Hot Shots Golf: Out of Bounds FAQ/ Walkthrough

Hot Shots Golf: Out of Bounds: FAQ/Walkthrough

Written by: Roughdawg4

PSN ID: Roughdawg4

Contact: [email protected]





___ ___

/__/ / / ___

: / /:: / /

__: / /:/: / /:/

___ / /:: / /:/ : / /:/

/__/ /:/: /__/:/ __: / /::

:/:/__/ : / /:/ /__/:/:

::/ : /:/ __/ :

: :/:/ :

: ::/ __/

__/ __/

___ ___ ___ ___

/ / /__/ / / ___ / /

/ /:/_ : / /:: / / / /:/_

/ /:/ / __: / /:/: / /:/ / /:/ /

/ /:/ /:: ___ / /:: / /:/ : / /:/ / /:/ /::

/__/:/ /:/: /__/ /:/: /__/:/ __: / /:: /__/:/ /:/:

:/:/~/:/ :/:/__/ : / /:/ /__/:/: :/:/~/:/

::/ /:/ ::/ : /:/ __/ : ::/ /:/

__/ /:/ : :/:/ : __/ /:/

/__/:/ : ::/ __/ /__/:/

__/ __/ __/ __/

___ ___ ___

/ / / / / /

/ /:/_ / /:: / /:/_

/ /:/ / / /:/: ___ ___ / /:/ /

/ /:/_/:: / /:/ : /__/ / / / /:/ /:/

/__/:/__/: /__/:/ __: : / /:/ /__/:/ /:/

: /~~/:/ : / /:/ : /:/ :/:/

: /:/ : /:/ :/:/ ::/

:/:/ :/:/ ::/ :

::/ ::/ __/ :

__/ __/ __/







Table of Contents

1) Disclaimer

2) Content

3) Version History

4) Frequently Asked Questions (FAQ)

4) Controls and Special Shots (CASS)

5) Menu (MENU)

6) Character Analysis (CHARANY)

7) Traditional VS. Advanced (TVSA)

8) Loyalty (LOY)

9) Unlockable items (UNITEM)

10) Clubs and Balls (GEAR)

11) Points (PNT)

12) Tournament and Match Rules (TAMR)

13) Course Breakdown (COUBD)

a) Highlands (HLND)

b) Okinawa (OKW)

c) Euro Classic (EURO)

d) Great Safari (GRSF)

e) Silver Peaks (SLPK)

f) Crown Links (CRLN)

g) Oceania Resort (OCRT)

14) Single Player Challenge (SPCHAL)

15) Online and Offline Rankings (ONOFF)

16) Online Items (ONITEM)

17) Downloadable Content (DCS)

18) Loading Screens (LSCRN)

19) Cheats, Tips, and Glitches (CHEAT)

20) Online banned words (BNWD)

21) Taunting (TANT)

22) Credits (CRDT)

23) Final Words





**********************************************************************



DISCLAIMER



That whole legal thing? If you want to host it on your site just let me

know. Failure to inform me will result in an ass beating, so save my foot

the hassle and the inconvenience of your butt getting kicked and take my

advice. This walkthrough was made entirely by me and cannot be copied

without my permission.



**********************************************************************



CONTENT



I am making this walkthrough because I think a walkthrough should be made

for each game. This walkthrough is to help out anybody that needs help

or information with the game. I understand most people think that there

is no point for having a walkthrough for this type of game, I beg to

differ. Most high level golfers might not find much need for a guide like

this, but I think the majority of people will.





THE MOST RECENT WALKTHROUGH WILL ALWAYS BE ON GAMEFAQS.COM



**********************************************************************



VERSION HISTORY





08/06/08

Version 2.8. Added more taunts. Update on the level 15 requirements.

Also added more online banned words.



07/30/08

Version 2.7. Added more taunts. New theory on LEVEL 15!!!!!!!!!!!!





07/22/08

Version 2.6. Added a new section about taunting. Fixed some information

here and there.





07/10/08

Version 2.5. Added in online demotion. Fixed a few odds and ends. Level

20 is now figured out. Great job Mace.





7/02/08

Version 2.4. Updated the online rankings you can receive. 20 is still

waiting for an answer. I now have a complete list of online items you

can win. I also spaced out the credits list to make it readable. I

added another Q & A question and another possible scenario for online

rankings. Also, we might have a solution to level 15.





6/29/08

Version 2.3. Thank to Dre, I now have all the online ranks you can obtain.





6/23/08

Version 2.2. Added the Oceania Course and course breakdown. Also added

the two loading screens that went with this course and a description

of the course in the downloadable content. More question and answers

were listed in the Q & A Section. Added how to get level 17 and 18.





6/18/08

Version 2.1. Made some very minor corrections. I will be adding the

new course very soon.





06/03/08

Version 2.0. Finished single player challenge mode averages. Almost

finished hole capsule locations. At this point, my walkthrough is

complete. I will made minor corrections here and there for the future.





05/27/08

Version 1.8. Finished more averages for single player challenge mode.

Added some more online banned words and added a credit for pressing select

in an online lobby. I also added capsule hole locations.





5/19/08

Version 1.7. Made some more minor corrections. Updated more single player

challenge mode averages.





05/15/08

Version 1.6. New Downloaded content available to buy. Updated character

information with new characters.





05/13/08

Version 1.5. Added a new category online banned words. Make some minor

grammar corrections. Added more single player challenge averages. Added

more info about homing shot and a better idea on what it takes to rank

up each level.





05/11/08

Version 1.4. Added the Great Safari, Silver Peaks, and Crown Links

breakdown. Added a few questions to the Q & A and updated the points

breakdown. I also added a new category that lists all the rules you can

play in tournaments or match play. Updated some more single player

challenge mode averages.





05/04/08

Version 1.3. Posted a video feed for a lobby glitch. Added more online

items and added Euro Classic breakdown. Added some more online items

and posted the online ranking formula. Also, added some hints contributed

by other people. Also added a new topic with descriptions for gear and

clubs.





4/30/08

Version 1.2. Added course breakdown for Okinawa. Fixed some spelling

errors on my part and added some more Q & A I have received. Added

more single player challenge averages and online items to the list.





4/28/08

Version 1.1. I can't believe I forgot to add how to get certain types

of points. I filled in the gaps that I was missing in the loyalty

table. I also added a breakdown for Highlands long and short tee.

FAQ's is also added to the walkthrough. Started adding in some averages

in the single player challenges.





4/26/08

Version 1.0. Just started everything up. Wrote a Tutorial, Menu,

Character Analysis, and Advanced vs. Traditional information.

Put in some online information, and the loading screens you can unlock.

Also added items you can unlock. Planning on adding more information

throughout the week, just trying to put the final touches on a few items.

Just figured I would put out the walkthrough so people can get some

information now. I WILL ADD COURSE BREAKDOWNS VERY SOON.



**********************************************************************



FREQUENTLY ASKED QUESTIONS (FAQ)



1) How many walkthrough's have you done already?



This is my third walkthrough. I have an item breakdown for final fantasy

mystic quest and I have a challenge walkthrough for final fantasy VII.

Initial Equipment, No accessories, no materia challenge :). But this

is my first real walkthrough.







2) Why did you decide to do it?



I did it for the little guy. Seriously though, this walkthrough

probably will not help out the high level golfers except for info

purposes. Hopefully this guide will help the low to mid golfers improve

their game to the next level.







3) I shot an eagle that scored more points than my double eagle, how is

that possible?



Actually that is very possible. The biggest thing that can influence your

score is homing shot. You can get so many points from this alone it is

ridiculous. Also, when you get a double eagle, you only get 500 points

from it with no chip-in bonus. So that can be another reason why you

think the total is low.







4) I finished a tournament in single challenge mode and the 2nd place

score differs from what you posted in your walkthrough?



That's why I said average. I played the tournament twice and I took the

average finish of the 2nd place person. It is a guide to help you get

an idea of how well you need to shoot.







5) I am having some trouble with getting loading screens. It looks like

I am missing pictures, how did you get them?



The easiest method is to do training mode. If you go to a course in

training mode, you will always get one of two pictures for that course.

Training method is the only way to get to the training course (which

is 2 loading screens). The only problem is the game doesn't save. So

when you get all the courses you need, play a quick 9 hole game so you

save your data.







6) Does anything happen when you at least birdie every hole?



No nothing happens. When I finally did it, I was expecting a parade in

my name, but alas none was to be found.







7) On your course breakdown, you said I could reach the green in 2 and

I wasn't able to get close?



Chances are you are using the traditional method. I also made notes here

and there what power is needed to have a chance. Since I used the

advanced shot the whole game, traditional shot may suffer on a few things

here and there.







8) I started playing a single player challenge match and half way

through, some computer players have a score well above the average, what's

up with that?



Generally, there are a few computer players that will start off the game

strong. When you get closer to the end, there score will start to get

worse.







9) I am having real trouble learning how to deal with slope and wondered

if you could give me any help or tips on how to deal with it?



Yeah no problem, its actually a good question. Actually slope is probably

the most overlooked part of the game because people will look at the yardage

to the pin and the lie but not the slope. In the easiest term, the slope

refers to how the ball is sitting. On a flat surface there is no slope. But

the slope can face left and right which will angle the ball when it is hit

( I am sure you must have noticed this when you have played). You will need

to compensate by aiming more to the left and right depending on the degree

of the ball tilt. You learn through practice how much to compensate. Now

the other tilt is up and down. This tilt effects the trajectory ofthe ball.

If you are sitting on an uphill slope. The ball will have more loft in the

air which in turn makes the wind have more of an effecton the ball. The

opposite holds true if the ball is on a downhill slope. The ball will have

less loft in the air which makes the wind have less of an effect on the ball.

One of the biggest obstacles to learn how to overcome is compensating heavy

wind, in a bad lie, while on a slope. This happens quite a bit and learning

how to handle all of these elements all together is the key to becoming a

great player. But like I said before, you will not be perfect overnight,

it will take practice. Just so you know too. Sometimes you will be on a

left handed slope and the wind will be blowing to the right. If that is

the case, sometimes you can hit the ball normally because the slope will

cause the ball togo to the left, but the wind will push it back right.

Just remember to look at everything.







10) What is the most important stat, is it power?



Yes I would say power is pretty important in the game. Obviously it can

give you an advantage of reaching somewhere that others cannot. Power is not

anywhere near as important as control. Control is the most important stat in

the game. If your control stat is not good, the ballcan land 6 feet to the

right of where you were aiming even though you had perfect impact. Control

is the only stat that can affect your game that you have no control over,

no pun intended. Try to at least make sure you have an A in control. When

you have high control, you will notice shots going more to the location you

aimed at.





11) How do you do the grass throw?



Push down on the D-pad. Only works on the drive when wind is displayed as ?

(I know most of us know this but hey, its for the FAQ and the unknowing)



Credit to Archizzy for posting this Q & A.







**********************************************************************



CONTROLS AND SPECIAL SHOTS (CASS)



Control What it does

______________________________________________________________________

Up Down Moves the camera up and down

Left and Right Changes the shot direction

Select Views the Scorecard

Start Views overhead view of the hole and shot line

X Begin Shot/Select Power/Select Accuracy

O & Triangle Move camera back and forth

Square Swap shot mode from normal to power (or full with 1WD)

L1 & R1 Club Select

R2 Change views (See Tips section for more info on this)

L2 Change to drop point view

Soft Reset During a round, press and hold L1 + L2 + R1 + R2 + Start

to return to the main screen. Works Offline Only.

R3 (online only) If you are in a game room, you can press this button and

it will erase all the players around you, so you will

not see them shoot. This will be in effect the rest

of the game.

Select (Online in If you press select, while in a online lobby, it is

a lobby) a shortcut to your message box and friends list (credit

to ruipq for that)

______________________________________________________________________





When you take a shot there are three points that happen. The first one you

do by starting the shot with the X button. Then the meter starts to fill up

and you start your back swing. At this point you want to hit the X button

at the furthest point in the back swing with the X button. When you do this,

your swing will start to come forward. Hit the X button again at the point of

impact to receive perfect accuracy.





SPECIAL SHOTS





There are special shots you can do in the game that will help you succeed.

Below are the special controls you can use, how to perform them, and what

they do when they are done correctly.



POWER MODE

Red Power Mode increases a club length while reducing control

Blue Power Mode increases the 1WD length more while making control more

of an issue.



To spin the ball, press a direction button at the moment of impact.

To do top spin, press the up directional button.

To do back spin, press the down directional button.

to do side spin, press the left or right directional button.



________________________________________________________________________



You do not have to press the button at impact, you can hold it down.

You can hold it down and once you hit your power, you can hold down the

opposite button. I should have wrote that before because this is a

really easy method.



Credit to JonnyZ for bringing that to my attention



________________________________________________________________________



Top spin has a low trajectory with less wind effect and skips off the

ground.

Back spin has high trajectory with more wind effect and generally stops

when it hits the ground.

Side spin curves either to the left or right and is useful when trying to

avoid obstacles.





SUPER BACK SPIN. (HOMING SHOT)

Press the up button when setting power and the down button at impact.

If you get a perfect impact, the ball will burn with blue flames and spin

backwards on the green or fairway.





Homing ball does not always work. Sometimes when it tries to home in on

the hole it will lip the cup and leave you with a putt. Although it is

rare for it not to work it is possible that it will not go in even though

you did everything correct.



CREDIT to GorgeousDre



SUPER TOP SPIN (RISING SHOT)

Press the down button when setting power and the up button at impact.

If you get a perfect impact, you will hit a low flying top spin shot.

This shot can also skip across water.



SUPER SIDE SPIN (SPIRAL SHOT)

Press the right or left button when setting power and the opposite at

impact to hit a ball with super side spin. This ball will have an even

bigger curve.



SUPER DIAGONAL SPIN

This is not describ0ed in the game, but it works on the same premise.

You can obtain BOTH super side spin and super top/back spin by pressing

diagonal one way and then the opposite way. Just like the above shots,

you will need perfect impact to perform it.



__________________________________________________________________________



This was added in by _Mace_



Just a few things I saw in the guide that I wanted to comment on.



Red Power Mode = +10 yards

Blue Power Mode = +0...25 yards (inclusive)



You should note that Super Diagonal Spin activates Spiral Ball. Note that

Rising ball is always active, whereas Homing ball is not. Not sure about

Spiral Ball, but I've never seen it fail to activate when it strikes the

pin.



__________________________________________________________________________



ADJUSTING POWER AT IMPACT

Instead of hitting the X button at impact. If you press the O button at

impact, this will reduce your power by 1-2%. If you press the Triangle

button at impact, this will increase your power by 1-2%. This is very

useful when you are trying to correct a power mistake on your swing. Also,

if you hit Triangle and your power is set at 100%, it will never go over

100%.



HOMING SHOT

If a ball is hit with Super Back Spin and it strikes the pin, it will home

in one pin until it gets in the hole. You receive 10pts for a pin hit and

an additional points for each time it hits after that. The first hit is

10, then 20, then 30 and so on. Just as an FYI, this does not seem to work

at a short distance ( I think anything not used in approach mode or 1WD).



RISING SHOT

If a ball is hit with Super Top Spin and it strikes the pin, it will rise up

the pin and fall down into the hole.



SPIRAL SHOT

If a ball is hit with Super Side Spin and it strike the pin, it will spiral

around the pin and go into the hole. Very hard to pull off but very cool

to watch.



FLYER WARNING

Okay so this isn't really a special shot, but if you land in the rough,

a flyer warning could be on the screen. You will know because the

percentages of how far your ball will travel will be highlighted yellow.

There is a chance that when you hit the ball it will carry to about

115-120% of the club's potential maximum distance. If you get a flyer

warning, check around to the club higher or lower to see if the warning

turns off and use that club instead.



**********************************************************************



MENU (MENU)



Single-Play

In this category is all the single player golf games you can do.

Challenge Mode - Where you can unlock new characters and items

Stroke - Where you can play on any course you have unlocked

Training - This is where you can practice on courses you have to

practice your game.



Multi-Play

In this category is all the multiplayer golf games you can do.

Stroke - Where you can play with friends on any course you have unlocked

Match Play - Where you go head to head with a friend that is like a vs. match

in single challenge mode.



Online

If you have the internet hooked up to your ps3 (or wireless), you can connect

to the internet and play match games, tournaments, or just play for fun

in a game room with anyone connected. For more info on Online Mode, check

out my online rankings part of the walkthrough.



Data

This is where all the information of your matches and tournaments end up.

Status - Breakdowns your best scores on each course, your loyalty level for

each character you have unlocked, overall results, and your putting percentage.

This is a great place to look to see on what courses you need improvement on.

Video- This is where all of your great shots are recorded. If you want to make

sure to not lose a certain video, make sure you press the start button on it

so it is copyrighted.

Profile - Gives a general description of every character and caddie.



Options

Music - Turn music on or off during the game

Gallery - Turn the gallery on or off during the game

Always show HUD - Enable or disable HUD when panning camera during round.

Gimme - Enable or disable the OK Putt option for bogeys or over less than a

3 foot putt.

Menu Character - Set to random or what character you want as your main menu

character.

Load Message - Shows all the load messages you have seen so far in your game.

If you want to see what messages you can get, check out the load messages

section and the end of this walkthrough.

Movie Theatre - Watch the movies you have unlocked. The only 2 you can get are

the opening sequence and the credits when you beat the game in single challenge

mode.

HSG CD/Voice - Listen to voice samples for each character

HSG CD/Music - Listen to the game's background music tracks. Unlock this when

you have unlocked every course (you will need an update online to fix the bug)



**********************************************************************



CHARACTER ANALYSIS (CHARANY)



I will breakdown the character information and a little analysis for each

one. All stats given are assuming standard balls and clubs.



NOVICE CHARACTERS:



JASMINE

Age: 18

Country: England

Height: 5'2"

Weight: 101 pounds

Likes: Sweets

Dislikes: Beans

Profile: Jasmine the Free Spirit. The star of Hot Shots Golf. Always

daddy's girl, as a child she spent weekends with him practicing on the

range. That's where she picked up her love of the game. She's now in the

golfing club at school, and practices night and day. Her goal is to one

day beat Daddy's score.

Curve or Straight: Straight

Trajectory: Mid

Distance: 234y

Power: E

Control: B

Impact: S

Spin: C

Sidespin: C

Good at: Nothing

Bad at: Nothing



NICK

Age: 15

Country: USA

Height: 5'4"

Weight: 115 pounds

Likes: Collectible Toys

Dislikes: Dentists

Profile: Nick the Natural Styling. Nick's love for the game started after

watching a certain young golf player battling it out on TV. Nick might not

be strong but he makes it up in intelligence and a keen ability to read the

course. One day he'll have a great professional future... and perhaps play

against his childhood hero and inspiration: Pro Golfer Maruyama.

Curve or Straight: Curve

Trajectory: Low

Distance: 239y

Power: E

Control: B

Impact: S

Spin: D

Sidespin: B

Good at: Nothing

Bad at: Nothing



SOPHIE

Age: 18

Country: France

Height: 4'9"

Weight: 90 pounds

Likes: Style

Dislikes: Big Dogs

Profile: Sophie the Classic Beauty. The daughter of a famous family of

impeccable pedigree. She became interested in the game at a very young age,

thanks to the course that adorned the grounds of her family's estate. She

has surprising power for her size. When she's scoring well, she is the

perfect lady, but be careful when things stop going her way - her sulks

can be titanic!

Curve or Straight: Straight

Trajectory: Mid

Distance: 241y

Power: D

Control: B

Impact: A

Spin: C

Sidespin: C

Good at: Nothing

Bad at: Rain



BJORN

Age: 10

Country: Sweden

Height: 4'6"

Weight: 80 pounds

Likes: Violin

Dislikes: Curry

Profile: Bjorn the Newb with a Future. A shy young golfer who's drives are

nothing to boast about, but his ball control is second to none. Full of

youth and enthusiasm, he never lets his mistakes discourage him. In fact it

makes him even more determined! Even when his game isn't going well, he'll

compliment his fellow golfers on their good plays - a rare trait for one so

young in the cut throat world of pro golf!

Curve or Straight: Straight

Trajectory: Mid

Distance: 232y

Power: E

Control: A

Impact: A

Spin: C

Sidespin: E

Good at: Nothing

Bad at: Nothing



SUZUKI

Age: 55

Country: Japan

Height: 5'2"

Weight: 126 pounds

Likes: Gags

Dislikes: Quotas

Profile: Suzuki the Hot Shot Fave. The chairman of the Hot Shots Golf

Association. Originally just a Wall Street peon, he has somehow risen

through the ranks to become the face of the "Hot Shots Golf" franchise.

Suzuki is always ready with a joke or prank, and he loves to pick up new

gags from TV sitcoms. Old jokes, new jokes - he loves them all, and how

he's back, funnier than ever!

