Fortress.

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[Z6.8]

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                                ~~~~~~
                               ~~~~~~~~

                      *Forsaken Fortress Part II*


Items/Weapons:  Skull Hammer, Cabana Deed, Hero's Charm, Magic Armour, Fire &
Ice Arrows
Heart Pieces:  15  //  39/44
Treasure Charts:  11  //  34/41- #s 13, 32, 21, 26, 41, 19, 2, 18, 38, 31, 33
Special Charts:  7  //  10/12- Platform Chart, Light Ring Chart, Great Fairy
Chart, Island Hearts Chart, Secret Cave Chart, Octo Chart, Sea Hearts Chart
Great Fairies:  3  //  8/8- Arrow Upgrade, Second Arrow Upgrade, Fire & Ice
Arrows
Empty Bottles:  1  //  4/4
Songs:  None

Bomb the wooden door and sail on through.  Your boat drops you off at the
same spot as you arrived before.  Go up the stairs and approach the large
wooden door.  Suddenly, Phantom Ganon appears, a recurring boss from Ocarina
of Time.  See boss section for help on defeating him (though how do you
defeat a ghost?!?).  When he's gone, open the chest that appears for the
Skull Hammer.  This handy tool delivers a major wallop to gangs of enemies
and to pegs and stakes that block areas or activate other things.  A wave of
Miniblins soon attacks.  Ward them off with the Hammer and when you have a
chance, hammer the three pegs blocking a set of stairs.  L-target the pegs
and slam-BOOEY!  Take the stairs to the top, reaching a ladder.  Climb up and
there's your old pal, the Bokoblin searchlight guard.  Defeat him with your
trusty upgraded sword.  Take the ladder back down and head right to the next
room.  Take the next door out and onto the south balcony.  Take the ladder up
and defeat a second searchlight guard.  Climb down & and enter the left door. 
Glide with your Deku Leaf across the room & defeat the Shield Bokoblin
inside.  Hammer the pegs, then take the door it blocked.  Take the opposite
door in the Moblin room (not the big wooden door), then go forward through
another door.  Glide across the room with your Deku Leaf and through another
door.  Take the path up to a ladder & defeat the third searchlight guard. 
Set the wind to the northwest and glide with the Deku Leaf to a balcony with
a ladder (and no stepping-stone box).  Take the left door back to the Moblin
room and take the big wooden door.  Go up the tower and eventually hammer the
pegs you come to.  Sidle across two narrow ledges, then hammer a single peg
to open the large wooden door.  Entrez!  Inside is Aryll's cell where she is
imprisoned with the rich girl Mila and poor girl Maggie.  Soon, Tetra and her
minions arrive, taking the girls away to be heroically rewarded.  Pft, who
wants reward when you get to fight a giant bird?  Uh...yes, did I mention
that before?  Soon, the Helmaroc King swoops down and is ready to attack. 
Quickly (and I mean QUICKLY) take the winding stairs up, avoiding all enemies
and pots.  If you get knocked off, swim to the pathway and grapple over the
gaps, avoiding Big Bird's pecking.  At the top, he stops you and tries to
peck some more.  Use your trusty hammer and smash that beak.  At the top, the
roof becomes an arena and the battle really gets hot this time.  See boss
section for more details on defeating the Helmaroc King.  Once the battle is
over, collect the Heart Container, then go up the pathway and through the
door to Ganon's room in the tower.  Watch the fascinating cinema.  Soon, you
and Tetra are rescued by Quill and a mature Prince Komali.  Valoo sets fire
to the tower...but is Ganon really gone?  I think not.  The Ritos drop you
off with the King of Red Lions at the Tower of the Gods where you will re-
enter the golden light to Hyrule.  Once in the courtyard, take Tetra inside
the castle.  Go through the basement opening and towards the centre of the
room.  Soon, the King of Red Lions reveals himself to be the King of Hyrule. 
So that dragon boat really can't talk.  Drag, there goes my patent.  And
Tetra is revealed to be the newly reigned Princess Zelda.  After a lot of
excess chit-chat, exit the castle and return to the puppet boat with the
voice-over (okay, the talking boat).  You are told of two new temples to
explore.  Goody.  Cruise into the light to return to the Tower.  Before
moving on to the first temple, there are LOADS of side quests to complete. 
But, it won't be too hard now that you have the warp song.  First, if you
don't have any Hyoi Pear bait, visit one of Beedle's Shop Ships (see Beedle's
Chart for locations) and purchase at least 2-3 pears.  Warp to B4 (Greatfish
Isle) and sail southwest to A5 (Needle Rock Isle).  On the island, find the
spot with a flame-covered chest.  Use your arrows to take out as many
Kargorocs as you can spot flying around Needle Rock.  There should be one
near the ground and 2-3 in the air you can take out.  Try until you run out
of arrows, because it's harder to complete the next step with enemies lurking
about.  When you can't see any more evil birds, take out a Hyoi Pear to gain
control of a seagull.  Circle Needle Rock using A to flap its wings and the
Control Sick (up propels him down and down propels him up).  Fly around and
touch the switch at the very top of the rock point to extinguish the fire. 
Press R to disable control and collect Heart Piece #10 from the chest.  Warp
to F2 (Dragon Roost Island).  If/when you have 20 Golden Feathers in your
Spoils Bag, visit the Rito guard, Hoskit, in the aerie (the first guard on
the second floor) and give him your stash.  The next day, check a red postbox
for a letter from his girlfriend, with Heart Piece #8 attached.  From here,
sail east to G2 (Flight Control Platform) and locate the submarine.  Inside,
jump on the switch to summon several enemies.  Defeat the ChuChus, Miniblins
and Wizzrobes (with arrows) to make a ladder drop.  Climb up and get the
Platform Chart from the chest.  Now, this may get monotonous, but it's worth
several Treasure Charts leading to Heart Pieces and things.  Warp to D6
(Southern Fairy Island) sail south to D7 (Two-Eye Reef).  Inside the reef,
using your cannon, destroy all Cannon Boats and wall cannons.  A chest
appears on a peak.  Walk around the elevated perimeter of the reef until you
get close to the chest.  Set the wind with the Wind's Requiem and glide with
your Deku Leaf to the chest.  Open it for Treasure Chart #13.  Warp to B4
(Greatfish Isle) and sail west to A4 (Three-Eye Reef).  Repeat the same
process with your cannon and collect Treasure Chart #32 from the chest.  From
here, warp to B4 (Greatfish Isle), then sail east to C4 (Cyclops Reef). 
Repeat the same process and collect Treasure Chart #21.  In this same
quadrant, open Treasure Chart #21 and locate the treasure.  On the spot,
bring up a chest with the Light Ring Chart.  Sail east from here to D4 (Six-
Eye Reef).  Repeat the process and collect Treasure Chart #26.  Warp to B7
(Outset Island) and sail north to B6 (Five-Eye Reef).  Repeat the process (is
it ad nauseum yet?) and collect Treasure Chart #41.  Warp to C3 (Tingle
Island) and sail northwest to A2 (Four-Eye Reef).  Repeat the same process
with your cannon and collect Treasure Chart #19 from the chest.  In this same
quadrant, open Treasure Chart #41 and locate the treasure.  On the spot, pull
up a chest with the Great Fairy Chart.  Warp to F2 (Dragon Roost Island) and
sail east to G2 (Flight-Control Platform).  Open up Treasure Chart #19 and
locate the treasure's spot.  Pull up and open a chest for the Island Hearts
Chart.  Sail north to G1 (Overlook Island) and open Treasure Chart #13.  Pull
up the Secret Cave Chart.  Warp to D2 (Windfall Island) and sail south to D3
(Northern Triangle Island).  Open up Treasure Chart #26 and locate the
treasure spot.  Pull up a chest with the Octo Chart inside.  Warp to F6
(Forest Haven) and sail south to F7 (Boating Course).  Open up Treasure Chart
#32 and pull up its treasure, the Sea Hearts Chart.  Now you can accomplish
some tasks on land.  To get both arrow upgrades, first warp to C3 (Tingle
Island) and sail west two quadrants to A3 (Western Fairy Island).  Hammer the
single peg to open the entrance to the familiar conch shell.  Inside, the
Great Fairy will upgrade your arrow carrier to hold up to 60 arrows.  Warp to
E4 (Tower of the Gods) and sail east two quadrants to G4 (Thorned Fairy
Island).  Hammer the three pegs to enter the conch shell, where the Great
Fairy maximizes your arrow count to 99.  Warp to D2 (Windfall Island), where
you can complete many fun side quests.  During the day, talk to Mrs. Marie
inside the school.  She will ask you to help settle down the group of kids
nearby, known as the Killer Bees.  They seem like a bunch of ruffians.  Let's
set them straight.  Talk to them and agree to play hide and seek.  In the
dock area in front of the marketplace, bang into the big tree in front. 
You'll need to chase the KB down, so make haste until you catch him.  Another
KB is behind the Bomb Shop.  Go around the shop and sidle across the narrow
ledge until you find and catch the second KB.  Another is behind the
gravestone where you learned the song of passing from Michael Jackson...oops,
I mean Tott :o)  The last KB is behind a bush on a ledge around the left arch
near the school.  Once you catch them all, the gang rewards you with Heart
Piece #30. Talk to Mrs. Marie inside the school and she will reward you with
a Purple Rupee for your trouble.  Talk to the gang again to learn about their
teacher's upcoming birthday.  To find their Joy Pendant, bang into the tree
next to the Bomb Shop to uncover the prize.  Take it to Mrs. Marie and she
will exchange it for a Red Rupee.  If/when you have 20 more Joy Pendants,
give them to her and you will receive the Cabana Deed, giving you access to
the cottage on Private Island (E5).  20 more after that nets you the Hero's
Charm.  You'll be more prepared for these later.  Also on Windfall Island,
you can participate in a trading quest, a classic game originating in Ocarina
of Time, involving a "chain letter" of sorts, passing goods from one person
to the next for a super prize at the end.  First, talk to Zunari at his stall
to learn about his lack of goods.  He asks your help.  Accept it to begin the
quest.  This can be completed all at once or gradually, however I will place
all instructions here.  Zunari will give you a Town Flower, placed in your
Delivery Bag to begin the quest.  He tells you about the Wandering Merchants,
three Gorons who travel the Great Sea.  You will need a good amount of rupees
to pay a sort of shipping fee to each merchant so he will transfer goods to
Zunari.  Here is the quickest way to complete this side quest:  From
Windfall, sail west two quadrants to B2 (Mother and Child Isle).  Remember
not to warp to B2 directly, because it takes you right inside the island to
the Fairy Queen.  On Child Isle, the smallest island, you'll find a giant
Goron merchant.  Talk to him, then offer him the Town Flower.  Trade it for a
Sea Flower, and pay him the difference (20 rupees).  Warp directly to B4
(Greatfish Isle) and find the merchant on a raft on the left side of the
island.  Trade the Sea Flower for an Exotic Flower (25 rupees).  Now, warp to
F6 (Forest Haven) and sail north to F5 (Bomb Island).  Trade the Exotic
Flower to that merchant for a Sickle Moon Flag (40 rupees).  At this point,
you can re-visit Zunari at D2 (Windfall Island) and receive the Magic Armour
as his thanks.  But the trading quest does not stop there, oh no.  The
Greatfish Isle merchant desires the legendary Shop Guru Statue and will
reward you with a Heart Piece for finding it.  To get him the statue (and you
the Heart Piece), hang on to that Sickle Moon Flag and warp back to B4
(Greatfish Isle).  Trade the flag for a Fountain Idol (65 rupees).  Warp to
D2 (Windfall Island) and sail west two quadrants to B2 (Mother and Child
Isles).  Trade the Fountain Idol for a Big Sale Flag (35 rupees).  Warp to B4
(Greatfish Isle) and trade the Big Sale Flag for a Hero's Flag (75 rupees). 
With this same merchant, trade back the Hero's Flag for a Postman Statue (100
rupees).  Warp to D2 (Windfall Island) and sail west two quadrants to B2
(Mother and Child Isles), and trade the Postman Statue for the Shop Guru
Statue (200 rupees).  At last!  Warp directly to B4 (Greatfish Isle) and
trade the Shop Guru Statue for Heart Piece #29.  At any time, you can buy
these items from Zunari and trade them with Wandering Merchants for three new
items:  Trade an Exotic Flower for a Pinwheel (55 rupees) at Mother & Child
Isles (B2); a Big Sale Flag for a Big Catch Flag (85 rupees) at Mother &
Child Isles (B2); and a Fountain Idol for a Skull Tower Idol (65 rupees) at
Greatfish Isle (B4).  Return to D2 (Windfall Island) via warp.  During the
day, the rich girl Mila has become poor and works for Zunari.  At night, she
stands by the auction house.  Talk to her at night and she tells you to go
away.  Walk away from her towards the stall and she runs off.  Slowly follow
her while staying out of her gaze.  Hide behind trees and walls as she makes
her way around Windfall.  If she spots you, she runs off and you must restart
the quest the following night.  If she is startled, but doesn't see you, Link
will meow like a cat to distract her.  Follow her around Windfall until she
comes to the safe at Zunari's Stall.  Catch her in the act of robbing her
employer (!).  Approach her when a thought bubble is above her head.  When
she asks questions, choose the first option every time and she will give you
an Empty Bottle (which she didn't steal...supposedly).  During the day, enter
the mansion via the wooden stairwell and talk to Maggie, now filthy rich from
her father's small investments.  She yearns for the love of a Moblin guard
named Moe that she befriended at Forsaken Fortress.  She will ask you to mail
a letter for her.  Take it and put it in the red postbox near the
marketplace, paying for postage (5 rupees).  Re-enter the mansion where
you'll find a Rito mailman (mailbird?) arguing with Maggie's father (talk
about fast service!).  The Rito is kicked out of the mansion for trying to do
his job.  Exit and find the Rito at the cafe next to Zunari's stall.  Offer
to give Maggie the letter in person.  Do just that and she rewards you with
Heart Piece #28.  If/when you have 20 Skull Necklaces, talk to Maggie's
father and exchange them for Treasure Chart #2.  At night, Zunari hosts
auctions at the lower level of the mansion.  Save up a lot of rupees (at
least 300 to be safe, even more to be sure) and enter the fancy red door near
the Chu Juice Jelly Shop.  Talk to Zunari and participate in an auction. 
Three auctions give away a Heart Piece (#27) and two Treasure Charts (#18 and
#38).  During an auction, press A repeatedly to charge up your bidding meter. 
When it's full, you can place a bid.  The others raise bids by about 3-10
rupees, but you want that prize badly, don't you?  Pay attention to the time
remaining and bid accordingly.  A raise of 10% or more boggles the peoples'
minds and you run the clock more.  Keep this strategy in mind when there are
about 10 seconds left.  When time is up, if you have the current bid, you win
the item.  They also auction off Joy Pendants, if you're interested.  Winning
the three big items is your goal.  If/when you have Treasure Chart #18, open
it up and find its treasure on the sea at Windfall.  Pull up a...Green
Rupee?!?!  Oh well, it is a chart completed, after all.  During the day, talk
to Kamo, who sits on the stairs in the marketplace.  He wants a pictograph of
his favourite thing.  At night, climb up the ladder near the school and find
Kamo gazing at the moon.  On a night when the moon is entirely full (it may
take a few plays of Song of Passing to get it right), take a pictograph of it
(must be with Deluxe Picto Box).  Bring the pictograph to Kamo during the day
to get Treasure Chart #31.  Talk to Mimenco, a vain lady standing by the Chu
Juice Jelly Shop.  Take a pictograph of her and show it to her to receive
Treasure Chart #33.  Now, to play matchmaker.  Talk to Linda, the lady in the
orange dress by the school to learn about her crush on Anton, the walking
man.  Take a full-body pictograph of her and show it to Anton.  He is now
convinced that he should ask her out on a date.  Play the Song of Passing
until you find them together in the cafe during the day.  Talk to them to
receive Heart Piece #31.  To get another Heart Piece, purchase items from
Zunari's Stall and place them in the metal things found around town (even in
shops).  The cheapest way to complete this quest is to purchase Town Flowers
(10 rupees each) and use them to decorate the town.  When you place about 25-
30 items, talk to Sam, who sits on a bench near the cafe and he will give you
Piece of Heart #32.  With the King of Red Lions, warp to B2 (Mother and Child
Isles) directly to revisit the Fairy Queen.  She bestows upon you the Fire
and Ice arrows.  To complete one last quest on Windfall Island, warp there
(D2) and climb the ladder on the lighthouse, around from the door to the
Squid Hunt mini-game.  Step on the switch to activate the windmill at night. 
Go inside to Salvatore, then up the stairs and out the door to the back
entrance.  Hop onto a moving car and take out your arrows.  Shoot a Fire
Arrow at the rotating lamp inside the windmill to light it up.  A chest
appears on a small island off the Bomb Shop.  Hop off the car and talk to
Kreeb, the guy standing there to get Piece of Heart #38.  To get to that
chest, stand near the Bomb Shop facing the chest and set the wind with the
Wind's Requiem to blow towards it.  Glide with your Deku Leaf and tilt the C-
Stick down to get a bird's eye view.  When your shadow is over the island,
drop down and open the chest to receive Piece of Heart #39.  If you want to
uncover more treasure from the charts you have, read on.  Sail east to E2
(Pawprint Isle).  Open up Treasure Chart #30 and find its treasure, Heart
Piece #33.  Warp to B4 (Greatfish Isle) and sail north to B3 (Rock Spire
Isle).  Open up Treasure Chart #2 and find its treasure, Heart Piece #34. 
Warp back to B4 (Greatfish Isle) and sail west to A4 (Three-Eye Reef).  Open
up Treasure Chart #38 and find its treasure, Heart Piece #35.  Warp directly
to F6 (Forest Haven) and in that quadrant, open up Treasure Chart #31 and
find its treasure, Heart Piece #36.  From here, sail southeast to G7 (Five-
Star Isles).  Open up Treasure Chart #33 and finds its treasure, Heart Piece
#37.  Whew, that's it for side quests for now!  Continue onto the next
dungeon...

