Disgaea 3 FAQ/Walkthrough

Disgaea 3: Absence of Justice - Walkthough/Leveling Guide

Version 1.0

September 11, 2008

by Aerius




1. Introduction .................................................. [SEC0001]

2. Walkthrough ................................................... [SEC0002]

2.1 - Chapter 1 - Netherworld Honor Student ................. [WLK2100] Tutorial 1 ....................................... [WLK2111] Tutorial 2 ....................................... [WLK2112] Tutorial 3 ....................................... [WLK2113]

2.1.2 Strongest Entrance ............................... [WLK2120]

2.1.3 Strongest Hallway ................................ [WLK2130]

2.1.4 Strongest Garden ................................. [WLK2140]

2.1.5 Strongest Crossroad Strongest Entrance .......... [WLK2150]

2.1.6 Strongest Overlord Strongest Entrance ............ [WLK2160]

2.2 - Chapter 2 - Mao's Heart ............................... [WLK2200] Tutorial 4 ....................................... [WLK2201] Tutorial 5 Tutorial 2 ........................... [WLK2202] Tutorial 6 ....................................... [WLK2203]

2.2.1 Childhood Memories ............................... [WLK2210]

2.2.2 Heart Vault ...................................... [WLK2220]

2.2.3 Dragon's Rest .................................... [WLK2230]

2.2.4 Cooking Corridor ................................. [WLK2240]

2.2.5 Home Ec. Kitchen ................................. [WLK2250]

2.2.6 Grudgeful Memory ................................ [WLK2260]

2.2.7 Heart Vault (2) .................................. [WLK2270]

2.3 - Chapter 3 - The Freshmen Leader! ...................... [WLK2300]

2.3.1 Blazing Firestorm ................................ [WLK2310]

2.3.2 Student Chaos .................................... [WLK2320]

2.3.3 Thrill ........................................... [WLK2330] Item World ....................................... [WLK2331]

2.3.4 Threatful Abuse .................................. [WLK2340]

2.3.5 Nightmare Days ................................... [WLK2350]

2.3.6 Forceful Education ............................... [WLK2360] Board Conspiracy ................................. [WLK2361]

2.3.7 Assault! PTA ..................................... [WLK2370]

2.4 - Chapter 4 - Almaz the Hero ............................ [WLK2400]

2.4.1 Freezing Soul ........................... ........ [WLK2410]

2.4.2 Chaotic Chill .................................... [WLK2420]

2.4.3 Eternal Teardrop ................................. [WLK2430]

2.4.4 Murderous Intent ................................. [WLK2440] Psycho Room ...................................... [WLK2441]

2.4.5 Futile Revenge ................................... [WLK2450]

2.4.6 Heart Vault (3) .................................. [WLK2460]

2.5 - Chapter 5 – Grand War ................................. [WLK2500]

2.5.1 No Running Hallway ............................... [WLK2510]

2.5.2 Organized Corridor ............................... [WLK2520]

2.5.3 Audio-Visual Room ................................ [WLK2530]

2.5.4 Chain Death Battle ............................... [WLK2540]

2.5.5 Rotten Grudge .................................... [WLK2550]

2.5.6 Victims' Ecstasy ................................. [WLK2560]

2.5.7 Waking Nightmares ................................ [WLK2570]

2.5.8 Captain's Location ............................... [WLK2580]

2.6 - Chapter 6 – The Reckoning ............................. [WLK2600]

2.6.1 Evil Mind Vortex ................................. [WLK2610]

2.6.2 Howl of Agony .................................... [WLK2620] Heart Vault (4) .................................. [WLK2621]

2.6.3 Legendary School ................................. [WLK2630]

2.6.4 Vile Voodoo Doll ................................. [WLK2640]

2.6.5 Pool of Bloody Tears ............................. [WLK2650]

2.6.6 Cruel Destiny Plan ............................... [WLK2660]

2.7 - Chapter 7 – An Eye for an Eye ......................... [WLK2700]

2.7.1 Hearty Comeuppance ............................... [WLK2710]

2.7.2 Unsated Thirst ................................... [WLK2720]

2.7.3 Corpse Eaters .................................... [WLK2730]

2.7.4 Grieving Death Knell ............................. [WLK2740]

2.7.5 Wandering Hunter ................................. [WLK2750]

2.7.6 Death's Path ..................................... [WLK2760]

2.8 - Finale – Super Battle (Chapter 8) ..................... [WLK2800]

2.8.1 Super Hero's Requiem ............................. [WLK2810]

2.8.2 Super Hero's Apostle ............................. [WLK2820]

2.8.3 Super Hero's Desire .............................. [WLK2830]

2.8.4 Last Battle ...................................... [WLK2840]

3. Maximization Guide ............................................ [SEC0003]

3.1 Early Leveling ....................................... [MAX3100]

3.2 House of Ordeals ..................................... [MAX3200]

3.3 Intermediate Powerleveling in HoO .................... [MAX3300]

3.4 Class World and Preparing for Item World ............. [MAX3400]

3.5 Item World, Pirates, and Pirating .................... [MAX3500]

3.6 Item Duplication ..................................... [MAX3600]

3.7 Perfect Item Creation ................................ [MAX3700]

3.8 Character Maximization ............................... [MAX3800]

4. Appendix ...................................................... [SEC0004]

4.1 Passing Topics ....................................... [APX4100]

4.2 Diez Gentlemen Sidequest ............................. [APX4200]

4.3 Dimension-X .......................................... [APX4300]

5. Reference ..................................................... [SEC0005]

5.1 Stat Specialists ..................................... [REF5100]

5.2 Dual-Stat Specialists ................................ [REF5200]

5.3 Other Specialists .................................... [REF5300]

5.4 Pirates and Pirate Ships ............................. [REF5400]

5.5 Class World Upgrades ................................. [REF5500]

5.6 Item List ............................................ [REF5600]

5.7 Character Classes .................................... [REF5700]

6. Frequently Asked Questions .................................... [SEC0006]

7. Acknowledgements ............................................. [SEC0007]




The purpose of this document is to explain how to beat the game without

power leveling and to provide a high level summary on the steps required to

attain maximum stats. If you are looking for complex formulas or statistical

minutia, this guide is not what you are looking for. There are other guides

that focus on the more in-depth parts of the game. There are many steps in

power leveling and the order is rather interchangeable for a lot of it. I

have compiled the steps in what I feel is optimal, but you can do a lot of

the steps out of order and arrive at the same result although it may come at

the cost of additional time spent.

As a disclaimer: this FAQ has spoilers. Not only does it have spoilers, it

has lots of spoilers. I actually go out of my way to include them. Do not

continue reading this document if this bothers you in any shape or form.

I would like to extend special thanks to the regulars at the Disgaea 3

GameFaq forums. Your knowledge and insight has been extremely useful in

piecing together my strategies. I would also like to thank the writers of

the various official published guides. While I haven't look at what the

official guides contain, I'm sure much of the data floating around was

originally sourced from there.




In the walkthough, I will discuss some general strategies to beat each

stage. I assume that you know the basics to fight - basically:

1) Keep characters with high HP in front of characters with low HP;

2) Gang up on enemies whenever possible; use team attacks and special attack


3) Try to kill finish off enemies, it is preferable to eliminate one enemy

instead of damaging two;

4) Attempt to bait the enemy so you get first strike, this means using one

lead character and walking slowly across the map.

I also assume that you buy equipment as money allows and buy/upgrade new

skills and Evilities as you accumulate mana. In each mission I provide a

recommended level as guidance, this number signifies what I feel should be

the average level of your top 5-6 characters.

While leveling all 10 (or more) characters is possible, if you want to

minimize having to level up, I recommend leveling up 3-5 main characters.

Generic (characters you can create) are generally quite a bit weaker than

story characters at the Tier 1 level, so using Mao and other story

characters are preferable.

I also use the system of only buying one really expensive weapon or armor

when I have saved up money and "passing it down" to my 2nd strongest

character when I buy something new. This ensures you will have one or two

characters that are quite a bit stronger than the rest. If you follow my

advice you should not have to "level up" at all outside of the story

missions. However, the ultimate goal is to have fun, so do whatever you

want. :)

2.1 Chapter 1 - Netherworld Honor Student [WLK2100]


Every time you start a new chapter, there are three chests that spawn in the

town area. The contents are randomized and in theory you could keep on

resetting until you got an item you wanted. I think it is a waste of time

though and would recommend just taking whatever happens to be inside them.

The chests during chapter one are located: 1) right beside where you start;

2) by the hospital (jump to the bottom by the bed to reach it); 3) by the

staircase leading to the lower level by the green zombie. Tutorial 1 [WLK2111]


Recommended Level: Lv1


Lv1 Vato Bros. x1 (Chewie)

Lv1 Pvt. Prinny x3

Easy, use combos to kill the enemies. Tutorial 2 [WLK2112]


Recommended Level: Lv2


Lv3 Vato Bros. x1 (Cholo)

Lv1 Eryngi x4

Use combos to kill the guys on the lower part of the map. To reach Cholo

either build steps like they did in the tutorial or you can throw someone

from the lower steps. You can also just cast spells with your mage and kill

Cholo without getting damaged. Tutorial 3 [WLK2113]


Recommended Level: Lv2


Lv4 Vato Bros. x1 (Churro)

Lv2 Green Slime x4

As noted by the tutorial, simply throw the green geo on the blue area and

destroy it. Be careful that none of your characters are standing on a

colored tile when you trigger the geo chain.

Replacing the Court system in previous Disgaea series is the Homeroom. It

basically serves the same purpose except you can also put characters into

"Clubs". Sometimes they need to sit next to each other to gain the special

effect and sometimes they don't; read the individual club descriptions for

more details. I recommend that you go to the Homeroom in order to pass

Robber Shop. Be sure to assign your characters to it afterwards. You may

also want to pass "More Expensive Stuff" if your Customer Rank is 1 or

higher. Making a couple new characters is also advisable at this point.

2.1.2 Strongest Entrance [WLK2120]


Recommended Level: Lv3


Lv4 No.1 Delinquent x1 (Rasberyl)

Lv3 Rasberyl's Lackey x2 (Asuka, Kyoko)

Lv1 Hero Wannabe x1 (Almaz)

Not too challenging, but if you want to play it safe move one character one

square towards the enemy and End Turn. After drawing them to move, move two

squares behind the portal and End Turn - that will further isolate the

lackeys. Beat them down then defeat Rasberyl afterwards.

You do not need to defeat Almaz to finish this mission.

2.1.3 Strongest Hallway [WLK2130]


Recommended Level: Lv4


Lv4 Ghost x1

Lv3 Catsaber x6

Pick up the Blue geo and throw it on top of a red tile, then pick up the

Null geo and throw it on the green tile. Destroy the Green geo (on the red

tile) and watch the magic happen. Clean up the survivors.

2.1.4 Strongest Garden [WLK2140]


Recommended Level: Lv5


Lv5 Mothman x2

Lv4 Catsaber x5

(x2 Treasure Chests)

Try to kill the enemies on the blue tiles to get extra treasure chests if

you want. You should also attempt to lure the enemies to you so you don't

need to fight too many at once. Aim to "overkill" the Mothmen because they

are hard to hit and some of your attacks will probably miss.

If you want the treasure chests throw someone across the chasm.