Curve or Straight: Curve

Trajectory: Mid

Distance: 239y

Power: E

Control: C

Impact: A

Spin: B

Sidespin: C

Good at: Sand Traps

Bad at: Nothing



INTERMEDIATE CHARACTERS:



SASHA

Age: 23

Country: USA

Height: 5'3"

Weight: 108 pounds

Likes: Baths

Dislikes: Dirt

Profile: Sasha the Action Film Star. As a famous action film star Sasha

spends most days dodging bullets and leaping from exploding buildings,

but on the days she's off the set, she's on the links perfecting her game.

As a natural athlete (she does all her own stunts!) she's taken to golf

quite easily... so much so that she's started to neglect her acting for

golfing!

Curve or Straight: Straight

Trajectory: Mid

Distance: 254y

Power: D

Control: B

Impact: B

Spin: C

Sidespin: C

Good at: Nothing

Bad at: Nothing



FELIPE

Age: 19

Country: USA

Height: 6'1"

Weight: 150 pounds

Likes: Travel

Dislikes: Snakes

Profile: Felipe the Global Jet Setter. He's the usual Hollywood son:

obscenely wealthy, completely spoiled and eternally fleeting. The only

constant is his love for golf: In fact, if you look at all his travels

you'll see that every destination has a luscious golf course nearby. His

constant time on the links have turned him into a formidable player... and

sadly... also a terrible show-off.

Curve or Straight: Straight

Trajectory: Mid

Distance: 256y

Power: C

Control: A

Impact: B

Spin: C

Sidespin: C

Good at: Nothing

Bad at: Nothing



SONIA

Age: Secret

Country: Spain

Height: 5'4"

Weight: 115 pounds

Likes: Chili

Dislikes: Loitering

Profile: Sonia the Avid Big-swinger. Sonia's passionate expression, lithe

and powerful movements have put her at the top of the dancing world. She

brings the same athleticism and intensity to her golf, and can drive the

ball with the best of them. Though she usually seems unruffled, her tantrums

are legendary. What kind of performance will she put in on the greens today?

Curve or Straight: Straight

Trajectory: Mid

Distance: 265y

Power: C

Control: C

Impact: C

Spin: C

Sidespin: E

Good at: Nothing

Bad at: Nothing



BLOOM

Age: 26

Country: Brazil

Height: 6'0"

Weight: 165 pounds

Likes: Dance

Dislikes: Study

Profile: Bloom the Downtown Golfer. Started off as a street performer,

showing off a mix capoeira of moves and Brazilian samba. To make ends meet,

he'd work at the local golf course, and oddly enough, the same one Sasha

goes to! They met and quickly became great friends: she would teach him about

golf and he would teach her fancy moves for her movies! He's now skilled in

the art of dancing, fighting, and putting!

Curve or Straight: Curve

Trajectory: Mid

Distance: 261y

Power: C

Control: B

Impact: C

Spin: C

Sidespin: S

Good at: Nothing

Bad at: Nothing



FERNANDO

Age: 34

Country: USA

Height: 6'0"

Weight: 172 pounds

Likes: Work

Dislikes: Traffic

Profile: Fernando the Corporate Warrior. This high flying global corporate

warrior has an unbridled passion for golf. He is proud that most of his

business projects have turned to gold - except for his initial business

forays working for Mr. Suzuki. He's the type who is always on the job 24-7,

and his mobile phone never leaves his side. But he's a good family man who

always has them uppermost in his mind.

Curve or Straight: Curve

Trajectory: High

Distance: 258y

Power: C

Control: B

Impact: C

Spin: A

Sidespin: C

Good at: Nothing

Bad at: Approach





*DOWNLOADABLE CHARACTER*

*ALEX*

Age: 23

Country: USA

Height: 5'2"

Weight: 100 pounds

Likes: Walking

Dislikes: Scary Stories

Profile: Alex's resume spans across almost every sports network. She's

been on every court, pitch, field and rink all over the globe; however, her

favorite place to be is on the links - dishing out the latest news and the

greatest drives on the Hot Shots Tournament. Her warm smile and high spirit

sets the perfect mood for a foursome.

Curve or Straight: Straight

Trajectory: Mid

Distance: 256y

Power: C

Control: B

Impact: C

Spin: B

Sidespin: C

Good at: Nothing

Bad at: Rain



ADVANCED CHARACTERS:



L.J.

Age: 29

Country: USA

Height: 7'1"

Weight: 265 pounds

Likes: Fans

Dislikes: Scandal

Profile: L.J. the LA Express. A hero to kids all over, this American sporting

legend plays baseball in the summer and football in the winter - and now his

new challenge is to become a golf master! Although he still has plenty to

learn, his awesome power puts him level with the pros. Sure he might look

fierce on the course (and he's got quite a tongue!) but he's yet to turn

down an autograph request.

Curve or Straight: Curve

Trajectory: Low

Distance: 293y

Power: A

Control: D

Impact: D

Spin: D

Sidespin: C

Good at: Rough

Bad at: Nothing



KATE

Age: 27

Country: Secret

Height: 5'4"

Weight: Secret

Likes: Quiet

Dislikes: Questions

Profile: Kate the Mysterious Foreigner. A woman cloaked in mystery and a

past as dark as her eyes: very little is known about this smoldering

beauty. Every time she heads out, the gallery is in awe. Her opponents are

unnerved by the friendly praise that belies her icy demeanor - something

dangerous seems to lurk behind that enigmatic smile...

Curve or Straight: Straight

Trajectory: Mid

Distance: 277y

Power: B

Control: S

Impact: D

Spin: C

Sidespin: C

Good at: Nothing

Bad at: Nothing



DINO

Age: 42

Country: Italy

Height: 6'1"

Weight: 163 pounds

Likes: Fashion

Dislikes: Pollution

Profile: Dino the Silent Howl. Another formidable golfer with a mysterious

past! It's said he was once the main star on the pro-tour and he gave all

his prize winnings to various environmental causes. He's very mild-mannered

and quiet, letting his meticulous style do all the talking: a haute couture

hole-in-one.

Curve or Straight: Curve

Trajectory: High

Distance: 281y

Power: B

Control: C

Impact: E

Spin: S

Sidespin: C

Good at: Nothing

Bad at: Rain



ANYA

Age: 29

Country: Russia

Height: 5'5"

Weight: Secret

Likes: Gems

Dislikes: Veggies

Profile: Anya the Gorgeous Queen. What can you say about Anya, except that

she is gorgeous? A major financial player and the wife of an oil baron,

she enhanced her natural golfing talent with a small army of coaches. She

makes a splash on the course with her stunning coordinated outfits, and her

regal bearing has earned her the nickname, "gorgeous queen".

Curve or Straight: Straight

Trajectory: High

Distance: 281y

Power: B

Control: A

Impact: E

Spin: A

Sidespin: B

Good at: Nothing

Bad at: Sand Trap, Roughs



S. MARUYAMA

Age: 37

Country: Japan

Height: 5'5"

Weight: 159 pounds

Likes: Cars

Dislikes: None

Profile: S. Maruyama the Super-Pro Golfer. The world-famous pro golfer,

Shigeki Maruyama. A favorite of the gallery, his easy-going and cheerful

demeanor hides a tough competitive streak. Though he may play the joker,

when it comes to golf he is all business. A true gentleman of the sport,

Maruyama is ready to take join the Hot Shots Golf Challenge and set world

records again!

Curve or Straight: Straight

Trajectory: Mid

Distance: 279y

Power: B

Control: A

Impact: D

Spin: C

Sidespin: D

Good at: Nothing

Bad at: Nothing





*DOWNLOADABLE CHARACTER*

*GLORIA*

Age: 24

Country: Russia

Height: 5'4"

Weight: 105 pounds

Likes: Perfumes

Dislikes: Sunburn

Profile: A true Hot Shots staple, Gloria has made an appearance in almost

all installments of the franchise (just like Suzuki, but who knows why he

always shows up). Back from a victorious career in the tennis world, she's

back on the links showing off her seductive gear, powerful drives and lovely

smile - unless she hits a Sand Trap, then she's a beast.

Curve or Straight: Straight

Trajectory: Mid

Distance: 279y

Power: B

Control: A

Impact: E

Spin: B

Sidespin: D

Good at: Nothing

Bad at: Sand Trap



CADDIES



HANNAH

Age: 18

Country: USA

Height: 5'2"

Weight: 106 pounds

Likes: Gym

Dislikes: Coffee

Profile: An energetic, high-spirited caddy. Hannah is the kind of girl who

worries more about others than herself - which makes her fabulous at

providing the right support her golfing clients need. If only she had

the strength to hoist a golf bag without staggering under the load, she'd

be the perfect caddy!



BONNIE

Age: 19

Country: Scotland

Height: 5'2"

Weight: 106 pounds

Likes: Drawing

Dislikes: Cities

Profile: A sweet-hearted girl with bright eyes and pigtails. She's well

known for her enthusiastic support, and many golfers find their nerves

soothed by her melodious voice. Who knows - maybe hiring her as a caddy

- can improve your handicap?



TRENT

Age: 15

Country: England

Height: 5'4"

Weight: 112 pounds

Likes: Stamps

Dislikes: Exercise

Profile: Trent will cross any sea in pursuit of his dream to become a

pro golfer; however, for now he's focused on becoming the best Hot Shots

caddy. Never much of an athlete, he was drawn to the mental side of the

game. Even when he's caddying, he sometimes forgets his duties and starts

scribbling notes about course strategies.



RINA

Age: 25

Country: Portugal

Height: 5'3"

Weight: 110 pounds

Likes: Shops

Dislikes: Worms

Profile: No reason to hide it: Rina is a favorite Hot Shots caddy. Her

cool low-key style is a welcome trait, especially during tense moments.

Unfortunately, she really HATES insects: it's all over when a bee comes

buzzing around. Bug spasms and all, it's still hard for her to fit you

in her busy schedule!



EVA

Age: 38

Country: Argentina

Height: 5'10"

Weight: 143 pounds

Likes: Cooking

Dislikes: Washing

Profile: A former pro golfer, the striking, 5'10" tall Eva is a reliable,

confidence-inspiring presence on the course. Blunt-spoken but cheerful,

she likes to make people feel good about themselves and put them at ease.

On the days she's not working, she likes to prepare a succulent

Argentinean-styled barbecue for the staff.



CLARK

Age: 54

Country: USA

Height: 5'7"

Weight: 183 pounds

Likes: Jokes

Dislikes: Pipes

Profile: A veteran caddy with 30 years of experience. Clark has worked in

tournaments at all levels, even caddying for top tour winners. Though an

excellent caddy, he's a bit theatrical as well, and loves to play the fool.

He believes in keeping things fun and light, but when the game is on the line,

he can provide the support a serious golfer needs.



MARU-CHAN

Age: 37

Country: Japan

Height: 5'5"

Weight: 159 pounds

Likes: Cars

Dislikes: None

Profile: Maru-Chan has never caddied for another player, but this time he's

agreed to give it a go. His sharp insight and golfing experience that's

developed over the years on the pro tour will surely come in handy. While his

demeanor might seem serious, there's no doubt that Maru-Chan will keep it light

and breezy!



**********************************************************************



TRADITIONAL VS. ADVANCED (TVSA)



Hot Shots Golf decided to go in a different direction in the game by

deviating away from the standard bar swing by a 3 point mechanical swing.

Now I have played every Hot Shots Golf game there is, so when this new

method came out, I was very upset. I loved the traditional method, but

I did not want to give up 15-25 yds. on my swing. After giving the

advanced method a hour of my time, I will not go back. Traditional vs.

Advanced is one of the biggest decisions you will make. I made a

breakdown to help you do that.



ADVANCED PROS

Higher power/distance than traditional

Easier to chip in around the green

Has a greater impact zone and is more forgiving.



ADVANCED CONS

Cannot dial in percentages; short game is a guessing game

Adjustable Circle and Triangle has an almost useless affect on your

power percentage



TRADITIONAL PROS

Can dial in percentages for easier close-to-pin shots.

Adjustable Circle and Triangle button at impact has a little bit

better adjustable percentage.



TRADITIONAL CONS

Less Overall power/distance than advanced

Perfect Impact is required to shoot low because there is less room for

error



SPECIAL THANKS TO MOMOWheeler for having a great discussion with the

benefits and cons to advanced vs. traditional. This was a great topic.



***********************************************************************



LOYALTY (LOY)



As you use a character more in the game, you will slowly build up the

loyalty meter for the character. Each character starts at level 0 when

you start or unlock them. The levels go from 0 up to MAX ( Level 13).

I listed what happens at each level to help you figure out if you are

close to getting something good to help out your game.





LOYALTY LEVEL WHAT YOU UNLOCK

_____________________________________________________________________



1 Increase number of power shots

2 Can now adjust power with O and Triangle

3 Backdoor putt up 10%, extra costume

4 Homing and Rising Shots are now legal

5 Increase number of power shots

6 Backdoor putt up 10%, extra costume

7 Intermediate Clubs are now unlocked

8 Increase number of power shots

9 Backdoor putt up 10%, extra costume

10 Spiral Shots are now legal

11 Advanced Clubs are now unlocked

12 Impact Precision increased

MAX Backdoor putt up 10%, extra costume

_____________________________________________________________________





You can build more loyalty by playing longer courses rather than shorter

ones. Also, you can look in the tip, cheats, and glitches section of

this walkthrough for easier ways of building loyalty.



You also build more loyalty by playing a harder course rather than an

easier one. Credit to Bludwine2309 for that tip.





***********************************************************************



UNLOCKABLE ITEMS (UNITEM)



There are many ways you can unlock items in the game. You can unlock

items by hitting a chip in, sinking a special shot, or just playing

the same course over and over again. I have listed all the items you

can win.



These are the items you can win by sinking a special shot.



ITEM WON HOW YOU UNLOCK

_____________________________________________________________________



Biker Set Sinking a double eagle or Albatross

Witch Set Getting an ace or Albatross

Police Set Homing Shot (birdie or better)

Baseball Set Rising Shot (birdie or better)

White Tuxedo Set Chip a shot (birdie or better)

Pickaxe Sink a putt over 40ft. (birdie or better)

Poncho Set Spiral Shot

Kimono Set Flag Shot

_____________________________________________________________________





When you play single challenge mode, you will unlock a whole bunch of

characters. I listed the characters and what you have to do to get

them.



CHARACTERS HOW YOU UNLOCK

_____________________________________________________________________



Jasmine You have her at the start of the game

Nick You have him at the start of the game

Sophie Beat her in single challenge mode junior level

Bjorn Beat him in single challenge mode beginner level

Suzuki Play 10 rounds of golf on any course to unlock him

Sasha Beat her in single challenge mode amateur level

Felipe Beat him in single challenge mode semi-pro level

Sonia Beat her in single challenge mode pro level

Bloom Beat him in single challenge mode seeded-pro level

Fernando Got him in single challenge in Semi-pro tournament

Alex Bought at PSN store for $0.99

L.J. Beat him in single challenge mode bronze level

Kate Beat her in single challenge mode silver level

Dino Beat him in single challenge mode gold level

Anya Beat her in single challenge mode platinum level

S. Maruyama Got him in single challenge in Bronze tournament

Gloria Bought at PSN store for $0.99



_____________________________________________________________________





In this section I listed all the balls and clubs you can unlock and

how you can get them in single challenge mode. The problem with this

list is the items are somewhat random. I am just showing you where

I received the items to help you get an idea of when to expect to get

them.

(n) stands for novice level club

(i) stands for intermediate club

(a) stands for advanced level club

Budget club is clubs for novice characters

An elite club is a club for intermediate characters

A special club is a club for expert characters





ITEM WON LEVEL UNLOCKED AT

_____________________________________________________________________

Budget Big Air Club (n) Junior

Beginners Clubs Junior

Budget Pin Hole Club (n) Junior

Budget Infinity Club (n) Junior

Budget Big Magnum Club (n) Junior

Budget Turbo Spin Club (n) Beginner

Budget Pin Hole Ball Beginner

Elite Big Air Club (n) Beginner

Elite Big Magnum Club (n) Beginner

Elite Pin Hole Club (n) Beginner

Budget Pin Hole Club (i) Amateur

Budget Turbo Spin Club (i) Amateur

Budget Big Magnum Club (i) Amateur

Pin Hole Special Club (n) Amateur

Sand Viper Ball Amateur

Budget Big Air Club (i) Semi-Pro

Straight Ball Semi-Pro

Elite Turbo Spin Club (i) Semi-Pro

Big Magnum Special Club (n) Semi-Pro

Elite Turbo Spin Club (n) Semi-Pro

Elite Infinity Club (n) Pro

Budget Infinity Club (i) Pro

Elite Big Air Club (i) Pro

Elite Pin Hole Club (i) Pro

Grass Cutter Ball Pro

Elite Big Magnum Club (i) Pro

Big Air Ball Seeded-Pro

Elite Infinity Club (i) Seeded-Pro

Big Air Special Club (n) Seeded-Pro

Big Magnum Special Club (i) Seeded-Pro

Beginners Ball Seeded-Pro

Budget Pin Hole Club (a) Bronze

Budget Infinity Club (a) Bronze

Budget Big Air Club (a) Bronze

Budget Big Magnum Club (a) Bronze

Turbo Spin Special Club (n) Bronze

Turbo Spin Ball Silver

Infinity Special Club (n) Silver

Pin Hole Special Club (i) Silver

Elite Big Air Club (a) Silver

Budget Turbo Spin Club (a) Silver

Elite Pin Hole Club (a) Silver

Elite Big Magnum Club (a) Silver

Elite Infinity Club (a) Gold

Sidespin Ball Gold

Pin Hole Special Club (a) Gold

Big Air Special Club (i) Gold

Elite Turbo Spin Club (a) Gold

Infinity Special Club (a) Platinum

Turbo Spin Special Club Platinum

Infinity Ball Platinum

Big Magnum Special Club (a) Platinum

Turbo Spin Special Club (a) Platinum

Big Air Special Club (a) Platinum

Infinity Special Club (i) Platinum

_____________________________________________________________________





I put all the other random items you can win in single challenge mode

in this section. You can unlock anything from courses to menu

characters and caddies.





ITEM WON LEVEL UNLOCKED AT

_____________________________________________________________________



Unlock Bonnie Caddy Junior

Caddy Color Set Hannah Junior

Regular Tee Member Okinawa Golf Resort Beginner

Unlock Trent Caddy Beginner

Long Tee Member Okinawa Golf Resort Amateur

Long Tee Member Highland Country Club Amateur

Caddy Color Set Bonnie Semi-Pro

Regular Tee Member Euro Classic GC Semi-Pro

Regular Tee Member Great Safari CC Pro

Unlock Maru-Chan Caddy Pro

Long Tee Member Euro Classic GC Seeded-Pro

Long Tee Member Great Safari CC Seeded-Pro

New Menu Character Jasmine Seeded-Pro

Caddy Color Set Trent Seeded-Pro

Regular Tee Member Silver Peaks GC Bronze

Unlock Rina Caddy Bronze

New Menu Character Sophie Bronze

Regular Tee Member Crown Links Silver

Unlock Eva Caddy Silver

Caddy Color Set Maru-Chan Silver

Caddy Color Set Rina Gold

New Menu Character Bjorn Gold

Long Tee Member Silver Peaks GC Gold

Long Tee Member Crown Links Gold

Unlock Clark Caddy Gold

New Menu Character Kate Platinum

Caddy Color Set Eva Platinum

Caddy Color Set Clark Platinum



_____________________________________________________________________





Lastly, you can win items by playing a course 20 times. You can win

an item for both the regular tee and the long(mirror) tee. I listed

all the capsules you can win.





CAPSULE WON HOW YOU UNLOCK

_____________________________________________________________________



Helicopter Play 20 rounds regular tee Highlands

Bear Play 20 rounds long tee Highlands

Lots of Jets Play 20 rounds regular tee Okinawa

Manta Play 20 rounds long tee Okinawa

Walking Zombie Knight Play 20 rounds regular tee Euro Classic

Child Witch Play 20 rounds long tee Euro Classic

Rhino Play 20 rounds regular tee Great Safari

Lion Play 20 rounds long tee Great Safari

Gnome Play 20 rounds regular tee Silver Peaks

Unicorn Play 20 rounds long tee Silver Peaks

Glider Play 20 rounds regular tee Crown Links

Blue Whale Play 20 rounds long tee Crown Links

_____________________________________________________________________





The table below is a guide to help you find each capsule you unlocked.

Sometimes these capsules are not in plain sight so you might have to

look for them. To make your life a little easier, I added the holes I

found them at.



CAPSULE WON HOLE LOCATION

_____________________________________________________________________



Helicopter Hole 11

Bear Hole 15

Lots of Jets Hole 9, 18

Manta Hole 9

Walking Zombie Knight Hole 9

Child Witch Hole 10

Rhino Hole 8, 11

Lion

Gnome Hole 1, 5, 18

Unicorn Hole 3, 9, 14

Glider Hole 5

Blue Whale Hole 12 (water behind hole)

_____________________________________________________________________





***********************************************************************





CLUBS AND BALLS (GEAR)



Here is a brief description what each ball and club will do to your stats.