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[Z6.9]

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                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                            *Earth Temple*


Items/Weapons:  Power Bracelets, Mirror Shield
Heart Pieces:  1  //  40/44
Treasure Charts:  2  //  36/41- #s 12, 20
Special Charts:  0  //  10/12
Great Fairies:  0  //  8/8
Empty Bottles:  0  //  4/4
Songs:  Earth God's Lyric

With Fire and Ice arrows now in your possession, there is one last item to
get before heading towards the temple.  Warp to F2 (Dragon Roost Island) and
sail south to F3 (Fire Mountain).  Approach the volcanic island, close to the
edge, but not too close to get toasted!  Shoot an Ice Arrow at the fiery
plume to clear the fire, allowing you access inside.  You have 5 minutes to
get inside and get its treasure.  I'll try to guide you along keeping your
time limit in mind.  Get off on the shore and climb up the path of the
mountain.  Sidle across a plank when you come to it and keep climbing up
until you reach the hole.  If you have 2:00 or more left, you're safe to
continue, otherwise I'd return to your boat and wait for the time to run out
and restart the quest.  Once inside the mountain, defeat the Fire Keese, then
hop across the platforms on the lava surface.  Defeat the two Magtails with
your parry attack, and defeat all the Keese.  When all enemies are
vanquished, a chest appears.  Open it to receive the Power Bracelets, a
strength booster that allows you to pick up extremely heavy objects with
ease.  Your clock disappears, allowing you easy time to get back outside. 
Once in your boat, warp to B7 (Outset Island) and then sail east to C7
(Headstone Island).  Approach the giant stone head and lift it off the ground
with your extra muscle (*I'm Popeye, the sailor man*).  Enter the cavern and
read the tablet.  Take out your Wind Waker to learn and conduct the Earth
God's Lyric.  A sage named Laruto, who is from the Zora tribe from Ocarina of
Time, asks you to find the new sage who plays a harp.  Got a good memory? 
It's Medli.  Warp to F2 (Dragon Roost Island) and make your way up the summit
and into the aerie (pull out a block on the first elevated level for easy
access).  On the second floor, take the second door.  Grapple to the ledge. 
Climb up and to the south to find Medli.  After a chat, show her your Wind
Waker and play the Earth God's Lyric.  She will become acquainted with her
ancestor and join you in your quest to the Earth Temple.  Return to Headstone
Island (C7) and at the tablet, conduct the Earth God's Lyric.  Medli will
play the song, which shatters the tablet, opening up the first room of the
Earth Temple.  With the Command Melody, Medli becomes a nice companion whom
you will get to play with as well.  Carry Medli off the edge and she will fly
you both to the door.  Carry her through and put her down at the entrance. 
Defeat three Moblins in this area to clear the room, then carry Medli up the
left stairwell.  At the top, run with Medli and she'll fly you both to the
pillar.  Put her down, and stand on that switch.  Play the Command Melody to
gain control of Medli.  Tap A and fly to the next pillar.  Stand on the
switch there to activate the door.  Drop her down by the door and press R to
release control.  Carry Medli through the east door.  Put her down under the
beam of light and defeat the ChuChu enemies.  Notice Medli's harp reflects
the light.  Defeat the Dark ChuChus by luring them into the reflected light
and tossing them while frozen in stone.  Defeat all the ChuChus to unseal the
doors.  With the Command Melody (from now on, that is what I mean by "take
control of Medli" or "as Medli"), have Medli reflect light on the chest to
the north.  Shine the light on it until it is revealed.  As Link, open the
chest for the Dungeon Map.  Bomb the green Warp Jar to be used later.  If you
want small prizes, including a Joy Pendant, shoot Fire Arrows at the red
curtains and collect the prizes with your Boomerang.  Carry Medli through the
east door.  Don't walk into the fog (it's called paralyzing fog for a
reason).  Take control of Medli and stand under the rightmost (south) beam of
light.  Reflect the light into the fog to the right and hold it there when
you release control.  As Link, go down and hammer the peg there to open a
door.  Carry Medli through it.  Put her down at the entrance and defeat the
Red Bubbles that come out of the crypts.  Climb the ladder and pull the block
to reveal a light beam.  As Medli, reflect the light onto a chest in the
south.  As Link, open it for a Small Key.  Soon, Floor Masters appear. 
Defeat them quickly.  If Medli is captured (at any time) by Floor Masters,
she appears in a birdcage in the previous room (it has a statue with two
weird eyes and the fog below it).  If you are captured, you are dropped off
on the floor of that same room.  To get her back if you lose her, go to that
room and take control of her, then fly out of the cage.  You'll have to
backtrack from wherever she is captured.  Anyway, once the Floor Masters are
gone, return with Medli to the previous room.  Unlock the north door and
carry her through.  Defeat the ChuChus, then shoot a Fire Arrow at the red
curtain.  A beam of light shines through.  Carry Medli into the light and
lure the Dark ChuChus into it.  Instead of tossing them away, carry two of
them onto the switches to create a set of stairs.  Quickly climb up them when
they appear before the Dark ChuChus revert back to normal.  Push the block
off the edge to open the east door.  As Medli, climb the stairs or fly up if
they are gone.  As Link, carry her through the door.  Put her down by the
entrance and defeat the Floor Master in the centre area.  Push the first
block against the wall to open a skylight.  Pick up Medli and carry her into
the light.  As Medli, reflect it onto a statue on top of a block.  The statue
will disintegrate.  Also, reflect light on the yellow symbols (two on each
wall) to blow away sections.  As Link, pull the newly revealed block in the
north section as far as possible, then push it along to unbar a door.  Push
the other block nearby to make a chest appear.  Throw Medli up to the high
ledge, then climb up yourself, and open the chest for the Compass.  Collect
three fairies in the pot.  Carry her through the door there.  Put her down by
the entrance and defeat the two Moblins.  Leave the Poes alone, as you can't
beat them just yet.  Climb the ladder to the light beam.  As Medli, fly to
that light and reflect it continually on a Poe to stun it (it begins to hop
around).  Quickly release control and as Link, slash the Poe to defeat it. 
Do this for the other Poe as well.  When all are gone, a staircase appears. 
As Medli, reflect light onto the statues to reveal a chest.  It contains a
Joy Pendant.  Carry Medli up the stairs & through the east door.  Leave her
by the door and drop into the middle.  Approach a crypt to make it fall. 
Collect any prizes and defeat any Redeads that appear.  Also collect the
Small Key.  A ladder will drop when you get them all.  Carry Medli back
through to the previous room.  Unlock the door to your left.  Medli stays
outside automatically.  You will fight a Stalfos.  When it is defeated, two
more appear.  Defeat them to make stairs appear.  Climb them to a chest and
open it for...ta da...the Mirror Shield!  Sweet!  This replaces your regular
shield (just toss that family heirloom in the trash!?!), allowing you to
reflect light as well as defend yourself.  A skylight opens.  Reflect light
off your shield onto the moon above the door behind you to change it to a sun
and unseal it.  Go back a room.  You can carry Medli back through five rooms
to the statue and fog room, or open this neat little passage to it.  I vote
passage.  Alrighty then...Defeat the Moblins and Poes quickly with your
reflective shield.  As Medli, fly to the beam of light and reflect it to the
east platform around the first step.  Hold that position when you release
control.  As Link, stand in the light from Medli's reflection and use your
shield to reflect (re-reflect?) light onto a yellow symbol on the west wall
to blow it.  Carry Medli through the passageway.  There's the door to the
room we want, however you can also collect some much needed cash.  Reflect
the light beam (where DO these come from?) to the statue and collect a Blue
Rupee.  That's it?  Nay, nay.  Have Medli reflect light into that area, hold
it and release control.  As link, re-reflect (I think I just invented a new
word) the light to the yellow symbol.  Blowing out the wall gives you a
reward of 80 rupees.  Now carry Medli through the door to the statue/fog
room.  Fly across it and, as Medli, reflect either beam of light to one of
the statue's eyes.  When it changes, hold the pose and release control.  As
Link, reflect the other beam to the other eye, creating a sun.  The fog
disappear, revealing a basement level.  If you want a Joy Pendant, read this
part, otherwise head down to the basement.  For the Joy Pendant, take Medli
through the south door.  Defeat any enemies, then place Medli on a switch in
the southwest corner.  Enter the door it opens alone and reflect light onto
two yellow symbols on the wall to blow them.  Open the chest for a Joy
Pendant.  Return with Medli to the statue/fog (now /sun room) and enter the
basement level.  Leave Medli for now and take the stairs down to a bridge. 
Defeat the Blue Bubbles with your Deku Leaf and sword.  Carry Medli across
the bridge to the door blocked by a tablet.  Conduct and play the Earth God's
Lyric to shatter it.  Carry Medli through the door.  Leave her for now (I
wonder what she does when you leave her...) and defeat two Redeads.  Reflect
the light onto the statue on a block in front of you to disintegrate it. 
Reflect light onto the mirror to redirect the beam onto another statue,
destroying it.  Finally, reflect light onto another mirror to blow another
statue.  Carry Medli through the west door.  Leave her (yet again) by the
door and head towards the fog.  This can be hazardous.  You'll need to
navigate the foggy area that is manned by Floor Masters.  Ick.  To safely
cross the room, follow the map on your screen, and go east past the first
pair of pillars; turn past them and go between the next pair; and turn east
again past them to the third pair.  At the north end, open the chest for a
Small Key.  The fog dissipates upon opening.  For a quick and fairly painless
way to get a Treasure Chart, defeat all six Floor Masters on the...floor.  Be
careful not to get caught.  Keep a safe distance and use arrows.  Once all
are defeated, open the chest that appears for Treasure Chart #12.  Carry
Medli and backtrack one room.  Carry Medli through the east door.  Leave
Medli there, defeat the two Floor Masters in the foggy area with arrows, then
run across the fog to the other side to defeat the furthest Floor Masters. 
Climb up the ledge and hammer the peg to reveal a skylight.  Push the
mirror/statue as far as you can to reflect light into the opposite end
through the gate.  If you want a Joy Pendant, shoot a Fire Arrow at the
rightmost red curtain and collect it with your Boomerang.  Return to the
previous room with Medli.  Throw her onto the south ledge, then push the
small block to the south ledge.  Climb up and unlock the door with Medli. 
Put her down, then defeat three Red Bubbles and three Poes (using the light
beam).  Reflect light at two statues to reveal two alcoves with rupees and
magic power.  Position Link along the east wall, then as Medli, reflect light
at Link, hold it, then release control.  Re-reflect Medli's light at the
statue to disintegrate it, then enter the door with Medli.  Leave her at the
door and run through both sides of this room to drop crypts, defeat enemies
and collect small rewards.  When both sides are clear, carry Medli to the end
with the tablet and conduct/play the Earth God's Lyric to destroy the slab. 
Carry her through the door.  Take the stairs down & in the round room here,
bomb the boulder to open up the yellow Warp Jar.  You can see the Boss Door,
but you have no key.  Yet.  Carry Medli down the spiraling stairs to the
south, then fly over & drop off the ledge to the second basement level.  Go
down the stairs to the north door and enter.  This room is massive and
somewhat complicated.  I've kept my instructions as clear as possible, but if
you happen to get lost, there are some general rules of thumb:  Push/pull all
mirror statues onto scorpion floor tiles; reflect light on all yellow wall
symbols; reflect light on all statues; and reflect light on all invisible
chests.  To start, have Medli fly to a big pillar in the centre.  Step on a
switch to open a skylight.  Drop her down on the main level.  As Link, push a
mirror statue in the southwest corner to a tile.  Do this in the southeast
corner as well.  As Medli, fly to the two-step pedestal in the southeast and
reflect light west to a statue to destroy it.  Face southwest and reflect it
onto a chest.  Release control and have Link open the chest for a Purple
Rupee.  On the short pedestal in the east alcove, face the yellow symbols on
the wall.  Have Medli reflect light at Link (southeast), then have Link re-
reflect light on the four wall symbols.  A statue is revealed.  Push/pull it
along the track to a floor tile.  Go to the mirror statue in the centre of
the room (from the east side) behind a statue Medli destroyed and pull it
along the track onto a floor tile.  A short cinema with a "W" shaped light
beam shows.  If it doesn't re-read this part from the beginning and try
again.  In the northwest corner, stand on a two-step pedestal near the chest
in the path of a light beam.  Facing southeast, reflect light onto another
chest with a Joy Pendant inside.  Turn left and shine light on a statue near
the chest to blow it & reveal a mirror statue behind it.  Shine light on the
southwest wall symbol to blow that wall, revealing an alcove we'll visit
later.  Stand on the smaller pedestal nearby and face four wall symbols to
the northwest.  As Medli, fly to the pedestal near Link and reflect light to
him.  Hold that position and release control.  As Link, re-reflect the light
to the four wall symbols to reveal another mirror statue.  Pull it to a floor
tile.  Pull the statue to the west along its track (shaped like a zig-zag
"Z") onto a floor tile.  A short cinema appears with that same wall statue
with two weird eyes and two small light beams.  If it doesn't, re-read and
try again.  As Medli, fly to a two-step pedestal at the north end and reflect
light to an eye of the wall statue.  Hold it and release control.  Have Link
reflect light on the other eye to create another sun figure and open a door
to the north.  First, smash pots in the east alcove for 50 rupees and in the
northwest alcove for about 100 more rupees.  To get a Treasure Chart, go
through the southwest alcove door to a small room.  You can have Medli
reflect light on each crypt (one at a time) and defeat each Stalfos inside. 
I wouldn't recommend fighting three at once!  You can also reflect light
yourself, dontcha know.  Defeat the three Stalfoses to made a chest appear. 
Pull out the block to reach the upper part and open it for Treasure Chart
#20.  Go back to the big room and carry Medli through the north door.  If you
can't find her, she's probably at the south door.  Either climb the ladder
there or play the Command Melody.  Leave her by the door and fight two Blue
Bubbles and a Darknut.  I'd say take out the Bubbles first, as they disarm
you if touched.  Use your Deku Leaf and sword, then take out the Darknut.  A
gate will open to the north.  Open the fancy chest for the Boss Key.  Carry
Medli back to the big labyrinth room, then out the south door.  As Medli, fly
up to the first basement level, then have Link climb the vines to that level
as well.  Have Medli fly with Link across the level to the boss door. 
Collect rewards from the pots, then save and enter the boss door to fight
Jalhalla.  See boss section for help.  He is actually a fun boss, and quite
easy to beat.  When you do win, collect the Heart Container and step into the
warp.  Medli and Laruto play a lovely duet and an extra notch of power is
added to the Master Sword.  You arrive back at Headstone Island.  Since you
have Treasure Chart #20, open it up and warp to F6 (Forest Haven), then sail
north to Bomb Island (F5), and uncover its treasure, Heart Piece #41.  Now,
you can move on to the next temple.

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[Z6.10]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                            *Wind Temple*


Items/Weapons:  Iron Boots, Hookshot, Hurricane Spin Attack
Heart Pieces:  3  //  43/44
Treasure Charts:  5  //  41/41- #s 36, 35, 5, 25, 27
Special Charts:  1  //  11/12- Ghost Ship Chart
Great Fairies:  0  //  8/8
Empty Bottles:  0  //  4/4
Songs:  Wind God's Aria

