The Anthem 1.11 update patch notes have been revealed by BioWare. The RPG shooter will undergo a slight update that fixes a few issues with the game. If you want to know what’s changed in the May 7 update, read our Anthem 1.11 update patch notes guide for more.
Anthem 1.11 Update Release Time
The Anthem 1.11 update will go live at 10 AM CST (8 AM PT, 11 AM ET, AND 4 PM BST) on Tuesday, May 7. There is no schedule server downtime during this update. However, you’ll need to exit the game and download the patch if you want to make use of its fixes.
Anthem 1.11 Update
Elysian Caches
The first thing to note about the Anthem 1.11 update is a major deal concerning Elysian caches. These were chests that spawned at the end of Stronghold missions that players had completed. You needed an Elysian key to open them and, if you had one on you, you could earn any number of cosmetic items that were randomly generated.
As of the May 7 update, however, Elysian caches will no longer be available in the game. The chests and keys have caused widespread consternation within the Anthem community, especially when they were first patched in. It’s no surprise to see them leaving then so, if you have any keys left over, be sure to use them before today’s patch goes live.
Bug fixes
Aside from that, the Anthem 1.11 update brings a number of general bug fixes to the game. We’ve listed these below for you to run the rule over, so have a look and then prepare for the patch to go live later on today.
Anthem 1.11 Update Patch Notes
-
Fixed an error where Weapon and Components stat values were not shown correctly.
-
Fixed a problem where suit power level (rarity) was not correctly being calculated based on the player’s equipped items.
-
Fixed an issue with Spanish and French audio in a conversation in the Sunken Cell stronghold.
-
Fixed an issue causing a slight delay in Salvaging at End of Expedition.
-
Partially defeated encounters will no longer re-dispense loot from previously defeated creatures.
-
[PC ONLY] – Right-clicking an item to salvage it at the end of expedition screen now requires the mouse button to be held.
Anthem's Javelins
-
Everything You Need to Know About Anthem's Javelins
So, you're diving into Anthem? Not sure which of the mech suits to climb into first? We've taken them all for a test flight, cooled off under the waterfall, and returned with the lowdown on all four. Here's everything you need to know about Anthem's Javelins. -
Ranger
No matter your preference, you'll be starting your Anthem run in a Ranger. Described as the all around jack of all trades, the Ranger can slot into any situation and round out any team. Rangers can dash across short distances and strike foes with a devastating Shock Mace. -
Lock and Load
As for gear, a Ranger can pack grenades or cannon blasts. These range from elemental bombs to heat-seeking missiles. Rangers can support their team with a bubble shield that protects from foes or enhances damage. Finally, the Ranger's ultimate is a volley of missiles that can hit dozens of enemies at once. -
Colossus
For a mech game, Anthem sure does have some agile suits. If you want a more traditional giant robot experience, may we suggest the Colossus? The biggest of the four Javelins, the Colossus is a tank that blasts into battle with a mounted flamethrower and several ordinances. -
Prepare for Titanfall
The Colossus is all about busting things up. Whether that's with various mortars, a literal firewall or a burst of lightning, you'll be charging through foes and making a lot of noise. There's also a Railgun and a Flak Cannon to strap on if you want to get even more up close and personal. -
Interceptor
You want fast? Pick the Interceptor. With an innate triple jump and three dashes, you'll be moving all around the battlefield as you pepper opponents with shots. Mark enemies with your Target Beacon to single them out and boost damage across your team. Or, just focus in yourself with this mech's range of different systems. -
The Need for Speed
Interceptor players shine in the melee arena. Among their options are an electrifying dash attack, several different elemental ninja stars, and poisonous options for decaying large groups of foes. You can also do the Naruto thing and create duplicates to confuse your opponents before hitting your final strike. -
Storm
Of all the Javelins in Anthem, the Storm is the most unique. It's not every day that your robot suit is slinging magic spells like some kind of wizard from the moon. Storms can hover in mid-air away from danger and pepper the field with damage. -
Bringing the Thunder
You've got everything you'd expect from an elemental warrior. Ice beams, lightning bolts, frost shards, and fireballs, all at your fingertips. When you charge your ultimate, you can combine all the elements into a torrent of energy that can wipe out a whole squadron. -
What's Next for Javelins?
Storm, Colossus, Ranger, and Interceptor. These are the four Javelins that Freelancers can pilot in their Anthem adventures. Will we see more variety in future Javelin designs? New abilities for existing warriors? New chances for combo attacks? Only time and BioWare's roadmap can say for sure.