2.1.5 Strongest Crossroad [WLK2150]


Recommended Level: Lv6


Lv6 Petite Orc x3

Lv5 Pvt. Prinny x5

For this battle I'll introduce how to do chain throws (for those unfamiliar

with Disgaea). First move one character to left or right (ie, so he/she is

between an uncolored tile and the base portal). Then take out a second

character and place him next to the first one so he is standing on an

uncolored tile. Take out a third character but leave him standing on the

base portal. Use the first character to pick up the third, then the second

to pick up the first. The end result is a tower of three characters. Throw

them so that the character that was originally on the base panel is beside

one of the geos and that he is standing on an uncolored tile. That way when

you destroy the geo none of your characters will be damaged. After the chain

is finished, the enemies will all be approximately half dead.

Mop up then proceed to the next level, area attacks like Blade Rush work

well here.

2.1.6 Strongest Overlord [WLK2160]


Recommended Level: Lv7


Lv6 Overlord's Finger x5

If you want to be cheap you can just use a character with a Gun and stay out

of range while killing everything but the Bird. The Ring Finger can heal but

will run out of SP if you keep at it. I recommend taking out the Thumb first

since it is isolated and can't be healed. Be careful of the middle finger

(Bird) since it has a powerful area attack.

By now you probably have Customer Rank 2, make sure you ho to the Homeroom

to pass "More Expensive Stuff" if you haven't. You have probably earned some

more mana, so feel free to pick up some Evilties and to recruit more

characters if you want. Gun users and characters that can throw far are


If you are passing Homeroom bills that are not that popular keep in mind

that you can keep on refreshing the probability by pressing O then X over

and over again until you get better odds.

2.2 Chapter 2 - Mao's Heart [WLK2200]


Another chapter, another opportunity to open some chests. They are: 1)

behind the big board (in front of the Shaman); 2) down the big staircase

(opposite of where the chest was in Chapter 1); 3) behind the item shops

down the stairs. Tutoring: Geo Blocks (Tutorial 4) [WLK2201]


Recommended Level: Lv8


Lv6 Green Slime x3

Lv6 Marionette x2

Just as the tutorial demonstrated, toss the Red geo by the other red geos to

destroy them all. Don't do anything else and End Turn. The marionettes will

move forward so kill them before dispatching the slimes. Tutorial 5 [WLK2202]


Recommended Level: Lv8


Lv8 Zombie x1

Lv7 Thief x6

As shown in the tutorial, throw the geo next to the huge stack of similar

geos to severely damage the group of thieves. The zombie has a lot of HP so

line up a big combo for him. Tutorial 6 [WLK2203]


Recommended Level: Lv8


Lv7 Green Mage x1

Lv7 Lady Fighter x3

Throw the Geo to blow up the rest then kill the four enemies. Nothing to it.

After going to the Heart Bank, open the chest behind the item vendor and the

chest by the big green crystal.

2.2.1 Childhood Memories [WLK2210]


Recommended Level: Lv9


Lv9 No.1 Delinquent x1 (Rasberyl)

Lv8 Rasberyl's Lackey x2 (Asuka, Kyoko)

Lv6 Fighter x3

Lv6 Lady Fighter x2

This is probably the first battle that is somewhat difficult due to special

attacks that you will get bombarded with. Start by moving your highest

HP/defense character to the path on the right (where the enemy has to stand

on a +EXP tile without +DEF) and kill the Fighter that attacks you.

After you kill him everyone else will rush you; make sure that all of your

low HP characters are in your base tile so they don't get killed. Afterwards

just use combo attacks to take them out one at a time, do not ignore the

fighters because they will Blade Rush you and do major damage if you are not


You can try to use the +EXP tiles, but I recommend staying in the area

around the base tile so you don't need to fight enemies on the +DEF bonus.

2.2.2 Heart Vault [WLK2220]


Recommended Level: Lv10


Lv9 Heavy Knight x4

Lv9 Heretic x2

(Chest x1)

Start by tossing the Red geo onto the blue tile then destroying it to cause

a geo chain; use a ranged or magic attack if you can't reach the geo. If you

want to get the chest you likely need to send someone around the back to the

top. In my opinion it isn't worth it, but if you really want the chest you

should throw someone up the steps so the trek is shorter.

2.2.3 Dragon's Rest [WLK2230]


Recommended Level: Lv10


Lv10 Fury Fatalist x4

Lv10 Ghost x1

Lv10 Red Mage x1

Lv10 Wind Spinner x2

(Chest x1)

Beryl and her lackeys are quite powerful so the real challenge is to get

some EXP before they kill everything! There is a chest behind the wall at

the top if you want to blast it with some magic.

2.2.4 Cooking Corridor [WLK2240]


Recommended Level: Lv11


Lv11 Alraune x2

Lv11 Matango x2

Lv11 Warcat x4

There are lots of ways to get rid of the geos, but I suggest throwing the

Green geo by the single stack to combo it with the falling Blue geo. Throw

the Red geo by the wall of geos that span three across so that the Blue geo

combos there as well.

You can ignore the remaining Blue geo or use it to eliminate the blue

column. After opening the paths, just try to block up the narrow passageways

and put your casters behind the front line. Beryl and her lackeys will

attack through the walls pretty often to help you out too. Due to the

scattered positioning of the enemies, this level should not be a problem.

2.2.5 Home Ec. Kitchen [WLK2250]


Recommended Level: Lv12


Lv13 Home Ec. Teacher x1 (Mr. Champloo)

Lv11 Catsaber x1

Lv11 Cockatrice x2

Lv11 Fury Fatalist x3

Lv11 Matango x2

Lv11 Wind Spinner x3

Lot of enemies in this stage but don't worry, they are spread out and Mr.

Champloo will never attack the egg. Just take your time and don't pull too

many enemies at once. If you want to play it safe you can just heal Beryl

and her lackeys and they will take out most of the enemies. When you reach

the teacher I suggest putting your strongest character in the front and

choosing "Defend" each turn while casters behind him/her do their thing. Try

not to get into counter battles with the teacher because he can deal pretty

big damage. Destroy the egg afterwards to finish the mission.

2.2.6 Grudgeful Memory [WLK2260]


Recommended Level: Lv13


Lv13 Marionette x7

If you want to fight for EXP you can leave the geos intact but I recommend

throwing the Aqua geo to start the chain. Not only do you get to bonus level

9, but you can always repeat the level afterwards to make up for EXP you


2.2.7 Heart Vault (2) [WLK2270]


Recommended Level: Lv14


Lv13 Piece of Mind x7 (Mao)

This battle isn't too hard as long as you have a couple characters who can

take a strong axe attack (approximately 200 HP). On the first turn, run your

thief (or another high SPD character) to the center colored tile (Evade,

hope he is lucky!), and then throw your other four high HP characters to the

other geos. You may be able to get a Blade Rush or two off, but you'll eat

two Axe attacks afterwards. On the second turn you can move some characters

off the tiles to get better positioning if you can fill the spot with a

decent HP character.

After the two Axe guys are dead the spear guys will come which means you

should take your magic casters back one row as they have a range of 2. When

the spear guys are dead, the sword guy is likely going Blade Rush you; he

has a lot of HP so gang up on him. At this point you may want to abandon

your tiles if you can box him in to keep him from taking the colored tile

spots over. The next turn the casters will join the fray, but hopefully they

stick with physical attacks until you can destroy them.

If you don't have that many characters who can survive a hit you'll need to

try to bait the enemy to fight closer to your portal. It is just dangerous

to fight them on the tiles since it can lead to unpredictable deaths. If you

are having trouble, consider playing the previous level a couple times to

gain a level or two.

2.3 Chapter 3 - The Freshmen Leader! [WLK2300]


Before we get started pick up the treasure chests: 1) on the upper staircase

on the side with the Prinny; 2) by Geoffrey; 3) by the Armor vendor.

2.3.1 Blazing Firestorm [WLK2310]


Recommended Level: Lv15


Lv16 Vato Bros. x1 (Chewie)

Lv15 Beast Tamer x4

Lv15 Ghoul x7

We are going to use the +20% Damage geos to help out on this level. Use a

character with high HP and throw the Red geo onto the Yellow tiles and End

Turn. Two of the Ghouls will rush you, so heal up and take them out on the

following turn.

If you didn't move anyone too far ahead, no other enemies should not move,

so End Turn a couple times to severely damage the other Ghouls. You may want

to remove to Geo when they are at 20% (or kill them off quickly) if you want

the EXP.

Slowly move forward and take out the rest of the enemies for an easy win. If

there is something you want in the Bonus gauge you can throw all three of

the damage geos on the yellow tiles and start a combo.

2.3.2 Student Chaos [WLK2320]


Recommended Level: Lv16


Lv17 Vato Bros. x1 (Cholo)

Lv16 Gunslinger x3

Lv16 Red Blob x6

(Treasure Chest x1)

Start by using magic to kill as many blobs on the side as you can. Follow up

by throwing someone to kill the remaining one or to pull him into the range

of your casters. Using the guy you threw over, pick up the Red geo and throw

it onto the blue tile. Destroy the geo to damage the enemies on the other

side and to eliminate the bonus to the Gunslingers.

The Gunslinger on the right you can take out with Blade Rushes, the other

two you can hit with magic or guns. Keep in mind that if you move to within

4 squares they can use their special move on you which deals about 100

damage. Kill what you can then toss your strongest characters over to fight;

try to do it on a fresh turn so they can all immediately attack once they

are on the other side. If you stay on the two green squares on the side the

enemies won't move, so use that to your advantage if you want.

2.3.3 Thrill [WLK2330]


Recommended Level: Lv17


Lv18 Vato Bros. x1 (Churro)

Lv17 Red Mage x5

Lv17 Red Skull x5

Lv17 Rogue x2

The main strategy this level is to silence the mages so they don't cause

problems. First form a tower of 3 characters and perform a chain throw onto

the little platform opposite to where Churro is. One of your characters

should land somewhere by the Blue geo which you should move onto the blue

tile area.

Now that the skulls are silenced, move out ranged characters and start

whittling them down, careful of moving melee characters inside the blue area

because HP/SP swap is still in effect. Once you clear out the skulls move

someone by the rogue closest to Churro and lure him to the edge so you can

kill him with ranged attacks.

Throw someone to the newly made empty island and move the Yellow geo on the

purple tile to silence the mages. Kill the mages for victory. If you want

stuff from the bonus gauge you can destroy the Yellow and Aqua geos to cause

two chains. Item World [WLK2331]


Recommended Level: Lv18



You'll now need to do 10 levels of the Item World. Before you dive in I

suggest picking up a couple SP recovery items incase you get a bit too

trigger happy with special attacks. Anyway, talk to the Item World guy and

he'll tell you to pick an item, read the number at the bottom of the screen

to judge the difficulty. I suggest going into an Imperial Seal, but any item

where it starts at approx Lv5-8 will work. An imperial seal will top out at

Floor 10 with enemies at Lv13 and the boss at Lv16.

There is really nothing to it, go in, try to put your guys on good squares

(Reverse Damage, +DEF, +ATK, Invincibility) and fight/steal from these spots

if possible. If there is nothing in the bonus list you want you can do chain

throws directly to the portal to end levels quickly. On the 10th level try

to kill everything to earn another Mr. Gency.

2.3.4 Threatful Abuse [WLK2340]


Recommended Level: Lv19


Lv18 Druid x2

Lv17 Killer Puppet x9

(Chest x2)

This is a pretty easy level in general. Overcome the urge to throw the Green

geo and just crowd around where the solitary one is. The puppets will rush

you in packs making easy work of them. When only the druid remains, throw

the Green geo to make some stairs and kill him. Throw the Red geo afterwards

to take the enemies down to 50% life before mopping up.