To proceed, you need another item found within an island's cave.  Warp to D6
(Southern Fairy Island) and sail east to E6 (Ice Ring Isle).  This island is
the exact opposite of Fire Mountain (at first), but you'll see how similar it
really is.  Get close without getting frozen and shoot a Fire Arrow at the
cavern entrance (a dragon's mouth).  The island is partly melted, allowing
access.  Like last time, you have 5 minutes to navigate inside and get the
treasure.  Climb up on the ledges at the back of the island and go along to
reach floating platforms.  Everything is ice, so be careful not to fall into
the water.  Expect some slip-sliding along.  Hop along these platforms until
you reach the dragon's mouth, now open for business.  If you have 2:00 or
more left on the clock, you're in good shape.  If not, return to your boat
and retry.  Once inside, slide along the narrow icy bridge and onto a
platform.  Take out any Keese with your Boomerang.  If at any time you fall
in the water, swim to a stony ledge and grapple the wooden pole, then pull
yourself up onto it.  Climb onto another icy path to a stone ledge.  At the
end is a chest and inside are the Iron Boots.  These handy boots are a
recurring item from Ocarina of Time and serve the same purpose: to allow you
to navigate through windy areas without being pushed back.  The clock
disappears, allowing you easy time to backtrack out of the cavern.  Before
moving on, find the frozen treasure chest on the east side of the island. 
Shoot a Fire Arrow at it to melt it and open it for Treasure Chart #36.  Now,
warp to D2 (Windfall Island) and sail north to D1 (Gale Isle).  Notice the
island's name.  Could this be home to the Wind Temple?  At the island, a
powerful wind blows from a rock-covered cavern.  Wear the Iron Boots and walk
to the cracked entrance.  Use your Skull Hammer to smash through it and
enter.  At the tablet, take out your Wind Waker and learn/conduct a new song,
Wind God's Aria.  Fado, a sage of Kokiri ancestry (a tribe from Ocarina of
Time) appears and asks you to find the new sage who plays the violin.  Hmm... 
Warp directly to F6 (Forest Haven) and climb up to the platform with two
waterfalls ahead of you.  You'll hear soft music and see cute little music
notes from the waterfall.  What ho?  Grapple the pole above the waterfalls
and aim lower to swing into the waterfall.  You'll come across a secret cave
where Makar is practicing a new song.  Conduct the Wind God's Aria in front
of him and he will become the new sage of the Wind Temple.  With Makar
sitting on the King of Red Lion's head, you're all set.  Warp and sail to D1
(Gale Isle) again and at the tablet, conduct/play the Wind God's Aria to
shatter the tablet and enter the temple.  Makar is used the same way as Medli
in the Earth Temple, but Makar has very different and useful skills.  To
start, carry Makar through the door to go forward.  Defeat the Wizzrobe here
with arrows, and the Stalfos that appears.  Also, bomb the blocking on the
Warp Jar in case you need it later.  As Makar (with the Command Melody) fly
forward onto the landing and press the switch to stop the wind gust.  Release
control with R and drop into the recess as Link.  As Makar, fly to two mounds
of soil and press A when it flashes to plant a seed and grow a tree in each
spot.  A chest appears with an Orange Rupee inside.  Also as Makar, fly to
the north end and release control.  Collect that rupee reward, then climb
onto a springboard near the chest.  Equip the Iron Boots to weigh it down. 
Take off the boots to spring up, then glide with the Deku Leaf to the north
end.  Carry Makar into the next room.  Place him by the entrance (hope he
brought a deck of cards) and defeat two Armoses.  Facing the pinwheel, blow
wind with the Deku Leaf to flip the wall up, revealing more space.  Go past
the blade trap that moves across the room horizontally then, as Makar, fly to
the north end and plant two seeds in the mounds to unseal the door.  As Link,
carry Makar through to the next room.  As Makar here, fly to the three ledges
and plant a seed in each mound.  The doors will unseal...but unfortunately
poor Makar is kidnapped (Korok-napped?) by Floor Masters.  We'll rescue him
later, don't you worry.  Take the right door for now.  This is part of a big
main room with three levels.  Defeat the Peahats and head east, defeating two
Armos Knights.  Take the door there.  Defeat two Peahats, then move past the
blade trap.  Stand on a cracked floor tile and equip the Iron Boots to break
through.  Defeat the Floor Master, then activate the pinwheel with your Deku
Leaf to flip the wall up.  Spring up on the springboard near the pinwheel to
the floor above you.  Find a chest with a Joy Pendant in the north alcove. 
Take the door right of the tablet forward.  Glide south with the Deku Leaf
right into an updraft for extra momentum, then left onto a platform.  Step on
the switch to open the gate, then glide on through.  If you fall at any time,
climb the vines on the wall to get back up to the beginning.  Defeat the
Wizzrobe, then glide through the next gate to the ledge.  Open the chest for
the Dungeon Map.  Glide again north into an updraft, then onto a platform. 
Refill your magic meter from the plants.  With a full (or nearly full) meter,
glide through the rightmost (new) gate and steer into another updraft,
landing on a platform.  Defeat a Wizzrobe and three Peahats, then glide to
the ledge beyond, using yet another cyclone for help.  Take the door there to
return to the main room.  Bomb the blue Warp Jar, then activate a heavy-duty
switch with the Iron Boots on to open the floor.  Drop down to the basement
level, using your Deku Leaf to parachute and avoid losing health.  Defeat the
Peahats here, then take the south door (the only one unlocked).  Drop through
the leftmost floor tile and defeat the ChuChus.  Push the block with the
springboard under a dark floor tile to the south line them up.  A chest on
the upper part holds a Small Key.  Spring back up and crash through each of
the five floor tiles, defeating a set of enemies for each (the next four have
Armoses, Floor Masters, nobody, then four Red ChuChus).  A chest with
Treasure Chart #35 appears.  Take the door back to the previous room.  Unlock
and enter the north door.  Defeat the Wizzrobe mini-boss and any enemies it
summons.  Focus on the Wizzrobe as much as possible so that you can beat him
and stop the onslaught of enemies.  After his defeat, open the chest that
appears for the Hookshot.  This handy item, another recurring item from
Ocarina of Time and Majora's Mask, can act as a weapon, but is mainly used to
attach yourself to target objects and pull yourself towards them.  Practice
this now by hookshotting a target above the north platform to pull yourself
to it.  Hammer the peg there to open the south door and head on through. 
Clear the room of Peahats, then navigate the platforms along the perimeter of
the floor with your Hookshot, making your way up.  Start at the north end's
target, then on the third platform, turn northeast.  On the fourth spot,
glide west with your Deku Leaf to the alcove with a chest.  Inside is the
Compass.  Springboard up and glide to the higher platform there.  Hookshot
up, then turn northwest and ascend two more platforms.  Spring up to a long
platform just below Makar's cell.  Hookshot onto the target at right to the
cell.  Target the symbol on the stone head blocking the doorway with the Iron
Boots on to knock it down.  Open the chest inside Makar's cell for a Joy
Pendant.  Drop down to the platform in front (below) the cell and hookshot to
the west alcove.  As Makar, fly there as well.  Carry Makar through that
door.  Defeat the Wizzrobe here, then hookshot to the trees Makar planted,
making your way to the north end.  As Makar, easily fly up there & carry him
through to the next room.  Now you can defeat Blue Bubbles with ease.  Target
them with your hookshot and when they are pulled towards you, their magic
dispels and you can slash away with your sword.  Do that for the two closest
Bubbles, then have Makar fly to the first mound and plant a tree.  He'll be
safe.  Hookshot there yourself and eliminate the last two Blue Bubbles.  Have
Makar plant trees up to the east end, then have Link hookshot to them.  Leave
Makar by the door and defeat the Floor Master, then carry your little friend
through the next door.  Place Makar on a switch, then step on the other
yourself to open a gate.  As Makar, drop to the basement level and plant two
trees in the mounds there.  This activates a giant fan, sending a huge
updraft up the three levels of the main room.  As Link, glide with your Deku
Leaf to the highest level and onto the east alcove.  Open the chest for
another Joy Pendant.  Then, ride the updraft to the south end on the same
level and through the door (leave Makar alone for now).  In the arena that
follows, defeat six Armoses to unseal the north door.  Open the chest here
for a Small Key, then return to the previous room.  Hop down when the fan is
off to the next lowest level (1st floor) and glide to the east end.  Defeat
the Armos Knights, then have Makar fly to that same spot.  It's good to have
Link near the edge of the alcove so that you can see him as Makar.  Carry
Makar through the door there.  Drop to the lower level and activate the
pinwheel.  Spring up & carry Makar to the tablet and play the Wind God's Aria
to dismantle it.  Go through the door revealed.  Defeat three Darknuts in
this room (a really fun battle, if I do say so myself).  This opens the west
door, but first open the fancy chest in the east alcove for the Boss Key,
then carry Makar through that door, activate the pinwheel & go back through
the door ahead.  Drop to the basement level.  When the fan is off, drop
between the blades to a secret spot and carry Makar through the locked door. 
Defeat two Stalfoses and a Wizzrobe, then hookshot up to the highest platform
where a heavy-duty switch lies.  Activate it with the Iron Boots to open the
east door.  Before you leave, pull down all the stone masks with your Iron
Boots and Hookshot to reveal two Bokoblins hiding inside.  Defeat them to
reveal a chest with Treasure Chart #5.  If you get knocked down by the
statues (which is likely), use arrows to beat the Bokoblins from a distance. 
If you run out of arrows, exit and re-enter the room to reset it (this goes
for any room in the dungeons).  Head through the east door with Makar. 
Defeat three Shield Bokoblins and two Armos Knights.  Remember, if you fall,
climb the vines up.  Carry Makar past the horizontal wind drafts, then as
Makar, carefully fly to the mound and plant a seed, avoiding the Floor Master
at all costs.  If he gets caught, you'll have to find and rescue him in that
cell in the big main room.  As Link, hookshot to the new tree and defeat the
Floor Master and four Peahats.  Carry Makar through the door to the next
room.  Set him down by the entrance to solve this puzzle solo.  Push a block
forward and box in the first blade trap.  With your Iron Boots on, box in the
next trap with another block.  Push the third block to the opposite end and
into the ravine.  Pull the block boxing in the second blade trap (closest to
the ravine) and line it up with the block in the ravine, then over it to box
in the last blade trap.  Pushb the first block across the first two blade
traps to box them both in.  Head back to Makar and carry him across the room,
with your Iron Boots after the first blade trap, to the tablet.  Conduct and
play the Wind God's Aria to destroy the tablet.  Collect small prizes from
the pots and bomb the yellow Warp Jar.  If you want a Joy Pendant using that
Warp Jar, read on, otherwise enter the boss door (leaving Makar behind) and
read the boss section on fighting Molgera.  To get the Joy Pendant, take the
Warp Jar here to a room near the beginning.  Use the springboard & glide up
to the north room and through it.  Activate the pinwheel to flip the wall up. 
Step on the switch beyond the wall to flip it back.  Hookshot the target
above the switch pulling you into a secret alcove.  Activate that pinwheel to
change the wall into a platform.  Go along the wall/platform and pull down
the stone masks with your Iron Boots and Hookshot.  One contains a Joy
Pendant.  To return to the Boss Door, drop through the cracked floor tile and
go back one room.  Take this & the next Warp Jar to the Boss Door.  After
defeating Molgera, collect the Heart Container and step into the warp to
witness another sweet duet.  A second power is added to the Master Sword,
completing its restoration.  Now it is as powerful as it was 100 years
before.  You are nearly ready to face Ganon.  Well, not quite.  Close enough. 
Upon returning to Gale Isle, you can complete some minor side quests before
moving on.  Warp to B7 (Outset Island).  While here, you can acquire a new
sword technique.  If you have at least 10 Knight's Crests, visit Orca and
give them to him.  He will teach you the Hurricane Spin attack, a neat
gimmick, though not really useful.  I think fighting the Darknuts for the
Crests was more fun, but I digress...Also while here, you should find a huge
black pig at the farm from when you gave small pigs to Rose.  You can now
lift the pig with your Power Bracelets on.  Carry the pig across the pier to
the dark soil patches at the east end.  With a batch of All-Purpose Bait, put
the pig down on the soil nearest the wall and spread the bait on the patch. 
The pig will dig up Heart Piece #42.  Cool!  From here, sail northwest to A6
(Diamond Steppe Island).  From your boat, hookshot to the closest tree, then
up to the peak.  Drop through the hole to enter a secret cavern, which
actually acts as a ship's graveyard.  The ship is a maze of Warp Jars and
torches with Floor Masters lurking about.  To navigate it, take the Warp Jar
ahead of you.  Defeat the Floor Master, then take the farthest Warp Jar
behind the Floor Master.  Get a Joy Pendant from the chest, then drop off the
ship through a gap in the rail and enter the Warp Jar directly below at left. 
Defeat the next Floor Master, then enter the left Warp Jar behind it.  Defeat
that Floor Master, then open the chest beyond it for the Ghost Ship Chart. 
Drop off the side of the ship behind you and take the warp back outside. 
We'll talk about the Ghost Ship a little later.  Warp to E4 (Tower of the
Gods) and sail east two quadrants to G4 (Thorned Fairy Island).  Open up
Treasure Chart #5 and uncover its treasure, Heart Piece #40.  Warp to F6
(Forest Haven) and head inside the haven itself.  Be prepared to try this
long quest 1-2 times before getting it right and try not to get too
frustrated over it.  Still interested?  Okay, scoop up Forest Water in an
empty bottle to start a 20-minute time limit on this quest.  Quickly, exit
and in your boat, sail east to G6 (Cliff Plateau Isles).  This will be the
hardest part of the quest.  Walk along the slope on a small isle, then hop
across each one to the hole.  Inside is a cavern with several obstacles.  Hop
across the small platforms and glide across to the higher part with a grassy
area.  You can also spin them with a blow of the Deku Leaf if that helps. 
Avoid the thorny walls and defeat a Boko Baba near a tree stump.  Use its
Baba Bud to reach a higher stump, then hop/glide to another.  Shoot a Fire
Arrow at the wooden gate to burn it away and glide through it to a warp. 
Once outside, open the chest quickly for Treasure Chart #25, and water the
first Withered Deku Tree by L-targeting it.  In your boat, warp to D6
(Southern Fairy Island) and sail west to C6 (Shark Island).  Water the tree
on the left side.  Warp to B4 (Greatfish Isle) and navigate the corkscrew
shaped island and water that tree.  Sail southwest to A5 (Needle Rock Isle)
and water the tree near the chest.  Warp to E4 (Tower of the Gods) and sail
south to E5 (Private Oasis), watering the tree on the right side near the
lawn chairs.  Warp back to E5 (Tower of the Gods) and sail north to E3
(Eastern Fairy Island) and water the tree there.  Warp to C3 (Tingle Island)
and sail northwest to B2 (Mother and Child Isles).  On Child Isle, water the
tree.  Finally, sail north to B1 (Star Island) and water the final tree.  If
at any time during the quest, your Forest Water runs out of power, a notice
will pop up and you'll need to restart right back at Forest Haven.  However,
if you luck out, the last tree at Star Island will immediately grow and
sprout a Heart Piece (#26).  The route given here is right from an official
guide and seems to work the best, so I'd stick to these instructions until
you get the prize.  Warp to E4 (Tower of the Gods) and sail south to E5
(Private Oasis).  From the back of the cabana, hookshot a tree and walk the
narrow ledge to a chest with Treasure Chart #27.  That's all for now.  Let's
move on...

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[Z6.11]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                        *Triforce of Courage*


Items/Weapons:  None
Heart Pieces:  1  //  44/44
Treasure Charts:  0  //  41/41
Special Charts:  1  //  12/12- IN-Credible Chart
Great Fairies:  0  //  8/8
Empty Bottles:  0  //  4/4
Songs:  None

Before moving towards Ganon's Tower, let's review some very important details
on getting there.  If you've followed this walkthrough from beginning to end,
you should be well on your way to gathering the Triforce of Courage.  If not,
search the walkthrough pages for details on the following:  Freeing Tingle;
getting the Picto Box & Deluxe upgrade; getting the Cabana Deed; getting the
IN-credible Chart; getting Bombs, Grappling Hook, Skull Hammer, bait, Hero's
Bow, Hookshot and Power Bracelets; and getting the two rupee, arrow and bomb
upgrades.  You would also be wise to have spread bait for Merman on each
island of the Great Sea to get a detailed Sea Chart for each island. 
However, the above details are most important.  Now that you have all of the
above, there are 8 Triforce Charts to find.  The first couldn't be easier. 
Warp to B4 (Greatfish Isle) and sail south two quadrants to B5 (Islet of
Steel).  With your cannon, bomb the surrounding cannon boats, especially the
big one blocking the opening.  Sail inside and stand on the blue wind crest. 
Conduct the Wind's Requiem and open the chest to get Triforce Chart #1.  The
second chart requires the Cabana Deed.  Warp to E4 (Tower of the Gods) and
sail south to E5 (Private Oasis).  Approach the cabana's door and show the
evil butler your deed to gain access.  Once inside, you may amuse yourself
with the Sliding Picture Puzzle (see Mini-Games page) and/or get to the
Triforce Chart.  Grapple the lever on the ceiling to extinguish the fire,
opening the fireplace to the basement.  Once down in the rat-infested,
flooded basement (enjoy!), you're at the mercy of my directions as there is
no map or compass.  Defeat any rats with your Boomerang, then go straight,
and take a right at the fork.  Keep right to a ladder and drop underground. 
Crawl through the rightmost tunnel, going left, right, straight, and right up
a ladder.  Hammer down two pegs to open two gates.  Take the gate left and
down the ladder to two tunnels.  Taking the left one brings you to an Orange
Rupee (the path is one-way).  Grab that if you want, then take the right
tunnel (also one-way) up another ladder.  Hammer another peg up ahead to open
a gate.  Go through the gate, heading straight to another ladder.  Go down to
two tunnels.  Take the one by the ladder and go right, left and left again to
four pots.  Smash them for a lot of Rupees.  Backtrack to the other tunnel
and go left, right, left and right again to more pots.  Smash them for even
more rupees.  Go back through the tunnel, this time left, left and right to a
ladder.  Climb up to two pegs already hammered in.  Go through the right gate
towards the warp, then turn around, and go down the right hallway.  Take a
left to pass a peg already hammered and drop into a hole with no ladder. 
Defeat two Redeads (what kind of deeds did Mrs. Marie do over the summer?). 
Smash two pots to reveal a tunnel and take its only path to a ladder.  Climb
up to a wind crest.  Play the Wind's Requiem on it and collect Triforce Chart
#2 from the chest.  Hammer the peg to open a gate and take the warp out of
this hellhole.  For the next chart, make sure you have a few Hyoi Pears and
several arrows handy.  Warp to F6 (Forest Haven) and sail northeast to G5
(Bird's Peak Rock).  Aim your Hero's Bow at the tall peaks in the distance. 
There are 6 peaks, all of which can be seen from the lower level of the
island.  Pick off any Kargorocs (five total) you can spot with your arrows. 
The telescope is handy to spot them.  You will probably not hit them all, but
get as many as you can see.  Then use a Hyoi Pear to summon a seagull and
take control of it.  Fly the seagull to each peak and touch all six white
switches to unseal the cavern.  Avoid any leftover Kargorocs.  If you are hit
by one, you'll need to resume the quest with another Hyoi Pear.  When the
cavern is unsealed, enter the hole, stand on the wind crest and conduct the
Wind's Requiem.  Open the chest for Triforce Chart #3.  If you've followed
the walkthrough thus far, you will already have the Ghost Ship Chart in hand. 
If not, check my Treasure Charts page for help.  The chart itself is rather
odd reading, so I'll decipher it for you.  At night, check the phase of the
moon.  Depending on its shape, the Ghost Ship appears at seven different
islands.  Full moon = Crescent Moon Island (E1); Left crescent moon =
Spectacle Isle (C2); Right crescent moon = Five-Star Isles (G7); Left half
moon = Bomb Island (F5); Right half moon = Star Belt Archipelago (G3); Left
three-quarter moon = Diamond Steppe Island (A6); and Right three-quarter moon
= Greatfish Isle (B4).  Sail to one of those islands depending on the moon's
phase and you'll find a glowing ship with blue flames within the quadrant. 
Sail directly into the ship to enter it.  Defeat two Poes and the summoning
Wizzrobe (plus any enemies it summons) to clear the room.  A ladder drops. 
Climb it up to a chest and open it for Triforce Chart #4.  Once you have it,
you automatically leave the ship and it never reappears again.  Spooky. 
Next, sail to A5 (Needle Rock Isle).  If the Ghost Ship was at A6, you can
sail directly north, or warp to Greatfish Isle (B4) and sail southwest.  At
Needle Rock, look for a gold cannon boat surrounded by two regular cannon
boats.  It would be safer to bomb all three, but focus on the gold one and
pull up its treasure under a ring of light to get Triforce Chart #5.  The
next chart is on your home island.  Warp directly to Outset Island (B7) and
go up the path to the broken bridge before the Forest of Fairies.  If you
talk to Old Man Ho-Ho, he is looking directly at your destination.  Use your
telescope to find a giant stone head slightly south on the right side of the
forest.  Stand on the rock peak behind Old Man Ho-Ho and set the wind to the
northwest.  Glide with your Deku Leaf to the island where the stone head
sits.  Make sure you have a full inventory (health, magic, items) before
continuing.  Lift the stone head and toss it to reveal a secret cavern, the
Savage Labyrinth.  Drop down to begin.  Each floor has a group of enemies,
and every ten floors holds enemies from a particular region you visited. 
Each set of enemies becomes more and more challenging to fight.  Also, no
enemies drop items of use, so use your Grappling Hook on them to pull items
off them and collect items on every tenth level in the pots.  You can exit
the Labyrinth on every tenth floor if you wish.  For a detailed list of
enemies here, see my Treasure Charts page.  On the 30th floor, play the
Wind's Requiem while standing on the wind crest and open the chest for
Triforce Chart #6.  But don't exit yet.  Reflect light on the statue to open
a hole and finish off the last 20 floors to receive Piece of Heart #44.  It's
worth it in the long haul if you intend to complete everything in the game. 
After exiting the Labyrinth, warp to D6 (Southern Fairy Island) and sail
northwest to C5 (Stone Watcher Island).  Lift the giant stone head on this
island and enter the hole.  Go through the door ahead of you.  This is a
lobby with a centre arena and five doors surrounding it.  From left to right,
enter each door and fight the enemies inside (four Armoses, two Moblins,
three Wizzrobes, and five Bokoblins).  After defeating each set of enemies,
exit the room and a torch will be lit above the door.  After defeating the
last set, two Darknuts appear in the lobby area.  Defeat them to open the
sealed door directly across from the entrance.  Enter it, play the Wind's
Requiem on the wind crest, and open the chest for Triforce Chart #7.  Exit
and warp to F2 (Dragon Roost Island), then sail northeast to G1 (Overlook
Island).  Hookshot to the closest palm tree from your boat, then hookshot to
each tree until you reach a hole.  Enter another secret cavern.  This is the
same procedure as the last chart, but with different, harder enemies.  Again,
from left to right, defeat three Armos Knights, two Stalfoses, two Wizzrobes,
and five Shield Bokoblins in pots.  In the lobby, four Darknuts appear (what
a fight!).  Defeat them, enter the newly unsealed door, and play the Wind's
Requiem on the wind crest to get Triforce Chart #8.  Finally!  Now comes a
slight challenge, depending on your spending habits.  You should have the
biggest rupee wallet if you followed my walkthrough, otherwise see my Great
Fairies page.  You need 3184 rupees to get Tingle to decipher your Triforce
Charts.  If you don't have the IN-Credible chart, check a red postbox and pay
an additional 201 rupees for postage due to receive it.  If you don't have
enough rupees, check your remaining Treasure Charts that contain rupee
prizes.  Those are your biggest sources of rupees.  Another thing you can do
is exchange any leftover Spoils Bag items to Beedle for some extra cash. 
It's not much, but it might help.  Once you have the money, warp directly to
Tingle Island (C3) and climb the totem pole in the middle of the island
(actually, the only thing on the island).  Talk to Tingle (in green) and he
will offer to decipher your charts.  One by one, give him each of your 8
Triforce Charts and 398 rupees each to decipher them.  Once he's translated
all 8 charts, the locations of the 8 Triforce Shards (making up the Triforce
of Courage) are revealed.  Sort of.  The shape of the island is revealed...so
I'll tell you where they actually are.  First, open up all your Triforce
Charts, then warp to Greatfish Isle (B4) and find your first shard.  Look for
a tall ring of light and follow your chart.  On the X, pull up the chest with
the shard.  Continue this process for the next seven islands.  Here's how to
get there:  warp to D2 (Windfall Island) and sail north to Gale Isle (D1) for
Shard #2.  Next, warp to Tingle Island (C3) and sail south two quadrants to
Stone Watcher Island (C5) for Shard #3.  Then, warp directly to Outset Island
(B7) for Shard #4.  Warp to F6 (Forest Haven) and sail east to G6 (Cliff
Plateau Isles) for Shard #5.  Warp to E4 (Tower of the Gods) and sail
southwest to D5 (Southern Triangle Island) for Shard #6.  Warp to F2 (Dragon
Roost Island) and sail north to F1 (Seven-Star Isles) for Shard #7.  And
finally, warp to D6 (Southern Fairy Island) and sail south to D7 (Two-Eye
Reef) to find Shard #8.  The Triforce of Courage appears on your Quest Status
menu.  Now, to return to Hyrule.  Make sure you have all Heart Pieces,
Treasure Charts (and their treasures), and other side quests completed before
continuing, because returning to the Great Sea becomes more difficult as you
progress.  Also, have a full inventory (health, magic, and items), and have
fairies, red/blue potions, and/or Elixir Soup in your bottles just in case. 
When you're ready, warp directly to E4 (Tower of the Gods) and sail forward
where the golden light returns.  Enter the castle, now in ruins, and go down
through the basement opening.  Zelda will turn around and then disappear,
with Ganon summoning two Mighty Darknuts and a ring of fire to surround you. 
Defeat the two guards to extinguish the flames.  Go back upstairs and out the
opposite exit onto the castle bridge.  At the magic barrier, slash it with
your Master Sword to dispel it.  Along the way, defeat Peahats, Red ChuChus,
Moblins, and another Mighty Darknut.  Hookshot targets to get over gaps,
defeating the Keese.  At the end, hookshot to enter Ganon's Tower.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z6.12]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                           *Ganon's Tower*