If you are trying to increase power, big magnum does it best.





CLUB NEGATIVE POSITIVE

_____________________________________________________________________



Standard None None

Everybody's Power, Control Impact

Beginners Power Impact

Big Air Impact Power

Pin Hole Impact Control

Turbo Spin Impact Spin

Infinity Impact, Rain Power, Control, Spin

Big Magnum Control, Impact Power

_____________________________________________________________________





BALL NEGATIVE POSITIVE

_____________________________________________________________________



Standard None None

Straight Power Player hits ball straight

Beginners Power Impact

Big Air Control Power

Pin Hole Sidespin Control

Turbospin Control Spin

Infinity Sidespin, Rain Power, Spin, Control

Sidespin Control Sidespin



Sand Viper None Sand Trap, Sidespin

Grass Cutter None Rough, Spin

_____________________________________________________________________







***********************************************************************



POINTS (PNT)



As you play through Hot Shots Golf, you will receive points for about every

action you can do in the game. Most points add stuff to your total and a few

are negative. I have created a list of most of the points you will see to let

you know how to get them. More than not, games can and will be decided by

points.



Action Done Points Received

_____________________________________________________________________



Double Eagle 500 Points

Albatross 500 Points

Hole in One 400 Points

Eagle 300 Points

Birdie 200 Points

Par 100 Points

Homing Shot See Below for better description

Land on green for eagle (within 3ft. away) 100 Points

Land on green for eagle (3ft-7ft away) 90 Points

Land on green for eagle (7ft-10ft away) 80 Points

Land on green for eagle (10ft-15ft away) 70 Points

Land on green for eagle (more than 15ft away) 60 Points

Chip Shot in the hole 50 Points + 1 Point per yd. away

Land on green for birdie (within 3ft. away) 50 Points

Land on green for birdie (3ft-7ft away) 40 Points

Land on green for birdie (7ft-10ft away) 30 Points

Strike the Pin 30 Points

Land on green for birdie (10ft-15ft away) 20 Points

Hitting Fairway from Tee 20 Points

Backdoor Putt 20 Points

Water Skipping See Below for better description

Land on green for birdie (more than 15ft away) 10 Points

Land in Bunker -20 Points

Land in Water -40 Points

Out of Bounds -60 Points

_____________________________________________________________________



Homing Shot will net you a ton of points (possibly). The more times it hits

the pin, the more points you will get. You will get 30 points for striking the

pin and 30 points for the Homing ball, then 40, then 50, then 60, etc. I have

seen someone online get a homing ball hit the pin 9 times.



Water Skipping works the same was as the homing shot in terms of points. The

first skip nets you 10 points, then 20 points, etc. If you land in the water

while doing the water skip, you will lose all your points.



You do not get any points for chipping in the double eagle. After breaking

down my double eagle points, it seems 500 points is the flat rate. Bastards.



***********************************************************************



TOURNAMENT AND MATCH RULES (TAMR)



I listed the rules that you could face while playing a tournament or a

match play game. Some of them are obvious, while others are not.



(u) - Means it is an unofficial game.

(m) - Means it is a mission game. If you do not complete the mission by

the end of the tournament, you will lose.





Rule Effect

_____________________________________________________________________



Adv. Shots Only Only the advanced shot system can be used

Trad. Shots Only Only the traditional shot system can be used

Novice Only You can only use Jasmine, Nick, Sophie, Bjorn,

and Suzuki

Intermediate Only You can only use Sasha, Felipe, Sonia, Bloom,

and Fernando

Expert Only You can only use L.J., Kate, Dino, Anya, and

S. Maruyama

Rough +2 If you land in the rough, you receive 2 strokes

Sand Trap +2 If you land in the sand, you receive 2 strokes

Hit a Tree +2 If you hit a tree, you receive 2 strokes

Chip-in required (m) You must chip-in one shot during the game

Eagle required (m) You must eagle one hole during the game

Must be within 6ft. (m) You must be within 6ft. for a birdie one time

during the game

Limited Clubs You only use 6 or 7 clubs instead of all of them

No Power Mode You can no longer use power shots

No Backspin Pressing the down button will no longer work on

your shots.

No Superspin All special shots can no longer be done

All-out Battle Character will have max loyalty for the game

Big Cup (u) A much bigger cup is used for the hole

Hole Shuffle The order of holes in the course are shuffled

Strong Wind Wind is very strong for the current game

Light Wind (u) Wind is very weak for the current game

Rainy Weather It will be raining, DON'T USE INFINITY GEAR

Clear Weather (u) The weather will be nice and sunny

Male Only Only male characters can be used

Female Only Only female characters can be used

<character> Only Only that specific character can be used

Standard Ball Only Standard ball can be chosen for gear

Standard Club Only Standard club can be chosen for gear

Dqed if OB/in Water You are booted from the tournament if you get

an out of bounds or land in the water.

_____________________________________________________________________





I think all out battle should be an unofficial tournament also but it is

not. I believe you do get credit to your stats for doing this. If I am

wrong someone let me know.





***********************************************************************



COURSE BREAKDOWN (COUBD)



I am going to add stuff on each update, hopefully, each course and how you

should go about handling it. Below, I have a template that will show how you

will look at the information. If you find any shortcuts or another method

that you think is better, feel free to email me at [email protected]

with an explanation on how to do it.



I won't talk about the greens that much because the pin can change location.

I think for each hole there is about 5 locations. Try to take a look at

the green before your shot to see where is the better place to land.



Also, I obviously have no idea what the wind situation will be for you. So,

when I make you a suggestion it is assuming no wind. Make more or less

adjustments based on that.



As an FYI, 9 Hole Out is Holes 1-9. 9 Hole In is Holes 10-18.





During the course of the walkthrough, I will be using the advanced shot the

whole time. So if you use traditional, you might have a little trouble doing

some things I say. Also, if I give directions (ex. I say hit the fairway on

the left), it assumes the regular course. So if you are on the long(mirror)

tee make sure you do the opposite.





------------------------------------------------------------------------



Hole: What hole it is

Par: Par for the hole

Yards: How many yards away from the regular tee to the hole

LYards: How many yards away from the long tee to the hole

Elevation: How many yards up or down it is from the regular tee to the hole



General: This is how you approach the hole with nothing special to it. This

is the safe method.



Shortcut: This is how you approach the hole being a little fancy. Sometimes

it can be a normal shot, but most of the time you will have to be good and

have a little luck to pull this off. Not every hole has a shortcut, so I

will list it when it is applicable.



Long Tee: I will write something here if I feel the need to. The Long Tee

can add up to 55 yards more than the regular tee to each hole. Most of the

time, this will not make a difference. If it does, I will make a note here.

REMEMBER THE LONG TEE IS REVERSED.



------------------------------------------------------------------------





HIGHLANDS (HLND)



This is the easy course. The only thing sort of hard with highlands is

the difference between regular and long tee. On some courses the difference

is huge.





------------------------------------------------------------------------



Hole: 1

Par: 4

Yards: 357 Yards

LYards: 378 Yards

Elevation: 20.3 yard drop to the hole



General: Make sure to aim straight ahead to the fairway. Try not to aim to

far to the right side of the fairway because it might carom off into the

bunker. Once you land on the fairway, just aim right at the green.

Nothing too tricky here and elevation should not be an issue.



Shortcut: None



Long Tee: Same as above. Just watch out for the bunkers.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 2

Par: 3

Yards: 169 Yards

LYards: 177 Yards

Elevation: 10.2 Yard drop to the hole



General: There is an elevation drop to the green. Make sure you shorten up

a few yards of the hole to make up for the elevation. As long as you get

within 15 feet of the cup it should be an easy putt.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 3

Par: 5

Yards: 515 Yards

LYards: 533 Yards

Elevation: 7.4 Yard drop to the hole



General: If you want the really easy and safe way to the hole aim to the left

fairway. If you have a lower level character, you might have trouble reaching

the green in 2 for an eagle. Make sure to shorten up the next stroke a few

yards to make up for the drop in elevation to the green. It is very important

if you are going to miss, make sure you miss with a little more power rather

than less. If you accidentally use more power, you will have a longer putt shot,

but at least the green is easy. If you miss short, you will end up in the

bunker and you can kiss that eagle goodbye. If you can get on the green within

20 feet of the cup, the putt will be easy.



Shortcut: If you want a shortcut, aim for the right fairway. Make sure to stay

a little away from the left side of the right fairway. If you get too close,

you will end up in the bunker. If you aim for the right fairway and hit it, you

can easily hit the green in 2 shots with just about any character.



Long Tee: If you try to go the general way now in the long tee, it will be

even harder to reach the green. If you have a higher level golfer you

will have no trouble. The shortcut is still really easy and if you take that,

you will still have an easy time of getting to the green in 2.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 4

Par: 4

Yards: 434 Yards

LYards: 462 Yards

Elevation: 4.6 Yard drop to the hole



General: Just hit it straight onto the fairway, no tricks here. If you have a

higher level golfer, be wary of the bunker to the left. If you are not

confident of missing the bunker, just lay it up with a nice drive of 260 yards

to be careful. Once you reach the fairway, you will have a considerable drop

to the green from the fairway. Make sure you shorten up the distance by 4-5

yards if there is more than a 10 yard drop. The green is pretty simple around

the cup so just try and get near the hole.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 5

Par: 4

Yards: 392 Yards

LYards: 423 Yards

Elevation: 4.7 Yard drop to the hole



General: Again, just drive it to the middle of the fairway. Be careful if you

can drive it far, because there is a bunker on the left and right side distance

about 280+ yards out. Once you hit the fairway, you can concentrate on

reaching the green. The elevation isn't much, so just hit with a normal

club taking the wind into consideration.



Shortcut: None



Long Tee: Same as above, but now you do not have to worry about the bunkers

with your drive off the tee.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 6

Par: 4

Yards: 298 Yards

LYards: 315 Yards

Elevation: 1.3 Yard up the hole



General: Make sure you try and lay up so you are only hitting about a 200

yard hit. The reason you are doing this is so you can eliminate the guessing

game with the approach shot. You can try hitting it farther, but I wouldn't

recommend it. If you hit it 200 yards, you can easily hit the fairway and

leave yourself with a nice 100 yard shot left. When you have that shot left,

just add a little more yards to make up for the higher elevation. Remember,

if the wind is powerful, it has a greater effect on shorter distance clubs.



Shortcut: If you can at least shoot it 290 yards you will have no problem

reaching the green in one shot. Just make sure you use a little more power

rather than less because if you undershoot the ball you could end up with a

bad rough shot or even worse landing in the water.



Long Tee: You can almost forget about getting to the green unless maybe you

have L.J. Kate and Anya might be able to pull it off, but you will be

taking a big risk. Besides that, the general way does not change.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 7

Par: 4

Yards: 443 Yards

LYards: 460 Yards

Elevation: 17 Yard drop to the hole



General: If you can afford it, make sure to use a power shot just to help

avoid the bunker 230-240 yards out if you have weak power. After landing

in the fairway, it should be a nice lay to the green. Make sure to lay off

a few yards to make up for the drop in elevation to the hole.



Shortcut: None



Long Tee: Just be careful of the bunkers. Besides that, nothing changes.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 8

Par: 3

Yards: 184 Yards

LYards: 206 Yards

Elevation: 7 Yard drop to the hole



General: This hole is pretty easy. Just make sure to lay up a few yards

because of the drop in elevation. The green is pretty easy, so just knock it

on.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 9

Par: 5

Yards: 538 Yards

LYards: 554 Yards

Elevation: 13.6 Yard drop to the hole



General: Reaching the green in 2 shots might be a little tricky depending on

the character you are using. Power up your shot and shoot it on the fairway.

Make sure to either aim for the center of the fairway or slightly to the right.

If you get to close to the left, the hill will prevent you from shooting on

the green in 2. The good thing about your second shot is there is about a

10 yard elevation drop so it will give you a few extra yards of reaching the

green. There isn't too many obstacles to worry about, so you can take a shot

for reaching in 2. If you get too close to the hill and you feel your club

will not clear the hill, just aim to the fairway to the right so you can still

make birdie. CURVE YOUR SHOT IF YOU THINK YOU MIGHT HIT THE TREE.



Shortcut:



Long Tee: The eagle shot will be a little harder to get. If you have a

character with weak power, you might need a little luck reaching the green.

If you have a intermediate or expert character, it should still not be that

bad. Remember to not get too close to the hill from the fairway.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 10

Par: 4

Yards: 399 Yards

LYards: 419 Yards

Elevation: 14.4 Yard drop to the hole



General: When you aim for the fairway, aim for the center or a little to

the left. Make sure you stay a little away from the bunker, so it does

not find its way in there. After that, it is an easy shot to the green.

The distance should be short, so mess around with the power button if you

cannot find a distance you like.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 11

Par: 4

Yards: 424 Yards

LYards: 459 Yards

Elevation: None



General: If you have a character with alot of power, be careful of the

bunker on the left side of the fairway. Lay it up to 250-260 yards if

you do not feel that confident about it. For your second shot, you

should have some higher elevation to the green, so make sure to aim a

little farther than the hole to make up the difference.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 12

Par: 3

Yards: 178 Yards

LYards: 193 Yards

Elevation: 8.1 Yard drop to the hole



General: Make sure to shorten up a 3-4 Yards for the elevation drop. Make

sure to make the putt on the green. The green is really slow moving, so

even if you have a long putt, it should be pretty easy.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 13

Par: 5

Yards: 514 Yards

LYards: 566 Yards

Elevation: 3.8 Yard up to the hole



General: Aim for the left fairway to the left side of the fairway. Make

sure to not get to close to the bunker. Depending on where you land and

if you have a weak power character, you might not be able to make it to

the green in 2 shots. Just get as close as you can so you can have an

easier chip for eagle.



Shortcut: If you aim at the right fairway about 230 Yards out you can land

right just before the rough. It is somewhat dangerous to do this, but if

you can get a good lie, you can reach the green in 2 shots. Overshoot if

you have to just so you don't hit the bunker.



Shortcut2: If you have a character with about 285+ yards for power, you

can still land on the left fairway but further down it. You would be

aiming for the same spot for the above shortcut, but past it on the left

fairway. This is relatively easy to pull off and will leave a really

easy shot to reach the green in 2.



Long Tee: The strategy for the general and the 2 shortcuts is pretty

much the same. The general way might be a little harder for the little

extra distance. Like before, if you have a weaker character, you might

have some trouble getting the eagle.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 14

Par: 4

Yards: 304 Yards

LYards:345 Yards

Elevation: 2.2 Yard drop to the hole



General: This is an easy way to attempt this hole. If you lay up your

shot to about 140-150 yard club, you can easily hit the fairway. Laying

up to this amount also helps being able to easily avoid the tree in front

of you. After you hit the fairway, you will still have another 140-150

yard shot which is still easy.



Shortcut: You can possibly reach the green in one shot if you have a

character that can almost drive 300 yards or more. It won't be easy,

but you can be rewarded with your stupidity and balls here.



Long Tee: Same as above except for the shortcut. You can kiss the

shortcut goodbye with this long tee.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 15

Par: 4

Yards: 436 Yards

LYards: 476 Yards

Elevation: 7.9 Yard drop to the hole



General: If you have a higher level golfer just aim for the middle of the

fairway. If you have a golfer with about 260 or less, make sure you stay

away from the bunker on the right of the fairway. Even if you have to

lay up a little, it is always easier to reach the green from the fairway

then it is from the bunker. When you aim for the green just knock it on

as you would. The elevation isn't a factor here.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 16

Par: 4

Yards: 385 Yards

LYards: 400 Yards

Elevation: 7.9 Yard drop to the hole



General: Pretty simple hole. Just aim for the fairway and avoid the

bunker on the right side. When you go for the green, just aim normally.

There is a slight elevation up, but considering we are using a low level

iron, it shouldn't make much of a difference. Add an extra yard or two

if you are picky :)



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 17

Par: 3

Yards: 155 Yards

LYards: 177 Yards

Elevation: 3.8 Yard drop to the hole



General: Finally a par 3 that does not have a 10 yard drop to the hole.

This is a really easy par 3 so just knock it on the green. The green is

really easy, so make sure you make it on.



FYI, if you are going for your 40+putt, this is a great hole to do it on.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 18

Par: 5

Yards: 552 Yards

LYards: 594 Yards

Elevation: 11.2 Yard drop to the hole



General: Power up your shot and aim for the middle of the fairway. Make

sure to aim a little to the left of the middle because if you get to

close to the right side, you might not be able to clear the hill to reach

the green for eagle. There is a nice down elevation to the green, so if

you do not have alot of power, this will help you reach it. Not to much

to worry about, so just try and reach the green for the eagle.



Shortcut: None



Long Tee: It is almost the same as above. Just going to be harder to

reach the green.



------------------------------------------------------------------------





OKINAWA (OKW)



The Okinawa Course is not that difficult. Watch out for the wind because

it starts to pick up on this course. The difference between the long tee

and the regular tee is very small.





------------------------------------------------------------------------



Hole: 1

Par: 4

Yards: 368 Yards

LYards: 380 Yards

Elevation: 7.1 Yard drop to the hole



General: If you are unsure you can cross over the water, just keep to the

left side of the fairway. It is still a short distance. Make sure if you

are taking a long shot to the green, to not get to close. If you do not

get within 60 yards to the green, you are going to be left with an ugly

approach shot (people with advanced shots). After that just knock it on

the green.



Shortcut: None



Long Tee: Same as above, just watch out for the bunker 260 yards out.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 2

Par: 5

Yards: 536 Yards

LYards: 552 Yards

Elevation: 2.9 Yard up to the hole



General: Aim for the right fairway just to the right of the bunkers. If

you leave yourself with a decent enough shot, you have a chance of making

it to the green in 2. Make sure to be careful of the water on the right.

Remember, you will be shooting for a higher elevation, so if you have

some doubts, birdies are better than hitting into the water.



Shortcut: One obvious shortcut you see is hitting it on the left fairway.

I would not recommend doing this. If you look closer, you can see there

are trees everywhere and they are hard to avoid. It is possible you can

pull this shot off, but it is very difficult. If you have around 270

yards of power, you can aim for the fairway just left of the bunker. This

will get you close enough to get to the green in 2.



Long Tee: Just hit it to the same spot as you did above (just left of the

bunker). It will be hard to reach the green in 2 shots from this tee.

Watch out for the water on the left side. If the hole location is bad,

you might want to just go for the birdie.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 3

Par: 4

Yards: 341 Yards

LYards: 351 Yards

Elevation: 6.6 Yard drop to the hole



General: Just aim straight ahead to the bunker. Be careful that you do

not leave yourself a bad approach shot. Lay up if you need to because

it will still be a short shot to the hole. Also, if there is alot of wind

it will carry your approach shot. Keep that in mind.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 4

Par: 3

Yards: 151 Yards

LYards: 165 Yards

Elevation: 8.9 Yard drop to the hole



General: Shorten up a few yards to take in the account of the lower green.

Try to not overshoot because you will end up in a bunker.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 5

Par: 4

Yards: 401 Yards

LYards: 415 Yards

Elevation: 0.3 Yard drop to the hole



General: Just hit it to the center of the fairway. When you setup your

second shot, make sure you do not undershoot the ball. You might end up

in the water if you do that. Another pretty easy straightforward hole.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 6

Par: 4

Yards: 426 Yards

LYards: 439 Yards

Elevation: 0.9 Yard drop to the hole



General: Aim to the right side of the fairway, away from the bunkers.

It will still leave you with a 150-160 yard shot to the green which is

manageable. Now the approach shot is difficult. If you look at the green,

it is not very long, so you do not have much room for error. There is a

bunker at the bottom and top end, so there isn't a safe play here. Just

aim the best you can.



Shortcut: None.



Long Tee: Same as above. Just don't get too close to the bunkers on the

right.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 7

Par: 4

Yards: 447 Yards

LYards: 461 Yards



Elevation: 14.3 Yard drop to the hole



General: Depending on how powerful your character is depends on how you

will approach this hole. If you can hit it over 260 yards, shoot for the

spot where there is 3 bunkers to your left and one to the right. Try not

to use too much power because the elevation goes down and it might carry

your ball into the rough. If you can't shoot that far, aim further to the

left of the fairway. When you setup your approach shot, make sure to add

some yards more because you will be shooting up to the green. An extra 4

or 5 yards should do.