2.3.5 Nightmare Days [WLK2350]


Recommended Level: Lv20


Lv18 Druid X5

Lv17 Mothman x3

This level is more annoying than hard. Basically all of the geos are bad for

you and good for the enemy. Move slowly and attack from the safe spots.

Simply take your strongest ranged character and have your healer follow

him/her around. The druids will cast a Star spell that does about 150-200

damage, so be careful.

Once you start fighting the moths will start coming down. I suggest placing

someone where you killed the first druid. Defeat the moths and continue. I

used Blade Rush, but you can use whatever you feel most comfortable with.

2.3.6 Forceful Education [WLK2360]


Recommended Level: Lv21


Lv20 Cockatrice x3

Weird level where there are only three enemies! Ok, first move a strong

character out and sit him on the highest point where you get +100% DEF and

End Turn, the chickens will move around and attack you. Now that they have

opened up the top a bit you can move out some characters and stake out 2

spots next to each other. So what you want to do is destroy the blue squares

on two spots (where your characters are standing) so they can attack at 100%

while retaining their DEF bonus. You can manually target the geos by using

standard attacks.

Once the spots have been cleared out, do a combo attack and focus on

defeating one enemy at a time. If you are having trouble you may need to

clear out a third spot so you have three characters to combo with. Board Conspiracy [WLK2361]


Recommended Level: Lv21


LV19 Delinquent? x7 (Raspberyl?)

Throw the Blue geo onto the solitary green tile on the side and destroy it

to create a small combo. After getting damaged, the enemies will move

towards you. Try to lure them closer so you don't fight them on the yellow

tiles which are still dangerous. Keep in mind that one of them has twice the

HP as the rest of them.

2.3.7 Assault! PTA [WLK2370]


Recommended Level: Lv22


Lv22 Overboard Teacher x1 (School Board President)

Lv21 Assassin of the SB x8

Lv20 Messenger x1

You are likely to suffer a couple of deaths in this battle since the

assassins can deal 250-350 damage with their special move and the teacher

can deal 500+ damage. However, since you have some allies helping you out

this battle is not that hard. I suggest rushing down the middle with mainly

melee characters as casters will likely die in one hit. As a potential

tactic to use, you can use throws to get them in battle range then have them

walk back out of the danger zone.

2.4 Chapter 4 - Almaz the Hero [WLK2400]


What a softy! Maybe that's why the game has rewarded him with another three

chests: 1) down the staircase beside the Sexy Teacher; 2) beside the nurse

in the Hospital; 3) on a platform behind the Armor Vendor.

2.4.1 Freezing Soul [WLK2410]


Recommended Level: Lv23


Lv23 Sexy Teacher x1 (Ms. Machiko)

Lv23 Spirirted Teacher x1 (Kotter Sensei)

Lv22 Vato Bros. x3 (Chewie, Cholo, Churro)

The Vatos are pretty pathetic as usual but the teachers have the ability to

dish out over 500 damage per attack. Start by run/tossing your guys over to

the green side because you don't want to be fighting on blue. Just run a guy

over to the bridge, then run another guy and toss the first over, rinse and

repeat. The last guy there with nobody to toss should either be a

sacrificial lamb or someone who can take a hit. Combo the enemies as they

come across the bridge and voila, victory! If you like the bonus list stuff

you can also destroy some geos to help the bar go up faster.

2.4.2 Chaotic Chill [WLK2420]


Recommended Level: Lv24


Lv22 Cu Sith x3

Lv20 Gunner x11

This is a tricky level because the Green panels are brutal. The clone effect

means that new enemies will spawn after every turn.

To solve the problem first form a chain of 4 characters until the one

furthest away is right beside the closest Gunner. Use these characters to

form a tower and throw your strongest character near the Blue geo so he can

destroy it causing a combo. Your first throw should land right beside

another Gunner (3 squares), and your second throw should be in the middle of

the icicle steps (4 squares). The third should be on the icicle closest to

the wolf (3 squares) and your final throw should be beside the wolf. You

should still be able to move your final character if you picked him up while

he was on the base panel, so use him/her to destroy the blue Geo.

At this point the Gunners should have about 2/3 of their life remaining so

they should not be overly difficult. If your team isn't balanced you might

lose some of your throwers - too bad. The Gunners won't move off their tiles

and can only attack on their perpendicular axis so you will be reasonably

safe as long as you are not in their targeted zone. The gunners can hit

targets up to 5 squares away.

2.4.3 Eternal Teardrop [WLK2430]


Recommended Level: Lv25


Lv20 Vodianoi x1

Lv18 Warslug x8

Same drill as last level, form a tower of 5 characters (4 outside plus one

picked up from the base panel) and throw a strong character by the Red geo.

Your first throw lands close to a Warslug (4 squares), the second and third

throws get your remaining 2 characters to the icicles by the Red geo, and

your final throw puts your last character beside the geo itself.

Your characters that were standing on a colored tile will take about 120

damage from the geo chain, but no problem right? The Warslugs will be

severely damaged, so just mop up and collect your bonus gauge loot.

After some mingling, one-twoing (follow along in real life!), pick up the

treasures inside the heart: 1) behind the Class Rep; 2) beside the Beast

Tamer; 3) Beside the big green crystal.

2.4.4 Murderous Intent [WLK2440]


Recommended Level: Lv26


Lv24 Daddy's Boy? x8

This mission isn't too bad as long as you don't destroy the Silence geo too

early. First toss a ranged unit(s) over to the side with the two Yellow

geos so they can snipe nearby enemies. You should also place other ranged

units by your base panel so you can attack from there as well.

After awhile all the enemies with ranged attacks will be dead and the ones

with limited range will just sit there. Use your characters to destroy two

squares of Silence geos on the right side where there is a one square ledge

close to your base portal strip. When it is safe, toss over two guys and the

remaining enemies will run over there to fight. Try to kill as many as you

can with your ranged units and keep in mind you may need to destroy some

more geos to make a "staircase" so enemies can reach you.

If there is something in the bonus list that interests you, cause a geo

reaction before you kill the last enemy. Psycho Room [WLK2441]


Recommended Level: Lv27


Lv26 Overlord's Finger x5

This battle is the same as last time, if you stick with using max range from

guns only The Bird will be able to hit you. The Bird's area attack is very

strong and will likely kill anyone that it hits, so make sure you have a

massive chain attack lined up when you approach it.

2.4.5 Futile Revenge [WLK2450]


Recommended Level: Lv28


Lv25 Champinion x9

Use your strongest character and clear away some geos by your base panel;

special attacks are useful to destroy several at once. On following turns

expand the geo-free zone so it will accommodate your party but not your

enemies. It is your advantage to have the mushrooms warp around. Simply sit

tight and wait for the monsters to warp by you so you can kill a couple

every turn.

2.4.6 Heart Vault (3) [WLK2460]


Recommended Level: Lv29


Lv28 Piece of Mind x1 (Mao)

Lv26 Archer x4

Lv26 Brand New Idol x2

Lv26 Cu Sith x1

Take someone who is expendable and move him on the warp geo (situate him/her

on top of the Yellow geo itself). Standing on the geo will cause the

character to warp behind the enemies once you End Turn. Remove the Aqua geo

from the purple area and replace it with the Purple Geo. You can try to warp

back to your home portal afterwards but the Archers will probably kill that

character. Try to fight on the purple tiles for the rest of the battle.

2.5 Chapter 5 – Grand War [WLK2500]


Whoa what happened? The shop layout has changed! Well, let's get our three

treasure chests: 1) beside the Item Vendor; 2) beside the Weapon vendor; 3)

and beside the Armor vendor.

2.5.1 No Running Hallway [WLK2510]


Recommended Level: Lv30


Lv30 Vato Bros. x3 (Chewie, Cholo, Churro)

Lv28 Pvt. Prinny x16

Throw a barrel at each of the two prinnies closest to you, voila!

2.5.2 Organized Corridor [WLK2520]


Recommended Level: Lv31


Lv30 Empusa x4

Lv30 Nemophila x2

First form a small tower to destroy the Blue geo. Doing so will get rid of

the Fusion effect (makes the enemies combine and level up). Rush down the

middle and start killing enemies. Every turn an additional enemy will spawn

from their portals to it pays to try to maximize kills with area attacks if


2.5.3 Audio-Visual Room [WLK2530]


Recommended Level: Lv32


Lv34 Beheading Master x1 (Gold Knuckle)

Lv30 Vato Bros. x3 (Chewie, Cholo, Churro)

Lv20 Catsaber x2

Lv20 Ghost x2

Lv20 Eryngi x2

Lv20 Green Slime x2

Lv20 Mothman x2

Lv20 Pvt. Prinny x2

Toss barrels at the prinnies to set off some beautiful fireworks while

conveniently killing most of the low level enemies. End your turn so the

enemies will rush you giving you better positioning. Try to keep your low HP

characters back since those normally worthless Vato Bros picked up a new

special attack that deals about 300 damage. Easy huh?

Just kidding.. Round two begins immediately afterwards.

Lv34 Beheading Master x1 (Gold Knuckle)

Lv32 Warcat x1

Lv30 Archer x4

Lv30 Lady Warrior x2

Lv30 Rogue x4

Lv30 Star Skull x2

Lv30 Warrior x2

The real fight begins now. Start by End Turning twice to lure the two axe

guys up near the base portal. Try to kill them quickly so they don't have a

chance to use the +50% ATK bonus. The enemies on the side will rush you

next; there will be more of them so take care. If you want to ensure that

you don't take big damage you can always lift up one of them at the end of

the turn so they don't get a chance to attack - the character doing the

lifting will take damage though.

After the ranged units are dead the spear guys and the casters will come at

you, defeat them like the others. Gold Knuckle has a lot of HP and has

strong DEF so try to lure him onto the tiled area to fight him. If he isn't

standing on a -DEF tile throw him on there then combo him down. His movement

is also quite pathetic if you just want to hit him with ranged attacks and

run away.

2.5.4 Chain Death Battle [WLK2540]


Recommended Level: Lv34


Lv32 Genin x5

Lv32 Ronin x5

Lv31 Exorcist x3

Lv31 Hanakage x8

Over 20 enemies.. a full house! I personally just formed a tower of 6 and

landed a bunch of guys right in the middle of the first pack, but if you are

careful you can walk around the edge towards the geos without getting hit by

the archers. The archer's range is 4, so as long as you do not stand close

to them you will be ok.

After you kill off the Ronins swap the two geos with each other then destroy

the Blue and Purple geos in that order to cause two combos. Do the swap

quickly as more guys will rush to attack you and you want them all to get

damaged by the geos if possible. I suggest you proceed slowly because 5-6

archers all raining chaos down at you at once will hurt a lot. If you have

ranged characters remember you can hit them through the wall as well.

2.5.5 Rotten Grudge [WLK2550]


Recommended Level: Lv35


Lv33 Corpse x9

Put one or two strong melee guys in front, and then ranged guys behind to

form a chain on the bridge. Let the zombies walk on it so you get bonus mana

for defeating them. What a sleeper!