Items/Weapons:  Light Arrows
Heart Pieces:  0  //  44/44
Treasure Charts:  0  //  41/41
Special Charts:  0  //  12/12
Great Fairies:  0  //  8/8
Empty Bottles:  0  //  4/4
Songs:  None

Head forward through the door.  The main hall is a lava filled room with a
sealed door and four bridges leading to guarded rooms, one for each dungeon
level in your quest, with obstacles that are similar to their dungeon trials
and a rematch with the dungeon's boss.  Head down the leftmost bridge, defeat
the Bokoblin guard and enter the door to the Dragon Roost Cavern room.  Use
water jars to cross the lava (or use Ice Arrows).  Shoot an Ice Arrow at the
lava plume, and ride it up a level.  Run and glide with your Deku Leaf to the
boss door, avoiding any Red Bubbles hovering about.  Enter the boss door
ahead of you to re-fight Gohma.  See boss section if you need a refresher. 
Enjoy the cool black-and-white hues.  When you defeat each boss, you are
returned to the centre of the main room.  Enter the second door to the left,
the Forbidden Woods room.  Activate the pinwheel at left to summon a cable
platform.  Ride it as far as possible.  Leap off and glide to the moving
platform.  Activate the next pinwheel to summon another cable platform. 
Glide to it and ride it to the end.  Glide to the next moving platform and
hop to the next one.  At its highest point, glide with your Deku Leaf to the
boss door to re-fight Kalle Demos.  After the battle, enter the third room to
the left, the Earth Temple room.  Roll past the crypts to avoid the enemies
and climb the stairs to another row of crypts.  At the end, is a constant
pressure switch that creates stairs leading forward.  Reflect light from the
source nearby with your shield to take out the Poes.  Lure and solidify a
Dark ChuChu near the switch and place it on the switch.  Run up the stairs to
reach the top in time.  Another stair/ChuChu/switch puzzle awaits, this time
the switch and light are on opposite ends of the room.  Lure the Dark ChuChus
to the switch, then quickly reflect light from the opposite end to freeze
them.  Run/roll forward and place the ChuChu on the switch, then quickly take
the stairs.  Avoid the slow-moving Stalfos.  At the top, enter the boss door
to re-fight Jalhalla.  After the fight, enter the fourth room from left (the
last one), the Wind Temple room.  Defeat the Wizzrobe, then spring up and
glide to the other side of the spiked line.  Spring up and glide again
between the updrafts.  Defeat two Shield Bokoblins, then hookshot to the
ledge and enter the boss door to re-fight Molgera.  After defeating the
fourth boss, the sealed door shatters.  Take it forward to a staircase. 
Defeat Miniblins along the way and enter the door at the top.  Take the door
to the right to see a set of lit torches.  The King of Red Lions tells you to
remember the details.  You may want to read the tablet here as well.  Leave
this room and enter the room straight ahead.  With your Boomerang, target the
switches in this exact order: far right, left, right, far left.  This opens a
passageway and your boat enters the room, rather spookily I might add.  A
purple warp appears which lets you return to Forsaken Fortress and gather any
items you may need.  If you are drastically low on anything, by all means use
the warp.  When you are ready to continue, go back a room and enter the left
door where the torches and tablet were.  Drop into the open pit to enter the
next part of the tower.  You reach an arena where Phantom Ganon returns. 
This fight is different from the last one at Forsaken Fortress (Part II).  If
he uses a purple energy ball, avoid it, and wait for the white one to appear. 
Like the previous battle, bounce it back and forth with your sword, then
slash him when he's down.  A third attack may occur where five Phantom Ganons
approach, but only one is real.  Strike the real one seconds after the others
disappear.  When he disappears, his sword is left behind.  Follow the hilt
(handle) of the sword and enter the corresponding door.  A confirmation bell
will sound if you did it right.  Continue fighting the Phantom Ganons that
appear.  After seven battles, a chest will appear in the middle of the room. 
Open it for the Light Arrows.  Go through the door the handle points at and
you return to the main room of the tower.  Fight one more Phantom Ganon, just
by shooting a Light Arrow at him to easily defeat it.  Pick up his sword left
behind and toss it at the wall with a horned symbol on it to break it open. 
Enter and go up the long stairway.  Along the way, fight three Moblins, a
Darknut, and two Mighty Darknuts to open the door at the top.  Enter and
watch a cinema with Ganon and Zelda.  You enter into the first of two phases
of the Ganon fight, each involving three parts.  See boss section for help on
defeating Puppet Ganon.  After Puppet Ganon retreats, climb the red string
left over and climb up to a chandelier platform.  Grapple and climb up onto
the pole above you.  On that platform, smash the pots to get hearts and magic
vials.  Grapple the next pole and climb up to a third platform.  Smash a lone
pot on the edge to get a fairy.  Bottle it if you can.  Bomb the Warp Jar to
unseal it.  You can use it if you want to reach the bottom level of this room
and go back to get items.  There are also several Morths which can leave
small prizes and pots with magic, bombs and another fairy.  When you are
ready to finish Ganon off, look for a red platform with a blue door. 
Hookshoot the target above it and enter the doorway to continue your fight
with Ganon.  See boss section for more help on the last phase, fought in
three stages.  After the battle is over, watch the sweet end cinema,
unfortunately short-lived, but pleasant none the less.  Congratulations on
finishing Wind Waker!  Wait until after the end credits to save the game and
restart it with new clothes and the Deluxe Picto Box in your possession to
complete the Nintendo Gallery.  See my page on that for more details.  Hope
you enjoyed the game and found this walkthrough helpful.

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[Z7]

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                            *Heart Pieces*


Heart Pieces are found throughout your quest either by completing a side
quest, a good deed, from a Treasure Chart or by simply navigating dungeons. 
Four Heart Pieces create a Heart Container, which adds one heart to your
health meter. There are 44 Heart Pieces to be found, and here's how: BTW,
all Heart Pieces are listed in the walkthrough according to location, and
are numbered the same way as in this list. 
 

1) Location: Forsaken Fortress (A1) 
What You Need: Nothing 
How: Find chest on first floor, hit the switch to open the cell. 
 
2) Location: Windfall Island (D2) 
What You Need: Rupees 
How: Squid-Hunt minigame, your first win 
 
3) Location: Any red postbox 
What You Need: Complete Dragon Roost Cavern & Forbidden Woods 
How: Open letter from Chieftain 
 
4) Location: Crescent Moon Island (E1) 
What You Need: Treasure Chart #11 
How: Locate treasure from chart. 
 
5) Location: Spectacle Isle (C2) 
What You Need: Rupees 
How: Cannon minigame, first win 
 
6) Location: Pawprint Isle (C2) 
What You Need: Nothing (bombs for a Joy Pendant inside) 
How: Slash the grass to clear an entrance and crawl into the dome.
Locate chest. 
 
7) Location: Any red postbox 
What You Need: Complete Mail Center minigame at Dragon Roost
Island (F2) 
How: Open letter from Baito's mother 
 
8) Location: Any red postbox 
What You Need: Give 20 Golden Feathers to Hoskit at Dragon Roost
Island (F2) 
How: Open letter from Hoskit's girlfriend 
 
9) Location: Six-Eye Reef (D4) 
What You Need: Nothing 
How: Clear submarine. 
 
10) Location: Needle Rock Isle (A5) 
What You Need: Hyoi Pear 
How: Take control of a seagull and fly to the peak to it the switch
and exhaust the flames covering the chest. Open the chest for the
piece. 
 
11) Location: Diamond Steppe Island (A6) 
What You Need: Treasure Chart #23 
How: Locate treasure from chart 
 
12) Location: Headstone Island (C7) 
What You Need: Hyoi Pear 
How: Take control of a seagull, fly it to the peak, hit the switch,
then open the chest. 
 
13) Location: Angular Isles (E7) 
What You Need: Nothing 
How: Climb the moveable block tower island to reach the chest. 
 
14) Location: Five-Star Isles (G7) 
What You Need: Nothing 
How: Clear the submarine. 
 
15) Location: Seven-Star Isles (F1) 
What You Need: Boomerang 
How: Defeat Big Octo. 
 
16) Location: Flight Control Platform (G2) 
What You Need: Deku Leaf, Rupees 
How: Win Bird-Man Contest minigame 
 
17) Location: Tingle Island (C3) 
What You Need: Boomerang 
How: Defeat Big Octo 
 
18) Location: Greatfish Isle (B4) 
What You Need: Deku Leaf, Wind Waker, Wind's Requiem 
How: Set the wind accordingly and glide into secret alcove with a
chest. 
 
19) Location: Stone Watcher Island (C5) 
What You Need: Bombs or Boomerang 
How: Defeat wall cannons on Sea Platforms 
 
20) Location: Angular Isles (E7) 
What You Need: Treasure Chart #15 
How: Locate treasure from chart 
 
21) Location: Star Island (B1) 
What You Need: Bombs 
How: Destroy boulder, clear secret cavern 
 
22) Location: Rock Spire Isle (B3) 
What You Need: 950 rupees 
How: Purchase from Beedle's Shop Ship 

23) Location: Rock Spire Isle (B3) 
What You Need: Bombs 
How: Destroy cannon boats, pull up chest from ring of light 
 
24) Location: Bomb Island (F5) 
What You Need: Bombs 
How: Destroy boulder, enter and clear secret cavern 
 
25) Location: Southern Fairy Island (D6) 
What You Need: Treasure Chart #4 
How: Locate treasure from chart 
 
26) Location: Differs (likely end up at Star Island, B1) 
What You Need: Forest Water 
How: Withered Deku Tree side quest 
27) Location: Windfall Island (D2) 
What You Need: Rupees 
How: Win auction 
 
28) Location: Windfall Island (D2) 
What You Need: Defeated Helmaroc King 
How: Mail letter for Maggie 
 
29) Location: Windfall Island (D2) 
What You Need: Rupees 
How: Wandering Merchant side quest 
 
30) Location: Windfall Island (D2) 
What You Need: Nothing 
How: Play hide-and-seek with Killer Bees 
 
31) Location: Windfall Island (D2) 
What You Need: Deluxe Picto Box 
How: Take photo of Linda, show to Anton, wait 1-2 days,
see them at cafe. 
 
32) Location: Windfall Island (D2) 
What You Need: Rupees 
How: Purchase a product from Zunari's Stall and place them around
town in the holdsters, place about 25, talk to Sam 
 
33) Location: Pawprint Isle (E2) 
What You Need: Treasure Chart #30 
How: Locate treasure from chart 
 
34) Location: Rock Spire Isle (B3) 
What You Need: Treasure Chart #2 
How: Locate treasure from chart 
 
35) Location: Three-Eye Reef 
What You Need: Treasure Chart #38 
How: Locate treasure from chart 
 
36) Location: Forest Haven (F7) 
What You Need: Treasure Chart #31 
How: Locate treasure from chart 
 
37) Location: Five-Star Isles (G7) 
What You Need: Treasure Chart #33 
How: Locate treasure from chart 
 
38) Location: Windfall Island (D2) 
What You Need: Fire/Ice Arrows 
How: Step on switch to turn on lighthouse, shoot fire arrow
at lamp, talk to Kreeb 
 
39) Location: Windfall Island (D2) 
What You Need: Complete steps for #38 above, Deku Leaf, Wind
Waker, Wind's Requiem 
How: Set wind accordingly and glide to chest just off Bomb
Shop 
 
40) Location: Thorned Fairy Island (G4) 
What You Need: Treasure Chart #5 
How: Locate treasure from chest 
 
41) Location: Bomb Island (F5) 
What You Need: Treasure Chart #20 
How: Locate treasure from chest 
 
42) Location: Outset Island (B7) 
What You Need: Power Bracelets, All-Purpose Bait 
How: Pick up big black pig, carry to soil across the pier,
bait 
 
43) Location: Outset Island (B7) 
What You Need: Nothing 
How: Combat training minigame, hit Orca 500 times 
 
44) Location: Outset Island (B7) 
What You Need: Power Bracelets, Mirror Shield 
How: In Savage Labyrinth, complete 50th floor

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[Z8]

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                               *Charts*

Treasure charts are found throughout the islands of the Great Sea
to find and haul up a certain prize hidden under the ocean.  There are
41 Treasure Charts in total to be found, and that means there are 41
treasures to be hauled up.  So, getting the chart is really just half
the job. 

There are also 12 special charts that outline where to find certain
important locations and items, and 8 Triforce Charts that help you find
the 8 Triforce shards that will piece together the Triforce of Courage
and allow you to fight Ganon.

Below are the locations of all these charts, where to find them, how to
get them, what you need to get them, where to haul up their treasure and
what the treasure ultimately is.  Charts are listed in chronological order
based on the order they appear in your subscreen.  For more details, see
the applicable section of the walkthrough.  BTW, the descriptions below
are directly from the walkthrough!


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[Z8.1]

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                           *Treasure Charts*


1)  Where:  Forbidden Woods (F6)
How:  After getting the boss key, backtrack one more room to the
floating flower. Bomb the door to the northeast and go through it.
Defeat the three Peahats and leap across two platforms to the north.
Defeat the Boko Baba and Morths with your boomerang. Get onto the
northwest platform and take out the next Boko Baba. Use the Baba Bud
left behind to launch up to the north. Activate the pinwheel and ride
the cable platform the opposite way. Pluck the Bomb Plant and run across
the cable platform, dropping it in the centre of the large tree trunk
in the middle, destroying the barrierover a chest inside. Drop into the
tree trunk and open the chest
What You Need:  Grappling Hook, Boomerang
Treasure found at:  Private Oasis (E5)
Treasure:  Silver Rupee

2)  Where:  Windfall Island (D2)
How:  Talk to Maggie's Father after mailing the letter for Maggie and
give him 20 Skull Necklaces in exchange.
What You Need:  Heart Piece #28, 20 Skull Necklaces
Treasure found at:  Rock Spire Isle (B3)
Treasure:  Piece of Heart # 4

3)  Where:  Forest Haven (F6)
How:  Inside Forest Haven, make your way up to the Deku Leaf platform
on the Great Deku Tree.  Glide to the lone Baba Bud, then to a higher
spot on the Deku Tree, and then finally to the highest ledge in Forest
Haven.  Exit to the outside.  Change the wind direction to face the
southeast island you see in a short cutscene.  Glide with the Deku Leaf
to the hill, using the C-Stick to change to a bird's eye view.  When your
shadow appears safely on the hill, you can drop knowing you will land. 
Open the chest.
What You Need:  Deku Leaf
Treasure found at:  Eastern Fairy Island (E3)
Treasure:  Silver Rupee

4)  Where:  Beedle's Shop Ship (B3)
How:  Purchased for 900 rupees.
What You Need:  Second wallet upgrade, 900 rupees
Treasure found at:  Southern Fairy Island (D6)
Treasure: Piece of Heart # 25

5)  Where:  Wind Temple (D1)
How:  After getting the Boss Key, carry Makar through that door
and drop to the basement level.  When the fan is off, drop between
the blades to a secret spot and carry Makar through the locked door. 
Defeat two Stalfoses and a Wizzrobe, then hookshot up to the highest
platform where a heavy-duty switch lies.  Activate it with the Iron
Boots to open the east door.  Before you leave, pull down all the
stone masks with your Iron Boots and Hookshot to reveal two Bokoblins
hiding inside.  Defeat them to reveal a chest.
What You Need:  Iron Boots, Hookshot
Treasure found at:  Thorned Fairy Island (G4)
Treasure:  Piece of Heart # 40

6)  Where:  Tower of the Gods (E4)
How:  Sail to the northwest corner of the main room and through the
door there.  In this room, shoot the eye plaque on the west wall to
open up an alcove.  Open the chest.
What You Need:  Arrows
Treasure found at:  Six-Eye Reef (D4)
Treasure:  Silver Rupee
7)  Where:  Windfall Island (D2)
How:  Win the Squid Hunt minigame a second time.
What You Need:  Rupees
Treasure found at:  Star Island (B1)
Treasure:  Silver Rupee

8)  Where:  Horseshoe Island (A7)
How:  Find and drop into a hole to a secret cavern.  Defeat the
Mothula and two Wingless Mothulas to reveal a chest.
What You Need:  N/A
Treasure found at:  Western Fairy Island (A3)
Treasure:  Silver Rupee