Shortcut: None



Long Tee: Same strategy as above, except maybe 270 yards instead of 260

yards.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 8

Par: 3

Yards: 161 Yards

LYards: 167 Yards

Elevation: 27.7 Yard drop to the hole



General: This hole has a tremendous drop. If there was no wind, I would

shorten up here about 6-7 Yards easy. Make sure you adjust this figure

depending on which way the wind is blowing. If the wind is blowing

towards the hole, I have shortened up a whole club and even then it is

too much power.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 9

Par: 5

Yards: 563 Yards

LYards: 577 Yards

Elevation: 8.5 Yard drop to the hole



General: No secret here, just try to hit it as far as you can without

getting too close to the bunker. If you can get a nice impact, you might

have a shot of getting to the green in 2. If you have a character who

can hit it 275+ yards, you will have no problem reaching the green in 2.

The great thing about this green is the lack of danger. The bunkers are

on the side and in the back. The worst thing that might happen is you

land in the rough 30 yards away from the hole.



Shortcut: None



Long Tee: This is going to be really hard to reach the green in 2. Try

and use a topspin shot for your tee shot. Usually, it will topspin and

carom off the hill and roll your ball a good distance. It will still

leave a long shot to the green, but at least it is a shot. If you can't

drive it more than 270 yards, you might not even be able to reach the

green in 2.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 10

Par: 4

Yards: 374 Yards

LYards: 390 Yards

Elevation: 16.5 Yard drop to the hole



General: Another easy hole. Just hit it to the middle of the fairway and

go for the green. Elevation is not a factor when going for the green on

your approach shot.



Shortcut: None



Long Tee: Same as above just watch for the bunker on the left 270 yards

out.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 11

Par: 3

Yards: 164 Yards

LYards: 174 Yards

Elevation: 9.1 Yard drop to the hole



General: What is with the drops to the hole. At least this drop isn't

that bad. Just shorten up a few yards to make up for the distance.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 12

Par: 4

Yards: 377 Yards

LYards: 384 Yards

Elevation: 6.7 Yard up to the hole



General: Try to keep the ball to the center or the right in the fairway.

If you get too close to the left side, you might have a tree branch in

your way. Feel free to lay up to avoid the bunker. Your approach shot

will have a higher elevation so make sure you add a few yards to your

shot. If you have a strong wind blowing in your face, you might be adding

10 yards to your shot.



Shortcut: None



Long Tee: You might want to lay up in front of the bunker 270 yards out

in the middle of the fairway. Nothing worse than trying to hit the

green from the bunker.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 13

Par: 5

Yards: 595 Yards

LYards: 604 Yards

Elevation: 8.7 Yard drop to the hole



General: Aim for the left fairway. So you know by doing this, you are

pretty much giving up the idea of reaching the green for 2. Just hit

your second shot as far as you can and it should leave you with a pretty

easy approach shot to the hole.



Shortcut: This shortcut involves hitting the middle fairway. What you

want to do is hit the right side of the fairway about 250-260 yards out.

There is a small room for error here, but if you can pull it off, you will

have an easy 220 yard shot to the hole for eagle. If you can hit over

280+ yards, you can aim for the middle fairway when it starts to widen.



Shortcut2: This shortcut involves hitting the right fairway. This is the

easier of the 2 shortcuts as long as you have a clean 2nd shot. Try to

knock on the fairway about 260-270 yards out (REGULAR TEE ONLY). This

should give you a clear shot to the green for your second shot. Remember

you can curve your shot if you are left with a bad view.



Long Tee: If you go the general way, unless you are using Anya, Kate, or

L.J., you won't be able to reach the green. For the first shortcut

method, nothing will change. You still want to aim for the same spot.

For the shortcut2 method, about 270-280 yards out is the spot you want

to hit to have a clear shot.



------------------------------------------------------------------------







------------------------------------------------------------------------



Hole: 14

Par: 4

Yards: 434 Yards

LYards: 446 Yards

Elevation: 7.5 Yard down to the hole



General: Aim for the right fairway just to the left of the bunkers. This

will help you avoid anything nasty and give you a good shot to the green.

From here, it should just be a slight elevation up to the hole. If it

is less than 2 yards don't bother making an adjustment.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 15

Par: 4

Yards: 441 Yards

LYards: 450 Yards

Elevation: 9.2 Yard up to the hole



General: Just aim straight ahead and shoot it over the bunker. If you

are a little daring, shoot it over the water. When you go for your

approach shot, it will be a high elevation shot (probably 10 yards up).

Not considering the wind, you should at least be shooting 8-10 yards

farther than the tee.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 16

Par: 3

Yards: 198 Yards

LYards: 190 Yards

Elevation: 9.6 Yard down to the hole



General: This hole isn't that bad because there is nothing around to be

worried about. If you screw up and go a little long or short, at least

it won't hit a bunker. Shorten up a 4-5 yards for the dip in elevation.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 17

Par: 4

Yards: 389 Yards

LYards: 403 Yards

Elevation: 3.4 Yard down to the hole



General: You have two options here. You either make sure you shoot over

the bunker, or you lay it up before the bunker. It does not matter which

one you choose because either way it is still a short approach shot. For

the approach shot, you might have some slight elevation up to the hole.

Make sure you add a yard or two to the stroke. Add a couple more if you

need to make sure you do not land in the bunker.



Shortcut: None



Long Tee: Same as above. Lay up if you think you can't avoid the bunker.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 18

Par: 5

Yards: 539 Yards

LYards: 549 Yards

Elevation: 1.3 Yards drop to the hole



General: No shortcut here, just whack it as far as you can down the fairway.

If you try and go for the green, make sure you don't undershoot it so it

will land in the water. The green is on a higher elevation, so make sure

you add 4-5 yards to your swing. As long as you can knock it 265+ yards,

you should be able to make it to the green.



Shortcut: None



Long Tee: The long tee is only 10 yards further than the regular tee. If

you could make it on the short tee, you can do it on the long tee.



------------------------------------------------------------------------





EURO CLASSIC (EURO)



Finally, the difficulty starts getting a little harder. This course is

a little harder than Okinawa. Also, in this course you get a few options

where you want to hit the ball. I will make sure and break them down for

you.





------------------------------------------------------------------------



Hole: 1

Par: 4

Yards: 437 Yards

LYards: 450 Yards

Elevation: 0.8 Yards up to the hole



General: Aim straight away to the fairway. Watch out for the rough and

bunker 270 yards out coming out into the fairway. Once you hit the

fairway, you will have a slight elevation up for your approach shot. Just

add a few yards to make up the difference.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 2

Par: 4

Yards: 384 Yards

LYards: 458 Yards

Elevation: 3.9 Yards down to the hole



General: Aim to the right of the fairway. You will be left with a really

long shot, but it is the safe route. Once you land on the fairway, it

will be a 200 yard shot to the hole. The good thing is elevation is not

a factor.



Shortcut: This will help you get really close to the hole. If you want

aim directly at the fairway just to the right of the hole. Put some spin

on the ball to the right to avoid the building. It might not get you an

eagle, but at least it will help ensure getting that birdie. Make sure if

you are aiming this way to get within 60 yards for an easier approach

shot.



Long Tee: The shortcut isn't really going to work on this hole. Try

hitting the ball on the right fairway. It is pretty simple and it there

is no obstacles to avoid. Win win.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 3

Par: 3

Yards: 181 Yards

LYards: 220 Yards

Elevation: 1.7 Yards down to the hole



General: Nothing important here, just hit it on the green. Be careful to

not undershoot the ball though. It might go in the water or the bunker.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 4

Par: 4

Yards: 297 Yards

LYards: 372 Yards

Elevation: 3.7 Yards up to the hole



General: Lay it up to about 200 yards off the tee. This will give you a

nice big fairway to work with while still only leaving a 100 yard shot

to the hole. When you start lining up your approach shot, you will have

an elevation up to the hole. Since you will be using a 9 iron or possibly

lower, only add a yard or two for elevation.



Shortcut: If you have a character than can hit it about 280+ Yards, you

might be able to make it on the green in one shot. The good thing about

this hole is if you miss, there isn't too much consequence.



Long Tee: Forget getting on the green one shot now. Just follow the

directions of the general strategy and you will be fine.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 5

Par: 5

Yards: 578 Yards

LYards: 609 Yards

Elevation: 0.6 Yards up to the hole



General: Aim for the left fairway. If you want to get a little further

down the fairway, just curve your shot to the left to avoid the trees.

Unless you have a character with some nice power, it will be really hard

reaching the green in 2 shots. What makes it really hard to go for the

green is the water all around the hole. If you screw up for miscalculate

even a little bit you will land in the water. There is no shame to laying

up for the birdie :).



Shortcut: If you are crazy like me, you can do this shortcut. You need at

least 275 yards, if not more, to do this. Aim for the right fairway, right

in between the 2 buildings. If you can get a decent shot, you can easily

reach the green in 2. There will be a few trees in your way, but if you

curve your shot you should be able to avoid them. If you are not sure

you can avoid the trees, aim for an easier part of the green. You are

still doing better than anyone going the regular way. Just make sure to

not hit the trees, because if you do, you probably will end up with a

par.



Long Tee: Okay if you want to go the general strategy way, you can kiss

the eagle goodbye. It is too far, and for that matter too dangerous to

try and make it. Now if you still want a shortcut you can pull it off.

If you can hit it 270+ yards you can do it. You are going to aim for a

spot on the far top left fairway. To help you figure out where you should

aim, you should be aiming at a spot where you can see 3 trees right in

front of you. 2 to your right and 1 to your left. In fact, the middle

tree should almost look like you would hit it with a straight shot.

Curve your shot left so this doesn't happen :). If you hit it right, you

should see a little clearing in the trees right to the green. Make sure

you spin it whatever way you need to make the green. The good part

about this way is the low relative risk of landing in the water.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 6

Par: 4

Yards: 463 Yards

LYards: 492 Yards

Elevation: 1.5 Yards down to the hole



General: Aim over the water right onto the fairway. The furthest point of

the water only goes out 200 yards so no worries here. Once you land on

the fairway, you will have a nice easy shot to the green (depending on the

hole location). If the hole location is on the right side of the green,

watch out for the trees.



Shortcut: None



Long Tee: It takes about 230 yards to clear the water now, which can be

done easily.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 7

Par: 3

Yards: 150 Yards

LYards: 172 Yards

Elevation: 7.3 Yards down to the hole



General: Just shorten up a yard or two for the dip in elevation. Just

don't undershoot the ball too much or you will end up in the drink.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 8

Par: 4

Yards: 371 Yards

LYards: 406 Yards

Elevation: 1.3 Yards down to the hole



General: Aim for the left corner of the fairway about 260-280 yards from

the tee. This is a nice big spot of the fairway and a good lie for an

approach shot. From here you will have about a 5 yard elevation up to

the tee. Make sure to add 3 yards to your stroke to make up for it.



Shortcut: None



Long Tee: It might be harder to aim for that corner now. Just aim straight

ahead on the fairway and lay up if you have to.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 9

Par: 5

Yards: 554 Yards

LYards: 582 Yards

Elevation: 6.7 Yards down to the hole



General: No shortcut to this par 5, just really long. Aim right down the

fairway and use some topspin to help your carrying distance. If you got

a good drive or a decent character, you should be able to make it to the

green in 2 shots. Make sure and curve your shot to the left if you

think you might hit the tree. If you are going for the green, make sure to

not land in the bunker right before it. This is a hard bunker to shoot from.

Remember a 35 foot putt is better than a bad bunker shot.



Shortcut: None



Long Tee: You will need a strong drive to reach the green in 2. Remember

to use topspin.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 10

Par: 4

Yards: 413 Yards

LYards: 457 Yards

Elevation: 17.5 Yards down to the hole



General: Lay it up to about 250 yards onto the fairway (right before the

3 bunkers grouped together). This will leave you with an easy 160 yard

approach shot to the green. Make sure to not undershoot the ball to the

green. If you undershoot it too much, you might end up in the water.



Shortcut: None



Long Tee: Same as above except you do not have to worry about laying up

now. :)



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 11

Par: 5

Yards: 544 Yards

LYards: 592 Yards

Elevation: 6.7 Yards down to the hole



General: Aim for the fairway about 260 yards out from the tee. The spot

you should be aiming for is just right of the building in your way ( the

spot you should aim for is about 1-2 inches to the right of the building

on your television). With a little luck, just about any character can

reach the green in 2 shots with the right equipment. Just make sure you

curve your shot to the left or right to avoid the tree in your path. Don't

undershoot the ball either or you might end up in the water.



Shortcut: If you have a great superspin stat and you are a little dangerous,

you can aim for the fairway right behind the building. You better use super

side spin. If you pull it off, you will have an even easier shot to the

green. Be careful though, you hit the building and you can kiss your

round goodbye.



Long Tee: Okay this hole is interesting. You can use 2 shortcut methods

on the long tee. The first one (the easier of the 2), you can shoot it

over the building in between the short left tower and the tall left tower.

This will leave you will a relatively short distance to the green and an

eagle is possible.



Now for the really crazy method which can only be done with someone that

can hit it 290+ yards, at least. You can still make it to the fairway

behind the building. Curve your shot to the right, around the building,

and you will land on the fairway. Just so you know, if you miss this

shot you are screwed. The good news is the spot you are aiming for has a

lower elevation so that helps a little.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 12

Par: 4

Yards: 362 Yards

LYards: 373 Yards

Elevation: 15.5 Yards down to the hole



General: Aim about 260 yards out to the hole to get an easy fairway shot.

If you are going to try to get really close to the green, make sure you

reach within 60 yards of the hole. If you don't, you might have an ugly

approach shot on advanced mode. No matter where you aim for, the elevation

is pretty flat. Just take your time and hit it on the green.



Shortcut: None



Long Tee: Same as above except it is about 270 yards now.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 13

Par: 4

Yards: 459 Yards

LYards: 470 Yards

Elevation: 0.2 Yards down to the hole



General: Aim for the left side of the fairway where it stretches out. This

is about 250-260 yards from the tee so you know. If you decide to do this,

it will leave you with a very long shot to the green. By taking this route,

you might not get a birdie, but you won't bogey either.



Shortcut: Aim straight ahead right over the water. Make sure to power up.

I think as long as you can hit it 260+ yards you should be able to make

it over (depending on the wind situation). You Super Back Spin to make

your ball height enough to clear the buildings. If you can land on the

fairway, you will have a better chance of getting to the green for a

birdie.



Long Tee: Same as above except you will need 275+ yards to make it over

the water now. If you decide to not go over the water, you will have a

hard shot to make for birdie.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 14

Par: 3

Yards: 202 Yards

LYards: 210 Yards

Elevation: 5.4 Yards down to the hole



General: Nothing to worry about here. Just shorten up a yard or two for

the dip in elevation.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 15

Par: 4

Yards: 412 Yards

LYards: 423 Yards

Elevation: 10.7 Yards down to the hole



General: Aim for the fairway right before the water. Just make sure to lay

up enough you don't land in the water or the rough. When you hit the

fairway, it will be an easy flat elevation shot to the green.



Shortcut: If you have a character that can hit the ball at least 285+ yards,

you can reach the left fairway past the water. If you can do this, this

will leave you can easy 130 yard approach shot to the hole. Don't worry

about the ship, as long as you put backspin on it you won't hit it.



Long Tee: Good luck getting over the water now. You will need a 290+ yard

shot to clear it now.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 16

Par: 4

Yards: 455 Yards

LYards: 482 Yards

Elevation: 4.2 Yards up to the hole



General: Aim straight ahead to the fairway in front of you. Make sure to

curve your shot to the left so you do not hit any trees. Depending on

where you hit the fairway, you might be on a slope. Take that into

consideration in your shot to the green. You should have slight elevation

up to the green, so make sure you add a few yards to make up the

difference.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 17

Par: 3

Yards: 155 Yards

LYards: 223 Yards

Elevation: 5.4 Yards up to the hole



General: Some elevation up to the hole on a par 3. That changes the pace

a little bit. Make sure you add about 5 yards to your swing to make up for

the difference. Not as hard as you think, so just take your time.



Shortcut: None



Long Tee: Same as above

------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 18

Par: 5

Yards: 547 Yards

LYards: 620 Yards :(

Elevation: 6 Yards up to the hole



General: There isn't a shortcut, but you have two options to choose from.

You can either hit it on the left side of the fairway or the right side.

If you take the left side, make sure you do not hit it past 280 yards or

you might end up in the rough. Also, curve your shot to avoid the trees.

If you decide to do the right side, don't hit it past 260 yards or you

might end up in the rough. It doesn't matter which one you pick because

they are about the same shot. You will have an easier time reaching the

green from the right side though. You will have a big elevation up to

the green so make sure you add about 10 yards to your swing. If your ball

at the furthest point is just touching the water, that is good. You will

not reach that far due to the increase in elevation. Curve the ball if

necessary to avoid the trees.



Shortcut: None



Long Tee: If you decide to take the easier right fairway, you will not

be able to get an eagle. If you take the middle left fairway, you will

have a shot of getting an eagle. There isn't much of a danger from this

option either, so I would recommend it.



------------------------------------------------------------------------





GREAT SAFARI (GRSF)



This course will offer more slopes and harder greens to hit. Also, there

is not many shortcuts to offer in this course. It is pretty easy strategy

here, HIT FAIRWAYS.





------------------------------------------------------------------------



Hole: 1

Par: 4

Yards: 442 Yards

LYards: 458 Yards

Elevation: 9.4 Yards down to the hole



General: Very simple, just knock it to the middle of the fairway. If you

can drive it 300 yards, be careful of the bunker in the middle of the

fairway. Move to a 3WD if you think you might hit it. After that, you

are left with a real easy shot to the green. Don't get used to it.



Shortcut: None



Long Tee: Same as above but you won't hit that bunker now :)



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 2

Par: 3

Yards: 173 Yards

LYards: 185 Yards

Elevation: 4.8 Yards down to the hole



General: Depending on the hole location, this hole can be difficult. As you

can see there is a bunker right before and after the green. The green isn't

that big either. Try using backspin to help stick on the green.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 3

Par: 4

Yards: 422 Yards

LYards: 472 Yards

Elevation: 1.2 Yards down to the hole



General: Aim for the big section of the fairway about 250-260 yards from

the tee. Just so you know, the area you are shooting at is slightly

elevated. So make sure you don't undershoot too much and hit the bunker.

When you go for your approach shot you should have slight elevation down.

Subtract a yard or two. If you have a hole location on the left side, it

will be difficult like the last hole. Again, there is a bunker before and

after the green with not much green to hit. Make sure you hit the green.

Even if you have a 20ft putt, it is better than trying to chip-in from

the sand.



Shortcut: None



Long Tee: Forget the fairway advice from above now, just knock it on the

fairway. Where you land should be manageable.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 4

Par: 5

Yards: 530 Yards

LYards: 557 Yards

Elevation: 9.1 Yards down to the hole



General: Just power up and knock it onto the fairway. There are alot of

bunkers at this hole, so be careful where you aim your shot. The real

difficult shot lies with your second shot. This is a really hard shot

because again you have a sand trap before and after the green. The reason

it is even harder than the last holes, is you will need to use a wood to

reach the green. So that means you have a small chance of getting the ball

to stick to the green. If you stink at chipping in the sand, just lay it

up and take the birdie. If you are okay at chipping in the sand, just go

for it. At the worst, you might have a 9yd chip from the sand and that

is manageable.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 5

Par: 4

Yards: 429 Yards

LYards: 445 Yards

Elevation: 8.5 Yards up to the hole



General: DO NOT AIM REALLY CLOSE TO THE HOLE. I cannot stress this

enough. You might be left with an extremely hard shot that will ruin

your day. Aim your drive all the way to the left fairway or one of the

2 crooked circles in the fairway just to the left of it depending on

how far you can drive. When you go to your approach shot, you should

notice that you have a much higher elevation to shoot too. If you are

using a SW, PW, or a 9 iron, add a yard or two to your shot. If you are

using a higher club, make sure you add 6 or 7 yards to your shot. Try to

not overshoot because it will leave you with a bad lie.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 6

Par: 3

Yards: 186 Yards

LYards: 199 Yards

Elevation: 8.6 Yards up to the hole



General: Make sure you add some distance to the hole. I would say add 8

or 9 yards to your shot to make up the difference in elevation.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 7

Par: 4

Yards: 455 Yards

LYards: 480 Yards

Elevation: 7.9 Yards down to the hole



General: Aim for the left side of the fairway. If you get to close to the

right near the bunker, you might have a big mountain in the way of your

shot. If for some reason you find yourself in the path of the mountain,

either curve your shot around it or move it to the side of it more so you

can then curve around it.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 8

Par: 4

Yards: 445 Yards

LYards: 457 Yards

Elevation: 3.8 Yards up to the hole



General: 2 bunkers in the middle of the fairway. Try to aim for 270 yards

just to the left of the first bunker. By doing this, should help you land

on the fairway even if your ball carries a little bit with a bounce. Now

for the fun approach shot. You will have a high elevation shot for the

approach. Make sure to add about 8 or 9 yards to your stroke to reach the

green.