2.5.6 Victims' Ecstasy [WLK2560]


Recommended Level: Lv36


Lv36 Diabloist x1

Lv34 Blue Skull x2

Lv34 Dark Knight x3

Lv34 Exorcist x3

Lv34 Ronin x2

Lv32 Genin x3

Lv32 Hanakage x3

Start off by rushing the hanakages and try to take them out; some of it is

luck since they are hard to hit. If you want to increase the attack accuracy

of your top characters, consider tossing them behind the enemy. After you

kill the genins, the forces on the other side of the bridge will start

fighting each other. Gather up your forces and proceed cautiously as more

enemies will spawn out of their portal.

That rose attack is so annoying.. anyway.. the Sophomores will soak up most

of the damage so take advantage of it before they get wiped out.

2.5.7 Waking Nightmares [WLK2570]


Recommended Level: Lv37


Lv39 Yukikage x4

Lv37 Chunin x4

Lv34 Exorcist x4

Lv34 Ronin x4

(Chests x12)

The only real trick is that you need to throw the geos to make steps for

your characters with low jump. On the second set, throw the Jump geo where

you need an especially large boost. The third set of steps requires that you

use most of the geos, but it is unlikely that you will have the time to set

up since the ninjas will come down to attack you.

2.5.8 Captain's Location [WLK2580]


Recommended Level: Lv38


Lv40 Diez Gentlemen x1 (Salvatore)

Lv36 Beast Leader x3

Lv36 Genin x2

Lv36 Gunner x4

Lv36 Iron knight x2

Lv36 Yukikage x1

Lv35 Beast Leader x3

Lv34 Basilicrow x3

Lv34 Hell Hound x3

This battle isn't that bad even though it looks difficult. Rush the chicken

group right away and take them out within a turn or two. After the chickens

are dead, take care of the ninjas on your doorstep while you keep an eye on

the transforming wolves. Mop up, heal up and follow Big Star up the hill.

The Iron Knights have high defense and high HP so you will need to gang up

to take them out.

When you are finally up against Salvatore, you must do huge chain attacks

else you will not be able to do much damage. Always start your combos with

weak attacks going first and your strongest attacks last. As usual, try to

flank the enemy to increase your accuracy rate.

2.6 Chapter 6 – The Reckoning [WLK2600]


Geoffrey that sneaky little.. anyway… let's get the treasure chests for

Chapter 6: 1) down the ledge by the hospital; 2) behind the weapon vendor;

3) on the lower platform behind Geoffrey.

Go into the Heart Bank and get the chests there: 1) by the big purple

crystal; 2) by the big dark blue crystal up top; 3) below the Item World guy

(hard to see, rotate the camera).

2.6.1 Evil Mind Vortex [WLK2610]


Recommended Level: Lv39


Lv30 White Dragon x10

The only trick in this level is that the dragons will level up for every

turn that passes. You should use throws to quickly traverse the map

destroying geos. If you have good positioning you can let the dragons level

up a bit so that you get big EXP for killing them. Just make sure that you

kill them the turn they land so they do not have a chance to attack.

2.6.2 Howl of Agony [WLK2620]


Recommended Level: Lv40


Lv42 Death x6

For this level you basically have to run a gauntlet of casting enemies while

trying to match up the geos to bring them down. Basically try to stick to

the central areas where they may not be able to hit you. Stay healed and

spread out a bit since their magic is an area attack. Keep in mind that the

green column can only be blown up if you throw the corresponding geo to the

side that is on the elevated ledge. Heart Vault (4) [WLK2621]


Recommended Level: Lv42


Lv46 Super Hero x1 (Aurum)

Lv44 Acolyte x1

Lv44 Champ of Fighters x1

Lv44 Destroyer x1

Lv44 Prism Mage x1

Each of these guys are pretty tough with the melee guys having a lot of HP.

Walk 4-5 squares until you trigger the champ over and eliminate him. If your

casters have buff spells use them now and prepare.

After you are ready, either send in a sacrifice or your strongest characters

to soak in the first couple hits. There isn't a lot of space so you may try

to hide your weak characters inside the base panel if they get too damaged.

Aurum has a ton of HP so I recommend taking out his lackeys first and

killing him last. Aurum isn't too bad… except when he uses his super area

attack, so spread out!

2.6.3 Legendary School [WLK2630]


Recommended Level: Lv44


Lv45 Vato Bros. x3 (Chewie, Cholo, Churro)

Lv44 Catsaber x6

Lv44 Specter x2

Lv44 Watcher x4

(Chests x3)

Say hello to moving geos! In this level the geos will move around so you

cannot count on the tiles you stand on being beneficial to you. Because of

the moving +50% Enemy boost, you need to be very careful as it can quickly

lead to the death of your top characters if you are not careful.

Proceed very carefully up the staircase and do not play hero by running into

the middle of them. Once you clear the upper section I suggest moving your

fragile characters back into the base panel and destroying the Enemy Boost

geo. It is quite easy to trigger a full geo combo if you are not careful,

but if you have about 1500 HP you will survive the four rounds of damage.

After the moving geos are gone the rest of the battle should be relatively


2.6.4 Vile Voodoo Doll [WLK2640]


Recommended Level: Lv45


Lv46 Scout x5

Lv46 Shaman x2

Lv46 Skeletal Dragon x3

(Chests x3)

Pretty easy level as long as you do not stand on any colored tiles (Bye bye

Panel = you die!). Bait the first dragon and archer in the red zone first

and quickly kill them. Go through the blue area and destroy the geo at the

end taking out enemies along the way.

Now for the red side (which should have turned blue). Although it’s possible

to whittle the dragon down with ranged attacks, it is easier if you defeat

him with throws. Move a character onto the blue area and pick up the dragon,

then use another character to run past the lifted dragon before throwing the

dragon down. After putting down the dragon pick up your original thrower

with your second guy and lift him to safety.

Destroy the three barrels then take out the other dragon. Make a dash past

the archer, take out the Shaman then eliminate the geo. If you character has

a jump stat of 24 or higher you will be able to go over 2 crates at once,

otherwise you'll need to move the entire "ladder" to reach the top. Double

back to open the treasure chests if you want (throw an ally from the

double-stacked exploding barrels), or just kill the archer to finish the


2.6.5 Pool of Bloody Tears [WLK2650]


Recommended Level: Lv46


Lv47 Blue Mage x2

Lv47 Green Mage x2

Lv47 Red Mage x2

Lv47 Shooter x4

Okay, you don't want to be fighting enemies on the Might Enemy tile so first

take out the lowest Purple geo causing it to fall down and take out all of

the red geos. Try to kill the shooters the best you can, but you will likely

have to pick up some enemies and throw them somewhere more vulnerable.

Depending on the level of your party you may have enough firepower to kill

another two or three enemies on the stairs before you need to End Turn.

Utilize throws to get characters where you want them. When that side is

clear, toss the Aqua geo down and use it to take destroy the other wall. If

you want the treasure make sure you get it before you kill all the enemies.

2.6.6 Cruel Destiny Plan [WLK2660]


Recommended Level: Lv47


Lv50 Diez Gentlemen x1 (Salvatore)

Lv49 Dark Knight x2

Lv48 Acolyte x1

Lv48 Bounty Hunter x2

Lv48 Diabolist x2

Lv48 Heavy Knight x3

Lv48 Samurai x2

Lv48 Sniper x2

Lv48 Witch Doctor x1

Lv48 Zealot x1

Rocket Punch! Darn.. Still only 2 arms, guess we need to do this the hard


Position your character one square from your base portal to pull one of the

archers. If your guys are high level you can try rushing the rest of them,

but I recommend using a sneaky but very safe method instead. Move your

strongest character into the colored area and take out an enemy with a

ranged special attack. Follow up by throwing a 'fresh' character behind the

first one to toss him back to safety. Since your throwing guy hasn't moved,

you can then have him/her run back to safety as well. Do this twice then you

can rush the last one.

As you take out the two casters some ranged guys are going to come down

after you, so pull back a little and crush them where the terrain is a bit

friendlier. Set up in the green area and use the toss-back technique I

introduced when you killed the first batch - alternatively you can just rush

in and hope for the best.

Defeat the heavy knights and buff up on the yellow platform. Send one guy

slowly up the stairway and when you reach the top you will eat one or two

attacks (remember to Defend!). Turn tail and run back to your allies as the

enemies chase you all the way back. When Salvatore is where you want her,

stand your ground (with your healers behind you of course!) and beat her


2.7 Chapter 7 – An Eye for an Eye [WLK2700]


Take a break from destroying the world and grab the treasure chests: 1) down

the stairs beside the Heart Vault portal girl; 2) on top of the bulletin

board (jump off the bucket in the corner); 3) on the little platforms behind

the Item World portal guy.

2.7.1 Hearty Comeuppance [WLK2710]


Recommended Level: Lv48


Lv49 Baciel x11

This level is pretty easy level if you know what you are doing. Baciels can

only attack in straight lines (ie, like characters who use Guns), so you

need to be very careful to avoid being in the line of fire. First make a

tower of six or seven guys and then perform a big chain throw to get someone

by the geo at the end. With each throw try to have the character land where

he/she is not perpendicular to any enemy.

When you reach the end, destroy the geo to cause a chain reaction; toss the

Deathblow geo on the vacated square(s) afterwards to turn the tables on the

enemy. What this means is that you can go around one-hitting all of the

enemies insta-killing them! Just try to do this quickly as they will

eventually start to move around which is bad for you.

2.7.2 Unsated Thirst [WLK2720]


Recommended Level: Lv49


Lv50 Death x7

Lv50 Death Dragon x5

First move your guys cautiously over towards the side with the Yellow geos.

Proceed slowly and kill the dragon when it attacks you. Run over and toss

the Yellow geo to destroy the wall of geos and mop up the enemies in that

area. Although it may not be obvious, you will likely need 2-3 characters to

actually throw the geo because of the height difference.

Throw the Red geo across the chasm to break down the other wall then regroup

at the base portal. Strike swiftly and take them down so they can't gang

cast stuff on you.

2.7.3 Corpse Eaters [WLK2730]


Recommended Level: Lv50


Lv52 Vodianoi x7

This level could be easy or hard based on the way you have been leveling. If

you have 2-3 strong characters that can one hit enemies this level will be

quite easy. Simply buff them up and send them through the three warp tiles.

When they reach the other side, defeat the closest hippo you can find. The

hippos don't move around so they are sitting ducks.

If your party is more evenly leveled you will lose a couple more characters

since you will have to gang up on them, but it should still be doable.

2.7.4 Grieving Death Knell [WLK2740]


Recommended Level: Lv51


Lv50 Ifrit x1

Lv52 Pharbitis x2

Lv45 Wood Giant x6

The main concern in this level is that the Red geos will level up the enemy.

In preparation, I suggest that you bring along a pair of Falcon Shoes if you

have picked up any. Game mechanics allow you can equip the shoes before you

move to get the extra space (or two, or ten), then unequip it afterwards and

put back on your normal gear. This strategy gives you great mobility if you

need that extra little burst.

Using a tower of 7 guys, I chain threw my strongest character about 3/4 of

the way to the end. My top character was pretty strong so I soloed the three

enemies at the end. Depending on your level distribution, this strategy may

or may not work for you.

For a party that is more even, create two throwing towers so that you can

severely damage if not kill the first set of trees. Try to stay on the

Yellow geos to improve your mobility and keep on moving forward as a pack as

much as possible. To quicken movement, you can move one guy, use him to

throw another, then use the character who was thrown to move even more; this

lets you cover about 10 tiles per turn depending on the character.