9)  Where:  Crescent Moon Island submarine (E1)
How:  Enter the submarine and defeat Miniblins until the four
torches are lit.  Climb the ladder at the end and open the chest.
What You Need:  N/A
Treasure found at:  Horseshoe Island (A7)
Treasure:  Silver Rupee

10)  Where:  Crescent Moon Island (E1)
How:  Climb up to the top peak where you'll find a lone chest.
What You Need:  N/A
Treasure found at:  Tingle Island (C3)
Treasure:  Silver Rupee
11)  Where:  Dragon Roost Cavern (F2)
How:  Near the second Warp Jar, go across the bridge and through
the door.  Defeat the Bokoblin and smash all the pots in the room. 
To smash the high ones, ram into the wall to knock them down. 
Defeat two more Bokoblins hiding in pots.  When all are defeated the
sealed door opens, but before you enter, light the torch to the west
to reveal a chest
What You Need:  Deku Stick (found in pots)
Treasure found at:  Crescent Moon Island (E1)
Treasure:  Piece of Heart # 4

12)  Where:  Earth Temple (C7)
How:  After getting the Small Key, the fog barrier dissipates. 
For a quick and fairly painless way to get a Treasure Chart, defeat
all six Floor Masters on the...floor.  Be careful not to get caught. 
Keep a safe distance and use arrows.  Once all are defeated, open the
chest that appears.
What You Need:  Arrows
Treasure found at:  Five-Eye Reef (B6)
Treasure:  Silver Rupee

13)  Where:  Two-Eye Reef (D6)
How:  Inside the reef, using your cannon, destroy all Cannon Boats
and wall cannons.  A chest appears on a peak.  Walk around the
elevated perimeter of the reef until you get close to the chest. 
Set the wind with the Wind's Requiem and glide with your Deku Leaf
to the chest.
What You Need:  Bombs, Deku Leaf
Treasure found at:  Overlook Island (G1)
Treasure:  Secret Cave Chart

14)  Where:  Headstone Island submarine (C7)
How:  Find the Submarine and enter.  Defeat the Bombchu (rats
holding bombs) with your Boomerang (to avoid being blasted by
lone Bomb Plants with your sword).  When you defeat them all, a
ladder drops, leading to a chest.
What You Need:  Boomerang
Treasure found at:  Tower of the Gods (E4)
Treasure:  Silver Rupee

15)  Where:  Forbidden Woods (F6)
How:  Take the third Warp Jar to the first room, then go north
to the next room.  Use the Baba Buds and Deku Leaf to ascend two
floors in the same room.  Using the northeast Baba Bud, glide to
the southwest corner.  Target the blue flower on the chest to
destroy the barrier and open the chest.
What You Need:  Deku Leaf
Treasure found at:  Angular Isles (E7)
Treasure:  Piece of Heart # 20

16)  Where:  Seven-Star Isles (F1)
How:  Locate a trio of sea platforms and climb up.  Defeat the
Wizzrobes to reveal a chest with a Treasure Chart.
What You Need:  Arrows
Treasure found at:  Shark Island (C6)
Treasure:  Silver Rupee

17)  Where:  Spectacle Isle (C2)
How:  Win the Cannon minigame a second time.
What You Need:  Rupees
Treasure found at:  Ice Ring Isle (E6)
Treasure:  Silver Rupee

18)  Where:  Windfall Island (D2)
How:  Won in Windfall Auction at night with highest bid.
What You Need:  A lot of rupees, possibly Song of Passing.
Treasure found at:  Windfall Island (D2)
Treasure:  Green Rupee

19)  Where:  Four-Eye Reef (A2)
How:  Destroy all cannon boats and wall cannons in & around the
reef to reveal a chest.
What You Need:  Bombs
Treasure found at:  Flight Control Platform (G2)
Treasure:  Island Hearts Chart

20)  Where:  Earth Temple (C7)
How:  In the big room where you pull/push blocks on the scorpion
tiles, go through the southwest alcove door to a small room.  You
can have Medli reflect light on each crypt (one at a time) and defeat
each Stalfos inside.  I wouldn't recommend fighting three at once! 
You can also reflect light yourself, dontcha know.  Defeat the three
Stalfoses to made a chest appear.  Pull out the block to reach the
upper part and open it.
What You Need:  N/A
Treasure found at:  Bomb Island (F5)
Treasure:  Piece of Heart # 41

21)  Where:  Cyclops Reef (C4)
How:  Bomb all cannon boats and wall cannons in & around the reef
to reveal a chest.
What You Need:  Bombs
Treasure found at:  Cyclops Reef (C4)
Treasure:  Light Ring Chart

22)  Where:  Northern Fairy Island submarine (C1)
How:  Find the Submarine and enter it.  You can easily avoid a fight
by swinging across the lantern ropes to the end.  Be sure to aim your
swings properly.  At the end is a chest.
What You Need:  N/A
Treasure found at:  Spectacle Isle (C2)
Treasure:  Silver Rupee

23)  Where:  Windfall Island (D2)
How:  Complete a new high score in the Squid-Hunt minigame.
What You Need:  Rupees
Treasure found at:  Diamond Steppe Island (A6)
Treasure:  Piece of Heart # 11

24)  Where:  Windfall Island (D2)
How:  Stand on the railing facing Lenzo's shop, set the wind
accordingly, and, using the Deku Leaf, glide to the upper door above
the shop and enter.  Crawl through the hole between the chests to
wriggle out of a picture frame on the wall.  Carefully get close to
Lenzo and Minenco without being caught.  Take a photo of them together
in the same shot (both full bodies in frame).  Once you have the photo,
show it to Pompie and Vera, the gossipy women near the shop.  They will
give you the Treasure Chart.
What You Need:  Deku Leaf, Deluxe Picto Box
Treasure found at:  Northern Fairy Island (C1)
Treasure:  Silver Rupee

25)  Where:  Cliff Plateau Isles (G6)
How:  In the secret cavern, hop across the small platforms and glide
across to the higher part with a grassy area.  You can also spin them
with a blow of the Deku Leaf if that helps.  Avoid the thorny walls and
defeat a Boko Baba near a tree stump.  Use its Baba Bud to reach a
higher stump, then hop/glide to another.  Shoot a Fire Arrow at the
wooden gate to burn it away and glide through it to a warp.  Once
outside, open the chest.
What You Need:  Fire Arrows
Treasure found at:  Forsaken Fortress (A1)
Treasure:  Silver Rupee

26)  Where:  Six-Eye Reef (D4)
How:  Bomb all cannon boats and wall cannons in & around the reef
to reveal a chest.
What You Need:  Bombs
Treasure found at:  Northern Triangle Island (D3)
Treasure:  Octo Chart

27)  Where:  Private Oasis (E5)
How:  From the back of the cabana, hookshot a tree and walk the
narrow ledge to a chest.
What You Need:  Hookshot
Treasure found at:  Star Belt Archipelago (G3)
Treasure:  Silver Rupee

28)  Where:  Horseshoe Island (A7)
How:  Use the Deku Leaf to blow the big seeds into the holes to
disable the wall of thorny vines.  Continue until the end and glide
to the centre platform with a chest.
What You Need:  Deku Leaf
Treasure found at:  Needle Rock Isle (A5)
Treasure:  Silver Rupee

29)  Where:  Windfall Island (D2)
How:  Stand on the railing facing Lenzo's shop, set the wind
accordingly, and, using the Deku Leaf, glide to the upper door
above the shop and enter.  Open the one chest.
What You Need:  Deku Leaf
Treasure found at:  Mother & Child Isles (B2)
Treasure:  Silver Rupee

30)  Where:  Tower of the Gods
How:  Stand on the west platform (in the basement level) and bomb
the cracked wall to reveal a door.  Once you're through it, stand
on the blue wind-crest tile and play the Wind's Requiem, then open
the chest that appears.
What You Need:  Bombs, Wind's Requiem
Treasure found at:  Pawprint Isle (E2)
Treasure:  Piece of Heart # 33

31)  Where:  Windfall Island (D2)
How:  On a night when the moon is entirely full (it may take a few
plays of Song of Passing to get it right), take a pictograph of it
(must be with Deluxe Picto Box).  Bring the pictograph to Kamo during
the day to get the Chart.
What You Need:  Deluxe Picto Box, maybe Song of Passing
Treasure found at:  Forest Haven (F6)
Treasure:  Piece of Heart # 36

32)  Where:  Three-Eye Reef (A4)
How:  Bomb all cannon boats & wall cannons in & around the reef to
reveal a chest.
What You Need:  Bombs
Treasure found at:  Boating Course (F7)
Treasure:  Sea Hearts Chart

33)  Where:  Windfall Island (D2)
How:  Talk to Mimenco, a vain lady standing by the Chu Juice Jelly
Shop.  Talk a pictograph of her and show it to her to receive the Chart.
What You Need:  Deluxe Picto Box
Treasure found at:  Five-Star Isles (G7)
Treasure:  Piece of Heart # 27

34)  Where:  Salvage Corps. boat (found in various locations)
How:  Sometime during your quest, you will bump into a strange-looking
boat.  The friendly people (or are they?) will give you a Chart.
What You Need:  Opportunity (to find them)
Treasure found at:  Eastern Triangle Island (F4)
Treasure:  Silver Rupee

35)  Where:  Wind Temple (D1)
How:  In the room with dark tiles, crash through each one and
defeat all enemies.  A chest appears.
What You Need:  Iron Boots
Treasure found at:  Islet of Steel (B5)
Treasure:  Silver Rupee

36)  Where:  Ice Ring Isle (E6)
How:  Find the frozen treasure chest on the east side of the island. 
Shoot a Fire Arrow at it to melt it and open it
What You Need:  Fire Arrow, Iron Boots
Treasure found at:  Bird's Peak Rock (G5)
Treasure:  Silver Rupee

37)  Where:  Rock Spire Isle (B3)
How:  Bomb your way along the spires to a secret cavern hole. 
Inside, light a Deku Stick from a torch and use that to light two other
torches.  A bunch of Keese appear.  Wipe them all out to reveal a chest.
What You Need:  Bombs
Treasure found at:  Fire Mountain (F3)
Treasure:  Silver Rupee

38)  Where:  Windfall Island (D2)
How:  Won in Windfall Auction at night with highest bid.
What You Need:  A lot of rupees, possibly Song of Passing.
Treasure found at:  Three-Eye Reef (A4)
Treasure:  Piece of Heart # 35

39)  Where:  Dragon Roost Cavern (F2)
How:  Use the last Warp Jar to reach the very first room and go
forward once.  Go southwest to another room.  Find the northeast cove
and grapple across.  Smash the wooden beams and open the chest
What You Need:  Grappling Hook
Treasure found at:  Dragon Roost Island (F2)
Treasure:  Silver Rupee

40)  Where:  Eastern Fairy Island (E3)
How:  Find the three Sea Platforms and destroy their wall cannons with
your boomerang or cannon (on two platforms) to make a chest appear. 
Climb up one platform's ladder to the top and glide with your Deku Leaf
(with the wind set properly) to the chest.
What You Need:  Bombs or Boomerang, Deku Leaf
Treasure found at:  Headstone Island (C7)
Treasure:  Silver Rupee

41)  Where:  Five-Eye Reef (B6)
How:  Bomb all cannon boats & wall cannons in & around the reef to
reveal a chest.
What You Need:  Bombs
Treasure found at:  Four-Eye Reef (A2)
Treasure:  Great Fairy Chart

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[Z8.2]

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                           *Special Charts*

 

Beedle's Chart
After buying the bomb bag at Beedle's Shop Ship, check a postbox
later on to get Beedle's Chart.  This shows all locations of
Beedle's Shop Ship.  The one in Rock Spire Isle with the Amazon mask
is a special shop with an empty bottle, Heart Piece, and Treasure Chart
for sale.


Ghost Ship Chart
In secret cavern at Diamond Steppe Island (A6), a reward for completing
the ghost ship maze.  Need Hookshot to complete.  Shows location of
Ghost Ship based on phase of the moon.

Moon Phases -->
Full Moon- Crescent Moon Island (E1)
Half-Moon (left)- Star Belt Archipelago (G3)
Half-Moon (right)- Bomb Island (F5)
Crescent Moon (left)- Greatfish Isle (B4)
Crescent Moon (right)- Diamond Steppe Island (A6)
Three-Quarter Moon (left)- Five-Star Isles (G7)
Three-Quarter Moon (right)- Spectacle Island (C2)


Great Fairy Chart
At Four-Eye Reef (A2), haul up treasure from Treasure Chart # 41. 
This shows the locations of the 8 Great Fairy Fountains.


IN-Credible Chart
After freeing Tingle from the jail cell at Windfall Island, check a
postbox after completing the Tower of the Gods.  Pay a postage fee
of 201 rupees to receive it.  This shows the locations of the 8 Triforce
Charts.


Island Hearts Chart
In Flight Control Platform (G2), haul up treasure from Treasure
Chart # 19.  This shows the locations of Pieces of Heart found on land.


Light Ring Chart
At Cyclops Reef (C4), haul up treasure from Treasure Chart # 21.  This
shows the locations of rings of light that appear under a full moon.


Octo Chart
At Northern Triangle Island (D3), haul up treasure from Treasure Chart
# 26.  This shows the locations of the 6 Big Otos.


Platform Chart
At Flight Control Platform submarine (G2), clear the sub of enemies. 
Need Hero's Bow.  This shows the locations of all sea platforms.


Sea Hearts Chart
At Boating Course (F7), haul up treasure from Treasure Chart # 32. 
This shows the locations of all sea treasure with heart pieces.


Secret Cave Chart
At Overlook Island (G1), haul up treasure from Treasure Chart # 13. 
This shows the locations of all secret cavern holes.


Submarine Chart
At Boating Course (F7), enter the secret cavern, using hte Deku Leaf
to glide to the small island across from the finish line, and inside,
target all 3 crystal switches with your boomerang while avoiding the
Miniblins..  This chart shows the locations of all submarines.


Tingle's Chart
Free Tingle from the jail cell at Windfall Island.  It's more like
a rough drawing of how to get to Tingle Island from Windfall.


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[Z8.3]

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                               ~~~~~~~~

                          *Triforce Charts*

 

1)  At Islet of Steel (B5), destroy the Cannon Boats and enter the
open wall.  Play the Wind's Requiem on the wind crest.   The shard is
located at Greatfish Isle (B4).

2)  At Cabana Island (E5), navigate the basement (see walkthrough for
details).  Play the Wind's Requiem on the wind crest.   The shard is
located at Gale Isle (D1).

3)  At Bird's Peak Rock (G5), use a Hyoi Pear to lure a seagull and fly
it around the peak, hitting five crystal switches to activate a gate
blocking a secret cavern.  Inside, play the Wind's Requiem on the wind
crest.   The shard is located at Stone Watcher Island (C5).

4)  Using the Ghost Ship Chart, navigate the Ghost Ship to find the
chest with the Triforce Chart (see walkthrough for details).  The shard
is located at Outset Island (B7).

5)  At Needle Rock Isle (A5), bomb the gold cannon boat to reveal a
ring of light.  Haul up a treasure chest with the chart.  The shard is
located at Cliff Plateau Isles (G6).

6)  From Outset Island (B7), head up to the bridge leading to the Forest
of Fairies.  Standing on the rock behind Old Man Ho Ho, set the wind NW,
then fly with your Deku Leaf to the stone head just right of the forest. 
Lift the stone head up and enter the Savage Labyrinth.  This labyrinth
contains 50 floors of enemies you must defeat to move to the next floor. 
At the 30th floor is the Triforce Chart.  Finishing all 50 floors rewards
you with a Heart Piece.  A guide to the labyrinth is below.  My suggestion
would be to have a couple of fairies/red potions/Elixir Soup available and
have a full stock of arrows and bombs.  The shard is located at Southern
Triangle Island (D5).

Savage Labyrinth -->

First room- Fairies and warp to surface

1)  Keese
2)  Miniblins
3)  Bokoblins
4)  Red ChuChus
5)  Magtails
6)  Keese & Minibins
7)  Fire Keese & Magtails
8)  Bokoblins & Fire Keese
9)  Moblins
10)  Pots with Hearts, rupees & warp to surface
11)  Peahats
12)  Green ChuChus
13)  Boko Babas
14)  Shield Bokoblins
15)  Wingless Mothulas
16)  Boko Babas & Peahats
17)  Green ChuChus & Bokoblins in pots
18)  Shield Bokoblins & Wingless Mothulas
19)  Mothulas
20)  Pots with hearts, rupees, bombs & warp to surface.
21)  Wizzrobes
22)  Armoses
23)  Armos Knights
24)  Yellow ChuChus in pots
25)  Red Bubbles
26)  Shield Bokoblins & a Darknut
27)  Armoses & Wizzrobe
28)  Red Bubbles & Armos Knights
29)  Darknuts
30)  Pots with hearts, rupees, wind crest for Triforce Chart &
     warp to surface.
31)  ReDeads
32)  Blue Bubbles
33)  Dark ChuChus
34)  Poes
35)  Mothulas
36)  Moblins & ReDeads
37)  Mothula & Dark ChuChus
38)  Poes & Moblins
39)  Stalfoses & Blue Bubbles
40)  Pots with 500+ rupees
41)  Miniblins
42)  Green, Red & Yellow ChuChus
43)  Hammer the stake to make Wizzrobes appear.
44)  Bokoblins & Shield Bokoblins
45)  ReDeads & Stalfoses
46)  Moblins & Darknuts
47)  Wizzrobes, Darknuts & electric barriers
48)  Stalfoses & a minefield of bomb plants
49)  Darknuts & fire-breathing statues (those can't be fought)
50)  Piece of Heart # 44

7) At Stone Watcher Island (C5), lift the stone head and enter the
secret cavern.  Go through the door into a hall with four other rooms. 
Each door has a set of enemies you must defeat to move on.  Going around
the room from left are four Armoses, two Moblins, three Wizzrobes, and
five Bokoblins.  Returning to the previous room after the last torch is
lit, you have to fight two Darknuts.  After that, go through the newly
opened door and play the Wind's Requiem on the wind crest to get the chart. 
The shard is located at Seven-Star Isles (F1).

8) At Overlook Island, hookshot up and enter the secret cavern.  Like
# 7, go forward and from left fight three Armos Knights, two Stalfoses,
two Wizzrobes, and five Shield Bokoblins in pots.  Upon entering the lobby
after the last torch is lit, you fight four Darknuts.  Enter the newly
unlocked door and play the Wind's Requiem on the wind crest for the chart.
The shard is located at Two-Eye Reef (D7).


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[Z9]

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                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                  *Great Sea Chart & Master Sea Chart*

This is a detailed listing of all 49 islands of the Great Sea,
in a 7x7 grid, with a legend including each island's major treasures
and locations.