Shortcut: None



Long Tee: Just be careful of the bunker. A real safe spot is just to the

left of the bunker right before the water. Remember for your approach

shot too add alot of yards to the hole.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 9

Par: 5

Yards: 548 Yards

LYards:

Elevation: 7.1 Yards down to the hole



General: Power up and hit it as far as you can. You should be able to make

it to the green, but you should take note of all that water before the

green. If you undershoot the ball just a little bit, you will end up

landing there. Make sure you add a little extra power so you don't land

there. Even if you have to add an extra 10 yards to your swing, you will

still land on the green in 2 shots rather than trying for par if you hit

the water. Also, some parts of the green have flat slope. So even if you

end up with a 40 foot putt for eagle, you do have a shot of making it.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 10

Par: 4

Yards: 434 Yards

LYards: 447 Yards

Elevation: 3.3 Yards down to the hole



General: There is a bunker right in the middle of the fairway on this

hole. If you think you might have trouble avoiding it, lay up. If you

can hit the ball 285+ yards, you should not worry about hitting it. After

that, you have an easy approach shot to the hole.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 11

Par: 4

Yards: 422 Yards

LYards: 466 Yards

Elevation: 1.2 Yards down to the hole



General: Another bunker in the middle of the fairway and some water. The

water should not be a problem, but the bunker might be. Either power up

if that helps you overshoot it or aim just to the right of the bunker.

There is a good amount of fairway here that is easy to hit. After that

you should have an easy shot to the green. Try not to undershoot it

because you might hit a bunker.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 12

Par: 3

Yards: 171 Yards

LYards: 195 Yards

Elevation: 1.9 Yards up to the hole



General: This is about as flat as elevation gets for a par 3. Add a yard

or two just in case. Can't help you out more than that.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 13

Par: 4

Yards: 431 Yards

LYards: 445 Yards

Elevation: 17.1 Yards down to the hole



General: The fairway is easy to hit on this hole. Just knock it on and

aim for the middle. Your approach shot might be a little tricky. You

should have a big dip in elevation to the hole. Make sure to shorten up

4-5 yards to make up for that. The green isn't as small as the first ones

you come across in the course, but it is still difficult. Bunkers

surround the green forcing you to make sure you hit it.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 14

Par: 5

Yards: 521 Yards

LYards: 533 Yards

Elevation: 3.0 Yards to the hole



General: This is hard to explain but I will try and do my best. You want

to aim just to the left of the pond but you should shoot over the first

portion of it. Aim 260-275 yards out and maybe that should help with the

location. If you have decent power, you should be able to hit it on the

green from here. Remember to curve your shot if you need to. Although

small, there is a fountain near the green of the hole and I have hit it

countless times. If you feel it is a problem to reach the green in 2,

just lay up your shot for the easy birdie. Remember if you have a high

elevation shot, make sure to add some yards to it.



Shortcut: Finally, a shortcut. If you can hit it 290+ yards, you might be

able to pull this off. It is a risk, but it will be a great reward. Shoot

over the pond and try to stay on the right side of the fairway. If you

clear the pond and land on the fairway, it should give you a good line to

the green. Make sure if you go for the green, to watch out for the water

fountain. It is easy to hit it, so just make sure to avoid it.



Long Tee: You will need 295+ yards to clear the water now, you better

make a good shot. Besides that, same advice as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 15

Par: 4

Yards: 386 Yards

LYards: 450 Yards

Elevation: 10.0 Yards down to the hole



General: Just knock it on the fairway. Try not to aim too close to the

right side of any fairway. It might put you too close to some rocks or

long grass you might hit on your approach shot. When you land on the

fairway, it is a real simple shot to the green.



Shortcut:

You can aim into the rocks and the ball will come out maybe 60 yards from

the green. It usually lands in the rough/bare ground but might be useful

for novice characters.



Credit to Violent J for that tip



Long Tee: Much further distance from the tee, but still an easy hole.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 16

Par: 4

Yards: 424 Yards

LYards: 452 Yards

Elevation: 0.8 Yards down to the hole



General: Just knock it on the fairway. Be careful if you aim for the

fairway about 270 yards out. The elevation is higher so you might have

some trouble reaching it. Make sure you can easily knock it on. Once

you hit the fairway, you have another easy shot to the green. If the

elevation is a little higher, just add a yard or two.



Shortcut: None



Long Tee: Same as above, just watch out for the bunker.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 17

Par: 3

Yards: 187 Yards

LYards: 201 Yards

Elevation: 7.1 Yards down to the hole



General: Do not undershoot or hot the extreme right side of the green.

You do not want to land in the water in a par 3. Just remember, the balls

natural environment is in the hole. :)



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 18

Par: 5

Yards: 553 Yards

LYards:

Elevation: 6.0 Yards down to the hole



General: God I hate this hole. If you want to hit the green in 2 shots,

you will have to aim for the fairway with all the bunkers in it. If you

have a character with good control, this might not be that difficult. If

you don't, good luck. If you are lucky enough to land in the fairway,

it is not a hard shot to the green from here. Not many traps here either,

so just knock it away and get that eagle.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





SILVER PEAKS (SLPK)



This course will be a test to see what you have learned up to this point.

This course is very difficult with high and low slopes. Bunkers are

prominent in this course. The good thing about the long tee is it is not

much further than the regular tee so not much changes.





------------------------------------------------------------------------



Hole: 1

Par: 4

Yards: 435 Yards

LYards: 445 Yards

Elevation: 8.5 Yards up to the hole



General: Just knock it on the fairway straight ahead of you. It is a

little bumpy but you should be able to get it on there fairly easy. When

you setup your approach shot, you will be shooting at a higher elevation.

Make sure to add 5 or 6 yards to your swing to reach the hole. These are

the holes you are going to have to take advantage of to have a good

round.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 2

Par: 3

Yards: 181 Yards

LYards: 199 Yards

Elevation: 8.8 Yards up to the hole



General: With no wind, you are going to have to muscle up and add about 7

yards to your swing. Make sure you account for the wind. If you wind is

blowing in your face hard, you might have to add 13-15 yards to your swing

just to reach the green.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 3

Par: 4

Yards: 455 Yards

LYards: 471 Yards

Elevation: 23.4 Yards down to the hole



General: Make sure to look at the fairway before you knock it on. 270

yards out is a nice safe place to land at. Remember you are shooting at

a lower elevation so your ball will travel farther. Now for the fun

approach shot. You should have a 5-7 yard dip in elevation, so shorten

your swing up by a few yards. When aiming for the green, try to not hit

it past the green. You will end up in the bunker and that is never fun. Of

course, if you undershoot it too much, it will carom off the hill and roll

past the green into the bunker. I told you this course is awesome :)



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 4

Par: 5

Yards: 549 Yards

LYards: 563 Yards

Elevation: 0.3 Yards up to the hole



General: This hole has a nice big mountain in your way for getting to

the green in 2 shots. Just drive it along the fairway to about 250-270

yards out. This is a nice safe place to land. From here, aim to the left

fairway and hit it along as far as you can. From here you have an easy

approach shot to the green since both the bunkers are on the side of the

green.



Shortcut: Do not attempt this if your character has low trajectory, even

mid is a gamble sometimes. What you want to aim for is a hill on the

fairway about 230 yards out. The reason you are aiming for a hill is so

you can clear the mountain to the green in 2 shots. If you land on the

hill, you should have an easy time reaching close to the green. The reason

I say close to the green is because it has a bunker before and after it.

It will be hard to aim for a pin, depending on the location, but do your

best. There is a little safe spot before the left side of the green so

try and use that.



Long Tee: The general strategy is the same. For the shortcut method,

the hill is now 240-250 yards out from the tee.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 5

Par: 4

Yards: 386 Yards

LYards: 401 Yards

Elevation: 7.6 Yards down to the hole



General: Make sure to not just knock it down the fairway as far as you

can. There is a nice big mountain in your way to the green. Make sure

to aim for the right side of the fairway so you have enough room to

shoot over it. If you want a safer spot to shoot, aim for the fairway

about 230 yards out. I like that spot. Once you hit the fairway, it is

an easy approach shot to the green.



Shortcut: None



Long Tee: Same as above except now the fairway is about 240 yards out.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 6

Par: 4

Yards: 414 Yards

LYards: 426 Yards

Elevation: 26.4 Yards down to the hole



General: There is alot of stone on this hole so be careful where you shoot

it at. There is a nice spot in the fairway about 272 yards from the tee.

You know you are looking at the right spot if you still have 150 yards to

go to the tee from that spot. I know some people can hit it closer but

what does it matter? 150 yards is not that far and it is a safe bet

everytime. If you want to hit it closer, go ahead. I am just warning you.

When you hit the fairway, you are looking at an easy shot to the green.



Shortcut: By far the hardest shortcut in the game, this is a really good

one. You can reach the green from the tee, but it will take some luck.

There is 3 columns in the water that you can skip on to reach the green.

You really should try this trick on training mode before you give it a

shot in a tournament. It is really dangerous and can ruin or improve your

round. Practice, Practice, Practice. :)



Long Tee: The general strategy is the same as above. Unless you have a

character that can at least hit it 300+ yards, you will not be able to

do this trick anymore.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 7

Par: 3

Yards: 204 Yards

LYards: 219 Yards

Elevation: 2.9 Yards up to the hole



General: The good news is the elevation is not too high so you only need

to add a yard or two to compensate. The bad news is the green is not very

friendly. Some of the pin locations are just plain nasty. Just shoot as

close as you can and hope for the best. Just so you know, it isn't as

difficult as I am making it out to be, I just want you to be careful.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 8

Par: 4

Yards: 431 Yards

LYards: 443 Yards

Elevation: 10.9 Yards up to the hole



General: There is a nice big section of the fairway you can aim for with

the bunker in the middle. From there, you will have a decently long

approach shot with some elevation. Make sure to add a few yards to your

swing to make up for that. The green is a nice size so you should have

an easier time as least getting on it.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 9

Par: 5

Yards: 562 Yards

LYards: 573 Yards

Elevation: 15.5 Yards down to the hole



General: Just past the bunker in the rough, is a nice fairway to land on.

Try to knock it as far as you can on that section. I was going to list

going for an eagle as a shortcut, but it really isn't that long to reach

the green in 2. The hard part is getting it on the green. Whatever you

decide to do for your approach shot, just try to not overshoot the green.

If you do that, you will end up with an OB and no one likes that. If you

think you might have trouble with reaching the green or you want an

easier shot, aim for the fairway to the right of the green or aim for

the spot at the right corner of the green. There is no bunker and you

might just end up with a 15 yard or less shot for eagle which is doable.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 10

Par: 4

Yards: 452 Yards

LYards: 467 Yards

Elevation: 20.7 Yards down to the hole



General: Knock it on to the fairway about 260-270 yards out. This is a

nice big section to land on. From here is a nice approach shot to the hole.

Not too much to worry about here, not a bad hole.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 11

Par: 4

Yards: 424 Yards

LYards: 437 Yards

Elevation: 17.9 Yards up to the hole



General: Make sure to hit it far when you are aiming for the fairway. The

elevation is higher so it will be harder to reach. Lay it up if you have

to. When you get ready for your approach shot you will have some

elevation so make sure to add a few yards to your shot. The green is a

decent size and there is not too much to worry about. Just take your

time.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 12

Par: 3

Yards: 182 Yards

LYards: 193 Yards

Elevation: 4.4 Yards down to the hole



General: There is a little dip in elevation so make sure to subtract 2

or 3 yards to your swing. Make sure to not undershoot the ball to the

green. You do not want a bad shot or even worse an out of bounds.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 13

Par: 5

Yards: 556 Yards

LYards: 576 Yards

Elevation: 38.6 Yards down to the hole



General: Aim for the right section of the fairway and hit it as far as

you can. Make sure if you can hit it 295+ yards to not hit it too far.

From there is a manageable shot to the green in 2. It will be a tough

shot with the water right underneath the green. It is very easy to land

in the water when you are trying to reach there with a wood club.

Overshoot the hole if you have to.



Shortcut: None



Long Tee: Just make sure to not nail it as far as you can if you can

drive the ball 320 yards. It might roll off but for the most part you do

not have to worry about how far you drive the ball now.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 14

Par: 4

Yards: 388 Yards

LYards: 399 Yards

Elevation: 8.3 Yards up to the hole



General: Aim to the left side of the fairway away from the bunker. A nice

spot to aim for is about 24-250 yards off the tee. From there is a okay

shot to the green. There will be some elevation so make sure to add 3 or

4 yards to your swing.



Shortcut: This is not easy, but you can make it to the green or really

close from the tee shot. You are going to need an expert golfer who can

hit the ball 300+ yards. Use the blue power up and hope you get some

good extra yards with your hit. If you can pull it off, you will have a

shot at eagle or an easy birdie.



Long Tee: Forget the shortcut now. It is too far away.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 15

Par: 4

Yards: 422 Yards

LYards: 435 Yards

Elevation: 26.0 Yards down to the hole



General: No secret here, just knock it down the fairway. Make sure if

you have a powerful character, to lay up a little bit. You might roll

into the rough if you are not careful. After that, you will be left with

an easy approach shot to the green. I think the slope to this hole can

be nasty so make sure you look at the green before you take your shot.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 16

Par: 4

Yards: 413 Yards

LYards: 423 Yards

Elevation: 27.4 Yards up to the hole



General: This hole has really high elevation so make sure you keep that

in the back of your head on the tee shot. Aim a little to the left of the

fairway for an easier shot. When you attempt your approach shot it will

have some serious elevation up. Adding 8 to 10 yards might be necessary

for this hole.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 17

Par: 3

Yards: 175 Yards

LYards: 184 Yards

Elevation: 20.9 Yards down to the hole



General: There is a big dip in elevation so you might have to shorten up

a good 10 yards to the hole. The wind can make it worse so make sure to

estimate the best you can. Take your time, this can be a hard one.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 18

Par: 5

Yards: 572 Yards

LYards: 595 Yards

Elevation: 14.1 Yards down to the hole



General: No matter who you are using, you should be able to reach the

fairway where it starts 230 yards from the tee. Either aim just before

the bunker or to the right of it if you have some good power. After that

shot you should be able to make it to the green in 2 shots. If you can't

just aim to the left of the green on the fairway for an easy chipping

shot. There is some elevation down so make sure you take off 6 or 7

yards from your swing.



Shortcut: None



Long Tee: Good luck getting an eagle here. It will be very difficult.



------------------------------------------------------------------------





CROWN LINKS (CRLN)



The hardest course there is. In this course, it is easier to hit the

bunkers then it is the fairway. Some of these holes will just make you

cry. In one moment you can be having the best round ever and the next hole

you can hit a +6 taking it all away. Take your time and be patient, this

course takes a while to master. Like Silver Peaks, the long tee is on

average just a few yards further than the regular tee. So whatever works

on the regular tee should work on the long tee.





------------------------------------------------------------------------



Hole: 1

Par: 5

Yards: 591 Yards

LYards: 604 Yards

Elevation: 12.3 Yards down to the hole



General: Aim for the right fairway right between the 2 bunkers. It is

going to be really hard to reach the green in 2, but the good news is

there is nothing before the green so you can try. If you cannot reach

the green for your second shot, just hit it as far down the fairway as

you can.



Shortcut: If you are feeling a little daring you can hit it on the left

fairway. Make sure you are careful shooting off the tee with the 2 trees

right in your face. Even if you do end up landing on the fairway, you

still might have some more trees in your face trying to go for the green.

It isn't easy to do, but if you can pull it off you have a great chance

for an eagle.



Long Tee: Same as above for both strategies.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 2

Par: 4

Yards: 469 Yards

LYards: 478 Yards

Elevation: 20.6 Yards down to the hole



General: Nail it right down the fairway in front of you. Nothing to worry

about here as long as you hit it straight. When you get to your approach

shot, you will have a big dip in elevation to the hole. You might want to

shorten up 10 yards at least to make up for that.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 3

Par: 4

Yards: 461 Yards

LYards: 479 Yards

Elevation: 8.5 Yards down to the hole



General: Hit it right down the fairway. Make sure if you can hit it past

280 yards to shorten up a little bit. You do not want to roll into the

rough right in the middle of the fairways. Now the approach shot will

have some elevation up to the hole so make sure to add a few yards to

your shot. Try not to undershoot the ball either so you will not end

up in the sand trap.



Shortcut: None



Long Tee: Same as above except you can knock it about 300 yards until you

would start even reaching the rough.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 4

Par: 3

Yards: 214 Yards

LYards: 222 Yards

Elevation: 11.4 Yards down to the hole



General: This is one of the hardest holes in the game. The slope on the

green is incredibly hard and not to mention if you take a bad bounce, you

will end up in the water. There is also a big dip in elevation, so you

will need to shorten your swing by 4-5 yards. I would highly recommend

using super back spin on this hole to help stick it on the green.



As a side note, every hole I play, if I do not get at least a birdie I

am upset to some degree. This is the only hole that I am completely

satisfied with a par. Most people feel this way too.



Shortcut: None



Long Tee: Same as above.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 5

Par: 4

Yards: 424 Yards

LYards: 426 Yards

Elevation: 15.1 Yards down to the hole



General: About 240 yards out from the tee is a nice section of the fairway

to land on. The spot is just left of the bunker in the fairway. From there

it is a relatively flat elevation to the hole.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 6

Par: 4

Yards: 450 Yards

LYards: 460 Yards

Elevation: 0.1 Yards down to the hole



General: Really simple here. Just hit down the fairway as far as you can.

When you line up for your approach shot, you might need to add 4 yards

for the height in elevation. The slope on this green can be pretty bad so

take your time lining up the shot.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 7

Par: 4

Yards: 427 Yards

LYards: 437 Yards

Elevation: 12.1 Yards down to the hole



General: Another nice fairway you can just knock it right down. Be careful

of the slope of the fairway, it can take some bad bounces. Your approach

shot is going to have some elevation up to the hole so make sure to add

4 yards to your swing. This green's slope is really dangerous so use

super backspin to help stick it to the green. There is a bunker before

and after this hole so it will be tough to birdie.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 8

Par: 3

Yards: 171 Yards

LYards: 184 Yards

Elevation: 10.5 Yard drop to the hole



General: DO NOT UNDERSHOOT THIS HOLE TOO MUCH. Even if you land on the

green it can still roll off into the water. This is another hard par 3

to birdie but a par is better than landing in the water. Also, make sure

you shorten up your stroke 5-6 yards for the dip in elevation.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 9

Par: 5

Yards: 561 Yards

LYards: 579 Yards

Elevation: 3.7 Yards down to the hole



General: Nail it right down the fairway in front of you. Chances are that

you will be too far away from the hole to make an eagle. If this is the

case, just hit it as far down the fairway as you can to make an easy

approach shot for birdie. If you can make it to the green, be very

careful. There is bunkers surrounding the hole to make it difficult.



Shortcut: If you have a good 280+ yard drive, you can make it more to

the right fairway right over the bunker. This will get you alot closer

to the green in 2. There is a bunker that you could land it on the tee

so be careful. Once you get to your approach shot, it will be still very

difficult with all the bunkers around the hole. Take your time and make

your shot count.



Long Tee: Same as above except you will need 300+ yards to clear the

bunker now.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 10

Par: 4

Yards: 486 Yards

LYards: 502 Yards

Elevation: 9.0 Yards down to the hole



General: Go ahead and drive it down the fairway right in front of you. Try

to make sure to not land 280-290 yards out or you might have a little shrub

in your way to the green. The approach shot is really simple. Just knock it

on the green.



Shortcut: None



Long Tee: I think the shrub is 300-310 yards now.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 11

Par: 5

Yards: 574 Yards

LYards: 584 Yards

Elevation: 3.5 Yards down to the hole



General: Aim for the middle fairway. If you can hit it over 270 yards, aim

right over the bunker to get a little farther. It will be a far distance

to the green but you can make it with a high level character with good

power. If you think you might have a problem of reaching the green, make

sure you are not aiming right over the water. If you are unsure about

making it to the green lay it up to the right of the water and go for the

birdie.



Shortcut: If you can hit the ball 270+ yards aim for the right fairway.

There is a tree right in front of you so curve around it if you have to.

The best thing about the shortcut is it gives you a better angle of

hitting the green by avoiding shooting over the water. You still might

have a tree or two in your way so curve your shot if you need to. You

should be able to get the green easily in 2 here.



Long Tee:



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 12

Par: 4

Yards: 480 Yards

LYards: 490 Yards

Elevation: 3.1 Yards down to the hole



General: Aim it right down the fairway and lay it up right before the

bunker. If you feel confident enough hit it to the side or past the

bunker. Right before it is just a nice safe zone. From there it is an

nice and easy approach shot to the hole. Make sure to not overshoot or

you might end up hitting the water or the out of bounds.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 13

Par: 3

Yards: 186 Yards

LYards: 197 Yards

Elevation: 5.9 Yard drop to the hole



General: Subtract 2 or 3 yards for the dip in elevation. Make sure to take

your time with this shot because there are bunkers if you undershoot it and

out of bounds if you overshoot it. Use Super Backspin.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 14

Par: 4

Yards: 472 Yards

LYards: 491 Yards

Elevation: 3.3 Yards up to the hole



General: Aim right down the fairway as far as you can hit it. Be careful

because the fairway is very narrow so accuracy is important here. Also,

when you go to line up your approach shot, be careful you do not overshoot

here either. You do not want to bounce off the green into the water. Jeez

that's being said alot in this course.