If you have strong gunners you can also hit some of them from the opposite

side without taking damage. However, they would have to be pretty strong to

offset the Wood Giant's innate healing ability.

Note that it is possible to throw someone across directly, but not everyone

can overcome the height and distance requirements. Consider Heavy Knights

and enemies that can "bounce" six squares if you want to use this approach.

2.7.5 Wandering Hunter [WLK2750]


Recommended Level: Lv52


Lv53 Baciel x4

While hypothetically you could do a lot of throws and blow up the various

geos, I personally think that a brute force method is superior. Bring out

all your guys and try to kill as many as you can right away, if you can't

kill at least 1, you may want to try out a geo throwing solution.

The enemy usually will usually aim for your weakest character so bring out 2

or 3 weak dudes and place them in corners or other out of the way spots. The

baciels have a strong straight line attack, so you want avoid lining up your

characters. Use your weaklings to throw your strong characters around (or

pick them up so they won't get hit) while they get sacrificed to the Baciels

each turn.

2.7.6 Death's Path [WLK2760]


Recommended Level: Lv53


Lv61 Evil Mind x1 (Mao)

Lv59 Ifrit x1

Lv55 Death Dragon x3

Lv55 Tezcatlipoca x5

Well.. no Almaz this battle! Start by tossing a couple guys over to kill off

the closest dragon. Make two groups, each with a strong character, a healer

and supporting units. Take the stronger of the two groups towards the group

of geos. When you reach the pair of geos take them out and put the Silence

geo on the colored tiles to shut up the casters on the other side.

Now you can use your other group and secure the enemy portal where more

casters will spawn. Keep back low HP units because monsters can spawn and

cast before you get a chance to kill them. Try to blockade off the ledge by

where your party is so that reinforcements can't interfere with the fight on

the other side.

Buff up your main group and attack the boss, he has a lot of HP so it is

imperative that your strongest character(s) survive to deal big chunks of

damage. If you feel that an important character may die, it's worth

sacrificing one of your weaker guys by lifting up the boss before the turn

ends so he can't attack.

2.8 Finale – Super Battle (Chapter 8) [WLK2800]


Before we get down to crushing some Hero, pick up the three new chests: 1)

behind the Evility trainer guy (you need to jump on the little platforms all

the way up); 2) behind the Spirited Teacher up the stairs; 3) between the

weapon/armor vendors.

2.8.1 Super Hero's Requiem [WLK2810]


Recommended Level: Lv54


Lv58 Witch Doctor x2

Lv57 Barbarian x4

Lv57 Beast Leader x4

Lv56 Hell Hound x4

Lv56 Skeletal Dragon x4

Lv56 Tezcatlipoca x2

You can by the formation.. Mega Magichange *yawn*. Try to kill off a dragon

or two right away but chances is that they will Magichange anyway, not that

it is a big deal.

The Barbarians do about 1k damage so stay healed and they should be no

problem. Heal and buff up while you wait for the second wave to rush you. It

usually takes them a couple turns for them to move, but they usually manage

to line themselves nicely for area attacks. These guys are bit more powerful

and can deal up to about 2k damage, but have much crappier armor. Lay on the

area attacks and they should fall quickly. The shamans are a joke so mop up

and watch your old friends kick some ass.

2.8.2 Super Hero's Apostle [WLK2820]


Recommended Level: Lv55


Lv62 Space Detective? x1 (Prinny Mask)

Lv59 Col. Prinny x4

Lv59 Dragon King x4

Lv58 Dark Knight x12

Lv58 Summer Idol x4

Start off by positioning your characters around your platform while you buff

up. The dark knights will rush you when you End Turn and you should get

first strike afterwards. Their defense is pretty weak so you should be able

to kill off most if not all of them. Remember you can throw them into

formation so your area attacks can hit them all at once.

If you have 2 or 3 fairly strong characters you can hold the area by your

portal and kill the enemies as they rush you; if your party is pretty even,

you should rush down one side and take them out so you don't get sandwiched

by two sets of enemies. Keep in mind that the dragons can cast spells from 5

squares away and can hit your characters standing too close for up to about

3k if you are unlucky with elemental affinities.

After the rush has been repelled, move up and eliminate the prinnies. To

position your characters, move two characters by each of the No Entry geos

and End Turn. On a fresh turn, destroy one of the geos which will unlock the

other side allowing you to chain throw the other geo it into the middle red

area. By doing this, you will prevent the boss and most of the dragons from

moving out and attacking you.

Carefully move two characters to the end of the path and throw a guy across

the chasm to move the Enemy Boost x3 geo. Return to the central area and

destroy the enemies at leisure with ranged attacks. Attacks like Mao's Vasa

Aergun will be able to basically hit anything in the middle area no problem.

If you are lacking strong ranged attacks you can lift up the No Entry geo

you threw in, move one of your characters in there and cancel the lift.

Doing so will allow your guys into the area while preventing the enemy from


As a side note, the boss has a Shovel which is a unique item and should be

stolen if you are a collector or completionist. Afterwards, you get to see

missiles shoot out from boobs and recruit some cool characters! Well,

character, one of them is quite uncool.

2.8.3 Super Hero's Desire [WLK2830]


Recommended Level: Lv63


Lv70 Super Hero x1 (Aurum)

Lv64 Effort Ninja x1 (Gorillian)

Lv64 Suredeath Hellsman x1 (Beyond X)

Lv64 Transfer x1 (Shyrone)

The recommended level increases substantially here because your new friends

are high level pulling up the average. You should not have to grind levels

to reach the recommended level. This battle is pretty difficult because it

is partially based on luck; each of the enemies here are capable of dealing

big damage and if they happen to kill off your strongest guys you will

probably lose.

If you have been leveling Mao, Vasa Aergun is quite useful here because of

the big attack pattern and long range. If you are higher than the

recommended level you can try to kill off the girl first, but otherwise you

should probably try to kill the ninja since he is closer allowing you have a

longer chain. As usual, try to hit multiple enemies at once to soften them

up for next round.

Before you End Turn, be sure to bring two weak characters out of the portal

and position them so that they close enough for the enemies to reach, but

placed in such a way that your damage dealers will not be clipped with area

attacks. Hopefully the enemies behave and kill off the decoys instead of

killing your main guys.

If they fell for the decoys you are short two characters but you will get

another round full damage output. You should throw enemies into formation

for area attacks as usual. Repeat the decoy trick until you run out of

characters or the enemies are dead. You can also use your decoys to lift up

the enemy denying them the opportunity to attack.

2.8.4 Last Battle [WLK2840]


Recommended Level: Lv64


Lv90 Evil God x1 (Aurum)

Lv80 Chaos Soldier x4

Time to take down the monster, ok, ese?

This battle is actually pretty easy as long as you don't mind being a bit

cheap. Start the battle by throwing one or two enemies so you can area

attack them to death. Bring out one or two weak characters like the last

stage and End Turn. Next turn finish off the majins and start on the boss if

you have spare actions.

Before the turn is over have one of your characters them lift up the boss

(note that this person will die, so use someone weak) so that he cannot

attack during his turn. When it is your turn again, unleash a massive combo

on him and lift him up again before you End Turn. Repeat this until he is


As a slight caveat, Aurum will alternate between being invincible to

physical and magic attacks. Since your attacks are likely to be mainly

physical in nature, you can either rotate in mages every second round or

buff/heal during the less favorable turn.

Congrats! You finished the main story and the real challenge begins -

maximizing your characters! Endings and Epilogue [WLK2841]


Watch the well deserved ending and you will start the post game. If you talk

to Prinny Mask in the corner you will start a new cycle. If you want to

replay the final fight (or take into consideration for your next cycle), the

possible endings are:

Normal Ending Don't meet any other ending's requirement

Almaz's Ending Win stage 8-4 with Almaz alone

Raspberyl's Ending 1 Lose against Raspberyl on stage 1-5

Raspberyl's Ending 2 Lose against Raspberyl on stage 2-1

Super Hero Ending Use Mao at Lv 500 or higher to defeat final boss

Human World Ending Kill more then 99 allies and clear two Dimension-X

stages by stage 7-6

Laharl's Ending Go to homeroom and propose "Watch a New Ending" and

clear the stage

Mao's Ambition Ending Clear stage 1-9 on 2nd or higher cycle before stage


Before you start a new cycle pick up the following treasure chests: 1)

beside the weapon vendor; 2) on the little platforms behind the armor

vendor; 3) on top of the big prinny statue in the middle; 4) behind the item

vendor; 5) behind the Evilities trainer on the little platforms.

If you talk to the shaman (Saya) you will begin the "Extra Map" series to

unlock more characters. Alternatively you can follow the next section of the

guide to make your characters far stronger than you ever thought possible.




First of all go into settings and set Ally Effect and Enemy Effect to 'Skip'

if you haven't already done so. Doing so will help preserve your sanity.

I would love to say that there is a cut and dry process to follow, but

unfortunately game mechanics require the process to be a more iterative

process. Said differently, there is no easy way to get to level 9999 and

just get gear, you need to level up a bit, get some better gear, level up

some more, and so forth.

I'll just quickly point out some of the more significant differences between

Disgaea 3 and Disgaea 1 and 2 for veterans of the series.

1) Weapon mastery and level multipliers have been removed; this means that

you will not have a huge advantage automatically just by being a higher

level. In fact, it is not uncommon for enemies that are a fraction of your

level to be able to deal significant damage to you.

2) Specialists can now basically stack to unlimited numbers. This opens up

the potential to level up or gain skills extremely quickly.

3) Coupled with the second change, item duping is basically a sanctioned

process in Disgaea 3. The implication is that while only the truly insane

tried to max out on 19998 specialists in previous games, it is not that big

of an achievement in D3.

4) In essence D3 considers your characters as "Items" – through the

introduction of the class world and the removal of the master/student system

(and associated skill learning benefits), you can now customize each

character to an unprecedented degree.

This summary only scratches the surface of the changes, but I'm sure it will

become more apparent as you follow along in the guide. As usual, I don't

believe in a stringent process so I encourage doing your own thing once in

awhile. Videogames are meant to be fun, not a book that you start from page

1 and follow through to the last page.

As a disclaimer, this section is heavily under review and I apologize in

advance for typos and incomplete sections. I assure you the guide will

become more polished over time.

3.1 Early Leveling [MAX3100]


With that out of the way, get acquainted with Chapter 7, third map (7-3) -

called Corpse Eaters. This is the lowbie leveling map and you'll be doing it

quite a few times!

Thankfully level 7-3 is pretty simple; personally I just throw Mao up by the

mushrooms and use Vasa Aergun (again, turn off animations!) two or three

times. As a hint, you take less damage if you stand at maximum range as the

enemies are usually too lazy to move. While it doesn't really matter who you

level up, you want to power level a character with a good area attack to

make the process quicker. Mao is a convenient choice because he has pretty

decent stats and because what you can capture is directly based on his level.

To get a feel of the level, repeat 7-3 until Mao is at level 100 (again,

level who you want, but I will be referring to Mao just to make the

explanation simpler), this should not take very long. Each fight will earn

you about 140k HL, save up and try to buy the strongest weapon you can until

you max out your customer rank (level 12). When you can deal over 2200

damage go to Homeroom and pass the motion for Stronger Enemies, if you

cannot deal that much damage, then keep on killing them until you can afford

a weapon that will let you do so. Refer to section 4.1 if you are having

trouble passing bills.