                          A1 B1 C1 D1 E1 F1 G1
                          A2 B2 C2 D2 E2 F2 G2
                          A3 B3 C3 D3 E3 F3 G3
                          A4 B4 C4 D4 E4 F4 G4
                          A5 B5 C5 D5 E5 F5 G5
                          A6 B6 C6 D6 E6 F6 G6
                          A7 B7 C7 D7 E7 F7 G7


A1- Forsaken Fortress
An ugly looking fortress atop a wide island, home of your nemesis, Ganon.
Here you'll find Heart Piece #1, Skull Hammer, and Silver Rupee
(from Treasure Chart #25)


A2- Four-Eye Reef
A square reef with four rock walls surrounded by cannon boats and wall
cannons.
Here you'll find Treasure Chart #19, and Great Fairy Chart (from Treasure
Chart #41)


A3- Western Fairy Island
A small, heart-shaped island with a Great Fairy fountain.
Here you'll find a Blue ChuChu, a Sea Platform, Silver Rupee (from Treasure
Chart #8), and Great Fairy for arrow upgrade.


A4- Three-Eye Reef
A square reef with three rock walls surrounded by cannon boats and wall
cannons.
Here you'll find Treasure Chart #32, and Heart Piece #35 (from Treasure
Chart #38).


A5- Needle Rock Isle
A round island with a tall, narrow pillar in the middle surrounded by
Kargoroc nests.
Here you'll find Heart Piece #10, Silver Rupee (from Treasure Chart #28),
Triforce Chart #5, and secret cavern (for Orange Rupee)


A6- Diamond Steppe Island
A small, diamond-shaped island accessible only with the Hookshot on the
trees.
Here you'll find a Big Octo (for Orange Rupee), Heart Piece #11 (from
Treasure Chart #23), a Blue ChuChu, and Ghost Ship Chart.


A7- Horseshoe Island
A horseshoe-shaped island with a small pillar in the middle. Thorny
walls surround the island, with Deku Nuts and holes.
Here you'll find two Sea Platforms, Silver Rupee (from Treasure Chart #9),
Treasure Chart #28, and Treasure Chart #8.

 

B1- Star Island
A small star-shaped island.
Here you'll find a Sea Platform, a Blue ChuChu, Silver Rupee (from
Treasure Chart #7), and Heart Piece #21.


B2- Mother & Child Isles
A pair of islands, one large and one small, with a giant wall and a secret
entrance via Ballad of Gales to the Fairy Queen.
Here you'll find a Blue ChuChu, Silver Rupee (from Treasure Chart #29), a
Wandering Merchant, and Fire & Ice Arrows from Fairy Queen.


B3- Rock Spire Isle
A small strip of land with several boulders and rock spires.
Here you'll find three Sea Platforms (for Orange Rupee), Beedle's Shop
Ship (special), Heart Piece #23, a Blue ChuChu, Treasure Chart #37, and
Heart Piece #34 (from Treasure Chart #2).


B4- Greatfish Isle
A scattered, ruined island with several remains left over.
Here you'll find Beedle's Shop Ship, four rings of light, Heart Piece #18,
a Wandering Merchant, and Triforce Shard #1.


B5- Islet of Steel
A small circular islet with a wide opening and only one main purpose.
Here you'll find Triforce Chart #1, a Sea Platform, and Silver Rupee (from
Treasure Chart #35).


B7- Outset Island
Your home island, a cozy island with several activities to do.
Here you'll find Grandma's Stash (an Orange Rupee under the porch),
Beedle's Shop Ship, Pig Collecting, Telescope, Hero's Sword, Hero's Shield,
Elixir Soup, Great Fairy with Rupee Purse upgrade, Heart Piece #42, Hurricane
Spin Attack, Combat Training minigame (for Heart Piece #43), Triforce Chart #6,
Savage Labyrinth (for Heart Piece #44), and Triforce Shard #4).

 

C1- Northern Fairy Island
A small, heart-shaped island with a Great Fairy fountain.
Here you'll find a Blue ChuChu, a Submarine (for Treasure Chart #22),
Great Fairy with Rupee purse upgrade, and Silver Rupee (from Treasure Chart
#24).


C2- Spectacle Isle
A small island with two land masses, featuring the Cannon game.
Here you'll find Beedle's Shop Ship, a Blue ChuChu, Cannon minigame, and
Silver Rupee (from Treasure Chart #22).


C3- Tingle Island
A small island with a single totem pole, home of Tingle and two of his minions.
Here you'll find a Blue ChuChu, a Big Octo (for Heart Piece #17), and Silver
Rupee (from Treasure Chart #10).


C4- Cyclops Reef
A square reef with a single pillar in the middle, surrounded by cannon boats
and wall cannons.
Here you'll find a Sea Platform, Treasure Chart #21, and Light Ring Chart
(from Treasure Chart #21).


C5- Stone Watcher Island
A fairly small island with a large stone head.
Here you'll find a Blue ChuChu, a Sea Platform (for Heart Piece #19),
Triforce Chart #7, and Triforce Shard #3.


C6- Shark Island
A shark-shaped island with lots of vegetation and a fiery secret cavern.
Here you'll find Silver Rupee (from Treasure Chart #16), Silver Rupee (from
secret cavern), and a Blue ChuChu.


C7- Headstone Island
Home of the Earth Temple, a large rock island with little beach.
Here you'll find a Submarine, Heart Piece #12, Silver Rupee (from Treasure
Chart #40), Earth God's Lyric, and Mirror Shield.

 

D1- Gale Isle
Home of the Wind Temple, a large rock island with little beach.
Here you'll find Wind God's Aria, Hookshot, and Triforce Shard #2.


D2- Windfall Island
A relatively small, but populated island that acts as the hub of the
Great Sea with its busy town market.
Here you'll find Bomb Shop, Chu Jelly Juice Shop, Lenzo's Pictography Shop,
Zunari's Stall, Beedle's Shop Ship, Tingle's Cell, Picto Box, Squid-Hunt
minigame, Song of Passing, Empty Bottle, Heart Pieces #28, #31, #32, #38 & #39,
Treasure Charts #29, #24, #2, #18, #38, #31 & #33, Windfall Auction, Green
Rupee (from Treasure Chart #18), Wandering Merchant trading quest, Miss Marie
and Killer Bees, Deluxe Picto Box, Piggy-Sitting minigame, and Windfall
Lighthouse.


D3- Northern Triangle Island
A triangluar island that houses a statue to hold Din's Pearl.
Here you'll find four rings of light, and Octo Chart (from Treasure Chart #26).


D4- Six-Eye Reef
The biggest reef in the Great Sea, with six pillars, surrounded by cannon boats
and wall cannons.
Here you'll find a Submarine (for Heart Piece #9), a Sea Platform, Treasure
Chart #26, and Silver Rupee (from Treasure Chart #6).


D5- Southern Triangle Island
A triangular island that houses a statue to hold Nayru's Pearl.
Here you'll find Beedle's Shop Ship, and Triforce Shard #6.


D6- Southern Fairy Island
A small, heart-shaped island that houses a Great Fairy.
Here you'll find a Blue ChuChu, three Sea Platforms (for Treasure Chart #40),
Great Fairy for Bomb bag upgrade, and Heart Piece #25 (from Treasure Chart #4).


D7- Two-Eye Reef
A square reef with two rock pillars surrounded by cannon boats and wall
cannons. Here you'll find a Sea Platform, a Big Octo (for a Great Fairy magic
meter upgrade), Treasure Chart #13, and Triforce Shard #8.

 

E1- Crescent Moon Island
A crescent-shaped island with a rounded rock face.
Here you'll find two Blue ChuChus, Treasure Chart #10, a Submarine (with
Treasure Chart #9), and Heart Piece #9 (from Treasure Chart #11).


E2- Pawprint Isle
A pawprint-shaped island with a main isle and four small pillar islands.
Here you'll find a Sea Platform, Beedle's Shop Ship, Heart Piece #6, Heart
Piece #33 (from Treasure Chart #30), and Silver Rupee (from secret cavern)


E3- Eastern Fairy Island
A small, heart-shaped island housing a Great Fairy.
Here you'll find a Sea Platform, a Blue ChuChu, Silver Rupee (from Treasure
Chart #3), and a Great Fairy Bomb bag upgrade.


E4- Tower of the Gods
Home of the gods' trial-filled dungeon, a diamond ring shaped tower with a
wide wall surrounding it.
Here you'll find Beedle's Shop Ship, Silver Rupee (from Treasure Chart #14),
Command Melody, Hero's Bow, and Master Sword.


E5- Private Oasis
A cabana with butler and a small waterfall beach soon to be your very own.
Here you'll find Silver Rupee (from Treasure Chart #1), a Big Octo (for Orange
Rupee), Sliding Picture Puzzle minigame, Triforce Chart #2, and Treasure Chart
#27.


E6- Ice-Ring Isle
An icy, two-storey island with a secret cavern inside.
Here you'll find Silver Rupee (from Treasure Chart #17), Treasure Chart #36,
Iron Boots, and an Orange Rupee.


E7- Angular Isles
A pair of blocky islands navigated by climbing.
Here you'll find Heart Piece #13, Heart Piece #20 (from Treasure Chart #15),
and Silver Rupee (from secret cavern).

 

F1- Seven-Star Isles
A group of seven pillars housing Kargoroc nests with no actual island to stand
on. Here you'll find a Big Octo (for Heart Piece #15), three rings of light,
three Sea Platforms (for Treasure Chart #16), and Triforce Shard #7.


F2- Dragon Roost Island
Home of the Rito tribe and their aerie with mail center, and Dragon Roost
Cavern. Here you'll find Beedle's Shop Ship, Wind Waker, Empty Bottle,
Grappling Hook, Wind's Requiem, Silver Rupee (from Treasure Chart #39), Orange
Rupee, Mail Center minigame, Heart Pieces #7 & #8, Purple Rupee (from secret
cavern), and Silver Rupee.


F3- Fire Mountain
A volcanic island with a secret cavern inside.
Here you'll find a Sea Platform, a Big Octo (for an Orange Rupee), Silver
Rupee (from Treasure Chart #37), and Power Bracelets.


F4- Eastern Triangle Island
A triangular island housing a statue to hold Farore's Pearl.
Here you'll find Beedle's Shop Ship, and Silver Rupee (from Treasure Chart
#34).


F5- Bomb Island
A bomb-shaped island with a narrow, curved path.
Here you'll find a Submarine (for Empty Bottle), Sea Platform, Heart Piece
24, and Heart Piece #41 (from Treasure Chart #20).


F6- Forest Haven
Home of the Great Deku Tree and Korok tribe, as well as the Forbidden Woods
dungeon, and Nintendo Gallery.
Here you'll find Beedle's Shop Ship, Deku Leaf, Boomerang, Hollo's Forest
Potion Shop, Treasure Chart #3, Forest Firefly, Heart Piece #36 (from
Treasure Chart #31), and Withered Deku Tree side quest (for Heart Piece
#26).


F7- Boating Course
A dual island with Boating Course minigame and a small vegetative island.
Here you'll find a Blue ChuChu, Submarine Chart (from secret cavern), and
Sea Hearts Chart (from Treasure Chart #32).

 

G1- Overlook Island
An elevated island only accessible with Hookshot on the trees.
Here you'll find Secret Cave Chart (from Treasure Chart #13), a Blue ChuChu,
and Triforce Chart #8.


G2- Flight Control Platform
Home of the Rito Bird-Man Contest, a large platform with ramp and high perch
for minigame. Here you'll find a Submarine (for Platform Chart), and Island
Hearts Chart (from Treasure Chart #19).


G3- Star Belt Archipelago
A group of rock spires with no actual island to step on.
Here you'll find a Sea Platform, two rings of light, and Silver Rupee (from
Treasure Chart #27).


G4- Thorned Fairy Island
A small, heart-shaped island housing a Great Fairy.
Here you'll find a Blue ChuChu, two Sea Platforms, Great Fairy for Arrow
upgrade, and Heart Piece #40 (from Treasure Chart #5).


G5- Bird's Peak Rock
A bird-shaped island with several pillars and Kargoroc nests.
Here you'll find a Blue ChuChu, Triforce Chart #3, and Silver Rupee (from
Treasure Chart #36).


G6- Cliff Plateau Isles
A cluster of small isles surrounding a larger one in the middle.
Here you'll find a Sea Platform, Heart Piece #25 (from secret cavern), and
Triforce Shard #5.


G7- Five-Star Isles
A group of five rock spires with Kargoroc nests.
Here you'll find a Submarine (for Heart Piece #14), a Sea Platform, three
rings of light, and Heart Piece #37 (from Treasure Chart #33).


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[Z10]

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                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                            *Side Quests*


Here is a running list of side quests, not exactly in the traditional Zelda
sense of completing tasks, but a checklist of where and how to find these
items.


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[Z10.1]

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                                ~~~~~~
                               ~~~~~~~~

                             *Big Octos*


There are 6 Big Octos lurking around the Great Sea. To find them, use your
Telescope to find a flock of seagulls crowded together. Sail around that area
to lure the Big Octo out. Use your Boomerang and target/hit its eyes. Here
you'll find a list of these giant squids, their locations, difficulty, and
treasure.


Seven-Star Isles (F1)
12 eyes
Heart Piece #15


Tingle Island (C3)
12 eyes
Heart Piece #17


Fire Mountain (F3)
8 eyes
Silver Rupee


Private Oasis (E5)
8 eyes
Silver Rupee


Diamond Steppe Island (A6)
8 eyes
Silver Rupee


Two-Eye Reef (D7)
4 eyes
Great Fairy magic meter upgrade


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[Z10.2]

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                                ~~~~~~
                               ~~~~~~~~

                            *Blue ChuChus*


Blue ChuChus are the rarest of the ChuChu species and are found on select
islands. Collecting their Blue Chu Jelly in your Spoils Bag gives you the
opportunity to get Blue Potion at Windfall Island's Chu Juice Jelly Shop.
Here's where to find them:


Star Island (B1)- bomb the large boulder to uncover one

Northern Fairy Island (C1)

Crescent Moon Island (E1)- two found here

Overlook Island (G1)- need Hookshot to navigate island

Mother & Child Isles (B2)- on smaller Child Isle

Spectacle Isle (C2)- under the bridge to Cannon minigame

Western Fairy Island (A3)

Rock Spire Isle (B3)- need Bombs to clear rock spires

Tingle Island (C3)

Eastern Fairy Island (E3)

Thorned Fairy Island (G4)

Stone Watcher Island (C5)- behind the large stone head

Bird's Peak Rock (G5)- need Grappling Hook to get on top of sealed alcove

Diamond Steppe Island (A6)- need Hookshot to navigate island

Shark Island (C6)- need Skull Hammer & Iron Boots to create updraft,
then Deku Leaf to glide

Southern Fairy Island (D6)

Cliff Plateau Isles (G6)- need Fire Arrows to navigate secret cavern and
glide to separate isle

Angular Isles (E7)- on larger isle

Boating Course (F7)- on stone of smaller isle, glide with Deku Leaf


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[Z10.3]

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                                ~~~~~~
                               ~~~~~~~~

                        *Great Fairy Upgrades*


There are 8 magical fairies scattered throughout the Great Sea who upgrade
your biggest abilities. Here are their locations and what they give you:


Two-Eye Reef (D7)- Defeat the Big Octo in this quadrant with Boomerang to
reveal the Great Fairy; magic meter upgrade


Northern Fairy Island (C1)- Bomb boulder blocking conch shell; Rupee purse
upgrade


Eastern Fairy Island (E3)- Bomb boulder blocking conch shell; Bomb
upgrade


Southern Fairy Island (D6)- Bomb boulder blocking conch shell; Bomb
upgrade


Outset Island (B7)- Glide with Deku Leaf to Forest of Fairies, bomb
boulder; Rupee purse upgrade


Mother & Child Isles (B2)- Use Ballad of Gales to warp inside Mother Isle;
Fire & Ice Arrows


Western Fairy Island (A3)- Use Skull Hammer to hammer peg; Arrow upgrade


Thorned Fairy Island (G4)- Use Skull Hammer to hammer pegs; Arrow upgrade


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[Z10.4]

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                                ~~~~~~
                               ~~~~~~~~

                           *Sea Platforms*


These are tall wooden platforms with a white skull flag at the top,
found on various islands, and contain rewards, usually small, but some
worth checking out.


Star Island (B1)- one platform; minor rewards


Seven-Star Isles (F1)- three platforms; defeat the Wizzrobes to get
Treasure Chart #16 & minor rewards


Pawprint Isle (E2)- one platform; defeat Bokoblins; minor rewards


Western Fairy Island (A3)- one platform; defeat Bokoblins; Skull
Necklace


Rock Spire Isle (B3)- three platforms; destroy wall cannons; glide with
Deku Leaf between platforms; Orange Rupee & minor rewards


Eastern Fairy Island (E3)- one platform; defeat Bokoblins; minor rewards


Fire Mountain (F3)- one platform; destroy wall canons; minor rewards


Star Belt Archipelago (G3)- one platform; minor rewards


Cyclops Reef (C4)- one platform; defeat Bokoblins; minor rewards


Six-Eye Reef (D4)- one platform; destroy wall cannons; minor rewards


Thorned Fairy Island (G4)- two platforms; destroy wall cannons & defeat
Bokoblins; glide with Deku Leaf to western platform; minor rewards


Islet of Steel (B5)- one platform, defeat enemies; minor rewards


Stone Watcher Island (C5)- one platform; destroy wall cannons; Heart Piece
#19 & minor rewards


Bomb Island (F5)- one platform; defeat Bokoblins; minor rewards


Six-Eye Reef (B6)- one platform; minor rewards


Southern Fairy Island (D6)- three platforms; destroy wall cannons; glide
with Deku Leaf to platform without a ladder; Treasure Chart #40 & minor
rewards


Cliff Plateau Isles (G6)- one platform; minor rewards


Horseshoe Island (A7)- two platforms; step on switches; minor rewards


Two-Eye Reef (D7)- one platform; minor rewards


Five-Star Isles (G7)- one platform; destroy wall cannons; minor rewards


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[Z10.5]

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                               ~~~~~~~~

                           *Rings of Light*


Rings of light appear under a full moon at night, revealing a spot where
small treaures can be pulled up.


Seven-Star Isles (F1)- three rings; red rupees


Northern Triangle Isles (D3)- four rings; red rupees


Star Belt Archipelago (G3)- two rings; red rupee & purple rupee


Greatfish Isle (B4)- four rings; red rupees


Five-Star Isles (G7)- three rings; red rupees


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[Z10.6]

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                               ~~~~~~~~

                           *Secret Caverns*


Secret caverns are just holes on the surface, but inside they can hold
great rewards. Usually they are uncovered by bombing a boulder covering the
hole. Here's where to find these secret caverns and how to get their
treasure.