Shortcut:



I always use the far left fairway - aiming at the top of the hill gives a

much better angle into the green (you get the entire length of the green

to land), though the second shot will not be easy, usually due to the side

slope. - and the tree obviously is not an issue then. Also, that shot

can be used with novice, inter, and exp characters.



Credit to BKGunner



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 15

Par: 3

Yards: 195 Yards

LYards: 203 Yards

Elevation: 4.7 Yards up to the hole



General: Lets do a nice status check. Bunker before the green, check. Bunker

after the green, check. 2 bunkers to the left of the green, check. Water

to the right of the green for a nice pace change, check. So the strategy

would be don't land in the water. Just add about 2 or 3 yards for the raise

in elevation. Just so you know this hole is not as bad as the traps around

it. Landing on the green is not as hard as it sounds.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 16

Par: 4

Yards: 444 Yards

LYards: 461 Yards

Elevation: 7.5 Yards up to the hole



General: Just aim straight down the fairway. Depending on how you land,

you might have a elevation variance. Since the fairway goes up and down

alot it is hard for me to help you out here. Just use advice I have said

before for the elevation you have and apply it to this hole. You should

be able to get it on the green and set it up for a birdie.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 17

Par: 4

Yards: 425 Yards

LYards: 442 Yards

Elevation: 12.1 Yards down to the hole



General: Just hit it down the fairway right in front of you. If you can

hit the ball 280+ yards, be careful that you do not hit it too far and

roll into the rough. From here, you will need to add 3 or 4 yards to your

swing for the height in elevation. It is not too tricky to reach the green

so just knock it on.



Shortcut: None



Long Tee: Same as above except now you can drive it about 300 yards before

you reach the rough.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 18

Par: 5

Yards: 580 Yards

LYards: 587 Yards

Elevation: 12.4 Yards down to the hole



General: Before you drive, take note of the 2 bunkers in the middle of

the fairway. If you feel nervous about it, aim to the left of the first

one and shoot just short of the 2nd one. That is a good fairway to work

with. If you have a character with a nice 290+ yard swing, you can shoot

over the bunkers. If you want to reach the green in 2 you are going to

need a character with some power. Make sure if you are going for the

green to add a few yards for the raise in elevation. DO NOT OVERSHOOT

THE GREEN. You will have an ugly rough shot that will get you a par or

worse, trust me. If you cannot reach the green in 2 just lay it up right

before it.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





*DOWNLOADABLE CONTENT*

OCEANIA RESORT (OCRT)



Is a medium-high difficult course. Oceania Resort is full of beautiful

landscapes and scenery. This course is alot of fun and is definetly

worth the price tag of $5. If you are trying to figure out how to compare

it to the other courses, the difficulty level is somewhere between the

Great Safari and the Silver Peaks courses. The interesting thing about

this course is water skipping will become much more prevalent. Get better

at it because mastering this skill will make you a better player on this

course.





------------------------------------------------------------------------



Hole: 1

Par: 4

Yards: 410 Yards

LYards: 434 Yards

Elevation: 14.1 Yards down to the hole



General: Aim straight down the fairway right in front of you. Make sure

to lay up down the fairway so you have no obstructions when you go for

the green. I would say 230 yards is a nice distance to lay up. If you

have enough power you can shoot right over the water to get a closer

shot, but laying up down the fairway is the safe shot. Your approach

shot is a relatively easy one so just hit it on the green.



Shortcut: None



Long Tee: Same as above except you do not have to worry about laying

up now.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 2

Par: 5

Yards: 556 Yards

LYards: 573 Yards

Elevation: 9.0 Yards down to the hole



General: Just hit it down the left side of the fairway as far as it can

take you. You might have some trouble reaching the green since this is

a really long par 5. If you have a character that has a drive over 270+

yards, you should be fine. When you go for the green, the elevation is

not an issue but that big windmill in the course might be. If it is,

just make sure you put some curve on the ball to avoid it. The green

is big enough to hit in 2 even though you might have a long putt.



Shortcut: None



Long Tee: It is going to be slightly harder to reach the green in 2 on

the long tee. Thankfully, the course is not that much longer so it is

still possible. But those extra 10-15 yards to the hole will make

certain characters not able to get the eagle.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 3

Par: 3

Yards: 209 Yards

LYards: 223 Yards

Elevation: 24.5 Yards down to the hole



General: 20+ yard dip in elevation to the par 3, wow this seems awfully

familiar. I would shorten up here at least 10-12 yards to the hole.

Also, make sure to use super backspin just to get the ball to stick to

the green.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 4

Par: 4

Yards: 444 Yards

LYards: 464 Yards

Elevation: 11 Yards down to the hole



General: Make sure to not hit the ball over 270 yards because it might

carry into the water. The water is pretty far so you will need a powerful

swing just to get over it. I would lay up because getting closer isn't

any more beneficial. When you start lining up for your approach shot,

you might have a nice tree in your way. If you have a high shot

trajectory, you will be able to clear the tree so don't worry about it.

If you have a mid trajectory you might be able to clear it, but curve

your shot just in case.



Shortcut: This is not really a shortcut, but if you want to get really

cute, you can water skip over to the other side. Like I said before,

it doesn't really matter that much because you are still around 130-140

yards from the tee, but it is style points.



Long Tee: Same as above except now you can hit it 285-290 yards without

worrying about hitting the water. Also, I would pretty much say the

shortcut can be crossed out for the long tee. It is just way too

risky.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 5

Par: 4

Yards: 338 Yards

LYards: 354 Yards

Elevation: 1.9 Yards down to the hole



General: Aim right down the left side of the fairway. A good spot to aim

for is 240-250 yards down the fairway to get a nice clear shot to the

green. From there you are left with a really small easy approach shot to

the hole.



Shortcut: I was going to make this the general strategy but I figured some

people might not be able to clear the water. If your character can hit

the ball over 260 yards, you should be able to clear the water and get the

ball on the green in one shot. Even if you cannot clear the water, you

can water skip to the hole. Use some super backspin because if you are

not careful, the ball could skip off the green and land in the water.



Long Tee: The nice spot to hit on the fairway is about 260-270 Yards now.

To reach the green in one shot is still very doable. Again you can still

water skip to the hole if you need to.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 6

Par: 4

Yards: 446 Yards

LYards: 469 Yards

Elevation: 6.2 Yards up to the hole



General: Aim right down the fairway in front of you. A good place to aim

for is right over the water to get a little closer to the hole. When you

line up your approach shot, you should notice you are shooting quite a

bit uphill. Make sure to add 8-10 yards to your stroke to compensate.



Shortcut: None



Long Tee: Same as above. Just don't aim over the water if you feel you

cannot clear it.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 7

Par: 5

Yards: 602 Yards

LYards: 617 Yards

Elevation: 1.7 Yards down to the hole



General: Power up and knock it down the right fairway. If you have a

powerful enough character you might be able to reach the green in two

shots. If you do not, just aim as far as you can. Be careful of the

trees that are in your way. Curve your shot if you feel it is

necessary.



Shortcut: Knock it right down the fairway as far as you can. When you

line up for your shot to hit it on the green, there isn't too many trees

blocking your line of sight. What you are going to do is water skip over

the water. Put some super topspin on the ball and hope it carries over

right on the green. Be careful of the tree near the green because you

do not want to hit it. With some very nice super topspin, I was able

to skip it across 4 times to the green.



Long Tee: Same as above except be careful on the shortcut. The extra 10-

15 yards just might put the hole out of reach. If you have a powerful

expert level character, you should be able to reach the green in 2.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 8

Par: 4

Yards: 460 Yards

LYards: 473 Yards

Elevation: 11.8 Yards down to the hole



General: Knock it on the left fairway. You want to use this one because

it does not have any obstructions to the hole (okay there might be some

but we can work around them). Now you should have a nice clear shot to

the hole. If you think you might hit the rocks, just curve your shot

to the right to avoid it.



Shortcut: None



Long Tee: Same as above except its the right fairway you want to aim for.

If you want to aim for the left, just make sure you have a nice clear

approach shot to the hole.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 9

Par: 3

Yards: 204 Yards

LYards: 216 Yards

Elevation: 0.6 Yards down to the hole



General: Really not too much to say for this hole except use super

backspin. The green has alot of dips and slopes so it can get ugly.

Getting on the green is not a problem, but getting close to the hole

might be.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 10

Par: 4

Yards: 435 Yards

LYards: 466 Yards

Elevation: 7.4 Yards down to the hole



General: Unless you are really confident about hitting it between the

two bodies of water, hit it down the right fairway right before where

the water starts. Your approach shot will have a small dip in elevation

to the hole. If you want make sure you shorten up 2 or 3 yards to make

up the difference.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 11

Par: 5

Yards: 548 Yards

LYards: 569 Yards

Elevation: 0.1 Yards down to the hole



General: Power up and just knock it down as far as you can on the fairway.

Just as a side note, even if you feel you cannot make it, you can use

the mountain as a ricochet to land on the fairway. Just look at the

layout of the mountain before you try it. To reach the green in 2 you

are going to need a decently powered character. Chances are if you are

using a novice character you will not be able to reach the green. There

is not that much difficulty with reaching on the green. Just knock it

on and go for the eagle.



Shortcut: None



Long Tee: Good luck reaching the green in 2 shots. You are going to need

someone juiced up on steroids to pull this one off.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 12

Par: 3

Yards: 215 Yards

LYards: 222 Yards

Elevation: 8.1 Yards down to the hole



General: A very long par 3. Depending on the hole location, this hole

can be really easy or tricky. Remember using super backspin helps stick

the ball to the green. If the pin hole location ends up on the skinny

part you can barely overshoot it if you have to. You will end up in the

rough with a 7-9 yard chip shot for birdie, which is doable.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 13

Par: 4

Yards: 439 Yards

LYards: 465 Yards

Elevation: 1.4 Yards down to the hole



General: Hit it straight on the fairway about 250 yards out. This will

give you an excellent clear approach shot to the hole. You can try

hitting the ball a little closer to the green by going closer to the

mountains, I just don't see the point of messing up a perfect approach

shot. For your approach shot, you will have some elevation up so make

sure to add a few yards to your shot. Curve your ball to the right if

you feel there are some obstacles in your way.



Shortcut: If you have a character that can hit it hard and also has a

high shot trajectory, you can hit it or skip it off the top of the

mountain to the green in one shot. You will need to put super backspin

on the shot just to get it a little higher in the air. This is a highly

difficult shot and I would recommend trying on practice mode before you

try it in a game.



Long Tee: Forget the shortcut now. I would recommend the general strategy

now. 260 yards out is the nice spot to hit.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 14

Par: 4

Yards: 468 Yards

LYards: 470 Yards

Elevation: 9.1 Yards down to the hole

General: You can either shorten up before the water or skip it over.

Generally, I always take the easy approach to shorten up before the water.

But just so you know, to skip it over the water is easy because it is

very short. In fact, just one water skip should do. It is up to you,

but if you are unsure, lay it up because there is no reward to skipping

the ball except that you are closer to the green. Your approach shot

should be very flat for elevation so just knock it on the green.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 15

Par: 4

Yards: 381 Yards

LYards: 396 Yards

Elevation: 9.2 Yards down to the hole



General: Hit it on the fairway ahead of you. If you can drive the ball

over 270 yards, be careful. Sometimes it gets tricky finding a safe spot

so you might want to lay it up. When you go for the approach shot, make

sure you do not undershoot into the water. Overshoot by a yard or two if

you think the shot is difficult to make. An extra 8 feet onto your putt

is better than landing in the water.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 16

Par: 3

Yards: 189 Yards

LYards: 213 Yards

Elevation: 7.4 Yards down to the hole



General: Shorten up a few yards to the hole for the dip in elevation.

MAKE SURE TO NOT UNDERSHOOT. The out of bounds is very close to the

beginning of the green so make sure you reach it. Getting an out of

bounds before the end can really mess up a great round.



Shortcut: None



Long Tee: Same as above



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 17

Par: 4

Yards: 388 Yards

LYards: 412 Yards

Elevation: 12.2 Yards down to the hole



General: The fairway gets brutal the farther you can drive it. What I

would do is lay up about 220 yards out on the fairway right before the

rough line in the fairway. The reason I chose this spot because it is

easy to hit and the fairway has no slope. If you hit it past the rough

line, even if you land on the fairway, you can have a bad slope to shoot

on and that is never fun. If you chose to lay up, you will have an easy

approach shot to the hole. Shorten up a yard or two for the dip in

elevation.



Shortcut: None



Long Tee: The rough line is now at 250 yards.



------------------------------------------------------------------------





------------------------------------------------------------------------



Hole: 18

Par: 5

Yards: 578 Yards

LYards: 602 Yards

Elevation: 12.6 Yards down to the hole



General: Knock the ball down the fairway right before where the water

starts. Unless you got a good lie and a powerful character, you will not

be able to reach the green in 2. Just hit it as close to the green as

possible and try to chip-in for eagle. Lay up on the bigger section of

the fairway if you think you have no chance of even getting close to the

green for eagle.



Shortcut: If you have a powerful enough character you can just knock it

over the water onto the deeper part of the fairway. If you do not have

a powerful character you can water skip it to the deeper fairway. You

should be able to make it across in a skip or two so there is not too

much to worry about. Once you make it across, you have a nice easy flat

shot to the green for 2. Enjoy the spoils of your risk!



Long Tee: The general strategy is the same but the shortcut is not. Make

sure you have the power to pull this off because it is no longer really

easy.



------------------------------------------------------------------------





***********************************************************************



SINGLE PLAYER CHALLENGE (SPCHAL)



Right now I put it on the courses that you will play at each level. I plan on

in future updates to put in what the average score you can expect from in each

tournament.



FYI, once you receive a prize for a tournament, you will not get another one.

You only get 1 prize per tournament.



This is the template I will use for each tournament:

Tournament: The name of the tournament

Course: What course it will be played on and what tee

People: Number of people entered in the tournament

Holes: How many holes the course will have (also in or out).

Rules: Any special rules for this tournament

Average: The average score of the leader when the tournament is over. This is

just giving you an idea of what score you will need to beat to win the tourney.





JUST AS AN FYI, THE COMPUTER PLAYERS IN THE TOURNAMENT START OF GOOD THEN

FINISH BAD. IF YOU NOTICE A PLAYER IS ALOT HIGHER THAN THE AVERAGE, THEY WILL

DO BAD LATER ON.





JUNIOR





Tournament: Novice Cup

Course: Highlands Regular Tee

People: 30

Holes: 9 Hole Out

Rules: None

Average: +9



Tournament: Friendly Cup

Course: Highlands Regular Tee

People: 30

Holes: 9 Hole In

Rules: None

Average: +8



Tournament: Hole Shuffle Newbie Match

Course: Highlands Regular Tee

People: 20

Holes: 9 Hole In

Rules: Hole Shuffle

Average: +7



Tournament: Public Tournament

Course: Highlands Regular Tee

People: 30

Holes: 9 Hole In

Rules: None

Average: +7



Tournament: Advanced Shots Challenge Cup

Course: Highlands Regular Tee

People: 20

Holes: 9 Hole Out

Rules: Advanced Shots Only

Average: +10



Tournament: Hole Shuffle Tombo Cup

Course: Highlands Regular Tee

People: 30

Holes: 9 Hole Out

Rules: Hole Shuffle

Average: +7



Tournament: HSG Novice's Tournament

Course: Highland Regular Tee

People: 30

Holes: 9 Hole Out

Rules: None

Average: +8



VS. Match against Sophie





BEGINNER





Tournament: Newbie King Top Ten

Course: Okinawa Regular Tee

People: 10

Holes: 9 Hole Out

Rules: None

Average: +8



Tournament: Summer Cup

Course: Okinawa Regular Tee

People: 30

Holes: 9 Hole Out

Rules: Light Wind, Clear Weather

Average: +6



Tournament: Big Cup East Japan

Course: Highland Regular Tee

People: 30

Holes: 9 Hole Out

Rules: Big Cup

Average: +4



Tournament: Hole Shuffle Highland Match

Course: Highlands Regular Tee

People: 30

Holes: 9 Hole In

Rules: Hole Shuffle

Average: +6



Tournament: Beginner's Tournament

Course: Okinawa Regular Tee

People: 40

Holes: 9 Hole Out

Rules: None

Average: +6



Tournament: Maiden Cup

Course: Okinawa Regular Tee

People: 40

Holes: 9 Hole In

Rules: None

Average: +6



Tournament: Big Cup West Japan

Course: Okinawa Regular Tee

People: 30

Holes: 9 Hole In

Rules: Big Cup

Average: +8



VS. Match against Bjorn





AMATEUR





Tournament: Seagull Cup

Course: Okinawa Long Tee

People: 40

Holes: 9 Hole In

Rules: None

Average: +5



Tournament: Amateur Battle

Course: Highland Long Tee

People: 30

Holes: 9 Hole In

Rules: None

Average: +2



Tournament: Okinawa Open

Course: Okinawa Long Tee

People: 30

Holes: 9 Hole Out

Rules: None

Average: +4



Tournament: Brolly Tournament

Course: Highlands Regular Tee

People: 20

Holes: 9 Hole In

Rules: Rainy Weather

Average: +2



Tournament: Highland International

Course: Highlands Regular Tee

People: 40

Holes: 18 Holes

Rules: None

Average: +1



Tournament: Advanced Shots Invitational

Course: Okinawa Long Tee

People: 30

Holes: 9 Hole Out

Rules: Advanced Shots Only

Average: +5



Tournament: Novice Championship

Course: Highlands Long Tee

People: 30

Holes: 9 Hole Out

Rules: None

Average: +3



Vs. Match Against Sasha





SEMI-PRO





Tournament: Asia Cup

Course: Okinawa Regular Tee

People: 30

Holes: 18 Holes

Rules: None

Average: +2



Tournament: Gusty Cup

Course: Highlands Regular Tee

People: 30

Holes: 9 Hole In

Rules: Strong Wind

Average: Even



Tournament: Semi-pro Tournament

Course: Euro Classic Regular Tee

People: 30

Holes: 9 Hole Out

Rules: None

Average: +1



Tournament: Young Ladies Classic

Course: Okinawa Long Tee

People: 40

Holes: 9 Hole In

Rules: Female Only

Average: +3



Tournament: Hole Shuffle Tournament

Course: Highlands Regular Tee

People: 20

Holes: 18 Holes

Rules: Hole Shuffle

Average: -2



Tournament: Young Guns Shootout

Course: Highlands Regular Tee

People: 30

Holes: 9 Hole Out

Rules: Novice Only

Average: -1



Tournament: Hole Shuffle Autumn Cup

Course: Euro Classic Regular Tee

People: 30

Holes: 9 Hole In

Rules: Hole Shuffle

Average: +2



Tournament: Euro Classic Open

Course: Euro Classic Regular Tee

People: 30

Holes: 9 Hole In

Rules: None

Average: +2



VS. Match against Felipe





PRO





Tournament: Pacific Championship

Course: Okinawa Long Tee

People: 40

Holes: 18 Holes

Rules: None

Average: +2



Tournament: African Tournament

Course: Great Safari Regular Tee

People: 40

Holes: 9 Hole Out

Rules: None

Average: +1



Tournament: Big Cup International

Course: Euro Classic Regular Tee

People: 40

Holes: 9 Hole Out

Rules: Big Cup

Average: Even



Tournament: The Forest Cup

Course: Euro Classic Regular Tee

People: 40

Holes: 9 Hole In

Rules: Hit a tree +2 Strokes

Average: +2



Tournament: Men's Summer Tournament

Course: Okinawa Regular Tee

People: 40

Holes: 9 Hole Out

Rules: Male Only

Average: Even



Tournament: Great Safari Tournament

Course: Great Safari Regular Tee

People: 40

Holes: 9 Hole In

Rules: None

Average: +1



Tournament: Japan Cup

Course: Highlands Long Tee

People: 40

Holes: 18 Holes

Rules: None

Average: -1



Tournament: Advanced Shots Masters

Course: Okinawa Regular Tee

People: 40

Holes: 18 Holes

Rules: Advance Shots Only

Average: +1



VS. Match against Sonia





SEEDED-PRO





Tournament: Hole Shuffle All-European

Course: Euro Classic Long Tee

People: 30

Holes: 9 Hole In

Rules: Hole Shuffle

Average: +1



Tournament: Golf Idol Championship

Course: Highlands Regular Tee

People: 30

Holes: 18 Holes

Rules: Female Only

Average: -3



Tournament: Typhoon Cup

Course: Okinawa Regular Tee

People: 30

Holes: 9 Hole Out

Rules: Strong Wind, Rainy Weather

Average: +1



Tournament: European Classic

Course: Euro Classic Long Tee

People: 40

Holes: 9 Hole out

Rules: None

Average: +2



Tournament: Savannah Tour

Course: Great Safari Long Tee

People: 40

Holes: 9 Hole In

Rules: None

Average: +2



Tournament: Limited Clubs

Course: Okinawa Long Tee

People: 20

Holes: 9 Hole Out

Rules: Limited Clubs

Average: +1q



Tournament: Hole Shuffle Royal Tour

Course: Euro Classic Regular Tee

People: 40

Holes: 18 Holes

Rules: Hole Shuffle

Average: -2



Tournament: Hole Shuffle Masters

Course: Great Safari Long Tee

People: 40

Holes: 9 Hole Out

Rules: Hole Shuffle

Average: +2



Tournament: No Sands Tournament

Course: Okinawa Regular Tee

People: 20

Holes: 9 Hole In

Rules: Sand Trap +2 Strokes

Average: Even



VS. Match against Felipe





BRONZE





Tournament: Great Invitational

Course: Silver Peaks Regular Tee

People: 40

Holes: 9 Hole In

Rules: Intermediate Only

Average: Even



Tournament: Hole Shuffle Leo Cup

Course: Great Safari Long Tee

People: 40

Holes: 18 Holes

Rules: Hole Shuffle

Average: +1



Tournament: No Mowers Tournament

Course: Okinawa Long Tee

People: 20

Holes: 9 Hole In

Rules: Rough +2 Strokes

Average: +1



Tournament: Prince Charming Cup

Course: Euro Classic Regular Tee

People: 40

Holes: 18 Holes

Rules: Male Only

Average: -4



Tournament: The Major Open

Course: Silver Peaks Regular Tee

People: 30

Holes: 9 Hole In

Rules: None

Average: Even



Tournament: Wind Display OFF!

