Box art - Anno 1800

Anno 1800 Multiplayer Player Swapping Bug | Is there a fix?

There is a strange bug wreaking havoc on Anno 1800 multiplayer. The Anno 1800 multiplayer player swapping bug is definitely a weird one, as it is forcing people to play as different players within their multiplayer sessions if someone leaves or is eliminated. Read on for the full details of the bug and to see if there is an Anno 1800 multiplayer player swapping bug fix or not.

Anno 1800 Multiplayer Player Swapping Bug | What’s the issue?

Anno 1800 Multiplayer Player Swapping

As far as bugs go, this is an annoying and strange one. As per this Reddit thread, the bug is switching players around so they are in control of different people from previous saved sessions. It’s a little confusing.

Let’s say you start a multiplayer session with four players. Player three gets eliminated, so you save the session. When you reload, you might find that player two or four has been loaded into player three’s world. It’s annoying, as it means a few different things can happen. If you are loaded into the eliminated player’s world, you will likely not be able to do anything, whereas everything you did as player two or four up to that point is now being unused and therefore made redundant.

It appears as though the player order will not be messed up if you load into the multiplayer save file again with all players present. This, of course, isn’t ideal for any eliminated players who will simply be left watching everything unfold, without being able to affect what happens. Read on for a potential fix.

Anno 1800 Multiplayer Player Swapping Bug | Is there a fix?

Anno 1800 Multiplayer Player Swapping

As stated above, you can load back into a multiplayer save file with the same players present to ensure that everyone returns to their previous work. You could try to load in with the eliminated players to make sure everyone retains their saved state, only for the eliminated players to quit so they don’t have to watch everything. This might work, but it might not.

Unfortunately, it seems as though you’re going to have to wait for an official fix for this bug. Thankfully, however, Ubisoft is aware of the issue and the development team is actively working on a fix.