Star Island (B1)- bomb western boulder; defeat enemies; Heart Piece #21


Overlook Island (G1)- hookshot to the trees; defeat enemies; Triforce Chart
#8


Pawprint Isle (E2)- crawl into the dome & bomb two boulders inside; Heart
Piece #6, Joy Pendant & Purple Rupee


Pawprint Isle (E2)- hookshot to the wooden statue; bomb two boulders inside;
Silver Rupee


Dragon Roost Island (F2)- bomb the boulder off the Wind Shrine; defeat
enemies; Purple rupee


Rock Spire Isle (B3)- bomb the high boulders; light torches & defeat Keese;
Treasure Chart #37


Fire Mountain (F3)- shoot ice arrow at lava plume; navigate inside; Power
Bracelets


Needle Rock Isle (A5)- shoot fire arrow at ice block; light six torches inside;
Orange rupee


Stone Watcher Island (C5)- lift stone head; clear each room of enemies;
Triforce Chart #7


Private Oasis (E5)- grapple pole inside cabana to open basement; navigate
watery basement; Triforce Chart #2


Bomb Island (F5)- bomb boulder; clear two rooms; Heart Piece #24


Bird's Peak Rock (G5)- activate switches with seagull; play Wind's Reqiuem
on wind crest; Triforce Chart #3


Diamond Steppe Island (A6)- hookshot to trees; navigate labyrinth; Joy Pendant
& Ghost Ship Chart


Shark Island (C6)- activate four switches with Skull Hammer & Iron Boots;
defeat enemies;
Silver Rupee


Ice Ring Isle (E6)- shoot fire arrow at dragon's mouth; navigate inside;
Iron Boots


Ice Ring Isle (E6)- with Iron Boots, walk into the wind; melt and defeat
enemies; Orange rupee


Cliff Plateau Isles (G6)- navigate smaller isles; use Deku Leaf and Fire
arrows to navigate cavern; Joy Pendant & Treasure Chart #25


Horseshoe Island (A7)- use Deku Leaf to blow Deku Nuts into the holes;
defeat enemies; Treasure Chart #8


Outset Island (B7)- glide to stone head and lift; navigate Savage Labyrinth;
Triforce Chart #6 & Heart Piece #44


Angular Isles (E7)- glide or hookshot to other isle; solve block puzzle and
reflect light on statue; Silver Rupee


Boating Course (F7)- glide to small isle; use boomerang to activate switches;
Submarine Chart


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[Z10.7]

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                                ~~~~~~
                               ~~~~~~~~

                             *Submarines*


Submarines are situated within a quadrant, but not necessarily near the main
shore of the island. Use your telescope to locate them if you can't find it.
Inside all submarines is an important piece of treasure, and here's where to
find them. Submarines are usually guarded by varying enemies, so clear the
floor to navigate it.


Northern Fairy Island (C1)- Treasure Chart #22


Crescent Moon Island (E1)- Treasure Chart #9


Flight Control Platform (G2)- Platform Chart


Six-Eye Reef (D4)- Heart Piece #9


Bomb Island (F5)- Empty Bottle


Headstone Island (C7)- Treasure Chart #14


Five-Star Isles (G7)- Heart Piece #14


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[Z11]

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                          *Boss Strategies*


Below is a complete list of dungeon bosses, strategies to defeat them, and a
rating system of difficulty. Generally, the bosses in Wind Waker are fairly
easy compared to previous games.

Legend:
*= very easy
**= easy
***= pretty hard
****= very hard


Gohma
A spider boss originating from Ocarina of Time in Dragon Roost Cavern who
fights with fire and fists.  Use the Grappling Hook to latch onto Valoo's
hanging tail, then swing back & forth.  Let go, aiming for the high platforms
on either side to gain safety.  This cracks Gohma's armour.  Repeat two more
times to shatter the armour.  On the ground, grapple its eye to stun it, then
slash with your sword.  Two to three eye attacks should defeat it.
Difficulty:  **


Kalle Demos
A Boko Baba plant with extensive tentacles in Forbidden Woods.  It lashes its
tentacles.  Run when they begin to flash.  Use your boomerang to aim and cut
down the tentacles holding the plant up on the ceiling.  They regrow quickly,
so make haste and cut them all to expose the plant body.  Slash with your
sword continually.  You may get swallowed up by the plant, but don't worry,
it's worth it to keep attacking.  Repeat this about 2-3 times to defeat it.
Difficulty:  ** 1/2


Gohdan
A robotic head and two hands designed by the prophetic gods as a test in
Tower of the Gods.  Its main attacks are fire and pushing you into the
electric barriers.  Fire two arrows each at the eye on each hand to disable
them.  Then, fire two arrows into each red eye of the robot's head.  Lastly,
toss a bomb into its mouth.  Repeat this about 2-3 times to defeat it.  If
you run out of arrows, the head will sniff some out its nose.
Difficulty:  * 1/2
Helmaroc King
A giant Kargoroc bird with a big beak and long wingspan in Forsaken Fortress
(Part II).  Its main attacks are swooping down on you, blowing you into the
spiked perimeter, and pecking with its beak.  First, use the Skull Hammer to
whack the beak at the end of the winding staircase.  In the actual battle,
get close so he will land.  He will try to peck you and get his maw stuck in
the ground.  Whack with your Skull Hammer.  Repeat this two more times to
shatter its mask, revealing a really ugly face.  The pecking will continue,
but this time use your sword.  About 2-3 rounds with the sword will do him
in.
Difficulty:  ** 1/2


Jalhalla
A giant invisible Poe in Earth Temple.  Attacks with fire and wind, swinging
his lantern and blowing you into the spiked perimeter.  He will also try to
flattern you if you get too close to him.  Use the light source and reflect
it with your Mirror Shield onto Jalhalla.  Hold it until he falls down.  Pick
him up and throw him into a spiked pillar to release lots of smaller Poes. 
Use your sword to slash them (2 hits each).  Repeat until all small Poes are
gone, thus ending Jalhalla's wrath.
Difficulty:  ** (more fun than difficult)


Molgera
A sandworm in Wind Temple redesigned after a boss in Ocarina of Time.  Snaps
and swallows you if you get too close (stay out of the dark sand to avoid
this), and also summons smaller versions of itself to annoy you.  Target and
hookshot Molgera's blue tongue to reel it in, then slash away with your
sword.  If it disappears, defeat its two duplicates by hookshotting and
slashing.  It should reappear soon, then continue with the same strategy. 
Blocked views and blowing sand make this battle tougher.
Difficulty:  *** 1/2


Phantom Ganon
Found in Forsaken Fortress (Part II) and Ganon's Tower, returning after a
stint in Ocarina of Time.  Use your sword to bounce the white electric ball
back and forth until it hits him, then run over and slash with your sword. 
In Ganon's Tower, follow the sword's hilt (handle) to the correct door to
continue.  Also, in the second fight, avoid the red electric balls.
Difficulty:  ** (both fights)


Ganon
The major boss returns from Ocarina of Time's slumber.  First, he sends a
puppet version of himself.  This fight is secondary to the real Ganon and
occurs in three stages.  Throughout these three stages of this phase, Keese
appear, a great source of magic vials and arrows.  First, he takes the form
of a pig.  Use the boomerang to cut all the dark strings that hold him up. 
When he's loose and fists are flying, cut the string holding up his tail to
make it flop to the ground so you can easily aim and shoot a Light Arrow at
the glowing blue orb to shatter it.  Repeat this two times to move into phase
two.  He now grows legs to become a spider.  Use the camera angle (C-stick)
to create a bird's eye view.  Watch the shadow of the spider, especially the
orb on its back.  Shoot it with a Light Arrow and repeat two times.  Watch
out for Keese flying around.  In phase three, he becomes a snake, and a fast
mover at that.  The best strategy here is to shoot or slash its head to stop
it for about a second, giving you a bit of time to shoot the orb.  Repeat two
times to defeat the Puppet Ganon.  Follow the walkthrough to the final
battle.  The real Ganon is tough, but the fight moves along faster and
employs a good narrative along with it.  In phase one, avoid his sword (use
your shield accordingly), and parry attack to stun him.  You cannot parry
with your shield up, so time it well.  When he's stunned, slash with your
sword.  When Zelda hits Ganon with a third Light Arrow, the second phase
begins.  She is also knocked out.  Use the same strategy of shielding,
parrying and slashing until Zelda awakens to begin the last phase.  Move
around so that both Zelda and Ganon are in front of you.  When you hear a
little yell from Zelda, stop and aim your shield.  Her Light Arrow will
reflect off it and at Ganon.  Use the parry attack quickly to embed your
sword in his head....ouch.  The End!
Difficulty:  ***


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[Z12]

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                           *Enemy Bestiary*


Armos: A small statue found in Tower of the Gods and various dungeons.
Shoot it with an arrow to stun it, then slash the red button on its back.
It moves around, then explodes, so watch out!


Armos Knight: A bigger version of the Armos statue with a spiked exterior.
When its mouth opens, toss a bomb inside, then run as it moves around and
explodes.


Beamos: A futuristic-looking robot with an active laser. They can't be
destroyed, so run out of view of its rotating light.


Big Octo: A giant squid with several yellow eyes. Use your Boomerang and
target the eyes. Two hits each turns them red and defunct. Defeat the Octo
before it sucks you up!


Boko Baba: A Venus Flytrap plant that hides in Baba Buds. Slash with your
sword when its tongue is retracted. Usually leaves behind a Boko Baba Seed.


Bokoblin: Come in three equally simple varieties: grey (normal), green
(with shield) and pink (at sea). Slash with sword. Often leaves behind Joy
Pendants.


Bubble: Come in two varieties: red and blue. Red bubbles spout fire and blue
bubbles spread paralyzing fog if you touch them. Shoot the red ones with
arrows, however with blue ones, it won't work. Use your hookshot to reel it
in and stun it, then slash the skull.


ChuChu: Come in five varieties: green (normal), red (slightly stronger),
yellow (electrified), blue (electrified) and dark. Green and red are defeated
with the sword, yellow and blue need to be hit with the boomerang first then
slashed. Dark ones need to be hit with light (reflected from Mirror Shield),
then picked up & thrown.


Darknut: Come in three varieties: normal, with shield & mighty (thicker armour
& shield). Use sword and shield. The parry attack is especially useful to break
off their armour.


Floor Master: A long hand that emerges from a dark hole in the ground. Get
just close enough for it to appear and quickly slash or shoot arrows before
it grabs you. If you are caught, it drops you off in the previous room, or a
designated area.


Gyorg: A shark creature orignating from Majora's Mask. Found in the Great Sea.
Use Boomerang or Arrows to defeat it from your boat.


Kargoroc: A large colourful bird that sits in nests and swoops down to peck at
you. Use sword if close enough, or arrows. Often drops Golden Feathers.


Keese: Bats that lurk in dark dungeon areas. Also comes in fire variety. Use
sword, boomerang or arrows.


Magtail: A long creepy crawly that opens its maw to snap at you. Use parry
attack to nab it or slash its eye to make it roll into a useable weight for
switches.


Miniblin: A rat creature with a pitchfork. Annoying, but also dangerous in
numbers. Use sword as usual. The Skull Hammer is good for large numbers.


Moblin: A giant pig creature with a lantern and long stick weapon. Use sword
techniques to defeat. Always drops a Skull Necklace.


Morth: Not so much an enemy as a spawn of Mothulas. Causes no damage, but
sticks to Link and slows down movement. Use sword spin attack to shake them
off.


Mothula: Large winged bug that flies and swoops down fast. Can also spit out
Morths to annoy you. Slash its wings off, then attack the body. Some Mothulas
are Wingless to begin with.


Octorok: Oldest Zelda enemy, a squid-like creature who shoots out spiked balls.
Use your shield to deflect them back. Found on land and sea.


Peahat: Flying enemy with rotating wings. Shoot down with arrows or use
boomerang/Deku Leaf to bring it down, then slash with sword.


Poe: Invisible ghosts that scurry around and can hit you with their lit
lanterns, or reverse your left/right controls temporarily if touched. Use
reflective light to expose them, then slash with sword 2x.


Rat: Fast suckers that can knock rupees out of you and steal them! Use sword,
boomerang or arrows. Rats with bombs are called Bombchus (formerly a weapon of
Link's). If you throw All-Purpose Bat at a rat hole you can L-target, a
rat will sell you bait and they will leave you alone...for now.


ReDead: Zombie enemies that shriek if they see you, freezing Link for a moment.
Slash with your sword, sneaking up on them if possible. To escape their hold,
press A continually.


Seahat: Large propelled enemy. Use arrows or boomerang to nab it from your
boat. Found only on the sea.


Stalfos: Slow, skeletal enemy with a club weapon. Use Bombs or sword to break
it apart, then continually slash the head. Will put itself back together if
you're too slow.


Thorns: These are probably the toughest enemies in the game because they
can't be beaten, but do a lot of damage. They act as barriers throughout
Forbidden Woods and on various islands.


Wizzrobe: Toucan sorceror with magic wand. Normal ones shoot three
fireballs. Gold ones can summon other minor enemies. Use arrows to defeat
both kinds.


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[Z13]

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                          *Wind Waker Songs*

Once you receive the Wind Waker, you have full reign to these special songs
that open up many opportunities. I've listed them here with playing
instructions, whereto learn the song, and what it does.


Ballad of Gales
Learned: Cyclos; defeat with arrows
Effect: Warp among select islands
How to Play: Hold Control Stick left, then use C-stick down, right, left, up.


Command Melody
Learned: Tower of the Gods (E4)
Effect: Control statues or partners
How to Play: Hold Control Stick left, then use C-Stick left, hold, right, hold


Earth God's Lyric
Learned: Headstone Island (C7)
Effect: Used to navigate Earth Temple
How to Play: Hold Control Stick right, then use C-Stick down, down, hold,
right, left, hold


Song of Passing
Learned: Tott at Windfall Island (D2)
Effect: Skips ahead from day to night and night to day
How to Play: Use C-Stick right, left, down


Wind God's Aria
Learned: Gale Isle (D1)
Effect: Used to navigate Wind Temple
How to Play: Hold Control Stick right, then use C-Stick up, up, down, right,
left, right


Wind's Requiem
Learned: Wind Shrine at Dragon Roost Island (F2)
Effect: Changes wind direction
How to Play: Use C-Stick up, left, right


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[Z14]

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                          *Shops & Vendors*


There are many merchants around the Great Sea who are desperate to sell their
wares to you. Here is a list of their inventory, prices, and locations.
Prices are always in rupees, in brackets, for "each" product whether sold
individually or in a bulk package. 
 

Beedle's Shop Ship 

A hyper young guy who sails around the Great Sea, selling three products at a
time, including a special inventory at Rock Spire Isle. 

Located: Sails on the Great Sea around 12 different islands. 

Prices: (organized by location); All-Purpose Bait comes in batches of 3 

Spectacle Isle (C2)- Hyoi Pears (10), All-Purpose Bait (10), 30 Arrows (30)
 
Windfall Island (D2)- 10 Arrows (10), 30 Arrows (30 rupees), All-Purpose Bait
(10) 

Pawprint Isle (E2)- Hyoi Pear (10), All-Purpose Bait (10), 30 Bombs (30) 
 
Dragon Roost Island (F2)- Hyoi Pear (10), All-Purpose Bait (10), 30 Bombs
(30) 

Rock Spire Isle (B3)- Empty Bottle (500), Heart Piece #22 (950), Treasure
Chart #4 (900) 

Greatfish Isle (B4)- 30 Arrows (30), 30 Bombs (30), Red Potion (30) 

Tower of the Gods (E4)- 30 Arrows (30), 30 Bombs (30), Red Potion (30) 

Eastern Triangle Island (F4)- Hyoi Pear (10), All-Purpose Bait (10), 30 Bombs
(30) 

Southern Triangle Island (D5)- Hyoi Pear (10), All-Purpose Bait (10), 30
Bombs (30) 

Shark Island (C6)- 30 Arrows (30), 30 Bombs (30), Red Potion (30) 

Forest Haven (F6)- Hyoi Pear (10), All-Purpose Bait (10), 30 Bombs (30) 

Outset Island (B7)- Hyoi Pear (10), All-Purpose Bait (10), 30 Bombs (30) 


 
Bomb Shop 

Owned and run by Cannon, a short, bald man that has a short fuse and
overblown prices, but is reformed after Tetra and her pirates set him
straight. 

Located: Windfall Island, near the docks 

Prices: 10 Bombs (20), 20 Bombs (35), 30 bombs (50) 


 
Chu Jelly Juice Shop 

Owned and run by Doc Bandam, a mad scientist who mixes Chu Jelly to create
potions. You must bring him red, green, and blue Chu Jelly to create potion
inventory. 

Location: Windfall Island, in the marketplace 

Prices: Red Potion (20), Green Potion (10), Blue Potion (60) 
 


Pictography Shop 

Owned and run by Lenzo, a snap-happy voyeur, who also displays a gallery of
his best work. 

Prices: Legendary Pictographs (50) 


 
Zunari's Stall 

Owned and operated by a short, overly excited, hooded man. His inventory
grows as you complete the Wandering Merchant side quest. 

Location: Windfall Island, centre of marketplace 

Prices: Sail (80), Town Flower (10), Sea Flower (20), Exotic Flower (25),
Sickle Moon Flag (40), Fountain Idol (60), Big Sale Flag (35), Hero's Flag
(75), Postman Statue (100), Shop Guru Statue (200) 

You may also trade with Wandering Merchants for these items to appear at
Zunari's Stall: Pinwheel (55), Big Catch Flag (85), and Skull Tower Idol
(65). 
 


Hollo's Forest Potion Shop 

Owned and operated by Hollo, a Korok, who trades for blue potion. 
Location: Inside Forest Haven 

Prices: Creates Blue Potion for four Boko Baba Seeds 
 


Grandma's House 

After reviving Grandma with a fairy or red potion, she will provide free
Elixir Soup.


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[Z15]

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                            *Mini-Games*


Every Zelda game features some select fun activities that usually count for
something in the long run (e.g. Heart Piece, Treasure Chart), but above all,
provide good fun in between dungeons and bad guys. Here's a list of minigames
and pertinent information about them, plus my traditional star rating system.


Fun Meter:
*= boring
**= fair to good
***= fun
****= very fun
*****= fasten your seatbelts!

 

Cannon

Location: Spectacle Isle (C2), climb ladder on island shore

Cost: 50 rupees

Object: To fire at and destroy five barrel targets within 10 shots.

Strategy: The first thing you need to do is locate each barrel within the
scope and judge how far away each one is. Keep the cannon steady and centre in
on a barrel, then judge accordingly. If you can barely see the barrel, adjust
the cannon to its highest angle. Any barrels that look to be the same distance
away from you should be fired consecutively to retain the same angle on the
cannon. Other than that, it just takes practice.

Reward(s): Heart Piece #5 for first win; Treasure Chart #17 for second win;
Orange Rupee afterwards

Fun Meter: **

 

Squid-Hunt

Location: Windfall Island (D2), at Windfall lighthouse through the door just
off the school.

Cost: 10 rupees

Object: A knockoff of Battleship, using squids. Target quadrants and destroy
three squids within 20 shots.

Strategy: Finding a squid in the grid is random. Once you have a hit, target
quadrant(s)
surrounding it (up/down or left/right) to destroy it completely.

Reward(s): Heart Piece #2 for first win; Treasure Chart #17 for second win;
Treasure Chart #23 for new high score; Purple Rupee for afterwards; Orange
Rupee for new high score afterwards

Fun Meter: ** 1/2

 

Piggy-Sitting

Location: Windfall Island (D2), talk to Dampa near the Bomb Shop

Cost: Three Skull Necklaces

Object: To locate and bring back all three of Dampa's pigs within the time
limit

Strategy: To approach the pigs, crawl at them, then quickly snatch them up and
show Dampa the pig before putting it down.