Course: Highlands Long Tee

People: 30

Holes: 9 Hole Out

Rules: Wind Speed Off

Average: -1



Tournament: Advanced Shots African

Course: Great Safari Regular Tee

People: 30

Holes: 18 Holes

Rules: Advanced Shots Only

Average: Even



Tournament: Silver Peaks Classic

Course: Silver Peaks Regular Tee

People: 40

Holes: 9 Hole Out

Rules: None

Average: Even



Tournament: Union Memorial

Course: Euro Classic Long Tee

People: 40

Holes: 18 Holes

Rules: None

Average: Even



VS. Match against L.J.





SILVER





Tournament: Big Cup Euro Tourney

Course: Euro Classic Regular Tee

People: 30

Holes: 9 Hole out

Rules: Big Cup

Average: -3



Tournament: Standard Kings

Course: Euro Classic Long Tee

People: 20

Holes: Euro Classic Long Tee

Rules: Standard ball and club only

Average: +1



Tournament: Hole Shuffle Spring Cup

Course: Highlands Regular Tee

People: 40

Holes: 18 Holes

Rules: Hole Shuffle

Average: -11



Tournament: Hole Shuffle VIP Cup

Course: Crown Links Regular Tee

People: 10

Holes: 9 Holes Out

Rules: Hole Shuffle

Average: +1



Tournament: Hole Shuffle Turtle Cup

Course: Okinawa Long Tee

People: 40

Holes: 18 Holes

Rules: Hole Shuffle

Average: -3



Tournament: Links Tournament

Course: Crown Links Regular Tee

People: 30

Holes: 9 Hole In

Rules: None

Average: +2



Tournament: Novice Battle

Course: Highlands Long Tee

People: 40

Holes: 18 Holes

Rules: Novice Only

Average: -7



Tournament: Great Safari Dustbowl

Course: Great Safari Long Tee

People: 40

Holes: 9 Hole In

Rules: Light Wind, Clear Weather

Average: Even



Tournament: Grand Games

Course: Silver Peaks Regular Tee

People: 40

Holes: 18 Holes

Rules: None

Average: -1



Tournament: The Crown Links Cup

Course: Crown Links Regular Tee

People: 30

Holes: 9 Hole Out

Rules: None

Average: +2



VS. Match against Kate





GOLD





Tournament: Queen's Cup

Course: Silver Peaks Regular Tee

People: 30

Holes: 18 Holes

Rules: Female Only

Average: -2



Tournament: Intermediate Battle

Course: Silver Peaks Regular Tee

People: 30

Holes: 18 Holes

Rules: Intermediate Only

Average: -2



Tournament: Top Players Invitational

Course: Crown Links Regular Tee

People: 30

Holes: 9 Hole In

Rules: Expert Only

Average: +1



Tournament: Hot Shots Open

Course: Crown Links Long Tee

People: 30

Holes: 9 Hole In

Rules: None

Average: +2



Tournament: Pixie Cup

Course: Silver Peaks Long Tee

People: 30

Holes: 9 Hole In

Rules: None

Average: Even



Tournament: Wind Display OFF! Part II

Course: Euro Classic Regular Tee

People: 40

Holes: 9 Hole In

Rules: Wind Speed Off

Average: -1



Tournament: Great Safari Mudbowl

Course: Great Safari Regular Tee

People: 40

Holes: 9 Hole Out

Rules: Rainy Weather

Average: Even



Tournament: N. Europe Challenge

Course: Silver Peaks Long Tee

People: 40

Holes: 9 Hole Out

Rules: None

Average: Even



Tournament: Golfer of the Year

Course: Crown Links Long Tee

People: 10

Holes: 9 Hole Out

Rules: None

Average: +2



Tournament: Legends of the Game

Course: Great Safari Long Tee

People: 30

Holes: 18 Holes

Rules: Male Only

Average: +4



VS. Match against Dino





PLATINUM





Tournament: Hurricane Cup

Course: Crown Links Regular Tee

People: 20

Holes: 9 Hole Out

Rules: Strong Wind, Rainy Weather

Average: +3



Tournament: Atlantic Classic

Course: Euro Classic Long Tee

People: 30

Holes: 18 Holes

Rules: None

Average: -3



Tournament: Expert Battle

Course: Crown Links Long Tee

People: 30

Holes: 18 Holes

Rules: Expert Only

Average: +5



Tournament: Advanced Shots: The Champions

Course: Crown Links Regular Tee

People: 30

Holes: 9 Hole In

Rules: Advanced Shots Only

Average: +1



Tournament: Big Cup King Finals

Course: Silver Peaks Regular Tee

People: 30

Holes: 18 Holes

Rules: Big Cup

Average: -4



Tournament: Hole Shuffle Scarab Cup

Course: Great Safari Regular Tee

People: 40

Holes: 18 Holes

Rules: Hole Shuffle

Average: -5



Tournament: Lightning Cup

Course: Silver Peaks Long Tee

People: 40

Holes: 18 Holes

Rules: Rainy Weather

Average: +2



Tournament: World's Top Ten!

Course: Okinawa Regular Tee

People: 10

Holes: 18 Holes

Rules: None

Average: -9



Tournament: The Golf Invitational

Course: Crown Links Regular Tee

People: 30

Holes: 18 Holes

Rules: None

Average: +1



Tournament: Take the Crown! HSG Cup

Course: Highlands Regular Tee

People: 30

Holes: 18 Holes

Rules: None

Average: -12



VS. Match against Anya







YOU HAVE COMPLETED SINGLE PLAYER CHALLENGE MODE



***********************************************************************



ONLINE AND OFFLINE RANKINGS (ONOFF)



During the course of the game, you will go up in rank as you start

playing through the game and going through all of the courses. You

can quickly get up to rank 10, but after that it will take some effort

to get up higher. You will need to play every course to get higher

than 10 and shoot some good games. Offline, the highest your rank

level can get is to level 15. If you want to get higher than level 15,

you will have to go online.



RANK LEVEL HOW YOU UNLOCK

_____________________________________________________________________



1-10 Go up by playing challenge mode

11 ???????????????????

12 ???????????????????

13 ???????????????????

14 ???????????????????

15 Requirements below*

16 Winning a G1 Tournament while at Rank 15

17 Win 5 G0 tournaments, play 120 total

18 Win 10 G0 tournaments, play 160 total

19 Win 20 G0 tournaments, play 200 total

20 Win 30 G0 tournaments, play 200 total

_____________________________________________________________________







Front Mirror

18 Holes/9 Holes 18 Holes/ 9 Holes



Highlands 16/8 16/8

Okinawa 14/7 14/7

Euro 12/6 12/6

Safari 12/6 10/5

Silver 10/5 8/4

Crown 8/4 6/3







The requirements could be slightly lower but this is what we got so far.

Okay I thought you just needed either the mirror or the front, but you might

need one of each.



You might only need to beat one requirement for each course or you might

need to beat one requirement for both the regular tee and mirror tee.

Hopefully, I will figure this out.





CREDIT TO GORGEOUSDRE FOR THE REQUIREMENTS FOR LEVEL 17-19. NICE JOB.

He is currently testing the information for 20. I will update it as

soon as he reaches it :)



CREDIT TO MACE FOR THE REQUIREMENTS FOR LEVEL 20. I know it seems weird

that you no longer need more than 200 total games for level 20, but Mace

reached it with only playing 208 games.





Your -250 score for level 15 is a good guideline but we all agreed that

it had to do with your best points for each hole as some people were as

low as -220 and got level 15. Not that it really matters, but it we are

99% sure it is points that determine level. Also he suggested a total

of 85,000 points which is good too.



CREDIT To GorgeousDre





ANOTHER GREAT THING IS IF YOU ARE ONLINE AND YOU PRESS THE SELECT BUTTON,

IT IS A SHORTCUT TO YOUR FRIENDS LIST AND YOU CAN CHECK YOUR MESSAGES. I

wish this feature was in more games.



CREDIT To ruipq





When you start playing online, you will have a ranking of g3. This

is the lowest ranks online. You can raise your rank by playing in a

ranked tournament ( GF is a grade free tournament). You win 4 points

by finishing in 1st place, 3 points for finishing in 2nd place, and

2 points for finishing in the top 20% of people entered in the

tournament. For a tournament to count, it must have at least 10 people

entered at the start of the tournament. Below I listed how you can

raise your ranks up. As you start to go up in rank, you will notice

your competition will get tougher.





FYI, if you quit an online tournament, you cannot enter another

tournament until the one you just quit in ends. I know a box says

you cannot enter another tournament for another something hours and

minutes, but there is a formatting error in the game. The hours and

minutes represent a clock.





You will get demoted if you do not score points in a block. I am not sure

about g0 because I have no evidence yet, but I do know if you are a g2

and score no points in a 20 game block you will get demoted to g3. If you

are a g1 and score no points in a 30 game block you will get demoted to

g2. If someone knows the criteria for g0 please email me and I will add

it on.







RANK LEVEL HOW YOU UNLOCK

_____________________________________________________________________



G3 Starting Rank

G2 Win 8pts. **

G1 Win 20pts. in 20 games

G0 Win 30pts. in 30 games

_____________________________________________________________________



Credit to TDAWG23232 for figuring these formulas out.



** This is confirmed. There is no game limit to reach ranking g2.



Just to add in a little something here but I keep seeing people say to

go from G3 to G2 you need 8 points in 10 games. I believe this is

incorrect. I'm not saying for sure but I don't think there is any game

requirement at all for a number. Every single profile I see where people

have ranked up they had met the 8 point requirements but I seriously

doubt every single one of them did it in a 10 game period.

I see people that have played over 100 G3 games, so you are trying to

tell me they couldn't get a single podium in 90 games and then all of a

sudden they get their 8 points in the last 10 game period? I have seen

this too many times for it to be a coincidence. I firmly believe to go

from G3 to G2 you only need 8 points, no matter how many games those

points span.

Okay, so the formula is really simple. If you do not reach your goal in

points in the amount of games listed above, your points reset. So if

you do not get 20 points in 20 games, you have to get 20 points in your

next twenty games. Personally, it makes more sense to always be your

last games played, but I guess Clap Handz decided to do it in blocks.



Credit to Archizzy





***********************************************************************



ONLINE ITEMS (ONITEM)



These are list of items you can win online. I have added items that me

or my friends have unlocked as we have gone through the game. You can

win items by finishing at least in the top 20% of a prize available

ranked tournament. The items won are at random so there is no method

for getting a specific item. I have a won an online item that I

received for coming in at 1st while a friend got the same item from

coming in 3rd.



I made a table to show where you need to place in a tournament depending

on how many people are entered in it. Remember a GF tournament is a

grade free tournament and is just for fun.



AMOUNT OF PEOPLE HOW MANY PEOPLE WILL RECEIVE PRIZES

_____________________________________________________________________



10 2

11-15 3

16-20 4

21-25 5

26-30 6

31-35 7

36-40 8

41-45 9

46-50 10

_____________________________________________________________________





AS OF JULY 2ND, 2008 THIS IS A COMPLETE LIST.





HEAD

Spiked Fringe: Red

Duck-tail: Black

Bob: Red

Army Helmet

Hard Hat

Jason Mask

Chignon: Blue

Plait: Black

Chignon: Light Brown

Chignon: Blue

Bunches: Pink

Afro: Black

Mohawk: Blond

Mohawk: Red

Duck-tail: Blond

Cap: Brown

Hat: White

Cap & Goggles: Black

Racing Helmet: Black

Bandage

Shogun

Japanese Princess

Masked Wrestler





FACE

Young Boy 1

Peasant

Smiling Girl

Manga Face

Granny

Handlebar

Mysterious

Unibrow Man

*Face

Beauty

Almond Eyes: Woman

Droopy Eyes: Man

Unibrow Man

Big Chin 1

Big Nose

Spiral Cheeks

Manga Face

Kabuki Demon

Mysterious

Cute

Anime

Samurai





BODY

Boy's Uniform: Blazer

Girl's Uniform: Blazer

Trunks: Blue

Bike: Blue

Tank Top

Kamishimo

Boat

Rebel

Cardigan: Pale Blue

Boys Uniform: Formal

Girls Uniform: Blazer

Kimono: Navy

Kimono: Scarlet

Judo Uniform

Cowboy

Apron: Pink

Car: White

Speedbike: Green

Bike: Orange

Horse: Brown

UFO

Wrestler's Trunks

Skateboard

Mummy

Bulldozer





ACCESSORIES

Moustache

Glasses Red

Sunglasses: Brown

Snorkeling Set

Doctors Mask

Electric Guitar

Baby Sling

Butterfly Net

Shovel

Glasses: Pale Blue

Spiral Glasses

Doctor's Mask

Ribbon: Yellow

Pet Tiger

IV Stand

Boxing Gloves

Bamboo Sword

Butterfly Net

Pet Elephant

Pet Chicken

Black Mask

Club







BIG SHOUT OUT TO GORGEOUS DRE FOR TAKING HIS TIME AND LISTING ALL HIS

ITEMS TO HAVE A COMPLETE LIST. MANY THANKS.



SPECIAL THANKS TO ER1CKSON and TDAWG23232 for helping out with some

of this information



***********************************************************************



DOWNLOADABLE CONTENT (DCS)



2 new characters have became available to download on 05/15/08, Gloria

and Alex. Both characters can be purchased for $0.99 plus tax. Alex

is an intermediate player and gloria is an expert player. If you enjoy

Hot Shots Golf, than these characters are worth it to buy. For only $2,

its a great deal. Personally, I think Gloria is an excellent player. IF

YOU ARE HAVING TROUBLE FINDING THE CHARACTERS, JUST KEEP MOVING TO THE

RIGHT. You won't see them on the screen, but if you keep scrolling over,

you will reach them.





1 new course became available to download on 06/19/08. Oceania Resort

Course. This course can be purchased for $4.99.

Oceania Resort is full of beautiful landscapes and scenery. This course

is alot of fun and is definetly worth the price tag of $5. If you are

trying to figure out how to compare it to the other courses, the

difficulty level is somewhere between the Great Safari and the Silver

Peaks courses. The interesting thing about this course is water skipping

will become much more prevalent. Get better at it because mastering

this skill will make you a better player on this course.



**********************************************************************.



LOADING SCREENS (LSCRN)



1) Hot shots golf out of bounds is here. Beautiful golfing scenery and a cast

of crazy characters - it's an all new Hot Shots Golf. Now includes the much

anticipated Online Mode! Plus, experience increased realism with the Advanced

Shot System.



2) Collect items in Challenge Mode! As you obtain special items, you will

unlock new VS Characters. Beat the VS Characters to increase your rank!

Can you reach the very top of the rankings?



3) In Challenge Mode, you can play tournaments with special rules! Hit the

bunker and have 2 strokes added to your score: that's just one of the wonky

special rules you can play under. Make sure you review the rule book before

you start a tournament.



4) In training, you can pick a course and ball to hone your tactics! In this

mode, retake a shot as many times as you like. You can also set the wind and

weather exactly as you want it. Training is the shortcut to success!



5) The Training Course makes a comeback in Training Mode! The gentle, flat

terrain of this course allows you to test the skills of the characters, the

performance of different gear, and the effects of the wind. Or, you could

just knock the ball about for fun!



6) The Icons on your scorecard show your score



Red solid star Double Eagle or better

2 red circles Ace or Eagle

1 orange circle Birdie

Green bar Par

Blue Triangle Bogey

Blue Square Double Bogey

Blue X Triple Bogey or worse

If you manage to chip the ball in, the icon will flash.



7) Use Power Mode to DRIVE that ball! Press the square button during play to

switch the red flame Power Mode! Use it when you're falling behind or really

want to knock a rival out for the count! Plus you can use blue flame Power

Mode with the 1W! But be careful - if you hit the red zone, who knows where

the ball is going to end up!



8) The higher the ball flies, the more the wind will affect its flight. The

ball's height changes depending on the club you use, so wind is a factor in

club selection. The slope of the course will also affect the ball's height.

There're lots of things to consider when taking a shot.



9) In some modes, you might receive Shot Points during the round. These

points are awarded for fine play and technical shots. Try experimenting to

see what shots earn the most points. Points can determine who wins a game,

so you'll want to earn as many as you can!



10) Using the same character increases loyalty. Increased loyalty has a number

of advantages, so if you find a character you like, stick with them and make

them your BFFs!



11) If you want to be promoted higher than Golf Level 11, you need to get

great scores not just on one course, but on ALL the courses. If there's a

course that's making life difficult, you will have to get out there and

practice, practice, practice!



12) HSG Rules: Points Match

In Match Play games with this rule the player with the most points wins the

hole, even when the stroke count is the same! So it's not just about the

number of strokes. You have to learn how to earn top points with stylish

golfing!



13) Introducing Advanced Shots for a real-world analog feel! The game still

offers the familiar Traditional Shot system, but the new Advanced Shot

system enables you to drive the ball further! Mastering Advanced Shots

could be just what you need to put yourself ahead of the pack.



14) As always, you pick your own gear! Your golfing gear includes clubs

and balls. Selecting the right gear can help overcome characters' weak

points and highlight their strengths. Try to find the character and gear

combination that suits your game.



15) Everybody's Clubs have auto impact! Just press the X twice, once to

start the swing and once to set the power. You lose some distance, but

it's a great option if you're not so good at nailing the impact! If you

forget your clubs, just select Easy Input on the Confirmation Screen

before the game begins.



16) Using Expert Clubs. If you build up Loyalty with certain characters,

they'll be able to use expert clubs. In other words, you can only use

novice clubs with low-loyalty characters.



17) Character Class determines what class of club can be used. Novice

clubs for novice characters, intermediate for intermediate, and expert

clubs for expert characters. You need the right clubs to play a character.

Oh, but don't worry about balls; they're the same for everybody.



18) To spin the ball press a direction button at the moment of impact.

Top Spin: Up button

Back Spin: Down button

Side Spin: Left or Right button

The situation will determine what kind of spin you should use.



19) To hit Super Back Spin, press the up button when setting Power and press

the down button at impact. If you manage a Perfect Impact, the ball will burn

with blue flames and spin backwards on the green or fairway!



20) To hit Super Top Spin, press the down button when setting power and press

the up button at impact. If you manage a Perfect Impact, you will hit a low

flying Super Top Spin shot. This is a great shot if you're trying to skip

the ball across water!



21) To hit Super Side Spin, Press the left button when setting power and press

the right button at impact (the opposite directions work just as well) to hit

a ball with Super Side Spin! Oh, but don't forget that you also have to hit the

ball with a Perfect Impact.



22) With higher loyalty, you can adjust Power at Impact. At impact, press the

O to slightly reduce Power, or the Triangle to slightly increase it. This gives

you a second chance to get the Power just right.



23) Homing and Rising Shots, if a ball hit with Super Back Spin strikes the

pin, it rebounds, turns around, and homes in on the hole! If a ball hit

with Super Top Spin strikes the pin, it will rise up the pin! Why don't you

give it a go?