When you can deal over 2800 damage pass another stronger enemy motion (a

second time). Pass it a third time when you can deal over 3400 damage with

your main attack, and finally a fourth time when you deal over 4000 damage.

When you go back into 7-3 you will notice that all the enemies will be level

99. Because of the way that the experience formula works, level 99 enemies

give the same experience as an enemy that is about level 300.

Thus you will notice that you will be leveling up much faster than normal;

do not pass any more additional stronger enemy bills because you will

actually be getting less EXP per kill once you exceed the magical level 99

enemy. With your new super experience gaining ability in hand, kill

mushrooms until your character is at about level 400-500. If you put Mao in

the 'Corner Res. Group' in the Homeroom, he will earn EXP 25% faster.

With that out of the way we will try to learn some good attacks. The general

goal is to unlock the fourth tier Martial Artist. The way tiers work is that

you need to achieve a certain level in the tier below the one you are trying

to unlock. In this case, you need a Lv15 Fury Fatalist to unlock the Fight

Artist (Tier 2). You then need a Lv40 Fight Artist to unlock the Champ of

Fighters (Tier 3). To round out the list you need a Lv80 Champ of Fighters

to unlock the Viper Fighter (Tier 4). All classes have six tiers, but we

only need to achieve tier four in this case.

If you have a Cleric (female healer), make sure she has all of her healing

spells (and Espoir). If you do not have a Cleric you should make one make

one. Throughout this process, you should use the "Robber Shop" Club to

transfer mana to low level characters. By assigning the characters to the

same club and placing them next to each other in the Homeroom, you can

easily transfer mana to whoever you want by grinding 7-3. After you have all

the spells you want, reincarnate the cleric into a Fury Fatalist (or a

higher tier if unlocked).

Although it doesn't really matter that much, try not to reincarnate your

martial artist below skilled. When I reincarnated I allocated my Bonus

Points to SPD, but it's really up to you. After reincarnation, the martial

artist will be back at level 1. To quickly level him up, take him to 7-3

and use him in tower attacks with Mao. Always make sure Mao is at the bottom

of the stack so that he takes all the damage - at his level he should be

able be ok (I did one Vasa Aergun to take out 5 before I started tower

attacks to reduce damage).

After you have created a Viper Fighter continue grinding on 7-3 until you

have enough mana to purchase the Big Bang skill for him. You should also use

tower attacks to help him gain a few levels so he can Big Bang 7-3 by

himself (remember to buy him some better equipment if you are still using

low level stuff). I leveled my martial artist to Lv400, but you can do it

until whenever you are bored.

Now that you are a decent level let's do a bit of Item Worlding to get a

better fist weapon (since clearly Big Bang rocks!). Go to the store and buy

the best Gravity Knuckle you can find and go inside of it. Follow up by

going to the Homeroom to create a new Mothman. If you have any shoes equip

them on the Mothman, otherwise just keep it in mind and equip them as you

obtain them in your travels.

The Mothman will make your Item Worlding go much more smoothly since they

can fly above enemies. For most maps you can just throw the Mothman and have

him run to the exit. For levels with a Gatekeeper, throw your martial artist

over and use one of his fist skills to move the obstacle so you can have

your Mothman run in.

The key things to watch out for are Mystery Rooms and the Bonus List. Once

the enemies are about level 100, items will start appearing on the Bonus

List that you cannot buy (rank 31 to rank 34). You are also hoping to run

into rooms with treasure chests or vendors who you can buy stuff from. When

enemies start getting hard pass "Weaker Enemy" motions all the back down to

the weakest level. The extra EXP from killing higher level enemies is not

worth the hassle of dying. After completing 30 floors, equip your upgraded

Gravity Knuckle to your martial artist.

3.2 House of Ordeals [MAX3200]


Go to the Homeroom and pass the 'Open gates to Ordeal Mansion' topic. In

order for the topic to appear, the character calling the vote needs to have

over 7000 mana. If you can't get approval for the topic, refer to section

4.1 for some tips and tricks.

After you win the vote will be able to access the "Training: House of

Ordeals" (HoO) stage from the mission prinny (where you go do all your other

missions). Before going to HoO, make sure the enemies are at their weakest

level if you did not pass the motions previously. Following is a quick and

dirty walkthrough of the four levels.

Ordeal Room 1



Lv100 Belladonna x2

Lv100 Blue Mage x1

Lv100 Carmilla x2

Lv100 Dark Elder x1

Lv100 Death Coppelia x2

Lv100 Ghast x2

Lv100 Green Mage x1

Lv100 Mrtyu x2

Lv100 Observer x2

Lv100 Red Mage x1

Lv100 Star Mage x1

Lv100 Wraith x2

For the first three turns take out one junk character and let him or her die

as all of the geos self destruct getting rid of the Mighty Enemy effect.

Afterwards, use your strong characters to take crush the weaklings monsters!

Out of all of the enemies, put a higher priority in killing the ghosts and

jesters since their big attacks can hurt.

Ordeal Room 2



Lv200 Viper Fighter x8

Start off by throwing the Green geo on the green tile to give yourself a

+50% boost. The rest of this battle is reasonably simple and I'm sure you

can figure it out. :)

Ordeal Room 3



Lv300 Cockatrice x1

Lv300 Prophet x6

This is a long and difficult level. Basically the idea is to go up the tower

killing the Prophets as you go. The map is challenging because the enemies

sit on Enemy Boost tiles and have extended range. If you get hit with their

Star spells you are going to take about 20k damage. If you leveled up to the

guidelines I provided this shouldn't be too bad since it means you can take

two hits and still be ok, giving you a slight margin of error.

When you start the level, hang around by your base portal and End Turn until

all of the slimes come out of their portal; there are probably around a

dozen of them. After all of the slimes are dead, move your strongest

characters (you will need at least three or four) towards the first prophet.

The chicken can't hurt you don't need to worry when walking around it.

There are two main strategies to kill each of the Prophets. The safe method

has you throw in your attacker so that you can run out of range after you

deal damage. The more risky but potentially faster method has you rushing

each enemy, hoping that you don't miss too much and that you can kill him

before he kills your characters.

Because of the steep inclines of the tower, you will need at least two

throwers to cause geo chain reactions. As a practical guide: use one

character to pick up the geo; while it is lifted use a second character to

throw a third character next to where you are going to throw the geo. After

you chain throw the geo run your third guy back to your group so that you

can attack with everyone on your following turn.

The next trick occurs when you reach the enemy on the Aqua blocks - because

the geos are lifted you cannot cause a geo chain reaction here. Use whatever

strategy you have been using to lob the geo next to the other ones and

attack the enemy directly while standing on the geo. Keep in mind that the

prophet will have extended range because you didn't take out the geos under

him. After you kill the enemy use normal attacks to knock out the two Aqua

geos at the bottom. Hop on the green geo and throw the Aqua geos together to

get rid of them.

The final few enemies should not be a challenge if you made it all the way

up the tower. If you are concerned of prophets nuking you from above, keep

in mind that their vertical attack is 64m.

Ordeal Room 4



Lv400 Genocider x9

This is probably the best leveling map of the game. Not much to say -

destroy the enemies and rake in the EXP!

3.3 Intermediate Powerleveling in HoO [MAX3300]


With HoO4 unlocked we can now do some more powerleveling. Start off by

putting your martial artist in the "Corner Res. Group" Club (and actually

put him in a corner of course). Make a couple Idols if you want to take

advantage of their 5% stat boost. Also buy some SP healing items from the

Item Vendor for emergencies (ie, when you try to do another special attack

only to figure out you have no SP). Lastly, increase the Skill Level (at the

Evility Trainer) until Big Bang costs about 1000 SP. If you don't have

enough mana you will have to go grind out some more.

Go to HoO4 and try out your new set up. If your damage isn't high enough use

Sapphire (20% boost) or Idols (5% boost each). For the first couple kills

you may need to use Mao (Vasa Aergun) or other characters to get you over

the original hump. While in theory you could increase the skill level of Big

Bang more, you need to be very careful since the SP cost goes up

exponentially. It is a serious bother to keep on having to replenish your

SP. Keep on doing HoO4 until your martial artist can do clears by himself

(without boosts).

When you can deal 50k without help, pass a "Stronger Enemy" topic. Keep on

passing more topics in the Homeroom as your damage output increases. I

reiterate that you should take it easy with increasing skill levels by using

mana. While it may seem brilliant in the short term you are going to run out

of SP while going through Item World and it will be a serious pain to

scrounge up enough SP to use it when you reincarnate in the future. You can

only increase the level of skills, you cannot decrease them! Most of your

incremental power will be gained through your actual level and the level of

your skills though using them (ie, the bar you see when you select Big Bang

during combat).

After awhile your leveling rate will decrease quite a bit and you will

probably get bored. I stopped at level 2500 to continue, but you could

hypothetically go well beyond that level by spending a couple hours.

3.4 Class World and Preparing for Item World [MAX3400]


To level effectively in this game you need two strong characters so you can

leech experience and mana from each other. Before we get started in the Item

World we'll quickly get another character up to speed. Skill transfer

mechanics differ from previous Disgaea titles in that the Master/Student

system is completely gone. To facilitate skill transfer they introduced the

Class World.

Because the Class World is somewhat of a pain, the easiest way to transfer

skills for generic (creatable) characters is to simply reincarnate them into

another class with the skills you want. Once you learn a skill you know it

forever. To discourage reincarnating into everything to learn everything,

the cost of reincarnation goes up every time you do it. The implication is

that if you want to use a generic character, you should make them as a high

level cleric first - Tier 3 and above learn Omega Heal (and the super useful

Espoir of course). After you learn the spells you want, reincarnate into a

high level Martial Artist to pick up Big Bang, then you can reincarnate into

your final class. Following this process will ensure that you have well

rounded characters that can level rapidly.

However, I opted to use Mao instead to give me flexibility in capturing

monsters. Since you cannot reincarnate Mao into another class we'll use the

Class World to have him pick up some useful skills.

To access the Class World, pass the 'Student Council' topic (50 mana) in the

Homeroom to unlock the related Club. You also have to assign at least one

random character to the club in order to access the Class World.

Go fight some battles and you will eventually get a prompt that a Prinny

(with an afro!!) has visited your HQ. He is the portal to the Class World.

As a side note, he will move around all the time - if you can't find him

just save your game and he will move somewhere else in your HQ. Whenever you

fight a battle, there is a chance that the Prinny will leave your HQ (and

eventually return); so don't be alarmed when this happens.

Before we do any Class Worlding go to your Homeroom and pass the motion to

unlock the "True Robber Store" Club. This is a superior version of "Robber

Shop" in that it lets you transfer 100% of the mana gained. This club will

be very important in helping you grind mana since skills learned through the

Class World cost ten times the original cost. That means Big Bang costs

48000 mana and Omega Heal costs 24000 mana. The costs can be reduced

somewhat, but given how easy it is to gain mana it is quicker to use True

Robber instead.

To prepare for the Class World, first reincarnate Mao reducing his level

back to 1. Lowering his level is necessary because the enemies in the Class

World are dependant on the level of character you are going into. Having the

enemies at low level will make your life easier. It is strongly recommended

that you reincarnate Mao at the Genius level. After reincarnation, visit the

Homeroom and assign Mao, your Martial Artist and someone else (your cleric

if you need to learn Omega Heal) into the True Robbers club and make them

sit together with your Martial artist in the middle. Go to HoO4 and grind

enemies until you have 77000 mana for Mao (includes 5k mana for misc uses).