Reward: Purple Rupee

Fun Meter: * 1/2

 

Mail Center

Location: Dragon Roost Island (F2), Rito Aerie, second floor

Cost: Free, talk to Koboli at the desk

Object: To sort letters by their seal into the corresponding mail slots within
the time limit

Strategy: Memorize the mail slot symbols and their location so you don't even
need to look up from the letter given to you. If you screw up a letter, you
can't redo it, so just move on to the next one. Practice makes perfect!

Reward(s): Rupee pay increases, Heart Piece #7 to sort 25 letters for Baito,
Rupees afterwards

Fun Meter: ***

 

Bird-Man Contest

Location: Flight Control Platform (G2), climb the ramp to the Rito blocking
the ladder

Cost: 10 rupees

Object: Glide with your Deku Leaf using updrafts for altitude to cross the
finish line of the course

Strategy: As difficult as this game is, it is rather gratifying to finish.
The only strategy I can offer is to set the wind direction towards the
finish line and glide into the updrafts to gain altitude. If you miss an
updraft, it's usually best not to backtrack and try to hit it, but aim for
the next one. Also, the first updraft is lower and stationary just right of
the pier, so you should definitely get that one. I find the first 2-3 updrafts
essential for completing it. It takes quite a few tries, but luckily each try
is cheap.

Prize: Heart Piece #16

Fun Meter: ***

 

Sliding Picture Puzzle

Location: Private Oasis (E5), inside the cabana

Cost: Free

Object: To slide the pieces of a picture to create a duplicate of the
complete picture across from the puzzle.

Strategy: I don't have a personal strategy, but there is a great guide by
SIMSteven on GameFAQs here

Prize: 50 rupees; 200 rupee bonus for completing all 12 puzzles

Fun Meter: ***

 

Combat Training

Location: Outset Island (B7), at Orca's house

Cost: Free

Object: To attack Orca as many as times as you can before he attacks you
three times

Strategy: Use smooth sword motions, especially the parry attack that counts as
two hits. When you hear a sound and the A button flashes, perform the parry
attack. If your sword clashes with Orca's spear, backflip out of his way to
avoid risking a hit on you. Keep L-Targeting him to stay on target. Your thumbs
will get very sore after a bout, so try as many times as your digits can take!


Prize: Purple Rupee (100 hits), Orange Rupee (300 hits), Heart Piece #43 (500
hits); rank of Master (999+ hits)

Fun Meter: *****

 

Boating Course

Location: Boating Course (F7), talk to Loot the pirate

Cost: 30 rupees

Object: To sail around an obstacle course of barrels collecting rupees

Strategy: Keep the wind behind you and jump over the high barrels. No need to
jump over low ones, they automatically lower when you approach them.

Prize: Up to 150 rupees

Fun Meter: ** 1/2

 

Target Practice

Location: Any island, look for Merman, bait him (after getting Hero's Bow and
his Sea Chart upgrade)

Cost: Free (but you need All-Purpose Bait)

Object: To target and shoot arrows at Merman up to 10 times.

Strategy: Keep your eye on Merman at all times. His leaps vary in height, so
be aware of how much time you have to shoot.

Prize: 10 rupees for every hit, 200 rupees for 10 hits

Fun Meter: ***

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[Z16]

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                          *Nintendo Gallery*


Basic Info:

In Forest Haven (F7), enter the haven itself and make your way up the Great
Deku Tree using the Baba Buds at its base. Glide with your Deku Leaf to the
platform off the first bluff of the Great Deku Tree and head outside. Set the
wind direction accordingly and glide with your Deku Leaf to the hatch's
opening where Manny, a devoted member of the gallery, stands. Using a Hyoi
Pear, take control of a seagull and fly him into a white switch in the
distance to open the hatch. Inside, talk to Carlov behind the counter and he
will ask for a pictograph in order to become a member. Once you take a
pictograph of a character, enemy and/or boss, bring the pictograph to Carlov
for him to sculpt a figurine. Play the Song of Passing twice to advance to
the next day. Talk to Carlov to complete the figurine and find it on display.
You can hold up to 3 pictographs, but Carlov accepts only one at a time, so
be patient and play the Song of Passing to pass the time. 
 

Taking Good Pictographs:
 
Carlov will only accept decent pictographs of these characters, so to avoid a
wasted visit, make sure your subject is clearly in focus, close enough to
see, ideally facing you with full body in frame. These steps should guarantee
a good pictograph and therefore a good figurine. 

 
Figurine Checklist:
 
This list is organized by display room in alphabetical order within each room
with the total number of figurines in each. I've placed small notes on some
that require certain steps. 
 

Dragon Roost Island (18) 
[] Baito 
[] Basht & Bisht- take a photo of one to get a two-figure set 
[] Chieftain 
[] Hoskit 
[] Ilari 
[] Koboli 
[] Kogoli- take the photo before Medli joins you for the Earth Temple 
[] Komali- take either younger or older version for a two-figure set 
[] Laruto- purchase at Lenzo's shop 
[] Medli 
[] Namali 
[] Obli 
[] Pashli 
[] Quill- taking the Chieftain's photo gives you Quill as well 
[] Skett & Akoot- take a photo of one for a two-figure set 
[] Valoo 
[] Willi 
[] Zephos & Cyclos- take Cyclos' photo while in the cyclone before getting
   Ballad of Gales to get a two-figure set 
 

Dungeon (19) 
[] Armos- stationary ones are acceptable 
[] Armos Knight 
[] Boko Baba 
[] Bokoblin- take a photo of any type for a three-figure set 
[] ChuChu- take a photo of any type for a five-figure set 
[] Floor Master 
[] Gyorg- a shot of his tail is acceptable 
[] Kargoroc 
[] Keese/Fire Keese- take a photo of either type for a two-figure set 
[] Magtail 
[] Miniblin- take a photo of any type for a four-figure set 
[] Morth 
[] Octorok- take a photo of either type for a two-figure set 
[] Peahat 
[] Poe- take a photo of any type for a four-figure set 
[] Rat/Bombchu- take a photo of either type for a two-figure set 
[] Red/Blue Bubble- take a photo of either type for a two-figure set 
[] Redead 
[] Seahat 
 

Forest Haven (14) 
[] Aldo- at Cliff Plateau Isles (G6) after Forbidden Woods is cleared 
[] Carlov the Sculptor 
[] Great Deku Tree 
[] Drona- at Private Oasis (E5) after Forbidden Woods is cleared 
[] Elma- at Needle Rock Isle (A5) after Forbidden Woods is cleared 
[] Fado- purchase at Lenzo's shop 
[] Hollo 
[] Irch- at Shark Island (C6) after Forbidden Woods is cleared 
[] Linder- at Greatfish Isle (B4) after Forbidden Woods is cleared 
[] Makar 
[] Manny 
[] Oakin- at Star Island (B1) after Forbidden Woods is cleared 
[] Olivio- at Eastern Fairy Island (E3) after Forbidden Woods is cleared 
[] Rown- at Mother & Child Isles (B2) after Forbidden Woods is cleared 

 
Forsaken Fortress (18) 
[] Big Octo- take a photo before defeating it 
[] Darknut- normal 
[] Darknut- shield 
[] Darknut- with cape; take it at Ganon's Tower before you fight Ganon 
[] Ganon- purchase from Lenzo's Shop, or take it during the final boss fight
   and save, then reset the game 
[] Gohdan- on the wall after defeating him 
[] Gohma- during the second fight at Ganon's Tower 
[] Helmaroc King- before you defeat him 
[] Jalhalla- during either fight 
[] Kalle Demos- during the second fight at Ganon's Tower 
[] Moblin 
[] Molgera- during either fight 
[] Mothula/Wingless Mothula- take a picture of either type for a two-figure
   set 
[] Phantom Ganon- before you defeat him at Ganon's Tower 
[] Puppet Ganon- take a photo of human Ganon in the second phase of the final
   boss fight and save, then reset 
[] Stalfos 
[] Wizzrobe- take a photo of either type for a two-figure set 
[] Wizzrobe- the mini-boss in Wind Temple, take a photo before defeating him 

 

Ocean (18) 
[] Ankle 
[] Beedle 
[] David Jr. 
[] Fairy 
[] Fairy Queen- purchase at Lenzo's shop 
[] Gonzo- take Tetra's photo to get a set 
[] Great Fairy- purchase at Lenzo's shop 
[] King of Hyrule- purchase at Lenzo's shop 
[] Knuckle- need Tingle Tuner & GBA, must be taken before completing Nintendo
   Gallery 
[] Loot 
[] Mako- take Tetra's photo to get a set 
[] Merman 
[] Niko- take Tetra's photo to get a set 
[] Nudge- take Tetra's photo to get a set 
[] Old Man Ho-Ho 
[] Princess Zelda- purchase King of Hyrule's photo from Lenzo's shop or take
   it during the final boss fight at Ganon's Tower, then save & reset 
[] Senza- take Tetra's photo to get a set 
[] Tetra- after the Helmaroc King fight but before she becomes Zelda
   (oops...spoiler!) 
[] Salvage Corp. 
[] Salvatore 
[] Tingle 
[] Wandering Merchant- take a photo of any merchant for a three-figure set 
[] Zuko- take a photo of Tetra for a set 
 

Outset Island (14) 
[] Abe 
[] Aryll- take a photo of Grandma to get her photo 
[] Crab- also found on various islands 
[] Grandma 
[] Jabun- purchase at Lenzo's shop 
[] Joel 
[] Mesa 
[] Orca 
[] Rose 
[] Seagull- also found on various islands 
[] Sturgeon 
[] Sue-Belle 
[] Wild Pig- also found on Windfall Island 
[] Zill 
 

Windfall Island (27) 
[] Anton 
[] Candy 
[] Cannon- take either version of Cannon for a two-figure set 
[] Dampa 
[] Doc Bandam 
[] Garrickson 
[] Gillian 
[] Gossack 
[] Gummy 
[] Kamo 
[] Kane 
[] Killer Bees- take any member's photo for a four-figure set 
[] Kreeb 
[] Lenzo 
[] Linda 
[] Maggie- take either poor or rich version to get a two-figure set 
[] Maggie's Father- take either poor or richpoor to get a two-figure set 
[] Mila- take either poor or rich version to get a two-figure set 
[] Mila's Father- take either poor or rich version to get a two-figure set 
[] Minenco 
[] Missy 
[] Mrs. Marie 
[] Pompie & Vera- take either one for a two-figure set 
[] Potova & Joanna- take either one for a two-figure set 
[] Sam 
[] Tott 
[] Zunari


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[Z17]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                          *Secrets & Rumours*


Like all Zelda games, there are some neat secrets to be uncovered and
discovered. These are randomly picked from Internet searches and my own
discoveries.  Enjoy!


*Chop up a sign and play the Wind God's Aria to repair it.


*If you enter the name "Zelda" on a new file, you hear slightly different
music than under another name. Also, you hear the same music if you complete
the game and open it again.


*When you complete the game and re-visit Valoo or Jabun, their dialogue
(originally in Hylian) is translated.


*Set a bottle of Elixir Soup to Y, then press Start + Y. Assign an empty
bottle to Y and press Start. Now you have one full bottle of soup and a half
bottle of soup.


*After completing the game, open the same file and Link will wear his blue
pyjamas throughout. Aryll will wear her pink dress and you'll have the Deluxe
Picto Box at the beginning.


*Complete the game three times on three slots (without copying files). Open
the second file and you will get to choose the colour of Link's clothes.


*If you stand outside Beedle's Shop Ship for a while, the boat will move with
you on it!


*On Outset Island, break the pot the girl carries with your sword. She will
take 10 rupees from you!


*Place a bomb on Beedle's Shop Ship, then run away. The bomb will rock the
boat and smoke will appear!


*The sky at night has stars that resemble constellations (The Big Dipper and
Orion's Belt).


*Like the cuccos in N64 Zelda games, if you attack the pigs over again, they
turn red and attack you!


*Attack a pig until it turns red, then lure it into the ocean. The water will
cool the pig off.


*Stand near a Travelling Merchant and use the Deku Leaf to blow his hat off!


*The Goron Ruby can be seen decorating the Travelling Merchants' packs.


*If you time it right, two enemies can attack themselves! Stand between two,
then run away just as an enemy is ready to attack. BOOM! Funniest thing ever!


*Spread All-Purpose Bait near seagulls and they will come and eat it.


*If you talk to the Great Deku Tree after finishing the Forest Temple, he
will mark the Korocks' locations on your map.


*Manny, the guy who hangs out by the Nintendo Gallery, has a logo of a Legend
of Zelda (NES) Octorok on his bag.


*Did you notice that the Dragon Roost Island boss resembles Gohma from Legend
of Zelda: Ocarina of Time?  In fact, they share a similar name :oP


*Ocarina of Time reference: Keaton & Goron masks, and the Bunny Hood on display
at the Nintendo Gallery front desk.


*On display in stained glass form where you get the Master Sword are the
Ocarina of Time sages.


*The Song of Passing (learned from Tott) sounds like the Sun Song from
Ocarina of Time.


*Saria's Song from Ocarina of Time plays in Forest Haven.


*Zelda's Lullaby from Ocarina of Time plays when Tetra's true identity is
revealed.


*Master Sword music from OoT plays when the sword gains power.


*The Tower of the Gods boss is very similar to Bongo-Bongo from OoT.


*Medli wears a Zora Sapphire.


*A Pikachu from Pokemon is displayed at the Nintendo Gallery desk near the
Goron Mask.


*Ghost Sighting: At the ferris wheel on Windfall Island, with the Song of
Passing learned, stand on a cart near the bottom, very close to the edge
(without falling off). Play the Song of Passing to either day or night, and
Link will fall down, spot a ghost, scream, and be sent back to the front of
the island.

 

If you have any additional secrets or rumours to share, please send me an
e-mail.  I'll needto check it out for myself first before posting it.  If
legit, it will be posted here with credit to you.  I'll also add you to the
thank-yous page.  Lucky you :oD

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[Z18]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                        *FAQs & Other Oddities*

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

Q:  In the windwaker when i sail into the ghost ship it just disappears.
    --from dylan benge

A:  You need the Ghost Ship Chart before entering the ship itself.  All
    of this information is in my walkthrough and under my Special Charts
    section.  You need the Hookshot to get the chart.  Complete the
    secret cavern at Diamond Steppe Island (A6) to collect the chart.  It
    shows the location of Ghost Ship based on the phase of the moon.

    Moon Phases -->
    Full Moon- Crescent Moon Island (E1)
    Half-Moon (left)- Star Belt Archipelago (G3)
    Half-Moon (right)- Bomb Island (F5)
    Crescent Moon (left)- Greatfish Isle (B4)
    Crescent Moon (right)- Diamond Steppe Island (A6)
    Three-Quarter Moon (left)- Five-Star Isles (G7)
    Three-Quarter Moon (right)- Spectacle Island (C2)

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

Q:  I'm currently working on getting all the triforce maps. I've got all
    of them except for the last. So I went to Overlook Island and for
    some reason I can't hookshot up onto the island. I was pretty sure
    that should have been easy but for some reason something is going
    wrong-- from Joey Charpentier

A:  At Overlook Island, bomb the fighter boats to clear the area, making
    it much easier to navigate the island.  Find a palm tree that seems
    close and use the hookshot to pull yourself up to it.  A way to check
    for a close tree is to aim the hookshot and see if you get the yellow
    symbol, which means that it's within reach.


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

Q:  u said u could get a picto box that takes pictures in black and white
    in tingle's jail cell(where u free him and he give's u the tingle tuner
    and map of his place,right?). where's the picto box? i couldn't find it.
    is it in the crawl space loaded with all the annoying rats? is there a
    certain time i can only get it?-- from ej millan

A:  Yes, the Picto Box is found by crawling through the hole in the wall and
    tunnelling through the maze.  To avoid the rats and their trap doors,
    push the C-stick up to keep a close-up point-of-view and when you are
    approaching a rat, backtrack with the control stick to wiggle back and
    try another route.  Also, if you collect rupees, you're on the right
    track.  And no, you can collect the picto box during the day or night.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
A:  When more people e-mail me with questions!  Sheesh (lol).


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[Z19]


                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                 *Copyright, Thank-Yous & Contact Info*


This walkthrough is copyright (c) Megan L., 2007-...
This walkthrough is authorized to appear on the following sites:

GameFAQs.com (duh)
My own Geocities site:  www.geocities.com/zeldaprincess21
Super Cheats.com
Neoseeker.com
Gamesradar.com
Cheatplanet.com

This walkthrough is intended for personal, private use only and may NOT be
posted on other web sites without written (e-mailed) permission from the
author (a.k.a. me).

Legend of Zelda is a registered trademark of Nintendo and I am not directly
affiliated with the corporation.  Of course, you knew that already, right?

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

I would like to thank Nintendo for creating such excellent games. 
 
Thanks to Marshmallow for his great Ocarina of Time walkthrough that I used
throughout the game and for the inspiration to make my own Zelda walkthroughs. 
 
Thanks to all the Zelda sites out there for spending so much time in making
their walkthroughs and FAQs. 

Thanks to Prima Guides for publishing an awesome and VERY detailed strategy
guide.
 
Thanks again to Geocities for hosting my web sites.

Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs. 
And thanks for giving my walkthroughs another home on the Web. 

Thanks to:

Dennis at SuperCheats.com
Leo at Neoseeker.com
Tyler at Gamesradar.com and Cheatplanet.com

...for posting my walkthroughs.

Thanks to the following for their questions under FAQs:

ej millan
Joey Charpentier
 
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My Other Sites, also known as shameless advertising ;o)
 
Megangirl's Home Page
www.geocities.com/megangirl.geo

My Mario Site
www.geocities.com/itsasupermario

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

Contacting Me...

Please do.  I can really only be reached by e-mail at
mlynch2[at]rogers.com.  Remove the brackets & change at to @ before
sending (or keep them there if you like to get Mailer-Daemons...
freakazoid).  The brackets and "at" are there only to avoid additional
spam e-mail.  I get enough of those already as it is.

**A REPLY MAY TAKE UP TO 1 WEEK**

E-mail me with additional information, secrets, errors within my
walkthrough or checklists, to share game anecdotes, shoot the breeze,
etc.  If you need additional help with the game, please keep e-mails
as detailed as possible.  Any e-mails with @&*&@&* excessive profanity,
speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd
lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.

**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
BETWEEN OCTOBER 1-6**

Any additions to this walkthrough will be credited to you, faithful
reader, in the Thank-You section.  I look forward to the sleepless
nights reading your messages by the light of the moon...he he he.

 

                                  **THE END**

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

....hoo, boy, here we go again.....

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


...way too much time on my hands to be making these crazy
scroll jokes...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


...yup, super-de-duperly bored....

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


...la-dee-dah, la-dee-dah....

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


....what do you want, show tunes?  magic tricks?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


...make me disappear?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

...all right, you got it...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


...*POOF*

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

...sorry for the recycled joke from Twilight Princess

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


...My bad :oP

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