24) You can still make Spiral Shots! If you hit the pin with a Super Side Spin

shot, the ball will spiral like mad around the pin and drill itself into the

hole! It's not an easy shot to make, but try it if you think you have the

skills!



25) Welcome to Hot Shots Golf Out of Bounds Online! Go online and chat to the

other players on the course and in the lobbies. Have fun, play fair, and

remember your good golfing manners!



26) Haven't gotten yet



27) Why not have a chat in the lobby? Press the R2 in a lobby to open the

virtual keyboard and write a chat message. A USB keyboard makes it even easier

and quicker to type messages - simply plug your keyboard into the PS3 system

to connect it.



28) Up to 50 players can compete in a Real Tournament! To join a Real

Tournament, select Tournament List from the Online Commands or talk to the

Receptionist Character in the lobby. Just check the fixtures and choose the

tournament you want to enter!



29) What is the New Real Format? From 2 to 8 players can compete against each

other in real time! The best thing is, you can watch the other players as they

play! Oh yes, but when you really want to focus on a shot, you can delete them

by pressing the R3 button.



30) Real tournaments have a Time Limit! There's a time limit for each hole, so

no dilly-dallying or you'll see the dreaded Time's Up message! If you do run

out of time, you will be forced to withdraw.



31) How to create a Game Room. Press the triangle button while in the lobby,

then select Create Game Room from the Online Commands menu. Then you just

need to get some players together and begin the round!



32) How to find a game room. Select Game Room List from the Online Commands

menu to view all the existing game rooms. Find a friend's game room and play

a round with your friends.



33) Viewing the Profile of another player in the lobby. Press the L3 button

while in a lobby to active the hand. Point at a player with the hand and press

the X to view that player's profile.



34) Haven't gotten yet



35) Training Course. Hot Shots Golf training course built in the South Pacific.

A place where Hot Shots golfers can analyze their game and home their skills.

Many famous golfers have practiced their strokes here!



36) Highland Country Club. This course on a peaceful plateau offers

summer heat relief. Ponds and streams attract abundant flora and fauna. A

course that's as famous for its hiking trails as for its golf!



37) Okinawa Golf Resort. A links-style resort course with gorgeous

ocean vistas. A course that boasts many artifacts of the rich Okinawa heritage.

The gentle, changeable breeze can sometimes be a golfer's best friend.



38) Euro Classic Golf Course. This classic course wears its medieval

heritage with grace. Located in Europe, the course still bears many elegant

traces of the Middle Ages. Like a good cheese, it only gets better with age.



39) Great Safari Country Club. An equatorial wild kingdom! Experience the wild

side of golf - play on nature's grand stage and encounter giraffes, zebras,

elephants and more!



40) Silver Peaks Golf Course. Play by the light of the aurora borealis on this

arctic course! Legend says that fairies have been spotted on this course,

giving it the nickname, Pixie Peaks.



41) Royal Links. Golf's Shangri-La! The world-famous course has been the scene

of countless historical golfing moments. Every great golfer has a tale to tell

about their experiences on the Crown Links greens.



42) Oceania Resort. A resort course shaped by ancient rugged landscape. Anything

can happen on this challenging and majestic course, with its aggressive

landscape carved by mother nature.



43) Training Course screenshot.



44) Highland Country Club screenshot.



45) Okinawa Golf Resort screenshot.



46) Euro Classic Golf Course screenshot.



47) Great Safari Country Club screenshot.



48) Silver Peaks Golf Course screenshot.



49) The Crown Links Screenshot.



50) Oceania Screenshot.



51) Jasmine the Free Spirit. The star of Hot Shots Golf. Always daddy's girl,

as a child she spent weekends with him practicing on the range. That's where

she picked up her love of the game. She's now in the golfing club at school,

and practices night and day. Her goal is to one day beat Daddy's score.



52) Nick the Natural Styling. Nick's love for the game started after watching

a certain young golf player battling it out on TV. Nick might not be strong but

he makes it up in intelligence and a keen ability to read the course. One day

he'll have a great professional future... and perhaps play against his

childhood hero and inspiration: Pro Golfer Maruyama.



53) Sophie the Classic Beauty. The daughter of a famous family of impeccable

pedigree. She became interested in the game at a very young age, thanks to the

course that adorned the grounds of her family's estate. She has surprising power

for her size. When she's scoring well, she is the perfect lady, but be careful

when things stop going her way - her sulks can be titanic!



54) Bjorn the Newb with a Future. A shy young golfer who's drives are nothing

to boast about, but his ball control is second to none. Full of youth and

enthusiasm, he never lets his mistakes discourage him. In fact it makes him

even more determined! Even when his game isn't going well, he'll compliment his

fellow golfers on their good plays - a rare trait for one so young in the cut

throat world of pro golf!



55) Suzuki the Hot Shot Fave. The chairman of the Hot Shots Golf Association.

Originally just a Wall Street peon, he has somehow risen through the ranks to

become the face of the "Hot Shots Golf" franchise. Suzuki is always ready with

a joke or prank, and he loves to pick up new gags from TV sitcoms. Old jokes,

new jokes - he loves them all, and how he's back, funnier than ever!



56) Sasha the Action Film Star. As a famous action film star Sasha spends most

days dodging bullets and leaping from exploding buildings, but on the days

she's off the set, she's on the links perfecting her game. As a natural athlete

(she does all her own stunts!) she's taken to golf quite easily... so much so

that she's started to neglect her acting for golfing!



57) Felipe the Global Jet Setter. He's the usual Hollywood son: obscenely

wealthy, completely spoiled and eternally fleeting. The only constant is his

love for golf: In fact, if you look at all his travels you'll see that every

destination has a luscious golf course nearby. His constant time on the links

have turned him into a formidable player... and sadly... also a terrible

show-off.



58) Sonia the Avid Big-swinger. Sonia's passionate expression, lithe and

powerful movements have put her at the top of the dancing world. She brings

the same athleticism and intensity to her golf, and can drive the ball with

the best of them. Though she usually seems unruffled, her tantrums are

legendary. What kind of performance will she put in on the greens today?



59) Bloom the Downtown Golfer. Started off as a street performer, showing off

a mix capoeira of moves and Brazilian samba. To make ends meet, he'd work at

the local golf course, and oddly enough, the same one Sasha goes to! They met

and quickly became great friends: she would teach him about golf and he would

teach her fancy moves for her movies! He's now skilled in the art of dancing,

fighting, and putting!



60) Fernando the Corporate Warrior. This high flying global corporate warrior

has an unbridled passion for golf. He is proud that most of his business

projects have turned to gold - except for his initial business forays working

for Mr. Suzuki. He's the type who is always on the job 24-7, and his mobile

phone never leaves his side. But he's a good family man who always has them

uppermost in his mind.



61) L.J. the LA Express. A hero to kids all over, this American sporting legend

plays baseball in the summer and football in the winter - and now his new

challenge is to become a golf master! Although he still has plenty to learn,

his awesome power puts him level with the pros. Sure he might look fierce on

the course (and he's got quite a tongue!) but he's yet to turn down an

autograph request.



62) Kate the Mysterious Foreigner. A woman cloaked in mystery and a past as

dark as her eyes: very little is known about this smoldering beauty. Every

time she heads out, the gallery is in awe. Her opponents are unnerved by the

friendly praise that belies her icy demeanor - something dangerous seems to

lurk behind that enigmatic smile...



63) Dino the Silent Howl. Another formidable golfer with a mysterious past!

It's said he was once the main star on the pro-tour and he gave all his prize

winnings to various environmental causes. He's very mild-mannered and quiet,

letting his meticulous style do all the talking: a haute couture hole-in-one.



64) Anya the Gorgeous Queen. What can you say about Anya, except that she is

gorgeous? A major financial player and the wife of an oil baron, she enhanced

her natural golfing talent with a small army of coaches. She makes a splash

on the course with her stunning coordinated outfits, and her regal bearing

has earned her the nickname, "gorgeous queen".



65) S. Maruyama the Super-Pro Golfer. The world-famous pro golfer, Shigeki

Maruyama. A favorite of the gallery, his easy-going and cheerful demeanor

hides a tough competitive streak. Though he may play the joker, when it comes

to golf he is all business. A true gentleman of the sport, Maruyama is ready

to take join the Hot Shots Golf Challenge and set world records again!



66) Well, someone is having difficulty winning in Challenge Mode... So we've

added an Easy Mode! In Easy mode, your opponents are weaker and you don't need

to score so well to pass the level. You can switch this mode ON and OFF at

anytime - and don't worry, there's no penalty!



67) Ta-da! A very skilled Intermediate Character has appeared! This new

character has some nifty techniques you can try. Now the matches are going

to get REALLY interesting - you'd better get out there and sharpen your skills!



68) Ta-da! a super skilled Expert Character has appeared! The new character

outclasses the competition with peerless technique AND power. It's the

Challenge Mode end game - can you overcome this final giant hurdle and reach

the highest rank of all?



69) Congratulations! You've overcome every rank in Challenge Mode! How about

going for a perfect victory and trying to win every tournament?



70) AMAZING! You've won a perfect victory in Challenge Mode! Not to mention

collecting loads of great gear and characters. For your next challenge, how

about trying to improve on your best score? The real battle is with yourself!



**********************************************************************



CHEATS, TIPS, AND GLITCHES (CHEAT)



Building Loyalty Easy - An easy way to build loyalty is to just play a quick

vs. match game and quit out each hole. After 3 holes you give up and you

build loyalty for doing this. It doesn't add alot when your levels get

higher, but sometimes it helps when you are a sliver away from getting to

the next level.



Building Loyalty Easy to the next step - Okay so there is a longer way to

build up loyalty with no effort on your part. The only thing it requires

is a turbo controller. All you need to do is have a turbo fire controller

firing X the hole time and you will constantly build up loyalty for the

character of your choice. MAKE SURE YOU ARE AT A POINT IN THE GAME WHEN

YOU ENTER SINGLE PLAYER CHALLENGE MODE IT WILL DEFAULT AGAINST PLAYING A

VS MATCH. Just play a match above with the character of your choice and then

start the turbo controller up. It will keep shooting bad until you give up

by having too many strokes. After 3 holes, you will give up and the game

will be over and you gain loyalty. The controller will keep going and

repeat the process until you are done. I know this process takes alot

longer than the above process, but this way you can leave your ps3 on

overnight and build up alot of loyalty.



Building Loyalty Really Fast - Anytime you set a course record you build

loyalty really fast. So if you start off with a bad score and you slowly

get better each time, loyalty will build at the fastest rate possible.



Advanced Approach Swing - So the biggest problem with advanced is when

you need to go to approach mode and need a 80% shot to hit the hole.

If you want to do this a little bit easier, you can hit the R2 button to

change your view so you can get a side shot. When you watch the backswing

you can estimate better what is halfway between 50% and 100%. Remember

the club flashes yellow at 50% and red at 100%.



Lobby 1 Glitch - It is really hard to put in into words what exactly

you should do. Shaq32Suns32 was nice enough to show the glitch in a

video. Thanks alot man.



http://s178.photobucket.com/albums/w268/Shaq32Heat32/?action=

view&current=100_2850.flv



Scoring Glitch - It is unconfirmed how this happens since it seems to

only affect a few individuals. What it does is ruins your high scores by

posting obscene ones. To help prevent this, try and backup your ps3 data

when you can because I do not see Clap Hanz fixing this issue anytime

soon. Below is a screenshot of what the bug will look like.



This is a image from purbeast's info.

http://img99.imageshack.us/my.php?image=img0025zw3.jpg



**********************************************************************



ONLINE BANNED WORDS (BNWD)



You might think this is self-explanatory, but it is not. We all know

the words that seem obvious to ban, but there are some that make no

sense. I am making a list of words that I find or others do so you

know what you can't say. Any word you are not allowed to say will

show up as ******.



This is the list of words you are not allowed to say:



After

Bite (Contributed by jtk500)

Happened (Contributed by fury98)

fickle (Contributed by fury98)

buraco (Contributed by ruipq)

opened (Contributed by Drgnfy5)

simon (Contributed by rowdybusch)

Computer (Contributed by rowdybusch)

Anything with the word "pute" (Contributed by rowdybusch)



**********************************************************************





TAUNTING (TANT)



I decided to add this section because it is part of the game and I do try to

list all information. Credit to xquid for all the information so far.





From the main menu choose Multi-Play. Then choose Stroke. Use the menu

input to tell the game that you want (up to 4 players), and assign each of

them to a separate controller. You add/remove players by moving the stick to

the right/left. You change the controller (or pick a computer opponent) by

moving the stick up or down.



You will need at least 2 controllers to see and hear this in action (you can

do this against a computer opponent – as long as there are at least 2

controlled players). I will also need to check if this is possible during

online play.







For all characters (thus far)

The Right stick, L3, R3, Start and Select do nothing.

The Left stick spins the character.

Left: Fore!

L1: Ooh/Aah/Laugh (Random)

R1: Ooh/Whistles (Random)

Square: Clap (With crowd noise)







Character: Jasmine

Right: Whoops, into the water. AND Out of Bounds. (Random)

Up: Ummm… (In disgust)

Down: What was that?

Triangle: Wow! (With a wave)

Circle: Well done! (With clapping)

X: Oh nice! (Hand punch into air for emphasis)

L2: Ha Ha.

R2: Good Luck!



Character: Nick

Right: Uh, That's a pond. AND You're out of bounds! (Random)

Up: 'ats no good.

Down: This is embarrassing.

Triangle: You're good! (With a wave)

Circle: Nice! (With clapping)

X: Yeah, nice! (With a jump for emphasis)

L2: What was that supposed to be?

R2: You can do it!







Character: Sophie

Right: Oh, It's in ze pond. AND Out of bounds. (Random)



Up: Pa-the-tic.

Down: Embarrassing.

Triangle: Zat is ok. (With a wave)

Circle: You're not bad! (With clapping)

X: Nice shot! (Spin for emphasis)

L2: Uh, what was zat?

R2: Try 'arder







Character: Bjorn

Right: Oop, into the pond. AND I think that’s out. (Random)



Up: Are you ready yet?

Down: Now what? (With foot stamping)

Triangle: You’re cool! (With a wave)

Circle: Nice Shot! (With a jump for emphasis)

X: That’s great! (With clapping)

L2: What’s wrong?

R2: Good Luck. (Hand punch into air for emphasis)



Character: Suzuki

Right: Into the water. AND Must stay in bound. (Random)



Up: Oh, what to do?

Down: No, no, no, no.

Triangle: You can do it! (With a 2 hand wave)

Circle: Very good! (With clapping)

X: Nice shot! (With a pirouette for emphasis)

L2: I'm not sure.

R2: Excellent!







Character: Sasha

Right: Plop! AND Umm, where did it go? (Random)



Up: I’m bored.

Down: Oh dear, oh dear.

Triangle: No Surrender! (With a wave)

Circle: Nice shot! (With a thumb up)

X: Not bad, not bad at all. (With clapping)

L2: What was that?

R2: Good luck!



Character: Felipe

Right: Huh, are you a water (... couldn't hear this)? AND Hole's

that way! (Random)

Up: You still at it?

Down: Bored, bored, bored!

Triangle: All right! (With a wave)

Circle: Nice shot!

X: Not too bad! (With clapping)

L2: Useless!

R2: Cool, keep at it!







Character: Sonia

Right: You wanna swim? AND Exit Stage Left! (Random)



Up: I want to go home.

Down: What was that?

Triangle: Oh, those moves! (With a wave)

Circle: Nice shot! (With a thumb up)

X: All right, no? (With clapping)

L2: What?

R2: Good luck. (With a dance pose)







Character: Bloom

Right:



Up:

Down:

Triangle:

Circle:

X:

L2:

R2:





Character: Fernando

Right: You’re stock’s sinking! AND You’re out the market! (Random)



Up: Don’t quit your day job.

Down: You blew it! (With a foot stamp)

Triangle: Go get ‘em. (With a wave)

Circle: Nice shot! (With a jump and finger making a gun for emphasis)

X: All right, nice! (With clapping)

L2: What was that?

R2: Good luck.





Character: Alex

Right: Into the pond. AND Out of bounds. (Random)



Up: Oooh!

Down: That’s no good. (With foot stamping)

Triangle: You can do it! (With a wave)

Circle: Nice shot! (Striking a cheer pose)

X: Very good! (With clapping)

L2: Look out!

R2: Now focus!





Character: L.J.

Right:



Up:

Down:

Triangle:

Circle:

X:

L2:

R2:





Character: Kate

Right:



Up:

Down:

Triangle:

Circle:

X:

L2:

R2:





Character: Dino

Right:



Up:

Down:

Triangle:

Circle:

X:

L2:

R2:





Character: Anya

Right:



Up:

Down:

Triangle:

Circle:

X:

L2:

R2:





Character: S. Maruyama

Right:



Up:

Down:

Triangle:

Circle:

X:

L2:

R2:





Character: Gloria

Right: Oh, into the pond. AND That’s out. (Random)



Up: I’m a little disappointed.

Down: It’s no good.

Triangle: How exciting! (With a wave)

Circle: Nice shot!

X: Good luck! (With clapping)

L2: What are you doing?

R2: Brilliant!





**********************************************************************



CREDITS (CRDT)



If you are on this list and you want the credit listed under a different

name, just send me an e-mail.



Me - Duh!



Clap Hanz - Making this excellent game. Without the game this

document couldn't be possible



SBAllen - For allowing this document on GameFAQ's.



MOMOwheeler - For some great insight on advanced vs. traditional swing

and for hosting a sweet website. Also for his Super Diagonal Swing.



ER1CKSON - For helping contribute alot of help to the online items won.

Also for helping out with some advanced vs. traditional info too.



TDAWG23232- For contributing alot of online items you can win. Also,

for figuring out the formula for online rankings.



Shaq32Suns32 - For contributing more online items you can win. Also

for telling me what the requirement is for g2. I forgot that :).

Posted a video feed for lobby glitch 1.



TheGamesVillage.com - Just for being a great bunch of people that love

to help anyone out.



Bludwine2309 - Showed that you get more loyalty by playing on a

harder course rather than an easier one.



JonnyZ - for reminding me that you can hold down the button for spinning

so you do not have to tap it.



_Mace_ - adding in some tips for shooting and power mode.



Bluezero - For making some minor corrections and proof reading this long

paper.



GorgeousDre - For making a correction on leveling up and saying that

homing ball doesn't always hole out 100% of the time. Also, for adding

in some hole locations for the capsules. Thank you Dre for coming up with

all the level requirements for level 17-19. Also, provided the complete

online items list. Excellent Work.



the_smug_one - For noticing Gloria's stats were incorrect.



ruipq - for adding the fact you can press select online as a shortcut to

your friends menu.



markwbooker - correction on impact adjustment



cox5251 - correction on impact adjustment



BKGunner - For a shortcut on Crown Links Hole 14. Also showed how to get

to level 17.



Sauron 96 - Tip for building loyalty by breaking course records.



Violent J - For the shortcut tip on Great Safari Hole 15



Purbeast - For the image showing the scoring glitch.



Archizzy - Credit for contributing g3 to g2 having no game limit. Also

for adding in a Q & A of the grass throw. Thank you because this was

overlooked.



Ivara - for bringing up that I have no information on demotion on online

rankings. Also for submitting their score at level 15 to see what the

requirements could be.



xquid - For contributing the section for taunting. It is still imcomplete,

but I like the information. Keep sending more :)



Who is mark - for submitting their score at level 15 to see what the

requirements could be.



Nate Sheetz - For submitting their score at level 15 to see what the

requirements could be.



Arden Varney - For submitting their score at level 15 to see what the

requirements could be.



Rowdybusch - For submitting their score at level 15 to see what the

requirements could be. Also for submitting in some banned online words.



***********************************************************************



FINAL WORDS



Well I guess this is it. If there is anything you have a question

about or something is wrong with my FAQ, feel free to send me an

email and slam me down. Also, if you want to add something send me

an email and I will put it in.



As of right now these are the only sites that have permission to use my

walkthrough:



gamefaqs.com

cheatcc.com

supercheats.com

gamershell.com

hotshotsgolf.com

gamerstemple.com

gamerevolution.com



If you are not on this list and you use my walkthrough, something will

jump out of your computer and get you. If you want to use my walkthrough,

just send me an email.





YOU CAN ALWAYS FIND THE MOST RECENT WALKTHROUGH ON GAMEFAQS.COM



By the way, if you really like the Hot Shots Golf Series, a website

dedicated to it is finally up. www.hotshotsgolf.com.





***********************************************************************



Email: [email protected]

PSN ID: Roughdawg4

Copyright @ 2008

Upcoming Releases
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player game (known as Squadron 42). The game will also feature VR support.
Reviews
9 REDMAGIC 10 Pro Review
With a new Snapdragon processor comes a new REDMAGIC 10 Pro phone incorporating it. For those gamers or power users…
X