Ensure that you have at least one character in the "Student Council" Club

and repeat HoO4 until the Afro Prinny shows up. Check to make sure that the

characters that you want to transfer skills between are in the same club.

After you save, talk to the Afro Prinny. Select Mao and "Skill Inheritance"

from the side menu to get the ball rolling. There is no need to complete any

of the floors in the Class World though you get a slight reduction in the

cost of skill inheritance for every floor you destroy all the geos (5% per

floor). You may see copies of your Mao inside called a "Dropout" - be sure

to kill them since they will increase the character's aptitude.

On the 9th floor you will come across a Mystery Gate - go inside and talk to

the "Skill Inheritor" NPC and learn Big Bang. When you finally arrive on the

10th floor you should clear out all of the geos to open up another Mystery

Gate. If you are slow in clearing geos just lift up the last enemy on the

map until you finish up, their HP should be so low that a decent leveled

character can hold him/her up indefinitely. Inside the gate you will either

encounter a Committee Coach or an Old Combat Master. The former will

increase the size of the Club you are in by one while the latter will let

you learn a legendary attack. The Old Combat Master is somewhat rare. You

will need approximately 5000 mana to utilize these.

Congrats, you completed your first Class World run! Hope you enjoyed it

because you will have to do this a lot more times later on. It would be

beneficial to do the run another once or twice to pick up Omega Heal and

some other skill (such as Espoir or Descent Slayer). Just be sure you have

enough mana to learn the skills.

After you are done messing with the Class World go back to the Homeroom and

pass the "Honor Students" Club. Stick Mao (and whoever else you want) in the

club and surround your Martial Artist to leech EXP. Note that the character

who is actually doing the killing does not need to be in the Club and can

remain in Corner Res. Group or whatever else you want. Proceed to HoO4 and

keep on clearing it until your Mao is at level 300 or so. Equip Mao with

your best fist weapon so he can Big Bang on his own and gain 100% of the

experience. Feel free to use Sapphire or any other tricks you picked up from

the first time you did this.

I suggest that you level up Mao to around level 3000 to 5000 so that you can

survive in the higher levels of the Item World. To help you decide when you

want to stop, keep in mind that a rank 34 item will have enemies around

Lv1400 on floor 100. If you leveled Mao, you also have the option to bolster

your team by capturing some strong enemies at this point.

If you leveled to the upper range of my previous recommendation you probably

do not need to capture any monsters to breeze through Item World (though

having a couple high level warslugs to bounce characters around is sure

fun!). For those who are confused, if you throw a character on the same

square that a friendly monster is on, your character will "bounce" in the

direction that the monster is facing.

If you want to utilize passive enemy leveling through level-up geos, some

options you have are stage 4-3 (Eternal Teardrop), stage 6-1 (Evil Mind

Vortex), and stage 7-4 (Grieving Death Knell). Stage 4-3 has warslugs while

6-1 has white dragons (they can heal if you need a healer) and 7-4 has wood

golems and an ifrit. The other option is just to capture monsters you see in

the Item World.

For those new to the series, the rules for capturing are: 1) you cannot

capture anything higher than Mao’s level; 2) you cannot capture a monster

you cannot create (ie, you cannot capture a tier 3 monster if you can only

make the tier 1 of that species); 3) you cannot capture humans.

I will not go into too much detail since I suspect most people will not

bother capturing, but the strategy is similar for all the levels. Start off

by putting someone by the geo that controls the level up process so you can

"turn it off" at any point by destroy or moving the geo. Enemies that are

the furthest away should be killed and enemies that you want to capture

should be drained of all of their MP (just let them attack you) so they

can’t use special attacks after they leveled up. End Turn until the enemies

are the proper level, "turn off" the leveling effect then throw the enemies

back into your base panel. Mao does not need to be in the base panel but you

need characters of reasonable level in there. To overcome the problem with

counter attacks, either use someone with no counter attacks, or make a

tower. While in a tower you will not counter attack and it is a great way to

lure enemies closer to your portal.

After you are happy with your party composition, it's time to head to the

Item World.

3.5 Item World, Pirates, and Pirating [MAX3500]


From this point onwards I'm going to only very briefly describe the process

until I have more time to elaborate.

You can buy rank 1-30 items in the store, find rank 31-34 items in the Item

World, find rank 35-39 in LoC, and rank 40 on the Item King of a rank 39

item. What you want to do is go into a reasonably high level until you find

a decent legendary item that you want to level (like a rank 34 fist or

armor). While you are doing so, try to spend at least one turn on every

level past level 20 to try to find pirates. When they show up, complete the

map to capture their ship and to get their Illegal Ticket (D3's equivalent

of D2's Pirate Maps).

For every ticket you find you need to complete a corresponding map and after

you complete 24 maps you unlock LoC. The process is a bit less tedious than

in Disgaea 2 due to the creation of a vendor (randomly appears in Mystery

Gates) that will sell the Illegal Tickets directly. There are two of them

where you can buy approximately 20 of the tickets.

Pass the PPP bill so that you can reverse pirate every 20 levels to gain

certain specialists (like the one that gives you more EXP). This is also a

good time to collect random specialists to be duplicated later.

3.6 Item Duplication [MAX3600]


Complete the Diez Gentlemen sidequest (among other methods talked about in

the other FAQs) to obtain the Puppy Paw Stick. This will allow you to

duplicate specialists that you have found. Keep on going through the Class

World duping to your heart's desire. Concurrently you should be going though

LoC Item World to pick up some r39 items.

Using your specialists and new items, you should be able to powerlevel

rapidly in LoC.

3.7 Perfect Item Creation [MAX3700]


Go through an r39 item so that you can steal a r40 item then follow the

process in the other FAQs to make perfect items. Round out any duping that

you still need to do to make them as strong as possible. Consider making

dual-specialists at this point.

3.8 Character Maximization [MAX3800]


Afterwards, reincarnate your characters until you max out on bonus points

(186,000 stored levels) so that your base stats are as high as possible. You

can refer to my D2 guide to get the gist of the process. Concurrently with

reincarnation, grind Class World some more to max out your aptitudes and

other skills.

When you are done everything, go fight Baal in LoC with max Stronger Enemy

bills and still get crushed. Just kidding, victory will be yours!


- APPENDIX - [SEC0004]


This section just covers some miscellaneous facts of the game that I

couldn't fit in cleanly anywhere else.

4.1 Passing Topics [APX4100]


With the awkward implementation of the Homeroom to replace the court system,

I am at odds to what to actually call these things. Just to make it clear,

topics, bills and motions all refer to the same thing.

Through Force – The most straightforward method is just to beat up dissident

voters. After you lose the vote, choose to fight and voila, topic passed by

force. Just be warned that after you kill a voter they will like you

slightly less, and will basically start a vicious cycle where you need to

keep on killing them. While in theory this sounds cool, this gets extremely

tedious if you are passing a lot of topics.

Through Fusion – This is a tactic that was pioneered with Disgaea 1.

Basically you still try to persuade through force after losing a vote, but

you eliminate the dissidents by combining them with characters who voted for

you. When attempting this strategy ensure that the neutral monster is a

higher level than the hostile monster, otherwise you'll end up with even a

more powerful hostile monster. You can also fuse friendly monsters together

so they are strong enough to absorb hostile ones. Generally speaking this is

the best strategy to use early in the game when you cannot realistically

defeat all of the dissenters.

Through Bribery – This method has been severely weakened (compared to D2)

due to how different type of monsters preferring different types of items.

For instance, you have to bribe Warcats with Shoe items for them to be

"Interested" or "Must Have!" – all other items will max out at "Slightly

Interested". For this reason this strategy is not too useful early on since

you either cannot buy the items or cannot afford to buy them. However,

bribing is still an excellent strategy for the end-game when you have plenty

of money and HL and want to pass topics as fast as possible.

On a more practical level, buy/find items for the certain group of monsters

you want to appease and vote on some random topic. Use up all of your items

and cancel out of it before you actually vote. Repeat over and over until

the monsters are blue. The level/cost of the item has no bearing on whether

the monster will want that item and ideally you want to get them to the

highest level (Love) because even Total Support will not ensure they will

vote consistently.

As a list of what different types of monsters prefer as bribes:

Chickens - Snacks

Flowers - Armor

Succubus - Belt

Mushroom - Monster Weapon

Warcat - Shoes

Warslug - Glasses

Reaper - Orb

Baciel - Emblem

Ifrit - Muscle

Student Council – By passing this club and assigning characters to it, you

will allow the assigned characters to vote on topics. This helps immensely

(especially for the weaker bills with low level monsters voting) since

voting is power is based on the character's level. Stick in a couple high

level voters from your team and you will almost never fail. Just keep in

mind that sometimes your own characters will vote against you. Consider

making the club bigger through the Class World if you want to use the

Student Council extensively.

4.2 Diez Gentlemen Sidequest [APX4200]


You start the sidequest by talking to the Shaman once you enter the

post-game. Basically pass a topic, kill a boss, repeat over and over. The

sidequest is how you get all of the secret characters and is the path to

cool treasure.

Section is under construction.

4.3 Dimension-X [APX4300]


Coming to a FAQ near you soon!




If you are looking for massive tables of statistical minutia I hate to

disappoint you. I'll just summarize the most pertinent information and leave

the massive tables for those with more patience than me. There are (or soon

will be) great FAQs that talk about every number you would possibly want to

know – making a FAQ of that nature takes a ton of work, go check them out!

5.1 Stat Specialists [REF5100]


Dietician - Increases HP

Master - Increases SP

Gladiator - Increases ATK

Sentry - Increases DEF

Tutor - Increases INT

Physician - Increases RES

Marksman - Increases HIT

Coach - Increases SPD

These specialists max out at 19998.

5.2 Dual-Stat Specialists [REF5200]


Gladiator (ATK) + Marksman (HIT) = Sniper

Gladiator (ATK) + Tutor (INT) = Hard Worker

Gladiator (ATK) + Coach (SPD) = Sprinter

Gladiator (ATK) + Dietician (HP) = Muscleman

Sentry (DEF) + Physician (RES) = Patient

Tutor (INT) + Master (SP) = Nerd

These specialists max out at 19998 and are obtained by using a Mediator. For

the time being, refer to my Disgaea 2 FAQ on how to make them if you are

really interested.

5.3 Other Specialists [REF5300]


Extra "Stuff" (max out at 300)

Broker - Increases HL gain

Manager - Increases Mana gain

Mentor - Increases Skill EXP gain

Statistician - Increases EXP gain

* Note: this means you can only have 300 per combined specialist; you can

still stack them by putting 8 on one item (32 if you fill all four equipped

items). Said different, 32 maxed Statisticians x 300% = 9600% EXP gain!

Elemental Affinities (max out at 100)

Aeronaut - Increases affinity to Wind

Cryophile - Increases affinity to Ice

Firefighter - Increases affinity to Fire

Status Ailments (max out at 100)

Alchemists - Add Poison to attack

Amnesiac - Add Forget to attack

Gangster - Add Deprave to attack

Hypnotist - Add Sleep to attack

Witch Doctor - Add Paralysis to attack

Professional - Increases chance of Critical attack

Status Resistance (max out at 100)

Coffee Maker - Increases resistance to Sleep

Medicine Man - Increases resistance to Paralysis

Pharmacist - Increases resistance to Poison

Psychologist - Increases resistance to Forget

Social Worker - Increases resistance to Deprave

Specialist Modifiers (max out at 100)

Mediator - Creates dual-stat specialists in Innocent Town

Teacher - Increases level (number) of specialists by 5% in Innocent Town

Miscellaneous Specialists

Under construction!

5.4 Pirates and Pirate Ships [REF5400]


Pirates are much rarer in D3 than they are in D2 and only appear starting on

floor 21. If you clear the entire map when a pirate appears, you will

capture their ship for reverse-pirating. There are different ships that will

give you more turns to capture Innocents when you actually go


Details to come in the future.

5.5 Class World Upgrades [REF5500]


Below is a list of Class World mana costs to complete actions. If there are

multiple entries it refers to how the cost changes between the first and

subsequent time(s) that you complete the bill.

Movement +1: 5,000

Movement +1: 50,000 (2 times max)

Counter +1: 5,000

Counter +1: 50,000 (2 times max)

Throwing Range +1: 5,000

Throwing Range +1: 50,000 (2 times max)

Jumping +1: 2,000 (25 times max, mana costs increases 2,000 each iteration)

Critical Rate +1: 2,000 (25 times max, mana costs increases 2,000 each


Skill Inheritance: 10x the initial cost of the skill (minus 5% for every

level that you clear geos)

Evility Inheritance: 10x the initial cost of the Evility (minus 5% for every

level that you clear geos)

If you clear all the geos on the 10th floor you will either encounter the

Committee Coach (who increases the club size) or the Old Combat Master (who

teaches legendary skills). The combat master is very rare; if he won't show

up for you make sure you have enough mana to learn the skill and just try

some more.

Club Capacity +1: 5,000

Club Capacity +1: 50,000

Club Capacity +1: 500,000

Club Capacity +1: 500,000

Club Capacity +1: 500,000

Club Capacity +1: 500,000

Club Capacity +1: 500,000 (7 times max)

Legendary Skill (weaker): 2,400

Legendary Skill (stronger): 4,800

5.6 Item List [REF5600]


Although I have a completed list, it appears as though my fellow FAQ making

colleague Prometheusx303 has beat me to the punch in submitting it. For the

time being, I'll just include Items that are rank 31 and higher in case

there is a hold-up in his submission.

To reiterate, items rank 30 and below you can buy from the store; you can

tell what is better based on the price. Items ranked 31-34 can only be

obtained in the Item World (bonus list, treasure chests, stolen from

enemies). Items ranked 35-39 can be obtained in the LoC while rank 40 items

can only be obtained by stealing from the Item God in a rank 30 item.

Fists Swords Spears Bows


31 | Hell Strike | Laser Z Blade | Sakro Indrah | Cloud Chaser

32 | Death's Grab | Demon Slasher | Bruenack | Quartz bow

33 | Three Year Kill | Summer Rain | Gungnir | Red Moon Bow

34 | Macho Fist | Demolition Sword | Polaris | Ancient Bow

35 | Exploding Fists | Dark Calibur | Chronos Spear | Luciferal Bow

36 | Fainting Palm | Yasutsuna | Longinus | Lunar Strain

37 | Golden Fist | Hrunting | Eternity Spear | Cirrus Bow

38 | Heart Breaker | Sunrise Sword | Beam Javelin | Drake Hunter

39 | Ultimus | Yoshitsuna | Drill Emperor | Lovely Cupid

40 | Cosmo Infinity | Baal Sword | Flare Phoenix | Radiance

Guns Axes Staffs


31 | Anaconda | Lunar Axe | Orpheus Rod

32 | Crimson Wing | Death Scythe | Nightmare Wand

33 | Lightning Barrel | Brilliant Axe | Oracle Staff

34 | Red Shooter | Madame Butterfly | Dark Ritual

35 | Gun Justice | Heartless Flower | Maiden Staff

36 | Noble Rose | Diabolic Axe | Moonlight Staff

37 | Deus ex Machina | Moon Child | Fortissimo

38 | Pandemonium | Beam Axe | Infernal Staff

39 | Megiddo Cannon | Apocalypse | Omniscient Rod

40 | Invincible | Grand Madness | Key of Scion

Monster (P) Monster (M) Armor Emblems


31 | Mammoth Tusk | Yaksa Sutra | Dragon Mail |

32 | Phoenix Wing | Cerberus Guide | Kamikaze Armor |

33 | Fox Tails | Demon Scroll | Reflex |

34 | Furious Scale | Fenrir Myths | Hero Mantle | Testament

35 | Devil Matrix | Kraken Epigraph | Shield of Aegis |

36 | Insanity Eye | Argos Warfare | Goddess Dress | Exodus

37 | Dragon's Anger | Dragon Thesaurus | Pinpoint Barrier |

38 | Uroborus Ring | Pazuzu Script | Infernal Armor |

39 | Satan Motor | Astaroth Texts | Super Robo Suit | Arcadia

40 | Baal Body | Bahamut Notes | Antimatter Field | Trapezohedron


Normal items only have 30 floors (can pass one topic inside max), Rare items

have 60 floors (can pass two topics), and Legendary items have 100 floors

(can pass three topics).

5.7 Character Classes [REF5700]


To summarize the different classes, I have listed the unlocking requirements

and tier progression requirements for each class. As a blueprint, the

unlocking structure works as follows (the level criteria in the example are

for default classes):

Tier 1 - meet prerequisites and pass the topic if applicable

Tier 2 - level up a tier 1 character to Lv15

Tier 3 - level up a tier 2 character to Lv40

Tier 4 - level up a tier 3 character to Lv80

Tier 5 - level up a tier 4 character to Lv160

Tier 6 - level up a tier 5 character to Lv320

I will be using a shorthand of form of 5 numbers to denote the level

criteria to unlock higher tiers. Monster prerequisites are that you beat a

certain level in the main story; it differs per monster type, but if you

beat the game you will unlock them all.

Default classes: (unlocked when you start the game)




Martial Artist

Fight Mistress






Tier progression: 15 / 40 / 80 / 160 / 320

Equivalent monsters: Mushrooms, Slime, Spirit, Warcat, Mothman, Orc,


Note: For Prinny – 15 / 40 / 80 / 160 / 3600

* To progress in tier for Magicians and Witches, you must get one of the

lower level types (Blue, Red, or Green) to Lv50 to unlock tier 4, followed

by Lv150 and Lv450 for tiers 5 and 6 respectively.

Basic unlockable classes:


Ranger (Lv15 Fighter and Clergy)

Archer (Lv15 Valkyrie and Cleric)

Gunner (Lv15 Magician and Thief)

Gunslinger (Lv15 Witch and Thief)

Heavy Knight (Lv15 Fighter and Martial Artist)

Beast Master (Lv15 Valkyrie and Fight Mistress)

Tier progression: 20 / 50 / 100 / 200 / 400

Equivalent monsters: Undead

Beginner unlockable classes:


Druid (Lv20 Martial Artist/Fight Mistress and Clergy/Cleric)

Tier progression: 25 / 60 / 120 / 240 / 480

Equivalent monsters: Flora Beast, Chickens

Intermediate unlockable classes:


Sorcerer (Lv25 Magician/Witch and Druid)

Magic Knight (Lv25 Fighter/Valkyrie and Magician/Witch)

Cheerleader (Lv25 Clergy/Cleric and Druid)

Tier progression: 30 / 70 / 140 / 280 / 560

Equivalent monsters: Mystic Beast, Aqua Demon

High unlockable classes:


Ninja (Lv30 Martial Artist and Magician)

Kunoichi (Lv30 Fight Mistress and Witch)

Tier progression: 30 / 80 / 160 / 320 / 640

Equivalent monsters: Succubus, Holy Dragon

Advanced unlockable classes:


Samurai (Lv35 Fighter and Ranger)

Lady Samurai (Lv35 Valkyrie and Archer)

Tier progression: 40 / 90 / 180 / 360 / 720

Equivalent monsters: Death, Dragon Zombie

Expert unlockable classes:


Barbarian (Lv40 Beast Master and Heavy Knight)

Tier progression: 45 / 100 / 200 / 400 / 800

Equivalent monsters: Rifle Demon, Wood Golem, Flame Demon

Ultimate unlockable classes:


Masked Hero (Lv 45 Gunner/Gunslinger and Thief) – 50 / 110 / 220 / 440 / 880

Majin (beat final boss and be on 2nd cycle or higher) – 80 / 180 / 360 / 720

/ 1440

Story characters do not have different tiers, but the first five times you

reincarnate them will increase their aptitudes by 5% (for a total of 25%).

For more specific information, please refer to TheBarkode’s excellent

Character FAQ.




Q: How do I get Laharl? (or some other marquee character)

A: If you can get him or her, it will be through the Diez Gentlemen


Q: How do I turn off animations?

A: Press the Triangle button to pull up the menu, go to Setting and turn Off

animations for enemies (and/or for allies as well). This is strongly

recommended for leveling and general Item World travelling. You can

also make Geos blow up faster.

Q: Isn't duping items cheating?

A: In my opinion, with the removal of Weapon Mastery and the ability for

developers to fix "bugs" through a game update, it is intended for

powergamers to utilize duping. If you are against it don't do it.

Q: Why won't <certain pirate/Old Combat Master> show up?

A: It's random, try some more.

Q: What are Teachers/Mediators and how do they work?

A: They are a special kind of specialists that do not spawn on 'normal'

items and have the unique function of modifying other specialists.

Teachers will raise the level of other specialists and Mediators will

combine two specialists into a dual specialist. The both work in the

same way in that every time you enter an Innocent Town they have a

probability of showing up based on the level of them, if they appear,

then will randomly pick another specialist on the item (mediator will

pick two) and perform their function. If you meet a Teacher the

affected specialist will simply be of higher level. If you meet a

Mediator, it will spawn a new dual specialist based on the level of the

item (not of the parent specialists), they are typically in a level range

that natural specialists will appear at on the item. You then need to

subdue the new dual specialist afterwards.

Q: Should I be reincarnating?

A: Due to the removal of the level multiplier, reincarnating is a bit more

important than in previous titles. However, I continue to recommend

that players refrain from major reincarnation endeavors until they

can level up easily. Instead of using reincarnation to unlock tiers,

consider using a combination of the "Honor Student" Club, HoO4, and

the creation of completely new characters.

Q: What is the best class?

A: This argument will likely run into eternity, but I believe the

current damage champ is Flonne doing an absolutely massive heal on a

Reverse Damage tile.

Q: Wow, this FAQ is great! Can I send money to you?

A: No, I do this for my own enjoyment. (Some humor to round out the FAQ

is only fitting given the lighthearted nature of the game!)

Thanks for reading if you made it this far.




Disgaea 3 GameFAQ Forum Regulars – You know who you are – thanks for all of

your posts and personal insight.

Lightmare7 – information on the various endings.

the_blood_wolf – provided a couple of Class World costs numbers I was missing

TheBarkode – great character FAQ

Official Strategy Guides – most of the stats were likely derived at some

point from these guides.

For comments/suggestions/typos/errors, email me at [email protected] with the

subject starting with "FAQ:" without the quotes. If you do not follow the

instructions it will be filtered as spam and deleted. For the time being I

would like to ask readers to refrain from sending omissions as this document

is still a work in progress. I'll be happy to accept suggestions on topics

to include or corrections though. Thanks for reading this FAQ.

You may repost this FAQ anywhere you want as long as it is kept in its


Aerius 2008